JAY LIBBY PRESENTS THE A-TEAM THE TV EDITION LAYOUT AND FUZION BLOKS BY JAY LIBBY

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Col. John “Hannibal” Smith Age: 43 Height: 5’11 Weight: 179 lbs Legal Status: Wanted Quotable: I love it when a plan comes together. As The A‐Team’s leader, Hannibal is a master tactician who is always a step ahead of the enemy. He keeps his team out of trouble, but his unconventional methods rarely lead to a predictable conclusion. No matter the scheme, he loves it when a plan comes together. Characteristics Smarts: 10 Willpower: 10 Presence: 10 Hand‐Eye Coordination: 6 Reflexes: 6 Strength: 5 Body: 6 Constitution: 8 Movement: 8 Derived STUN: 60 HITS: 60 Initiative: 16 Actions: 7 Attack: 16 Evade: 16 Education: 20 Perception: 20 Skills: Basic Civilian: 8, Army Career Path: 10, Army Rangers (Special Forces): 10, Specialty : 10, Specialty : 10, Military Officer: 10, Martial Arts : 10 Contacts: Hannibal is very well connected. He can pull favors out of thin air. If he needs it, he pretty much can get it. Respect: As one of the most famous military officers in recent history, Hannibal is respected by his brothers and sisters in the military. It also works to his benefit in times of need. Gear: Cigars, various weapons as needed and body armor

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Lieutenant Templeton “Faceman” Peck Age: 35 Height: 6’1 Weight: 185 lbs Legal Status: Fugitive Quotable: You look like you got a real bad attitude. Lt. Templeton “Face” Peck is the A‐Team’s con man and go‐ to guy when it comes to getting what they need when they need it. He uses his good looks and charm to scam and hus‐ tle his way to the prize and to live the good life. Face can talk anyone – especially women – out of (or into) anything he wants. Characteristics Smarts: 6 Willpower: 8 Presence: 8 Hand‐Eye Coordination: 6 Reflexes: 6 Strength: 5 Body: 6 Constitution: 6 Movement: 8 Derived STUN: 60 HITS: 60 Initiative: 14 Actions: 7 Attack: 14 Evade: 14 Education: 14 Perception: 14 Skills: Basic Civilian: 6, Army Career: 8, Army Rangers : 8, Specialty : 8, Specialty : 8, Military Officer: 8 Charm: Face is great with the ladies and people in general. When dealing with women in a so‐ cial way give Face a +4 to his rolls. When dealing with everyone else he gets a +2. Connected: Face has contacts in all walks of life, especially in the military. He is able to pull strings to his advantage and always delivers on his end. Gear: Whatever armor or weapons he may need.

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Sgt. Bosco “B.A.” Baracus Age: 32 Height: 6’1 Weight: 205 lbs Legal Status Fugitive Quotable: I pity the fool! B.A. Baracus is an extraordinarily skilled driver and mechan‐ ics who can work on the fly to create highly functional ma‐ chinery out of ordinary parts. He is also a tough‐as‐nails fighter who brings it” when it comes to hand‐to‐hand com‐ bat. He has a short fuse, so do not get him angry. He fears no one and nothing – except for getting on a plane. Characteristics Smarts: 8 Willpower: 8 Presence: 6 Hand‐Eye Coordination: 6 Reflexes: 6 Strength: 10 Body: 8 Constitution: 8 Movement: 5 Derived STUN: 80 HITS: 80 Initiative: 14 Actions: 5 Attack: 12 Evade: 12 Education: 14 (16 when it comes to his specialty) Perception: 14 (16 when it comes to his specialty) Skills: Basic Civilian: 6, Army Career: 6, Army Rangers : 6, Specialty : 8, Specialty : 8 Fear: B.A. HATES flying, compliments of Murdock. Anytime he has to fly with Murdock B.A. gets a ‐8 to his roll. When flying in general he gets a ‐5. Gear: Van Whatever armor and weapons needed

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Capt. H.M. “Howling Mad” Murdock Age: 36 Height: 5’11 Weight: 179 Legal Status: Fugitive Quotable: Now we’re talking. H.M. “Howlin’ Mad” Murdock, one of the best chopper pi‐ lots to emerge from Vietnam. If it’s got rotors, Murdock can fly it. He has a genius I.Q. and knows everything about any‐ thing. He’ll impersonate a surgeon or a prince with a mo‐ ment’s notice – and you’ll believe him. Murdock’s record reports him as being officially mentally unstable, and some‐ times he’s scarily convincing at it. Characteristics Smarts: 10 Willpower: 5 Presence: 5 Hand‐Eye Coordination: 6 Reflexes: 6 Strength: 4 Body: 5 Constitution: 5 Movement: 8 Derived STUN: 50 HITS: 50 Initiative: 16 Actions: 7 Attack: Evade: Education: Perception: Skills: Basic Civilian: 6, Army Career: 7, Pilot : 10, Army Rangers : 7, Combat Pilot : 10, Specialty : 10, Linguistics: 7, Knowledge : 10, Military Officer: 7 Insane: Murdock is totally insane. He’s always doing something crazy. To represent this Mur‐ dock must make a WILL save sporadically difficulty 10 or he starts acting totally wacky. Gear: Whatever armor and weapons needed.

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