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João Pedro Brito Cício De Carvalho
Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho eams Business Models in Professional Electronic ts T Sports Teams Business Models in Professional Electronic Spor tins Coelho abio José Mar F 5 1 UMinho|20 April, 2015 Universidade do Minho Escola de Economia e Gestão João Pedro Brito Cício de Carvalho Business Models in Professional Electronic Sports Teams Dissertation in Marketing and Strategy Supervisor: Professor Doutor Vasco Eiriz April, 2015 DECLARATION Name: João Pedro Brito Cício de Carvalho Electronic mail: [email protected] Identity Card Number: 13011205 Dissertation Title: Business Models in Professional Electronic Sports Teams Supervisor: Professor Doutor Vasco Eiriz Year of completion: 2015 Title of Master Degree: Marketing and Strategy IT IS AUTHORIZED THE FULL REPRODUCTION OF THIS THESIS/WORK FOR RESEARCH PURPOSES ONLY BY WRITTEN DECLARATION OF THE INTERESTED, WHO COMMITS TO SUCH; University of Minho, ___/___/______ Signature: ________________________________________________ Thank You Notes First of all, I’d like to thank my family and my friends for their support through this endeavor. Secondly, a big thank you to my co-workers and collaborators at Inygon and all its partners, for giving in the extra help while I was busy doing this research. Thirdly, my deepest appreciation towards my interviewees, who were extremely kind, helpful and patient. Fourthly, a special thank you to the people at Red Bull and Zowie Gear, who opened up their networking for my research. And finally, my complete gratitude to my research supervisor, Professor Dr. Vasco Eiriz, for his guidance, patience and faith in this research, all the way from the theme proposed to all difficulties encountered and surpassed. -
John Carmack Archive - .Plan (1998)
John Carmack Archive - .plan (1998) http://www.team5150.com/~andrew/carmack March 18, 2007 Contents 1 January 5 1.1 Some of the things I have changed recently (Jan 01, 1998) . 5 1.2 Jan 02, 1998 ............................ 6 1.3 New stuff fixed (Jan 03, 1998) ................. 7 1.4 Version 3.10 patch is now out. (Jan 04, 1998) ......... 8 1.5 Jan 09, 1998 ............................ 9 1.6 I AM GOING OUT OF TOWN NEXT WEEK, DON’T SEND ME ANY MAIL! (Jan 11, 1998) ................. 10 2 February 12 2.1 Ok, I’m overdue for an update. (Feb 04, 1998) ........ 12 2.2 Just got back from the Q2 wrap party in vegas that Activi- sion threw for us. (Feb 09, 1998) ................ 14 2.3 Feb 12, 1998 ........................... 15 2.4 8 mb or 12 mb voodoo 2? (Feb 16, 1998) ........... 19 2.5 I just read the Wired article about all the Doom spawn. (Feb 17, 1998) .......................... 20 2.6 Feb 22, 1998 ........................... 21 1 John Carmack Archive 2 .plan 1998 3 March 22 3.1 American McGee has been let go from Id. (Mar 12, 1998) . 22 3.2 The Old Plan (Mar 13, 1998) .................. 22 3.3 Mar 20, 1998 ........................... 25 3.4 I just shut down the last of the NEXTSTEP systems running at id. (Mar 21, 1998) ....................... 26 3.5 Mar 26, 1998 ........................... 28 4 April 30 4.1 Drag strip day! (Apr 02, 1998) ................. 30 4.2 Things are progressing reasonably well on the Quake 3 en- gine. (Apr 08, 1998) ....................... 31 4.3 Apr 16, 1998 .......................... -
Semantic Search
Semantic Search Philippe Cudre-Mauroux Definition ter grasp the semantics (i.e., meaning) and the context of the user query and/or Semantic Search regroups a set of of the indexed content in order to re- techniques designed to improve tra- trieve more meaningful results. ditional document or knowledge base Semantic Search techniques can search. Semantic Search aims at better be broadly categorized into two main grasping the context and the semantics groups depending on the target content: of the user query and/or of the indexed • techniques improving the relevance content by leveraging Natural Language of classical search engines where the Processing, Semantic Web and Machine query consists of natural language Learning techniques to retrieve more text (e.g., a list of keywords) and relevant results from a search engine. results are a ranked list of documents (e.g., webpages); • techniques retrieving semi-structured Overview data (e.g., entities or RDF triples) from a knowledge base (e.g., a knowledge graph or an ontology) Semantic Search is an umbrella term re- given a user query formulated either grouping various techniques for retriev- as natural language text or using ing more relevant content from a search a declarative query language like engine. Traditional search techniques fo- SPARQL. cus on ranking documents based on a set of keywords appearing both in the user’s Those two groups are described in query and in the indexed content. Se- more detail in the following section. For mantic Search, instead, attempts to bet- each group, a wide variety of techniques 1 2 Philippe Cudre-Mauroux have been proposed, ranging from Natu- matical tags (such as noun, conjunction ral Language Processing (to better grasp or verb) to individual words. -
SEKI@Home, Or Crowdsourcing an Open Knowledge Graph
SEKI@home, or Crowdsourcing an Open Knowledge Graph Thomas Steiner1? and Stefan Mirea2 1 Universitat Politècnica de Catalunya – Department LSI, Barcelona, Spain [email protected] 2 Computer Science, Jacobs University Bremen, Germany [email protected] Abstract. In May 2012, the Web search engine Google has introduced the so-called Knowledge Graph, a graph that understands real-world en- tities and their relationships to one another. It currently contains more than 500 million objects, as well as more than 3.5 billion facts about and relationships between these different objects. Soon after its announce- ment, people started to ask for a programmatic method to access the data in the Knowledge Graph, however, as of today, Google does not provide one. With SEKI@home, which stands for Search for Embedded Knowledge Items,weproposeabrowserextension-basedapproachtocrowdsource the task of populating a data store to build an Open Knowledge Graph. As people with the extension installed search on Google.com, the ex- tension sends extracted anonymous Knowledge Graph facts from Search Engine Results Pages (SERPs) to a centralized, publicly accessible triple store, and thus over time creates a SPARQL-queryable Open Knowledge Graph. We have implemented and made available a prototype browser extension tailored to the Google Knowledge Graph, however, note that the concept of SEKI@home is generalizable for other knowledge bases. 1Introduction 1.1 The Google Knowledge Graph With the introduction of the Knowledge Graph, the search engine Google has made a significant paradigm shift towards “things, not strings” [7], as a post on the official Google blog states. Entities covered by the Knowledge Graph include landmarks, celebrities, cities, sports teams, buildings, movies, celestial objects, works of art, and more. -
Quake Manual
The Story QUAKE Background: You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly. "An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap. "The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is. "You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable." Prelude to Destruction: While scouting the neighborhood, you hear shots back at the base. Damn, that Quake bastard works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you. You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun, and get moving. System Requirements General Quake System Requirements IBM PC and Compatible Computers Pentium 75 MHz processor or better (absolutely must have a Math Co-Processor!) VGA Compatible Display or better Windows 95 Operation: 16MB RAM minimum, 24MB+ recommended CD-ROM drive required Hard Drive Space Needed: 80 MB Specialized Requirements For WinQuake (WINQUAKE.EXE): Windows 95/98/ME/NT/2000 For GLQuake (GLQUAKE.EXE): Windows 95/98/ME/NT/2000 Open GL Compatible Video Card GLQUAKE supports most 100% fully OpenGL compliant 3D accelerator cards. -
Seo Report for Brands July 2019
VOICE ASSISTANT SEO REPORT FOR BRANDS JULY 2019 GIVING VOICE TO A REVOLUTION Table of Contents About Voicebot About Magic + Co An Introduction to Voice Search Today // 3 Voicebot produces the leading independent Magic + Co. is a next-gen creative services firm research, online publication, newsletter and podcast whose core expertise is in designing, producing, and Consumer Adoption Trends // 10 focused on the voice and AI industries. Thousands executing on conversational strategy, the technology of entrepreneurs, developers, investors, analysts behind it, and associated marketing campaigns. Voice Search Results Analysis // 16 and other industry leaders look to Voicebot each Grading the Experts // 32 week for the latest news, data, analysis and insights Facts defining the trajectory of the next great computing • 25 people, technologists, strategists, and Practical Voice Assistant SEO Strategies // 36 platform. At Voicebot, we give voice to a revolution. creatives with focus on conversational design and technologies. Additional Resources // 39 • 1 Webby Award Nominee and 3 Honorees. • 3 years old and global leader. Methodology • We’ve worked primarily with CPG, but our practice extends into utilities, governments, Consumer survey data was collected online during banking, entertainment, healthcare and is the first week of January 2019 and included 1,038 international in scope. U.S. adults age 18 or older that were representative of U.S. Census demographic averages. Findings were compared to earlier survey data collected in Magic + Co. the first week of September 2018 that included responses from 1,040 U.S. adults. Voice search data results from Amazon Echo Smart Speakers with Alexa, Apple HomePod with Siri, Google Home and a Smartphone with Google Assistant, and Samsung Galaxy S10 with Bixby, were collected in Q2 2019. -
Arxiv:1812.02903V1 [Cs.LG] 7 Dec 2018 Ized Server
APPLIED FEDERATED LEARNING: IMPROVING GOOGLE KEYBOARD QUERY SUGGESTIONS Timothy Yang*, Galen Andrew*, Hubert Eichner* Haicheng Sun, Wei Li, Nicholas Kong, Daniel Ramage, Franc¸oise Beaufays Google LLC, Mountain View, CA, U.S.A. ftimyang, galenandrew, huberte haicsun, liweithu, kongn, dramage, [email protected] ABSTRACT timely suggestions are necessary in order to maintain rele- vance. On-device inference and training through FL enable Federated learning is a distributed form of machine learn- us to both minimize latency and maximize privacy. ing where both the training data and model training are decen- In this paper, we use FL in a commercial, global-scale tralized. In this paper, we use federated learning in a commer- setting to train and deploy a model to production for infer- cial, global-scale setting to train, evaluate and deploy a model ence – all without access to the underlying user data. Our to improve virtual keyboard search suggestion quality with- use case is search query suggestions [4]: when a user enters out direct access to the underlying user data. We describe our text, Gboard uses a baseline model to determine and possibly observations in federated training, compare metrics to live de- surface search suggestions relevant to the input. For instance, ployments, and present resulting quality increases. In whole, typing “Let’s eat at Charlie’s” may display a web query sug- we demonstrate how federated learning can be applied end- gestion to search for nearby restaurants of that name; other to-end to both improve user experiences and enhance user types of suggestions include GIFs and Stickers. Here, we privacy. -
Cole, Tom. 2021. ”Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience
Cole, Tom. 2021. ”Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience. Doctoral thesis, Goldsmiths, University of London [Thesis] https://research.gold.ac.uk/id/eprint/29689/ The version presented here may differ from the published, performed or presented work. Please go to the persistent GRO record above for more information. If you believe that any material held in the repository infringes copyright law, please contact the Repository Team at Goldsmiths, University of London via the following email address: [email protected]. The item will be removed from the repository while any claim is being investigated. For more information, please contact the GRO team: [email protected] “Moments to Talk About”: Designing for the Eudaimonic Gameplay Experience Thomas Cole Department of Computing Goldsmiths, University of London April 2020 (corrections December 2020) Thesis submitted in requirements for the degree of Doctor of Philosophy Abstract This thesis investigates the mixed-affect emotional experience of playing videogames. Its contribution is by way of a set of grounded theories that help us understand the game players’ mixed-affect emotional experience, and that support ana- lysts and designers in seeking to broaden and deepen emotional engagement in videogames. This was the product of three studies: First — An analysis of magazine reviews for a selection of videogames sug- gested there were two kinds of challenge being presented. Functional challenge — the commonly accepted notion of challenge, where dexterity and skill with the controls or strategy is used to overcome challenges, and emotional chal- lenge — where resolution of tension within the narrative, emotional exploration of ambiguities within the diegesis, or identification with characters is overcome with cognitive and affective effort. -
GAME CAREER GUIDE July 2016 Breaking in the Easy(Ish) Way!
TOP FREE GAME TOOLS JULY 2016 GAME FROM GAME EXPO TO GAME JOB Indie intro to VR Brought to you by GRADUATE #2 PROGRAM JULY 2016 CONTENTS DEPARTMENTS 4 EDITOR’S NOTE IT'S ALL ABOUT TASTE! 96 FREE TOOLS FREE DEVELOPMENT TOOLS 2016 53 GAME SCHOOL DIRECTORY 104 ARRESTED DEVELOPMENT There are tons of options out there in terms INDIE DREAMIN' of viable game schools, and this list is just the starting point to get you acquainted with the schools near you (or far from you, if that’s what STUDENT POSTMORTEM you prefer!). 32 BEGLITCHED 72 VIRTUALLY DESIGNED NYU Game Center students Alec Thomson and Jennu Jiao Hsia discuss their IGF Award- VR has quickly moved from buzzword, to proto- winning match three game about insecurity type, to viable business. This guide will help you within computers, and within ourselves. get started in VR development, avoiding some common pitfalls. FEATURES 78 SOUNDS GOOD TO ME! 8 BREAKING IN THE EASY(ISH) WAY! Advice for making audio (with or without) How attending expos can land you a job. an audio specialist. 18 ZERO TO HERO Hey! You want to learn low poly modeling but 84 A SELLER’S MARKET don’t know where to start? Look no further! Marketing fundamentals for your first game. With this guide, we hope to provide a good introduction to not only the software, but 90 INTRO TO GAME ENGINES also the concepts and theory at play. A brief discussion of some of the newest and most popular DO YOU NEED A PUBLISHER? 34 game engines. -
Esport Research.Pdf
Table of content 1. What is Esports? P.3-4 2. General Stats P.5-14 3. Vocabulary P.15-27 4. Ecosystem P.28-47 5. Ranking P.48-55 6. Regions P.56-61 7. Research P.62-64 8. Federation P.65-82 9. Sponsorship P.83-89 Table of content 10. Stream platform P.90 11. Olympic P.91-92 12. Tournament Schedule-2021 P.93-95 13. Hong Kong Esports Group P.96-104 14. Computer Hardware Producer P.105-110 15. Hong Kong Tournament P.111-115 16.Hong Kong Esports and Music Festival P.116 17.THE GAME AWARDS P.117-121 18.Esports Business Summit P.122-124 19.Global Esports Summit P.125-126 1.What is Esports? • Defined by Hong Kong government • E-sports is a short form for “Electronic Sports”, referring to computer games played in a competitive setting structured into leagues, in which players “compete through networked games and related activities” • Defined by The Asian Electronic Sports Federation • Literally, the word “esports” is the combination of Electronic and Sports which means using electronic devices as a platform for competitive activities. It is facilitated by electronic systems, unmanned vehicle, unmanned aerial vehicle, robot, simulation, VR, AR and any other electronic platform or object in which input and output shall be mediated by human or human-computer interfaces. • Players square off on competitive games for medals and/ or prize money in tournaments which draw millions of spectators on-line and on-site. Participants can train their logical thinking, reaction, hand-eye coordination as well as team spirit. -
Hearthstone Championship Groups Announced
Nov 25, 2014 10:27 UTC Hearthstone Championship Groups Announced In two days DreamHack Hearthstone Championship will kick-off. All the competitor’s decks are now collected and we couldn't be more excited to announce the 4 groups of the tournament. With a completely stacked lineup, the Hearthstone tournament at DreamHack Winter looks to be one of the most exciting yet, and already in round one there will be some huge match- ups! Group A Matches start 14:30 CEST November 27th Archon Firebat vs. Razor’s Edge Marzito Darkwonyx vs. Dignitas Greensheep ROOT Xixo vs. IHearthU Powder Cloud9 StrifeCro vs. Archon Hosty Group B Matches start 14:30 CEST November 27th Cloud9 Kolento vs. eEriness Esosek Cloud9 Ek0p vs. Punchline Maverick Archon Amaz vs. IHearthU Faramir MYM Rdu vs. Forsen Group C Matches start 14:30 CEST November 28th Team Liquid Savjz vs. Punchline Origin mYinsanity Mirrrari vs. Lucky Draw Lifecoach Neirea vs. compLexity Dog Cloud9 TidesofTime vs. Tempo Storm Reynad Group D Matches start 14:30 CEST November 28th Tempo Storm Gaara vs. Cipher SK Gaming Numberguy vs. Samsung Gaming Thalai Tempo Storm Hyped vs. Fnatic Kaldi MYM ThijsNL vs. PlanetKey Lothar Each group is made up of 8 competitors, who over November 27th and 28th will compete in 8 player double elimination brackets, the top 2 of each group will advance to the single elimination playoffs on November 29th. Group A and B will be played out entirely on November 27th, and Group C and D will be played out on November 28th. From each pair of groups one match from Winner Bracket Round 1, one match from WBR2 or LBR2 and every single Winner Bracket Final and Loser Bracket Final match will be broadcast live only on Viagame! Viewers will be able follow the matches in English, Russian, French and Spanish languages. -
GAMERS NEEDED to SUPPORT BLOOD SUPPLY Kentucky Blood Center Partners with Top Esports Organization, Team Liquid, to Drive Donations
FOR IMMEDIATE RELEASE MEDIA CONTACT June 14, 2019 Mandy Brajuha Director of Marketing 859.230.0246 – cell [email protected] GAMERS NEEDED TO SUPPORT BLOOD SUPPLY Kentucky Blood Center partners with top esports organization, Team Liquid, to drive donations LEXINGTON, Ky. – June 14, 2019 – Patients across the nation are in trouble. The pool of donors providing millions of Americans with life-saving blood is declining at a detrimental rate. Roughly 45% of the nation’s blood donors are over 50 years old, and as the population ages, it gets harder to maintain the levels needed to save lives. This World Blood Donor Day, celebrated June 14, Kentucky Blood Center is highlighting the critical need for regular blood donations. To help engage a new generation of young donors, Blood Centers of America and many of its members like Kentucky Blood Center, have partnered with Team Liquid, a multi-regional, professional esports organization with a national fan base of more than seven million gamers. The Kentucky Blood Center-Team Liquid partnership takes aim at a key demographic – less than 20% of blood donations come from donors age 20-34 years, and young males donate at even lesser rates. “We are continually focused on recruiting young, vibrant, healthy blood donors,” said Bill Reed, President and CEO of Kentucky Blood Center. “When young people see the life-saving power of their donations, they are more likely to continue donating throughout their lifetime.” Custom, limited edition “Team Liquid Turns Red” t-shirts will be offered to anyone who donates at one of KBC’s donor centers or mobile drives and tells the team at registration they are donating for the “Heal for Real” campaign.