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White Dwarf Index
NOTES ON THIS INDEX This Index lists the most important articles that have been published in White Dwarf from issue 68 to issue 251. There are several points that I would like to make about this Index. • The Index only lists the main articles published in each issue, it does not list the Games Workshop News, Mail Order or What’s Happening at the GW Stores (as features in these articles will be out of date and largely irrelevant). • From Issues 110 onwards all of the articles are categorised according to which game they are relevant to, there is a column for Warhammer 40,000 (commonly referred to as WH40K) articles, a column for Warhammer Fantasy Battle (referred to as WHFB or just Warhammer), one for Various Games (all of the other games WD features), one for Terrain articles (just terrain, not painting guides) and one for Miscellaneous Articles and Battle reports. For issues 102 and earlier there are only three columns. One for Various Games that are featured (including Warhammer 40,000 and Warhammer Fantasy Battle) one for Roleplay Games like Warhammer Fantasy Roleplay (commonly referred to as WFRP) and lastly, one for Miscellaneous Articles and Battle reports. This is because, back then, there wasn’t always a WH40K and/or WHFB article. There was however, a plethora of other games produced by other companies as well as lots of Roleplay games that are just never seen now. If things carry on as they are, I might have to change the columns from Issues 248 onward to just include just WH40K, WHFB and Miscellaneous Articles, because that’s what White Dwarf seems to be completely dedicating itself to these days… • Since Games Workshop re-releases games every so often (generally Warhammer 40,000 and Warhammer Fantasy Battle), articles about such games are only relevant to the edition of the game that was around at the time when that issue was printed. -
The Council of Five Nations Philosophy
The Schenectady Wargamers Association, Inc. presents the th 40 Annual Council of Five Nations Adventure Gaming Convention September 29-October 1, 2017 at the Proctors Theatre and Conference Center Schenectady, New York COUNCIL OF FIVE NATIONS XL SEPTEMBER 29-OCTOBER 1, 2017 THE COUNCIL OF FIVE NATIONS PHILOSOPHY Council of Five Nations is one of the longest-running Adventure Gaming conventions in the world; we’ve been around since 1976! We strive for Council to be a good, fun, “traditional” gaming convention. Our goal is to have a nice balance between role-playing, board games, miniatures, and other stuff. We have almost 250 events over the entire weekend (three full sessions on Saturday, two gaming sessions on Friday and Sunday). Tables will be available for open gaming and Star Fleets battle as soon as 10am. We wanted to make sure that our Ruby Anniversary was truly XL!!! Please keep reading to see all the gaming goodness we have arranged for you. WHO’S MAKING THIS HAPPEN? The Schenectady Wargamers Association is an adventure gaming club that has served the Capital District for almost forty years. We sponsor a one-day Game-a-thon every month, and our flagship event, Council of Five Nations, every year, usually in early October or late September. Our excellent web site (www.swa-gaming.org) serves as the hub of a “virtual community” of gamers and gaming organizations around the entire Northeastern United States. You should check it out if you haven’t already; there’s a lot of good content there. SPECIAL GUESTS Council of Five Nations is happy to have a special guest return this year: Artist Christian N. -
2Nd Tyrannic War Pack
The Second Tyrannic War Tempus Fugitives September 11sstt and 22nndd 2007 Warhammer World, Nottingham 0 The Second Tyrannic War Tempus Fugitives History records you as one of the commanders taking part in "the Second Tyrannic War"; a campaign weekend that chronicles one of the most desperate conflicts in the age of the Imperium... The Tempus Fugitives have designed this campaign Games will be driven by the narrative of the weekend to be (we hope) as enjoyable as possible. It campaign. This means that during the course of the is important to remember that the campaign event various games may appear a bit one-sided weekend is not a tournament. If you are expecting when viewed from the usual gaming perspective. anything other than to just have fun – turn back now! The games you play are all connected to part of a ++DON'T PANIC!++ greater battle – the desperate struggles of man against alien in the conflict known as the Second In any war, commanders have to deal with unfair and Tyrannic War. unbalanced situations, using cunning and skill to prevail against overwhelming odds, and the same Games Workshop has a fantastic Grand Tournament may be true for you. programme and should you want to get involved in a true test of your skill at Warhammer 40,000 please However, whatever the scenario or battlefield contact Direct Sales on 0115 91 40000 or see the conditions, your game and your story will always events page at www.uk.games-workshop.com count in the big scheme of things; the Tempus Fugitives will always try to make sure that you are not The Second Tyrannic war campaign weekend asked to play a game you simply can't win before any presents Games Workshop hobbyists with an dice are cast. -
Dear a & S, I Would Like to Reply to Lain Mackenzie's Letter in the Last Issue
SEPTEMBER 1993 Dear A & S, I would like to reply to lain Mackenzie's letter in the last issue. He claimed that my review of ULTIMA UNDERWORLD II was "very silly" because I had marked it down after finding a bug. This is not quite accurate, so I think I should set the record straight. Fi rstly, I did not refrain from awarding the game three stars because of the bug. I realise that this was the impression given by my review, but I'm afraid this comes down to the way my copy was edited. In the original copy there was no paragraph break before the sentence relating to the bug. The sentence which starts, "Consequently I have awarded UNDERWORLD II two stars rather than three," refers not just to the bug but to everything I mentioned in the previous paragraph as well. I am always extremely cautious when awarding a maximum score, and usually only give it to games which are ground-breaking or have something to offer which other games lack. UNDERWORLD II is very good, but does not meet those criteria. The first UNDERWORLD was sufficiently different to anything else around at the time to merit that mark, but the sequel is just more of the same. Remember also that there are many people to whom it does not appeal, and wouldn't consider it a "must in their collection." As for the bug itself, I found it very insulting that lain assumed that he knew what the bug was and passed judgement on that basis. -
Warhammer 40K Fluffbible
THE WH40K FLUFF BIBLE >>The Imperium +++Overview of the Imperium+++ The ADEPTUS MECHANICUS or Tech-Priest are the guardians of Earth's ancient knowledge. The Adeptus Mechanicus owns and administrates the factory planet Mars, whose vast orbital workshops turn out the majority of the weapons, spacecraft and other technologically sophisiticated machinery used in the Imperium. The Adeptus Mechanicus is as much an arcane cult as a scientific body, and its knowledge goes beyond mere technology into the realms of techno-arcana. The ADMINISTRATUM is responsible for assesing and levying tithes, distributing Imperial resources, and countless other administrative functions. It is the largest of all the departments of the Adeptus Terra. Its members are for the most part scribes and petty officials, the hereditary slaves of a galaxy-spanning bureaucracy. The heart of the organisation lies within the Emperor's Palace, a vast complex whose cavernous vaults extend far below ground. The Administratum is probably the most powerful organisation in the entire Imperium. It is divided into many departments, offices and subordinate organisations. The ADEPTUS TERRA is also known as the Priesthood of Earth, or more simply as the Adeptus. It consists of many millions of dedicated servants and religious followers whose duty is to interpret and enforce the Imperial will. It is the Adeptus which actually controls the Imperium, including its armies and fleets. The Adeptus Terra is divided into many departments and sub-departments, some of which operate so secretly that their existence is unknown outside of their own membership - only the principal departments are shown here. ADEPTUS MINISTORUM. -
Fall In!® 2019 Event List Event Numbers Now Contain a 2-Digit Game Start Hour Designation (24Hr Time) As the Last 2 Numbers
Fall In!® 2019 Event List Event numbers now contain a 2-digit game start hour designation (24hr time) as the last 2 numbers FRIDAY GAMES F: 164: 09 - Anno Domini 1666 Blood on the streets of Vienna Friday, 9:00 AM, 2 hrs Players: 6 Karl Shanstrom 9:00AM Period: Pike & Shot, Scale: 28mm, Rules: Anno Domini 1666 F: 104: 09 - VSF Racing around the Pyramid The year is 1666 and the Emperor is dead. Forces converge in Friday, 9:00 AM, 2 hrs Players: 10 Vienna to influence the election and to manipulate the balance Jon Lundberg of power in Europe. Also more darker and sinister forces are at Period: Victorian Science Fiction, Scale: 28mm, Rules: VSF Races work. Come try the new game from Wargamer.pl Anno Domini A quick start to the convention with a light hearted race around 1666. Rules taught. a huge pyramid and Egyptian Temple. Sobek may attempt to prevent racers from passing unscathed. F: 174: 09 - 6mm D-Day Beach Landing Friday, 9:00 AM, 4 hrs Players: 8 F: 125: 09 - Learn to Play Flames of War v4 Aaron Jenkins Friday, 9:00 AM, 3 hrs Players: 8 Period: World War II, Scale: 6mm, Rules: Modified fistful of Kevin Kelley tows Period: World War II, Scale: 15mm, Rules: Flames of War v4 Will the United States forces break through the German Mid War defenses? Wave after wave hits the beach with naval guns Learn to play Flames of War v4 the popular WWII miniature providing support but will it be enough? game. -
The Imperium +++Overview of the Imperium+++ +++The Imperium
THE WARHAMMER 40.000 BIBLE >>The Imperium +++Overview of the Imperium+++ The ADEPTUS MECHANICUS or Tech-Priest are the guardians of Earth's ancient knowledge. The Adeptus Mechanicus owns and administrates the factory planet Mars, whose vast orbital workshops turn out the majority of the weapons, spacecraft and other technologically sophisiticated machinery used in the Imperium. The Adeptus Mechanicus is as much an arcane cult as a scientific body, and its knowledge goes beyond mere technology into the realms of techno-arcana. The ADMINISTRATUM is responsible for assesing and levying tithes, distributing Imperial resources, and countless other administrative functions. It is the largest of all the departments of the Adeptus Terra. Its members are for the most part scribes and petty officials, the hereditary slaves of a galaxy-spanning bureaucracy. The heart of the organisation lies within the Emperor's Palace, a vast complex whose cavernous vaults extend far below ground. The Administratum is probably the most powerful organisation in the entire Imperium. It is divided into many departments, offices and subordinate organisations. The ADEPTUS TERRA is also known as the Priesthood of Earth, or more simply as the Adeptus. It consists of many millions of dedicated servants and religious followers whose duty is to interpret and enforce the Imperial will. It is the Adeptus which actually controls the Imperium, including its armies and fleets. The Adeptus Terra is divided into many departments and sub-departments, some of which operate so secretly that their existence is unknown outside of their own membership - only the principal departments are shown here. ADEPTUS MINISTORUM. -
Demian Katz Gamebook Collection Mss 294
http://oac.cdlib.org/findaid/ark:/13030/c84q7wbw No online items Guide to the Demian Katz gamebook collection Mss 294 Finding aid prepared by Zachary Liebhaber, 2013. UC Santa Barbara Library, Department of Special Research Collections University of California, Santa Barbara Santa Barbara 93106-9010 [email protected] URL: http://www.library.ucsb.edu/special-collections 2013 July Guide to the Demian Katz gamebook Mss 294 1 collection Mss 294 Title: Demian Katz gamebook collection Identifier/Call Number: Mss 294 Contributing Institution: UC Santa Barbara Library, Department of Special Research Collections Language of Material: Multiple languages Physical Description: 57 linear feet(57 cartons) Creator: Katz, Demian Date (inclusive): 1948-2013 Abstract: More than 2500 print gamebooks (primarily paperback) along with smaller number of related works in other media, including magazines, comics, audio recordings, films, and software. Physical Location: The collection is located at the Southern Regional Library Facility (SRLF). Language of Material: Materials in this collection are in Bulgarian, Catalan, Czech, Danish, Dutch, English, French, German, Greek, Hungarian, Italian, Japanese, Polish, Portuguese, Slovenian, Spanish, and Swedish. Access Restrictions The collection is open for research. The collection is stored offsite. Advance notice is required for retrieval. Use Restrictions Copyright has not been assigned to the Department of Special Collections, UCSB. All requests for permission to publish or quote from manuscripts must be submitted in writing to the Head of Special Collections. Permission for publication is given on behalf of the Department of Special Collections as the owner of the physical items and is not intended to include or imply permission of the copyright holder, which also must be obtained. -
The Legio Imprint
Issue 2 – Summer 2012 TThhee EEyyee ooff TTeerrrroorr Includes Resources and Information on the Occulis Terribilis The Nemean Campaign With Index Astartes Articles for the Steel Dogs, the Lions of Alba, and the Heralds of Light Painting and Modelling Articles And An Interview with Author Aaron Dembski- Bowden 0 Introduction & Contents This is the second issue of the Legio Imprint, the Introduction & Contents 1 B&C’s semi-regular attempt to show the board members all the stuff they miss by hiding in their Interview: Aaron Dembski -Bowden 2 particular corners of the forum – and show off some THE EYE OF TERROR new stuff into the bargain. An Introduction to the Eye of Terror 6 This issue focuses around the Eye of Terror, the centre The Black Crusades 12 for so many of the events of 40K (especially power- Beast Marines Tutorials 17 armoured events). There’s a lot to the Eye of Terror, A Guide to Creating Mutations 23 and no e-zine could really be up to the task. Still, the Renegade Chapters 26 B&C did its best, with fluff articles, modelling Paths of Glory: Chaos Legion Rules 34 tutorials, painting tutorials, special rules, and a fully realized campaign with background, scenarios and The Making of Magmatrax 41 advice for adapting it to your needs. There’s also an The Astartes Praeses 47 exclusive interview with Black Library luminary Codex: Exorcists 55 Aaron Dembski-Bowden, where he talks about the Codex: Iron Hands 60 inner workings of the Black Library. THE NEMEAN CAMPAIGN The issue is divided into two major sections. -
Ships of the Adeptus Mechanicus Ships of the Adeptus Mechanicus
SHIPS OF THE ADEPTUS MECHANICUS SHIPS OF THE ADEPTUS MECHANICUS ‘Knowledge is Power’ - Credo of the Adeptus Mechanicus, the Tech Priests of Mars, Lords of the Forgeworlds scattered throughout the Imperium. Blessed with the divine guidance of the Machine God, the Cult Mechanicus believes knowledge to be the manifestation of divinity, and holds that anything embodying or containing knowledge must be holy because of it. The vast foundries of the Adeptus Mechanicus are solely any Explorator or member of his team will willingly SPECIAL RULES responsible for providing to the Imperium of Man all walk into forgotten catacombs, even at risk of death, While Mechanicus vessels have companies of Skitarii technical devices and machinery from mundane farm for snippets of long-forgotten knowledge. Troopers embarked aboard in place of Naval armsmen, equipment to vast interstellar warships. It is ordered the vast majority of their crews will be made up of Toward this end the Adeptus Mechanicus have at in a strong hierarchy, but details on what form this tech-priests with little combat experience and servitors their disposal a large fleet of starships. Because the takes are not made widely available to those who have hardwired to their posts. Though they may conduct Quest for Knowledge can involve long, ardurous not been so indoctrinated. Generally, more highly hit and run raids normally, boarding actions as well as forays into unexplored space, it is important that positioned techpriests are expected to have more Hit and Run attacks against Mechanicus vessels may they be heavily armed and armored. This is not only seniority and knowledge than lower ones, and are re-roll the dice if desired, but the second roll stands.