The Beyond Heroes Roleplaying Game Book I: the Player's Guide
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Bill Rogers Collection Inventory (Without Notes).Xlsx
Title Publisher Author(s) Illustrator(s) Year Issue No. Donor No. of copies Box # King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 13 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Mark Silvestri, Ricardo 1982 14 Bill Rogers 1 J1 Group Villamonte King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 12 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench Alan Kupperberg and 1982 11 Bill Rogers 1 J1 Group Ernie Chan King Conan Marvel Comics Doug Moench Ricardo Villamonte 1982 10 Bill Rogers 1 J1 Group King Conan Marvel Comics Doug Moench John Buscema, Ernie 1982 9 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 8 Bill Rogers 1 J1 Group Chan King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1981 6 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar Mike Docherty, Art 1988 33 Bill Rogers 1 J1 Nnicholos King Conan Marvel Comics Roy Thomas John Buscema, Danny 1981 5 Bill Rogers 2 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema, Danny 1980 3 Bill Rogers 1 J1 Group Bulanadi King Conan Marvel Comics Roy Thomas John Buscema and Ernie 1980 2 Bill Rogers 1 J1 Group Chan Conan the King Marvel Don Kraar M. Silvestri, Art Nichols 1985 29 Bill Rogers 1 J1 Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 30 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Geof 1985 31 Bill Rogers 1 J1 Isherwood, Mike Kaluta Conan the King Marvel Don Kraar Mike Docherty, Vince 1986 32 Bill Rogers -
DC/Heroes Pop! List Popvinyls.Com
DC/Heroes Pop! LIst PopVinyls.com Updated April 14, 2018 DC HEROES SERIES 06: Joker Blue Batman Clamshell (SDCC 10) 06: Metallic Joker [CHASE] Blue Metallic Batman Clamshell (SDCC 10) 06: Bobblehead Joker (TARGET) Black Batgirl Clamshell (SDCC 10) 06: Bobblehead Metallic Joker (TARGET) GITD Green Lantern Clamshell (SDCC 10) [CHASE] 01: Batman 06: B&W The Joker (HT) 01: Metallic Batman [CHASE] 06: Black Suit Joker (Walgreens) 01: Blue Retro Batman (SDCC 10) 07: Superman 01: Metallic Blue Retro Batman (SDCC 10) 07: Metallic Superman [CHASE] 01: Error Yellow Symbol Batman 07: Kingdom Come Superman [BEDROCK 01: Error Metallic Yellow Symbol Batman CITY] [CHASE] 07: Bobblehead Superman (TARGET) 01: Flashpoint Batman (NYCC 2011) 07: Bobblehead Metallic Superman 01: Bobblehead Batman (TARGET) (TARGET) [CHASE] 07: B&W Superman (HT) 01: Metallic Bobblehead Batman (TARGET) [CHASE] 07: New 52 Superman (PX) 01: Yellow Rainbow Batman (Ent Earth) 07 Silver Superman LE 144 (HT) 01: Pink Rainbow Batman (Ent Earth) 07 GITD Silhouette Superman (EntEarth) 01: Green Rainbow Batman (Ent Earth) 08: Wonder Woman 01: Orange Rainbow Batman (Ent Earth) 08: Metallic Wonder Woman [CHASE] 01: Blue Rainbow Batman (Ent Earth) 08: B&W Wonder Woman (Toy Tokyo 01: Purple Rainbow Batman (Ent Earth) NYCC EXCLUSIVE) 08: New 52 Wonder Woman (PX) 01: New 52 Batman (PX) 01 Silver Batman LE 108 (HT Employees) 08 GITD Silhouette Wonder Woman (EE) 09: Green Lantern 01 Retro Batman (Ent Earth) 09: Metallic Green Lantern [CHASE] 01 “Michael Keaton” Batman (Gamestop) 09: GITD Green -
GUÍA De Creación De Personaje CTHULHU
Foundation for Archeological Research Guía para nuevos miembros Una guía no-oficial para crear investigadores para el juego de rol “La Llamada de Cthulhu” ” publicado en España por Edge Entertainment bajo licencia de Chaosium. Para ser utilizado principalmente en “Los Misterios de Bloomfield”-“The Bloomfield Mysteries”, una adaptación de “La Sombra de Saros”, campaña escrita por Xabier Ugalde, para su uso en las aulas de Primaria en las áreas de Ciencias Sociales, Lengua Castellana y Lengua Extranjera: Inglés Adaptado para Educación Primaria por: ÓscarRecio Coll [email protected] https://jueducacion.com/ El Copyright de las ilustraciones de La Llamada de Cthulhu y de La Sombra de Saros además de otras presentes en este material así como la propiedad intelectual/comercial/empresarial y derechos de las mismas son exclusiva de sus autores y/o de las compañías y editoriales que sean propietarias o hayan comprado los citados derechos sobre las obras y posean sobre ellas el derecho a que se las elimine de esta publicación de tal manera que sus derechos no queden vulnerados en ninguna forma o modo que pudiera contravenir su autoría para particulares y/o empresas que las hayan utilizado con fines comerciales y/o empresariales. Esta compilación no tiene ningún uso comercial ni ánimo de lucro y está destinada exclusivamente a su utilización dentro del ámbito escolar y su finalidad es completamente didáctica como material de desarrollo y apoyo para la dinamización de contenidos en las diferentes áreas que componen la Educación Primaria. Bienvenidos/as a la F.A.R. (Fundación de Investigaciones Arqueológicas), en este sencillo manual encontrarás las instrucciones para ser parte de nuestra fundación y completar tu registro como miembro. -
Reclaiming the Streets: Black Urban Insurgency and Antisocial Security
Reclaiming the streets Black urban insurgency and antisocial security in twenty-fi rst-century Philadelphia Jeff Maskovsky Abstract: Th is article focuses on the emergence of a new pattern of black urban insurgency emerging in major US metropolitan areas such as Philadelphia. I lo- cate this pattern in the context of a new securitization regime that I call “antiso- cial security.” Th is regime works by establishing a decentered system of high-tech forms of surveillance and monitory techniques. I highlight the dialectic between the extension of antisocial security apparatuses and techniques into new political and social domains on the one hand and the adoption of these same techniques by those contesting racialized exclusions from urban public space on the other. I end the article with a discussion of how we might adapt the commons concept to consider the centrality of race and racism to this new securitization regime. Keywords: commoning, inner city, race, securitization, United States, urban politics In Philadelphia, on 10 April 2013, dozens of Af- broadcast sensationalized reports about “crazed rican American youth converged in what mu- teens,” “mob violence,” and “youth rioting.” nicipal authorities described as a “fl ash mob” at In 2011, Philadelphia mayor Michael Nutter the heart of the city’s central business district. (2008–2016) criticized African American teens Called together with the use of social media, for participating in unruly gatherings in public these young people blocked traffi c, massed on spaces. From the pulpit of Mount Carmel Bap- street corners, and ran down several city blocks tist Church in West Philadelphia, where he is until they were dispersed by the local police. -
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JACK KIRBY COLLECTOR FORTY-TWO $9 95 IN THE US Guardian, Newsboy Legion TM & ©2005 DC Comics. Contents THE NEW OPENING SHOT . .2 (take a trip down Lois Lane) UNDER THE COVERS . .4 (we cover our covers’ creation) JACK F.A.Q. s . .6 (Mark Evanier spills the beans on ISSUE #42, SPRING 2005 Jack’s favorite food and more) Collector INNERVIEW . .12 Jack created a pair of custom pencil drawings of the Guardian and Newsboy Legion for the endpapers (Kirby teaches us to speak the language of the ’70s) of his personal bound volume of Star-Spangled Comics #7-15. We combined the two pieces to create this drawing for our MISSING LINKS . .19 front cover, which Kevin Nowlan inked. Delete the (where’d the Guardian go?) Newsboys’ heads (taken from the second drawing) to RETROSPECTIVE . .20 see what Jack’s original drawing looked like. (with friends like Jimmy Olsen...) Characters TM & ©2005 DC Comics. QUIPS ’N’ Q&A’S . .22 (Radioactive Man goes Bongo in the Fourth World) INCIDENTAL ICONOGRAPHY . .25 (creating the Silver Surfer & Galactus? All in a day’s work) ANALYSIS . .26 (linking Jimmy Olsen, Spirit World, and Neal Adams) VIEW FROM THE WHIZ WAGON . .31 (visit the FF movie set, where Kirby abounds; but will he get credited?) KIRBY AS A GENRE . .34 (Adam McGovern goes Italian) HEADLINERS . .36 (the ultimate look at the Newsboy Legion’s appearances) KIRBY OBSCURA . .48 (’50s and ’60s Kirby uncovered) GALLERY 1 . .50 (we tell tales of the DNA Project in pencil form) PUBLIC DOMAIN THEATRE . .60 (a new regular feature, present - ing complete Kirby stories that won’t get us sued) KIRBY AS A GENRE: EXTRA! . -
Alter Ego #78 Trial Cover
Roy Thomas ’Merry Mar vel Comics Fan zine No. 50 July 2005 $ In5th.e9U5SA Sub-Mariner, Thing, Thor, & Vision TM & ©2005 Marvel Characters, Inc.; Conan TM & ©2005 Conan Properties, Inc.; Red Sonja TM & ©2005 Red Sonja Properties, Inc.; Caricature ©2005 Estate of Alfredo Alcala Vol. 3, No. 50 / July 2005 ™ Editor Roy Thomas Roy Thomas Associate Editors Shamelessly Celebrates Bill Schelly 50 Issues of A/E , Vol. 3— Jim Amash & 40 Years Since Design & Layout Christopher Day Modeling With Millie #44! Consulting Editor John Morrow FCA Editor P.C. Hamerlinck Comic Crypt Editor Michael T. Gilbert Editors Emeritus Jerry Bails (founder) Ronn Foss, Biljo White, Contents Mike Friedrich Production Assistant Writer/Editorial: Make Mine Marvel! . 2 Eric Nolen-Weathington “Roy The Boy” In The Marvel Age Of Comics . 4 Cover Artists Jim Amash interviews Roy Thomas about being Stan Lee’s “left-hand man” Alfredo Alcala, John Buscema, in the 1960s & early ’70s. & Jack Kirby Jerry Ordway DC Comics 196 5––And The Rest Of Roy’s Cover Colorist Color-Splashed Career . Flip Us! Alfredo Alcala (portrait), Tom Ziuko About Our Cover: A kaleidoscopically collaborative combination of And Special Thanks to: three great comic artists Roy worked with and admired in the 1960s and Alfredo Alcala, Jr. Allen Logan ’70s: Alfredo Alcala , John Buscema , and Jack Kirby . The painted Christian Voltan Linda Long caricature by Alfredo was given to him as a birthday gift in 1981 and Alcala Don Mangus showed Rascally Roy as Conan, the Marvel-licensed hero on which the Estelita Alcala Sam Maronie Heidi Amash Mike Mikulovsky two had labored together until 1980, when R.T. -
COMIC BOOKS AS AMERICAN PROPAGANDA DURING WORLD WAR II a Master's Thesis Presented to College of Arts & Sciences Departmen
COMIC BOOKS AS AMERICAN PROPAGANDA DURING WORLD WAR II A Master’s Thesis Presented To College of Arts & Sciences Department of Communications and Humanities _______________________________ In Partial Fulfillment of the Requirements for the Master of Science Degree _______________________________ SUNY Polytechnic Institute By David Dellecese May 2018 © 2018 David Dellecese Approval Page SUNY Polytechnic Institute DEPARTMENT OF COMMUNICATIONS AND HUMANITIES INFORMATION DESIGN AND TECHNOLOGY MS PROGRAM Approved and recommended for acceptance as a thesis in partial fulfillment of the requirements for the degree of Master of Science in Information Design + Technology. _________________________ DATE ________________________________________ Kathryn Stam Thesis Advisor ________________________________________ Ryan Lizardi Second Reader ________________________________________ Russell Kahn Instructor 1 ABSTRACT American comic books were a relatively, but quite popular form of media during the years of World War II. Amid a limited media landscape that otherwise consisted of radio, film, newspaper, and magazines, comics served as a useful tool in engaging readers of all ages to get behind the war effort. The aims of this research was to examine a sampling of messages put forth by comic book publishers before and after American involvement in World War II in the form of fictional comic book stories. In this research, it is found that comic book storytelling/messaging reflected a theme of American isolation prior to U.S. involvement in the war, but changed its tone to become a strong proponent for American involvement post-the bombing of Pearl Harbor. This came in numerous forms, from vilification of America’s enemies in the stories of super heroics, the use of scrap, rubber, paper, or bond drives back on the homefront to provide resources on the frontlines, to a general sense of patriotism. -
2018 Unparalleled Crossbow Gear
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Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours
i Being a Superhero is Amazing, Everyone Should Try It: Relationality and Masculinity in Superhero Narratives Kevin Lee Chiat Bachelor of Arts (Communication Studies) with Second Class Honours This thesis is presented for the degree of Doctor of Philosophy of The University of Western Australia School of Humanities 2021 ii THESIS DECLARATION I, Kevin Chiat, certify that: This thesis has been substantially accomplished during enrolment in this degree. This thesis does not contain material which has been submitted for the award of any other degree or diploma in my name, in any university or other tertiary institution. In the future, no part of this thesis will be used in a submission in my name, for any other degree or diploma in any university or other tertiary institution without the prior approval of The University of Western Australia and where applicable, any partner institution responsible for the joint-award of this degree. This thesis does not contain any material previously published or written by another person, except where due reference has been made in the text. This thesis does not violate or infringe any copyright, trademark, patent, or other rights whatsoever of any person. This thesis does not contain work that I have published, nor work under review for publication. Signature Date: 17/12/2020 ii iii ABSTRACT Since the development of the superhero genre in the late 1930s it has been a contentious area of cultural discourse, particularly concerning its depictions of gender politics. A major critique of the genre is that it simply represents an adolescent male power fantasy; and presents a world view that valorises masculinist individualism. -
2019 Work Catalog
FIRE & RESCUE / CLIMB / TOWER TACTICAL / ROPE ACCESS / ARBOR WORK 2019 The top triangle embodies the will of humanity and the drive to ascend ever upward. Aiding people in the battle against the negative force of gravity is at the center of Sterling's reason for being. When you can be bold, courageous and safe, you can own the moment. We call that Freedom to Focus. The bottom triangle serves as the force of gravity, seeking always to ground us. 2019 FEATURED PRODUCT Escape System Lightning GT Unparalleled performance. Unmatched customization. At Sterling we’re dedicated to fire fighter safety. We pioneered the development of escape systems SafeD™ that allow rapid egress and self- Carabiner rescue – all built on the foundation of our proven, trusted ropes. The FCX Escape System is our latest innovation designed around FCX™ Device the needs of fire fighters and departments. FireTech2 Rope Abrasion Resistant Reinforced Pocket Bag A portion of every Sterling FCX Escape System sold is donated to the Lt. Joseph P. DiBernardo Memorial Foundation. Proudly For additional details, specifications, and Certified to 1983 Made in U.S.A. customization options see page 36 or contact NFPA Escape System with U.S. and Globally Sourced Material our sales team. Our Pledge is Simple We have committed to ourselves and to those who use and rely on our products that we’ll never compromise quality; we’ll never stop innovating real-world solutions, and we’ll deliver the most reliable equipment possible. At Sterling, we’re proud to design and build all of our Life- Safety Rope under one roof in Biddeford, Maine. -
The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France
names, Vol. 58 No. 3, September, 2010, 127–38 Teratonymy: The Weird and Monstrous Names of HP Lovecraft Christopher L Robinson HEC-Paris, France Lovecraft’s teratonyms are monstrous inventions that estrange the sound patterns of English and obscure the kinds of meaning traditionally associ- ated with literary onomastics. J.R.R. Tolkien’s notion of linguistic style pro- vides a useful concept to examine how these names play upon a distance from and proximity to English, so as to give rise to specific historical and cultural connotations. Some imitate the sounds and forms of foreign nomen- clatures that hold “weird” connotations due to being linked in the popular imagination with kabbalism and decadent antiquity. Others introduce sounds-patterns that lie outside English phonetics or run contrary to the phonotactics of the language to result in anti-aesthetic constructions that are awkward to pronounce. In terms of sense, teratonyms invite comparison with the “esoteric” words discussed by Jean-Jacques Lecercle, as they dimi- nish or obscure semantic content, while augmenting affective values and heightening the reader’s awareness of the bodily production of speech. keywords literary onomastics, linguistic invention, HP Lovecraft, twentieth- century literature, American literature, weird fiction, horror fiction, teratology Text Cult author H.P. Lovecraft is best known as the creator of an original mythology often referred to as the “Cthulhu Mythos.” Named after his most popular creature, this mythos is elaborated throughout Lovecraft’s poetry and fiction with the help of three “devices.” The first is an outlandish array of monsters of extraterrestrial origin, such as Cthulhu itself, described as “vaguely anthropoid [in] outline, but with an octopus-like head whose face was a mass of feelers, a scaly, rubbery-looking body, prodigious claws on hind and fore feet, and long, narrow wings behind” (1963: 134). -
Diego O De Assis.Pdf
Pontifícia Universidade Católica – PUC-SP Diego O. de Assis Perspectivas para o jornalismo crítico de games Mestrado em Comunicação e Semiótica SÃO PAULO / 2007 Pontifícia Universidade Católica – PUC-SP Diego O. de Assis Perspectivas o jornalismo crítico de games Mestrado em Comunicação e Semiótica Dissertação apresentada à Banca Examinadora da Pontifícia Universidade Católica de São Paulo, como exigência parcial para obtenção do título de Mestre em Comunicação e Semiótica sob orientação da Prof .ª Dr. ª Giselle Beiguelman. Banca examinadora ____________________________ __________________________________________ __________________________________________ SÃO PAULO / 2007 2 Resumo O objetivo desta dissertação é analisar o estágio atual do jornalismo de games e apontar novas perspectivas para sua abordagem crítica. Mesmo reconhecido como um dos setores da indústria de entretenimento mais promissores neste novo milênio, o universo dos videogames tem recebido ainda uma atenção proporcional pouco representativa nos meios de comunicação de massa se comparados a formatos mais tradicionais como o cinema e a música. No contexto atual, boa parte da cobertura de games permanece confinada a publicações especializadas e a cadernos de informática. Para levar adiante esta análise será necessário antes de tudo traçar um panorama histórico do desenvolvimento dos jogos eletrônicos. Surgidos há quase 50 anos, numa tentativa de transformar os computadores em algo divertido, os videogames foram ganhando complexidade com os sucessivos avanços tecnológicos até se transformarem em um dos objetos culturais mais instigantes da virada do século 20 para o 21. Presentes na vida dos jovens de praticamente todas as sociedades nas últimas duas décadas, os games passaram a influenciar e a serem influenciados por outras linguagens estéticas da cultura popular, como o cinema, a música, os desenhos animados e as histórias em quadrinhos.