Monsterhearts Skins

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Monsterhearts Skins The world needs you. It needs Sex Move Playing The Chosen someone brave enough to walk blindly into the darkness, and to When you have sex, heal all of Powerful, vengeful, conflicted, shine a light for all the lost souls your wounds, and cure all of your masochistic. The Chosen is a monster out there. They need a champion. Conditions. If they disgust you, give slayer who finds themselves drawn to them a String. If you disgust yourself, the darkness. They can’t do it alone. give them a String. Introducing The Chosen into a game There’s just that one shifts the attention towards fighting nagging worry, the one Darkest Self a big bad villain, someone external to that rears its head at the PCs. While The Chosen still creates the worst possible None of your friends can help. They’re inter-PC turmoil, this shift can have a moments: what if not strong like you are. You need big impact on the tone of the game. you’re not good to chase down the biggest threat enough? imaginable, immediately and alone. For Mercy to qualify, there must be at Any challenges or dangers that you least the implied possibility that you encounter must be faced head on, were going to kill them. This could even if they might kill you. You escape include uttering and then retracting a your Darkest Self when someone death threat in the lunchroom. comes to your rescue or you wake up in the hospital, whichever comes first. If you take Final Showdown, it signals to the MC that you want to see doomsday monsters and powerful underworld foes. Similarly, when Advancement you name a monster during “your backstory,” use the opportunity Take another Chosen move. to create a character that you’re Take another Chosen move. interested in exploring (and Take a move from another Skin. confronting) with your character. The Chosen Take a move from another Skin. You have Unholy Allies. Add 1 to Hot (max 3). Name Look Add 1 to Cold (max 3). Choose a name: Circle one in each list: Add 1 to Volatile (max 3). Add 1 to Dark (max 3). Ajani, Ariel, Caleb, Dominic, Gabriel, strong, stubborn, average, bitter, Jackson, Morgan, Raidah, Susie, outcast, anxious Victoria unwavering eyes, disquieting eyes, A common name, a strong-sounding radiant eyes, wounded eyes, blue eyes name, a name implying victory, a name implying tribulation Origin Circle one: destined, marked by trauma, marked by the supernatural, soul survivor, doing what’s necessary To The Books Name: Carry Forward Chosen Moves When the chips are down, and the Choose two: sinister villain seems unbeatable, you can turn to your friends for research Mercy help. Roll with the number of people Stats When you decide to spare someone assisting you. On a 10 up, choose two. Add 1 to one of these: you have reason to kill, take a String On a 7-9, choose one: on them. } ask the MC a question (MC must Hot 1, Cold -1, Volatile 1, Dark -1 answer truthfully); Conditions Growing Pains } your enemy gains the Condition When you fail to protect your friends, secret weakness; mark experience. } gain a String on your enemy; } carry 1 forward. Hot Final Showdown (Turn Someone On, Spend 4 Strings you have on an NPC to Take the Blow Manipulate an NPC) kill them. They are irrevocably dead. When you leap into the way and take They can spend any Strings they have the blow instead of someone else, roll Notes against you to deal you harm, 1-for-1, with Volatile. On a 10 up, you take the on the way out. harm instead of them, but reduce it by 1. • On a 7-9, you take the harm instead Cold Come Prepared of them. (Shut Someone Down, Hold Steady) You have an outlandishly large armory, complete with ancient artifacts. Just in Light the Way case the need arises. Whenever your friends follow through on your commands or your lead, they Volatile add 1 to their roll. (If your friends are (Lash Out Physically, Run Away) Harm NPCs, they instead act at an Advantage.) Experience Points: Other Moves Dark >> advance (Gaze Into The Abyss) Your Backstory Strings You have two friends who you can rely on for monster-slaying support. Take a String on each. There’s someone who knows that you’re the Chosen one, and wants you dead. The MC gives them a name and two Strings on you. Sex Move Playing The Fae At the edges of this world, just beyond the veil, there are colours When you lie naked with another, you Alluring, exotic, fickle, vengeful. The that few mortals even dream of. can ask them for a promise. If they Fae is all about extracting promises, refuse, take 2 Strings on them. and wielding faerie vengeance when Beauty enough to shatter any those promises are broken. heart. The Fae live and breathe at the edges of this world. They keep Darkest Self The Fae are hot and hard to resist. a dusting of that magic tucked They use those attributes to get behind their ears, just in case. Everything you say is a promise. promises from people, and those Everything you hear is a promise. If promises hold cosmic power. Their low And the Fae are willing to share. a promise is broken, justice must be Cold and Volatile stats make it hard to They’re nothing if not generous, wrought in blood. To escape your shut others down or keep them at bay. asking for only one thing in Darkest Self, you must in some way Instead, they excel at getting close to re-balance the scales of justice. people. return. A promise. Keep it, and the true beauty of the world will Faery Contract gives mechanical be revealed. Break it, and feel the Advancement weight to broken promises. You gain wrath of faery vengeance. Strings and new powers. Those new Take another Fae move. String-spending options are assumed Take another Fae move. to be magical in some way. You can Take a move from another Skin. cause them to “fuck up something Take a move from another Skin. simple at a crucial moment” just by You belong to a Jury of Fae. sitting on the bleachers and wishing Add 1 to Hot (max 3). that they would. Your will seems to Add 1 to Cold (max 3). manifest itself in the world. Add 1 to Volatile (max 3). Add 1 to Dark (max 3). Write down any promises you receive. There’s no move that allows you to The Fae force a promise out of someone, but clever roleplaying and mechanical incentives can help you here. Name Look Choose a name: Circle one in each list: Beyond The Veil introduces the idea of a Faery King. Choosing this move Anders, Aurora, Crow, Gail, Harmony, dainty, girlish, gaunt, mysterious, prompts a number of questions: what Iris, Lilith, Ping, Selene, Sienna, Walthus disheveled is faery society like? What forces do you owe fealty to? A name taken from nature, a new quick eyes, lyrical eyes, mesmerizing age name, a soft-sounding name, a eyes, laughing eyes, piercing eyes Your Darkest Self has a very ambiguous mystical name “escape clause.” What is required to re-balance the scales of justice will Origin be entirely situational. You and the Circle one: MC should both be in agreement that things have been set right, before you fae born, fae blooded, adopted, can escape yourself. touched with the gift, stole the gift The Wild Hunt Name: Carry Forward Fae Moves When you draw upon your most feral You get this one, and choose one more: manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1 Faery Contract to your roll to turn someone on. Stats If someone breaks a promise or Add 1 to one of these: contract made to you, take a String Beyond The Veil on them. When spending a String to When you attempt to commune with Hot 1, Cold -1, Volatile -1, Dark 1 even out the score and get justice on a the Faery King, gaze into the abyss. On Conditions broken promise, add these options: a 10 up, add this option to the list: find } they fuck up something simple at a hidden String against someone. • On a crucial moment; a 7-9, add this option to the list: the } add 2 to your roll on an act of visions are clear, but the Faery King vengeance; demands a favor of you. Hot } (Turn Someone On, they suffer 1 harm, whether the Manipulate an NPC) cause is obvious or not. Lure Whenever someone makes a promise Notes The Constant Bargain to you, they mark experience. When someone asks you to do Whenever someone breaks a promise something important for them, and to you and you seek vengeance, mark Cold you do it, roll with hot. On a 10 up, experience. (Shut Someone Down, Hold Steady) they lose a String on you, and you gain one on them. • On a 7-9, choose one or Guide the other. • On a miss, you’ve shown If you spend a String on someone that they can walk all over you, and willing, you can bring them across Volatile they take a String on you. the veil, into the faery court. The spell (Lash Out Physically, Run Away) Harm doesn’t last long, though, before you’re Unashamed both returned to the mundane world. You can give someone a String on you to add 3 to your attempt to turn them on.
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