Electronic Imaging 2020 Final Program
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Digital High School Photography Curriculum
California State University, San Bernardino CSUSB ScholarWorks Theses Digitization Project John M. Pfau Library 2003 Digital high school photography curriculum Martin Michael Wolin Follow this and additional works at: https://scholarworks.lib.csusb.edu/etd-project Part of the Art Education Commons Recommended Citation Wolin, Martin Michael, "Digital high school photography curriculum" (2003). Theses Digitization Project. 2414. https://scholarworks.lib.csusb.edu/etd-project/2414 This Project is brought to you for free and open access by the John M. Pfau Library at CSUSB ScholarWorks. It has been accepted for inclusion in Theses Digitization Project by an authorized administrator of CSUSB ScholarWorks. For more information, please contact [email protected]. DIGITAL HIGH SCHOOL PHOTOGRAPHY CURRICULUM A Project Presented to the Faculty of California State University, San Bernardino In Partial Fulfillment of the Requirements for the Degree Master of Arts in Education: Career and Technical'Education by Martin Michael Wolin June 2003 DIGITAL HIGH SCHOOL PHOTOGRAPHY CURRICULUM A Project Presented to the Faculty of California State University, San Bernardino by Martin Michael June 2003 Approved by: Dr. Ronald^Pendelton, Second Reader © 2003 Martin Michael Wolin ABSTRACT The purpose of this thesis was to create a high school digital photography curriculum that was relevant to real world application and would enable high school students to enter the work force with marketable skills or go onto post secondary education with advanced knowledge in the field of digital imaging. Since the future of photography will be digital, it was imperative that a high school digital photography curriculum be created. The literature review goes into extensive detail about digital imaging. -
Silverfastjobmanager Silverfast Jobmanager for Film Scanner
ManualAi6 K6 12 E.qxd5 31.10.2003 14:47 Uhr Seite 279 SilverFastJobManager SilverFast JobManager for Film Scanner Overview To activate the JobManager, click on “JobManager”-button in the vertical list of buttons to the left of the large SilverFastAi preview window. SilverFastAi dialog using Macintosh SilverFastAi dialog using Windows 6.12 ® ManualAi6 K6 12 E.qxd5 SilverFast Manual 040903 279 ManualAi6 K6 12 E.qxd5 31.10.2003 14:47 Uhr Seite 280 SilverFastJobManager SilverFastJobManager Tools Icons indicating the current correc- SilverFastJobManager-Menu tions and the output format chosen: Referring to actions with relation to complete jobs (such as saving and loading) Execute auto-adjust before sca Name of current jobs Gradation curve changes in A star (*) indicates, whether a job effect has been changed Selective colour correction Image information active File name Active filter RGB output format selected Output dimensions / scaling Horizontal and vertical Lab output format selected Output resolution – file size CMYK output format selected Icons representing actions with reference to the Job: Add the active frame from the preview Add all frames from the preview 6.12 Add images from image overview dialog window Activate VLT Starting and stopping Directory File format of job execution the final images will selection box for the be saved to during desired file format. Delete the job entries selected execution. Edit parameters of the job entry selected Copy job-entry parameters 280 SilverFast® Manual ManualAi6 K6 12 E.qxd5 31.10.2003 14:47 Uhr Seite 281 SilverFast JobManager™ Purpose of the JobManager What is the JobManager? SilverFastJobManager (from here on referred to as “JM”) is a built-in function for the scan software SilverFastAi, as well as for the Photoshop plugins which operate independently of a scanner and the Twain modules SilverFastHDR, SilverFastDC and SilverFastPhotoCD. -
UK Photography Activity Badge
making a start in photography Jessops is proud to support The Scout Association and sponsor the Scout Photographer Badge know your camera! welcome to the Single use cameras SLRs Digital cameras Single use cameras offer an inexpensive and ‘Single lens reflex’ cameras, often called SLRs, Digital cameras come in both compact and SLR exciting world of risk-free way to take great photos. They are built come in two main types - manual and auto-focus. formats. Rather than saving an image to film, complete with a film inside and once this is used SLRs give you greater artistic control as they can digital cameras save images onto memory cards. photography! up, the whole camera is sent for processing. They be combined with a vast range of interchangeable They have tiny sensors which convert an image are perfect for taking to places where you may lenses and accessories (such as lens filters). You electronically into ‘pixels’ (short for picture To successfully complete the Photographer Badge, be worried about losing or damaging expensive can also adjust almost every setting on the camera elements) which are put together to make up the you will need to learn the basic functions of a equipment (Scout camp for example) and you can yourself - aiding your photographic knowledge complete image. camera, how to use accessories, and how to care even get models suitable for underwater use - and the creative possibilities! for your equipment. You will also need to Capturing images this way means that as soon as perfect for taking to the beach! understand composition, exposure and depth of With manual SLRs, the photographer is in complete the picture is taken, you can view it on the LCD field, film types, how to produce prints and control - and responsible for deciding all the screen featured on most digital cameras. -
Spirit 4K® High-Performance Film Scanner with Bones and Datacine®
Product Data Sheet Spirit 4K® High-Performance Film Scanner with Bones and DataCine® Spirit 4K Film Scanner/Bones Combination Digital intermediate production – the motion picture workflow in which film is handled only once for scan- ning and then processed with a high-resolution digital clone that can be down-sampled to the appropriate out- put resolution – demands the highest resolution and the highest precision scanning. While 2K resolution is widely accepted for digital post production, there are situations when even a higher re- solution is required, such as for digital effects. As the cost of storage continues to fall and ultra-high resolu- tion display devices are introduced, 4K postproduction workflows are becoming viable and affordable. The combination of the Spirit 4K high-performance film scanner and Bones system is ahead of its time, offe- ring you the choice of 2K scanning in real time (up to 30 frames per second) and 4K scanning at up to 7.5 fps depending on the selected packing format and the receiving system’s capability. In addition, the internal spatial processor of the Spirit 4K system lets you scan in 4K and output in 2K. This oversampling mode eli- minates picture artifacts and captures the full dynamic range of film with 16-bit signal processing. And in either The Spirit 4K® from DFT Digital Film Technology is 2K or 4K scanning modes, the Spirit 4K scanner offers a high-performance, high-speed Film Scanner and unrivalled image detail, capturing that indefinable film DataCine® solution for Digital Intermediate, Commer- look to perfection. cial, Telecine, Restoration, and Archiving applications. -
Totalmem),Form Factor,System on Chip,Screen Sizes,Screen Densities,Abis,Android SDK Versions,Opengl ES Versions
Manufacturer,Model Name,Model Code,RAM (TotalMem),Form Factor,System on Chip,Screen Sizes,Screen Densities,ABIs,Android SDK Versions,OpenGL ES Versions 10.or,E,E,2846MB,Phone,Qualcomm MSM8937,1080x1920,480,arm64-v8a 10.or,G,G,3603MB,Phone,Qualcomm MSM8953,1080x1920,480,arm64-v8a 10.or,D,10or_D,2874MB,Phone,Qualcomm MSM8917,720x1280,320,arm64-v8a 4good,A103,4GOOD_Light_A103,907MB,Phone,Mediatek MT6737M,540x960,240,armeabi- v7a 4good,4GOOD Light B100,4GOOD_Light_B100,907MB,Phone,Mediatek MT6737M,540x960,240,armeabi-v7a 7Eleven,IN265,IN265,466MB,Phone,Mediatek MT6572,540x960,240,armeabi-v7a 7mobile,DRENA,DRENA,925MB,Phone,Spreadtrum SC7731C,480x800,240,armeabi-v7a 7mobile,KAMBA,KAMBA,1957MB,Phone,Mediatek MT6580,720x1280,320,armeabi-v7a 7mobile,SWEGUE,SWEGUE,1836MB,Phone,Mediatek MT6737T,1080x1920,480,arm64-v8a A.O.I. ELECTRONICS FACTORY,A.O.I.,TR10CS1_11,965MB,Tablet,Intel Z2520,1280x800,160,x86 Aamra WE,E2,E2,964MB,Phone,Mediatek MT6580,480x854,240,armeabi-v7a Accent,Pearl_A4,Pearl_A4,955MB,Phone,Mediatek MT6580,720x1440,320,armeabi-v7a Accent,FAST7 3G,FAST7_3G,954MB,Tablet,Mediatek MT8321,720x1280,160,armeabi-v7a Accent,Pearl A4 PLUS,PEARL_A4_PLUS,1929MB,Phone,Mediatek MT6737,720x1440,320,armeabi-v7a Accent,SPEED S8,SPEED_S8,894MB,Phone,Mediatek MT6580,720x1280,320,armeabi-v7a Acegame S.A. -
Ams Second Quarter and Half Year Results 2020
ams Second quarter and half year results 2020 Alexander Everke, CEO Ingo Bank, CFO Moritz M. Gmeiner, Head of IR July 2020 Vision for ams/OSRAM Create the uncontested leader in optical solutions Sensing Illumination Visualization © ams AG Page 2 Build the leading portfolio in optical solutions Strength across the full range of key solution components Optical components Integrated circuits Emitters Detectors + micro-modules + algorithms • LEDs • Optical elements: Lenses, • Light sensors • Emitter driver ICs Key solution • µLED light guides, DOEs • Bio-sensors • Sensor interfaces components • VCSELs/EELs • Micro-optical packaging • Image sensors • Sensor processors • Lamps • Optical modules (incl. algorithms) Micro-optical/optical solutions + lamps (modules) Sensing Illumination Visualization Target applications © ams AG Page 3 Create the uncontested leader in optical solutions Micromodule + module Innovation + leadership Diversified business solutions Pursue real innovation and Develop optical micromodule/module Drive diversified business with market leadership in key optical solutions for growth applications in balanced application mix components (emitters, optics, sensing, illumination, visualization and broad customer portfolio detectors, ICs, algorithms) Co-operation In-house manufacturing M&A Work with innovation leaders Focus in-house manufacturing Accelerate the implementation in each area, then roll out to on process steps driving of our strategy through M&A broader customer base product differentiation Leading financial performance Deliver excellent financial performance in revenue growth and profitability © ams AG Page 4 Strategic position to benefit from growth trends Key technology trends driving the sensing market Digital Next generation Autonomous Next generation In-cabin sensing automotive Bio-sensing Industrial IoT displays driving imaging (ICS) / HMI lighting . µLED displays . LIDAR solutions . -
Strands and Standards Commercial Photography 1
STRANDS AND STANDARDS COMMERCIAL PHOTOGRAPHY 1 Course Description An introduction to the field of commercial photography. This course will cover concepts, including but not limited to purchasing a digital camera; image capture; image editing; and image output. This course will also feature Adobe Photoshop, its features and use. These concepts will enable the student to be more knowledgeable and prepared to enter the field of commercial photography. CAMERA REQUIREMENT: It is recommended that students have access to a Digital SLR camera. However Digital Point and Shoot cameras can be used and will be covered in this course. At a minimum, cameras must use removable memory cards and have adjustable mode settings. Mobile devices may be used to complete some, but not all of the listed objectives. SOFTWARE REQUIREMENT: Photoshop or Photoshop Elements, Adobe Lightroom Intended Grade Level 10-12 Units of Credit 0.5 Core Code 40.13.00.00.012 Concurrent Enrollment Core Code 40.13.00.13.012 Prerequisite None Skill Certification Test Number 537 Test Weight 0.5 License Type CTE and/or Secondary Education 6-12 Required Endorsement(s) Endorsement 1 Commercial Photography Endorsement 2 NA Endorsement 3 NA ADA Compliant: August 2020 COMMERCIAL PHOTOGRAPHY 1 STRAND 1 Students will have knowledge of the history of photography. Standard 1 History of Photography • Overview of the origins of Technical Photographic Processes, and major milestones. • Camera Obscura • Wet Plate • Film • Digital • Sensor development • Storage development Standard 2 Evolution and future of Digital Photography. • Adobe Photoshop • Camera Raw STRAND 2 Students will be able to understand and apply the multi-step process of workflow. -
Files/2014 Women and the Big Picture Report.Pdf>, Accessed 6 September 2018
The neuroscientific uncanny: a filmic investigation of twenty-first century hauntology GENT, Susannah <http://orcid.org/0000-0003-0091-2555> Available from the Sheffield Hallam University Research Archive (SHURA) at: http://shura.shu.ac.uk/26099/ A Sheffield Hallam University thesis This thesis is protected by copyright which belongs to the author. The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the author. When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given. Please visit http://shura.shu.ac.uk/26099/ and http://shura.shu.ac.uk/information.html for further details about copyright and re-use permissions. THE NEUROSCIENTIFIC UNCANNY: A FILMIC INVESTIGATION OF TWENTY-FIRST CENTURY HAUNTOLOGY Susannah Gent A thesis submitted in partial fulfilment of the requirements of Sheffield Hallam University for the degree of Doctor of Philosophy October 2019 Candidate Declaration I hereby declare that: 1. I have not been enrolled for another award of the University, or other academic or professional organisation, whilst undertaking my research degree. 2. None of the material contained in the thesis has been used in any other submission for an academic award. 3. I am aware of and understand the University’s policy on plagiarism and certify that this thesis is my own work. The use of all published or other sources of material consulted have been properly and fully acknowledged. 4. The work undertaken towards the thesis has been conducted in accordance with the SHU Principles of Integrity in Research and the SHU Research Ethics Policy. -
Announcement
Announcement Total 83 articles, created at 2016-04-13 06:03 1 Facebook levels up its live streaming service with new video tab and developer tools (3.00/4) Facebook is doubling down on its investment in video with a new tool that will help hardware makers build devices to stream live to the social networking service. 2016-04-12 14:42 3KB www.computerworld.com 2 Show us your Dark Souls 3 character Day one in Lothric: took a sick selfie. 2016-04-13 01:04 962Bytes www.pcgamer.com (2.00/4) 3 Smite fans, we've got 5,000 Jing Wei keys to give away (2.00/4) That's a lot of codes. 2016-04-13 00:37 1KB www.pcgamer.com 4 Badlock: Patch your Samba and Windows server now The Badlock security holes are as bad as bad can be. You should patch your Samba- and Windows-servers immediately. 2016-04-12 19:41 4KB zdnet.com.feedsportal.com (2.00/4) 5 PC shipments decline for sixth consecutive quarter, but gaming PCs are on the rise Industry tracking firms Gartner and IDC both reported steep declines in worldwide PC (2.00/4) shipments. 2016-04-12 18:08 3KB www.pcgamer.com 6 Come in Microsoft SQL Server 2005, your time is up Another ageing but still used Microsoft product put out to pasture 2016-04-12 15:37 2KB www.theinquirer.net (2.00/4) 7 Apple Pay struggles in Australia as banks profit from a fee- phobic market Australia's big banks are not rushing to enable Apple Pay despite the country's citizens using iPhones at a rate more than double the global average. -
Pico-Ing Into the Future of Mobile Projection and Contexts
Pico-ing into the Future of Mobile Projection and Contexts Max L. Wilson*, Dan Craggs, Simon Robinson, Matt Jones, Kristian Brimble Future Interaction Technology Lab, Department of Computer Science, Swansea University, Swansea, SA28PP, UK Tel: +44 (0) 1792 295393 Fax: +44 (0) 1792 295708 {m.l.wilson, csdanc, s.n.w.robinson, matt.jones}@swansea.ac.uk Abstract Ten years ago we were on the verge of having cameras built into our mobile phones, but knew very little about what to expect or how they would be used. Now we are faced with the same unknowns with mobile projector phones. This research seeks to explore how people will want to use such technology, how they will feel when using it, and what social effects we can expect to see. This paper describes our two-phase field investigation that uses a combination of methods to investigate how, when, and why mobile projections may be used. The first study used an experience sampling method to investigate responses to a range of different media types, and, for example, the choice of surfaces used in each case. The second study asked users to create video diary entries showing when, where, and why they would have wanted to project information. Together these studies provide complementary insights into the future use of mobile projector phones. Our results cover detailed responses to a range of media types from the first study, while the second identified which of the known mobile information needs were commonly recorded by participants. Both studies provide insights that may help shape the hardware, software, and interaction design of mobile projector phones as they become increasingly available. -
2020 Annual Report
2020 ANNUAL REPORT 2020 ANNUAL REPORT This annual report (in both English and Chinese versions) has been posted on the Company’s website at www.mi.com and the Stock Exchange’s website at www.hkexnews.hk. Shareholders who have chosen to rely on copies of the corporate communications (including but not limited to annual report and (where applicable) summary financial report, interim report and (where applicable) summary interim report, notice of meeting, listing document, circular and proxy form) posted on the aforesaid websites in lieu of any or all the printed copies thereof may request the printed copy of the annual report. Shareholders who have chosen or are deemed to have consented to receive the corporate communications using electronic means and who have difficulty in receiving or gaining access to the annual report posted on the Company’s website will promptly upon request be sent the annual report in printed form free of charge. Shareholders may at any time choose to change their choice of means of receipt (in printed form or by electronic means through the Company’s website) and language (in English only, in Chinese only or in both Chinese and English) of all future corporate communications from the Company by sending reasonable prior notice in writing by post to the Hong Kong Share Registrar at 17M Floor, Hopewell Centre, 183 Queen’s Road East, Wan Chai, Hong Kong or by email at [email protected]. CONTENTS OPEN LETTER FROM OUR CHAIRMAN 4 CORPORATE INFORMATION 8 FIVE-YEAR FINANCIAL SUMMARY 10 CHAIRMAN’S STATEMENT -
Download Monsta X Rush Album Monsta X - Hero (Broadcasting Ver.) MP3
download monsta x rush album Monsta X - Hero (Broadcasting ver.) MP3. Download lagu Monsta X - Hero (Broadcasting ver.) MP3 dapat kamu download secara gratis di ilKPOP.net. Details lagu Monsta X - Hero (Broadcasting ver.) bisa kamu lihat di tabel, untuk link download Monsta X - Hero (Broadcasting ver.) berada dibawah. Title Hero (Broadcasting ver.) Artist Monsta X Album Rush Digital Repackage "Hero" Genre Dance Year 2015 Duration 3:38 File Format mp3 Mime Type audio/mpeg Bitrate 129 kbps Size 3.40 MB Views 25,818x Uploaded on October, 07 2018 (14:54) Bila kamu mengunduh lagu Monsta X - Hero (Broadcasting ver.) MP3 usahakan hanya untuk review saja, jika memang kamu suka dengan lagu Monsta X - Hero (Broadcasting ver.) belilah kaset asli yang resmi atau CD official dari album Rush Digital Repackage "Hero", kamu juga bisa mendownload secara legal di Official iTunes Monsta X, untuk mendukung Monsta X - Hero (Broadcasting ver.) di semua charts dan tangga lagu Indonesia. Monsta X – Free Download Album. Download Discography / Discografia Full Album Kumpulan Semua Lagu Terbaik Monsta X Terlengkap, Terpopuler dan Terbaru. Descargar All Songs & Album Studio, Extended Plays, All Mini Album via Google Drive Mega MP3 – RAR – ZIP Lengkap : The Clan Part 2.5: The Final Chapter + Shine Forever (2017) PIECE (2018) Take.1 Are You There? (2018) TAKE 2: WE ARE HERE (2019) Phenomenon (2019) Follow : Find You (2019) ALL ABOUT LUV (2020) Fatal Love (2020) | Trespass (EP 2015) Rush (EP 2015) The Clan Part.1: Lost (EP 2016) The Clan 2.5 Part.2 Guilty (EP 2016) THE CODE (EP 2017) THE CONNECT : DEJAVU (EP 2018) Fantasia X (EP 2020) Monsta X (Korean: 몬스타엑스; stylized as MONSTA X) is a popular South Korean boy group formed through the reality survival program No.Mercy by Starship Entertainment.