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Animation: Types
Animation: Animation is a dynamic medium in which images or objects are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today most animations are made with computer generated (CGI). Commonly the effect of animation is achieved by a rapid succession of sequential images that minimally differ from each other. Apart from short films, feature films, animated gifs and other media dedicated to the display moving images, animation is also heavily used for video games, motion graphics and special effects. The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the Paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics Computer animation has become popular since toy story (1995), the first feature-length animated film completely made using this technique. Types: Traditional animation (also called cel animation or hand-drawn animation) was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by rostrum camera onto motion picture film. -
Directory of Seminars, Speakers, & Topics
Columbia University | THE UNIVERSITY SEMINARS 2016 2015DIRECTORY OF SEMINARS, SPEAKERS, & TOPICS Contents Introduction . 4 History of the University Seminars . 6 Annual Report . 8 Leonard Hastings Schoff Memorial Lectures Series . 10 Schoff and Warner Publication Awards . 13 Digital Archive Launch . 16 Tannenbaum-Warner Award and Lecture . .. 17 Book Launch and Reception: Plots . 21 2015–2016 Seminar Conferences: Women Mobilizing Memory: Collaboration and Co-Resistance . 22 Joseph Mitchell and the City: A Conversation with Thomas Kunkel And Gay Talese . 26 Alberto Burri: A Symposium at the Italian Academy of Columbia University . 27 “Doing” Shakespeare: The Plays in the Theatre . 28 The Politics of Memory: Victimization, Violence, and Contested Memories of the Past . 30 70TH Anniversary Conference on the History of the Seminar in the Renaissance . .. 40 Designing for Life And Death: Sustainable Disposition and Spaces Of Rememberance in the 21ST Century Metropolis . 41 Calling All Content Providers: Authors in the Brave New Worlds of Scholarly Communication . 46 104TH Meeting of the Society of Experimental Psychologists . 47 From Ebola to Zika: Difficulties of Present and Emerging Infectious Diseases . 50 The Quantitative Eighteenth Century: A Symposium . 51 Appetitive Behavior Festchrift: A Symposium Honoring Tony Sclafani and Karen Ackroff . 52 Indigenous Peoples’ Rights and Unreported Struggles: Conflict and Peace . 55 The Power to Move . 59 2015– 2016 Seminars . 60 Index of Seminars . 160 Directory of Seminars, Speakers, & Topics 2015–2016 3 ADVISORY COMMITTEE 2015–2016 Robert E. Remez, Chair Professor of Psychology, Barnard College George Andreopoulos Professor, Political Science and Criminal Justice CUNY Graduate School and University Center Susan Boynton Professor of Music, Columbia University Jennifer Crewe President and Director, Columbia University Press Kenneth T. -
Stop-Motion Animation an Introduction What Is Animation?
Stop-motion Animation An Introduction What is Animation? In its simplest form, animation is essentially making something that doesn’t move (inanimate) look like it is moving (animate). This can be done through repeated drawings or paintings (traditional 2D), using puppets or clay (stop-motion) and using computer programmes and software (CG and 3D). All of these methods have one aim in mind: to create ‘the illusion of life’. Key Resource: The Evolution of Animation The following video shows how animation has evolved from it’s very first days using contraptions like the ‘Zoetrope’. Whilst you watch these clips, think about the different types of animation used. How many of these films do you recognise? The Evolution of Animation 1833-2017 https://www.youtube.com/watch?v=z6TOQzCDO7Y Many older animations are available to watch on Youtube, such as ‘Gertie the Dinosaur’ and ‘Felix the Cat’, and it’s important to appreciate these as being the roots of modern animation. Younger Animators might also get a kick out of watching some classic ‘Looney Tunes’ cartoons. What is movement? A movement is when something goes from point A to point B in a certain amount of time. The amount of time it takes dictates how fast that movement is. In other words, if something goes from point A to B in a short amount of time then it is a fast movement, and if it takes a long time then it is a slow movement. Experiment: Try out some actions like waving, spinning in a circle and walking all at different speeds. -
To Be Young, Queer and Chinese
FILM AT REDCAT PRESENTS Mon Nov 30 | 8:00 PM | ONLINE Jack H. Skirball Series $10 [members $8] To get tickets, visit: To Be Young, Queer and Chinese To Be Young, Queer and Chinese Program curated by Jenny Man Wu, with Popo Fan and Yang Yang Presented in collaboration with Love Queer Cinema Week (former Beijing Queer Film Festival, BJQFF) Love Queer Cinema Week was funded in 2001 by university students as the first LGBTQ film festival in mainland China – where it remains one of the few grassroots events involved in independent queer film screenings and cultural exchange, providing a platform for sexual and other minorities worldwide. It has hosted international guests and offered travel grants to young Chinese participants. It has created ties with queer film festivals/events in Brazil, Belgium, Italy and Denmark, and the Berlinale Teddy Awards. Often harassed by the authorities and forced to change locations, it has survived as a site of resistance for social, cultural and artistic fluidity. Three festival organizers will hold a panel discussion on the evolution of queer media in China. Also: screening of Popo Fan’s The Drum Tower (Gu Lou Xi, 2019) and Yang Yang’s Our Story - 10-year "Guerrilla Warfare" of Beijing Queer Film Festival (Wo men de gu shi, 2011) In person via Zoom from Beijing and Berlin: Director on Duty Jenny Man Wu (rotating position), Committee Members Yang Yang and Popo Fan “… what made the BJQFF screening among the most moving and memorable experiences we’ve had on the festival circuit was the realization that it was more than an entertainment, it was a statement. -
Arts & Culture
ARTS & CULTURE ART P42 ART P48 IN PRINT P52 CINEMA P56 STAGE that’smags www.thebeijinger.com Novemberwww. 200 thatsbj.com8 / the Beijinger Sept. 200541 Hovering Child by American artist Fran Forman. See Preview, p46; photo courtesy of Common Ground All event listings are accurate at time of press and subject to change For venue details, see directories, p43 Send events to [email protected] by Nov 10 Nov 8-30 its over 150 art pieces of contem- porary art around the world from Wang Jie the 1960s to the present day. The By eliminating human figures in curatorial approach of the show is rt his paintings, Wang Jie’s emphasis basically chronological, showing is on clothes – our “second skin.” the historical development of the New Age Gallery (5978 9282) world of contemporary art that A Nov 8-Dec 21 parallels the trajectory of the Swiss Chinese Contemporary Art Awards bank’s tastes throughout the dec- ades. Expect big names including ART 2008 Founded in 1997 by Uli Siggs, CCAA Damien Hirst, Andy Warhol, Lucien has awarded Liu Wei this year as Freud, Jasper Johns, as well as its pick for “Best Artist” and Tseng emerging Chinese artists including Yu-chin as “Best Young Artist” (see Cao Fei, Qiu Anxiong and Xu Zhen. Feature, p44). Ai Weiwei has also National Art Museum of China been given a lifetime achievement (6401 2252/7076) award. The works of these three Until Nov 12 artists will be exhibited at the larg- Coats! est art space in 798. Ullens Center Until Jan 10: Edward Burtynsky’s China Beijing is the third stop – after for Contemporary Art (6438 6576) Berlin and Tokyo – for this exhibi- A fresh take on manufacturing art. -
2016 FEATURE FILM STUDY Photo: Diego Grandi / Shutterstock.Com TABLE of CONTENTS
2016 FEATURE FILM STUDY Photo: Diego Grandi / Shutterstock.com TABLE OF CONTENTS ABOUT THIS REPORT 2 FILMING LOCATIONS 3 GEORGIA IN FOCUS 5 CALIFORNIA IN FOCUS 5 FILM PRODUCTION: ECONOMIC IMPACTS 8 6255 W. Sunset Blvd. FILM PRODUCTION: BUDGETS AND SPENDING 10 12th Floor FILM PRODUCTION: JOBS 12 Hollywood, CA 90028 FILM PRODUCTION: VISUAL EFFECTS 14 FILM PRODUCTION: MUSIC SCORING 15 filmla.com FILM INCENTIVE PROGRAMS 16 CONCLUSION 18 @FilmLA STUDY METHODOLOGY 19 FilmLA SOURCES 20 FilmLAinc MOVIES OF 2016: APPENDIX A (TABLE) 21 MOVIES OF 2016: APPENDIX B (MAP) 24 CREDITS: QUESTIONS? CONTACT US! Research Analyst: Adrian McDonald Adrian McDonald Research Analyst (213) 977-8636 Graphic Design: [email protected] Shane Hirschman Photography: Shutterstock Lionsgate© Disney / Marvel© EPK.TV Cover Photograph: Dale Robinette ABOUT THIS REPORT For the last four years, FilmL.A. Research has tracked the movies released theatrically in the U.S. to determine where they were filmed, why they filmed in the locations they did and how much was spent to produce them. We do this to help businesspeople and policymakers, particularly those with investments in California, better understand the state’s place in the competitive business environment that is feature film production. For reasons described later in this report’s methodology section, FilmL.A. adopted a different film project sampling method for 2016. This year, our sample is based on the top 100 feature films at the domestic box office released theatrically within the U.S. during the 2016 calendar -
The Power of Storytelling
The Power of Storytelling Using a story to create a coherent experience from conception to execution FIRST®STEAMWORKSSM invites two adventurers’ clubs, in an era where steam power reigns, to prepare their airships for a long distance race. Each three-team alliance prepares in three ways: 1. Build steam pressure. Robots collect fuel (balls) and score it in their boiler via high and low efficiency goals. Boilers turn fuel into steam pressure which is stored in the steam tank on their airship – but it takes more fuel in the low efficiency goal to build steam than the high efficiency goal. 2. Start rotors. Robots deliver gears to pilots on their airship for installation. Once the gear train is complete, they turn the crank to start the rotor. 3. Prepare for flight. Robots must latch on to their airship before launch (the end of the match) by ascending their The Story of FIRST ropesto signal that they’re ready for Steamworks takeoff. Game Manual Fonts and Images • Header used steamworks inspired images • Color palette was pulled from logo colors • Font was selected from Steampunk artwork* *Shout out to Hananiah Wilson and FRC Team 4534, the Wired Wizards, from Wilmington, NC, USA for creating an amazing style guide that we used. Field Design: Airships The story said airships, but what did they look like? • Simulate flight • Large enough for human players • Interactive for human players and robots • Game piece transfer from robot to making the airship function Concept art for possible airship designs Field Design: Airships Gear implementation concept art Concept art for gear implementation. -
Arjun: the Warrior Prince Invades Bollywood and Hollywood Visual Computing Labs Delivers Its Second Animated Feature Film In
Tata Elxsi-VCL Arjun: The Warrior Prince Invades www.tataelxsi.com/vcl Bollywood and Hollywood Mumbai, India Visual Computing Labs delivers its Autodesk® Maya® software Autodesk® 3ds Max® software second animated feature film in record Autodesk® Flame® software time using Autodesk® Maya® “From the very beginning, our ambition with Arjun: The Warrior Prince was to create a work of art that would visually transcend other animated Bollywood films created to date. The nature of the story calls for several challenging action scenes that feature breathtaking backdrops, chariot races and battle sequences. To make those appear rich and hyper- real, we relied heavily on Maya; it was our first choice and a natural fit Image courtesy of Tata Elxsi-VCL for the job – giving us all Summary between Walt Disney Animation Studios and UTV Founded in 2001, Visual Computing Labs (VCL) Pictures, Arjun: The Warrior Prince was released of the tools necessary is the visual effects and gaming arm of Tata Elxsi in movie theatres on May 25, 2012. Directed by to deliver the lush, Ltd., part of the multibillion-dollar Tata Group, Arnab Chaudhuri, the film features the vocal talents dynamic backgrounds and and a leading Indian animation and visual effects of Yudhveer Bakolia, Anjan Srivastava, Sachin powerhouse. Over the last 11 years, VCL has Khedekar, Ila Arun and Hemant Mahaur. characters that carry the contributed effects to a number of award-winning story.” films, TV programs and commercials. Operating out The Challenge of two offices, the company has studios in Santa Arjun: The Warrior Prince is an animated —Vishal Anand Monica, California and Mumbai — both supported mythological action film that recounts the untold by teams of phenomenally talented artists. -
The Animation
The Animation Welcome to the eight issue of our Multimedia Fusion tutorials. This issue will discuss how the Fusion runtime handle sprites animations. All the content of this tutorial is applicable to Click & Create and The Games Factory. Animations and directions in runtime. Fusion's runtime does its best to match the animation with the movement of the character. It does this job at three different levels : Animation Direction Speed For example, if a character is moving slowly to the right, then it will prefer the Walking animation, in the East (0) direction, and it will adapt the speed of the animation to the speed of the movement. Most of the times, the author of the application does not draw all the animations, or all the 32 directions. When this is the case, Fusion has to approximate and find the best animation and direction possible. Matching the animation. If the exact animation is defined, then Fusion will use it. If this animation is not available, then Fusion will revert to the closest animation possible. If this one is not available, to the stopped animation. If the stopped animation is not available, then to the first available animation... Fusion only does this process of animation approximation with the default animations, numbered 0 to 11. The following list describes the correspondance between the action of the sprite and the animation chosen in order of preference... Static : stopped, appearing, walking, running, any available. Moving at speed below 80 :: walking, running, stopped, any available Moving at speed above -
American Book Awards 2004
BEFORE COLUMBUS FOUNDATION PRESENTS THE AMERICAN BOOK AWARDS 2004 America was intended to be a place where freedom from discrimination was the means by which equality was achieved. Today, American culture THE is the most diverse ever on the face of this earth. Recognizing literary excel- lence demands a panoramic perspective. A narrow view strictly to the mainstream ignores all the tributaries that feed it. American literature is AMERICAN not one tradition but all traditions. From those who have been here for thousands of years to the most recent immigrants, we are all contributing to American culture. We are all being translated into a new language. BOOK Everyone should know by now that Columbus did not “discover” America. Rather, we are all still discovering America—and we must continue to do AWARDS so. The Before Columbus Foundation was founded in 1976 as a nonprofit educational and service organization dedicated to the promotion and dissemination of contemporary American multicultural literature. The goals of BCF are to provide recognition and a wider audience for the wealth of cultural and ethnic diversity that constitutes American writing. BCF has always employed the term “multicultural” not as a description of an aspect of American literature, but as a definition of all American litera- ture. BCF believes that the ingredients of America’s so-called “melting pot” are not only distinct, but integral to the unique constitution of American Culture—the whole comprises the parts. In 1978, the Board of Directors of BCF (authors, editors, and publishers representing the multicultural diversity of American Literature) decided that one of its programs should be a book award that would, for the first time, respect and honor excellence in American literature without restric- tion or bias with regard to race, sex, creed, cultural origin, size of press or ad budget, or even genre. -
Research on Chinese-Language Film in the Context of Globalization Jing
Advances in Social Science, Education and Humanities Research, volume 113 International Seminar on Social Science and Humanities Research (SSHR 2017) Research on Chinese-Language film in the Context of Globalization Jing Yi 1, a and Jianxun Wu 2, b 1 Beijing Film Academy, China 2 Beijing Film Academy, China [email protected], [email protected] Keywords: Film Globalization; Chinese-language film; Film industry Abstract. Chinese-language films have experienced the whole - divide - cooperation - integration process in the past 68 years has experienced. In recent years, mainland China, Hong Kong, Macao, Taiwan and overseas Chinese new generation of directors have realized the century cultural integration of Chinese-language film across different nation and region. This article critically reviewed the development of Chinese-language film on the basis of national film and Chinese film, trying to construct an analytical framework of Chinese-language films in the era of globalization, and exploring the Chinese movie industry how to realize the new development in the new pattern culture of globalization. 1 Introduction The Chinese-language film refers to the film produced by the mainland China, including Hong Kong, Macao and overseas Chinese of east Asia and southeast Asia. Over the past century, the number of Chinese films has been over a million, including Chinese, Cantonese, Hakka, Hujian (Taiwanese), tidal language, dialect and a small number of English. The profound social background, cultural roots and industrial connections all promote the coming out and acceptance of the concept of Chinese-language film. The shared cultural traditions such as the language, literature and food are rooted in the same culture—the long lasting traditional Chinese culture and the consistent film traditions—Shanghai film traditions before 1949. -
Bollywood and Postmodernism Popular Indian Cinema in the 21St Century
Bollywood and Postmodernism Popular Indian Cinema in the 21st Century Neelam Sidhar Wright For my parents, Kiran and Sharda In memory of Rameshwar Dutt Sidhar © Neelam Sidhar Wright, 2015 Edinburgh University Press Ltd The Tun – Holyrood Road 12 (2f) Jackson’s Entry Edinburgh EH8 8PJ www.euppublishing.com Typeset in 11/13 Monotype Ehrhardt by Servis Filmsetting Ltd, Stockport, Cheshire, and printed and bound in Great Britain by CPI Group (UK) Ltd, Croydon CR0 4YY A CIP record for this book is available from the British Library ISBN 978 0 7486 9634 5 (hardback) ISBN 978 0 7486 9635 2 (webready PDF) ISBN 978 1 4744 0356 6 (epub) The right of Neelam Sidhar Wright to be identified as author of this work has been asserted in accordance with the Copyright, Designs and Patents Act 1988 and the Copyright and Related Rights Regulations 2003 (SI No. 2498). Contents Acknowledgements vi List of Figures vii List of Abbreviations of Film Titles viii 1 Introduction: The Bollywood Eclipse 1 2 Anti-Bollywood: Traditional Modes of Studying Indian Cinema 21 3 Pedagogic Practices and Newer Approaches to Contemporary Bollywood Cinema 46 4 Postmodernism and India 63 5 Postmodern Bollywood 79 6 Indian Cinema: A History of Repetition 128 7 Contemporary Bollywood Remakes 148 8 Conclusion: A Bollywood Renaissance? 190 Bibliography 201 List of Additional Reading 213 Appendix: Popular Indian Film Remakes 215 Filmography 220 Index 225 Acknowledgements I am grateful to the following people for all their support, guidance, feedback and encouragement throughout the course of researching and writing this book: Richard Murphy, Thomas Austin, Andy Medhurst, Sue Thornham, Shohini Chaudhuri, Margaret Reynolds, Steve Jones, Sharif Mowlabocus, the D.Phil.