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Dissecting Electronic Arts' Spore: an Analysis of the Illicit Transfer of Copyright Ownership of User- Generated Content in Computer Software Andrew P
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Liberty University Digital Commons Liberty University Law Review Volume 4 | Issue 2 Article 6 2010 Dissecting Electronic Arts' Spore: An Analysis of the Illicit Transfer of Copyright Ownership of User- Generated Content in Computer Software Andrew P. Connors Follow this and additional works at: http://digitalcommons.liberty.edu/lu_law_review Recommended Citation Connors, Andrew P. (2010) "Dissecting Electronic Arts' Spore: An Analysis of the Illicit Transfer of Copyright Ownership of User- Generated Content in Computer Software," Liberty University Law Review: Vol. 4: Iss. 2, Article 6. Available at: http://digitalcommons.liberty.edu/lu_law_review/vol4/iss2/6 This Article is brought to you for free and open access by the Liberty University School of Law at DigitalCommons@Liberty University. It has been accepted for inclusion in Liberty University Law Review by an authorized administrator of DigitalCommons@Liberty University. For more information, please contact [email protected]. NOTE DISSECTING ELECTRONIC ARTS SPORE: AN ANALYSIS OF THE ILLICIT TRANSFER OF COPYRIGHT OWNERSHIP OF USER-GENERATED CONTENT IN COMPUTER SOFTWARE Andrew P. Connors ABSTRACT This Note addresses the legality oF a new kind oF shrink-wrap End User License Agreement (EULA) contained within a computer software installation that purports to transFer copyright in works created with the soFtware From the user oF the soFtware to the manuFacturer oF the soFtware. This Note analyzes the enForceability oF this type oF contract in the context oF Electronic Arts much-lauded computer game, Spore. Rather than a conventional game that relies on in-house graphic designers and animators For its content, Spore relies on the collective creativity of its millions of users to make most oF the content in the game. -
SPORE™ CREATURE CREATOR END USER LICENSE Please Read
SPORE™ CREATURE CREATOR END USER LICENSE Please read this document carefully before proceeding. By installing and using the Spore Creature Creator you agree to the terms of this End User License (“License”). This License governs your use of this software and all related documentation, and any updates and upgrades that replace or supplement the software and are not distributed with a separate license. By installing or using this software, you consent to be bound by this License. If you do not agree to the terms of this License, then do not install or use the Software. Section 4 below describes the data EA may use to provide services and support to you in connection with this software. If you do not agree to the use of this data, do not install or use the software. IF YOU INSTALL the software, the terms and conditions of this license are fully accepted by you. 1. Licenses & Intellectual Property Rights (a) Your License. The Spore Creature Creator is software that may be used with the game, Spore. Electronic Arts Inc., its licensors and its worldwide affiliates (collectively, "EA") grants you a non-transferable, non-exclusive license to download, install and use one copy of the Spore Creature Creator and its components for the sole non-commercial purpose of creating creatures that may be used by the game Spore or any authorized sequels, expansions, and spin-offs (collectively, “Spore Games”). Subject to the terms and conditions below, you may (1) create Spore creatures on your computer that are accessible to legitimate copies of the Spore Games; and (2) publish and share Spore Creatures created with the Spore Creature Creator for personal, non-commercial purposes using the features in the Spore Creature Creator for their specified purpose. -
EA Unveils Spore Creature Creator... Now in 2-D
EA Unveils Spore Creature Creator... Now in 2-D New FLASH Application Gives Spore Players New Ways to Get Creative EMERYVILLE, Calif., Sep 16, 2009 (BUSINESS WIRE) -- The revolutionary Spore(TM) Creature Creator is going 2-D! Maxis (TM),an Electronic Arts Inc. (NASDAQ:ERTS) studio, today announced Spore(TM) Creature Creator 2-D, a new Flash application where players experience an all new take on the variety and creative fun offered by the original 3-D Spore Creature Creator. Now available for free* at www.spore2d.com, players can create a creature from scratch or import a creature from the Sporepedia(TM), thelibrary of 120+ million pieces of user-generated content in Spore. Five legs or ten, bat wings or horns; there are no limits to what users create. Once players have created their 2-D creature,they can embed it onto their social networking pages, and share it with friends via email. Spore Creature Creator 2-D takes creature-creating to new heights by making it a social, shared experience. "Spore Creature Creator 2-D offers players a brand new way to express their creativity and share their creatures as it can be played by anyone with internet access," stated Caryl Shaw, Sr. Producer of Spore Creature Creator 2-D. "The clean art style and intuitive point-and-drag functionality makes it easy for creators of all ages to get in on the fun. It'll be interesting to see how players use this new creative application." Spore Creature Creator 2-D features the full suite of more than 250 body parts, including limbs, eyes, feet, heads, and fun accessories like antlers and wings. -
Intellectual Property Part 2 Pornography
Intellectual Property Part 2 Pornography By Jeremy Parmenter What is pornography Pornography is the explicit portrayal of sexual subject matter Can be found as books, magazines, videos The web has images, tube sites, and pay sites scattered with porn Statistics 12% of total websites are pornography websites 25% of total daily search engine requests are pornographic requests 42.7% of internet users who view pornography 34% internet users receive unwanted exposure to sexual material $4.9 billion in internet pornography sales 11 years old is the average age of first internet exposure to pornography Innovations ● Richard Gordon created an e-commerce start up in mid- 90s that was used on many sites, most notably selling Pamela Anderson/Tommey Lee sex tape ● Danni Ashe founded Danni's Hard Drive with one of the first streaming video without requiring a plug-in ● Adult content sites were one of the first to use traffic optimization by linking to similar sites ● Live chat during the early days of the web ● Pornographic companies were known to give away broadband devices to promote faster connections Negative Impacts ● Between 2001-2002 adult-oriented spam rose 450% ● Malware such as Trojans and video codecs occur most often on porn sites ● Domain hijacking, using fake documents and information to steal a site ● Pop-ups preventing users from leaving the site or infecting their computer ● Browser hijacking adware or spyware manipulating the browser to change home page or search engine to a bogus site, including pay-per-click adult site ● Accessibility -
Spore Creature Creator Dragon Tutorial
Spore Creature Creator Dragon Tutorial SPORE Creature Creator - The Dark Pegasus. Dragonblight TV which includes a bunch. Download Spore Creature Creator Video Tree Sneak Fo PC Wii U PS4 PS3 Xbox Dragon Spore VIDEO and Games With Gameplay Walkthrough And Tutorial. I hope you enjoyed! Don't forget to like, subscribe, and share with your friends! ATTENTION: I. Click Here to Download Spore Creatures Now!Hi folks, i'm Marianne Branch just Me second tutorial on how to create a basic dragon. I think Im going to make. Watch in Spore to see my creative skills in process. Spore Creature Creator (English)(PC)()(Kendu10) Spore Trainer and Tutorial (Windows - Eng) Spore Creature Creator - Demo(colombo-bt org) Dragon Blade 2015 1080p BRRip x264 DTS-JYK · zenguang said: Audio 9/10 , Video 9/10. Spore - Skeletal Dragon Tutorial (version 2) (+playlist) Spore Creature Creator (Mac) ‹ Strategy Mac Games ‹ GameTree Mac - Download Great Mac Games. The EA Help team has been expecting Dragon Age: Inquisition for quite some time now, and we've put our heads together to collect a few tips, tricks,. Download And Listen Top spore creatures creator Songs, New MP3 spore creatures creator Download Free and New download mp3 Spore Creature Creator - Frost Dragon. Spore Creature Creator Tutorial: Things You May Not Know. I'm not the best creature creator out there, as this creature shows, but I think it's a pretty spankin' Knurldown dragon, knurldown landscape, knurldown trees. Spore Creature Creator - Dragon. Spore flying dragon. Spore Blue Dragon. Spore Feather Dragon. Spore How to train your dragon. -
PROCEDURAL CONTENT GENERATION for GAME DESIGNERS a Dissertation
UNIVERSITY OF CALIFORNIA SANTA CRUZ EXPRESSIVE DESIGN TOOLS: PROCEDURAL CONTENT GENERATION FOR GAME DESIGNERS A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Gillian Margaret Smith June 2012 The Dissertation of Gillian Margaret Smith is approved: ________________________________ Professor Jim Whitehead, Chair ________________________________ Associate Professor Michael Mateas ________________________________ Associate Professor Noah Wardrip-Fruin ________________________________ Professor R. Michael Young ________________________________ Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright © by Gillian Margaret Smith 2012 TABLE OF CONTENTS List of Figures .................................................................................................................. ix List of Tables ................................................................................................................ xvii Abstract ...................................................................................................................... xviii Acknowledgments ......................................................................................................... xx Chapter 1: Introduction ....................................................................................................1 1 Procedural Content Generation ................................................................................. 6 1.1 Game Design................................................................................................... -
085765096700 Hd Movies / Game / Software / Operating System
085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Harap di isi dan kirim ke [email protected] Isi data : NAMA : ALAMAT : NO HP : HARDISK : TOTAL KESELURUHAN PENGISIAN HARDISK : Untuk pengisian hardisk: 1. Tinggal titipkan hardisk internal/eksternal kerumah saya dari jam 07:00-23:00 WIB untuk alamat akan saya sms.. 2. List pemesanannya di kirim ke email [email protected]/saat pengantar hardisknya jg boleh, bebas pilih yang ada di list.. 3. Pembayaran dilakukan saat penjemputan hardisk.. 4. Terima pengiriman hardisk, bagi yang mengirimkan hardisknya internal dan external harap memperhatikan packingnya.. Untuk pengisian beserta hardisknya: 1. Transfer rekening mandiri, setelah mendapat konfirmasi transfer, pesanan baru di proses.. 2. Hardisk yang telah di order tidak bisa di batalkan.. 3. Pengiriman menggunakan jasa Jne.. 4. No resi pengiriman akan di sms.. Lama pengerjaan 1 - 4 hari tergantung besarnya isian dan antrian tapi saya usahakan secepatnya.. Harga Pengisian Hardisk : Dibawah Hdd320 gb = 50.000 Hdd 500 gb = 70.000 Hdd 1 TB =100.000 Hdd 1,5 TB = 135.000 Hdd 2 TB = 170.000 Yang memakai hdd eksternal usb 2.0 kena biaya tambahan Check ongkos kirim http://www.jne.co.id/ BATAM GAME 085765096700 --> SMS / CHAT ON / WHATSAPP / LINE HD MOVIES / GAME / SOFTWARE / OPERATING SYSTEM / EBOOK VIDEO TUTORIAL / ANIME / TV SERIAL / DORAMA / HD DOKUMENTER / VIDEO CONCERT Pertama-tama saya ucapkan terimaksih agan2 yang telah mendownload list ini.. Movies 0 GB Game Pc 0 GB Software 0 GB EbookS 0 GB Anime dan Concert 0 GB 3D / TV SERIES / HD DOKUMENTER 0 GB TOTAL KESELURUHAN 0 GB 1. -
Windows Internals, Sixth Edition, Part 2
spine = 1.2” Part 2 About the Authors Mark Russinovich is a Technical Fellow in ® the Windows Azure™ group at Microsoft. Windows Internals He is coauthor of Windows Sysinternals SIXTH EDITION Administrator’s Reference, co-creator of the Sysinternals tools available from Microsoft Windows ® The definitive guide—fully updated for Windows 7 TechNet, and coauthor of the Windows Internals and Windows Server 2008 R2 book series. Delve inside Windows architecture and internals—and see how core David A. Solomon is coauthor of the Windows Internals book series and has taught components work behind the scenes. Led by a team of internationally his Windows internals class to thousands of renowned internals experts, this classic guide has been fully updated Windows developers and IT professionals worldwide, SIXTH for Windows 7 and Windows Server® 2008 R2—and now presents its including Microsoft staff. He is a regular speaker 6EDITION coverage in two volumes. at Microsoft conferences, including TechNet As always, you get critical, insider perspectives on how Windows and PDC. operates. And through hands-on experiments, you’ll experience its Alex Ionescu is a chief software architect and internal behavior firsthand—knowledge you can apply to improve consultant expert in low-level system software, application design, debugging, system performance, and support. kernel development, security training, and Internals reverse engineering. He teaches Windows internals courses with David Solomon, and is ® In Part 2, you will: active in the security research community. -
UNITED STATES COPYRIGHT OFFICE Exemption to Prohibition
UNITED STATES COPYRIGHT OFFICE Exemption to Prohibition on Circumvention of Copyright Protection Systems for Access Control Technologies Docket No. RM 2008-8 JOINT COMMENTS of AAP: ASSOCIATION OF AMERICAN PUBLISHERS ASMP: AMERICAN SOCIETY OF MEDIA PHOTOGRAPHERS AVA: ALLIANCE OF VISUAL ARTISTS BSA: BUSINESS SOFTWARE ALLIANCE DGA: DIRECTORS GUILD OF AMERICA ESA: ENTERTAINMENT SOFTWARE ASSOCIATION MPAA: MOTION PICTURE ASSOCIATION OF AMERICA PACA: PICTURE ARCHIVE COUNCIL OF AMERICA RIAA: RECORDING INDUSTRY ASSOCIATION OF AMERICA Steven J. Metalitz February 2, 2009 J. Matthew Williams Mitchell Silberberg & Knupp LLP 1818 N Street, NW, 8th Floor Washington, DC 20036 Tel: (202) 355-7902; Fax: (202) 355-7899 Email: [email protected] Of Counsel to AAP, ASMP, AVA, BSA, ESA, MPAA, PACA, and RIAA David Korduner General Counsel Directors Guild of America, Inc. 7920 Sunset Blvd. Los Angeles, CA 90046 Tel: (310) 289-2015; Fax: (310) 289-2031 Email: [email protected] Of Counsel to DGA 2109747.2 Comments of Joint Creators and Copyright Owners February 2, 2009 JOINT CREATORS AND COPYRIGHT OWNERS COMMENTS CONTENTS Page I. Introduction and Summary.............................................................................................. 1 II. Ground Rules Issues ....................................................................................................... 6 III. The Digital Cornucopia – How Widespread Use of Access Controls Has Led to Increased Access to Copyrighted Works...................................................................................... -
Our Fourth Quarter Fiscal 2008 Earnings Call. Today on The
Tricia: Welcome to our fourth quarter fiscal 2008 earnings call. Today on the call we have John Riccitiello – Chief Executive Officer; Eric Brown – Chief Financial Officer, John Pleasants – Chief Operating Officer; and Frank Gibeau – President of EA Games. Before we begin, I’d like to remind you that you may find copies of our SEC filings, our earnings release and a replay of the webcast on our web site at investor.ea.com. Shortly after the call we will post a copy of our prepared remarks on our website. Throughout this call we will present both GAAP and non-GAAP financial measures. Non-GAAP measures exclude charges and related income tax effects associated with: • acquired in-process technology, • amortization of intangibles, • certain litigation expenses, • losses on strategic investments, • restructuring charges, • stock-based compensation and • the impact of the change in deferred net revenue related to packaged goods and digital content. In addition, the Company’s non-GAAP results exclude the impact of certain one- time income tax adjustments. Our earnings release provides a reconciliation of our GAAP to non-GAAP measures. In addition, we include a detailed GAAP to non-GAAP reconciliation on our website. These non-GAAP measures are not intended to be considered in isolation from – a substitute for – or superior to – our GAAP results – and we encourage investors to consider all measures before making an investment decision. All comparisons made in the course of this call are against the same period for the prior year – unless otherwise stated. All references to “current generation systems” include the Xbox 360, the PS3 and the Wii. -
Is Copyright Appropriately Equipped to Handle Videogames? an Evaluation of the European Legal Framework for the Protection of Creative Works in Video-Games
Department of Law Spring Term 2018 Master Thesis (LL.M.) in Intellectual Property Law (2JE660) 30 ECTS “Pwnership”: Is copyright appropriately equipped to handle videogames? An evaluation of the European legal framework for the protection of creative works in video-games. Author: James Russell Supervisor: Kacper Szkalej Contents 0. Introduction ................................................................................................................................................ 3 0.1 Context ................................................................................................................................................... 3 0.2 Regulatory Framework .................................................................................................................... 4 0.3 Research Question and Objectives .............................................................................................. 4 0.4 Structure ................................................................................................................................................ 5 0.5 Limitations ............................................................................................................................................ 6 0.6 Methodology ........................................................................................................................................ 7 1. COMBO: should video-games be treated as greater than the sum of their parts? ...... 9 1.0 What do we mean by “parts”? A Taxonomy of Videogames ....................................... -
The Affects of Open Source Software Licenses on Business Software
Project Number: 48-KJR-COP5 The Affects of Open Source Software Licenses on Business Software An Interactive Qualifying Report Submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor Science by Devin Kelly Greg Holtorf Date: March 6, 2009 Professor Kent J. Rissmiller, Advisor 1 1 Abstract This project investigates open and closed source licenses and how each style of license changes the way business is done. We look at: license violations and consider techniques for reducing violations, why businesses use closed source and open source licenses, and the intellectual property rights businesses and individuals have in open source licenses. We show that open licenses are easier to enforce, but require a different business model and show how piracy can be effectively reduced. 2 Contents 1 Abstract 2 2 Introduction 4 3 Background 5 3.1 OpenSource ...................................... 12 4 Software License Enforceability 21 4.1 ClosedSource.................................... 24 4.2 OpenSource ...................................... 28 5 License Restrictiveness and Software Quality 30 5.1 ClosedSource.................................... 32 5.2 OpenSource ...................................... 34 6 Licenses and Software Usage 35 7 Source Code Ownership 39 7.1 ClosedSourceOwnership . ...... 39 7.2 OpenSourceOwnership ............................. ..... 40 7.3 Business Licenses and Open Source Ownership . ........... 41 8 Digital Rights Management as a Response to Piracy 42 8.1 The effects of Digital rights Management . ........... 42 8.2 SoftwareasaService.............................. ...... 45 8.3 ReducingPiracy .................................. 45 9 Software Piracy Rates 48 9.1 PiracyratesbycountryandIndustry. .......... 48 9.2 LicensingandPiracyRates . ....... 51 10 Open Source and Business 52 10.1 WhatBusinessesuseSoftware. ......... 52 10.2 WhereisOpenSourceSuccessful . ......... 53 10.3 CommissionedSoftware andOpenSource .