The world needs you. It needs Sex Move Playing The Chosen someone brave enough to walk blindly into the darkness, and to When you have sex, heal all of Powerful, vengeful, conflicted, shine a light for all the lost souls your wounds, and cure all of your masochistic. The Chosen is a out there. They need a champion. Conditions. If they disgust you, give slayer who finds themselves drawn to them a String. If you disgust yourself, the darkness. They can’t do it alone. give them a String. Introducing The Chosen into a game There’s just that one shifts the attention towards fighting nagging worry, the one Darkest Self a big bad villain, someone external to that rears its head at the PCs. While The Chosen still creates the worst possible None of your friends can help. They’re inter-PC turmoil, this shift can have a moments: what if not strong like you are. You need big impact on the tone of the game. you’re not good to chase down the biggest threat enough? imaginable, immediately and alone. For Mercy to qualify, there must be at Any challenges or dangers that you least the implied possibility that you encounter must be faced head on, were going to kill them. This could even if they might kill you. You escape include uttering and then retracting a your Darkest Self when someone death threat in the lunchroom. comes to your rescue or you wake up in the hospital, whichever comes first. If you take Final Showdown, it signals to the MC that you want to see doomsday and powerful underworld foes. Similarly, when Advancement you name a monster during “your backstory,” use the opportunity  Take another Chosen move. to create a character that you’re  Take another Chosen move. interested in exploring (and  Take a move from another Skin. confronting) with your character. The Chosen  Take a move from another Skin.  You have Unholy Allies.  Add 1 to Hot (max 3). Name Look  Add 1 to Cold (max 3). Choose a name: Circle one in each list:  Add 1 to Volatile (max 3).  Add 1 to Dark (max 3). Ajani, Ariel, Caleb, Dominic, Gabriel, strong, stubborn, average, bitter, Jackson, Morgan, Raidah, Susie, outcast, anxious Victoria unwavering eyes, disquieting eyes, A common name, a strong-sounding radiant eyes, wounded eyes, blue eyes name, a name implying victory, a name implying tribulation Origin Circle one:

destined, marked by trauma, marked by the supernatural, soul survivor, doing what’s necessary  To The Books Name: Carry Forward Chosen Moves When the chips are down, and the Choose two: sinister villain seems unbeatable, you can turn to your friends for research  Mercy help. Roll with the number of people Stats When you decide to spare someone assisting you. On a 10 up, choose two. Add 1 to one of these: you have reason to kill, take a String On a 7-9, choose one: on them. }} ask the MC a question (MC must Hot 1, Cold -1, Volatile 1, Dark -1 answer truthfully); Conditions  Growing Pains }} your enemy gains the Condition When you fail to protect your friends, secret weakness;  mark experience. }} gain a String on your enemy; }} carry 1 forward. Hot  Final Showdown (Turn Someone On, Spend 4 Strings you have on an NPC to  Take the Blow Manipulate an NPC) kill them. They are irrevocably dead. When you leap into the way and take They can spend any Strings they have the blow instead of someone else, roll Notes against you to deal you harm, 1-for-1, with Volatile. On a 10 up, you take the  on the way out. harm instead of them, but reduce it by 1. • On a 7-9, you take the harm instead Cold  Come Prepared of them. (Shut Someone Down, Hold Steady) You have an outlandishly large armory, complete with ancient artifacts. Just in  Light the Way  case the need arises. Whenever your friends follow through on your commands or your lead, they Volatile add 1 to their roll. (If your friends are (Lash Out Physically, Run Away) Harm NPCs, they instead act at an Advantage.)

 Experience Points: Other Moves

Dark >> advance (Gaze Into The Abyss)     

Your Backstory Strings You have two friends who you can rely on for monster-slaying support. Take a String on each.

There’s someone who knows that you’re the Chosen one, and wants you dead. The MC gives them a name and two Strings on you. Sex Move Playing The Fae At the edges of this world, just beyond the veil, there are colours When you lie naked with another, you Alluring, exotic, fickle, vengeful. The that few mortals even dream of. can ask them for a promise. If they Fae is all about extracting promises, refuse, take 2 Strings on them. and wielding faerie vengeance when Beauty enough to shatter any those promises are broken. heart. The Fae live and breathe at the edges of this world. They keep Darkest Self The Fae are hot and hard to resist. a dusting of that magic tucked They use those attributes to get behind their ears, just in case. Everything you say is a promise. promises from people, and those Everything you hear is a promise. If promises hold cosmic power. Their low And the Fae are willing to share. a promise is broken, justice must be Cold and Volatile stats make it hard to They’re nothing if not generous, wrought in blood. To escape your shut others down or keep them at bay. asking for only one thing in Darkest Self, you must in some way Instead, they excel at getting close to re-balance the scales of justice. people. return. A promise. Keep it, and the true beauty of the world will Faery Contract gives mechanical be revealed. Break it, and feel the Advancement weight to broken promises. You gain wrath of faery vengeance. Strings and new powers. Those new  Take another Fae move. String-spending options are assumed  Take another Fae move. to be magical in some way. You can  Take a move from another Skin. cause them to “fuck up something  Take a move from another Skin. simple at a crucial moment” just by  You belong to a Jury of Fae. sitting on the bleachers and wishing  Add 1 to Hot (max 3). that they would. Your will seems to  Add 1 to Cold (max 3). manifest itself in the world.  Add 1 to Volatile (max 3).  Add 1 to Dark (max 3). Write down any promises you receive. There’s no move that allows you to The Fae force a promise out of someone, but clever roleplaying and mechanical incentives can help you here. Name Look Choose a name: Circle one in each list: Beyond The Veil introduces the idea of a Faery King. Choosing this move Anders, Aurora, Crow, Gail, Harmony, dainty, girlish, gaunt, mysterious, prompts a number of questions: what Iris, Lilith, Ping, Selene, Sienna, Walthus disheveled is faery society like? What forces do you owe fealty to? A name taken from nature, a new quick eyes, lyrical eyes, mesmerizing age name, a soft-sounding name, a eyes, laughing eyes, piercing eyes Your Darkest Self has a very ambiguous mystical name “escape clause.” What is required to re-balance the scales of justice will Origin be entirely situational. You and the Circle one: MC should both be in agreement that things have been set right, before you fae born, fae blooded, adopted, can escape yourself. touched with the gift, stole the gift  The Wild Hunt Name: Carry Forward Fae Moves When you draw upon your most feral You get this one, and choose one more: manner, echoing the lithe movements of a cat or the voracity of a wolf, add 1  Faery Contract to your roll to turn someone on. Stats If someone breaks a promise or Add 1 to one of these: contract made to you, take a String  Beyond The Veil on them. When spending a String to When you attempt to commune with Hot 1, Cold -1, Volatile -1, Dark 1 even out the score and get justice on a the Faery King, gaze into the abyss. On Conditions broken promise, add these options: a 10 up, add this option to the list: find }} they fuck up something simple at a hidden String against someone. • On  a crucial moment; a 7-9, add this option to the list: the }} add 2 to your roll on an act of visions are clear, but the Faery King vengeance; demands a favor of you. Hot } (Turn Someone On, } they suffer 1 harm, whether the Manipulate an NPC) cause is obvious or not.  Lure Whenever someone makes a promise Notes  The Constant Bargain to you, they mark experience.  When someone asks you to do Whenever someone breaks a promise something important for them, and to you and you seek vengeance, mark Cold you do it, roll with hot. On a 10 up, experience. (Shut Someone Down, Hold Steady) they lose a String on you, and you gain one on them. • On a 7-9, choose one or  Guide  the other. • On a miss, you’ve shown If you spend a String on someone that they can walk all over you, and willing, you can bring them across Volatile they take a String on you. the veil, into the faery court. The spell (Lash Out Physically, Run Away) Harm doesn’t last long, though, before you’re  Unashamed both returned to the mundane world. You can give someone a String on you to  add 3 to your attempt to turn them on. Experience Points:

Dark >> advance (Gaze Into The Abyss)      Promises:

Your Backstory Strings You wear your heart on your sleeve. Other Moves Give everyone one String.

You’ve captured someone’s fancy. Gain 2 Strings on them. Sex Move Playing The Ghost When you have sex with someone, Tormented, insecure, intuitive, fickle. you both get to ask a question of one The ghost is all about channeling past another’s characters. This can be trauma, seeing people’s true selves, spoken by your character, or simply and having spooky powers. Ghosty ghost. asked player-to-player. The other person You’re dead. must answer honestly and directly. There are several different directions to take The Ghost. The first is a callous and dangerous spirit, using Unresolved Darkest Self Trauma and Vengeful to vent your pain upon the next generation. The second You become invisible. No one can is a voyeuristic and lonely spook, see you, feel you, or hear your forever trapped in a state of pubescent voice. You can still affect inanimate tragedy. Creep and Hungry Ghost both objects, but this is your only avenue contribute here. The third is someone of communication. You escape trapped in a cycle of confused your Darkest Self when someone self-haunting, vacillating between acknowledges your presence, and Unresolved Trauma and Forgive and demonstrates how much they want Forget. Certainly other interpretations you around. are possible. The Ghost has a great deal of emotional range to explore. Advancement Other characters can remove the blamed Condition in the same way  Take another Ghost move. that they would remove any other  Take another Ghost move. Condition.  Take a move from another Skin.  Take a move from another Skin. When you use Dissipate to escape a The Ghost  You have a House of Spooks. scary or tense situation, it still counts  Add 1 to Hot (max 3). as running away.  Add 1 to Cold (max 3). Name Look  Add 1 to Volatile (max 3). The 7-9 options for Hungry Ghost Choose a name: Circle one in each list:  Add 1 to Dark (max 3). represent the dangerous side of being someone’s shoulder-to-cry-on. They Alastor, Avira, Catherine, Daniel, Kara, Forlorn, meek, distant, stuffy, out of might use your support in order to Lenora, Orville, Rufus, Spencer, Tien place, brooding regain their composure and wellness, or they might use your empathy as a An antiquated name, a mournful Hollow eyes, dull eyes, unnerving tool to gain power over you. name, a stuffy-sounding name, a eyes, piercing eyes, pained eyes name from the old country The idea behind the House of Spooks gang is that you reside within a Origin haunted house, or have somehow Circle one: banded together with the spirit inhabitants of a haunted house. Murdered in cold blood, murdered Discuss with the MC the physical in hot passion, left to die, tragic limitations that your gang experiences, accident, a confused death as well as the amount of power they have over those who enter the house.  Vengeful Name: Carry Forward Ghost Moves Whenever you lash out physically at You get this one, and choose one more: someone with the blamed condition, roll using Dark. Add 1 extra harm to  Unresolved Trauma whatever harm you deal. Stats Whenever you project the blame Add 1 to one of these: and trauma of your death onto your  Forgive and Forget current situation, roll with dark. On Whenever you accept that someone Hot -1, Cold 1, Volatile -1, Dark 1 a 10 up, give two people the blamed isn’t responsible for your pain and Conditions condition. On a 7-9, give up to two suffering, and absolve them of their people the blamed condition, but for blamed condition, mark experience.  each, choose one: }} You gain the delusional condition,  Hungry Ghost }} You can’t speak during this scene, You find sustenance in sadness. When Hot } (Turn Someone On, } You suffer one harm, others dump their emotional problems } Manipulate an NPC) } You start re-enacting the scene of on you, roll with dark. On a 10 up, your death. they lose all their conditions, and you Notes choose one:   Creep }} Mark experience, When you secretly witness someone }} Carry one forward, Cold in their most intimate moments, }} Gain a String on them (Shut Someone Down, Hold Steady) perhaps showering or sleeping, gain On a 7-9, they choose one: a String on them. }} They lose all their conditions,  }} They gain a String on you.  Dissipate Volatile You can walk through walls. (Lash Out Physically, Run Away) Harm

 People With the Blamed Condition: Experience Points:

Dark >> advance (Gaze Into The Abyss)      Other Moves Your Backstory Strings Someone knows that you’re dead, and how you died. They gain a String on you.

You’ve been inside someone’s bedroom while they were sleeping. Take a String on them. Death changed you. It took away Sex Move Playing The Ghoul your contemplative joy, it dulled your When you have sex with someone, add Cold, unwavering, hungry. The ghoul senses, and it left you impossibly “having sex with [this person]” as an died, and came back with dulled hungry. That hunger is always with additional Hunger. If you already have emotions and a hunger for human you, like a hum in your ears that this Hunger, mark experience. flesh. The ghoul benefits from being swells and crescendos until you can’t disaffected and malicious. hear anything else. Unattended, it will come to dominate you - but feeding it Darkest Self The Hunger gives you an option: may be just as bad. you can crave human flesh, like a You will maim, kill and destroy standard zombie, or you can crave anything in between you and the something a little bit more subtle. There is a certain beauty to what nearest object of your hunger. You It’s important that whatever your you’ve become. Your gaunt body, its will feed relentlessly. You escape your Hunger is, satiating it is scary and unnatural form - it draws people in. Darkest Self when someone restrains messy. Surprising someone and saying Your stark disinterest seems exotic. you or fends you off for long enough “boo!” won’t fulfil your Hunger for But underneath that disaffected for you to regain your composure – at Fear. You need to terrorize people, and presentation - the hunger, the hunger. least thirty or forty minutes. make them afraid to walk home alone at night. If your Hunger is for Flesh, then a steak from the supermarket Advancement won’t do. Or it’ll do, but you require pounds and pounds of steak every  Take another Ghoul move. day. Whatever the specifics, Hungers  Take another Ghoul move. should be a big and difficult struggle  Take a move from another Skin. for your character to deal with.  Take a move from another Skin.  You have Necromantic Caretakers. Short Rest for the Wicked gives the MC  Add 1 to Hot (max 3). a chance to frame you into freaky,  Add 1 to Cold (max 3). unexpected situations. Choosing to die The Ghoul  Add 1 to Volatile (max 3). and then return to life is like saying,  Add 1 to Dark (max 3). “Alright, MC, hit me. I can take it.” Savour the pandemonium. Name Look Choose a name: Circle one in each list: Watchful Golem allows you to add a gentle side to your character without Akuji, Cage, Cole, Georgia, Horace, gaunt, striking, thin, stiff, disfigured disrupting the unnerving sociopath Iggy, Mara, Morrigan, Silas, Sharona, image that The Ghoul readily cultivates. Victor, Zed hollow eyes, quiet eyes, calculating eyes, harsh eyes, hungry eyes A cold-sounding name, a guttural name, a name that evokes death or rebirth, a sorrowful name Origin Circle one:

resurrected, constructed, disturbed, rejected, sent  Watchful Golem Name: Carry Forward Ghoul Moves When you defend someone without You get this one, and choose two more: them ever knowing about it, mark experience.  The Hunger Stats You have a Hunger for (circle 1):  Satiety Add 1 to one of these: flesh, chaos, power, fear. When you satiate a Hunger, choose one: Hot -1, Cold 1, Volatile 1, Dark -1 When you heedlessly pursue a Hunger, }} heal one harm; Conditions add 1 to rolls. When you ignore a }} remove a Condition; feeding opportunity, roll to hold steady. }} mark experience;  }} carry 1 forward.  Disaffected Hot When you turn someone on, roll with  Ending (Turn Someone On, cold. You remember how you died. When Manipulate an NPC) you tell someone about it, give them  Short Rest for the Wicked the Condition morbid, and roll to turn Notes When you die, wait it out. Some hours them on.  later, you wake up fully healed.

Cold  What the Right Hand Wants (Shut Someone Down, Hold Steady) Your body was stitched together in parts and pieces. And those parts and  pieces echo different histories, want different things. Create another Hunger. Volatile (Lash Out Physically, Run Away) Harm

Hungers:  Experience Points:

Dark >> advance (Gaze Into The Abyss)      Other Moves

Your Backstory Strings Someone reminded you what love was, when you thought that death had stolen it away from you forever. Give them 2 Strings.

Did anyone watch you die, or watch you come back to life? If so, you both gain 2 Strings on each other. Sex Move Playing The Infernal When you have sex, the dark power Powerful, desperate, addicted. The loses a String on you and gains a String infernal has a demonic sugar daddy - on whoever you had sex with. someone who gets them things they want. At a price. At first, it seemed innocent. It gave you things, made you feel good about Darkest Self The central mechanical game that The yourself. You came to it with your Infernal plays is choosing when to give problems, and it fixed them. When You can’t get what you need, anymore. the dark power Strings (via Bargains). you asked how you could return The world has left you cold and alone, The Infernal is extremely powerful the favour, it told you to be patient shivering in the wake of your own when they’re borrowing power heavily, - that all debts would be settled in addictions. The dark power will make but eventually they crash and become due time. That was the first time you some open-ended demands of you, powerless for a while. heard it mention debts. and it’ll promise you some lucrative (and perhaps volatile) things in return. It’s important to remember that the Every demand you fulfill brings you crashing part isn’t a punishment, You’ve got Satan as your corner- a little closer to feeling whole again, but part of a story arc. There’s no man, or a demon in your brain. to rekindling the fire in your heart. need to avoid the crash, nor to stop Or maybe the stars glow just for Whenever you fulfill those demands, using Bargains once the dark power you. Regardless, you owe a debt to remove a String it holds on you. You has 4 Strings on you. Your character something much bigger and scarier escape your Darkest Self when the is interesting and powerful because than you’ll ever be. dark power has no more Strings on they are compliant with this story you, or when you agree to an even arc of meteoric power and sudden worse bargain with an even more withdrawal. dangerous dark power. With Dark Recruiter, the specifics of what it means to “bring someone Advancement to the dark power” is left up to The Infernal interpretation and context. It might  Take another Infernal move. mean a sacrificial killing, it might  Take the remaining Bargains. mean physically presenting them Name Look  Create a new Bargain before the dark power, or it might Choose a name: Circle one in each list: (MC approval). mean something different altogether.  Take a move from another Skin. Baron, Cain, Chloe, Damien, Logan, distant, quiet, anxious, tense, frantic,  Take a move from another Skin. With Strings Attached, you’ll never Mark, Mika, Omar, Ophelia, Poe, vicious  You supply for Needy Fiends. get exactly the thing you’re looking Yoanna  Add 1 to Hot (max 3). for. The MC is instructed to add an empty eyes, calculating eyes, burning  Add 1 to Cold (max 3). undesirable twist to the thing. If you An authoritative name, a cowardly eyes, flickering eyes, piercing eyes  Add 1 to Volatile (max 3). want a car, it might be stolen, or name, a name implying doom, a  Add 1 to Dark (max 3). possessed, or have a dead person fierce-sounding name in the trunk. You can always turn Origin the thing down. Circle one: bartered soul, last-chancer, returned, emissary, legion, lackey, chosen Name: Carry Forward Infernal Moves Bargains You get this one, and choose one more: Choose two Bargains that the dark power has made with you:  Soul Debt Stats Name a dark power that you owe a  The Power Flows Through You Add 1 to one of these: debt to. Choose two Bargains that it You can give the dark power a String in has made with you. It can hold Strings order to add 2 to your next roll (choose Hot -1, Cold -1, Volatile 1, Dark 1 against you. Whenever it collects before rolling). Conditions 5 Strings against you, trigger your Darkest Self.  Numbing It Out  You can give the dark power a String in  Dark Recruiter order to remove a Condition or up to two harm. Hot When you bring an innocent soul to (Turn Someone On, the dark power, mark experience. Manipulate an NPC)  Elsewise Power  Unknowable You can give the dark power a String Notes When you lash out physically against to use a move you don’t have, just this  someone, on a 10 up, they lose 1 String once. This move can come from any on you. • On a 7-9, add to your list of playbook. Cold options: they lose 1 String on you. (Shut Someone Down, Hold Steady)  Uncanny Voices  Can’t Save Myself You can give the dark power a String  When somebody saves you from forces in order to realize a secret about too powerful for you to reckon with, someone you’re talking to. The owner Volatile they mark experience, and you gain a of that character will reveal one of (Lash Out Physically, Run Away) Harm String on them. their secret fears, secret desires, or secret strengths (they choose.)

  Strings Attached Experience Points: Dark Power You can ask the dark power for >> advance something that you really, really want. Dark      (Gaze Into The Abyss) Come up with a name for your dark The MC will attach a price to the thing power, if you know its name. Choose a you want, and hint at an undesired title from the list, to describe this entity twist in its nature. If you pay the price, that you’ve made your bargains with: you’ll get what you’re after.

Your Backstory Strings  The Poisoner You owe debts. Give away 3 Strings,  The Trickster divided any way you like between the  The Connoisseur Other Moves dark power and the other characters.  The Fallen  The Glutton Someone thinks they can save you.  The Emissary Gain a String on them.  The Butcher  The Tyrant

Or, if you prefer not to know what or who you have been making bargains with, that’s fine - just let the MC know. Sex Move Playing The Mortal When you have sex with someone, Vulnerable, codependent, magnetic, trigger their Darkest Self. beautiful. The mortal is all about None of them would benefiting from codependency, and understand. What you have racking up experience. Darkest Self here, in this dark and secret For anybody else, giving away a String place, it’s beautiful. They’d Nobody understands you, or even would represent a loss of control. warn you that this sort of wants to. They’d rather you disappear. For you, it’s more symbiotic - you get beauty is dangerous, like a Well, you’re not going to disappear. power by giving it away. raging fire. Well some things You’re going to make life a living hell are worth getting burned for. for them. You’ll betray the wicked You don’t necessarily need to be in a to the judges, the weak to the relationship with someone to declare Love has eclipsed all hope. executioners. You’ll pit humans and them your True Love. And the dark has left you supernaturals against one another, until everyone looks like monsters. Mess With Me, Mess With Him allows feeling beautiful. Only seeing the pain that you’re you to escape your current problem by causing your lover will let you escape creating potential future problems for your Darkest Self. yourself (by giving more power to your lover). The hidden benefit here is that you’re better equipped to deal with Advancement your lover’s problems than you are anyone else’s.  Take another Mortal move.  Take another Mortal move. Entrenched gives you a concrete  Take a move from another Skin. benefit for giving away Strings. So long  Take a move from another Skin. as you and another character have 5  Take a move from another Skin. Strings between one another (perhaps The Mortal  Add 1 to Hot (max 3). you have 1 on them, and they have 4  Add 1 to Cold (max 3). on you), you prosper.  Add 1 to Volatile (max 3). Name Look  Add 1 to Dark (max 3). Your Sex Move might seem negative, Choose a name: Circle one in each list: but remember: The Mortal benefits from victim-hood. Their Darkest Self Anne, Carla, Deirdre, James, Jonathan, quiet, desperate, awkward, beautiful, transition need not be immediate - it Leena, Patrick, Robin, Shen, Timothy, displaced could take place an hour after you Wendy leave their place, for example. doe eyes, sad eyes, darting eyes, A common name, a soft-sounding name, nervous eyes, human eyes a pretty name, an unadorned name Origin Circle one:

new kid in town, kid next door, your barista, someone’s girlfriend, someone’s boyfriend, nobody  Excuses Are My Armour Name: Carry Forward Mortal Moves When you ignore some blatant You get this one, and choose two more: problem with your lover or how they treat you, mark experience.  True Love Stats You always have exactly one lover. The  Downward Spiral Add 1 to one of these: first is chosen during your backstory. If When you gaze into the abyss, you may you ever fall in love with someone else cause yourself 1 harm. If you do, add 2 Hot 1, Cold -1, Volatile -1, Dark 1 instead, give them a String and they to your roll. Conditions become your new lover. You always carry 1 forward to earning your lover’s  Down the Rabbit Hole  heart or fancy. When you go poking your nose in affairs not meant for your kind, Hot  Mess With Me, Mess With Him someone involved in the situation (Turn Someone On, When you use your lover’s name as gains a String on you, and you mark Manipulate an NPC) a threat, add 2 to your roll to shut experience. someone down or hold steady. Your lover Notes gains a String on you.  Entrenched  If you and another character have  Sympathy is My Weapon a total of 5 or more Strings on one Cold Every time you forgive someone for another, gain 1 to all rolls against them. (Shut Someone Down, Hold Steady) hurting you, and excuse their base nature, take a String on them. 

Volatile Lover: (Lash Out Physically, Run Away) Harm

 Experience Points:

Dark >> advance Other Moves (Gaze Into The Abyss)     

Your Backstory Strings The Mortal always declares their backstory last. Declare one person to be your lover. Give them three Strings on you. Take one String on them. You’re one of the special Sex Move Playing The Queen ones. A sovereign beauty. You When you have sex with someone, Commanding, irresistible, bitchy, sexy. deserve more than the rest of they gain the Condition one of them. The queen is about turning cliques and this wretched world does. You While the Condition remains, they popularity into weapons. deserve the will and worship count as part of your gang. of those around you. The different strength options forThe Clique don’t have a specific mechanical And it’s not only because Darkest Self effect. Rather, they help define what your gang is going to be able to help you’re better than them. They’ve failed you. This is all their you with and what kind of power they It’s because you make fault, and there’s no reason why you will afford you. them better. Strong, should have to suffer the consequences beautiful, complete. of their idiocy. You need to make an The Shield works differently depending They’d be nothing example out of each of them, a cruel on whether the person approaching without you. and unwavering example. You escape you is a PC or an NPC. If it’s a PC, your Darkest Self when you relinquish then that character suffers -1 toward part of your power over to someone acting against you. If it’s an NPC, then more deserving, or when you destroy tell the MC that “The Shield puts them an innocent person in order to prove at a Disadvantage.” That’s a specific your might. MC mechanic that will make NPCs who act against you weaker and more vulnerable. Advancement With And Your Enemies Closer, someone  Take another Queen move. can only betray you if you were  Take another Queen move. depending on them to help you out in  Take a move from another Skin. some way. It’s valid to count a screw-  Take a move from another Skin. up as a betrayal. The Queen  Take The Clique again, detailing a second gang. Streaming is the only overtly  Add 1 to Hot (max 3). supernatural ability that The Queen Name Look  Add 1 to Cold (max 3). possesses (although Many Bodies Choose a name: Circle one in each list:  Add 1 to Volatile (max 3). does strongly imply some kind of  Add 1 to Dark (max 3). supernatural bond at work). Avoid this Burton, Brittany, Cordelia, Drake, stunning, domineering, icy, stuck up move and you can make a mundane Jacqueline, Kimball, Raymond, Reyes, super-popular teen queen character. Varun, Veronica calculating eyes, captivating eyes, brooding eyes, murky eyes, The title “Queen” is used in a gender- A lordly name, a cold-sounding name, vacant eyes nonspecific way. It’s fine to make a a harsh-sounding name, a name male Queen. evoking leadership Origin Circle one:

most popular kid in school, most dangerous person around, occult leader, firstborn of the hive mind, source of the infection  Bought Loyalty Name: Carry Forward Queen Moves You can give an NPC a String against You get this one, and choose one more: you to add 2 to your manipulate an NPC roll against them. (You can only choose  The Clique to do so before rolling.) Stats You’re at the head of the toughest, Add 1 to one of these: coolest, most powerful clique around.  And Your Enemies Closer They count as a gang. Choose one of When someone betrays you, gain a Hot 1, Cold 1, Volatile -1, Dark -1 the following strengths for your gang: String on them. Conditions }} they’re armed (with guns and real dangerous stuff);  Many Bodies  }} they’re connected (with money When you promise one of your gang and designer drugs); members to someone, add 2 to your } Hot } they’re talented (in a band or roll to turn someone on. When one (Turn Someone On, sports team); of your gang members has sex with } Manipulate an NPC) } they’re cultists (with dark oaths and someone, it triggers your Sex Move. willingness to die). Notes  Streaming   The Shield You have a telepathic connection with When you’re surrounded by your gang, your gang members. You can always Cold subtract 1 from any rolls against you. hear their emotions and fears. When (Shut Someone Down, Hold Steady) (NPCs act at a Disadvantage.) you try to hear specific thoughts, gaze into the abyss about it and add 1  to your roll.

Volatile Harm (Lash Out Physically, Run Away) Your Clique:

 Experience Points: >> advance Dark      (Gaze Into The Abyss) Other Moves

Your Backstory Strings Name three NPCs who are members of your gang. Gain a String on each.

You find someone threatening. Give them a String on you, and take two Strings on them. Sex Move Playing The You are beauty eternal. When you deny someone sexually, gain Icy, manipulative, pretty, hypnotic. You are the darkness that a String on them. When you have sex The vampire is about emotional everyone wants to taste, but with someone, lose all Strings on that entrenchment and emotional no one wants to understand. person. dominance. It’s there in your eyes, your As The Vampire, you’ll benefit from carefully-chosen words, and Darkest Self getting under people’s skins without your every gesture: you no ever provoking them to physical longer have a soul. Everyone is your pawn, your plaything. confrontation. The Vampire is the You hurt them and make them master of hot-and-cold dynamics. Some vampire revel in vulnerable, for sport, like a cat does that fact, their afterlife a with a mouse. You feed to the point We all know a lot of vampire myths, tapestry of exsanguination of death whenever you’re alone with some of them even contradictory. It’s and hedonism. Others someone, though you take your time. up to your playgroup to determine You escape your Darkest Self when what holds true in your game. Are hate the evil in their skin, you’re put in your rightful place, by allergic to garlic and crosses? solemnly vowing to a chaste someone more powerful than you. If you don’t take Invited, it’s fine to and lonely existence. Either disregard the myth about vampires way, someone suffers. The needing permission to enter a private choice is yours. Advancement residence.  Take another Vampire move. With Marked For The Hunt, it’s  Take another Vampire move. assumed that you can track someone  Take a move from another Skin. easily no matter how recently the  Take a move from another Skin. feeding took place, unless there’s some  You belong to a Vampire Coterie. reason why their scent or blood would  Add 1 to Hot (max 3). have changed. The Vampire  Add 1 to Cold (max 3).  Add 1 to Volatile (max 3).  Add 1 to Dark (max 3). Name Look Choose a name: Circle one in each list:

Amanda, Cassius, Clayton, Helene, intense, aloof, pale, predatory, Isaiah, Jessamine, Jong, Lucian, smoldering, old-fashioned Marcell, Morana, Serina dead eyes, hungry eyes, thirsty eyes, A stately name, an antiquated name, lusty eyes, pained eyes a biblical name, a brooding name, a snobby name Origin Circle one:

newly reborn, old by human terms, taken this century, many ages old, maker, lord Name: Carry Forward Vampire Moves  The Feeding Choose two: You feed on hot blood. If this is the first time they’ve ever been fed upon,  Hypnotic you both mark experience. When you Stats You can hypnotize people who have no feed, choose two: Add 1 to one of these: Strings on you. Roll with hot. On a 10 }} you heal 1 harm previously suffered, up, they do exactly what you wish and }} you carry 1 forward, Hot 1, Cold 1, Volatile -1, Dark -1 have no idea that anything is wrong. }} they don’t die. Conditions • On a 7-9, the hypnosis works, but choose one:  Cold as Ice  }} they realize you hypnotized them; When you successfully shut someone }} they fuck up your commands; down (7 up), you may choose an extra } Hot } their sanity is unhinged. option from the 7-9 list. (Turn Someone On, Manipulate an NPC)  Invited  Inescapable You cannot enter a home without You may spend a String on someone to Notes being invited. Whenever someone demand that they not walk out on you.  invites you, take a String on them. If they still do, gain 2 Strings on them. Cold  Marked for the Hunt (Shut Someone Down, Hold Steady) When you feed on someone, you establish a close bond with them.  When you gaze into the abyss concerning their whereabouts or well- Volatile being, roll as if you had Dark 3. (Lash Out Physically, Run Away) Harm

 Other Moves Experience Points:

Dark >> advance (Gaze Into The Abyss)     

Your Backstory Strings You’re beautiful. Gain a String on everyone.

Someone once saved your unlife. They gain 2 Strings on you. Everyone around you seems so willing Sex Move Playing The Werewolf to play the roles they are handed, to quietly colour within the lines. They’ve When you have sex with someone, Passionate, violent, muscular, fickle. been tamed, domesticated. You’re of a you establish a spirit connection with The werewolf is all about using different stock. You’ve broken down the them. Until either of you breaks that physical violence and transformation spirit connection, by having sex with to get what it wants. fence built to contain you. You’ve howled someone else, add 1 to all rolls made at the moon, and heard it howl back. to defend them. You can tell when that With both Scent of Blood and Primal connection has been broken. Dominance, harm refers to causing The transformation is complete. physical damage to a character that’s This is what you were always Spirit Connection: recorded on their harm track. meant to be. Wild. Unwavering. Alive. If you’ve played Apocalypse World, you’ll note that Heightened Senses Darkest Self is the parallel to that game’s read a charged situation. You transform into a terrifying wolf-creature. You crave power and There are a number of different dominance, and those are earned werewolf mythologies around the through bloodshed. If anyone world, many of which contradict one attempts to stand in your way, they another. In Monsterhearts, you can must be brought down and made to make decisions about which of those bleed. You escape your Darkest Self mythologies hold true. when you wound someone you really care about or the sun rises, whichever Since someone could potentially happens first. become their Darkest Self at any time, we know that werewolves don’t always need to wait until the full Advancement moon to transform. It’s up to your The Werewolf playgroup to decide whether you can  Take another Werewolf move. turn into a wolf without becoming  Take another Werewolf move. your Darkest Self. If a Darkest Self Name Look  Take a move from another Skin. transformation is required, you can Choose a name: Circle one in each list:  Take a move from another Skin. provoke that transformation by  You belong to a Wolf Pack. putting yourself at four harm. Cassidy, Candika, Flinch, Levi, Margot, Primal, unkempt, lunatic, wiry,  Add 1 to Hot (max 3). Lorrie, Luna, Peter, Tucker, Zachary rugged, feisty  Add 1 to Cold (max 3). Your wolf self has the same stats as  Add 1 to Volatile (max 3). your human self. What changes is A trailer park name, a tough name, Fierce eyes, savage eyes, cunning eyes,  Add 1 to Dark (max 3). your role and place in the story - new a name that evokes the full moon, a predatory eyes, wolf eyes actions and opportunities will make primal name sense in this new context. Further, moves like Unstable and Bare Your Origin Fangs take effect when you become Circle one: your Darkest Self. Born a wolf, raised by wolves, ancestral power, awoken, bitten, favoured by the moon  Howl at the Moon Name: Carry Forward Werewolf Moves When basked in moonlight, add 2 to Choose two: your Dark score.

 Scent of Blood  Heightened Senses Stats Add 1 to all rolls against those who have When you rely on your animal instincts Add 1 to one of these: been harmed in this scene already. to make sense of a charged situation, roll with dark. On a 10 up, ask the MC Hot 1, Cold -1, Volatile 1, Dark -1  Unstable three questions. If you act on one of Conditions When you become your Darkest Self, the MC’s answers, add 1 to your first mark experience. roll. • On a 7-9, ask one:  }} Where’s my best escape route or  Primal Dominance way in? Hot When you harm someone, take a }} Which enemy is the most vulner- (Turn Someone On, String on them. able to me? Manipulate an NPC) }} What’s their secret weakness?  Uncontainable }} What poses the biggest threat to Notes When you attempt to escape any form me?  of physical entrapment, roll with }} Who’s in control here? volatile. On a 10 up, you escape. • On Cold a 7-9 the MC will offer you a hard  Spirit Armour (Shut Someone Down, Hold Steady) bargain: agree if you want to escape. When basked in moonlight, any harm that you suffer is reduced by 1, and you   Bare Your Fangs add 2 to hold steady rolls. While you are your Darkest Self, you Volatile may use Volatile instead of Cold to (Lash Out Physically, Run Away) Harm shut someone down or hold steady.

 Experience Points: Other Moves

Dark >> advance (Gaze Into The Abyss)     

Your Backstory Strings You lack subtlety. Give a String to everyone.

You’ve spent weeks watching someone from a distance. Their scent and mannerisms are unmistakable to you now. Take 2 Strings on them. In every lock of hair, every furtive Sex Move Playing The Witch glance, every secret note that transfers hands during history After sex, you can take a sympathetic Manipulative, secretive, judgemental, class – there is an invitation. An token from them. They know about it, brooding. The witch is all about casting invitation to be fucked with. Not and it’s cool. silent judgement, and powerful hexes, from the safety of her own bedroom. that is about fucking with others, exactly, but it’s hard Darkest Self Sympathetic Tokens can be anything not to notice how utterly malleable personal - a lock of their hair, a note the world is, once you know a The time for subtlety and patience is they penned, their journal, or thing or two about magick. over. You’re too powerful to put up lipstick that they lent you. These with their garbage any longer. You hex are things that you’ll need to steal, Of course, a good witch like you anyone who slights you. All of your borrow, or otherwise scheme to get knows restraint. A good witch hexes have unexpected side effects, your hands on. turns a blind eye to all those and are more effective than you are comfortable with. To escape your It’s possible for someone to have invitations, and doesn’t think Darkest Self, you must offer peace to access to Hex-Casting without about how sweet vengeance the one you have hurt the most. Sympathetic Tokens (say, another Skin and control might be. A good takes the move through advancement). witch is above that sort of thing. In that case, the Hexes can only be At least, most of the time. Advancement cast by chanting in tongues.  Take another Witch move. If you chose “the Hex has unexpected  Take the remaining hexes. side effects” fromHex-Casting , the  Create a new hex MC gets to determine what those side (MC approval). effects are.  Take a move from another Skin.  Take a move from another Skin. With the Hex Illusions, you chose which  You belong to a Witch Coven. type of illusions the hexed sees, but the The Witch  Add 1 to Hot (max 3). MC gets to describe the specific visions  Add 1 to Cold (max 3). and the reactions of the hexed.  Add 1 to Volatile (max 3). Name Look  Add 1 to Dark (max 3). Choose a name: Circle one in each list: Abrielle, Annalee, Cordelia, Darius, lithe, guarded, coy, edgy, brooding Evelyn, Gerard, Lucca, Merrill, Sabrina, Vanessa calculating eyes, sinister eyes, playful eyes, smirking eyes, deep eyes A pretty name, a pagan name, a cold- sounding name, a pretentious name Origin Circle one:

voodoun, wiccan, shamanic, dabbler, gifted, awoken Name: Carry Forward Witch Moves Hexes You get these two, and choose one more: Choose two:

 Sympathetic Tokens  Wither Stats You gain power from sympathetic The person loses all of their hair, or Add 1 to one of these: tokens - items of personal significance their teeth start rotting and falling out, that you take from others. Each or their period comes and it comes Hot -1, Cold 1, Volatile -1, Dark 1 sympathetic token counts as a String. by the bucketful, or their skin gets all Conditions sickly yellow and spotty. Whatever the  Hex-Casting specifics, it’s bad.  You can cast Hexes. Choose two that you know. To cast them, either expend  Binding Hot a sympathetic token during a secret The person cannot physically harm (Turn Someone On, ritual, or meet the target’s gaze and others. Manipulate an NPC) chant at them in tongues. Then roll with dark. On a 10 up, the Hex works,  Ring of Lies Notes and can easily be reversed. On a 7-9, it Whenever the person attempts to lie,  works but choose one: they hear a piercing ringing noise. Big }} the casting does you 1 harm; lies will often make their knees buckle Cold }} the Hex has unexpected side effects; and disorient them. Severe lies can (Shut Someone Down, Hold Steady) }} trigger your Darkest Self. cause harm or even brain damage.

  Transgressive Magic  Watching When your ritual transgresses the You enter a deep sleep, and begin to Volatile community’s moral & sexual standards, see the world through the eyes of the (Lash Out Physically, Run Away) Harm add 1 to your hex-casting roll. hexed. You can feel their reactions to and impressions of what they are  Bide My Time seeing.  If you’ve got a sympathetic token Experience Points: against someone, add 1 to all rolls to  Illusions Dark >> advance hold steady against their actions or to Pick one: snakes and bugs, demonic (Gaze Into The Abyss)      run away from them. visages, false prophecies, non-existent subtext. The hexed sees that thing  Sanctuary everywhere. You have no control over You have a secret place for practising the exact images or manifestations. witchcraft. Add 1 to all rolls you make Your Backstory Strings within this space. You start the game with two sympathetic tokens. Decide whose and what they are. Other Moves

One of the others caught you rummaging through their friend’s Sympathetic Tokens: stuff, but kept quiet. They get a String on you.