Combat is a Business with a High Tech Edge By Nicole Lander ©2016 COMBAT ENTERTAINMENT By Peter & Nicole Lander Gaming guns’ design may change from time to time from the photos on the web site or in this industry report. Battlefi eld is not a franchise. All business carries some risk, so a decision by a person to purchase equipment from us should be carefully considered including advice from independent experts.

Battlefi eld Sports ©2016 Unit 1 / 6 Graham Street Underwood, Brisbane Qld Australia info@battlefi eldSports.com

Battlefi eldSports.com CONTENTS 1 Introduction 4 2 What is Combat Entertainment? 8 2.1 Top Gear goes [Battlefi eld] LIVE 9 2.2 There’s a Soldier in all of Us 11 2.3 Gadget Show goes [Battlefi eld] LIVE 12 2.4 Call of Duty: MW3 - Launched across the UK 12 2.5 HALO REACH – Launched across Canada 13 2.6 Movie Premiere - DIVERGENT 13 3 The Rise & Rise of Games 14 3.1 The Intersection of Two Trends 14 3.2 Battlefi eld LIVE is “Social” 15 3.3 Right on Trend: LIVE Gaming 15 4 Interaction not Automation 17 5 Be Prepared for FAST growth 18 5.1 Leverage Your Overheads 18 5.2 Improved Team-Play 19 5.3 Team Scores mean Business Victories 19 5.4 Pump up Your Sales 20 6 Resources at Work for YOU 22 6.1 Games Handbooks 23 7 SATR System – An Overview 24 7.1 Key SATR Features 24 7.2 The SATR statistics for Battlefi eld LIVE explained 24 7.3 The SATR statistics for Laser Tag explained 25 7.4 New In-Game Perks 25 7.5 Using SATR for Zombie Games 26 8 Battlefi eld Sports Today 30 9 What Battlefi eld Sports can do for YOU 3 2 9.1 Battlefi eld Sports Team – Innovation & Continuous Improvement 3 2 9.2 YOUR NEXT STEPS 3 2 10 Business Perks for YOU 3 3 11 Appendix – Recommend Weapon Emulations by Model 3 4 11.1 What are the recommended range settings? 3 5 12 Glossary 3 6

3 COMBAT ENTERTAINMENT

1. Introduction This Combat Entertainment Industry Report is about a bold new concept for today’s gamer.

If you want to boost your sales and expand your business but are not sure how to get started, then this Report is for you. If you’ve always wanted benefi t from the booming gaming industry this is your golden opportunity. We all have an inner hero waiting to be unleashed. As the Call of Duty creators say “There’s a soldier in all of us.” We believe that money can be made from Your Battlefi eld Business. CONGRATULATIONS

You’ve embarked on an amazing journey. If you want to turn your PASSION into your PROFESSION, then you are in the right place… Battlefi eld Sports has created the SATR laser tag system to fi ll a void in the interactive entertainment market. Everything we do fl ows from our belief in taking a , and experiencing it LIVE. In other words we strive to create a “stage” where people can experience exhilarating & memorable times. Our goal is to create the one of the best times of a gamer’s life, by tapping into the thrill of Hollywood action blockbusters. The way we do this is by making gaming guns and writing unique games. We believe in a business that’s fun and adventure packed. We believe in getting crowds of customers who want a thrilling, interactive experience. We believe in setting up a business using the most “I love your product, it is a innovative, revolutionary combat entertainment equipment available on huge hit at my Resort & I am the market today. a loyal customer. We have Many people want to start a business, especially a gaming business. Few incorporated ever do. That’s why we wrote this Report so we can give you the insights other activities in the location and a plan on how to do so. with hay rides, bonfi res, Instead of being stuck in an offi ce all day, we are out in the action! archery, horse shoes, Mock For more than 15 years my husband, Peter, and I have perfected our Cattle roping, etc & of course business system and our patented gaming technology. Allow us to laser tag. It is an All Inclusive introduce ourselves to you… resort but we have been marketing it to team building The Story Behind Battlefi eld Sports groups etc. Thank you for A love of gaming and a passion for strategy and technology is why this your company & services company was formed... but we soon learned that we needed a whole lot & we will be doing more more than good intentions to reach the pinnacle of battlefi eld business business in the future,” Scott, success. Jamaica

4 It all started on rainly night just outside Manchester one winter. Peter was working in the midlands of England. It was the mid 1990s. Peter lined up to play Quasar, a new indoor laser tag craze. But afterward Peter was left a little defl ated. He fi gured: wouldn’t it be great if we could combine the game-play of outdoor , with the technology (and no bruises) of indoor laser tag. You see Peter had played paintball in the late 1980s when it fi rst came to Australia. So he was familiar with old single-fi re Steridan Markers. An idea was born. “It really struck me, with my technology background, that we could use the gaming technology so much better. I formed a company in 1990 to investigate. But it wasn’t until 1998 when the technology breakthrough made it possible to get extended range in daylight. That’s when it really took off . We spent 2 more years in Research & Development the technology and the equipment. But just as importantly we spent 2 years in developing the games and experiementing with the best way to run this sort of operation. So to get the maximum enjoyment for everyone who plays,” said Peter.

Peter is a gamer and an entrepreneur. He is an acknowledged guru in the gaming world, and can today draw on close to two decades of experience. He has used his tertiary qualifi cations—Bachelor of Applied Science (Computers), Queensland University of Technology—and business acumen to found a brand new active recreation phenomenon, Battlefi eld LIVE. Peter has used extensive experience in the management of various diverse businesses, including working as the IT Director of his own custom software development company to benefi t Battlefi eld Sports. Peter has a background in professional ‘It’s like playing in a computer sports coaching. Peter’s sports, education, and computer experience, game & players like the ability plus a passion for games have all been vital for the development to re-spawn & get back in as of Battlefi eld LIVE. Today, Peter has realized his lifelong passion, opposed to paintball where the commercialization of live roleplaying games and is now the its one hit & you are out. world expert in Battlefi eld LIVE Live-Play design. His business has There is also no doubt when been honored with many awards, including the Exporter of the Year (Arts & Entertainment) and won the Australian Technology you’re hit as unlike paintball a Showcase’s Member of the Year award. He continues to develop pellet cannot bounce off . The his understanding of the unique DNA code of the Battlefi eld LIVE other customer comment was business, and plans to continue developing and refi ning this how addictive it is,” said Kevin, experience over the years to come. As the founder of this new Devon UK phenomenon in live gaming, Peter has been featured on prime time national TV programs, including Getaway, Queensland Escapes, Gold Coast Weekender and Brisbane Extra.

Nicole Lander is a story teller, entrepreneur, and Mum of two children. She co-founded the business with Peter in 1999 with a few thousand dollars and an idea: to take a video game and experience it LIVE. She makes electronic

5 toys so gamers can participate in mock combat missions for entertainment. Nicole loves to write unique battle Live-Plays (or scenarios). Prior to launching Battlefi eld Sports, Nicole worked as a consultant for diverse groups from fi re fi ghters to attorneys. She was the Editor of Auslink, a trade journal and edited a collection of autobiographies of civil service women called Leading Lives. Nicole also co-wrote the book on how others can start their own laser tag business called Right on Target. Nicole loves games! Having fi rst been exposed to table top role playing games, such as Dungeons and Dragons at University, she moved onto computer simulations and strategy games like Civilization.

Nowadays, she has created live games enjoyed by more than a million gamers across more than 40 countries. A foundation of business administration and corporate communications borne from tertiary qualifi cations— Bachelor of Commerce, Griffi th University, and a Graduate Diploma of Communications, Queensland University of Technology—and an enthusiasm for parties, has helped Nicole grow the outdoor laser tag industry from a niche hobby to a thriving international business. For her unique perspective in business and entrepreneurial achievements, Nicole and her business concepts have been featured in the Wall Street Journal, the Financial Review, the Australian, and many more metro dailies. Just recently, Nicole was featured as the cover-story in a national technology business magazine, NETT [pictured].

Nicole has been acknowledged by the Federal Government as a leading business woman in the fi eld A world fi rst: a Laser Skirmish of exporting. battlefi eld in an underground mine

In 2009, Nicole won the prestigious Telstra Business Woman of the Year (Innovation) for Queensland. In 2011, her company also won Exporter of the Year (Arts/Entertainment) in her home State.

6 Dear Fellow Business Owner,

Strategy and tactics come and go but values and principles are timeless. They are fundamental to your success in business and in life. Have you ever dreamed of owning a buisness that earns you predictable cash fl ow? What about a business that you can begin as a part-time, second-income and evolve into a fl exible full-time profession? Or add on a new attraction that can boost your sales? You have “raised your hand” when you stopped by my web site. You’ve shown me that you are serious about exporing how to make this happen for you. This Report reveals powerful & proven battlefi eld business building secrets. Implement them and you’ll be on the fast track to discovering a way to make a diff erence and build and income doing what you love. This type of combat entertainment is a whole new way to play a game, & a whole new way to experience the thrill of gaming. It is the convergence of a computer game with the exhilaration of the battlefi eld. Whether you’re simply keen to get started, an entrepreneur or someone engaged in FEC business, you can create your presence on the web, market your product successfully, and achieve high-volume sales. If you are like most entertainment business owners you’re fi nding it challenging to get traction in your market and momentum in your business. You are busy. Heck, you’re way beyond busy. But your cash fl ow is not where you want it to be. You are looking for a way to improve things. That’s smart. You can either trail braze on you lonesome or you can fi nd the secrets here. These are tried and tested business success strategies. In fact you have a lot in common with the other combat entertainment professionals who have come before you. Peter and I have been where you are now. We’ve struggled with many of the same doubts. But as live gaming pioneers we’ve forged a path to battlefi eld business profi ts. And the purpose of this eBook is to show you that proven path so you can follow it too. This is not a “get rich quick” scheme. But this is a surefi re way to boost your sales. Your Battlefi eld Business will take hard work and commitment. But our technology is proven, our innovations are patented & we are here to help you towards success. So, read through this Report and then contact your local consultant to: * Show you how others, just like you, have been successful * Give you more details on the specifi c opportunity in your area * Answer your questions. Our team and the both of us are are passionate about this year our biggest & best yet... and I want you to be part of our that success. Yours sincerely, Nicole Lander co-Founder, Battlefi eld Sports

Click to Watch: http://www.youtube.com/watch?v=71Oer3pVgRw

7 2. What is Combat Entertainment?

Combat Entertainment is Laser Tag with a high-tech, modern twist. It is like a live video game. This ain’t your Grand-Pa’s laser tag.

The game which modernizes laser tag has been made possible through Battlefi eld Sports’ technological breakthroughs enabling extended range of our gaming guns. We have re-invented the laser tag experience, resulting in a brand new “live video game” experience.

What can Battlefi eld Sports do for you?

We off er you laser tag equipment built tough, that’s royalty free and simple to operate. The equipment is reliable. We manufacture a range of gaming gun models, from light-weight gamig guns that are ideal for kids 5 years and up, to hoking metal-moster Sniper Rifl es. We have sci-fi themed models as hard-core milsim gaming guns.

At Battlefi eld Sports we’ve engineered this technology for the gamer, for battlefi eld heroes, focusing on authenticity and thrills. We’ve engineered this technology for the battlefi eld operator focusing on service and convenience.

Battlefi eld Sports’ technology is a breakthrough in live gaming. Its patented tech off ers gamers real-time hit- feedback without the need for a central computer. This means you can operate just about anywhere: indoor or outdoor. Play in a themed warehosue or in the forest. And this technology is 100% portable.

One of the fi rst questions to ask yourself is: “What theme do I want to run with?” There are several ways to entertain your gamers. Consider: • A family-friendly Laser Tag theme - “Battlefi eld TAG” • A hard-core military-simulation theme - “Battlefi eld LIVE” • A Horror/Zombie theme - “Battlefi eld UNDEAD”.

The demand for interactive entertainment and all things live gaming is huge. If you like being the “game-master” or love kids then it is not a far-fetched idea to consider starting your own battlefi eld business. It makes a lot of sense.

This is the Battlefi eld LIVE secret, it is a way to boost your sales.

It is a whole new way to experience gaming. The convergence of the action game with the thrill of the battleground is changing interactive entertainment forever!

8 Today’s gamers want more.

You can leverage on the million dollar budgets of video games because Battlefi eld LIVE is the personifi cation of fi rst person shooters. Old style laser tag arenas with their coin-operated redemption games are going the way of the dinosaurs.

The system is low maintenance. More, it is designed with maintenance in mind. Simply plug in/plug out boards and every plug is a diff erent size so you can only insert the correct plug into its hole. You can confi gure the equipment lots of diff erent ways – with SATR you can emulate up to 69 diff erent weapons! Or simply use its “lock out” feature so you just turn ‘em on and play. No complicated installation required.

Patented Digital Technology: SATR SATR stands for small arms transmitter receiver. It off ers real-time hit feedback, via light eff ects (i.e. through the scope) and sound eff ects (i.e. through speakers). For example, the SFX feedback indicates “casualty” (wound), “killed” and “dead already.” Available in more than 12 languages. Plus we also have a softer semantics of “tagged” and “de-activated” which we call our “Laser Tag” sound scheme. In fact we have just launched a new “arcade” sound scheme that has a series of sound eff ects rather than words to signpost the game-play. Still not enough? The system is also customizable so you can add your own language (at point of manufacture).

Real-Time Scoring - Just like a Video Game No need to wait for a print out. Our system gives gamers real-time stats as they go, plus a game score and session score. The SATR system’s session statistics show each gamer’s “Battle Log” on their display at the end of each game the K/D and A/W ratio (where K is kills, D is deaths, A is Assists and W is Wounds). Just like a video game!

If the gamer plays several games in one day or one session are accumulated, then their stats including their total hits and kills, and accumulative ratios over all the missions played since the gaming gun was turned on/ off . Or the “clear stats” command is issued by a master controller. Gamers can also track their own statistics, such as shooting accuracy, number of hits, number of kills, on their own gaming gun, in real time.

Portable & Turnkey - No central computer The SATR laser tag system is 100% mobile because there is no central computer, the system is literally turnkey. There is no complicated installation. You can take a portion of your arsenal to the village fair for promotional events to drive business back to your arena. We’ve solved the old-style indoor Laser Tag problem of moving a maze when your business had to change premises due to expansion, downsizing or failure to renew lease on existing premises.

9 So Just Ask Yourself...

Are you keen to turn your passion into your profession? Have you been thinking that you need to make a change?

Then JOIN US!

“Lake Genva is a big tourist town, we’ve got 7,500 Continue your journey to a new lifestyle by residents & on a weekend you’ve got 75,000 people. contacting us for a free consultation. In the summer it is a very hectic place. We have a number of resorts & the biggest one has already invited me in... They are very excited, we are very excited,” Mike Goril, Operator from Click to Watch: http://www.youtube.com/watch?v=DXtbOnHFEhw

“I thought this was incredible, I showed my 14 year old son - he is so excited. The reason why I’m intrigued by Battlefi eld [Sports] is because of the portablility, the ability to have the differ- ent feedback. It adds to the quality of the game in my opinion. Plus it is not something that I have to continuously pay monthly or quarterly franchise fees. I’m looking forward to putting together a successful business.” Ryan Armstrong, Operator from Ohio Click to Watch: http://www.youtube.com/watch?v=9ph1YUZMI8M

10 2.1 Top Gear goes [Battlefi eld] LIVE After months of planning and weeks of rehearsals, the ‘biggest and boldest’ Top Gear Live wowed a record number of fans at the NEC in Birmingham over four days (25-28 October). ‘Top Gear’ co-host - who presents the popular motoring show alongside and - got kitted out in British Pattern 10 camo and armed with Battlefi eld LIVE gaming guns to duel the tame racing driver, . The Stig was driving a white Caterham. While Clarkson got a bit of help from the British Armed Forces. In the end it was Clarkson, hands-down. The fi nale of the live show was a new world record for the fi rst ever 720 degree, double loop-the-loop on a motorcycle. Clarkson said: “We started Top Gear in its current incarnation ten years ago as a pokey little motoring show and never dreamt of setting World Records. To be fair, all James, Richard and I did was to stand on stage and introduce a stunt man mad enough to want to turn himself upside twice on a bike. But it was pretty nerve wracking and spectacular.”

2.2 There’s a Soldier in all of Us Despite economic jitters that is pinching consumer spending, for computer games “the industry is showing signs of recovery,” according to Steven P. Musil of CNET.Sports™ Unless you’ve been living under a rock, you would know that the latest instalment of the blockbuster gaming franchise “Call of Duty” raked in $1billion-worth of sales in just 16 days according to the Financial Times blowing away the record set by its previous release.

This makes it the highest-grossing entertainment launch ever according to Activision, the game’s publisher. “It was the most successful launch of an entertainment product, eclipsing any Twilight movie, Harry Potter fi lm or James Cameron’s Avatar,” said technology reporter, Jason Tin, from News Corporation (source: The Sunday Mail, November 27th 2011).

Games are now, literary, bigger than Hollywood.

When the Call of Duty: Modern Warfare 3 was launched across Britain who did they call? Battlefi eld LIVE. (Learn more see section 2.4) When HALO REACH was launched across Canada who did they call? Battlefi eld LIVE. (Learn more see section 2.5) When the movie DIVERGENT was premiered in Britian who did they call? (Learn more see section 2.6)

We all have an inner hero waiting to be unleashed. Or as the creators of Call of Duty say “There’s a soldier in all of us.”

11 2.3 Gadget Show goes [Battlefi eld] LIVE “I’m really getting excited Battlefi eld LIVE was a main feature at the Gadget Show Live during April. about our laser tag! I really feel that this could be big The combat arena was 30m x 40m (100ft x 130ft) in size and took up for us. Our battlefi eld area is one end of the large exhibition hall. There was a milsim arena and a kids’ really cool and a fun place to zone. play. Last weekend we had about 100 sorority girls from More than 100,000 visitors were entertained by the Gadget Show LIVE San Jose State play. We’ve had over the 5 days. at risk youth from Oakland 2.4 Call of Duty: MW3 - Launched across the UK and Watsonville, boys’ soccer As part of the recent blockbuster launch of CoD:MW3 the British teams, youth groups and our retail chain GAME invited Battlefi eld LIVE to be a part of the midnight guest groups’ play. The gear event. Arguably the most anticipated video game in history called on gets used every weekend. Battlefi eld LIVE to add spark to its launch. People are raving about it,” Daryl, CA USA For Call of Duty: Modern Warfare 3 November 8th was D-day.

Across the UK there was a coordinated Battlefi eld LIVE maneuver at Launch of COD in conjunction with GAME stores. The event was attended by: • Battlefi eld LIVE New Forest at Bournemouth, • Battlefi eld LIVE Pennine at Preston, • Battlefi eld LIVE Dundee in Scotland & • Tactics at Norwich (to name a few).

These battlefi elds combined forces for a fantastic nation-wide spectacular. The crowds of gamers were engaged with “armed escorts” bringing the game into the shops (very cool).

The events included photo opportunities with gamers holding the Battlefi eld LIVE gaming guns. On display Battlefi eld LIVE were camoufl age netting, Battle Boxes and P90s, as these are weapons in the game itself. In a good cross-marketing tactic a leafl et for each of the respective battlefi eld was included with each copy of the game itself.

2.5 HALO REACH – Launched across Canada HALO REACH is an archetype fi rst-person shooter game.

The fourth release in the blockbuster Halo video game series “HALO: Reach” eager fans lined up for hours to experience the game live in Vancouver

12 and . In 2010, Microsoft partnered with Battlefi eld LIVE to run a series of live games across Canada. A parking lot on West Cordova in Vancouver was transformed into a warzone, hundreds of people lined up one Saturday night, some for hours. Gamers played against the Xbox team (the Covenant), with the goal of reaching and activating the UNSC obelisk.

People who pre-ordered were allowed to play a second game, as the Covenant defending team. “You got a rifl e which can be switched between semi- and full-auto, “magazine” of 50 rounds, and you had 5 lives. The Covenant players had 10 lives. Of course, I played rather instinctively and got some epic headshots,” said Necro2607.

“This was worth the four hour wait in line!” said Kurtis Kooznetsoff , one of the avid gamers.

2.6 DIVERGENT – Movie Premiered in the UK The premier of sci-fi movie Divergent was celebrated with a fan experience outside the Odeon cinema in Leicester Square, London. Throughout the weekend of 29 and 30 March, the red-carpet location was transformed into the fi lm’s dystopian setting. Fans participated in ‘initiation tests’ and ‘dauntless training’, similar to what Divergent’s protagonist Tris Prior does in the movie.

The interactive activity used the Battlefi eld Sports’ gaming gun the Cobra phaser with the red-dot scope and the brand new P90-PDW and the Scorpion-SMG where also there. Using SATR 2.0 technology the team created the Dauntless combat training initiation test which was really exciting and the fans loved it, there were endless queues for this experience.

13 3. The Rise & Rise of Games

Whether the videos games are played: • on a PC, • on a console, • online, • or live.

Gaming is on the rise. What was once the domain of pimply-faced nerds has become mainstream.

“Games are the new normal,” declared Al Gore in a keynote at the Games for Change festival in City.

“The success of the Hollywood blockbuster Modern Warfare franchise, which has so far earned more than $6 billion, is testament to the increasingly mainstream appeal of games,” said technology reporter, Jason Tin, from News Corporation (source: The Sunday Mail, November 27th 2011).

3.1 The Intersection of 2 Trends Two trends are intersecting right here: Entrepreneurship & Gaming. With ‘“Customers have this image unemployment rates remaining uncomfortably high in many parts of the in their minds of what a gun western world many go-getters are creating their own jobs. in their Hollywood movie should look, feel, and sound According to the Kauff man Foundation, the Startup Activity Index rose in like. Your products fi t that bill 2015, reversing a downward trend that started in 2010 in the middle of the Great Recession. Now is a great time for Entrepreneurship. very well,” Joel, Idaho USA

“Young people know that there’s a high likelihood they’ll have to make it on their own,” says Thomas Knapp, associate director at the University of Southern California’s Lloyd Greif Center for Entrepreneurial Studies.

USC has seen a 13.2% year-on-year increase in students taking entrepreneurship courses at the school.

As well as the growth in the spirit of entrepreneurship, gaming is coming of age. In fact, many say that the gamifi cation of business is on the way up.

Gamifi cation, put simply, is the process of using game thinking and mechanics to engage audiences and solve problems.

14 In addition, studies from research fi rms including M2 and Gartner reveal that by 2015, U.S. companies will spend approximately $1.6 billion on gamifi cation products and services; and more than 50% of the biggest companies worldwide plan to gamify their innovation processes. Some examples of gamifi cation are: • Citations or achievement badges (think: Battlefi eld LIVE’s veterans program) • A progress bar towards completion of a task (think: Linked In) • Virtual points (think: frequent fl iers, special clubs) • Rewards for certain actions (think: Happy Hour!) • Loyalty programs (think: buy 10 get one free).

3.2 Battlefi eld LIVE is “Social” Some battlefi elds also publish their veteran’s citations and deployments under the gamer’s codename. This helps create an espirit-de-corps. It is a special “in” feeling people get when they come to your battlefi eld.

The idea of ranks and insignias while may seem a little corny to some, really do help both the gamers and the staff get into the zone of participating and running a milsim game.

One of the keys in live gaming is the ability to “suspend disbelief” or in other words, really get into the game or scenario. One of the ways to encourage this is for the gamers to use a “handle” or “codename” when playing. Just like gamers do when they play “Battlefi eld LIVE is not just online. laser tag, think of paintball (without the mess & pain), Playing Battlefi eld LIVE is social because there are only team victories. (but no pellets Seth Schiesel, of the New York Times, says nine of the 10 top-selling games everywhere), & fi rst-person include a signifi cant multiplayer component. shooting games (except with exercise built in) into one “If new acceptance by the masses is one pillar of gaming’s future, gaming’s amazing . The versatility emergence as a social phenomenon is the other,” he said. & durability of the gaming equipment allows missions Consider the massive online gaming phenomenon, World of Warcraft, to be played in any climate & which now has more than 7 million members. Why? infrared technology means players can battle anywhere Because it is social. And we all know how popular social media such as FACEBOOK has become. Likewise Battlefi eld LIVE captures the social (no more cheesy neon!). All aspects of gaming. the games in the popular fi rst-person video games are 3.3 Right on Trend: LIVE Gaming taken to the next level & can Today’s gamers want a faster, diverse, random game. And today’s parents be played on our battlefi elds,” want the convenience of having the game close by! With the huge Todd, Lake Stevens, WA USA popularity of video games people of all ages love the LIVE version.

15 According to research fi rm Newzoo, the global games market will be worth $US102.9 billion by 2017, with key markets including the USA, China, India, Japan and South Korea.

First-person shooters currently account for about 16% of all console video game sales, and that’s expected to increase, says Baird Equity Research analyst Colin Sebastian.

PriceWaterhouseCoopers predicts that global video games sales will expand. Global video games revenue will grow healthily through to 2019. Total global video games revenue will rise 5.7% to reach US$93.18bn by 2019.

The fundamental demand for combat games is clear, particularly from a generation of players that have been brought up with combat video games such as Counter- Strike. And the latest crop of games like CoD and Titan Fall.

Peter Winkler, the former the managing director of global marketing for PricewaterhouseCoopers’ Entertainment and Media Practice said “In the past, the video game market was perceived as a less traditional industry, fi lled with creative types and mavericks.”

“But in the last fi ve to 10 years, there has been a real surge. It is now more mature and resembles the fi lm industry, with big revenues, hit titles and production costs. Large entertainment and media companies can’t aff ord to ignore it.”

You’ve heard it before: videos games are, literally, bigger than Hollywood. Tried and tested on millions of gamers across more than 40 countries this LIVE gaming is action from start to fi nish. “WOW! We opened our business Parents “get it” instantly. Teens love it. And you profi t from it. with our fi rst soccer tournament this weekend. We were the hit of The Combat Entertainment industry has been growing due to the show. Everyone that played rising consumer interest in laser tag. According to ISIB World the was a raving fan. The equipment is number of laser tag arenas has expanded aggressively, resulting in awesome and many said ‘we were consistent revenue growth and an increase in consumer sentiment the highlight of the tournament’. caused by expectations of strong income growth and declining Thanks to you for all your hard work unemployment incentivized an increase in consumer spending and partnership to get us going. on laser tag. Looking forward, the industry is expected to grow as Thanks again.” the number of adolescents is expected to stabilize and per capita Patrick, . income is forecast to rise rapidly. Ibis World also discovered that laser tag arenas generally have a full return on investment within 12 to 18 months.

16 4. Interaction not Automation

The player IS the game. In today’s busy society customers have a buff et of entertainment choices from which to choose: “We are still getting plenty of • Watching a movie return business for Laser Tag • Riding a rollercoaster, or and are especially pleased • Reading a book. how Battlefi eld LIVE has complimented the existing Ten All might insight an emotional response from its audience. But these Pin Bowling business. Rather experiences are vicarious. The audience is just swept along with the than detract from the bowling story, the rattling, bumpy track, the plot twists…. numbers, it seems to have boosted them” Sure, these are good fun. In fact we love the thrill of the coaster as Peter Mc, Victoria much as the next guy. But it is entertainment without interacting with the experience.

Computer games changed entertainment forever. PC, Xbox & Playstation now generate more revenue than all of Hollywood.

The reason? Because 1st person shooters enable players to drive the action. To make the story unfold, according to the gamer’s will, your will. It is about being a contender rather than a spectator. It is interaction not automation.

Now Battlefi eld Sports has brought computer games to life in “Battlefi eld LIVE”.

Gone are the traditional ranking scores (individually from best to worst) associated with traditional indoor laser tag. Gone are the score sheets. Where Johnny’s birthday is ruined when he sees on the foyer monitor, displayed in front of all his friends, that he scored a big fat zero. This is how many combat entertainment entrepreneurs are sabotaging their eff orts, without even realizing it. Today Battlefi eld Sports brings you a whole new paradigm for FECs.

A new way to play. A game where Johnny or Michael can become Arnie or Rambo for a day. And there is no score sheet to say otherwise.

We have a catch cry: “heroes made here!”

This is a way to smash your attendance records. This is a way to boost your sales. This is a way to keep them coming back.

17 5. Be Prepared for FAST growth

Some Wall Street hot-shots said the Global Financial Crisis was the beginning of the end. But here in our local business our order book is full, even with more than 1,000 gaming guns in our local arsenal.

Our brand of combat entertainment has ensured our sales are thriving, despite the slow-down elsewhere. Internationally recognized for our “This is a REAL LIFE innovative and thrilling live gaming experience, our event bookings are up computer game, Battlefi eld despite talk of doom and gloom elsewhere in the economy. Sports’ certainly deserve The live gaming sector continues to enjoy stellar retail growth, with their fi nalist award in consumer demand remaining high. the national innovation competition the ‘Next Big The team at our premier destination for fun in the forest is celebrating Thing’ Award,” said Nic, today after a big retail month. Qld, Australia

“While this surge might be surprising to some, just look at what is driving it. More people know about, and demand, live gaming as part as of their entertainment agenda,” Nicole Lander, co- Founder of Battlefi eld Sports said.

“The reason is that in tough economic times, consumers search for value, even harder. They compare live gaming with the traditional theme parks or even go-karts and they discover, dollar for dollar, per minute of entertainment combat entertainment far out-stripes the competitors.” “The reason why we can off er this value-for-money service is because our operation can scale to hundreds of gamers playing simultaneously,” Nicole Lander said.

5.1 Leverage Your Overheads For existing fun fair business, Summer Camps, multi-activity centers like YMCA, adventure parks, laser tag centers and the like, Battlefi eld LIVE provides a unique and popular new attraction, At the same time it is remarkably safe. If you’ve already invested money in establishing: • an indoor multiple activity or sport facility, • an FEC, • a Summer Camp or YMCA, or • a Paintball fi eld then you can leverage your player database and invite them back for a new and exciting off ering from your business. “Our BIG idea is the instant real-time “hit feedback” system. This is absolutely ground-breaking technology and the subject of an international patent. It totally revolutionizes the game. Our studies show this invention produces far more dopamine* for more of an adrenalin pumping experience,” said Peter Lander, co-Founder of Battlefi eld Sports.

18 “Venues that have this technology will be far in front of venues that don’t. With such a major advance in the “I could not be happier about my gamer experience, it is clear only venues with this will decision to start my maverick party survive and thrive in today’s instant communication and business,” said Tom, DC USA technology buzz environment,” said Peter Lander.

5.2 Improved Team-Play Teamwork is greatly enhanced over what is possible indoors because you have much more space to make formation moves.

Experienced clans often make formations such as patrol formation with point, skirmish lines or the traditional wedge formation.

This is something you never see in old-style indoor arena tag. The use of two-radios truly enhances the team experience. For all combat simulation sports most customers come in groups.

By organizing along team lines and by providing an experience that encourages teamwork, players are more satisfi ed and therefore come back more often. “The gaming guns have the WOW This improved team play also enables outdoor laser tag to factor, and there is mass potential for be very eff ective in corporate team building exercises. game play for example using ammo Indoor arena laser tag is generally a very fast shoot them up dumps via ref gun, makes the game game because of the confi ned space. play identical to computer games. The most valuable part to us of this Typically with indoor laser tag the scoring system system is the mission start, mission encourages players to strive for individual points and raise pause and mission end! Mission start themselves personally up the ladder. so easy to use, and also when you need to have a moment with a specifi c Now we aren’t against ladders per se, only individual player, to pause them, they are dealt rankings. We believe clan (or team) ladders are better. with quickly without having to hunt

5.3 Team Scores mean Business Victories them down and have a word! With Battlefi eld LIVE, only team results are important and The kids were in awe of the P90. It was a only team performances are recognized. The emphasis on massive hit. I would highly recommend team objectives, team scoring, varying challenges and space SATR ASAP to all existing sites, this is so to implement maneuvers such as fl anking, patrolling and impressive,” said Lisa, Oxford, UK ambushing are the key points of diff erence between us and

19 old fashioned laser tag emphasis on individuals. Morale is also a factor, in old-style laser tag typically players are immortal, while they can be disabled for a few seconds when hit, and they cannot be knocked out of a mission.

This impacts the style of play, without any risk of being knocked out, players are encouraged to be extremely reckless in their playing style, engaging constantly.

Battlefi eld LIVE on the other hand, harbors the risk of being knocked out, it often takes strong leadership and courage to get a squad moving forward into an attack while under fi re or to take the point position in a patrol. Since leadership and courage are the things one is trying to develop in corporate team building, Battlefi eld LIVE is far superior.

5.4 Pump up Your Sales Be prepared for FAST growth. Consider if the system is scaleable. The key to zooming up your profi ts is putting through as many players as possible, as quickly as possible, while the gamers are having a fantastic time.

You will need to keep pace with the growth in live gaming. “We have been absolutely blown As they say: ‘time is money.’ Being able to pump through away by the positive feedback & loads of gamers who are thrilled out of their minds and can’t reaction from our customers. The SATR wait to return is the secret of a successful combat gaming equipment has been incredibly well business. received & every session we have run has left players totally impressed. Here’s an example for you: Our customers are amazed at the More than 10,000 young scouts will hit the local show technical capability of the technology grounds in an attempt to break a world record for the & particularly the close replication biggest game of tag. The Boy Scouts have booked 550 laser to online or console gaming. It is so tag gaming guns so 500 scouts can play at a time. easy to play & we literally have had Two sessions a day, morning and afternoon, are planned all ages playing from 7yr olds to 70yr for the 10 day festival. So a new world record of more than olds & everything in between. We 10,000 people playing tag at one event will be set. have only just scratched the surface in terms of the market penetration & Now that’s what I call scaleable!! look forward to a superb summer with many more satisfi ed customers getting the Battlefi eld LIVE bug!” said Graham, Cambridge UK

20 So Just Ask Yourself...

Are you interested in building an income doing what you love? Are you ready to take advantage of our technology to boost your revenue?

Then JOIN US!

“We were working with children & holiday camps. Continue your journey to a new lifestyle by We were looking for a solution for gaming outdoors. contacting us for a free consultation. It has been success after success for us. From our Laser Gaming we have built an adventure park with high ropes. It is all based on the success of Battle- fi eld LIVE,” David Pointin, Operator from Oxford Click to Watch: https://www.youtube.com/watch?v=aKrGnkiw-YQ

“We are a Science Centre. We needed something we could use in 500m2 (3,000sq ft) exhibition space. Something we could take up & put down very quick- ly. Or we could set it up for longer periods of time & use it for weekend events. We had been searching for ages for the right kit. We looked at all kinds, Laser Quest etc. The Battlefi eld Sports kit met all the targets we set,” Adrian Lutton, Operator from Belfast Click to Watch: https://www.youtube.com/watch?v=5Jti09qZV4g

21 6 Resources at Work for YOU

At Battlefi eld Sports we are here to provide you the best possible tools to help your business be Stuart from WA USA experienced 300% successful. In fact we have written the book on the growth compared to last year’s fi gures, subject called “Right on Target”. he explains his Very High Confi dence re Expansion: “I expect to double next We’ve also established an online educational website year’s revenue. We have plans in place set up especially for all our customers – battlefi eld to make it happen, and infrastructure owners and operators, called the “Battlefi eld Sports that will sustain it.” University”. Once logged in you can access the specialized skills, knowledge and experience from the BFSU team 24/7. You will be given password access so that you can sort out any problems immediately.

Here’s a sample of what’s available through the university… Marketing Faculty—loads of marketing goodies like press release templates, examples fl yers & coupons, example party invitations, TV commercial and radio scripts, image library and much more! This is a MUST HAVE. It will save you $thousands.

Video Faculty—including... • “Flying with Eagles” a 62minute video by Steve Mills, expert in sports/leisure marketing. He explains how to optimize your Marketing Pillars, including referral (or word of mouth) marketing and incentive schemes. Steve tells a fantastic story about a brilliant taxi driver he met in Birmingham to describe how your business can be the best you can be. • “80/20 How to get Peak Performance” a 5 minute video by Shaun Browne, former Head of Sales focusing on Richard Koch’s Pareto Principle. • “Web Marketing 101” A 38 minute interactive webinar by Nicole Lander covering topics such as ‘pay per click’ and search engine optimization online marketing strategies.

Maintenance Faculty-- useful advice on how to maintain all your our equipment with easy to follow videos. Through this maintenance program your equipment will last longer and won’t need to be replaced as often. And lots lots more! You simply cannot get access to this resource anywhere else.

We believe you get out what you put in, so we encourage you to Network with your fellow battlefi eld owners. You can benefi t from the knowledge and experience of your fellow battlefi eld business owners. Get Involved!

Our Facebook page has also been eff ective in connecting directly to our gaming community. There are more than 8,000 fans who regularly get involved in the brand. Gamers regularly upload their own photo of them having fun, plus we here at HQ add photos, videos and snippets of info onto the facebook page. Or tag yourself on Instgram

22 using the hashtag #battlefi eldlive so everyone can see your battlefi eld glory! Likewise there is a twitter feed that we encourage you to follow. We invite you to join in, if you haven’t already!

6.1 BONUS: The Basic Games Handbooks Benefi t from the knowledge and experience of more than 10 years of running Live Games.

We have put together a series of Basic Games Handbooks for you.

No need to worry, these games will work both indoors and outdoors. The games themselves we call “live-plays”. Live-Plays are just like a screen-play, they cover the background, character, and scenes. Depending on your theme you can download the “Battlefi eld LIVE Basic Games Handbook” or the “Battlefi eld UNDEAD Basic Games Handbook”.

The Handbooks include: • The step-by-step instructions on how to run the most popular, tried and tested, games for your theme. • Games to make you money • Concept maps (where to start each team, signifi cant landmarks in your arena or fi eld) • Video briefi ngs for most games • Sure-fi re tactics!

Once you’ve mastered the basics you may wish to challenge your gamers and go for more advanced games such as WW1, or WW2 re-enactments or other live role plays.

This “Comprehensive Games Handbook” explains more than 50 games including how to run a clan . It really is comprehensive with more than 200 pages!

23 7 SATR System – An Overview

SATR is short for Small Arms Transmitter/Receiver. SATR is an electronic system used for the live action combat simulation for entertainment. SATR is purposely designed to be confi gurable to be suitable for “Laser Tag” style games all the way up to realistic training programs for the military.

Each SATR unit is capable of acting in various modes. The options include: • Weapon • Master controller • Battle box (medic box, ammunition box, combo - medic + ammo, and Domination Box) and • A Mine (claymore, dirty bomb).

7.1 Key SATR Features • Software support for 69 diff erent small arms including a range of hand guns, sub machine guns, rifl es and machine guns • Real time hit feedback • Real time on gun individual performance statistics • Back lit LCD display (back lit controlled by a special button) • Radio control system to help staff manage the games • Three diffi culty levels • Automatic re-spawn counting • Indoor support (lower infrared power • Removing of friendly fi re (optional) • Smart medic and ammunition boxes “After conducting a lot of • Three mine modes. research in this area we • Laser Tag settings (when the language selection is “Laser Tag”) identifi ed Battlefi eld Sports as a suitable provider for 7.2 The SATR statistics for Battlefi eld LIVE explained this unique [laser tag] Take a look at the image overleaf. On the display “H” stands for hits. “K” stands for kills. Now gamers know exactly how many hits they have equipment. After deploying made. it in weather extremes, we were & still are impressed Say a gamer has 4 hit points: with the robustness & ease of 1. the fi rst time you shoot them your opponent will hear a near-miss use of the taggers. We have sound eff ect, like a bullet whizzing past, since found the continual 2. the second time you hit them they will hear an “OAUGH” or wound development & upgrades to sound eff ect, the product have actually 3. hit ‘em again and they’ll hear another “OAUGH” and grown with us,” Clint, Dalby, 4. the last time you get ‘em they will hear the “AAAAAARGH!” dead AU sound eff ect. 24 On your display (see image) you will see H 0 K 0. Because, in this example case you used 6 bullets for 0 hits, your accuracy percentage is 0%.

Diff erent SATR guns are allocated diff erent amounts of ammo depending on the weapon it is currently emulating. Next “R” stands for reloads, in this case the gamer has 14 of a possible 15 reloads left. “S” stands for number of spawns (how many times you have been re-spawned). The next section represents the gaming gun’s current weapon’s range

• Lng : Long (Outdoors for machine guns and most rifl es) • Med : Medium (Outdoors for carbines and the personal defence weapons) • Sht : Short (Outdoor for sub machine guns) or • Ind : Indoor (All units operating in a tight indoor environment or around infl atable’s).

The letters “FA” stands for Fully Auto, “SA” stands for Semi-Auto and “BA” is for bolt action. At the end of the game the “Game Stats” screen will automatically appear. It shows your K/D ratio (kill/death) as well as you A/W ratio (assist/wound). In the latest code, when you are playing a Domination game it will show your number of “O”s – the number of times you’ve got the objective. Or in other words how many times you’ve owned them!

7.3 The SATR statistics for Laser Tag explained The system is easily swapped over to a more family friendly theme which we call “laser tag”. When you turn the gaming gun on and select “Laser Tag” from the menu all the sound eff ects and screens will automatically swap.

For example instead of saying “kill confi rmed” when you’ve got someone the unit will say “de-activated”. The screen will change, instead of showing a “H” for Hit, it will show “T” for Tag.

7.4 New In-Game Perks Our latest innovation is In-Game Perks. We have re-engineered our software from the fi rmware level all the way to the user interface. We have listened to the feedback from Battlefi eld Operators & incorporated into the new system what they needed & wanted. In doing so we’ve created a solution that’s truly feature rich, leveraging the best of our philosophy & delivering signifi cant business benefi ts to our customers for many years to come.

Perks are special bonuses that gamers can add to their characters to give them special abilities as they act out their hero in a Live-Play (live game). The term Perk actually is a shortened form of the word perquisite.

25 The concept of perks that are progressively unlocked were fi rst used in role-play video games in the mid-1980s. This concept has been more recently used in fi rst-person shooters such as Call of Duty.

Since Battlefi eld LIVE is a hybrid of live-action role-playing and FPS then integrating perks into the live game was inevitable.

SATR’s in-game perks include: • Mystery Box: Changes a weapon emulation radomly or within a gun class. A gamer might get an emulation upgrade. But a gamer might also get a downgrade! • Weapon Box: Provides a weapon emulation upgrade. Unlike the Mystery Box which is a random upgrade (or downgrade). The Weapon Box enables an exact weapon change. • Armor Box: Provides new maximum hit points which also results in the current hit points being changed. Typically an armor box provides an extra couple of hit points simulating the addition of body armor • Ammo Box: Restores the number of reloads left back to the starting value confi gured for the target gaming guns. An ammunition box can be assigned to a team so only that team gets reloads. The Ammo Box can be confi gured to provide a limited number of reloads or time limited reloads. • Cure Box: Performs a “cure” from the Zombie virus if the gaming guns are set on Zombie Mode - Apocalypse version..

7.5 Using SATR for Zombie Games We love to innovate - that is why we added Zombie Games. The way to zoom-zoom sales is to tap into the latest trends. One of the hottest trends is zombie entertainment!

A few years ago it was vampires. Today they’re dead. The new way to go is zombie games.

Zombie games can be run across a continuum of entertainment: from G-rated fun to hard-core, full on R-rated scares.

26 Backyard Zombies This is perfect for a special event such as Halloween. Customers can run the games themselves in their own backyard. This is “g” for general, family-friendly fun. When you turn the gaming gun on select “zombie” from the menu and all the sound eff ects will automatically change. And boy oh boy, are they cool.

Zombie Laser Tag Zombie laser tag is a light-hearted take on the zombie genre. Games can be played in an outdoor battlefi eld or in an indoor arena. When we run zombie games typically we run it this way:

• First 15-20 minutes registration, kit-out, mission briefi ng • 3 x 10 minute games. 1/3 start as Zombies 2/3 start as Survivors. Everyone rotates and takes a turn as starting as a zombie. When the Survivor “dies” then they return to the Medical Facility (their base) and respawns as a zombie. So as the game progresses, there are more and more zombies!

This is what we call a “PG” or parental guidance rating. Our games, for example, were recently featured on the prime-time national TV Show the “Great South East” so it is very accessible to a mainstream audience.

Zombie Entertainment & Rides To really make the most of the horror theme then creating a zombie entertainment experience requires the use of dedicated actors. So the survivors are the paying customers and the zombies are actors, running (and screaming) to a script.

Adding costumes and make-up and special eff ects add to the realism. This could be likened to an “M” or mature audience rating.

Lights, Camera, ACTION!

This sort of thing works fantastically in a high through-put attraction in a theme park. No, forget “theme park” and make that “SCREAM PARK!”

Imagine, a series of rooms, each one harder [more challenging] than the last. Guests are faced with a simple scenario - prevail over a horde of zombies! This is a proven formula. This is best done indoors where the game master can control the environment. This is a multi-player thrill. We’d rate this as MA for a Mature Audience.

27 Gore, Blood & Zombies The zombie theme is an opportunity for a fully immersive theatrical experience. This way you can leverage from the success of the TV series the “Walking Dead” or movie WWZ with Brad Pitt.

Then again you could channel the latest, and some say greatest, video game like “Nazi Zombies” from Call of Duty.

This, again, is likely to be a series of rooms each more challenging than the last. However this time the setting has a complex scenario and a comprehensive back-story. Some operators have done type of thing as a theatrical production for a Limited Season. Just like they do on Broadway.

This “limited season” creates a sense of urgency. Here you’ve got a real fi rst-person-shooter LIVE.

Done to the n-th degree is a full on “R” or restricted rated experience.

28 So Just Ask Yourself...

Do you want to become your own boss and fi nally be able to determine your own future? Have you been yearing to do something you can truly feel good about?

Would you like to sit back at night and feel lucky that you got involved in a business at just the right time? Then JOIN US! “We have stuck with them because of the quality of service and the back-up. I think we have become Continue your journey to a new lifestyle by freinds with everyone who works at Battlefi eld contacting us for a free consultation. Sports.” Roybn Daniels, Battlefi eld Operator since 2006. Click to Watch: http://www.youtube.com/watch?v=wa6g55GiWH4

“I don’t think there is any question. You don’t get any feedback with the other guys. You don’t know if their gaming guns are out, if the scopes are knocked, if you are shooting someone or not. Bat- tlefi eld Sports give you instant feedback. Do you research. Make sure you have the market before you get into it. But if the market is there, then it is certainly a way to make money. Richard Teunis, Battlefi eld Operator from the Outback. Click to Watch: http://www.youtube.com/watch?v=Tw_KPmG-nMQ

29 8. Battlefield Sports Today Today Battlefi eld Sports is a world leader in laser tag equipment and live gaming. We have more than 450 passionate battlefi eld operators across 40+ countries.

* We employ around 25 people at our head- quarters in Australia

* We have many supporters and help employ many, many more people via our sub-contractors.

* Our headquarters is 650m2 (7,000sq ft)

* We continuously invest in research and development and focus on innovation. In fact we innovate and then re-innovate.

We LOVE what we do. Our mission is to “create happy memories”. We care. We make it fun. And we make it go right.

We believe life is short. And the customer is always fi rst. We value honor, integrity, loyalty, honesty, courage, and we believe in celebrating each other’s success.

Our motto is every game, every gamer.

As well as manufacturing the laser tag equipment we also run our own local events and rent the gear out. And our philosophy is that for every single game that every gamer plays we make their experi- ence the best possible.

In fact, our tag line is: Ready, Aim... Fun!™

We seek battlefi eld operators who align with these core values.

See you on the battlefi eld.

Take the Virtual Tour, click to watch: http://www.youtube.com/watch?v=2fl UJ9oxY8c

30 31 9 What Battlefi eld Sports can do for YOU

Battlefi eld Sports provides its customers with both Laser Skirmish equipment designed for commercial use and an optional consultancy service. Latest information on equipment packages is best obtained from www. battlefi eldsports.com web site.

The optional consulting services provided by Battlefi eld Sports include: • Marketing Advice • Mission Design that suits your battlefi eld/s • Battlefi eld design • Staff Training • Web site design and hosting • Equipment maintenance

9.1 Battlefi eld Sports Team – Innovation & Continuous Improvement At Battlefi eld Sports we are here to off er other live gaming enthusiasts a chance to benefi t from our experience. For our unique perspective in business and entrepreneurial achievements, we have been featured in the Wall Street Journal, the Financial Review, and many more metro dailies. The pair has a gung-ho attitude when it comes to helping customers get the best solutions for their business needs. Nowadays the games they’ve created have been enjoyed by millions of gamers across more than 40 countries. If you are interested in learning more about launching and growing a wildly successful laser tag business then take action.

9.2 Your Next Steps with Battlefi eld Sports STEP 1: Fill out the “request for a consult” form here - http://www.battlefi eldsports.com/next-step STEP 2: After you complete your form contact your local consultant to schedule your Q&A call. STEP 3: Get started today! Visit www.battlefi eldsports.com now.

32 10 Battlefi eld Business Perks for You Battlefi eld Sports off ers lots of resources for battlefi eld operators to help you run Your Battlefi eld Business. Resources include: Battlefi eld Sports University; Live Gaming Conferences and Training; Monthly Newsletter “Lock n Load”, and much more, see below. Interested in Business Perks? Do you qualify for the Prestige Pack? The Prestige Pack applies to customers in good- standing who use 100% Battlefi eld Sports equipment. See the full list online.

YOUR BATTLEFIELD RESOURCES FOR YOU BUSINESS PERKS

24/7 Online Reource of Battlefi eld Operators. This is a MUST HAVE. It will save you $$ thousands. You are issued with a unique user- name/password to access the BFSU.

Your Invite to Convention & Events. Battlefi eld Sports has hosted many Battlefi eld Operators’ events, in many countries across the globe, e.g. in Australia, in England, in Spain, & in the USA.

Games Handbooks. Games to make you money, the most popular games, and surefi re tactics! We have the best games called “Basic Games Hand- book” here you’ll get games which you can play outdoors or indoors.

Web Directory Listing. LaserSkirmish.com & Battlefi eldLIVE.com The free listing is designed to allow gamers to fi nd your venues to play the genuine gaming experience. (Optional)

Live-Play (Game) Video Briefi ngs. YouTube Channel (www.youtube.com/ battlefi eldlive) briefi ngs for many of our live-play in the Games in the Handbook. 423 SFX including audio briefi ngs for the 69 weapons.

33 11 Appendix – Recommend Weapon Emulations by Model

Battlefi eld Sports recommends that gamers are restricted in what they confi gure their gaming gun too. It’s important to retain game balance and the principle of what you see is what you get is maintained. In our Comprehensive Games Handbook certain Live Plays specify particular models and when they do, that takes precedence over this list.

BATTLEFIELD RECOMMENDED WEAPON EMULATIONS SPORTS MODEL

SCORPION Scorpion,MP5 (not SD),M-3 Grease Gun, Owen SMG, Sten Mark 2, MAT 49-20, MAT 49-32, PPS-43, MP38/40,

SPITFIRE UZI (preferred), MP5 (SD) – this should only be used for special Live Plays. M-1928a1 Thompson, MP18,

P90 FN P90, MP28-50,PPsch-41

COMMANDO Commando, AK47/AKM, Simonov Carbine SKS, AK74, M1903 Rifl e, M1 Garand, Lee-Enfi eld SMLE, Steyr AUG, FN-FAL / L1A1 SLR, L85A1-2/SA80, H&K G36, Kar 98K

MORITA SNIPER M24 Sniper Rifl e, Dragunov SVD, Musket

COBRA “Laser Tag”

HONEY BADGER H&K G3

P90P90 Battlefield SportsSports 34 11.1 What are the recommended range settings? The range of a gaming gun is determined by the range confi gured by the user and also the type of lens assembly used. A lens with a long focal length such as found on the Morita model, causes the beam be tightly focused increasing the range but making it necessary for the shooter to be more accurate. The diameter of the lens impacts the amount of infrared light collected by the lens and re-focused into a beam.

Gaming Gun Model Lens assembly Range Eff ect Beam width

Commando & Morita 46mm lens with Very Long Standard 158mm focal length

Scorpion 40mm lens with Medium Standard 100mm focal length

Spitfi re & HB14 40mm lens with Medium Standard 100mm focal length

P90 40mm lens with Medium Standard 100mm focal length

Cobra 40mm lens with Medium Standard 100mm focal length

The software settings establish how much current fl ow goes to the infrared LED -- the more current; the longer its range. The range categories in ascending power are indoor (set by using the indoor mode), short, medium and long. To minimise infrared bounce and sometimes to provide game balance between diff erent weapons, ranges other than long are sometimes appropriate.

Terrain Recommend SATR range settings Indoor with line of sight generally less than 30 metres Indoor

Indoor with line of sight over 30 metres Short

Jungle, medium forest and dense forest Weapon Defaults

Light Forest, open or outdoor urban Long

35 12 Glossary

A Zeroed Gaming Gun A gaming gun that shoots accurately on fi rst trigger pull when correctly aimed. The gaming gun is hitting the target indicated by the Red Dot or Cross Hair scopes by aiming above the sensors the same distance the lens is below the scope. Also sometimes referred to as a “Phaser”.

AO Area of Operation. This has a military term and can be used in situations where it is clearly explained to the customer or where the group is familiar with the term – this is the area of play bounded by defi ned boundaries

Battlefi eld LIVE Live combat simulation game directed at Teen and adult gamers & Corporate events.

Battlefi eld UNDEAD Live games - zombie style!

BFSU Battlefi eld Sports University. This is online and is password protected for access by fi eld owners.

Check list A list of equipment, materials and/or actions required on a post for the staff member to check off each time it is done to ensure nothing is missed

Clan War Tournament played for trophies and/or prizes aimed at veteran players (those who have played more than 20 times)

Confi guring a Gaming Gun Using the display to set up a gun with various “lives”, “sounds” and delays (refer to the Equipment Handling Procedure)

Death Match This is a session where players make up two teams. There are Unlimited re-spawns & a set time. The team with the least number of re-spawns WINS!

Family Fun Session A session for primary school aged children and their Parents, or carers, played in 15 minute game increments

Hit A hit is when a player’s sensors are hit by another player’s fi re. It registers an “ouch” each time and reduces the hit point counter by 1

Laser Skirmish A brand of outdoor army games of 15 minute duration run for Primary School age children’s birthday parties & their parents

Laser Tag (Battlefi eld TAG) A more sci-fi theme aimed at home birthday parties and Vacation Care events or any polictically sensitive group. Do not use the terms “shooting” or “combat” or “gaming gun” when dealing with a Laser Tag event.

36 Live-Play The script for a live action scenario, including mission objectives, descriptions of scenes, conceptual situation maps and props (such as which gaming guns will be used), and if relevant, team backgrounds. Live-Play is a combination of theme and plot usually with specifi c mission objectives for the teams involved. A typical Live-Play includes victory conditions, suitable terrain, length of game, hit points, re- spawns and sometimes special rules and weapons.

Live-Play Briefi ng The C.O. briefs the gamers on gaming gun operation, safety rules, and the missions to be played in a particular session.

Live-Play C.O. A C.O. stands for Commanding Offi cer, this is a trained Staff Member who oversees operations from the time of leaving the warehouse to return to the warehouse and which is for under 100 players and up to 3 other Staff

LMG Short for “light machine gun”, generally air cooled machine guns that can be carried and utilized at the squad level by infantry. LMG’s are usually bipod mounted. LMG’s are prone to overheating and therefore cannot sustain continuous fi re for extended periods.

Private Session This is a session strictly for the client and their guests and is at a time and place of their determination

Public Session A site where regular games are scheduled & held at regular and fi xed times and open for several diff erent groups to book into

Referee or N.C.O N.C.O. stands for Non-Commissioned Offi cer - a trained or in training, staff member who assists the C.O. run the event

Re-spawn This is a function by a referee in the session whereby a player’s hit points are restored by use of a special gun or key. After re-spawning, a player can continue the game and in a Death Match it is the number of re-spawnings which determines the game outcome. The lower number of re-spawnings is the winner

Valuable Final Product (VFP) This is the product produced by a staff member at his/her post. It is a “thing” not just something one does. As a staff member we get paid, receive support and reward & satisfaction from the job. In return for that we do not simply do things. We actually produce a fi nal recognisable product that is at least equal in value to what we receive. For example there could be the idea that one is paid to be a Referee – in actual fact we are paid for a well refereed game or a safe, enjoyable and fair game. It must be something which one knows one actually “got” as a result of what one “did”.

Veteran A gamer who has played more than 20 times. These guys are generally not allowed to book into a “Beginners” session, otherwise they will smash the newbies.

37 12.1 Laser Tag Terminology In SATR diff erent terms are used on the display and also on spoken sound eff ects when the sound scheme is set to “Laser Tag”. Here is how to translate between normal modes and Laser Tag modes.

Standard Term Laser Tag Alternative

Shoot TAG

Kill DEACTIVATE

Dead Already DEACTIVATED ALREADY

Weapon PHASER

Submachine gun SMALL PHASER

Rifl e MEDIUM PHASER

Hand Gun TINY PHASER

Machinegun LARGE PHASER

Spawn REACTIVATE

Gun PHASER

Firing TAGGING

Dead DEACTIVATED

Wound TAGGED

Hit TAG

Battle GAME

Mission GAME

Reloading CHARGING

Magazine CHARGE

Reload CHARGE

Gaming Gun PHASER

READY DISPLAY LETTERS

H T

K D

A (Top line) C 38