Crossover Vol. 2 Starting Main Character Required SP//Dr Spider

Total Page:16

File Type:pdf, Size:1020Kb

Crossover Vol. 2 Starting Main Character Required SP//Dr Spider Crossover Vol. 2 Spider-Verse this: During your Build Phase, if this At the end of every year the Vs. System® The Spider-Verse Keyword Power has character is in your hand, you may 2PCG® puts out a Crossover Issue two properties. First, it means: If you put it onto your side. (Note: This does with new cards for existing teams. This choose a Spider-Verse character to not count as recruiting the character.) year’s Crossover features the following be your starting Main Character, you Putting a second (or third or fourth) teams: Brotherhood of Mutants , may include up to four other Spider- Main Character on your side not only Champions , H.A.M.M.E.R. , Verse Main Characters in your deck. increases your side’s strength, but it will keep you in the game longer since ® Hydra , Inhumans , Resistance , (Currently there are only four total S.H.I.E.L.D. , and the Spider-Verse characters, so you also aren’t knocked out of the L1 SPIDER -GWEN MAIN CHARAC Spider-Friends . after you pick one to start in TER game until all Main Characters on your TERRIGEN MIST side are KO’d. PLOT TWIST play, you’ll only be able to Starting Main include up to the other three ® HSpider-ManH Spider-Verse in your deck. But who knows Climb Character Required At the start of your Main Phase, you may exhaust a location on your side. If you do, put a +1/+1 counter on Spider-Gwen. Miles Morales doesn’t technically what the future Ghost-Spider Some cards in this Issue have L1 SPIDER If Spider-Gwen would gain any number -H of +1/+1 counters, she gains that MAIN CHARAC AM many plus one instead. TER 0 3 have the Spider-Verse keyword, but he Starting Main Character Required | CV2-004 holds?) These ©2019 UDC. Main: Put two +1/+1 counters on each character 2 Starting Main Character on your side, then exhaust them. likes to hang out with his multiversal characters do OIR CV2-020 AN N Required for a specific team. ©2019 UDC. -M H H SPIDER TER 4 DUST MAIN CHARAC friends. Spider-Man ’s Citizen of SUPPORTING CHARAC count toward L1 This means you can only TER Spider-Verse the Multiverse means your deck may your total of 60 Cartoonish Immortality When Spider-Ham is KO’d, you may include the card in your deck say “You got a problem with cartoons?” If you do, shuffle him into his include up to four different Spider- owner’s deck. cards in if at least one of the Main 6 | 2 CV2-005 Verse Main Characters. (Currently ©2019 UDC. your deck. 2 : Choose Spider-Verse or Starting Main Character Required Characters you start the or Black and or White Mobile Main Once per turn during your Main Phase but not there are only four to choose from.) during combat, you may move Dust to your front a power symbol. Enemy locations or back row. The second can’t produce that symbol until Spider-Man Noir leaves play. Sand Form 2 game with has the listed When Dust gets attacked the first time each 5 turn, she can’t be struck this combat. | 3 3 CV2-006 ©2019 UDC. CV2-011 thing Spider-Verse means is 5 | team affiliation. ©2019 UDC. 2 These characters do count toward SP//dr The Champion The In-Betweener your total of 60 cards in your deck. Even though its name is spelled Duality Itself lets you put the In-Betweener H H ∞ ATK means the Champion will If Spider-Man gets KO’d, you’re differently it still counts as being always have enough ATK to stun a onto your side between two turns of not out of the game if you have at least “Spider” for the purpose of powers that defender and his DEF will always be the game. You can even do this after an one of your other Main Characters on reference the word “Spider”, such as high enough to avoid getting stunned enemy player’s first turn but before your your side. HSpider-ManH’s Spider-People. It’s just by a defender’s strike. Although if first turn. how they spell in the future! somehow, the defender also has infinite The In-Betweener couldn’t decide DR SP//dr must not have any wounds at the ATK and DEF, then both characters will exactly how much cost, ATK, DEF, and SP// TER MAIN CHARAC L1 S L1 PIDER get stunned. (In other words, infinite MAIN CHARAC-HAM start of your turn in order for its Genius health to have so he ended up between TER power to trigger. So even if Regeneration ATK is treated as equal to infinite DEF two whole numbers. In most cases, his heals SP//dr’s last wound, you won’t get which results in a stun. It’s maths.) stats work like this: 1 ½ cost means you Spider-Verse Spider-Verse to draw from Genius that turn. must pay 1 ½ recruit points to recruit Piloted by Peni Parker Cartoonish Immortality SP//dr has Genius while it’s not When Spider-Ham is KO’d, you may wounded. say “You got a problem with cartoons?” Regeneration 2 If you do, shuffle him into his At the start of your turn, heal a owner’s deck. him. So you will have ½ a recruit point wound from SP//dr. L1 CV2-007 6 4 ©2019 UDC. | 2 S 3 | PIDER CV2-005 Spider-Man Noir ©2019 UDC. left over. 4 ½ ATK means his strikes will MAIN CHARAC-M AN 2 N TER OIR Black and White prevents enemy stun a 4 DEF character but not a 5 DEF Locations from producing the power SPIDER character. 3 ½ DEF means if he is struck L1 -GWEN Spider-Verse MAIN CHARAC TER Black and White Main a power symbol. Enemy locations symbol of your choice. An enemy can’t produce or that symbol until with 3 ATK, he won’t get stunned, but 5 Spider-Man Noir leaves play. | or 3 or : Choose CV2-006 player can still turn a Location face if he gets struck with 4 ATK he will get ©2019 UDC. down or discard it from their hand to stunned. 2 ½ means 2 wounds won’t Spider-Verse 2 Climb try to produce that symbol, but nothing At the start of your Main Phase, you may KO him, but 3 wounds will. exhaust a location on your side. If you do, put a +1/+1 counter on Spider-Gwen. Ghost-Spider If Spider-Gwen would gain any number will happen. of +1/+1 counters, she gains that 0 | 3 many plus one instead. CV2-004 ©2019 UDC. 2 The Runner Mastermind from your hand and/or them to your existing Tactics pile. Win the Hard Way lets L1 HMS. MARVEL H The Runner is so fast he can actually deck into your Tactics pile.) Tactics Note: One of Mastermind’s Tactics characters that share a MAIN CHARAC TER attack during your Build Phase. This piles are public. sets an attacker’s ATK to 0 this mantle power up each 5 MASTERMIND SUPPORTING CHARAC means you can recruit characters and When Mastermind TER combat. That character can still other. For example, you gets attacked, you gain ATK later in the combat. could use a card with the equipment after the Runner attacks. Embiggen Combat : Ms. Marvel gets +2/+0 or +0/+2 this combat. may choose to play a name Ms. Marvel Polymorph (You could even recruit a new copy Level Up (12) - When Ms. Marvel gains ATK or DEF, she gains that much XP. Starting Main Character Required random card from your One of a Kind to power up a 3 | 4 of Runner and attack with it!) Note: Tactical Illusions MMU-003 5 When Mastermind appears, search your deck and hand Win the Hard Way ©2017 UDC. © MARVEL. for any number of other One of a Kind Masterminds, reveal them and remove them from the game as a Tactics pile. H H When Mastermind is attacked, you may play a Tactics pile. If you do, random Ms. Marvel Tactic. Tactic The Runner attacking during the Build Some characters share the 9 | 3 Cancel the combat. CV2-014 ©2019 UDC. follow the instructions character on your MS. MARVEL Phase does count as a regular Combat 1 same “mantle”. In the game, two TER 4 SUPPORTING CHARAC Card Number:MNB-017 so Combat Super Powers and Plot under its Tactic. Then characters who share a mantle will side or vice versa.Card Name (Title): Ms. Marvel TER Type Line (Subtitle): Supporting Character ASTERMIND M Card Frame: Supporting Character SUPPORTING CHARAC put the card into 5 Team (Icon): Avengers Twists, and power ups can be used have their names differentiated by Qty:4 H Cost: 4 during a Build Phase combat. However, your KO pile. When s. For example, Peter Parker’s Terrigen MistATK: 3 Defense:3 Flight: x Mastermind leaves Range: x Energy Absorption during the combat you can’t use any Terrigen Mist puts Main : Put a +1/+1 counter on card name is Spider-Man and Wounds (Health): 2 Ms. Marvel for each other character on your side. play, you’ll leave your Art Name:Ms. Marvel H_04022010_0004 Build Super Powers and Plot Twists. +1/+1 counters on each Miles Morales’s card name is Starting Main Character Required 2 One of a Kind 3 | 3 MNB-017 Tactical Illusions ©2015 UDC. © MARVEL. When Mastermind appears, search your deck and hand for any number of other One of a Kind Masterminds, H H Tactics pile where it is.
Recommended publications
  • Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
    WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal.
    [Show full text]
  • The Motivational Mind of Magneto: Towards Jungian Discourse Analysis
    Page 1 of 30 The motivational mind of Magneto: towards Jungian discourse analysis Jacquelyn Seerattan-Waldrom Supervised by: Dr Geoff Bunn April 2016 Page 2 of 30 The motivational mind of Magneto: towards Jungian discourse analysis ABSTRACT Discourse analysis has been a prominent area of psychology for 25 years. It traditionally focuses on society’s influence on the world through the rhetoric (implicit persuasion) and symbolism, dealing with important psychological areas such as ‘identity’ and many social justice issues. Graphic novel analyses is also increasingly more common. Social justice issues are especially prominent in analysis: particularly in X- Men, through metaphors of ‘oppression’, ‘sexuality and identity’ (Zullo, 2015). Psycho-discursive analysis focuses on the 'subject' neglected in traditional discourse analysis, which has been provided recent attention. A Freudian and Jungian psycho-discursive analysis of DC comic character, 'Batman' has been studied regarding motivation and psyche (Langley, 2012). However, ‘reflexivity’ in Freudian psycho-discursive analysis is a known problem that previous psycho-discursive analyses have been unable to tackle effectively. Therefore, this study proposed a step towards Jungian psycho-discursive analysis adapted from personality and motivation theory, ‘Psychological Types’ (1971) and theoretical expansions by Myers and Myers (1995). It was applied to fictional representations of psyche within the X-Men comic character, ‘Magneto’, due to fictional inspirations which commonly form Jungian theory. Magneto was interpreted as the type, ‘INTJ’, and future implications of further applications to psyche are discussed. KEY PSYCHO- JUNGIAN PERSONALITY X-MEN GRAPHIC DISCURSIVE PSYCHOLOGY NOVEL WORDS: ANALYSIS ANALYSIS Page 3 of 30 Background Discourse analysis For 25 years discourse analysis has been a prominent area of psychology (Stokoe, Hepburn & Antaki, 2012).
    [Show full text]
  • Der Kree/Skrull-Krieg Thomas • Adams • Buscema ™
    ™ DER KREE/SKRULL-KRIEG THOMAS • ADAMS • BUSCEMA ™ DER KREE/SKRULL-KRIEG ____________________________________________________________________________NUR EIN TOTER ALIEN… 6 The Only Good Alien… Avengers (1963) 89 Juni 1971 ___________________________________________________________________________DAS JÜNGSTE GERICHT! 26 Judgment Day Avengers (1963) 90 Juli 1971 ___________________________________________________________________________EIN GROSSER SCHRITT FÜR DIE MENSCHHEIT… ZURÜCK! 46 Take One Giant Step-- Backward! Avengers (1963) 91 August 1971 ___________________________________________________________________________ALLES HAT EIN ENDE! 66 All Things Must End! Avengers (1963) 92 September 1971 ___________________________________________________________________________BRÜCKENKOPF ERDE 94 This Beachhead Earth Avengers (1963) 93 November 1971 __________________________________________________________________________INHUMANS UND ANDERE! 129 More than Inhuman! Avengers (1963) 94 Dezember 1971 __________________________________________________________________________EIN INHUMAN ERSCHEINT…! 153 Something Inhuman this Way Comes…! Avengers (1963) 95 Januar 1972 __________________________________________________________________________ANDROMEDA-NEBEL! 175 The Andromeda Swarm! Avengers (1963) 96 Februar 1972 __________________________________________________________________________DAS ENDE EINES GOTTES! 197 Godhood’s End! Avengers (1963) 97 März 1972 ™ DER KREE/SKRULL-KRIEG NEAL ADAMS NEAL ADAMS ROY THOMAS AUTOREN SAL BUSCEMA SAM GRAINGER NEAL
    [Show full text]
  • X-Men Evolution Jumpchain V 1.0 by Multiversecrossover Welcome to a Earth-11052. Unlike Most of the Other Universes This Univers
    X-Men Evolution Jumpchain V 1.0 By MultiverseCrossover Welcome to a Earth-11052. Unlike most of the other universes this universe focuses solely on the familiar X-Men with a twist. Most of the team is in school and just now are learning to control their powers. But don’t let the high school feel let you become complacent. Espionage, conspiracies, and hatred burn deep underneath the atmosphere and within a few months, the floodgates will open for the world to see. You begin on the day when a young Nightcrawler joins up with the X-Men along with a meddling toad thrown into the mix. You might wanna take this if you want to survive. +1000 Choice Points Origins All origins are free and along with getting the first 100 CP perk free of whatever your origin is you even get 50% off the rest of those perks in that same origin. Drop-In No explanation needed. You get dropped straight into your very own apartment located next to the Bayville High School if you so wish. Other than that you got no ties to anything so do whatever you want. Student You’re the fresh meat in this town and just recently enrolled here. You may or may not have seen a few of the more supernatural things in this high school but do make your years here a memorable one. Scholar Whether you’re a severely overqualified professor teaching or a teacher making new rounds at the local school one thing is for sure however. Not only do you have the smarts to back up what you teach but you can even make a change in people’s lives.
    [Show full text]
  • Earth-717: Avengers Vol 1 Chapter 10: Suicide Mission “My, My, My! to Have So Many of Our Friends Together in the Same Place!
    Earth-717: Avengers Vol 1 Chapter 10: Suicide Mission “My, my, my! To have so many of our friends together in the same place! I know that it is under quite distressing circumstances, but still, it's wonderful to have such a congregation!” Steve, Tasha, Thor, Bruce, Carol, Reed, Susan, Johnny, Ben and Herbie were all in one of the hangars on board the Valiant. The Rogue One had been moved from the Senatorium to the Valiant earlier that day, and Tasha had finished installing her new upgrade to the ship. Hundreds of other Nova pilots and officers were moving around the hangar, preparing for the battle ahead. Herbie bounced up and down as he looked around at the group. “To see the Fantastic Four ready to go into battle alongside such brave and noble heroes like yourselves! It is truly remarkable, is it not, Doctor Richards?” “It sure is,” said Reed. “You've got quite a team.” “Put it together at the last minute,” said Tasha. “Since somebody decided that they wanted an interstellar vacation at the worst possible time.” “Hey!” said Johnny. “Wasn't my fault! Blame these guys! I just went along for the ride!” Ben gave Johnny a light smack on the back of the head. “Nobody asked you, junior.” Johnny grumbled as he tried to fix his hair. Reed laughed before looking back Steve. “Don't suppose you'd like to tell me how I'm standing across from Captain America?” “I guess that a man of science like yourself would be interested in that sort of thing,” said Steve.
    [Show full text]
  • NEW THIS WEEK from MARVEL... Star Wars Vader Dark Visions #1 (Of
    NEW THIS WEEK FROM MARVEL... Star Wars Vader Dark Visions #1 (of 5) Amazing Spider-Man #16.HU Avengers #16 (War of Realms) Avengers No Road Home #4 (of 10) Conan the Barbarian #4 Cosmic Ghost Rider Destroys Marvel History #1 (of 6) Uncanny X-Men #13 Domino Hotshots #1 (of 5) Immortal Hulk #14 Age of X-Man Prisoner-X #1 (of 5) Meet the Skrulls #1 (of 5) Star Wars #62 Champions #3 Deadpool #10 Miles Morales Spider-Man #1 (3rd print) Star Wars Age of Republic Padme Amidala #1 Black Order #5 (of 5) Fantastic Four Vol. 1 "Fourever" GN Killmonger #5 (of 5) Immortal Hulk #12 (2nd print) Ziggy Pig Silly Seal Comics #1 Avengers by Jason Aaron Vol. 2 GN Marvel Knights Punisher by Ennis Complete Collection Vol. 2 GN NEW THIS WEEK FROM DC... Detective Comics 80 Years of Batman Deluxe Hard Cover Doomsday Clock #9 (of 12) Batman #66 Green Lantern #5 Justice League #19 Harley Quinn #59 Young Justice #3 Adventures of the Super Sons #8 (of 12) Deathstroke #41 Green Arrow #50 Female Furies #2 (of 6) Dreaming #7 Curse of Brimtstone #12 Suicide Squad Black Files #5 (of 6) Batman & Harley Quinn GN Justice League Dark Vol. 1 GN JLA New World Order Essential Edition GN DC Essentials Batgirl Action Figure NEW THIS WEEK FROM IMAGE... Walking Dead #189 Walking Dead Vol. 31 GN Die #4 Cemetery Beach #7 (of 7) Deadly Class #37 Paper Girls #26 Unnatural #8 (of 12) Self Made #4 Eclipse #13 Vindication #2 (of 4) Last Siege GN Wicked & Divine Vol.
    [Show full text]
  • Aliens of Marvel Universe
    Index DEM's Foreword: 2 GUNA 42 RIGELLIANS 26 AJM’s Foreword: 2 HERMS 42 R'MALK'I 26 TO THE STARS: 4 HIBERS 16 ROCLITES 26 Building a Starship: 5 HORUSIANS 17 R'ZAHNIANS 27 The Milky Way Galaxy: 8 HUJAH 17 SAGITTARIANS 27 The Races of the Milky Way: 9 INTERDITES 17 SARKS 27 The Andromeda Galaxy: 35 JUDANS 17 Saurids 47 Races of the Skrull Empire: 36 KALLUSIANS 39 sidri 47 Races Opposing the Skrulls: 39 KAMADO 18 SIRIANS 27 Neutral/Noncombatant Races: 41 KAWA 42 SIRIS 28 Races from Other Galaxies 45 KLKLX 18 SIRUSITES 28 Reference points on the net 50 KODABAKS 18 SKRULLS 36 AAKON 9 Korbinites 45 SLIGS 28 A'ASKAVARII 9 KOSMOSIANS 18 S'MGGANI 28 ACHERNONIANS 9 KRONANS 19 SNEEPERS 29 A-CHILTARIANS 9 KRYLORIANS 43 SOLONS 29 ALPHA CENTAURIANS 10 KT'KN 19 SSSTH 29 ARCTURANS 10 KYMELLIANS 19 stenth 29 ASTRANS 10 LANDLAKS 20 STONIANS 30 AUTOCRONS 11 LAXIDAZIANS 20 TAURIANS 30 axi-tun 45 LEM 20 technarchy 30 BA-BANI 11 LEVIANS 20 TEKTONS 38 BADOON 11 LUMINA 21 THUVRIANS 31 BETANS 11 MAKLUANS 21 TRIBBITES 31 CENTAURIANS 12 MANDOS 43 tribunals 48 CENTURII 12 MEGANS 21 TSILN 31 CIEGRIMITES 41 MEKKANS 21 tsyrani 48 CHR’YLITES 45 mephitisoids 46 UL'LULA'NS 32 CLAVIANS 12 m'ndavians 22 VEGANS 32 CONTRAXIANS 12 MOBIANS 43 vorms 49 COURGA 13 MORANI 36 VRELLNEXIANS 32 DAKKAMITES 13 MYNDAI 22 WILAMEANIS 40 DEONISTS 13 nanda 22 WOBBS 44 DIRE WRAITHS 39 NYMENIANS 44 XANDARIANS 40 DRUFFS 41 OVOIDS 23 XANTAREANS 33 ELAN 13 PEGASUSIANS 23 XANTHA 33 ENTEMEN 14 PHANTOMS 23 Xartans 49 ERGONS 14 PHERAGOTS 44 XERONIANS 33 FLB'DBI 14 plodex 46 XIXIX 33 FOMALHAUTI 14 POPPUPIANS 24 YIRBEK 38 FONABI 15 PROCYONITES 24 YRDS 49 FORTESQUIANS 15 QUEEGA 36 ZENN-LAVIANS 34 FROMA 15 QUISTS 24 Z'NOX 38 GEGKU 39 QUONS 25 ZN'RX (Snarks) 34 GLX 16 rajaks 47 ZUNDAMITES 34 GRAMOSIANS 16 REPTOIDS 25 Races Reference Table 51 GRUNDS 16 Rhunians 25 Blank Alien Race Sheet 54 1 The Universe of Marvel: Spacecraft and Aliens for the Marvel Super Heroes Game By David Edward Martin & Andrew James McFayden With help by TY_STATES , Aunt P and the crowd from www.classicmarvel.com .
    [Show full text]
  • Rogue Datafile
    ROGUE Affiliations SOLO BUDDY TEAM PP Distinctions Sense Of ResponsiBility Southern Belle OR UntouchaBle STRESS/TRAUMA Power Sets POWER ABSORPTION Leech Mimic SFX: Drain Vitality. When using Leech to create a Power Loss complication on a target, add a d8 and keep extra effect die for physical stress. SFX: Memory Flash. Spend 1 PP to use an SFX of Specialty Belonging to a target on whom you have inflicted a Power Loss complication for your next roll. SFX: What’s Yours Is Mine. On a successful reaction against an action that involves physical contact, convert your opponent’s effect die into a Power Loss complication. If your opponent’s action succeeds, spend 1 PP to use this SFX. Limit: Mutant. When affected By mutant‐specific complications or tech, earn 1 PP. Limit: Uncontrollable. Change any POWER ABSORPTION power into a complication to gain 1 PP. Activate an opportunity or remove the complication to recover that P power. Limit: Zero Sum. Leech requires skin‐to‐skin contact with the target. Mimic only duplicates powers of those on whom you’ve inflicted a Power Loss complication. Mimic‐Based assets created Based on the target’s power are limited in size to the Power Loss complication affecting the target. MS. MARVEL’S POWERS Superhuman DuraBility SuBsonic Flight Superhuman Stamina Superhuman Strength M SFX: Second Wind. Before you make an action including a MS. MARVEL’S POWERS Specialties power, you may move your physical stress die to the doom pool and step up the MS. MARVEL’S POWERS power By +1 for this action.
    [Show full text]
  • Doctor Strange Epic Collection: a Separate Reality Pdf, Epub, Ebook
    DOCTOR STRANGE EPIC COLLECTION: A SEPARATE REALITY PDF, EPUB, EBOOK Steve Englehart,Roy Thomas,Gardner F. Fox | 472 pages | 08 Nov 2016 | Marvel Comics | 9780785194446 | English | New York, United States Doctor Strange Epic Collection: A Separate Reality PDF Book All rights to cover images reserved by the respective copyright holders. Use your keyboard! The art is right up my alley; '70s psychedelia is among my favorite things. The treatment of Wong made me cringe a few too many times to really enjoy it, but I am delighted at the idea that the Vatican has a copy of the Necronomicon. This will not affect the original upload Small Medium How do you want the image positioned around text? Recent searches Clear All. Table of Contents: 29 Dr. You must be logged in to write a review for this comic. Sort order. Table of Contents: 39 Dr. Howard's Unaussprechlichen Kulten and excellent psycedelic artwork. Sorry, but we can't respond to individual comments. Gorgeous art! Not so great is exactly what you'd expect: the corny plotting and dialogue that goes hand in hand in comic works from the 70's. Learn how to enable JavaScript on your browser. May 13, Laura rated it liked it Shelves: cthulhu , death , fanfiction , graphic-novel , gygaxy , necromancy , nyarlothotep. Marvel , Series. What size image should we insert? Still wonderful to visit. Here at Walmart. Sign in to Purchase Instantly. The Return! Oct 14, Tony Romine rated it it was amazing. Thanks for telling us about the problem. Banner is sent to another dimension where he turns into the Hulk and faces the Night-Crawler.
    [Show full text]
  • W W W .Letsc Lix.C Om
    DC TEAM ABILITIES www.letsclix.com BATMAN ALLY—Stealth. BATMAN ENEMY—When this character makes an attack, you may replace its attack value with the printed attack value of an adjacent friendly character that can use this team ability. GREEN LANTERN CORPS— :8. HYPERTIME—When an opposing character that can’t use this team ability attempts to move from a non-adjacent square into a square that is adjacent to this character, it must roll a d6. [ - ]: The opposing character can’t move into any square adjacent to this character this turn. Uncopyable. INJUSTICE LEAGUE—When this character hits an opposing character with an attack roll of [10-12], after resolutions remove an action token from this character. JUSTICE LEAGUE—When this character is given a MOVE action, modify speed +1. JUSTICE SOCIETY—When this character is attacked, you may replace its defense value with the printed defense value of an adjacent friendly character that can use this team ability. KINGDOM COME—When this character would be hit by a range attack, if the attacker doesn’t have [Kingdom Come Team Ability Symbol], you may roll a d6. [ - ]: Evade. Uncopyable. LEGION OF SUPER HEROES—Wild Card. Uncopyable. OUTSIDERS—FREE: Choose a character (including itself) within 6 squares and line of fire. Until your next turn, the chosen character’s combat values can’t be modified. Uncopyable. QUINTESSENCE—Willpower. This character has PROTECTED: Outwit. Uncopyable. SUICIDE SQUAD—When an adjacent friendly character is KO’d, after resolutions, you may roll a d6. If you do, heal this character equal to the result -2, minimum 1.
    [Show full text]
  • A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #Depaulheroes
    1 A Celebration of Superheroes Virtual Conference 2021 May 01-May 08 #DePaulHeroes Conference organizer: Paul Booth ([email protected]) with Elise Fong and Rebecca Woods 2 ACKNOWLEDGMENTS This has been a strange year, to be sure. My appreciation to everyone who has stuck with us throughout the trials and tribulations of the pandemic. The 2020 Celebration of Superheroes was postponed until 2021, and then went virtual – but throughout it all, over 90% of our speakers, both our keynotes, our featured speakers, and most of our vendors stuck with us. Thank you all so much! This conference couldn’t have happened without help from: • The College of Communication at DePaul University (especially Gina Christodoulou, Michael DeAngelis, Aaron Krupp, Lexa Murphy, and Lea Palmeno) • The University Research Council at DePaul University • The School of Cinematic Arts, The Latin American/Latino Studies Program, and the Center for Latino Research at DePaul University • My research assistants, Elise Fong and Rebecca Woods • Our Keynotes, Dr. Frederick Aldama and Sarah Kuhn (thank you!) • All our speakers… • And all of you! Conference book and swag We are selling our conference book and conference swag again this year! It’s all virtual, so check out our website popcultureconference.com to see how you can order. All proceeds from book sales benefit Global Girl Media, and all proceeds from swag benefit this year’s charity, Vigilant Love. DISCORD and Popcultureconference.com As a virtual conference, A Celebration of Superheroes is using Discord as our conference ‘hub’ and our website PopCultureConference.com as our presentation space. While live keynotes, featured speakers, and special events will take place on Zoom on May 01, Discord is where you will be able to continue the conversation spurred by a given event and our website is where you can find the panels.
    [Show full text]
  • (“Spider-Man”) Cr
    PRIVILEGED ATTORNEY-CLIENT COMMUNICATION EXECUTIVE SUMMARY SECOND AMENDED AND RESTATED LICENSE AGREEMENT (“SPIDER-MAN”) CREATIVE ISSUES This memo summarizes certain terms of the Second Amended and Restated License Agreement (“Spider-Man”) between SPE and Marvel, effective September 15, 2011 (the “Agreement”). 1. CHARACTERS AND OTHER CREATIVE ELEMENTS: a. Exclusive to SPE: . The “Spider-Man” character, “Peter Parker” and essentially all existing and future alternate versions, iterations, and alter egos of the “Spider- Man” character. All fictional characters, places structures, businesses, groups, or other entities or elements (collectively, “Creative Elements”) that are listed on the attached Schedule 6. All existing (as of 9/15/11) characters and other Creative Elements that are “Primarily Associated With” Spider-Man but were “Inadvertently Omitted” from Schedule 6. The Agreement contains detailed definitions of these terms, but they basically conform to common-sense meanings. If SPE and Marvel cannot agree as to whether a character or other creative element is Primarily Associated With Spider-Man and/or were Inadvertently Omitted, the matter will be determined by expedited arbitration. All newly created (after 9/15/11) characters and other Creative Elements that first appear in a work that is titled or branded with “Spider-Man” or in which “Spider-Man” is the main protagonist (but not including any team- up work featuring both Spider-Man and another major Marvel character that isn’t part of the Spider-Man Property). The origin story, secret identities, alter egos, powers, costumes, equipment, and other elements of, or associated with, Spider-Man and the other Creative Elements covered above. The story lines of individual Marvel comic books and other works in which Spider-Man or other characters granted to SPE appear, subject to Marvel confirming ownership.
    [Show full text]