КУЗНИЦА БИТВ FORGE of BATTLES № 2 Февраль Warhammer Fantasy Battles — Как Оно Есть

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КУЗНИЦА БИТВ FORGE of BATTLES № 2 Февраль Warhammer Fantasy Battles — Как Оно Есть КУЗНИЦА БИТВ FORGE OF BATTLES № 2 февраль Warhammer Fantasy battles — как оно есть «Гнев Нагаша» Z 21 - 22 марта 2010 года состоится компания по вселенной Warhammer Fantasy Battles. есть. WarhammerBattles — Fantasy как оно Кузница битв февраль №2 Содержание Редакция Warhammer Fantasy battles — как оно есть 03 Warhammer Fantasy battles — первые шаги 06 • Редактор: Евгений Каштанов • Верстка: Валерий Александров Lord of the Rings — от простого к сложному 10 • Дизайн: Игорь Беляков • Художник: Валерий Песков Компьютерное воплощение Warhammer 40.000 13 • Корреспондент: Антон Краев • Иллюстратор: Иван Харченко • Обложка: Наталья Мельник • Художник-моделист: Ян Осадчий • Тех. поддержка: Сергей Быков Анонс мероприятий: «Гнев Нагаша» Событие: Warhammer кампания Дата: суббота 20 — воскресенье 21 марта 2010 Место проведения: Ноттингем, Англия В последних числах марта состоится компания TRADEMARK INFORMATION Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood по вселенной Warhammer Fantasy Battles. Для Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, участия в кампании «Гнев Нагаша» потребуется City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial армия в 2250 очков и несколько Eagle device, ‘Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games «ростеров» на более Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor мелкие форматы, для device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the отыгрыша военных Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol стычек и «скирмиш» devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, битв. Скачать правила Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, для компании, и более Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, подробно узнать о ней characters, vehicles, locations illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman можно на сайте Tempus world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around Fugitives. the world. All Rights Reserved Кузница битв январьфевраль №1 №2 Warhammer Fantasy Автор: Aranarch Именно так гласят строки Battles — как оно есть старого Оксфордского свитка, написанные во времена Д. Р. Р. Вглядись: тропинка чуть видна, Толкиена, возможно именно Пророс терновник меж камней… им самим. Я не случайно повел О, это Праведных тропа, разговор о Толкиене, ибо мир, Немногие идут по ней. который он единожды создал, продолжает жить и поныне, А вот широкий, торный путь, принимая все новые и новые Где на лугах блестит роса… обличия и образы. Одним из Но этот путь — стезя Греха, таких обличий, на мой взгляд, А не дорога в Небеса. и является мир Warhammer Fantasy Battles. В этом мире И вот чудесная тропа нет прекрасной гармонии, В холмах зеленой стороны. нет давно покинувшей его То путь в Волшебную Страну. красоты, живущей, быть Мы по нему идти должны... может, лишь на прекрасном белом острове — Ультуане, владении Высоких Эльфов. Вместо предисловия... Напротив, темнота, страх и отчаяние все больше берут Зло везде имеет одинаковые обличия, будь-то Чер- в нем верх. А предательство ный Властелин в «ВК», или орды Хаоса, умертвий и про- и вероломство стали уже чей нечисти. Хотя, опять-таки, на мой взгляд, центр тя- постоянными гостями. Но возможно благодаря этой жести в Warhammer немного смещен. Не все расы здесь черной пелене негативности и можно расценивать как полностью отрицательные или отрицания, в в мире Warhammer полностью положительные. Разумеется, существуют апо- ярко обнаруживаются честь логеты и той и другой чаши весов, к примеру, все тот же и благородство, отвага и Хаос, и его полный антипод — раса Высоких Эльфов и доблесть. Все это делает Ящеров. Но, довольно мудрствований. Перейдем к сути. мир Warhammer не менее Итак, мир Warhammer представляет собой игровую на- притягательным, нежели стольную военно-стратегическую систему с использовани- мир самого профессора. ем миниатюр масштаба 28 миллиметров, отображающих представителей той или иной расы. Вы еще не устали от терминов? Тогда идем далее. Игра проходит на столе или иной ровной поверхности. Некоторые приводят в качестве примера кухонный стол. Я же долгое время играл на полу, Кузница битв февраль №2 Warhammer Fantasy Battles — как оно есть... постелив зеленое сукно. Никакой особой, рас- И это не просто красивые слова. На миниатюрном черченной квадратами или гексагонами повер- бранном поле зачастую возникают такие ситуации, хности не требуется. Лишь измерительная ли- перед которыми меркнет и Фарсальская Битва, нейка с мерами английской длинны — футами и даже подвиг трех сотен спартанцев. Ибо на тот и инчами (дюймами). Благодаря ей, Вы и будете момент для вас спартанцами станут эти фигурки. передвигать свои войска по уставленному само- И вы будете радоваться, когда выдержите новую дельным ландшафтом миниатюрному полю битв. убийственную атаку, или, наоборот, огорчаться, когда ваши войска отряд за отрядом будут об- Игровая механика… ращаться в бегство. И Вам самим захочется опи- сать ту или иную ставшей незабываемой битву. О видах и изготовлении ландшафта, будь- В «Книгах Армий» содержится информация то лес, холм, или обычная речка мы погово- о большом количестве разнообразных отрядов, рим позже, а сейчас, пойдем далее. Игроку, конных и пеших, предназначенных для разных т.е. Вам, представляется выбор из 14 рас, за целей. Опытный командор комплектует свою которую он будет играть. Каждая раса наде- армию исходя из своих собственных пристрас- лена своим неповторимым набором особен- тий и особенности ведения боя. Посему не один ностей, что делает игру двух оппонентов на- бой никогда не походит на предыдущий. Но иболее увлекательной. Всю информацию о чтобы уравновесить шансы обоих игроков, и расе вы можете получить из «Книг Армий», не превращать бой в бездумную драку весь иг- специально написанных для каждой расы. ровой процесс регламентируется правилами. Помимо игровой информации, необхо- Перед началом боя игроки «договарива- димой для игры, в «Книгах Армий» находится ются», на какое количество игровых очков они «бэкграундовая», псевдоисторическая инфор- будут биться. После этого, каждый из будущих мация о времени возникновения той или иной оппонентов набирает себе отряды исходя из расы, ее обычаях, месте обитания и прочих этой суммы игровых очков, который он мо- полезных фактах, призванных сделать игру не жет потратить на комплектацию своей армии. просто пустым бездушным передвиганием фи- Пример. Оба игрока договорились играть гурок, а превратить ее в оживший кусок старой на 2000 игровых очков. Это значит, что каждый из гравюры, где... конный лавы рыцарей развора- них комплектует свою армию на 2000. Комплек- чиваются для последнего удара, выставляя тация происходит следующим образом. Каждый на изготовку обагренные острия копейных воин в армии стоит определенное количество жал, а визжащие от страха орды ночных го- игровых очков, в зависимости от его подразде- блинов спешат достичь чернеющего позади ления и качества вооружения. Исходя из этих них спасительного леса. И вся эта огромная условий, игрок и набирает себе армию. Специ- ощетинившаяся копьями стальная змея мед- альные правила по расе, ее тактике и очковую ленно и неповоротливо втягивается в лес, стоимость каждого воина можно прочитать в на виду галопирующей бретоннской конницы. «Книге Армии», посвященной конкретной расе. Кузница битв февраль №2 Warhammer Fantasy battles — как оно есть... Когда Армии укомплектованы и выставлены на тетива, воздух вокруг чародея, свитый заклятием поле в соответствии с тактическими ухищрениями в мощный тугой смерч, и достаточно лишь одного их вождей, приходит время битвы. И в этом случае слова «разрешения», чтобы весь этот сбесивший- все находится под контролем правил. Книга правил ся астральный вихрь бросился на свою жертву. В Warhammer 7-th edition. В ней описаны все прави- мире Warhammer творится постоянная волшба. ла, согласно которым войска двигаются, марши- Виной тому неконтролируемые потоки магических руют, бегут, нападают, сражаются и отступают. Все ветров, изливаемые из разбитых астральных врат, тактические сложности маневра, от расстановки и где-то на краю мира, в месте называемом смерт- до желанного многими момента рукопашной схват- ными Серыми Пустошами. Именно оттуда, из чудо- ки, — все это можно найти на страницах этой книги. вищного разрыва в астрале пришел, сметая все на своем пути Хаос. Это было очень давно. Когда мир Небольшой ввод в историю. Warhammer 7-th был юн. Эльфы называли эти времена Золотым edition, как Вы уже успели, наверно, заметить, но- Веком. Тогда внезапно все изменило свое лицо. сит название седьмой редакции правил. Дело в Много прекрасного было уничтожено навсегда.
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