3D from 2D + Human Binocular Vision

Total Page:16

File Type:pdf, Size:1020Kb

3D from 2D + Human Binocular Vision Human Binocular Vision 3D from 2D + • Accommodation (Focus) • Eye Vengeance • Motion. • Stereo Accommodation • Change in lens curvature according to object depth. • Effective depth: 20-300 cm. Eye Vergence • Change in lens curvature according to object depth. • Effective depth: up to 6 m. Motion: Motion: Stereo Vision disparities Left 1 Right disp ∝ depth Left Eye Right Eye Left Eye Right Eye Left Eye Right Eye Left Eye Right Eye Stereo Viewing Cross-Eyed Viewing Cross-Eyed Viewing Parallel Viewing Cross-Eyed Viewing Random Dot Stereogram (Bela Julesz - 1971) AutoStereograms AutoStereograms AutoStereograms AutoStereograms AutoStereograms Autostereograms a World b A C B Image disparity Autostereograms Depth Map Disparity=3 Disparity=5 5 5 3 3 A B C D E AAAAABBBEEEE . Texture Patch AutoStereograms $ Autostereograms http://www.easystereogrambuilder.com /3d-stereogram-maker.aspx Image Separation for Stereo • Special Glasses • Red/green images with red/green glasses. • Orthogonal Polarization • Alternating Shuttering Optic System Parlor Stereo Viewer 1850 Viewmaster 1939 ViduTech 2011 Optic System Active Shutter System Red/Green Filters Anaglyphs Anaglyphs How they Work Orthogonal Polarization Linear Polarizers: Orthogonal Polarization 2 polarized projectors are used (or alternating polarization) Orthogonal Polarization Circular Polarizers: Orthogonal Polarization Circular Polarizers: Left handed Right handed Orthogonal Polarization Circular Polarizer Glasses: Same as polarizers – but reverse light direction Left handed Right handed TV and Computer Screens Polarized Glasses Glasses Free TV and Computer Screens Parallax Stereogram Glasses Free TV and Computer Screens Parallax Stereogram Parallax Barrier display Uses Vertical Slits Blocks part of screen from each eye Glasses Free TV and Computer Screens Lenticular lens method Uses lens arrays to send different Image to each eye. Eyes must be in “sweet spots” Glasses Free TV and Computer Screens Lenticular lens method Multiple “sweet spots” 3D Display Volumetric display Holographic displays Integral imaging Laser Plasma 3D Display Spinning mirrors, high-speed DLP Projections (USC) Holodust – laser on dust Io2 – on sheet of water mist .
Recommended publications
  • Stereo Capture and Display At
    Creation of a Complete Stereoscopic 3D Workflow for SoFA Allison Hettinger and Ian Krassner 1. Introduction 1.1 3D Trend Stereoscopic 3D motion pictures have recently risen to popularity once again following the success of films such as James Cameron’s Avatar. More and more films are being converted to 3D but few films are being shot in 3D. Current available technology and knowledge of that technology (along with cost) is preventing most films from being shot in 3D. Shooting in 3D is an advantage because two slightly different images are produced that mimic the two images the eyes see in normal vision. Many take the cheaper route of shooting in 2D and converting to 3D. This results in a 3D image, but usually nowhere near the quality as if the film was originally shot in 3D. This is because a computer has to create the second image, which can result in errors. It is also important to note that a 3D image does not necessarily mean a stereo image. 3D can be used to describe images that have an appearance of depth, such as 3D animations. Stereo images refer to images that make use of retinal disparity to create the illusion of objects going out of and into the screen plane. Stereo images are optical illusions that make use of several cues that the brain uses to perceive a scene. Examples of monocular cues are relative size and position, texture gradient, perspective and occlusion. These cues help us determine the relative depth positions of objects in an image. Binocular cues such as retinal disparity and convergence are what give the illusion of depth.
    [Show full text]
  • Scalable Multi-View Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays
    Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill B.S. Imaging and Photographic Technology Rochester Institute of Technology, 2000 M.S. Optical Sciences University of Arizona, 2002 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology June 2004 © 2004 Massachusetts Institute of Technology. All Rights Reserved. Signature of Author:<_- Samuel L. Hill Program irlg edia Arts and Sciences May 2004 Certified by: / Dr. V. Michael Bove Jr. Principal Research Scientist Program in Media Arts and Sciences ZA Thesis Supervisor Accepted by: Andrew Lippman Chairperson Department Committee on Graduate Students MASSACHUSETTS INSTITUTE OF TECHNOLOGY Program in Media Arts and Sciences JUN 172 ROTCH LIBRARIES Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill Submitted to the Program in Media Arts and Sciences School of Architecture and Planning on May 7, 2004 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences Abstract The number of three-dimensional displays available is escalating and yet the capturing devices for multiple view content are focused on either single camera precision rigs that are limited to stationary objects or the use of synthetically created animations. In this work we will use the existence of inexpensive digital CMOS cameras to explore a multi- image capture paradigm and the gathering of real world real-time data of active and static scenes.
    [Show full text]
  • Virtual Reality and Visual Perception by Jared Bendis
    Virtual Reality and Visual Perception by Jared Bendis Introduction Goldstein (2002) defines perception as a “conscious sensory experience” (p. 6) and as scientists investigate how the human perceptual system works they also find themselves investigating how the human perceptual system doesn’t work and how that system can be fooled, exploited, and even circumvented. The pioneers in the ability to control the human perceptual system have been in the field of Virtual Realty. In Simulated and Virtual Realities – Elements of Perception, Carr (1995) defines Virtual Reality as “…the stimulation of human perceptual experience to create an impression of something which is not really there” (p. 5). Heilig (2001) refers to this form of “realism” as “experience” and in his 1955 article about “The Cinema of the Future” where he addresses the need to look carefully at perception and breaks down the precedence of perceptual attention as: Sight 70% Hearing 20% Smell 5% Touch 4% Taste 1% (p. 247) Not surprisingly sight is considered the most important of the senses as Leonardo da Vinci observed: “They eye deludes itself less than any of the other senses, because it sees by none other than the straight lines which compose a pyramid, the base of which is the object, and the lines conduct the object to the eye… But the ear is strongly subject to delusions about the location and distance of its objects because the images [of sound] do not reach it in straight lines, like those of the eye, but by tortuous and reflexive lines. … The sense of smells is even less able to locate the source of an odour.
    [Show full text]
  • Intraocular Lenses and Spectacle Correction
    MEDICAL POLICY POLICY TITLE INTRAOCULAR LENSES, SPECTACLE CORRECTION AND IRIS PROSTHESIS POLICY NUMBER MP-6.058 Original Issue Date (Created): 6/2/2020 Most Recent Review Date (Revised): 6/9/2020 Effective Date: 2/1/2021 POLICY PRODUCT VARIATIONS DESCRIPTION/BACKGROUND RATIONALE DEFINITIONS BENEFIT VARIATIONS DISCLAIMER CODING INFORMATION REFERENCES POLICY HISTORY I. POLICY Intraocular Lens Implant (IOL) Initial IOL Implant A standard monofocal intraocular lens (IOL) implant is medically necessary when the eye’s natural lens is absent including the following: Following cataract extraction Trauma to the eye which has damaged the lens Congenital cataract Congenital aphakia Lens subluxation/displacement A standard monofocal intraocular lens (IOL) implant is medically necessary for anisometropia of 3 diopters or greater, and uncorrectable vision with the use of glasses or contact lenses. Premium intraocular lens implants including but not limited to the following are not medically necessary for any indication, including aphakia, because each is intended to reduce the need for reading glasses. Presbyopia correcting IOL (e.g., Array® Model SA40, ReZoom™, AcrySof® ReStor®, TECNIS® Multifocal IOL, Tecnis Symfony and Tecnis SymfonyToric, TRULIGN, Toric IO, Crystalens Aspheric Optic™) Astigmatism correcting IOL (e.g., AcrySof IQ Toric IOL (Alcon) and Tecnis Toric Aspheric IOL) Phakic IOL (e.g., ARTISAN®, STAAR Visian ICL™) Replacement IOLs MEDICAL POLICY POLICY TITLE INTRAOCULAR LENSES, SPECTACLE CORRECTION AND IRIS PROSTHESIS POLICY NUMBER
    [Show full text]
  • Stereo 3D (Depth) from 2D
    Stereo 3D (Depth) from 2D • 3D information is lost by Viewing Stereo projection. Stereograms • How do we recover 3D Autostereograms information? Depth from Stereo Image 3D Model Depth Cues Shadows: Occlusions: Shading: Size Constancy Perspective Illusions (perspective): Height in Plane: Texture Gradient: 3D from 2D + Accommodation • Accommodation (Focus) • Change in lens curvature • Eye Vengeance according to object depth. • Effective depth: 20-300 cm. • Motion. • Stereo Accommodation Eye Vergence • Change in lens curvature • Change in lens curvature according to object depth. according to object depth. • Effective depth: 20-300 cm. • Effective depth: up to 6 m. Motion: Motion: Stereo Vision • In a system with 2 cameras (eyes), 2 different images are captured. • The "disparity" between the images is larger for closer objects: 1 disp ∝ depth • "Fusion" of these 2 images gives disparities depth information. Left Right Right Eye Left Eye Right Eye Left Eye Image Separation for Stereo • Special Glasses • Red/green images with red/green glasses. • Orthogonal Polarization • Alternating Shuttering Optic System Optic System Parlor Stereo Viewer 1850 Viewmaster 1939 ViduTech 2011 Active Shutter System Red/Green Filters Anaglyphs Anaglyphs How they Work Orthogonal Polarization Orthogonal Polarization Linear Polarizers: 2 polarized projectors are used (or alternating polarization) Orthogonal Polarization Orthogonal Polarization Circular Polarizers: Circular Polarizers: Left handed Right handed Orthogonal Polarization TV and Computer Screens Polarized Glasses Circular Polarizer Glasses: Same as polarizers – but reverse light direction Left handed Right handed Glasses Free TV and Glasses Free TV and Computer Screens Computer Screens Parallax Stereogram Parallax Stereogram Parallax Barrier display Uses Vertical Slits Blocks part of screen from each eye Glasses Free TV and Glasses Free TV and Computer Screens Computer Screens Lenticular lens method Lenticular lens method Uses lens arrays to send different Image to each eye.
    [Show full text]
  • Dr. Juan Carlos Jácome Fernández
    Title CAPTURING OF 3D CONTENT USING A SINGLE APERTURE CAMERA Name: Dr. Juan Carlos Jácome Fernández This is a digitised version of a dissertation submitted to the University of Bedfordshire. It is available to view only. This item is subject to copyright. CAPTURING OF 3D CONTENT USING A SINGLE APERTURE CAMERA By Juan Carlos Jácome Fernández A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Doctor of Philosophy October 2017 Abstract Integral imaging has recently re-emerged as an alternative to current 3D capturing systems, providing post-production refocusing capabilities and reducing the complexity of 3D capturing systems. One of the main drawbacks of conventional plenoptic 1 integral imaging systems is the implementation of a single custom made microlens array which has a fixed focal length and a high cost/low scalability associated with. This thesis demonstrates a variable focal length microlens arrays system, which can flexibly operate within a range of various focal lengths, increase the cost-effectiveness of the integral imaging system and offers the opportunity to manipulate the main camera optical parameters without modifying the objective lens settings. To validate the proposed concept, a custom-made integral imaging camera system was designed and built (IMPERX 4K system). Based on the results obtained from two initial optical simulations, software simulation and mathematical model; the suitable microlens arrays were acquired, and several experiments were performed to establish the feasibility of a variable focal length microlens arrays system. The results obtained show the proposed system performed as expected. The variable focal length system represents an ideal method to control microlens focal length, as it offers a higher microlens count, without a dedicated electronic system, whose performance is not susceptible to temperature-pressure changes and can operate in real-time as it does not require downtimes to re-adjust.
    [Show full text]
  • Review of Stereoscopic 3D Glasses for Gaming
    ISSN: 2278 – 1323 International Journal of Advanced Research in Computer Engineering & Technology (IJARCET) Volume 5, Issue 6, June 2016 Review of Stereoscopic 3D Glasses for Gaming Yogesh Bhimsen Joshi, Avinash Gautam Waywal sound cards and CD-ROMs had the multimedia Abstract— Only a decade ago, watching in 3-D capability. meant seeing through a pair of red and blue glasses. Early 3D games such as Alpha Waves, Starglider 2 It was really great at first sight, but 3-D technology began with flat-shaded graphics and then has been moving on. Scientists have been aware of progressed with simple forms of texture mapping how human vision works and current generation of such as in Wolfenstein 3D. computers are more powerful than ever before. In the early 1990s, the most popular method of Therefore, most of the computer users are familiar with 3-D games. Back in the '90s, most of the publishing games for smaller developers was enthusiasts were amazed by the game Castle shareware distribution, including then-fledgling Wolfenstein 3D, which took place in a maze-like companies such as Apogee which is now branded as castle, which was existed in three dimensions. 3D Realms, Epic MegaGames (now known as Epic Nowadays, gamers can enjoy even more complicated Games), and id Software. It enabled consumers the graphics with the available peripherals. This paper opportunity to try a trial portion of the game, which gives an overview of this 3-D Gaming technology and was restricted to complete first section or an episode various gaming peripherals. This paper will also of full version of the game, before purchasing it.
    [Show full text]
  • Synthesis, Coding, and Evaluation of 3D Images Based on Integral Imaging
    Synthesis, Coding, and Evaluation of 3D Images Based on Integral Imaging Roger Olsson Department of Information Technology and Media Mid Sweden University Doctoral Thesis No. 55 Sundsvall, Sweden 2008 Mittuniversitetet Informationsteknologi och medier ISBN 978-91-85317-98-1 SE-851 70 Sundsvall ISSN 1652-893X SWEDEN Akademisk avhandling som med tillstånd av Mittuniversitetet framlägges till offent- lig granskning för avläggande av Teknologie Doktorsexamen torsdagen den 12 juni 2008 i L111, Mittuniversitetet, Holmgatan 10, Sundsvall. c Roger Olsson, maj 2008 Tryck: Kopieringen, Mittuniversitetet, Sundsvall. Always in motion is the future Yoda iv Sammanfattning De senaste åren har kameraprototyper som kan fånga tredimensionella (3D) bilder presenterats, baserade på 3D-tekniken Integral Imaging (II). När dessa II-bilder be- traktas på en 3D-skärm, delger de både ett djup och ett innehåll som på ett realistiskt sätt ändrar perspektiv när tittaren ändrar sin betraktningsposition. Avhandlingen koncentrerar sig på tre hämmande faktorer gällande II-bilder. För det första finns det en mycket begränsad allmän tillgång till II-bilder för jämförande forskning och utveckling av kodningsmetoder. Det finns heller inga objektiva kvali- tetsmått som uttryckligen mäter distorsion med avseende på II-bildens egenskaper: djup och betraktningsvinkelberoende. Slutligen uppnår nuvarande standarder för bildkodning låg kodningseffektivitet när de appliceras på II-bilder. En metod baserad på datorrendrering har utvecklats som tillåter produktion av olika typer av II-bilder. En II-kameramodell ingår som bas, kombinerad med ett scen- beskrivningsspråk som möjligör att godtydligt komplexa virtuella scener definieras. Ljustransporten inom scenen och fram till II-kameran simuleras med strålföljning och geometrisk optik. Den presenterade metoden används för att skapa ett antal II- kameramodeller, scendefinitioner och II-bilder.
    [Show full text]
  • Bharat Sevak Samaj
    1 BHARAT SEVAK SAMAJ NATIONAL DEVELOPMENT AGENCY, PROMOTED BY GOVERNMENT OF INDIA CENTRAL BOARD OF EXAMINATIONS BSS NATIONAL VOCATIONAL EDUCATION MISSION AHE016-BSS DIPLOMA IN OPTOMETRY TWO YEARS (FIRST YEAR) EXAMINATION APRIL-2016 AHE016-01 COMMUNICATIVE ENGLISH AND COMPUTER FUNDAMENTALS TIME: 3 Hours Marks: 100 INSTRUCTIONS * 43 questions are there in total * Write answers to each question in proportion to the mark allotted * During the first 15 minutes read the questions carefully I. FILL IN THE BLANKS - ANSWER FOR ANY 10 QUESTIONS 1 x 10 = 10 1) Vowels are ...... in number 2) ..... Lotus is lovely flowers 3) I ....... seen the Tajmahal. 4) Basic working platform of the computer is the .............. 5) Function keys are ................. 6) The letters in computer application is called ............... 7) The expanded form of MS Word is......................... 8) -----------------is example for network operating system.(windows nt) 9) Basic working platform of the computer is ......... 10) ................. key is also used to select spelling command 11) In Ms Excel individual file is known as ............ 12) She is ............... B.sc graduate 13) The letters in computer application is called ............... 14) Who is the father of computer----------------- 15) I_______ eaten food. 2 II. DEFINE THE FOLLOWING - ANSWER FOR ANY 10 QUESTIONS 2 x 10 = 20 1) Define types of sentences? 2) Define collective noun? 3) Define kinds of adjectives? 4) Font 5) What is the difference between Notepad and Wordpad 6) computer 7) Briefly explain the table menu in MS Excel 8) Explain any five options for the format 'menu' 9) Word screen 10) Subordinate clause 11) Walking areas of computer? 12) What is URL? 13) Define Control unit? 14) What are Question tags? 15) Desk top III.
    [Show full text]
  • Generation of 3-D Synthetic Autostereoscopic Integral Images Using Computer Simulated Cameras
    GENERATION OF 3-D SYNTHETIC AUTOSTEREOSCOPIC INTEGRAL IMAGES USING COMPUTER SIMULATED CAMERAS A thesis submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy By Shafik Salih Electronic and Computer Engineering School of Engineering and Design Brunel University March 2014 Abstract ________________________________________________________ Production of artificial Three-Dimension (3-D) images was the aim of many researches over hundreds of years. 3-D images are the images that create sense of depth when viewing them. 3-D images are closer to the real world scenes than 2-D images due to the 3-D effect or the sense of depth the 3-D images provide. Sense of depth can be caused by binocular cues including convergence and parallax. Convergence is created by the difference between the angles of the left eye and the right eye viewing axes. Parallax is the effect of viewing with one eye a view of the scene that is inherently shifted to the view seen by the other eye. Several techniques have targeted the creation of 3-D images with the mentioned cues. The technique is preferred when it is able to create 3-D images so that the viewer can view these images without wearing special glasses and the occurrence of viewer fatigue. Integral photography that was invented in 1908 is able to meet the previous requirements. Based on integral photography, several techniques, research and studies have been published. The purposes of this thesis include the computer simulation of flexible integral photography systems, the computer generation of good quality 3-D static and animated integral images using the simulated systems, optimising the generation process to be more accurate, less expensive, more effective, and faster, and producing a portable specialist software tool to achieve these targets.
    [Show full text]
  • Field Reconstruction of Holograms for Interactive Free Space True Three Dimensional Display
    Field reconstruction of holograms for interactive free space true three dimensional display Guangjun Wanga,* a BOWEI INTEGRATED CIRCUITS CO.,LTD., The 13th Research Institute of China Electronics Technology Group Corporation, Shijiazhuang, Hebei 050200, P.R. China Abstract Holographic display can show pictures in the way that looks like the same with the real world, and is thought as the ultimate display technology. But due to the complexity of the traditional holographic technique, it can hardly be applied to commercial display systems. In this paper, the field reconstruction of holograms (or real-time reconstruction of holograms) method, which is more practical and better than traditional holographic technique in image quality, is first proposed for realizing the display of true 3D image at free space. By combining the advantages of geometrical optics and the wave optics, a true 3D display is successfully designed. And by designing an interactive image generation chip, the designed 3D display allows user to interact with the 3D image in the style that's natural to them. Keywords: Field reconstruction of holograms; Interactive; True 3D display 1. Introduction We often see three dimensional (3D) display technologies in science fiction Email address: [email protected] movies. This kind of magical displaying form always makes us admire. Nowadays, the 3D display technology attracts great academic and industrial attention due to its rapid development and applications in providing more realistic, natural, and extra depth images that are lacking in the traditional 2D display[1]. To achieve natural and comfortable 3D visual perception, a considerable amount of efforts have been dedicated, and some practical designs have been proposed.
    [Show full text]
  • 3DTV BROADCASTING – a Survey
    THE DYNAMICS AND INTRICACIES OF 3DTV BROADCASTING – A Survey Vittal Reddy Mandadi THESIS WORK 2011 Master of Electrical Engineering: Specialization in Embedded Systems Postadress: Besöksadress: Telefon: Box 1026 Gjuterigatan 5 036-10 10 00 (vx) 551 11 Jönköping This thesis work is performed at the School of Engineeringin Jönköping Universitywithin the subject area of Electrical Engineering.This work is a part of the two-year Master’s Degree program with the specialisation in Embedded Systems. The author takes full responsibility for opinions, conclusions and findings presented. Examiner:Professor: Dr Youzhi Xu Supervisor: Dr Youzhi Xu Scope: 30 credits (D-Level) Date:2014.03.19 Postadress: Besöksadress: Telefon: Box 1026 Gjuterigatan 5 036-10 10 00 (vx) 551 11 Jönköping Acknowledgement I would like to thank professors and also the University for supporting and encouraging me during my studies in JTH. In particular, I would like to thank Dr.YouzhiXu for giving me the opportunity to conduct research aboutthe dynamics and intricacies of 3DTV Broadcasting. I would like to express my gratitude to my examiner, Dr.YouzhiXu, for his guidance and patience along this project. His advice and help were absolutely invaluable. Finally, I reserve the most special gratitude for my family in India. Without your unconditional support and love, this could have been impossible. I will never be able to repay all the sacrifices and hardships that you had to endure. I hope my humble accomplishments can compensate at least in part all the things you have done for me. Postadress: Besöksadress: Telefon: Box 1026 Gjuterigatan 5 036-10 10 00 (vx) 551 11 Jönköping Abstract Abstract It is predicted that three-dimensional television (3DTV) will enter the markets in ten years.
    [Show full text]