Bombard Bombard Cavalry Charge Cavalry Charge
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BOMBARD BOMBARD CAVALRY CHARGE CAVALRY CHARGE Issue an order to 4 or fewer Issue an order to 4 or fewer Issue an order to 4 or fewer Issue an order to 4 or fewer CAVALRY units. Ordered cavalry CAVALRY units. Ordered cavalry units battle with 1 additional die units battle with 1 additional die ARTILLERY units. An order unit ARTILLERY units. An order unit may move up to 3 hexes, but may may move up to 3 hexes, but may the entire turn. Heavy cavalry units the entire turn. Heavy cavalry units not battle or may battle with 2 not battle or may battle with 2 may move 3 hexes and still battle. may move 3 hexes and still battle. additional dice. Guard artillery, additional dice. Guard artillery, Guard cavalry, when ordered, battle Guard cavalry, when ordered, battle when ordered, battle with 3 when ordered, battle with 3 with 2 additional dice. Horse with 2 additional dice. Horse additional dice. If you do not have additional dice. If you do not have artillery units may also be ordered. artillery units may also be ordered. If you do not have any cavalry or If you do not have any cavalry or any artillery units, issue an order to any artillery units, issue an order to 1 unit of your choice. 1 unit of your choice. horse artillery units, issue an order horse artillery units, issue an order to 1 unit of your choice. to 1 unit of your choice. COUNTER-ATTACK COUNTER-ATTACK ELAN CAVALRY CHARGE Issue an order to 4 or fewer Issue the same order card that your Issue the same order card that your Roll 1 battle die for each CAVALRY units. Ordered cavalry units battle with 1 additional die opponent just played. When opponent just played. When Command card you have, including the entire turn. Heavy cavalry units countering a Section card, the right countering a Section card, the right this card. For each symbol rolled, may move 3 hexes and still battle. flank becomes left flank and the flank becomes left flank and the 1 unit of this type is ordered. Guard cavalry, when ordered, battle left flank becomes the right flank. left flank becomes the right flank. Ordered units battle with 1 with 2 additional dice. Horse When countering a Force March When countering a Force March additional die the entire turn. artillery units may also be ordered. card, the counter occurs in the card, the counter occurs in the Reshuffle the Command card deck If you do not have any cavalry or same section as your opponent. same section as your opponent. and discard pile. horse artillery units, issue an order to 1 unit of your choice. FIRE AND HOLD FIRE AND HOLD FORCE MARCH FORCE MARCH Issue an order to 4 or fewer Issue an order to 4 or fewer Issue an order to all INFANTRY Issue an order to all INFANTRY INFANTRY or ARTILLERY units. INFANTRY or ARTILLERY units. units in one section. Light, units in one section. Light, Ordered units will do range combat Ordered units will do range combat Grenadier and Guard infantry and Grenadier and Guard infantry and with 1 additional die. Ordered units with 1 additional die. Ordered units infantry units with an attached infantry units with an attached may not be adjacent to enemy may not be adjacent to enemy Leader may move up to 2 hexes Leader may move up to 2 hexes troops. Units may not move before troops. Units may not move before and battle. Other infantry units may and battle. Other infantry units may or after combat, but may come out or after combat, but may come out hold, move 1 hex and battle or hold, move 1 hex and battle or of square if eligible. If you do not of square if eligible. If you do not may move 2 hexes, but may not may move 2 hexes, but may not have any infantry or artillery units, have any infantry or artillery units, battle. If you do not have any battle. If you do not have any issue an order to 1 unit of issue an order to 1 unit of infantry units, issue an order to 1 infantry units, issue an order to 1 your choice. your choice. unit of your choice. unit of your choice. BAYONET CHARGE BAYONET CHARGE FIRST STRIKE FIRST STRIKE Issue an order to 4 or fewer Issue an order to 4 or fewer Play this card after opponent Play this card after opponent INFANTRY units. Units may move INFANTRY units. Units may move declares a melee attack, but before declares a melee attack, but before 2 hexes and still battle in melee. 2 hexes and still battle in melee. the dice roll. Your defending unit the dice roll. Your defending unit Ordered units may not do range Ordered units may not do range will battle first. If the opponent’s will battle first. If the opponent’s combat. Guard infantry when combat. Guard infantry when unit is neither eliminated nor unit is neither eliminated nor ordered will melee with 1 ordered will melee with 1 retreats, it may then battle as origi - retreats, it may then battle as origi - additional die. If you do not have additional die. If you do not have nally ordered. At the end of the nally ordered. At the end of the any infantry units, issue an order to any infantry units, issue an order to turn, you draw a replacement turn, you draw a replacement 1 unit of your choice. 1 unit of your choice. Command card first. Command card first. RALLY LEADERSHIP LEADERSHIP MELEE Issue an order to all LEADERS. Issue an order to all LEADERS. Issue an order to all units adjacent Roll 1 battle die for each When a Leader is attached to a When a Leader is attached to a to the enemy. Ordered units may unit, the unit is also ordered as unit, the unit is also ordered as Command card you have, including melee with 1 additional die. this card. For each symbol rolled 1 long as the Leader remains with the long as the Leader remains with the Ordered units may not do range figure of this type is returned to an unit. The unit will roll 1 additional unit. The unit will roll 1 additional combat. Units may not move under strength unit anywhere on die if it battles. A Leader may die if it battles. A Leader may before melee combat, but after a the battlefield. A unit may not gain detach from a unit. If a Leader detach from a unit. If a Leader successful melee may gain ground more figures than it originally had. moves and joins a unit, the unit is moves and joins a unit, the unit is and/or breakthrough if eligible and not ordered. If you do not have any not ordered. If you do not have any Rallied units that gain at least one may make a bonus melee attack figure are ordered. Leaders, issue an order to 1 unit of Leaders, issue an order to 1 unit of with their standard number of your choice. your choice. battle dice. LE GRANDE SHORT SUPPLY MANUEVER One unit is out of supply and is Issue an order to 4 or fewer units moved back to a vacant baseline or Leaders. Ordered units or hex (unit commander's choice) in Leaders may make a strategic the same section of the battlefield. move up to 4 hexes. An infantry If the unit has an attached Leader, unit in square may not be ordered. the Leader is also moved back with Ordered units may not battle. the unit. If the short supplied unit -Or- is your unit, it may not battle this Order 1 unit of your choice. turn. An infantry unit in square may not be short supplied. .