LEARN TO PLAY USING THIS BOOK This Learn to Play book is written as an introduction to Marvel ChaMpions: The Card GaMe for new players. It should be used as a guide while learning the game. We recommend that new players learn the basics of the game by reading through this book and playing a game using the introductory scenario and the pre- constructed decks listed during setup. More advanced topics and additional rules regarding ter inolo inter retation of card te t ti in confict and card anatomies are included in the Rules Reference. We recommend that new players become familiar with “Emergency distress calls, sneaking into alleyways and the game using the Learn to Play book, and only look changing into costume... I hate to say it, but I’m kinda up details in the Rules Reference as they are needed starting to enjoy this.” –William Foster, Goliath during play. OVERVIEW A LIVING Marvel ChaMpions: The Card GaMe is a CARD GAME cooperative card game for one to four players. Each n addition to the ve heroe and three cenario player takes the role of one Marvel hero, playing the that can be played out of this core set, Marvel game as that character and their alter-ego. ChaMpions: The Card GaMe is a Living Card In the game, the players work together to defeat a villain Game® (LCG®). Players can customize and enhance (controlled by the game) who is trying to complete an this game by purchasing its regularly released evil scheme. expansions. Each hero pack expansion introduces a new hero starter deck that can be played directly out of the pack, while also providing additional customization options for player decks. New villains and adventures are introduced in standalone scenario packs and in deluxe story boxes. Unlike collectible card games, all LCG expansions contain ed non rando i ed content .
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