Smes and the Globalization of Japanese Anime

Total Page:16

File Type:pdf, Size:1020Kb

Smes and the Globalization of Japanese Anime COVER STORY • 3 SMEs and the Globalization of Japanese Anime By Kimura Makoto HE Miyazaki Hayao anime, nature of Japanese animation can be SMEs Provide Production Support T Spirited Away, won the Golden found in “its characters that capture the Bear Award at the Berlin International viewer’s heart, and the way it brings out While Japanese anime are predomi- Film Festival in 2002, as well as the their emotions.” He also notes that nant in the global market, their founda- Oscar for Best Animated Feature Film anime provide “a fascinating worldview, tion is actually supported by small and at the 2002 Academy Awards. Howl’s adventure, many characters that trans- medium-sized enterpises (SMEs). Moving Castle was also nominated for form and rich storytelling.” Japanese Studio Ghibli Inc., which produced an Academy Award in 2006. Toriyama anime’s competitiveness stems from the Spirited Away and Howl’s Moving Akira’s Dragon Ball held the first place fact that 60% of anime are produced Castle, was actually a division of one of on the English version of the Lycos from manga (comic books). The the largest publishing firms in Japan, search engine from 2001 to 2005. manga boom in Japan began with the Tokuma Shoten Publishing Co., Ltd., Anime are now seen on TV in over 70 inauguration of two weekly manga and was established in 2005 with invest- countries, and over 60% of TV anime magazines in 1959. Today, there are ment from Miyazaki Hayao and others, programs worldwide are made in 70,000 manga titles and 120 million with 140 employees. Its anime attract Japan. copies of comic books and manga mag- fans worldwide by remaining true to the The number of anime programs on azines are printed each year. hand-drawn method, in contrast to the US TV networks jumped from 13 in the It is clear that there has been rapid computer-graphic animation created in early 1990s to 37 in March 2006. The growth in the anime character business. Hollywood. size of the anime market in the United Popular series from manga magazines The popular anime Naruto has been States, including revenues from charac- are made into single comic book vol- airing on the Cartoon Network in the ter licensing, home videos and cinema umes, and once several comic book edi- United States since last September. screenings reached US$ 2,940 million in tions have been released, they are made Naruto is a mischievous misfit at a 2004, which exceeds the value of US into TV anime programs. There is also ninja* school who continues to grow imports of Japanese steel. Moreover, a high level of affinity between music while pursuing his dream of becoming a Yu-Gi-Oh! and Pokemon made it into and anime, as is seen by the success of head ninja. The US copyrights belong the US’s top-five rated prime-time ani- Puffy (Japanese duo) in the United to VIZ Media while the production mated programs of 2005. States. Popular comics have several mil- company in Japan is Pierrot Co., Ltd., On the UK’s BBC4, seven Japanese lion fans, and this ensures high TV rat- with 53 employees in Mitaka, Tokyo. film directors were featured in a pro- ings. After being broadcast on TV, The famous anime film director Oshii gram about filmmaking in Japan last anime are transformed into feature worked for Pierrot in the 1980s. January. Of these, three were anime films, released on DVD, and merchan- Such anime production companies film directors: Oshii Mamoru (Ghost In dising of the anime characters is also car- can be categorized into three types: (1) The Shell, Avalon and Innocence), ried out. This has led to the formation original contractors involved in the Miyazaki Hayao (Spirited Away), of a “one-source/multi-use” business planning and production of anime, such Otomo Katsuhiro (Akira, and Steam model. Pokemon, which started as a as Toei Animation Co., Ltd., Shin-ei Boy). As of February 2006, there are 18 video game character, was developed Animation Co., Ltd., Pierrot Co., Ltd. Japanese anime on the German TV based on this model, and has now grown and Tezuka Productions Co., Ltd.; (2) channel RTL2, including Inuyasha, into a ¥1 trillion industry. gross or primary subcontractors, mid- Detective Conan and Crayon Shin-Chan. The size of the anime market in Japan sized productions that take on the gener- Even in China, where there are restric- is over ¥200 billion, and is ¥2 trillion al production from the original contrac- tions on foreign content, the animated when merchandising is included. In tors; and (3) secondary subcontractors, feature film Gin-iro no Kami no Agito, contrast, the global animation industry small and medium-sized specialty stu- which was released in Japan last January, is worth about ¥300 billion, and is esti- dios that perform specific processes. has been decided to make its debut at mated at ¥3 trillion with merchandising. Since the original contractors have only 1000 theaters in spring 2006. In other words, Japanese anime occupies a few dozen employees and very few full- The allure of Japanese anime lies in a over 60% of the global animation mar- time animators, they hire temporary quality that is different from Western ket in monetary value, roughly the same staff for each project. animation. The chief producer of market share as when calculated by TV There are about 440 anime production Pokemon, Shogakukan’s Kubo programming hours, as mentioned companies in Japan, and 80% of them Masakazu, has remarked that the special above. are concentrated in Tokyo, specifically in *Note : Ninja were secret agents who practiced martial arts during the Samurai Period. 12 JAPAN SPOTLIGHT • May / June 2006 COVER STORY • 3 Table 1 Main Anime Production Companies in Japan Representative Works Production Company Location (Tokyo) Number of Employees Capital (¥ million) Year Est. Naruto, Hikaru no Go Pierrot Mitaka 53 352 1979 Astro Boy, Black Jack, Jungle Emperor Leo Tezuka Productions Shinjuku 52 20 1968 Ghost in the Shell, Blood+, The Prince of Tennis Production I.G. Kokubunji 113 378 1987 Neon Genesis Evangelion, Cutie Honey GAINAX Koganei 60 20 1984 Fullmetal Alchemist Aniplex Chiyoda 50 2,280 1995 Inuyasha, Mobile Suit Gundam, Steamboy SUNRISE Inc. Suginami 170 39 1972 Howl's Moving Castle, Spirited Away STUDIO GHIBLI*1) Koganei 140 10 2005 Dragon Ball, Yu-Gi-Oh! TOEI ANIMATION Nerima 260*2) 2,867 1948 Source : Association of Japanese Animations, etc. Notes : 1) Division became independent from Tokuma Shoten 2) Core employees number 260, but on a consolidated basis the number of employees is 456, which is classified as a “large company” Suginami, Nerima, Musashino, Mitaka tribution rights. Due to this business ter products in Japan is specifically and Kokubunji cities. The companies model where producers do not obtain timed during anime broadcasts, this is are concentrated in this area because the their copyrights, profits from secondary not allowed in France. Even in the original contractors such as Toei uses such as DVD and overseas program United States, this kind of timed adver- Animation, Mushi Production Co. and sales are not necessarily returned to the tising, as well as advertising spots in TMS Entertainment Ltd., all set up stu- production companies. For this reason, adjacent program time slots, is subject to dios there for the launch of anime TV these companies are starting to adopt a broadcast ethics regulations. programs in Japan around 1960. Under self-financed business model in which While Japanese anime have gained a these original contractors, groups of small they procure their own financing, pro- good share of overseas TV broadcasting, and medium-sized subcontractors were duce content for which they obtain their they have been playing second fiddle to established to specialize in individual own copyrights, and eventually recoup US animation in terms of feature films. processes. This has created a vertical spe- production costs through sales in Japan The animated feature film with the cialization of labor enabling production and overseas. highest attendance during the period of to be achieved in a short period of time. MIPCOM is the largest international 1999 to 2003 was Finding Nemo, with Anime production is a labor-intensive broadcast content trade show held in 500 million people worldwide. By con- process. Not including voice actors, a Cannes, France every October, with trast, the Japanese animated feature film total of 130 to 190 people are needed to over 10,000 industry participants from with the highest attendance, Pokemon: make one TV series, and 240 to 300 93 countries and regions. Since 2003, The First Movie, was in eleventh place people to make one 40-minute feature the Japan External Trade Organization with a gross attendance of 150 million. film. For this reason, overseas outsourc- (JETRO) has been setting up a booth at The acclaimed Miyazaki anime, Howl’s ing of the coloring, animation processes the show to support the sales of TV Moving Castle, opened in just 700 to and digitalization have become major broadcast rights and DVD rights of 800 theaters in the United States in issues for the industry. Furthermore, Japanese anime production companies. 2004, while major films by Walt Disney the financial system for the market is not In 2005, 12 small and medium-sized Pictures or DreamWorks are screened in developed yet as in the West, and there Japanese anime companies took part in 2,000 to 3,000 theaters. is a lack of funds for international large- the show, including Pierrot, Tezuka It has been said that the popularity scale productions. In countries like Productions, and Milky Cartoon Co., and strength of Japanese anime lies in South Korea and China, the govern- Ltd., and carried out over 600 business the mix of media as is seen in Pokemon, ment promotes the development of cre- negotiations.
Recommended publications
  • The Notenki Memoirs: Studio Gainax and the Men Who Created Evangelion
    The Notenki Memoirs: Studio Gainax And The Men Who Created Evangelion By Yasuhiro Takeda (2002) Japanese edition: • Photography: Kazuyoshi Sakai • Yasuhiro Takeda Illustration: Mitsue Aoki • Writing Assistance: Yu Sugitani (EHRGEIZ), Yasuhiro Kamimura (GAINAX), Takayoshi Miwa (PAQUET) • ISBN 4847014073 • © 2002, Wani Books English edition: • Translation & adaptation: Javier Lopez, Jack Wiedrick, Brendan Frayne, Kay Bertrand, Gina Koerner, Hiroaki Fukuda and Sheridan Jacobs • Design & layout: Natalia Reynolds • Cover Design: Jason Babler • ISBN 1–4139–0234–0 • English text ©2005 published by A.D. Vision, Inc., under exclusive license from Wani Books, Co. (Tokyo) Editor’s preface This unofficial electronic edition is derived from the 1st book printing by ADV, and formatted in Pandoc Markdown; the source code is available, as is a PDF1 A 200MB scan is available for anyone who wishes to check the original print book against this edition. Many of the formatting conventions differ - for example, in the book, endnotes are divided into biographical endnotes and non-biographical endnotes, and the latter appear as a consolidated section in the middle of the book while the former appear in the last section of the book; in this ebook, the notes appear intermingled as endnotes (although one can tell the difference: all biographical endnotes start with the name in bold). The convention report in the middle 1The PDF is generated by obtaining a copy of the gwern.net website repository and running markdown2pdf --xetex docs/2002-notenki-memoirs.page. 1 of the text was originally formatted as multiple columns on a page with no whitespace and photographs inserted out of order; I have taken the liberty of interpreting large text as section titles and converting the run-on paragraphs to list items.
    [Show full text]
  • The Inferiority Complex of Homunculus in Hiromu Arakawa's
    The Inferiority Complex of Homunculus in Hiromu Arakawa’s Fullmetal Alchemist Thenady, T.P.1 and Limanta, L.S.2 1,2) English Department, Faculty of Letters, Petra Christian University, Siwalankerto 121-131, Surabaya 60236, East Java, INDONESIA e-mails: [email protected]; [email protected] ABSTRACT This article explores the causes and effects of inferiority complex in a character of a manga created by Hiromu Arakawa, Fullmetal Alchemist. Commonly seen as a child’s play and underestimated by the society of literature, comic book or manga actually has the same quality as those considered as literary arts and stands equally with them. It embraces issues freely without the restriction of social rules and individual or group and uncontaminated by social, personal, or political influences. One of the issues most people think will not be in a comic book is psychology. Started from comparing himself to humans, the main antagonist, Homunculus, suffers from an inferiority complex caused by several factors such as parental attitude, physical defects, and envy. Furthermore, as the effect of suffering inferiority complex, Homunculus develops psychological defenses to ease his inferiorities: compensation and superiority complex. He tries to compensate his inferior feelings by excelling in another area and covers up the inferiorities by striving for superiority and omnipotence. Keywords: Manga, Alchemist, Homunculus, Inferiority Complex, Compensation, Superiority Complex Hiromu Arakawa is a Hokkaido-born manga artist whose career began with Stray Dog in 1999. One of her most successful works is Fullmetal Alchemist. This manga had won numerous awards such as 49th Shogakukan Manga Award for shounen category, 15th Tezuka Osamu Cultural Prize “New Artist” category, and 9th 21st Century Shounen Gangan Award (Shogakukan).
    [Show full text]
  • Aniplex of America Announces Mobile Game Magia Record: Puella Magi Madoka Magica Side Story English Release in U.S
    FOR IMMEDIATE RELEASE APRIL 19, 2019 Aniplex of America Announces Mobile Game Magia Record: Puella Magi Madoka Magica Side Story English Release in U.S. and Canada ©Magica Quartet/Aniplex, Magia Record Partners Unravel the mysteries of Kamihama City with this brand new Magical Girl RPG! SANTA MONICA, CA (APRIL 19, 2019) – Aniplex of America is thrilled to announce that the English version of hit mobile game, Magia Record: Puella Magi Madoka Magica Side Story will be coming to the U.S. and Canada this summer. Based on the popular anime series that revolutionized the magical girl genre, the highly anticipated mobile game is developed by f4samurai, whose past projects include mobile games Ange Vierge Girls Battle and Hortensia Saga, which reached 9 million users in Asia. At their industry panel at Sakura-Con in Seattle, Washington, Aniplex of America welcomed producers Masaki Sato of f4samurai and Yusuke Toyama of Aniplex, who introduced one of the central characters of the mobile game, Iroha Tamaki, voiced by Momo Asakura from High School Fleet, Kaguya-sama: Love is War, and FAIRY TAIL. Initially released in Japan in 2017, Magia Record: Puella Magi Madoka Magica Side Story brings you a brand-new Magical Girl story from the creative team behind the immensely popular Puella Magi Madoka Magica anime series. In addition to the opening animation, which was done by SHAFT (MONOGATARI Series, March comes in like a lion), the mobile game features the work of Gekidan Inucurry (Doroinu), who handles the designs for the Witches, as well as aokiume, who served as the original character designer for the anime series and contributed over ten new designs for the game.
    [Show full text]
  • Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation
    Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Tuomas Sibakov Master’s Thesis East Asian Studies Faculty of Humanities University of Helsinki November 2020 Tiedekunta – Fakultet – Faculty Koulutusohjelma – Utbildningsprogram – Degree Programme Faculty of Humanities East Asian Studies Opintosuunta – Studieinriktning – Study Track East Asian Studies Tekijä – Författare – Author Tuomas Valtteri Sibakov Työn nimi – Arbetets titel – Title Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Työn laji – Arbetets art – Level Aika – Datum – Month and Sivumäärä– Sidoantal – Number of pages Master’s Thesis year 83 November 2020 Tiivistelmä – Referat – Abstract In this work I examine how imōto-moe, a recent trend in Japanese animation and manga in which incestual connotations and relationships between brothers and sisters is shown, contributes to the sexualization of girls in the Japanese society. This is done by analysing four different series from 2010s, in which incest is a major theme. The analysis is done using visual analysis. The study concludes that although the series can show sexualization of drawn underage girls, reading the works as if they would posit either real or fictional little sisters as sexual targets. Instead, the analysis suggests that following the narrative, the works should be read as fictional underage girls expressing a pure feelings and sexuality, unspoiled by adult corruption. To understand moe, it is necessary to understand the history of Japanese animation. Much of the genres, themes and styles in manga and anime are due to Tezuka Osamu, the “god of manga” and “god of animation”. From the 1950s, Tezuka was influenced by Disney and other western animators at the time.
    [Show full text]
  • Protoculture Addicts
    PA #88 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #88 (Summer 2006) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 25 BASILISK NEWS Overview Character Profiles 8 Anime Releases (R1 DVDs) Story Primer 10 Related Products Releases Shinobi: The live-action movie 12 Manga Releases By Miyako Matsuda & C.J. Pelletier 17 Anime & Manga News 32 URUSEI YATSURA An interview with Robert Woodhead MANGA PREVIEW An Introduction By Zac Bertschy & Therron Martin 53 ES: Eternal Sabbath 35 VIZ MEDIA ANIME WORLD An interview with Alvin Lu By Zac Bertschy 73 Convention Guide 78 Interview ANIME STORIES Hitoshi Ariga 80 Making The Band 55 BEWITCHED AGNES 10 Tips from Full Moon on Becoming a Popstar Okusama Wa Maho Shoujo 82 Fantasia Genre Film Festival By Miyako Matsuda & C.J. Pelletier Sample fileKamikaze Girls 58 BLOOD + The Taste Of Tea By Miyako Matsuda & C. Macdonald 84 The Modern Japanese Music Database Part 35: Home Page 19: Triceratops 60 ELEMENTAL GELADE By Miyako Matsuda REVIEWS 63 GALLERY FAKE 86 Books Howl’s Moving Castle Novel By Miyako Matsuda & C.J. Pelletier Le Guide Phénix Du Manga 65 GUN SWORD Love Hina, Novel Vol. 1 By Miyako Matsuda & C.J. Pelletier 87 Live-Action Lorelei 67 KAMICHU! 88 Manga Kamisama Wa Chugakusei 90 Related Products By Miyako Matsuda CD Soundtracks 69 TIDELINE BLUE Otaku Unite! By Miyako Matsuda & C.J. Pelletier 91 Anime More on: www.protoculture-mag.com & www.animenewsnetwork.com 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ LETTER FROM THE PUBLISHER A N I M E N E W S N E T W O R K ' S PROTOCULTUREPROTOCULTURE¯:paKu]- ADDICTS Over seven years of writing and editing anime reviews, I’ve put a lot of thought into what a Issue #88 (Summer 2006) review should be and should do, as well as what is shouldn’t be and shouldn’t do.
    [Show full text]
  • The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
    University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr.
    [Show full text]
  • The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
    The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子.
    [Show full text]
  • 11Eyes Achannel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air
    11eyes A­Channel Accel World Acchi Kocchi Ah! My Goddess Air Gear Air Master Amaenaideyo Angel Beats Angelic Layer Another Ao No Exorcist Appleseed XIII Aquarion Arakawa Under The Bridge Argento Soma Asobi no Iku yo Astarotte no Omocha Asu no Yoichi Asura Cryin' B Gata H Kei Baka to Test Bakemonogatari (and sequels) Baki the Grappler Bakugan Bamboo Blade Banner of Stars Basquash BASToF Syndrome Battle Girls: Time Paradox Beelzebub Ben­To Betterman Big O Binbougami ga Black Blood Brothers Black Cat Black Lagoon Blassreiter Blood Lad Blood+ Bludgeoning Angel Dokuro­chan Blue Drop Bobobo Boku wa Tomodachi Sukunai Brave 10 Btooom Burst Angel Busou Renkin Busou Shinki C3 Campione Cardfight Vanguard Casshern Sins Cat Girl Nuku Nuku Chaos;Head Chobits Chrome Shelled Regios Chuunibyou demo Koi ga Shitai Clannad Claymore Code Geass Cowboy Bebop Coyote Ragtime Show Cuticle Tantei Inaba D­Frag Dakara Boku wa, H ga Dekinai Dan Doh Dance in the Vampire Bund Danganronpa Danshi Koukousei no Nichijou Daphne in the Brilliant Blue Darker Than Black Date A Live Deadman Wonderland DearS Death Note Dennou Coil Denpa Onna to Seishun Otoko Densetsu no Yuusha no Densetsu Desert Punk Detroit Metal City Devil May Cry Devil Survivor 2 Diabolik Lovers Disgaea Dna2 Dokkoida Dog Days Dororon Enma­Kun Meeramera Ebiten Eden of the East Elemental Gelade Elfen Lied Eureka 7 Eureka 7 AO Excel Saga Eyeshield 21 Fight Ippatsu! Juuden­Chan Fooly Cooly Fruits Basket Full Metal Alchemist Full Metal Panic Futari Milky Holmes Ga­Rei Zero Gatchaman Crowds Genshiken Getbackers Ghost
    [Show full text]
  • Girl Power: Feminine Motifs in Japanese Popular Culture David Endresak [email protected]
    Eastern Michigan University DigitalCommons@EMU Senior Honors Theses Honors College 2006 Girl Power: Feminine Motifs in Japanese Popular Culture David Endresak [email protected] Follow this and additional works at: http://commons.emich.edu/honors Recommended Citation Endresak, David, "Girl Power: Feminine Motifs in Japanese Popular Culture" (2006). Senior Honors Theses. 322. http://commons.emich.edu/honors/322 This Open Access Senior Honors Thesis is brought to you for free and open access by the Honors College at DigitalCommons@EMU. It has been accepted for inclusion in Senior Honors Theses by an authorized administrator of DigitalCommons@EMU. For more information, please contact lib- [email protected]. Girl Power: Feminine Motifs in Japanese Popular Culture Degree Type Open Access Senior Honors Thesis Department Women's and Gender Studies First Advisor Dr. Gary Evans Second Advisor Dr. Kate Mehuron Third Advisor Dr. Linda Schott This open access senior honors thesis is available at DigitalCommons@EMU: http://commons.emich.edu/honors/322 GIRL POWER: FEMININE MOTIFS IN JAPANESE POPULAR CULTURE By David Endresak A Senior Thesis Submitted to the Eastern Michigan University Honors Program in Partial Fulfillment of the Requirements for Graduation with Honors in Women's and Gender Studies Approved at Ypsilanti, Michigan, on this date _______________________ Dr. Gary Evans___________________________ Supervising Instructor (Print Name and have signed) Dr. Kate Mehuron_________________________ Honors Advisor (Print Name and have signed) Dr. Linda Schott__________________________ Dennis Beagan__________________________ Department Head (Print Name and have signed) Department Head (Print Name and have signed) Dr. Heather L. S. Holmes___________________ Honors Director (Print Name and have signed) 1 Table of Contents Chapter 1: Printed Media..................................................................................................
    [Show full text]
  • Bornoftrauma.Pdf
    Born of Trauma: Akira and Capitalist Modes of Destruction Thomas Lamarre Images of atomic destruction and nuclear apocalypse abound in popular culture, familiar mushroom clouds that leave in their wake the whole- sale destruction of cities, towns, and lands. Mass culture seems to thrive on repeating the threat of world annihilation, and the scope of destruction seems continually to escalate: planets, even solar systems, disintegrate in the blink of an eye; entire populations vanish. We confront in such images a compulsion to repeat what terrifies us, but repetition of the terror of world annihilation also numbs us to it, and larger doses of destruction become necessary: increases in magnitude and intensity, in the scale and the quality of destruction and its imaging. Ultimately, the repetition and escalation promise to inure us to mass destruction, producing a desire to get ever closer to it and at the same time making anything less positions 16:1 doi 10.1215/10679847-2007-014 Copyright 2008 by Duke University Press positions 16:1 Spring 2008 132 than mass destruction feel a relief, a “victory.” Images of global annihilation imply a mixture of habituation, fascination, and addiction. Trauma, and in particular psychoanalytic questions about traumatic rep- etition, provides a way to grapple with these different dimensions of our engagement with images of large-scale destruction. Dominick LaCapra, for instance, returns to Freud’s discussion of “working-through” (mourning) and “acting out” (melancholia) to think about different ways of repeating trauma. “In acting-out,” he writes, “one has a mimetic relation to the past which is regenerated or relived as if it were fully present rather than repre- sented in memory and inscription.”1 In other words, we repeat the traumatic event without any sense of historical or critical distance from it, precisely because the event remains incomprehensible.
    [Show full text]
  • Referencia Bibliográfica: Saito, K. (2011). Desire in Subtext: Gender
    Referencia bibliográfica: Saito, K. (2011). Desire in Subtext: Gender, Fandom, and Women’s Male-Male Homoerotic Parodies in Contemporary Japan. Mechademia, 6, 171–191. Disponible en https://muse.jhu.edu/article/454422 ISSN: - 'HVLUHLQ6XEWH[W*HQGHU)DQGRPDQG:RPHQ V0DOH0DOH +RPRHURWLF3DURGLHVLQ&RQWHPSRUDU\-DSDQ .XPLNR6DLWR Mechademia, Volume 6, 2011, pp. 171-191 (Article) 3XEOLVKHGE\8QLYHUVLW\RI0LQQHVRWD3UHVV DOI: 10.1353/mec.2011.0000 For additional information about this article http://muse.jhu.edu/journals/mec/summary/v006/6.saito.html Access provided by University of Sydney Library (13 Nov 2015 18:03 GMT) KumiKo saito Desire in Subtext: Gender, Fandom, and Women’s Male–Male Homoerotic Parodies in Contemporary Japan Manga and anime fan cultures in postwar Japan have expanded rapidly in a manner similar to British and American science fiction fandoms that devel- oped through conventions. From the 1970s to the present, the Comic Market (hereafter Comiket) has been a leading venue for manga and anime fan activi- ties in Japan. Over the three days of the convention, more than thirty-seven thousand groups participate, and their dōjinshi (self-published fan fiction) and character goods generate ¥10 billion in sales.1 Contrary to the common stereo- type of anime/manga cult fans—the so-called otaku—who are males in their twenties and thirties, more than 70 percent of the participants in this fan fic- tion market are reported to be women in their twenties and thirties.2 Dōjinshi have created a locus where female fans vigorously explore identities and desires that are usually not expressed openly in public. The overwhelming majority of women’s fan fiction consists of stories that adapt characters from official me- dia to portray male–male homosexual romance and/or erotica.
    [Show full text]
  • Graphic No Vels & Comics
    GRAPHIC NOVELS & COMICS SPRING 2020 TITLE Description FRONT COVER X-Men, Vol. 1 The X-Men find themselves in a whole new world of possibility…and things have never been better! Mastermind Jonathan Hickman and superstar artist Leinil Francis Yu reveal the saga of Cyclops and his hand-picked squad of mutant powerhouses. Collects #1-6. 9781302919818 | $17.99 PB Marvel Fallen Angels, Vol. 1 Psylocke finds herself in the new world of Mutantkind, unsure of her place in it. But when a face from her past returns only to be killed, she seeks vengeance. Collects Fallen Angels (2019) #1-6. 9781302919900 | $17.99 PB Marvel Wolverine: The Daughter of Wolverine Wolverine stars in a story that stretches across the decades beginning in the 1940s. Who is the young woman he’s fated to meet over and over again? Collects material from Marvel Comics Presents (2019) #1-9. 9781302918361 | $15.99 PB Marvel 4 Graphic Novels & Comics X-Force, Vol. 1 X-Force is the CIA of the mutant world—half intelligence branch, half special ops. In a perfect world, there would be no need for an X-Force. We’re not there…yet. Collects #1-6. 9781302919887 | $17.99 PB Marvel New Mutants, Vol. 1 The classic New Mutants (Sunspot, Wolfsbane, Mirage, Karma, Magik, and Cypher) join a few new friends (Chamber, Mondo) to seek out their missing member and go on a mission alongside the Starjammers! Collects #1-6. 9781302919924 | $17.99 PB Marvel Excalibur, Vol. 1 It’s a new era for mutantkind as a new Captain Britain holds the amulet, fighting for her Kingdom of Avalon with her Excalibur at her side—Rogue, Gambit, Rictor, Jubilee…and Apocalypse.
    [Show full text]