The Beyond Heroes Roleplaying Game Book I: the Player's Guide

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The Beyond Heroes Roleplaying Game Book I: the Player's Guide 1 The Beyond Heroes Roleplaying Game Book X: The Book of Dimensions Writing and Design: Marco Ferraro Copyright © 2020 Marco Ferraro All Rights Reserved This is meant as an amateur free fan production. Absolutely no money is generated from it. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries. © 2018 Wizards. All Rights Reserved. Beyond Heroes is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Contents Foreword 3 Dimensional Terms 3 Surrounding Dimensions 7 The Multiverse 21 The Chronoverse 40 Chronal Organizations 52 Alternate Worlds 55 Appendix 1: DCU 89 Appendix 2: MU 101 Appendix 3: Gateways 114 2 Foreword psionic, or magical means. The magical means of dimension travel are unknown The Beyond Heroes Role Playing Game to all but a few. While magic is not the is based on a heavily revised derivative only way to enter another dimension, it version of the rules system from is the most commonly used method. Advanced Dungeons and Dragons 2nd edition. It also makes extensive use of This is the second version of this book, the optional point buying system as now including more material. presented in the AD&D Player’s Option Skills and Powers book. My primary goal was to make this system usable in any setting, from fantasy to pulp to superhero to science fiction. 1. Dimensional Terms Alternate Earth Dimensional travel and adventures occur These realities contain worlds that are more in magical scenarios than very much like Earth, except that anywhere else. The definition of a specific events did not occur in quite the dimension is: a universe or realm same way. There are two types of containing space, matter and energy alternate Earths - a Divergent Earth in which is separated from our own which the history of events did not differ universe by some physical difference in from the history of our world until a the space, matter and energy itself. particular event occurred, and a Parallel Earth in which no particular point of Dimensions are called by many names: divergence can be identified. It should planes, universes, realms, and worlds. be noted however that any Parallel Earth Entities and beings entreated for could in fact turn out to be a Divergent Dimensional energy powers inhabit Earth upon further investigation. other dimensions. Magical heroes deal with other dimensions more than any Astral Travel other type of character, probably due to The astral plane which is a separate the fact that so much energy for magic is dimension which seems to run through drawn from other dimensions. most dimensions. A character who has Sometimes whole adventures are centred no other means of travelling can enter on stopping an invasion from another other dimensions by projecting his astral dimension or pursuing someone or form and simply following the astral something in another dimension. plane into those dimensions. While the limit on the amount of time a character's Other dimensions offer endless astral form can be out-of-the-body opportunities for adventure. Conditions before damage occurs remains the same, and physical laws differ from dimension it must be remembered that time passes to dimension, heroes fight copies of at different rates in different dimensions themselves, meet legendary heroes, or (GM's Discretion). face a strange new menace. Beacons Dimensional travel is the process of If the character is travelling through leaving the space of our universe and unfamiliar dimensions then some form entering that of another one of beacon must be maintained within the accomplished by physical, psychic, 3 user's dimension so he can find his way There are certain universes which are back again. On many occasions Doctor tied to a multiverse which do not share Strange has used a lit candle or his own any open similarities to it, and thus are amulet to provide a path of light back to not strictly part of the larger universal his own dimension. A beacon allows the hierarchy but at the same time are not so traveller to return to his own dimension far removed that they exist in a separate with ease even if he passes through multiverse. unfamiliar dimensions on the way. If the beacon is extinguished, the traveller Multiverse becomes lost and must travel through A collection of alternate universes with a dimensions at random until he finds a similar nature and a universal hierarchy. familiar one. It includes both alternate and divergent earths. Continuity A Continuity is a single reality. Mystic Realm Characters can hail from alternate These realities are governed by natural dimensions and other universes but still laws which lend themselves to an all belong to the one continuity. interpretation of magic. While such worlds could, also be classified as alien, Dimension Phasing that designation is usually reserved for This is the term applied to seeking a worlds whose natural laws more clearly specific dimension by going from one resemble Earth's. dimension to another until the traveller finds the one he seeks. This applies to Nexus characters who are travelling to The GM may assign certain nexus points unfamiliar dimensions, to characters to the city, state, or country that a hero involved in a trans-dimensional pursuit, occupies. Nexus points are always etc. To leave the Earth dimension a difficult to reach and are sometimes character must use a dimensional downright dangerous. Usually myths and aperture to escape the Earth dimension legends grow around the nexus points to another one, then travel from there such as the Bermuda Triangle, haunted through other dimensions to the desired sites, hallowed burial grounds, and the destination. like. These nexus points will offer immediate access to other dimensions. Effects of Dimension Travel The human mind is a frail thing when Omniverse confronted by a reality that contradicts The Omniverse is the collection of every the senses and what we believe to be single universe, multiverse, dimension constant physical laws. Some (alternate or pocket) and realm dimensions are so bizarre in their mentioned in not only the player's existence that they can seriously universe but also any other including challenge a character's sanity. The Marvel Comics, DC Comics, Image, character can resist the danger by Dark Horse, Archie, and every universe making successful Insanity and HF ever mentioned or seen. Everything is in saves. the Omniverse, and there is only one Megaverse Omniverse. 4 Plane represents a greatly accelerated speed There are many, many planes throughout used only for dimensional travel. A the multiverse. 2 planes can lie side by character must fully concentrate on his side like pages in a book, yet (since each movement to pass through dimensions at plane is closed and self contained) it will this rate. He is allowed no use of be impossible to travel between them universal or dimensional powers while without the aid of a powerful source. he is moving through dimensions. If a Some are small and others vast. In some character encounters another character or planters are arranged in solar systems creature within another dimension the and orbit suns. In others flat planets are movement rate for both parties reverts to warmed by tiny suns of their own. Some normal within the dimension. contain nothing but empty void, others A character who travels quickly through are completely solid. Each has its own dimensions must be careful. In passing physical and magical laws. through dimensions faster than two dimensions per round the character can Rift create a moebius or time loop where it is These open from one dimension directly impossible to stop or turn back. Once into another. If a character is using one caught on this the victim can even see of the many magical items that opens himself, repeated on the opposite side of directly into a specific dimension then the loop, travelling along. If the victim his arrival is instantaneous. collides with himself all is lost. Travel Distance and Speed Vortex For game purposes the distance between A vortex is a hole from one plane to an any two dimensions is measured in the adjacent plane. Elemental matter either dimensions themselves. The placement whirls into or erupts out of the vortex; a of the dimensions is a random task filled current of elemental matter flows in one by the GM rolling 2D10 and adding direction, either toward or away from the them together to determine the number connected plane. A vortex may appear to of dimensions the player character has to float in the air or lie on a surface. travel before arriving at the right one. This means that the character must pass Wormhole through from 2 to 20 dimensions. The A wormhole is a connecting passage rate of Earth time spent in passing between sections of space within the through these dimensions depends on the same plane. Wormholes are never character's normal movement speed. straight, it bends and winds along its Consider a dimension as equal to 3 areas entire length. There is no gravity in a for movement rate. Therefore, if a wormhole and a strong current of air character has a normal movement rate of constantly blows through the passage in 3 areas per round, he can move through a single direction. one dimension per round. This 5 6 3. The Prime Material Plane 2. Beyond heroes Also known as Third Space and the Surrounding Mortal Plane. Consists of all the combined sub-dimensions listed below. Dimensions This universe is an infinity of vacuum This section describes the various consisting of infinite galaxies containing dimensions which combine to create the billions of stars with billions of planets.
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