Stereoscopic Presentations – Taking the Difficulty out of 3D
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Depthq HD 3D Projector 2009 Lightspeed PDF WEB
Affordable HD3D3D From the originators of portable 3D projection. The New DepthQ® HD 3D Video Projector The world’s rst portable WXGA stereoscopic 3D projector. DepthQ® HD 3D projectors oer rock-solid, 120Hz stereo 3D at 1280x720 resolution. These bright, professional-level 3D projectors can easily display 10 ft (3.0m) diagonal 3D high-denition images using the latest Texas Instruments DLP® and BrilliantColor™ technologies - for stunning colors, a 2000:1 contrast ratio, and a truly unprecedented level of price-performance. Aordable – A fraction of the cost of other single- lens 3D projectors Flicker-free, 120 Hz HD 3D with DLP ® Quality – ® DepthQ HD 3D Projector depthQ.com BrilliantColor TM technology Portable – At 6.9 pounds it ts under your arm and takes less than 5 minutes to set up First in its class: Lightspeed Design presents the portable stereo 3D solution. The DepthQ® HD 3D video projector is a revolutionary lightweight single lens Versatile – Work live in 3D-enabled applications; quality projector capable of achieving frame rates of 120 Hz. When used with a control 3D lm or video game development; stereoscopic 3D image source and liquid crystal shutter glasses, DepthQ® HD bring immersive 3D games into your home 3D projectors will provide a rock-solid high-denition stereo 3D experience. Product Design, Engineering and Research The new DepthQ® HD 3D projector (patent-pending) is a product of Stereo 3D is scientically proven as the most eective way to communicate visual ideas. The Lightspeed Design Inc., co-developed new DepthQ® HD 3D projectors make stereo viewing an aordable choice for anyone working with InFocus Corporation. -
Phil Lelyveld
Phil Lelyveld Program Manager, Consumer 3D Experience Lab, USC Entertainment Technology Center Entertainment Technology Research and Bus Dev Consultant www.etcenter.org www.PhilipLelyveld.com 1" How"does"3D"work?" • The"main"depth"cues"are"monocular" • Disparity"s@mulates"stereopsis" • Stereopsis"signals"only"rela@ve"depth" Source:"Dr."Jim"Sheedy,"Pacific"University’s"3D"and"Vision"Conf.,"6/1/11" Philip"Lelyveld"–"www.PhilipLelyveld.com" 2" Hype"Cycle" (Gartner)" Peak"of"inflated"expecta@ons" Plateau"of"produc@vity" Slope"of"enlightenment" Trough"of"disillusionment" Technology"trigger" Philip"Lelyveld"–"www.PhilipLelyveld.com" 3" 3D Cinema Number of 3D Feature Movies by Year 30 20 10 0 1953 1990 1970 2010 Film-based 3D Movie Titles Digital 3D Movie Titles Source: Digdia (www.Digdia.com), June, 2009 Report – Digital 3D Entertainment, From Theatre to the Home 5 Leading 3D cinema systems Dolby&(color&shi:)& RealD&(polarized)& MasterImage&(polarized)& XpanD&(ac)ve&shu/er)&6" 30,000+ 3D screens worldwide China = 6000+ 3D Screens US/Canada Dean, Beijing Film Academy China 4/27/12 France UK Germany Russia Mexico +50% CinemasSpain worldwide are now digital +50% DigitalJapan cinemas are now 3D capable (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11)" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" Average"perZscreen"revenue" 3D"screens"versus"2D"screens" (Source:"4"Reasons"3D"Movies"Aren’t"Just"a"Fad,"Mashable,"12/22/11Philip"Lelyveld"–"www.PhilipLelyveld.com)"" 9" hYp://www.studiodaily.com/main/news/headlines/StereoZ3DZSmartphoneZMarketZPoisedZtoZExplode_13567.html" -
Screen Size Selection
Screen Size Selection One of the most important decisions in screen selection is to determine the correct size of screen based upon the dimensions of the audience area and the projection format(s) to be used. In some situations, these two questions yield the same answer; in • Ceiling Height—The bottom of the screen should be approximately others they do not and compromises must be made. Here are the key 40–48" above the floor in a room with a level floor and several rows considerations— of seats. In rooms with theatre seating or only one or two rows, • Audience Area—In determining the correct screen size in relation to such as a home theatre, the bottom of the screen should usually be the audience area, the goal is to make the screen large enough so 24–36" above the floor. Try to make sure that the lower part of the those in the rear of the audience area can read the subject matter screen will be visible from all seats. Extra drop may be required to easily, but not so large that those in the front of the audience area position the screen at a comfortable viewing level in a room with a have difficulty seeing the full width of the projected image. high ceiling. • Height—Use the following formulas for calculating screen height for • Projection Format—Once you have determined the correct size of maximum legibility. For 4:3 moving video and entertainment, screen screen for the audience area, that size may be modified height should be at least 1/6 the distance from the screen to the based upon the type(s) of projection equipment to be used. -
How to Wire Motorized Projection Screens Cinemasource , 18 Denbow Rd., Durham, NH 03824
How To Wire Motorized Projection Screens CinemaSource , 18 Denbow Rd., Durham, NH 03824 www.cinemasource.com CinemaSource Technical Bulletins. Copyright 2002 by CinemaSource, Inc. All rights reserved. Printed in the United States of America. No part of this bulletin may be used or reproduced in any manner whatsoever without written permission, except in brief quotations embodied in critical reviews. CinemaSource is a registered federal trademark. For information contact: The CinemaSource Press, 18 Denbow Rd. Durham, NH 03824 How to Wire Motorized Projection Screens Motorized Screen Wiring • Using up/down wall switches ----------------------------------------------------- Page5 • Screen control using relays ------------------------------------------------------- Page 6 • IR wireless screen control --------------------------------------------------------- Page 8 • RF wireless screen control -------------------------------------------------------- Page 9 • Screen control via current sensing devices ----------------------------------- Page 10 • X-10 screen control ------------------------------------------------------------------ Page 12 Glossary • A collection of projection screen-related terminology ----------------------- Page 14 SCREEN MANUFACTURERS PROFILED IN THIS GUIDE: DA-LITE SCREEN, 3100 North Detroit St., Warsaw, IN 46581 800-622-3737, www.da-lite.com DRAPER, 411 S. Pearl St., Spiceland, IN 47385 800-238-7999, www.draperinc.com VUTEC Corporation, 5900 Stirling Road, Hollywood, FL 33021 800-770-4700, www.vutec.com STEWART FILMSCREEN, -
Display's the Thing: the Real Stakes in the Conflict Over High Resolution Displays
Display's the Thing: The Real Stakes in the Conflict Over High Resolution Displays Jeffrey Hart and Michael Borrus (c) Copyright Hart and Borrus 1992 I. Display's the Thing: The Real Stakes In the Conflict Over High- Resolution Displays In Akira Kurasawa's film _Rashomon_, several witnesses to a murder tell the story of what they saw. Despite viewing the same event, the witnesses' stories are radically different, so much so that the event itself is ultimately called into question. So has it been with the debate over the next generation of high- resolution video technology. Some look and see a bigger and better television set (high-definition television or HDTV), but usually dismiss what they see as economically (though perhaps not politically) insignificant.1 Others look and see a significant component technology (high-resolution displays or HRD) beginning to pervade a wide variety of electronic systems. They recognize in displays a technological kinship to silicon chips -- an industry with potential strategic significance for commercial and military applications. But the conflict of perspectives should not, as it did in _Rashomon_, cast doubt on the event. The high-resolution display industry is a symbol of a major transformation underway in electronics: that is, the emergence of new component, machinery, and materials technologies driven by commercial, high-volume, integrated micro-systems applications and controlled increasingly by a few integrated producers located outside the United States. This paper argues that the industrial and geographic concentration of the sourcing, development, production, and integration of electronics technologies and systems in Asia portends new patterns of industrial constraint and opportunity, with significant economic and military implications. -
FOCUS Mini Video Projector
Quick Start Guide AKASO FOCUS Mini Video Projector V1.3 CONTENTS English 01 - 13 Español 14 - 26 日本語 27 - 39 English PROJECTOR BUTTONS & FUNCTIONS 1 2 3 4 5 6 7 8 9 10 11 12 13 1 Focusing Wheel 8 Power Bank Mode 2 Return 9 DC 3 Forward 10 USB 4 Backward 11 HDMI 5 OK 12 Earphone 6 Projection Mode 13 Memory Card Port 7 Power Button Note: When in the EZWire/EZCast/HDMI interface, the button function is changed. Forward: Change to volume + Backward: Change to volume - 1 INFRARED REMOTE CONTROL On/Off Mute EZCast Operation No Function HDMI Operation Directions OK Menu Return Home Vol +/- Note: When using the IR remote control, you should aim at the projector rather than screen. POWER ON/OFF 1. Pull the power button to the left and hold it for about four seconds until the green indicator on the projector bottom is lit up, then the projector starts to work. 2. Turn the power button to the left again and hold it for about two seconds to shut down the projector. 3. Turn the power button to the right to lock the button, then the projector can be used as a power bank. 2 POWER BANK MODE AND CHARGING METHOD 1. When the projector is in power bank mode/ projection mode, the projector can charge other devices via USB port. 2. In order to improve charging efficiency, please charge the projector with the original power adapter in power bank mode. 3. The number of indicators represent remaining capacity of battery. -
2019 13-Itcon-Hamzeh.Pdf
www.itcon.org - Journal of Information Technology in Construction - ISSN 1874-4753 3D VISUALIZATION TECHNIQUES IN THE AEC INDUSTRY: THE POSSIBLE USES OF HOLOGRAPHY SUBMITTED: April 2018 REVISED: April 2019 PUBLISHED: June 2019 at https://www.itcon.org/2019/13 EDITOR: Turk Ž. Farook Hamzeh, Assistant Professor, American University of Beirut; [email protected] Hisham Abou-Ibrahim, PhD Candidate, American University of Beirut; [email protected] Anthony Daou, Graduate Student, American University of Beirut; [email protected] Mazen Faloughi, Graduate Student, American University of Beirut; [email protected] Nadim Kawwa, Graduate Student, American University of Beirut; [email protected] SUMMARY: Different visualization techniques are used to display and communicate information in the architecture, engineering, and construction (AEC) industry. While 2D representations have been historically used to communicate designers’ intent, 3D representation technologies have been increasingly used in the AEC industry. In this regard, designers gained more flexibility to express their 3D designs on one hand, and to communicate their intent to involved stakeholders on the other. However, current 3D visualization tools still rely on different forms of screens as a communication interface between information stored in a computer and involved users which may affect the interpretability of modeled information. In this context, this study explores the use of holography to represent and share construction information in both the design and construction phases of AEC projects. This paper reviews the current state of art in holographic visualization, examines the various techniques used to create holograms, evaluates the potential use of holography in construction, and compares it to other physical and digital modeling methods currently in use. -
3. Digital 3D, Parallax Effects, and the Construction of Film Space In
3. Digital 3D, Parallax Effects, and the Construction of Film Space in Tangled 3D and Cave of Forgotten Dreams 3D Kristen Whissel Abstract This essay analyzes how parallax effects in Cave of Forgotten Dreams 3D (2010) and Tangled 3D (2010) effectively blur the boundaries between the past and present, sight and touch, and diegetic space and the space of reception in order to give form to themes concerning the dimensionality of the moving image. I show how these films function as ideal case studies for demonstrating digital 3D’s transformation of film space by organizing seeing, knowing, and feeling along the screen’s z-axis. Keywords: Digital 3D, parallax effects, affect, haptics, uncanny Since the release of Chicken Little 3D (Mark Dindal) in 2005, digital 3D cinema has had the odd historical status of being a ‘new’ medium that has returned to us from the past as a harbinger of cinema’s future. To be sure, digital 3D has transformed our understanding of the (pre-)history of the cinema itself, which now must include Charles Wheatstone’s invention of the stereoscope (1838) and Charles Babbage’s invention of the Analytical Engine (1837) in the first half of the 19th century. However long this history, the return of stereoscopic 3D as a digital medium demands a rethinking of film history to include the changing dimensionality of the moving image and, with it, transformations in the articulation of film space. Much as digital tools provide new means for organizing the image along and around the x- (horizontal) and y- (vertical) axes, they have also provided, as Stephen Prince has argued, new means for ‘choreographing’ story, character, and action along the z-axis—a continuum that stretches from the extreme Sæther, S.Ø. -
3D-Con2017program.Pdf
There are 500 Stories at 3D-Con: This is One of Them I would like to welcome you to 3D-Con, a combined convention for the ISU and NSA. This is my second convention that I have been chairman for and fourth Southern California one that I have attended. Incidentally the first convention I chaired was the first one that used the moniker 3D-Con as suggested by Eric Kurland. This event has been harder to plan due to the absence of two friends who were movers and shakers from the last convention, David Washburn and Ray Zone. Both passed before their time soon after the last convention. I thought about both often when planning for this convention. The old police procedural movie the Naked City starts with the quote “There are eight million stories in the naked city; this has been one of them.” The same can be said of our interest in 3D. Everyone usually has an interesting and per- sonal reason that they migrated into this unusual hobby. In Figure 1 My Dad and his sister on a keystone view 1932. a talk I did at the last convention I mentioned how I got inter- ested in 3D. I was visiting the Getty Museum in southern Cali- fornia where they had a sequential viewer with 3D Civil War stereoviews, which I found fascinating. My wife then bought me some cards and a Holmes viewer for my birthday. When my family learned that I had a stereo viewer they sent me the only surviving photographs from my fa- ther’s childhood which happened to be stereoviews tak- en in 1932 in Norwalk, Ohio by the Keystone View Com- pany. -
3D-TV R&D Activities in Europe
408 IEEE TRANSACTIONS ON BROADCASTING, VOL. 57, NO. 2, JUNE 2011 3D-TV R&D Activities in Europe Oliver Grau, Member, IEEE, Thierry Borel, Peter Kauff, Aljoscha Smolic, and Ralf Tanger, Member, IEEE Abstract—3D-TV is a topic that has been studied for many years depth-based and model-based stereo representations. These rep- in Europe. Through the research frameworks of the European resentations allow for adjustments in post-production and at the Commission in particular, a number of long-term issues have been user side. Moreover, they enable usage of more advanced dis- addressed to overcome limitations of the traditional two-view stereoscopy. This article gives a brief overview of the goals and play techniques, in particular auto-stereoscopic and holographic achievements of some completed European projects starting in displays. the 1990s. It then reviews the topics related to 3D-TV in recent European research. Finally an overview with a selection of recent A. Scope projects is presented. This paper aims to give an overview of some of the research Index Terms—Digital video broadcasting, multimedia systems, and development (R&D) activities on subjects related to 3D-TV stereo vision, TV broadcasting. in Europe. Again, Europe has a long history of both research and implementation of these results by industry. However, such an overview can never be complete. We aim to give a brief overview I. INTRODUCTION of past research and a snap-shot of recent activities. The projects UROPE has a long history in three-dimensional television or working groups mentioned represent only a sample of the E (3D-TV), starting from the first demonstration of stereo- overall R&D effort and further literature is referenced where scopic television by Baird in 1928. -
Laval Virtual's Missions Are to Gather, Inspire and Valorize Involved in This Study
The VR/AR special edition #4 health Clinical VR Medicine Well Being #EDITORIAL How VR is changing the way women breast cancer is diagnosed, treated and managed LAURENT CHRÉTIEN DIRECTOR / LAVAL VIRTUAL ancer cells live in complex communities. They will then take all the information they Just like houses in a city, each cell in a collect about the cells in a tumour and use it tumour is different from its neighbour, to construct a 3D version that can be studied Cand relies on infrastructure to support using virtual reality. its existence. And we know that there are different neighbourhoods, some worse than Using virtual reality will allow scientists others. Where we have roads, tumours contain to immerse themselves in a tumour, blood vessels that deliver nutrients, and act meaning they can study patterns and other as highways for different cell types to move characteristics within it, in entirely new around. And when a tumour spreads, the can- ways that aren’t possible in 2D. It will also cer cells themselves use these blood ‘roads’ to allow multiple doctors and scientists to look migrate. at a tumour at the same time, meaning people at opposite ends of a country, and with different areas of expertise, can What the healthcare experts need is a Google Earth-like view work together to help diagnose and treat patients better. And of a tumour. If they could make a 3D map, they would find with the Covid19 crisis, the use of virtual reality to cooperate new targets for treatment and, eventually, could use this view remotely is even more obvious! to track what’s going on in real time, such as in response to treatment. -
1 Stereographics
1 Stereographics Mike Bailey [email protected] This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License Computer Graphics Stereographics.pptx mjb – August 5, 2021 1 2 Stereovision is not new – It’s been in common use in the movies since the 1950s Computer Graphics Life Magazine mjb – August 5, 2021 2 1 And, even longer than that in stills 3 Newport Maritime Museum Portland Art Museum Computer Graphics mjb – August 5, 2021 3 4 Binocular Vision In everyday living, part of our perception of depth comes from the slight difference in how our two eyes see the world around us. This is known as binocular vision. We care about this, and are discussing it, because stereo computer graphics can be a great help in de-cluttering a complex 3D scene. It can also enhance the feeling of being immersed in a movie. OSU President Dr. Becky Johnson Computer Graphics mjb – August 5, 2021 4 2 5 The Cyclops Model In the world of computer graphics, the two eye views can be reconstructed using standard projection mathematics. The simplest approach is the Cyclops Model. In this model, the left and right eye views are obtained by rotating the scene plus and minus what a Cyclops at the origin would see Y ψ ψ X L C R Z The left eye view is obtained by rotating the scene an angle +ψ about the Y axis. The right eye view is obtained by rotating the scene an angle -ψ about the Y axis. In practice, if you wanted to do this (and you don’t), a good value of ψ would be 1-4˚.