THE LITERARY QUALITY of DIGITAL ARTIFACTS by Steven James Koontz
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Us Shuts Down
WAR ON TERRORISM MOVIES LIFESTYLE Officials: US troops have Controversial Pandemic, the game, left bases in Helmand, ‘The Hunt’ has become all too Laghman provinces hits theaters real, says its creator Page 3 Page 11 Page 12 Commentary: What will fans talk about without sports? » Back page Volume 78, No. 235A ©SS 2020 CONTINGENCY EDITION SATURDAY, MARCH 14, 2020 stripes.com Free to Deployed Areas US carries out VIRUS OUTBREAK retaliatory raid on Iran-backed fighters in Iraq US SHUTS DOWN BY CHAD GARLAND Americans adjust to new life, hunker down amid pandemic AND COREY DICKSTEIN Stars and Stripes WASHINGTON — An Ameri- can air raid early Friday morn- ing on an Iranian-backed militia group in Iraq was precise, propor- tionate and defensive — designed to deter the group from launch- ing more rockets at American and anti-ISIS coalition forces, the top general for U.S. Central Com- mand said. U.S. fighter jets struck five weapons caches south of Bagh- dad held by the Kataeb Hezbollah militia at about 1 a.m. in retalia- tion for an attack blamed on the group that killed two Ameri- can troops and a British service member Wednesday, Marine Gen. Kenneth McKenzie said. He also blamed the militia for at least a dozen rocket attacks during the last six months, at least two of which killed Americans. “We believe this is going to have an effect on deterring future strikes of this nature,” McKenzie told reporters Friday at the Penta- gon. “We’ve seen in the past what happens if you don’t respond [to attacks.] Now people know that we are not going to tolerate these direct attacks on American or co- alition service members, and we are willing and able to respond.” McKenzie stopped short of im- plicating Iran in ordering the at- tack, which came on what would have been the 63rd birthday of BY MICHELLE R. -
This Thesis Has Been Submitted in Fulfilment of the Requirements for a Postgraduate Degree (E.G. Phd, Mphil, Dclinpsychol) at the University of Edinburgh
This thesis has been submitted in fulfilment of the requirements for a postgraduate degree (e.g. PhD, MPhil, DClinPsychol) at the University of Edinburgh. Please note the following terms and conditions of use: • This work is protected by copyright and other intellectual property rights, which are retained by the thesis author, unless otherwise stated. • A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. • This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the author. • The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the author. • When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given. Desire for Perpetuation: Fairy Writing and Re-creation of National Identity in the Narratives of Walter Scott, John Black, James Hogg and Andrew Lang Yuki Yoshino A Thesis Submitted to The University of Edinburgh for the Degree of Doctor of Philosophy Department of English Literature 2013 Abstract This thesis argues that ‘fairy writing’ in the nineteenth-century Scottish literature serves as a peculiar site which accommodates various, often ambiguous and subversive, responses to the processes of constructing new national identities occurring in, and outwith, post-union Scotland. It contends that a pathetic sense of loss, emptiness and absence, together with strong preoccupations with the land, and a desire to perpetuate the nation which has become state-less, commonly underpin the wide variety of fairy writings by Walter Scott, John Black, James Hogg and Andrew Lang. -
Avant La Lettre: Contradictory Affinities in Antonio Flores, Juan Bautista Amorós (Silverio Lanza) and Ángel Ganivet
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Queen's University Research Portal Avant la Lettre: Contradictory Affinities in Antonio Flores, Juan Bautista Amorós (Silverio Lanza), and Ángel Ganivet Lawless, G. (2018). Avant la Lettre: Contradictory Affinities in Antonio Flores, Juan Bautista Amorós (Silverio Lanza), and Ángel Ganivet. Modern Languages Open, (1), [13]. DOI: 10.3828/mlo.v0i0.180 Published in: Modern Languages Open Document Version: Publisher's PDF, also known as Version of record Queen's University Belfast - Research Portal: Link to publication record in Queen's University Belfast Research Portal Publisher rights Copyright 2018 the author. This is an open access article published under a Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium, provided the author and source are cited. General rights Copyright for the publications made accessible via the Queen's University Belfast Research Portal is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The Research Portal is Queen's institutional repository that provides access to Queen's research output. Every effort has been made to ensure that content in the Research Portal does not infringe any person's rights, or applicable UK laws. If you discover content in the Research Portal that you believe breaches copyright or violates any law, please contact [email protected]. Download date:06. -
The Porcupine and the End of History Oklukirpi Ve Tarihin Sonu
The Porcupine and the End of History Oklukirpi ve Tarihin Sonu Baysar Taniyan Pamukkale University, Turkey Abstract Set in a fictional East European country in the aftermath of the collapse of communism, Julian Barnes’s The Porcupine (1992) is a political satire where he juxtaposes two dominant ideologies; capitalist liberal democracy and communism. Although this short novel has a conventional narrative form, postmodern discussions on history can be observed, especially the discussion which has revolved around the idea of “the end of history”. It was Francis Fukuyama’s controversial article entitled “The End of History” (1989) that has sparked this specific debate. In 1992, he elaborated his thesis in a book titled The End of History and the Last Man, the same year Barnes published his novel. Fukuyama suggests that the modern Western liberal democracy is the ultimate and the most successful form of human government, the point where the Hegelian dialectic of history comes to an end. The aim of this article is to present a critical reading of the novel in the context of Fukuyama’s thesis and the discussion generated by this thesis. While it is true that Fukuyama’s thesis has now been outdated and negated, this reading may still provide fresh insights for the current political panorama of the world shaped by surging nationalism, increasing populism and growing conservatism. Keywords: Julian Barnes, The Porcupine, history, Francis Fukuyama, end of history Öz Komünizmin çöküşü sonrası kurgusal bir doğu Avrupa ülkesinde geçen Julian Barnes’ın Oklukirpi (1992) adlı romanı, kapitalist liberalizm ve komünizm gibi iki başat ideolojiyi karşı karşıya getiren politik bir hicivdir. -
Balasko-Mastersreport-2020
The Report Committee for Alexander Balasko Certifies that this is the approved version of the following report: An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre APPROVED BY SUPERVISING COMMITTEE: Supervisor: _____________________________________ James Buhler _____________________________________ Bryan Parkhurst An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre by Alexander Balasko Report Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Master of Music The University of Texas at Austin May 2020 An Untitled Goose by Any Other Name: A Critical Theorization of the Indie Game Genre Alexander Balasko, M.Music The University of Texas at Austin, 2020 Supervisor: James Buhler As the field of ludomusicology has grown increasingly mainstream within music studies, a methodological trend has emerged in discussions of genre that privileges the formal attributes of game sound while giving relatively little attention to aspects of its production. The problems with this methodological bent become apparent when attempting to discuss the independent (“indie”) game genre, since, from 2010-2020 the indie game genre underwent a number of significant changes in aesthetic trends, many of which seem incoherent with one another. As such, the indie genre has received relatively little attention within the ludomusicological literature despite its enormous impact on broader gaming culture. By analyzing the growth of chiptune aesthetics beginning in 2008 and the subsequent fall from popularity towards 2020, this paper considers how a satisfying understanding of the indie game genre can be ascertained through its material cultures, rather than its aesthetics or gameplay. -
Handbuch Gameskultur Warum Games Teil Der Kultur Familie Sind Olaf Zimmermann & Felix Falk
HAND HERAUSGEBER: OLAF ZIMMERMANN UND FELIX FALK BUCH GAMES KULTUR ÜBER DIE KULTURWELTEN VON GAMES HAND BUCH GAMES KULTUR HAND BUCH GAMES KULTUR HERAUSGEBER: OLAF ZIMMERMANN UND FELIX FALK INHALT INTRO GRUNDLAGEN WARUM GAMES 1.1 SPIELEN 023 TEIL DER KULTUR JENS JUNGE FAMILIE SIND 009 1.2 GAME STUDIES 029 OLAF ZIMMERMANN & GUNDOLF S. FREYERMUTH FELIX FALK 1.3 GAMEBEGRIFFE 034 TUTORIAL 012 JOCHEN KOUBEK CHRISTIAN HUBERTS & FELIX ZIMMERMANN 1.4 GESCHICHTE 039 NICO NOLDEN 1.5 SCHNITTSTELLEN 046 TIMO SCHEMERREINHARD 1.6 ERSTE SCHRITTE 049 DANIEL HEINZ & TORBEN KOHRING 1.7 KANON 053 ÇIĞDEM UZUNOĞLU & DAS TEAM DER STIFTUNG DIGITALE SPIELEKULTUR 002 —— 003 KUNST & KULTUR VERMITTLUNG 2.1 BILDENDE KUNST 063 3.1 SERIOUS GAMES 105 STEPHAN SCHWINGELER STEFAN GÖBEL 2.2 THEATER 069 3.2 ERINNERUNGS 110 JAN FISCHER KULTUR EUGEN PFISTER & 2.3 LITERATUR 074 FELIX ZIMMERMANN LENA FALKENHAGEN 3.3 SOZIALADÄQUANZ 116 2.4 FILM & SERIE 080 JÖRG FRIEDRICH ANDREAS RAUSCHER 3.4 KULTURARCHIVE 120 2.5 MUSIK 085 SEBASTIAN MÖRING MELANIE FRITSCH 3.5 BEWAHRUNG 125 2.6 GEWALT 091 ANDREAS LANGE JÖRG VON BRINCKEN 3.6 MUSEUM 131 2.7 ÄSTHETIK 097 LINDA PFISTER, CELINA RETZ, DANIEL MARTIN FEIGE SUSANNE GRUBE, ULRICH SCHMID & SABIHA GHELLAL 3.7 JOURNALISMUS 136 MICHAEL GRAF INHALT GEMEINSCHAFT DEBATTEN 4.1 COMMUNITYS 145 5.1 KULTURPOLITIK 177 BENJAMIN STROBEL OLAF ZIMMERMANN 4.2 LET’S PLAY 151 5.2 FÖRDERUNG 182 & STREAMING FELIX FALK VERA MARIE RODEWALD 5.3 GEFÄHRLICHE 186 4.3 COSPLAY 156 MEDIEN KAREN HEINRICH MARTIN ANDREE 4.4 MODDING 160 5.4 KILLERSPIELE 193 STEFAN KÖHLER ANDREAS GARBE 4.5 ESPORT 165 5.5 JUGENDSCHUTZ 199 MARKUS BREUER & MARTIN LORBER DANIEL GÖRLICH 5.6 DIVERSITÄT 203 4.6 EVENTS 171 NINA KIEL THORSTEN S. -
“I Love You 3000” an Analysis of the Marvel Cinematic Universe
Emilie Højer Jørgensen and Maya Majgaard Herr Steen Ledet Christiansen Engelsk speciale 2 June 2020 Aalborg University “I love you 3000” An analysis of the Marvel Cinematic Universe Jørgensen & Herr 2 Abstract In this thesis, we will examine if the Marvel Cinematic Universe can be considered complex. We will analyse the following films Captain America: Civil War, Black Panther, Avengers: Infinity War, and Avengers: Endgame which are all from Marvel Cinematic Universe’s third phase. We have chosen these films because they are connected in terms of storylines, characters, and worlds. We will focus on transmedia storytelling, seriality, kernels and satellites, worldbuilding, and complex media in order to examine the complexities within the films. Traditionally, transmedia storytelling is defined as one continuous story across multiple instalments and platforms. Two important aspects of transmedia storytelling are seriality and worldbuilding, where seriality deals with how stories are told across instalments and worldbuilding deals with how a fictional world is created and what it takes to make a fictional world believable. Kernels and satellites deal with major and minor events that occur in a narrative text and how they impact each other and complex media deals with how popular culture is becoming more and more complex because of multiple storylines that occur in different mediums. It is through these concepts that we will analyse the complexities within the films. Civil War and the two Avengers films are very serial because they are linked together through information and events that continue from previous films. The three films require the viewers to be familiar with the universe beforehand because they rely heavily on characters, storylines, and events from previous films. -
Polish Game Industry
THE GAME INDUSTRY REPORT 2020 OF POLAND W ASD Enter Shift Alt Ctrl W A S D The game industry of Poland — Report 2020 Authors: Eryk Rutkowski Polish Agency for Enterprise Development Jakub Marszałkowski Indie Games Poland, Poznan University of Technology Sławomir Biedermann Polish Agency for Enterprise Development Edited by Sławomir Biedermann, Jakub Marszałkowski Cooperation: Ministry of Development Ministry of Culture and National Heritage Expert support: Game Industry Conference Published by the Polish Agency for Enterprise Development Pańska 81/83, 00-834 Warsaw, Poland www.parp.gov.pl © Polish Agency for Enterprise Development 2020 ISBN 978-83-7633-434-9 The views expressed in this publication are those of the authors and do not necessarily coincide with activities of the Polish Agency for Enterprise Development. All product names, logos and brands mentioned in this publication are the property of their respective owners. Printing of this publication has been co-financed from the European Regional Development Fund in the framework of the Smart Growth Operational Programme. 4 Table of contents Overview of the gaming sector .............................................................................................................. 7 A game has to stir up emotions Success story of 11 bit studios ............................................................................................................... 11 Global game market growth estimates and drivers ................................................................... 13 To diversify -
Locating Lost City Radio by Meredith Perry
Spring 2007 55 BOOKS Locating Lost City Radio By Meredith Perry Lost City Radio By Daniel Alarcón 272 pages, HarperCollins. $24.95 efore beginning his reading of Lost City Radio, author Daniel BAlarcón offers a disclaimer, “I didn’t set this novel in Peru. I set this novel in an unnamed Latin American country, in an unnamed Latin American city.” Seconds later, as Alarcón is framing the excerpt he is about to read, he says, “This is about the night the war finally became real in Lima.” Then he pauses and corrects himself, “Not in Lima, in this made-up, fictional city.” Standing before the Peruvian Consul General, Alarcón, winks, “Nothing like this ever happened in Peru.” Lost City Radio, Alarcón’s first novel, chronicles two days in the life of Norma, a news announcer for a national radio program. With thousands missing due to civil war and economic dislocation, Norma’s radio program provides a forum for callers hoping to reconnect with their lost family members, lovers and friends. Ten years prior, Norma’s own husband Rey disappeared during the waning days of the war in a village on the outskirts of the jungle. The narrative begins when Victor, an 11-year-old boy from the jungle village art courtesyCover of Harper Collins. where Norma’s husband disappeared, arrives at the station with a list of the village’s missing. unflattering detail, the lives of Norma, Rey and Victor. When Norma recognizes her husband’s nom-de-guerre, Despite his disclaimer, Alarcón readily admits that Peru she is forced to come to terms with her life, her husband’s is the template from which derives his lost city and unnamed secrets and Victor’s mysterious origins — in short, “how country. -
The Disappointed Bridge
The Disappointed Bridge By the same author All for Hecuba: The Dublin Gate Theatre 1928-1978 (1978) Oscar Wilde (1983/97) The Dublin Gate Theatre 1928-1978 (1984) The Dandy and the Herald: Manners, Mind and Morals from Brummell to Durrell (1998) Brian Friel and Ireland’s Drama (1990) Dark Fathers into Light: Brendan Kennelly (1994, editor) Lawrence Durrell: the Mindscape (1994/2005) The Thief of Reason: Oscar Wilde and Modern Ireland (1995) Music in Ireland 1848-1998 (1998, editor) To Talent Alone: the Royal Irish Academy of Music 1848-1998 (1998, with Charles Acton) The Diviner: the Art of Brian Friel (1999) 2RN and the Oriins of Irish Radio (2002) Music and Broadcasting in Ireland (2005) Creativity, Madness and Civilisation (2007, editor) The Literatures of War (2008, editor, with Eve Patten) Nostos: Proceedings of the Durrell School of Corfu 2002-2005 (2008, editor) Charles: the Life and World of Charles Acton 1914-1999 (2010) Theodore Stephanides, Corfu Memoirs and Poems (2011, editor) Judith – an unpublished novel by Lawrence Durrell (2012, editor) The Disappointed Bridge: Ireland and the Post-Colonial World By Richard Pine The Disappointed Bridge: Ireland and the Post-Colonial World, by Richard Pine This book first published 2014 Cambridge Scholars Publishing 12 Back Chapman Street, Newcastle upon Tyne, NE6 2XX, UK British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Copyright © 2014 by Richard Pine All rights for this book reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the copyright owner. -
Representation of Defense Organizations in the Marvel Cinematic Universe (2008-2019)
Juan Medina-Contreras Representation of defense https://orcid.org/0000-0001-5939-9069 [email protected] organizations in the Marvel Universidad Pontificia de Salamanca Cinematic Universe (2008-2019) Pedro Sangro Colón https://orcid.org/0000-0001-9085-8673 Abstract [email protected] Universidad Pontificia de Salamanca Homeland security and defense are common themes in superhero films. The Marvel Cinematic Universe (MCU) is formed by more than twenty films made over the course of a decade (2008-2019), Submitted during the government of three different Presidents of the United September 20th, 2019 Approved States. In this paper we analyze the diminishing representation of February 21st, 2020 real defense forces in the MCU films. How the interference of the superhero is used as a narrative excuse to suggest a lack of or © 2020 deficiencies in the law concerning freedom and defense is also Communication & Society studied, as well as how the films make a metaphorical discourse ISSN 0214-0039 th E ISSN 2386-7876 about the historical reality after September 11 . doi: 10.15581/003.33.4.19-32 www.communication-society.com Keywords Marvel Cinematic Universe, Film studies, organisms of 2020 – Vol. 33(4) defense, films after 9/11, Superhero genre. pp. 19-32 1. Introduction: the keys of Marvel’s superhero movies How to cite this article: Medina-Contreras, J. & Sangro Superhero movies can be defined as a subcategory of the action-fantastic Colón, P. (2020). Representation of genre, characterized by the presence of one or more characters that defense organizations in the possess supernatural talents −a gift that places them somewhere above Marvel Cinematic Universe (2008- other mortals. -
December 2018 History Marketing Experience Criticism Psychology Social Aspects Future Editorial Journal Board Orientation
Acta Ludologica Faculty of Mass Media Communication Vol. 1, No.2Vol. Theory Education Design Development Research December 2018 History Marketing Experience Criticism Psychology Social Aspects Future Editorial Journal Board Orientation Editor-In-Chief Acta Ludologica is a scientific journal in the field of digital Zdenko Mago games. The journal contains professional scientific reflec- tions on digital games; it also offers academic discourses on games, especially media and digital competencies, cre- Deputy Managing Editors ation, design, marketing, research, development, psycho- Zuzana Bučková Martin Solík logy, sociology, history and the future of digital games and game studies. Indexing Process and Technical Editor Zuzana Bučková Acta Ludologica is a double-blind peer reviewed jour- nal published twice a year. It focuses on theoretical stud- ies, theoretical and empirical studies, research results and Technical Editors their implementation into practice, as well as professional Nikola Kaňuková Miroslav Kapec publication reviews. English Editor Michael Valek Distribution Lenka Ďurišová Online Content Manager Johny Domanský Acta Ludologica Vol. 1, No. 2, December 2018 Advisory Board Masayuki Uemura Peter A. Bruck Publisher Malgorzata Luszczak Faculty of Mass Media Communication Juraj Malíček University of SS. Cyril and Methodius in Trnava Jaroslav Světlík Námestie Jozefa Herdu 2 917 01 Trnava Editorial Team SLOVAK REPUBLIC Anna Hurajová Michal Kabát IČO: 360 789 13 Monika Porubanová Price: 1,99 € Hana Pravdová Published twice a year. Illustrations Filip Streďanský ISSN 2585-8599 e-ISSN 2585-9218 Graphic Production Coordinator & Cover EV 5620/18 Martin Klementis Martin Graca ACTA LUDOLOGICA Editorial Contents Slovakia on the Game Studies’ Map GAME Slovakia has never been very affable to grounds, originating from our region.