Virtueel Platform the NEW EXPLORERS GUIDE to Dutch
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Download Box
Download box click here to download Use Box on all of your devices. Download Box Sync, Box Capture, and Box Edit for your desktop or smartphone. Box Sync is a desktop sync application that keeps all your files safe and No need to download, edit, and re-upload files you're working on. Ready to sync your files and folders to Box? It's easy to get started: Install Box Sync 4. Download Sync 4 for Windows or Mac and run the installer to get started. Find Box, Inc. software downloads at CNET www.doorway.ru, the most comprehensive source for safe, trusted, and spyware-free downloads. Winner of PC Magazine's Editors' Choice Award: "There are plenty of excellent file-syncing storage services, but, on Android, the Box app takes the cake.". Downloading Dropbox Your Dropbox download should automatically start within seconds. Once the download finishes, click Run to start installing Dropbox. Download this app from Microsoft Store for Windows 10, Windows , See screenshots, read the latest customer reviews, and compare ratings for Box. Box Sync for Mac: Free Download - Online synchronization tool for www.doorway.ru; free 10 GB account. Download the latest versions of the best Mac apps at MacUpdate. Download Box Sync. Box offers secure, scalable content-sharing that both users and IT love and adopt. By downloading, you agree to the terms and conditions of the respective license. If you are using VirtualBox , please download the extension pack here. Fast downloads of the latest free software!*** With Box you can share files as a link, or sync files on your desktop. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
The Concert Hall As a Medium of Musical Culture: the Technical Mediation of Listening in the 19Th Century
The Concert Hall as a Medium of Musical Culture: The Technical Mediation of Listening in the 19th Century by Darryl Mark Cressman M.A. (Communication), University of Windsor, 2004 B.A (Hons.), University of Windsor, 2002 Dissertation Submitted in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in the School of Communication Faculty of Communication, Art and Technology © Darryl Mark Cressman 2012 SIMON FRASER UNIVERSITY Fall 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Darryl Mark Cressman Degree: Doctor of Philosophy (Communication) Title of Thesis: The Concert Hall as a Medium of Musical Culture: The Technical Mediation of Listening in the 19th Century Examining Committee: Chair: Martin Laba, Associate Professor Andrew Feenberg Senior Supervisor Professor Gary McCarron Supervisor Associate Professor Shane Gunster Supervisor Associate Professor Barry Truax Internal Examiner Professor School of Communication, Simon Fraser Universty Hans-Joachim Braun External Examiner Professor of Modern Social, Economic and Technical History Helmut-Schmidt University, Hamburg Date Defended: September 19, 2012 ii Partial Copyright License iii Abstract Taking the relationship -
Dutch Gaming
FOCUS ON: Dutch Gaming Entertainment game Toki Tori for Wii and iPhone by Gaming research and resources learning and training experiences. For this developer Two Tribes purpose, Utrecht University, Utrecht To ensure Holland’s creative and busi- School of Arts, and the TNO organization Serious problems require serious solu- ness influence in the international games have combined their creative talents and tions. The Dutch have a long history of suc- market, the Dutch have invested in creat- professional skills in the fields of computer cessfully battling the elements. As a result, ing courses in more than twenty colleges science, information science, virtual they have learned to expect the unexpected and universities. Curricula reflect the reality, psychology, and game design. and to prepare for multiple contingencies. technical, design, and creative elements With this know-how as background, they’re needed in the modern international Gaming events poised to create training games and interac- marketplace. The future for gaming looks As a result of the growing and increas- tive simulations with great accuracy and bright in the Netherlands with these highly ingly professional game industry in the depth. Dutch serious game developers such skilled professionals entering the field. Netherlands, some high profile and suc- as VSTEP and E-Semble (Delft) have suc- The Dutch government is also co-fund- cessful events have emerged. Two such cessfully developed training solutions for ing several large-scale research projects to events are the annual NLGD Festival of numerous international clients. discover how to effectively apply advanced Games and Free Gaming. Serious simulation game by developer E-Semble The market for casual games has explod- gaming techniques in training and simula- The NLGD Foundation offers room to all information about game development, ed in recent years. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Academic Worksheet 1St YEAR
1st Fall WU TRANSFER YEAR COMM 120 Public Speaking 3 2019-2020 FOUN 101 Beginning Drawing 3 GAME 101 Game Design Fundamentals 3 Academic Worksheet GAME 106 Game Code Fundamentals 3 GAME ART & DESIGN WRIT 111 Academic Writing 1 3 Design Emphasis ANIM 112 Portfolio Review Workshop 1 Spring GENERAL Core Competencies GDES 107 Digital Practice 3 EDUCATION GAME 105 3D Game Art Fundamentals 3 Breadth GAME 112 Game Design Documentation 3 Principles GAME 114 Introduction to Game Engines 3 LSCI 105 Information Theory and Practice 1 WRIT 112 Academic Writing 2 3 Name WU TRANSFER nd YEAR Fall ID# Matriculated 2 FOUN 102 Design and Composition 3 ____________________________________ GAME 211 Game Level Design 3 Minimum Unit Requirement 125 GAME 221 Game Prototyping 3 GAME 224 History of Games: 20th Century 3 Major 67 INDS 1____ Interdisciplinary Core Course 3 General Education 49 __________ Social Science Course 3 Unrestricted Electives 9 ____________________________________ Spring Preparatory Requirements __________ Ethics Course 3 WRIT 100 Bridge to Academic Writing 3 GAME 222 Game Player Analysis 3 MATH 100 Pre-Statistics 3 GAME 240 Networked Game Development 3 GAME 250 Portfolio Review 0 FILM 200 Screenwriting 3 __________ Art/Film/Design History Course 3 Fall WU TRANSFER 3rd YEAR FILM 140 Sound 3 GAME 321 User Interface Design 3 GAME 323 Story Development for Interactive 3 ENVT 220 Environmental Studies 3 MATH 2__ Mathematics Course 3 Spring __________ Natural Science Course w lab 3 GAME 304 Sound Synthesis and Design 3 GAME 332 Experimental Technology for Games 3 INDS 3___ Transdisciplinary Course 3 __________ Social Science Course 3 Work Experience 0 Fall WU TRANSFER 4th YEAR GAME 431 Degree Project R & D 3 __________ Art/Film/Design History 3 __________ Humanities Course 3 __________ Unrestricted Elective 3 __________ Unrestricted Elective 3 Spring GAME 432 Degree Project: Production 3 GAME 434 Professional Practices 3 ____3____ General Education Elective 3 __________ Art/Film/Design History 3 __________ Unrestricted Elective 3 . -
Press Release | May 30, 2016 the Hague, NL
Press release | May 30, 2016 The Hague, NL International Festival for digital and transdisciplinary art and creativity 12th Edition September 22nd 25th, 2016 TodaysArt 2016 announces the first wave of artists for it’s 12th edition. Pantha du Prince, Nosaj Thing & Daito Manabe, Hiroaki Umeda and NONOTAK will headline this year’s festival with Dutch premières. TodaysArt is pleased to collaborate with a.o. SHAPE, We are Europe, Lisson Gallery and The Creators Project. TodaysArt, the roving festival for digital and transdisciplinary art and creativity, returns to the city center of The Hague. The previous two editions of TodaysArt were based in Scheveningen, the coastal capital of The Netherlands, which emphasized visual art on and around The Pier. This year’s festival will take place from September 22nd to the 25th of September. Once again it will turn it’s focus on the performing art. The opening statement of this year’s festival is a new Drone Shadow of the English artist, James Bridle. An essential question of this year festival is ‘Who owns the city’. With Drone Shadow, TodaysArt asks this question as it relates to the public sphere of the city’s town square. 'Drone Shadow is not just a picture of a drone. It is a diagram of a political system. Drones are also avatars of all of the invisible networked systems that surround us on a daily basis. They stand in for every remote connection we make. Like the internet, they allow us to see and act at a distance but they may also be used against us and others. -
Jaarverslag 2017
JAARVERSLAG 2017 POPPODIUM BAROEG SPINOZAWEG 300 3076 ET ROTTERDAM www.baroeg.nl Inhoudsopgave Hoofdstuk Pagina Inhoudsopgave 1 Inleiding en colofon 2 1. Toelichting op het prestatieraster en de kengetallen bezoek 3 1.1 Prestatieraster: aantal presentaties (en producties) 1.2 Kengetallen bezoek 2. Toelichting op de jaarrekening 4 2.1 Algemeen 2.2 Mogelijke financiële risico’s 3. Toelichting op de beleidsthema’s talentontwikkeling, samenwerking en vernieuwing 5 3.1 Talentontwikkeling 3.2 Samenwerking 3.3 Vernieuwing 4. Toelichting op het beleidsthema vergroting en verbreding van het publieksbereik 7 4.1 Jaarlijks instellingsbeleid publieksonderzoek 4.2 Jaarlijkse beleidsinformatie over het totale publieksbereik 5. Overig beleid 8 5.1 Baroeg XL 5.2 Vrienden van Baroeg 5.3 Kernpodium 5.4 Kernwaarden 5.5 Maatschappelijk Verantwoord Ondernemen 5.6 Erkend leerbedrijf 5.7 Veiligheid 6 Toelichting op bedrijfsvoering en marketing 10 6.1 Organisatie 6.2 Bestuur 6.3 Directie / Staf 6.4 Medewerkers Management Team (MMT) 6.5 Overlegstructuren 6.6 Marketing en Communicatie 7 Toelichting op governance 12 7.1 Besturingsmodel 7.2 Bezoldigingsbeleid en bezoldiging directie en leden bestuur 7.3 Rechtsgeldigheid Jaarrekening 7.4 Verslag 7.5 Accountant 7.6 Tegenstrijdige belangen 7.7 Nevenfuncties Bijlage 1: Prestatieraster 2017 14 Bijlage 2: Kengetallen bezoek 2017 JAARVERSLAG 2017 1 Inleiding Stichting Poppodium Baroeg speelt ruim 37 jaar een belangrijke rol in de culturele sector van Rotterdam. Poppodium Baroeg is met een capaciteit van 350 bezoekers een middelgroot podium met nationale en zelfs internationale uitstraling. Baroeg is uniek in Nederland met een structureel aanbod van harde en alternatieve muziek, de programmering richt zich op stijlen als rock, metal, hardcore, punk, psychobilly, electro en industrial. -
056 – New Puzzle Videogames — 3/4
056 – New Puzzle videogames — 3/4 Here, a succinct review of different types of puzzle videogames published between 2001 and 2020. Not in chronological order. Single character control ● Antichamber – 2013 A first-person puzzle-platform game released for Microsoft Windows, Linux and OS X. Many of the puzzles are based on phenomena that occur within impossible objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three- dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life. The player controls the unnamed protagonist from a first- person perspective, in an environment full of obstacles. Upon completing a core set of puzzles, the player can access the exit door, upon which he starts to chase down a black cloudlike shape, using all the solving techniques learned before. Eventually he is able to capture the cloud as a black cube and enter a final, more expansive area, where the shape becomes a waiting shell. The shell creates a structure around it (similar to the game's logo) and sucks everything around it into its center, sending the screen to black and ending the game. ● Bobby Carrot – 2004 A video game series developed for iOS and as a WiiWare. The object of the game is to collect all of the carrots in an area and reach a point on the map that progresses the player to the next level. -
2018 - 2019 Catalog
2018 - 2019 Catalog Version 2 The Art Institute of Austin 101 W. Louis Henna Boulevard, Suite 100 Austin, TX 78728 Phone: 512-691-1707 https://www.artinstitutes.edu/austin The Art Institute of San Antonio 10000 IH-10 W, Suite 200 San Antonio, Texas 78230 Phone: 210-338-7320 https://www.artinstitutes.edu/san-antonio 4140 Southwest Freeway www.artinstitutes.edu/houston Houston, TX 77027 (713) 623-2040 Publication Date: July 29, 2019 Table of Contents LETTER FROM THE PRESIDENT ...........................................................................................................4 MISSION AND VISION STATEMENTS ..................................................................................................7 ACCREDITATION & LICENSING ................................................................................................................7 CAMPUS LOCATIONS .............................................................................................................................8 COLLEGE HISTORY, CHARACTERISTICS, AND OWNERSHIP........................................................9 PROGRAMS OF STUDY .........................................................................................................................11 Culinary Programs .......................................................................................................................................11 Design Programs .........................................................................................................................................11 -
Virtueel Platform Mapping
VIRTUEEL "OUR PUBLIC IS ABSOLUTELY NOT ELITIST. THE PEO- PLE WHO KNOW PLATFORM THE LEAST ABOUT MEDIA ART ARE OFTEN THE MOST MAPPING SURPRISED." LUCAS VAN DER VELDEN 2 5 "IF WE PRE- SENT AN EX- PERIMENT LIKE THIS AT THE FESTIVAL IT GETS SEEN BY THOUSANDS OF PEOPLE. FRENS FRIJNS 3 THE CHANGING ROLE OF MEDIA FESTIVALS IN THE NETHERLANDS IN THE NETHERLANDS A CONVERSATION Hiroaki Umeda WITH FOUR FESTIVAL DIRECTORS 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 50 46 46 PLAYGROUND URBAN FESTIVAL EXPLORERS 56 62 50 46 GLOW - FORUM OF LIGHT IN ART AND ARCHITECTURE 64 63 62 61 60 59 58 57 56 55 54 53 52 51 50 49 VIRTUEEL PLATFORM MAPPING PLAYGROUND FESTIVAL DISTRIBUTION OF MEDIA FESTIVALS IN THE NETHERLANDS www.virtueelplatform.nl/mapping-mediafestivals FOREWORD 1 A radical change is taking place among media festivals in the Netherlands. Many medium-sized towns now have their own media festivals. The striking thing is that these festivals are found across the country and not just in the urban Randstand conglomeration of Amsterdam, Rotterdam and The Hague. Some of the festivals have been going for more than ten years (Impakt in Utrecht, DEAF in Rotterdam) others have developed in the last few years (STRP in Eindhoven, Gogbot in Enschede) and there are new additions (Fiber in Amsterdam, Oddstream in Nijmegen). Besides being a national phenomenon, these media festivals are now assuming roles previously played by museums and galleries, namely, that of curator, agent, and commissioner. Virtueel Platform has compiled this publication to map this growing phenomenon better.