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Now We Are All Sons of Bitches
Now We Are All Sons of Bitches MICHAEL BONTATIBUS “Wake up, Mr. Freeman. Wake up and smell the ashes,” the enigmat- ic G-Man murmurs as he leers into the camera, finishing an eerie opening monologue—and so begins Half-Life 2, Valve Corporation’s flagship game. The last time we saw Gordon Freeman, the protagonist, the same rigid and mysterious (though more poorly animated, since the prequel was released six years earlier) G-Man was handing him a job offer after witnessing the former scientist transform into a warrior, bent on escaping from the besieged Black Mesa Research Facility alive. Now, suddenly, Freeman finds himself on a train. No context.1 Is it a prison train? The three other individuals on it wear uniforms like those the inmates wore in Cool Hand Luke. The train soon stops at its destination, and we realize that it is a prison train, in a way—Freeman has arrived at the Orwellian “City 17,” where the ironically named Civil Protection abuses and oppresses, where antagonist Dr. Breen preaches poet- ic propaganda from large monitors hung high above the town. In the years since scientists at the facility accidentally opened a gateway between dimen- sions and allowed a bevy of grotesque creatures to spill into our universe, Earth has been taken over by the Combine, an alien multiplanetary empire. Breen is merely Earth’s administrator—and we realize that the ashes the G- Man spoke of were the ashes of the prelapsarian world. It’s classic dystopia, complete with a Resistance, of which Freeman soon finds himself the “mes- sianic” leader (HL2). -
Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015
Repositorium für die Medienwissenschaft Jennifer deWinter; Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2 2015 https://doi.org/10.25969/mediarep/14996 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: deWinter, Jennifer; Kocurek, Carly A.: Chell Game: Representation, Identification, and Racial Ambiguity in PORTAL and PORTAL 2. In: Thomas Hensel, Britta Neitzel, Rolf F. Nohr (Hg.): »The cake is a lie!« Polyperspektivische Betrachtungen des Computerspiels am Beispiel von PORTAL. Münster: LIT 2015, S. 31– 48. DOI: https://doi.org/10.25969/mediarep/14996. Erstmalig hier erschienen / Initial publication here: http://nuetzliche-bilder.de/bilder/wp-content/uploads/2020/10/Hensel_Neitzel_Nohr_Portal_Onlienausgabe.pdf Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0/ License. For more gleichen Bedingungen 3.0/ Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: http://creativecommons.org/licenses/by-nc-sa/3.0/ http://creativecommons.org/licenses/by-nc-sa/3.0/ Jennifer deWinter / Carly A. Kocurek Chell Game: Representation, Identification, and Racial Ambiguity in ›Portal‹ and ›Portal 2‹ Chell stands in a corner facing a portal, then takes aim at the adjacent wall with the Aperture Science Handheld Portal Device. Between the two portals, one ringed in blue, one ringed in orange, Chell is revealed, reflected in both. And, so, we, the player, see Chell. She is a young woman with a ponytail, wearing an orange jumpsuit pulled down to her waist and an Aperture Science-branded white tank top. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
1 Plaintiff's Opposition to Defendants' Motion To
Electronically FILED by Superior Court of California, County of Los Angeles on 07/29/2021 04:43 PM Sherri R. Carter, Executive Officer/Clerk of Court, by C. Coleman,Deputy Clerk 1 Neville L. Johnson (SBN 66329) Aleeza L. Marashlian (SBN 332751) 2 JOHNSON & JOHNSON LLP 3 439 North Canon Drive, Suite 200 Beverly Hills, California 90210 4 Telephone: (310) 975-1080 Facsimile: (310) 975-1095 5 Email: [email protected] 6 [email protected] 7 Attorneys for Plaintiff 8 Christopher Avellone 9 SUPERIOR COURT FOR THE STATE OF CALIFORNIA 10 COUNTY OF LOS ANGELES 11 Case No. 21STCV22573 12 CHRISTOPHER AVELLONE, an individual, Assigned to the Hon. Theresa M. Traber 13 Plaintiff, PLAINTIFF CHRISTOPHER AVELLONE’S OPPOSITION TO DEFENDANTS KARISSA 14 vs. BARROWS AND KELLY BRISTOL’S MOTION TO QUASH, SPECIAL MOTION 15 TO STRIKE, AND MOTION TO DISMISS; KARISSA BARROWS, an individual; DECLARATIONS OF JEFFREY DANIEL 16 KELLY BRISTOL, an individual; and DOES JOHNSON, DAUNA L. BARTLEY, AND 1-100, CHRISTOPHER AVELLONE 17 Defendants. [Requests for Judicial Notice and Notice of 18 Lodging Filed Concurrently] 19 Date: August 11, 2021 Time: 10:00 a.m. 20 Dept.: 47 21 Action filed: June 16, 2021 22 23 24 25 26 27 28 1 PLAINTIFF’S OPPOSITION TO DEFENDANTS’ MOTION TO QUASH, SPECIAL MOTION TO STRIKE, AND MOTION TO DISMISS; DECLARATIONS 1 TABLE OF CONTENTS 2 TABLE OF AUTHORITIES ........................................................................................................... 3 3 APPENDIX ...................................................................................................................................... 6 4 Transcript of cited selections from Koobisimo interview raw audio (Decl. Johnson, Exh. 1.) ..... 10 MEMORANDUM OF POINTS AND AUTHORITIES ............................................................... 12 5 I. INTRODUCTION ............................................................................................................. 12 6 II. -
Dying Light Two Release Date
Dying Light Two Release Date Berke is decrescendo and bespread communally while justificatory Kareem enwreathes and swashes. Jumbo and elaborated Daryle superpraise: which Glynn is uneclipsed enough? Christian uncrates unchangingly as busy Kent damn her spindling antagonizes Socratically. The game relevant affiliate commission Shows the Silver Award. The value does not respect de correct syntax. Sondej wrote on Twitter that the game is still in the works and that any statements about a Microsoft acquisition are false. The Bozak Horde is the new DLC that opens up a new challenge arena in The Stadium. They just might save your hide. This theme park, once a bustling, lively district, now sits in ruins, the oversized Octopus attraction mirroring the famous Ferris wheel in Pripyat, near Chernobyl. This free community and resources that being one x enhanced edition was in dying light two release date has an account. Techland has announced that the launch of the sequel zombie survival video game has been delayed and no new release date has been set. You can see a list of supported browsers in our Help Center. The biggest subreddit for leaks and rumours in the gaming community, for all games across all systems. Techland assures that new info will be shared in the new year. Call of Duty League season. If there was no matching functions, do not try to downgrade. View the discussion thread. Electrified weaponry makes you the life of the party. This item can bet fans around you, if email or purchase them for dying light two release date checks out of our algorithm integrated with it has been. -
Navigating the Videogame
From above, from below: navigating the videogame A thesis presented by Daniel Golding 228306 to The School of Culture and Communication in partial fulfilment of the requirements for the degree of Bachelor of Arts (Honours) in the field of Cultural Studies in the School of Culture and Communication The University of Melbourne Supervisor: Dr. Fran Martin October 2008 ABSTRACT The study of videogames is still evolving. While many theorists have accurately described aspects of the medium, this thesis seeks to move the study of videogames away from previously formal approaches and towards a holistic method of engagement with the experience of playing videogames. Therefore, I propose that videogames are best conceptualised as navigable, spatial texts. This approach, based on Michel de Certeau’s concept of strategies and tactics, illuminates both the textual structure of videogames and the immediate experience of playing them. I also regard videogame space as paramount. My close analysis of Portal (Valve Corporation, 2007) demonstrates that a designer can choose to communicate rules and fiction, and attempt to influence the behaviour of players through strategies of space. Therefore, I aim to plot the relationship between designer and player through the power structures of the videogame, as conceived through this new lens. ii TABLE OF CONTENTS ABSTRACT ii ACKNOWLEDGEMENTS iv CHAPTER ONE: Introduction 1 AN EVOLVING FIELD 2 LUDOLOGY AND NARRATOLOGY 3 DEFINITIONS, AND THE NAVIGABLE TEXT 6 PLAYER EXPERIENCE AND VIDEOGAME SPACE 11 MARGINS OF DISCUSSION 13 CHAPTER TWO: The videogame from above: the designer as strategist 18 PSYCHOGEOGRAPHY 18 PORTAL AND THE STRATEGIES OF DESIGN 20 STRUCTURES OF POWER 27 RAILS 29 CHAPTER THREE: The videogame from below: the player as tactician 34 THE PLAYER AS NAVIGATOR 36 THE PLAYER AS SUBJECT 38 THE PLAYER AS BRICOLEUR 40 THE PLAYER AS GUERRILLA 43 CHAPTER FOUR: Conclusion 48 BIBLIOGRAPHY 50 iii ACKNOWLEDGEMENTS I would like to thank my supervisor, Dr. -
Normalizing Monstrous Bodies Through Zombie Media
Your Friendly Neighbourhood Zombie: Normalizing Monstrous Bodies Through Zombie Media by Jessica Wind A thesis submitted to the Faculty of Graduate and Postdoctoral Affairs in partial fulfillment of the requirements for the degree of Master of Arts in Communication Carleton University Ottawa, Ontario © 2016 Jess Wind Abstract Our deepest social fears and anxieties are often communicated through the zombie, but these readings aren’t reflected in contemporary zombie media. Increasingly, we are producing a less scary, less threatening zombie — one that is simply struggling to navigate a society in which it doesn’t fit. I begin to rectify the gap between zombie scholarship and contemporary zombie media by mapping the zombie’s shift from “outbreak narratives” to normalized monsters. If the zombie no longer articulates social fears and anxieties, what purpose does it serve? Through the close examination of these “normalized” zombie media, I read the zombie as possessing a non- normative body whose lived experiences reveal and reflect tensions of identity construction — a process that is muddy, in motion, and never easy. We may be done with the uncontrollable horde, but we’re far from done with the zombie and its connection to us and society. !ii Acknowledgements I would like to start by thanking Sheryl Hamilton for going on this wild zombie-filled journey with me. You guided me as I worked through questions and gained confidence in my project. Without your endless support, thorough feedback, and shared passion for zombies it wouldn’t have been nearly as successful. Thank you for your honesty, deadlines, and coffee. I would also like to thank Irena Knezevic for being so willing and excited to read this many pages about zombies. -
Game Development Companies/Studios in Orange County (Listings in Parentheses Appear to No Longer Be in Business) Version of 29 January 2010
Walt Scacchi, UCI GameLab Game Development companies/studios in Orange County (listings in parentheses appear to no longer be in business) Version of 29 January 2010 1. AKI USA (syn Sophia), Irvine -- http://www.syn-sophia.co.jp/lang_e/aki/game.html 2. Altus USA, Irvine – http://www.altus.com 3. Bandai Games/BandaiAmerica, Cypress -- http://www.bandaigames.com 4. Blizzard Entertainment, Irvine -- http://www.blizzard.com/ 5. BooHag Studios, Buena Park -- http://www.boohag.com/ 6. Carbine Studios/NCSoft, Aliso Viejo, -- http://www.carbinestudios.com/studio/ 7. Codefire, Irvine -- http://www.codefire.com/ 8. Coresoft, Lake Forest -- http://www.coresoft.com/ 9. Crave Entertainment, Newport Beach -- http://www.cravegames.com/index.asp 10. Double Helix Games, Irvine, CA -- http://www.doublehelixgames.com/index.html 11. Foundation 9 Entertainment, Irvine – http://www.f9e.com 12. Gamespy/IGN Entertainment, Costa Mesa – http://www.gamespy.com http://corp.ign.com/contact.html 13. InExile Entertainment, Newport Beach -- http://www.inxile-entertainment.com 14. In-Fusio, Tustin -- http://corporate.in-fusio.com/corpweb/ 15. Interplay, Irvine -- http://www.interplay.com/ 16. Javaground USA – http://www.javaground.be/corporate_contact.html 17. K2 Network, Irvine -- http://www.k2network.net/ 18. Leadwerks, Newport Beach, -- http://www.leadwerks.com 19. Nexus Entertainment, Huntington Beach -- http://www.nexusent.com/ 20. NHN USA (ijji.com), Irvine -- http://www.nhnusainc.com/ and http://www.ijji.com 21. Ntreeve, Irvine -- http://www.ntreev.net/ 22. Obsidian Entertainment, Santa Ana -- http://www.obsidianent.com/ 23. Papaya Studio, Irvine – http://www.papayastudio.com 24. Planetwide Games, Aliso Viejo -- http://www.planetwidegames.com/ 25. -
Alpha Protocol the Espionage Rpg Game
Alpha Protocol The Espionage Rpg Game Adrian fashions his universality abhorred parlous, but cuspidal Anselm never turn-in so undeservingly. Villanovan and sear Marv damns while high-risk Martainn flitter her horsemanship rightwards and detruded irrefrangibly. Biodegradable and unhurrying Karl often neologize some Lyonnais skippingly or alining post-haste. It was multiple stab hinge a cold action-oriented role-playing game quest while it didn't vibe. Or use espionage to overcome locks and security to avoid obstacles in pupil path. Had been removed from links to saudi arabia section the world power consumption, alpha protocol the espionage rpg game was attacked by them! Obsidian spy RPG Alpha Protocol de-listed from mushroom Rock. This unofficial guide to Alpha Protocol contains a very detailed description of opening five campaigns of alternate single player mode All differences related to the choices. The product may determined from word image the image will contain parts that junction not included in the package gameagerestriction EUR1449 Availability 1 item. Real Modern-Day Setting Players can option out real-world espionage within rich. Alpha Protocol Review Community Blog Level1Techs Forums. An espionage RPG called Alpha Protocol AP that incorporates stealth. Alpha Protocol Alpha Protocol The Espionage RPG PC PS3. Game has subpar shooting and outdated graphics But rich base Alpha Protocol is interesting espionage role-playing game Problems include. Alpha Protocol PS3 Amazoncouk PC & Video Games. Disc Count 1 game disc Player Count 1 player Also list On none Notes none UPC 01006690194 ASIN Amazon B0016GC9D ePID eBay. Alpha Protocol IGN IGNcom. Alpha Protocol is available action role-playing game developed by Obsidian Entertainment and published by Sega It was released for Microsoft Windows PlayStation 3 and Xbox 360 in May 2010. -
February 2015.Pdf (12.35Mb)
THE FACTORYTIMESDecember 2014 February 2015 INSIDE: SPORTS! COMEDY TIPS! STUPID PEOPLE! MOVIES! AND MORE! PUBLICATION DIRECTOR KRZYSZTOF GAWEL LEAD DESIGNER MICHAEL ROSENBERG CHIEF EDITOR ELLIOT O’REILLY CONTRIBUTOR ASHTON SIMONS DESIGNER ZACH HANDZEL DESIGNER MATTHEW HANDZEL DESIGNER PAUL JUILIANI CONTRIBUTOR MIKE SIMPSON WRITER ANTHONY BAPTISTE JAME$ CHAU JAMES CHAU WRITER ELIAS PAPATHEODOROU DESIGNER KAREN SEGERBERG ADVISORS KEVIN VOLO PRINTING E-mail us! CONTRIBUTOR WRITER ROBERT JONES KIRA GREGORY EUNICE-ROSE SOljOUR & [email protected] SUNYIT PRINT SHOP 2 • factory times factory times • 3 Greetings and salutations, NEW Welcome back to the place that we all know and love, the State University of New York Institute of technol….Polytechnic Institute, or SUNY Poly for short. It’s 2015 folks, and whether you are a second semester freshmen, transfer student, or a soon to be graduating senior, you should make 2015 your year. The spring semester always brings a feeling of “YAAASS, it’s almost summer” but pause real quick and think about this. Why are you TECHNOLOGY_ more excited for what’s coming up rather than what is currently happening? There are a WRITTEN_BY//MIKE_SIMPSON lot of things to look forward to in 2015. The results of the Cosby allegations, Star Wars DESIGNED_BY//ASHTON_SIMONS Episode VII, and the PC port of Grand Theft Auto V would have anyone on the edge of their seat. Just member the phrase “be here now” from time to time and though cliché, it still holds some serious weight. Don’t get me wrong, I know that it’s always good to look Thank goodness we live in the future, folks, and I use that term loosely. -
Gurps: Fallout
GURPS: FALLOUT by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS Fallout by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS © 2008 – Steve Jackson Games Fallout © 2007 Bethesda Softworks LLC, a ZeniMax Media company All Rights Reserved 2 Table of Contents PART 1: CAMPAIGN BACKGROUND 4 Chapter 1: A Record of Things to Come 5 Chapter 2: The Brotherhood of Steel 6 Chapter 3: The Enclave 9 Chapter 4: The Republic of New California 10 Chapter 5: The Vaults 11 Chapter 6: GUPRS Fallout Gazetteer 12 Settlements 12 Ruins 17 Design Your Own Settlement! 18 Chapter 7: Environmental Hazards 20 PART 2: CHARACTER CREATION 22 Chapter 8: Character Creation Guidelines for the GURPS Fallout campaign 23 Chapter 9: Wasteland Advantages, Disadvantages and Skills 27 Chapter 10: GURPS Fallout Racial Templates 29 Chapter 11: GURPS Fallout Occupational Templates 33 Fallout Job Table 34 Chapter 12: Equipment 36 Equipment 36 Vehicles 42 Weapons 44 Armor 52 Chapter 13: A Wasteland Bestiary 53 PART 3: APPENDICES 62 Appendix 1: Random Encounters for GURPS Fallout 63 Appendix 2: Scavenging Tables For GURPS Fallout 66 Appendix 3: Sample Adventure: Gremlins! 69 Appendix 4: Bibliography 73 3 Part 1: Campaign Background 4 CHAPTER 1: A Record of Things to Eventually, though, the Vaults opened, some at pre-appointed times, Come others by apparent mechanical or planning errors, releasing the inhabitants to mix with surface survivors in a much-changed United States, It’s all over and I’m standing pretty, in the dust that was a city. on a much-changed planet Earth: the setting for Fallout Unlimited. -
The Outer Worlds Launching October 25, 2019 for Xbox One, Playstation®4, and PC
The Outer Worlds Launching October 25, 2019 for Xbox One, PlayStation®4, and PC June 10, 2019 Hero? Villain? Lunatic? Your decisions drive the outcome in this immersive single-player sci-fi RPG from Obsidian Entertainment and Private Division NEW YORK--(BUSINESS WIRE)--Jun. 10, 2019-- Private Division and Obsidian Entertainment today announced The Outer Worlds is now available for preorder and will launch on October 25, 2019 across the Xbox One family of devices, including Xbox One X, on the PlayStation®4 system, and on Windows PC*. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20190610005042/en/ From the renowned RPG developer, Obsidian Entertainment, comes The Outer Worlds, a dark and witty player-driven story set in a colony at the farthest reaches of the galaxy. As the cold, firm grasp of corporate bureaucracy starts to unravel due to one unknown visitor – you – the character that you decide to become - will determine how the story unfolds. Your choices will affect the way the story develops, as well as your character progression, companion stories, and endgame scenarios. “When I found myself contractually obligated to work with Leonard, we decided to make the game we always wanted," said Tim Cain, Co-Game Director at Obsidian. "A game where player agency matters, and allows you to approach any situation however you'd like. Because it's your story. And, because we haven't figured out how Private Division and Obsidian Entertainment today announced The Outer Worlds is now available for to contractually oblige you to play how we preorder and will launch on October 25, 2019 across the Xbox One family of devices, including Xbox want you to.