The Macscouter's Big Book of Games
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Product Catalog 2020
PRODUCT CATALOG It’s not the easiest way to produce a quality diving gear, but it’s the best way we know to ensure that our diving products meet the highest standards. No shortcuts. Pure craft. It’s the SANTI way. For you. DRYSUITS Silver Moon E.Motion SILVER MOON drysuit in special color edition is unique among other drysuit models, it emphasizes the original and modern approach to diving. Is designed for divers who want to be noticeable and feel like a part of distinguished, limited group of divers. Made of lightweight Nylon fabric, which provides great flexibility and essential durability. Critical points, particularly vulnerable to damage and abrasion, have been adequately protected with a durable E.Lite fabric. The original color combination looks very attractive on a diver, especially underwater. Silver Moon has a specially designed stylish and modern logo, emphasizing dynamic features of the product. The Unique Limited Silver Moon Line was created only in limited number of drysuits, which is additionally accompanied by special benefits. Silver Moon is equipped in standard with an innovative SANTI Smart Seals® system and Neoprene hood ‘7 or ‘11. Features: • total weight: 3,4 kg, • fabric: Ripstop Nylon/Butylene 235 g/m2 and Ripstop Nylon/Butylene/Polyester 535 g/m2 (elbows, crotch/bottom area, knees, lower front of the legs). In standard equipped with: • colors: silver, black, • front aquaseal zip covered by an additional zip-fastened flap, • telescopic torso, • hood ‘11 or ‘7, • neck seal made of latex insulated by 3 mm neoprene collar, • reflective silver tape at the sleeve piping, • Flexsole boots, • Apeks inlet valve, • high-profile Apeks outlet valve, • two spacious utilities pockets with elastic bungee loops and pocket for wet notes, • the right pocket with zip-fastened flap with a small pocket for double ender clip, • latex wrist seals, • SANTI SmartSeals® ring system for easy seals exchange, • inside suspenders with handy pocket, • medium pressure hose 75cm long, • STAY DRY travel bag, • Silver Moon T-shirt. -
Bicentennial Source Book, Level I, K-2. INSTITUTION Carroll County Public Schools, Westminster, Md
--- I. DOCUMENT RESUME ED 106 189 S0,008 316 AUTHOR _Herb, Sharon; And Others TITLE Bicentennial Source Book, Level I, K-2. INSTITUTION Carroll County Public Schools, Westminster, Md. PUB DATE 74 NOTE 149p.; For related guides, see CO 008'317-319 AVAILABLE FROM .Donald P. Vetter, Supervisor of Social Studies, Carroll County Board of Education, Westsinister, Maryland 21157 ($10.00; Set of guides.I-IV $50:00) EDRS PRICE MF-$0..76 HC-Not Available from EDRS..PLUS POSTAGE DESCRIPTORS *American Studies; Class Activities; *Colonial History (United States); Cultural Activities; Elementary Education; I structionalMaterials; *Learning Activities; Muc Activities; Resource Materials; Revolutionary Wa (United States); Science Activities; *Social Studies; Icher Developed Materials; *United States History IDENTIFIERS *Bicentennial ABSTRACT This student activities source book ii'one of a series of four developed by the Carroll County Public School System, Maryland, for celebration of the Bicentennial. It-is-specifically designed to generate ideas integrating the Bicentennial celebration into various disciplines, classroom activitiese.and school -vide 4vents at the kindergarten through second grade levels. The guide contains 81 activities related to art, music, physical-education, language arts, science, and social studies. Each activity includes objectives, background information, materials and resources, recommended instructional proce ures,and possible variations and modifications. The activities are organized around the Bicentennial themes of Heritage, Horizons, and Festival. Heritage. activities focus on events, values, traditionp, and historical objects of the past. Horizon activities stress challenging the problems of the present and future. Festival activities include such activities as community craft shows, workshops, folk music, and dance performances. (Author /ICE) C BICENTENNIAL SOURCE BOOK LEVEL I . -
Designing an Interactive Game to Encourage Cognitive Empathy As a Bullying Prevention Tool
International Journal of Engineering & Technology, 7 (4.19) (2018) 144-157 International Journal of Engineering & Technology Website: www.sciencepubco.com/index.php/IJET Research paper Designing an Interactive Game to Encourage Cognitive Empathy as a Bullying Prevention Tool Hanif Baharin1*, ShukorSanimMohdFauzi2, Azlina Ahmad3, Fazillah Mohmad Kamal4 1,3Institute of Visual Informatics, Universiti Kebangsaan Malaysia, 2UniversitiTeknologi MARA 4Faculty of Quantitative Sciences, Universiti Utara Malaysia *Corresponding Author Email: [email protected] Abstract Bullying can have detrimental consequences to the victims, hence there is a need for bullying prevention programs at school. In this paper, we describe a gameplay model which may be usedto elicit cognitive empathy as a part of anti-bullying program among schoolchildren. We interviewed 79 schoolchildren from four schools in order to find out their understanding of bullying and their play behavior, and we observed their play behaviorduring recess. We found that most schoolchildren in our study instinctively know that bullying is wrong because it hurt others but attributethe consequences to self as imposed by authorities as the reason why hurting others is wrong. We argue that, this shows that they demonstrate affective empathy but would benefit from cognitive empathy training. From our findings we came out with design guidelines and produced a bullying morality conceptual model, which then informed our gameplay model. To validate the gameplay model, we designed and tested an indoor physical computing game prototype that encourages player to collectively exercise their cognitive empathy. The results from our game testing shows that the game mechanics proposed in our gameplay model do encourage players to exercise the empathy. -
Preparing Wetsuits
Lesson: Learning About Textiles Preparing Wetsuits Step 1: Create a Control Wetsuit Materials Needed: 2 zipper plastic baggies Creating the Control Wetsuit: Turn one baggie inside out and then place it inside the other baggie. Squeeze out as much air as possible and zipper the inside baggie to the outside baggie. Check to make sure you can put your hand inside your control wetsuit. Be sure the zippers are zipped together! Lesson: Learning About Textiles Step 2: Create a Feather Wetsuit Materials Needed: 2 zipper baggies 2 cups of feathers Creating the Feather Wetsuit: Place the 2 cups of feathers inside one of the baggies. Turn the other baggie inside out and then place it inside the baggie with the feathers. Make sure to keep the feathers between the two baggies. Squeeze out as much air as possible and zipper the inside baggie to the outside baggie. Gently use your fingers to spread the feathers evenly around both sides of the baggie. Check to make sure you can put your hand inside your feather wetsuit. Lesson: Learning About Textiles Step 3: Create a Blubber Wetsuit Materials Needed: 2 zipper baggies 4 heaping tablespoons of solid shortening Creating the Blubber Wetsuit: Place the 4 heaping tablespoons of solid shortening inside one of the baggies. Turn the other baggie inside out and then place it inside the baggie with the shortening. (Make sure to keep the shortening between the two baggies.) Squeeze out as much air as possible and zipper the inside baggie to the outside baggie. Gently use your fingers to spread the shortening evenly around both sides of the baggie. -
Physics 4311 ANSWERS: Sample Problems for Exam #2 (1)Short
Physics 4311 ANSWERS: Sample Problems for Exam #2 (1)Short answer questions: (a) Consider an isolated system that consists of several subsystems interacting thermally and mechanically with each other. What does the Second Law of Thermodynamics say about the entropies of the subsystems when the system is undergoing a change? ANS: The Second Law says that the sum of the subsystem entropy changes can never decrease. It doesn’t say anything about the change for any individual subsystem. (b) Two thermally interacting subsystems form a thermally isolated composite system. The subsystems have identical total energies and pressures, but different values of $. Will net heat transfer occur between the subsystems, and if so, in which direction will it occur? ANS: Since the $ values are different, the subsystems are not in thermal equilibrium, and heat transfer will occur. Energy will be transferred from the subsystem with the lower value of $ to the subsystem with the higher value of $. (c) Briefly describe what happens to a macroscopic system’s microscopic quantum states and how the states are populated when the system’s energy changes by means of heat transfer or when work is done on (or by) the system. Use words not equations. ANS: Heat transfer changes which states are occupied, but doesn’t affect the energies of the states. Work changes the energies of the states. States may also be created or destroyed by varying external system parameters, i.e., by doing work. (d) When a system undergoes an adiabatic change of state, what must happen for its energy to change? ANS: For an adiabatic change, Q = 0, and the First Law states that )E = !W. -
Let Us Enjoy Our Leisure Through Recreational Games 4
Let us enjoy our leisure 4 through recreational games Activities such as running, jumping, throwing, creeping, hanging, etc. are movements which help to maintain the body in an active, healthy, energetic and happy state. Games can be categorized into three main groups such as; minor games, leadup games, and organized games. When you have studied this lesson you would, be able to create and play new games, and spend your leisure time happily and enjoyably. Also you would be able to gain some knowledge about organized games. Let us understand the need for sports activities The bell rang for the school interval. Menuka and his friends ran happily to the ground after enjoying their meal of chickpeas and cowpea brought in their lunch boxes from home. “What are we playing today?” asked Raman. “Let’s play Breaking seven stones” answered Mohamed. “We don’t have a ball to play Breaking seven stones. So let’s play chase 62 For Free Distribution. 63 and catch.” suggested Menuka. “Fine, let’s count to find the catcher. 10, 20, 30, 40……,” counted Ravi keeping his friends in a circle. Menuka and his friends played till the interval was over. Figure 4.1- Students engaging in different recreational games. Can you remember such games that you play when you get together with your friends? You would have seen such games being played during the interval or at the sports meet. All these games help to keep our body active and in good shape. Relaxation for your mind after being engrossed in educational activities could be achieved by indulging in a game or sport. -
Oak Trace Weekly Update January 15, 2021
Oak Trace Weekly Update January 15, 2021 A note from Mrs. Lynch Happy Friday! Just a reminder that next week we will recognize Martin Luther King Jr. Day on Monday and students do not come to school and there is no virtual learning. We WILL be in session with students on Friday, January 22nd. Please continue to be diligent about Covid and the health and safety of our students, parents, and staff. Please remember that if you, as the parent, are having symptoms and awaiting Covid results, your children should stay at home with you until you are symptom free and receive a negative result. Please be sure to review the Covid information and self monitor all members of your family regularly. If your child is exposed to another child who tests positive in activities outside of school, please quarantine your child. Do not send children to school who have any symptoms. There has certainly been unrest in our country and I know there is concern as we head into the inauguration on the 20th. School is a safe place for all of us. We will not get into political conversations with students and instead direct them to talk with you. As we talk in school about Dr. Martin Luther King Jr., our focus will continue to be on treating people right and doing the right thing. Have a great weekend! Mrs. Lynch [email protected] 317 867-6410 Snowy pictures from Art! TOTS and All Aboard registration TOTS and All Aboard registration for the 2021-2022 school year will open on January 11th at 6:00 a.m. -
Traditional Games - GA N.° EAC-2013-0489];
Preparatory Action: European Partnership on Sports (EAC/S03/2013) - Priority 3: Promote Sport and European Traditional Games - GA N.° EAC-2013-0489]; Traditional games Work prepared by: Leandro Garcia (coordinator) Beatriz Neves (member) Rosana Sousa (member) 1 Session plan - Index SCHOOL Doutor Júlio Martins Theme: traditional Games Academic year: 2014/2015 OBJECTIVES: Date: February. Transmitting knowledge about the topic; Group: 100 grams Acquire practical research, preparation and presentation of works; Serve as an assessment tool. STEPS Time CONTENT METHODOLOGY • Presentation of the work; Expository using • Session plan presentation; INTRODUCTION 5 min PowerPoint. • Introduction to the topic. Several type of games Expository using DEVELOPMENT 20 min PowerPoint. • Summary of the main ideas; Expository using Clarification of doubts. CONCLUSION 5 min PowerPoint. 2 Introdução: The traditional Portuguese Marco Polo Game games are a critical piece of Sack race our identity because report the Hopscotch history and culture of our country. There are several Stick game types of traditional children's Ring set games, traditional games, Marble game traditional games for seniors Snail game and traditional regional games. Axle Kit Noughts and crosses Scarf Kit Game of dreidel Nail game 3 Games Game of Dreidel Game bags Marco Polo Game Hopscotch Noughts and crosses Nail game Cootie game 4 Top game: • Number of players: Various. • Material: A spinning top and a rope to each player. • How to play: Before shooting the spinning top, you must wrap the Twine around you, without breaks. The Twine is secure by hand by the free end. When unfolds, with the boost of the hands, pull the back baraça, does it spin. -
Ideas for Children's Party Games
Northall Village Hall Management Committee Ideas for Children’s Party Games Northall Village Hall is a very popular venue for children’s birthday parties with lots of green space outside to run around, child-size tables and chairs inside, and an array of outdoor play equipment. Children’s entertainers can be expensive, so why not organise your own traditional party games? Below are some ideas to get you started and if you have others to add, we would be pleased to hear from you by email to [email protected] or [email protected] Notes to go with Party Games 1. You will need help. At least 2 adults – one to supervise and another to help with judging who is first, help little ones etc. 2. Don’t have games where children are “out”. Give out beans instead and then have a count at the end and one with most (or least) is the winner, but they all play all the time. 3. Don’t play each game too long. About 10 minutes max with explaining game and clearing up extra time. If games get out of hand children are probably bored and it has gone on too long. Play something else. 4. If children don’t want to join in, let them help with giving out beans, blowing whistle, putting out props etc.etc. – or if they just want to watch – let them. They will probably join in once they see what fun the others are having. 5. Keep up the momentum. Don’t have gaps. Have the next game ready to go as the previous one ends (this is where the help comes in!). -
7 Congresso Internacional De Jogos Desportivos
Motriz, Rio Claro, v.25, Issue Special, 2019 DOI: http://dx.doi.org/10.1590/S1980-65742019SI7congress 7o CONGRESSO INTERNACIONAL DE JOGOS DESPORTIVOS ALEXANDRE IGOR ARARIPE MEDEIROS MÁRIO ANTÔNIO DE MOURA SIMIM Rua EuclídesOnófre de Souza, 880 Casa 1 - Lagoa Sapiranga (Coité) Fortaleza – CE | Fone: 85 9.9991-4199 | 85 9.9755-6043 | www.gestaomix.com.br IDENTIFICAÇÃO 7o Congresso Internacional de Jogos Desportivos: Transdisciplinaridade e Multiprofissionalidade nos Jogos Desportivos: Possibilidades de Intervenção profissional Presidente de Honra Prof. Dr. Fernando Tavares – FADEUP – Porto – Portugal Coordenadores Gerais do Congresso Prof. Dr. Adriano César Carneiro Loureiro – UECE – Fortaleza – CE Prof. Esp. Ailton Silva Oliveira – Diretor Presidente – Gestão Mix Sports Business Prof. Dr. Alexandre Igor Araripe Medeiros – IEFES/UFC – Fortaleza – CE Prof. Esp. João Antônio da Silva Neto – APEFICE – Fortaleza – CE Prof. Esp. Jorge Henrique Monteiro – CREF 5 – Fortaleza – CE Prof. Esp. Renne Mazza - APEFICE – Fortaleza – CE Prof. Ms. Ralciney Márcio Carvalho Barbosa – UNIFOR – Fortaleza – CE Comissão Científica: Prof. Dr. Alcides José Scaglia – UNICAMP – Campinas - SP Prof. Dr. Alexandre Igor Araripe Medeiros – IEFES/UFC – Fortaleza - CE Prof. Dr. André Igor Fonteles – UNIFOR – Fortaleza - CE Prof. Dr. Antonio Carlos Gomes – COB Prof. Dr. Cláudio de Oliveira Assumpção – IEFES/UFC – Fortaleza - CE Profª Drª. Doralice Orrigo da Cunha – Grupo de Estudo Unifor - Fortaleza - CE Prof. Dr. Fernando Tavares – FADEUP – Porto-Portugal Prof. Dr. Gilmário Ricarte Batista – UFPB – João Pessoa – Paraíba Profª. Drª. Isabel Mesquita – FADEUP – Porto-Portugal Prof. Dr. João Cláudio Braga Pereira Machado - UFAM – Manaus - AM Prof. Dr. José Afonso Neves – FADEUP – Porto - Portugal Prof. Ms. José Flávio Alencar Filho – UNIFOR – Fortaleza - CE Prof. -
The Macscouter's Big Book of Games
The MacScouter's Big Book of Games Volume 2: Games for Older Scouts Compiled by Gary Hendra and Gary Yerkes www.macscouter.com/Games Table of Contents The MacScouter's 1 Tugowar-Steal-Bacon 6 Big Book of Games 1 Hot Isotope 6 Introduction 1 Knot Relay 6 Introduction to Camp Games for Older Scouts 2 Knot Trail (Kim's) 6 Camp Games for Older Scouts 3 Log Raising Relay 7 Flying Saucer Kim's 3 One Hand Knots 7 Pack Relay 3 Pony Express Race 7 Sloppy Camp 3 Chariot Races 7 Tent Pitching 3 Cross The Pit 7 Tent Strik'n Contest 3 Flagpole Raising 7 Remote Clove Hitch 3 Radio Isotope 7 Compass Course 3 Rat Trap Race 7 Compass Facing 3 Reactor Transporter 7 Map Orienteering 3 Tripod Lashing 7 Flapjack Flipping 3 Map Symbol Relay 7 Bow Saw Relay 3 Height Measuring 7 Match Lighting 3 Nature Kim's Game 8 String Burning Race 4 Bombing The Camp 8 Water Boiling Race 4 Invisible Kim's 8 Bandage Relay 4 Kim's Game 8 Firemans Drag Relay 4 Candle Relay 8 Stretcher Race 4 Lifeline Relay 8 Two-Man Carry Race 4 Spoon Race 8 British Bulldog 4 Wet T-Shirt Relay 8 Catch Ten 4 Capture The Flag 8 Caterpillar Race 4 Crossing The Gap 8 Crows And Cranes 4 Scavenger Hunt Games 8 Elephant Roll 4 Scouting Scavenger Hunt 8 Granny's Footsteps 4 Demonstrations 9 Guard The Fort 5 Space Age Technology 9 Hit The Can 5 Machines 9 Island Hopping 5 Camera 9 Jack's Alive 5 One is One 9 Jump The Shot 5 Sensational 9 Lassoing The Steer 5 One Square 10 Luck Relay 5 Tape Recorder 10 Pocket Rope 5 Water Games 10 Ring On A String 5 A Little Inconvenience 10 Shoot The Gap 5 Slash hike -
Games and Activities of Early Settlement Children
GAMES AND ACTIVITIES OF EARLY SETTLEMENT CHILDREN There were several games played by pioneer children that are still played today in homes, schools, and on the playground. Hide-and-Seek, baseball, jump rope, tag, and string games are just a few. Word games were played both at home and at school, because these games helped the children to learn language skills. Games involving guessing were also popular, because these games were good brain exercises and helped students develop their thinking skills. OUTDOOR GAMES Recess was a time where several group games were played. Boys and girls sometimes played games together at recess. The game of Fox and Geese was played in the snow where the students cleared paths in the snow in the shape of a spoked wheel. They then chose one person to be the fox. The fox tried to tag the rest of the players, who were the geese. All the players had to stay within the paths of the wheel. Whoever was tagged by the fox then became the fox and had to chase the geese. An alternative to playing in the snow is to mark four squares on the playground 10 feet across each square. Every player stands on one of the lines forming the square. A signal is given and the person who is “it” has 10 seconds to touch as many players as he/she can. Players who are tagged sit down in the marked area. All players must stay on the line while being chased. Shadow Tag was a game played on bright, sunny days.