Need for Speed

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Need for Speed Need for Speed Need for Speed (también conocido por su abreviatura Test Drive II: The Duel fueron los juegos base principa- NFS) es una saga de videojuegos de carreras publicada les con los que se inició la saga Need for Speed. Sin em- por Electronic Arts, originalmente lanzado en el sistema bargo, la empresa (DSI) fue comprada en 1991 por 11 de videojuegos “3DO” y posteriormente en PlayStation millones de dólares, con lo que se le cambió el nombre y Sega Saturn. Actualmente y durante todos los lanza- por Electronic Arts Canada.[2] Actualmente, Distinctive mientos de la saga han estado y están disponibles en otros Software se conoce como EA Canada. sistemas como PC, PlayStation 2, XBox, Gamecube, La compañía capitalizó su experiencia en el dominio, Xbox 360, Wii, PlayStation 3, PSP, GameBoy Advan- cuando empezó desarrollando serie de Need for Speed en ce, Nintendo DS, iPhone, y diversos dispositivos móviles 1992.[2] Electronic Arts Canadá continuó desarrollando 3.5G. Es un juego de carreras arcade/simulador, que lleva y ensanchando la franquicia the Need For Speed durante a las calles, carreteras y autopistas reales, así como la po- muchos años. La implicación de DSI con NFS decayó al sibilidad de conducir automóviles reales como deportivos focalizar sus esfuerzos en la creación de la línea de juegos y todoterrenos entre otros, a los que últimas entregas se de EA Sports. En 2002, otra compañía de videojuegos les han incorporado las opciones de tuning. de Vancouver, denominados Black Box Games, fueron Actualmente la saga cuenta con más 17 videojuegos de contratados para continuar la serie con el título Need for carreras, con casi un lanzamiento por año, desde 1994 Speed: Hot Pursuit 2. Black Box Games fueron adquiri- hasta 2013. En la actualidad, el videojuego más actual dos por Electronic Arts poco antes la publicación del jue- de la saga lleva como título Need for Speed Rivals. Cada go y la compañía fue renombrada Electronic Arts Black nuevo juego cuenta con nuevas características y diferen- Box y llegaron a ser una parte de EA Canadá. Desde en- tes estilos de juego. Incluyendo, más automóviles, más tonces EA Black Box ha sido el desarrollador primario del realismo, música y nuevas pistas entre otras mejoras. resto de la saga NFS. La saga Need For Speed ha tenido más de 4 idiomas a lo largo de su historia, como el inglés, alemán, francés, español, entre otros. 2 La serie y sus eras La saga Need For Speed empezó a ser doblada las voces al español a partir del videojuego Need for Speed II (1996, La saga está separada en varias sagas, cada una con una 1997 SE). característica diferente, como la 2.ª era caracterizada por el tuning por ejemplo, etc: Gracias al éxito de la saga Need for Speed, Dream Works comenzó a rodar una adaptación cinematográfi- ca, por lo que el 4 de abril estrena un largometraje con- servando su mismo nombre. La película sigue la his- 2.1 Primera era toria de Need for Speed en donde el personaje prin- cipal participa en carreras ilegales de coches para ga- 2.2 The Need for Speed (1994) nar dinero.[1] Otro aspecto destacable es el uso de es- te videojuego para enseñar física como lo hizo el jo- El primer Need for Speed fue lanzado para 3DO en 1994, ven tecnologo José Carmona, , con sus estudiantes en para PC DOS en 1995, PlayStation y Sega Saturn en 1996 Venezuela a partir del año 2010, en el tema de mo- poco tiempo después. La mayoría de los coches y las pis- vimiento rectilineo unforme.http://www.elpais.com.uy/ tas están disponibles al principio del juego, y el objetivo vida-actual/ensena-fisica-jugando-fifa-angry.html es desbloquear los coches y circuitos ocultos superando las pruebas. La primera versión es famosa por las perse- cuciones de la policía, que es un tema popular en toda la serie, en ediciones como: Hot Pursuit (Need for Speed 1 Origen de la serie III: Hot Pursuit, Need for Speed: High Stakes, Need for Speed: Hot Pursuit 2, Need for Speed: Most Wanted, The Need for Speed fue un juego desarrollado por Need for Speed: Carbono, Need for Speed: Undercover y Distinctive Software en Vancouver, Canadá. La compa- Need for Speed: Hot Pursuit 2010). Que se han vendido ñía era conocida por los lanzamientos de videojuegos mejor en el mercado que otras versiones. Este modo de similares como: 4D Boxing (1991), Stunts (1990), Test juego se basaba en que si el jugador era arrestado o era Drive (1987) y Mission Impossible (1991). Test Drive y multado varias veces por la policía perdía. En la primera 1 2 2 LA SERIE Y SUS ERAS entrega de NFS se intentó ofrecer un sistema de simula- 2.4 Need for Speed: V-Rally (1997) ción de conducción realista intentando descartar de cual- quier elemento arcade. Electronic Arts se asoció con la Esta versión fue lanzada solo para Playstation, posterior- revista automovilística Road & Track que colaboró para mente lanzado en Dreamcast. Anteriormente era un jue- hacer de NFS un simulador lo más real posible en aquella go europeo conocido como V-Rally. Sin embargo, cuando época. Se encargaron de que los coches tuvieran un com- los derechos del juego fueron liberados, fueron adquiri- portamiento real incluyendo la imitación de los sonidos dos por Electronic Arts en 1997. Luego, en Estados Uni- de las palancas, bocinas, frenadas, derrapes, etc. El jue- dos fue lanzado con el nombre 'Need for Speed: V-Rally, go también contiene los datos precisos de cada vehículo, en un intento por aumentar las ventas. galería de imágenes de los interiores y los exteriores, e in- cluso a vídeo-clips. Hay otra versión del juego, llamado The Need for Speed: Special Edition, que era una versión 2.5 Need for Speed III: Hot Pursuit (1998) para PC del juego que se lanzó en 1995, y que fue lan- zado solo para PC CD-ROM en 1996 y que aparece con La tercera parte de la saga fue lanzado en 1998, con el soporte para DirectX 2 y redes TCP / IP, y con la posibili- nombre de Need for Speed III: Hot Pursuit. Este juego dad de las (mañana, mediodía y noche) en todas las fases, se volvió revolucionario por agregar a la Policía, o mejor [2] incluyendo varias mejoras en el motor gráfico del juego. conocido como el modo Hot Pursuit. Este consiste en The Need For Speed y The Need for Speed: Special Edi- que el jugador tiene que ganar la carrera escapando de la tion, son los únicos juegos de la serie que se lanzaron para policía, o jugar como policía e intentar dar caza y arres- DOS, al contrario de sus versiones posteriores de PC que tar a los pilotos que infringieran los límites de velocidad. solo se ejecutan en Windows 95 o superior. Muchos de los coches y circuitos no están disponibles al comenzar el juego. El objetivo es desbloquearlos al ganar Introducción de la primera versión original de “The Need carreras. For Speed” para la consola 3DO. El juego disponía de coches exóticos como el Lamborghini Diablo SV, Mercedes-Benz CLK GTR o el Jaguar XJR-15, dos coches especiales (el phanton y el titan) cuyas características son de estabilidad y velocidad extrema, los cuales aparecen en el juego por 2.3 Need for Speed II (1997) medio de claves especiales escritas en el «user name» y un coche inventado por los creadores (siendo este En 1997 fue lanzado el juego Need for Speed II, secue- el de mejor características) llamado “El Niño” y en el la de The Need for Speed. El juego presentaba los autos modo hot pursuit tiene como extra un helicóptero de más raros y exóticos del momento. Entre ellos estaba el policía. Además incluye pistas como una en la que se Ford Indigo, un autoprototipo. Los lugares de competen- pasa debajo de un túnel de cristal, en una especie de lago cia eran exóticos también, ya que se corría en lugares co- o una ciudad. Pasando por cañones, por zonas rurales, e mo Asia, Europa, América del Norte y Australia inclusive carreteras urbanas. Otra característica era que el trazado podía ser de noche o de día y con lluvia o Tenía características como: tres modalidades de juego, nieve. carrera simple, torneo y una nueva modalidad Knockout. Esta modalidad consistía en la eliminación del jugador Need for Speed III: Hot Pursuit aprovecha las ventajas de que iba en el último lugar, hasta quedar solo dos, donde las capacidades multimedia del CD-ROM, donde incluía el que llegara de primero ganaba la carrera. También el comentarios de audio, presentaciones de imágenes y ví- diseño de la pista era más abierta, pues se permitía la sa- deos con música. Este juego fue la primera versión que lida del auto del asfalto y pasar por atajos. Los sonidos permitía la descarga de autos nuevos desde Internet. És- del motor y del claxon eran muy realistas. ta es la edición de Need for Speed que más ventas ha hecho.[cita requerida] Una de las principales diferencias entre The Need for Speed y Need for Speed II, era el hecho de que el II tenía un modo arcade con el que perdía el realismo del juego;[2] 2.6 Need for Speed IV: High Stakes (1999) además de ser una de las versiones por no contener perse- cuciones policiacas. Para PlayStation, este fue el primer Need for Speed IV: High Stakes (título en EE. UU.) y juego que podía usarse con los controles NeGcon, y los Need for Speed IV: Road Challenge (título europeo) dos tipos el DualAnalog y el DualShock.
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