Shift-2-Unleashed-Manuals-English
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
THE NEED for SPEED by RON HRANAC
Originally appeared in the July 2007 issue of Communications Technology. THE NEED FOR SPEED By RON HRANAC In the 1970s I teamed up with a friend to campaign a 1969 big block Chevy Camaro in what is known as ET bracket racing. This is old-fashioned quarter-mile drag racing, based on handicapped starts. Here's how it works: Each driver makes several practice runs down the strip to determine a consistent elapsed time (ET) that the car can do through the quarter mile - for instance, 14 seconds. Others do the same, and the chosen "dial-in" ET is painted on the car's windows using white shoe polish or similar. When it comes time for the actual competition runs, a 10-second car can race against the 14-second car. How? The 14-second car gets a 4-second head start. In theory, if both cars are running optimally, the drivers have identical reaction times at the starting line, and a host of other factors come into play, the two cars will cross the finish line at the same time. This rarely happens, so most of the time the first car to cross the line wins the drag race. However, if one of the cars goes quicker than its chosen dial-in time (this is called breaking out), that car loses. If both cars break out, the car that breaks out the least is the winner. If a car leaves the starting line too early, it's an instant disqualification. Believe me, ET bracket racing is harder than it sounds. -
Observational Study of Physician Driving Behaviors
RESEARCH The need for speed: observational study of physician driving BMJ: first published as 10.1136/bmj.l6354 on 18 December 2019. Downloaded from behaviors André Zimerman,1 Christopher Worsham,1,2,3 Jaemin Woo,1 Anupam B Jena1,2,4 1Department of Health Care ABSTRACT 40.9%, 95% confidence interval 35.9% to 45.9%) Policy, Harvard Medical School, OBJECTIVE and least common among physicians in emergency Boston, MA 02115, USA To determine whether fast driving, luxury car medicine, family practice, pediatrics, general surgery, 2 Department of Medicine, ownership, and leniency by police officers differ and psychiatry (eg, adjusted proportion of luxury car Massachusetts General Hospital, Boston, MA, USA across medical specialties. ownership among family practice physicians 20.6%, 3Division of Pulmonary DESIGN 95% confidence interval 18.2% to 23.0%). Speed and Critical Care Medicine, Observational study. discounting, a marker of leniency by police officers Massachusetts General in which ticketed speed is recorded at just below the SETTING Hospital, Boston, MA, USA threshold at which a larger fine would otherwise be 4 Florida, USA. National Bureau of Economic imposed, was common, but rates did not differ by Research, Cambridge, MA, USA PARTICIPANTS specialty and did not differ between physicians and a Correspondence to: A B Jena 5372 physicians and a sample of 19 639 non- [email protected] sample of non-physicians. physicians issued a ticket for speeding during 2004-17. (@anupambjena on Twitter CONCLUSIONS ORCID 0000-0002-9734-5122) MAIN OUTCOME MEASURES Rates of extreme speeding were highest among Additional material is published Observed rates of extreme speeding (defined as online only. -
Shift-2-Unleashed-Manuals-Spanish
ADVERTENCIA: Antes de empezar a jugar, lea los apartados de información de seguridad y salud de los manuales de la consola Xbox 360® y los accesorios. Guarde todos los manuales para poder consultarlos más adelante. Para conseguir los manuales de la consola y los accesorios, visite a www.xbox.com/support. Información importante sobre la salud y la seguridad en los videojuegos Ataques epilépticos fotosensibles Un porcentaje escaso de personas pueden sufrir un ataque epiléptico fotosensible cuando se exponen a ciertas imágenes visuales, entre las que se incluyen los patrones y las luces parpadeantes que aparecen en los videojuegos. Incluso las personas que no tengan un historial de este tipo de ataques o de epilepsia pueden ser propensas a estos “ataques epilépticos fotosensibles” cuando À jan la vista en un videojuego. Estos ataques presentan varios síntomas: mareos, visión alterada, tics nerviosos en la cara o en los ojos, temblores de brazos o piernas, desorientación, confusión o pérdida momentánea del conocimiento. Además, pueden ocasionar la pérdida del conocimiento o incluso convulsiones, que terminen provocando una lesión como consecuencia de una caída o de un golpe con objetos cercanos. Si sufre cualquiera de estos síntomas, deje de jugar inmediatamente y consulte a un médico. Los padres deben observar a sus hijos mientras juegan y/o asegurarse de que no hayan experimentado los síntomas antes mencionados; los niños y los adolescentes son más susceptibles que los adultos a estos ataques. El riesgo de sufrir un ataque epiléptico fotosensible puede reducirse tomando las siguientes precauciones: siéntese a una distancia considerable de la pantalla; utilice una pantalla más pequeña; juegue en una habitación bien iluminada; no juegue cuando esté somnoliento o cansado. -
Need for Speed System Documentation 040-1201-01 Rev 99
Need for Speed System Documentation 040-1201-01 Rev 99 ¾ Read this manual before use. ¾ Keep this manual with the machine at all times. www.globalvr.com [email protected] 1-408-597-3400 Table of Contents Safety……………………………...…………………...…………..………………….……….. 3 Warnings………………………...………………………………….………………..………... 3 Environmental Conditons………………………………...……..……………..….............. 4 Regulatory Notices………….……………………….……………..………………...….….. 4 Need for Speed Game Description………………………………....……………...……... 5 Cabinet Inspection……………....…………………………….…...………………...…....… 6 Drivers Seat Installation……..………………………………..………………………………. 7 Marquee Setup………………………………………………………………………...………. 8 Game Operators Menu………..…………………………………...……………………...… 9 Setting Game Options and Resets……………………………….......……………..….….. 10 Main Menu………………………………………………….…………………...………..…... 11 Game Options……...……………………………………………….…..…………...……….. 12 Game Resets……...………………………………………………………………………….. 13 Coin Stats...…………………………………………………………………………………… 14 Game Stats……………………………………………………….…………………………… 14 Controls Menu…....……………………………………….………………………………….. 15 Monitor Calibration Test…………………………………..…………………………………. 17 Starting a Game………..………………………………….………………………………… 18 Playing a Game……………………………………………………………….……………… 20 USB Game Dongle…………..……………………………………………………………… 21 System Restore CD’s………..………………………….………………………………….. 22 Need for Speed Sevice……………….……………………………………………………. 23 Driving Conrol Panel Assembly…………………………………………………………..… 24 Monitor………………………………………………………………………………………… 26 u5.1AMP and Speakers…….………………………………………………………………. -
Wayne Ward Catches up on the Latest Developments in Cylinder Head and Block Materials and Manufacture
Machining blocks from solid billets or forgings is becoming more popular. This is for the Chevrolet LS1 engine (Courtesy of Dart) Wayne Ward catches up on the latest developments in cylinder head and block materials and manufacture Caseeyond the basic mechanisms in any race engine, there reviewperhaps just a question of agreed meanings when talking here about are a number of critical ‘static’ components, of which blocks and not lower crankcases. Given also that the manufacturing cylinder heads and blocks are probably the most important techniques used to make structural lower crankcases are very much structurally. Even where the engine isn’t solidly mounted, the same as those used for the cylinder block or upper crankcase, Band chassis loads aren’t transferred directly into and through these much of this article will apply to lower crankcases as well. components, they have to react to any loads due to engine vibration Taking this blurring of the boundaries between the major structural and car acceleration through the engine mounts. static casings a step further, there are engines in which the cylinder In production engines developed for racing, as well as bespoke race block and head are a single component. Such construction is engines, the structural integrity of these parts is critical to the success relatively specialised and expensive, and is thus only rarely seen. of the engine in competition. Materials and production methods are However, having the cylinder head integral with the block removes developing continuously, and this allows us to improve the reliability the need to seal the head-block interface – a source of many of our engines without having to cope with large increases in mass. -
Download Brochure
RADICAL SR10 With a high horsepower, long-life powertrain, the Radical SR10 is everything Given the SR platform’s longstanding reputation for providing electrifying you’d expect from a Radical – turbocharged. Targeted at track-day enthusiasts, performance through optimised aerodynamics and outstanding grip, the primary motorsport country club members, and racers across the globe, the SR10 delivers focus throughout development was on maximising both the incredible performance more power and torque than has ever featured in Radical’s SR line-up, with an of this new powertrain as well as its durability, for easier operation and longer engine and drivetrain package optimised for both performance and durability. service intervals. The SR10 is designed to keep you on the track for longer, faster. Whether lapping The driver’s environment features a new wheel-mounted TFT multi-page display and casually at your local motorsport country club, or dicing with GT and LMP additional car controls at the driver’s fingertips. This includes multiple engine and competition in an around-the-clock endurance race, the SR10’s sole purpose is to gearbox mapping options and adjustable weighting for the optional electronic out-run and out-manoeuvre the competition whilst remaining easy to drive and power steering system, a first for the SR model line. cost-effective to run. 01 02 THE HIGHEST SPECIFIC OUTPUT OF ANY SR MODEL The SR10 applies Radical Performance Engines (RPE) cutting-edge engine tuning This high-output engine is integrated with a new Hewland six-speed gearbox. capabilities with the proven durability of Ford’s EcoBoost engine architecture. -
Ǟǿǵdzȃǿǿǵǵdzǵǽƿǵ Ǽ Dzǽƕǻǽǵǽǽǻ Dzǿǵdzǵ Dzǻȏ
ǑǜǗǛǏǜǗǔ! ǞǴǿǴdz ȁǴǻ ǹǯǹ ǾǿǷȀȁȂǾǷȁȋ ǹ ǷDzǿǴ, ǾǿǽȆǷȁǯǸȁǴ DZǯǵǼȊǴ ȀDZǴdzǴǼǷȎ ǽ ǰǴǶǽǾǯȀǼǽȀȁǷ Ƿ DZǺǷȎǼǷǷ Ǽǯ ǶdzǽǿǽDZȋǴ, ǾǿǷDZǴdzǴǼǼȊǴ DZ ǿȂǹǽDZǽdzȀȁDZǯȄ Ǿǽ ǷȀǾǽǺȋǶǽDZǯǼǷȍ ǹǽǼȀǽǺǷ Xbox 360® Ƿ ǯǹȀǴȀȀȂǯǿǽDZ. ǠǽȄǿǯǼǷȁǴ dzǯǼǼȊǴ ǿȂǹǽDZǽdzȀȁDZǯ dzǺȎ ǽǰǿǯȈǴǼǷȎ DZ ǰȂdzȂȈǴǻ. ǬǺǴǹȁǿǽǼǼȊǴ DZǴǿȀǷǷ ȌȁǷȄ ǿȂǹǽDZǽdzȀȁDZ ǼǯȄǽdzȎȁȀȎ Ǿǽ ǯdzǿǴȀȂ www.xbox.com/support. ǞǿǴdzȂǾǿǴǵdzǴǼǷǴ ǽ DZǽǶǻǽǵǼǽǻ DZǿǴdzǴ dzǺȎ ǶdzǽǿǽDZȋȎ ǾǿǷ ǷDzǿǴ DZ DZǷdzǴǽǷDzǿȊ ǬǾǷǺǴǾȁǷȆǴȀǹǷǴ ǾǿǷǾǯdzǹǷ, ȀDZȎǶǯǼǼȊǴ Ȁ ǾǽDZȊȇǴǼǼǽǸ ȆȂDZȀȁDZǷȁǴǺȋǼǽȀȁȋȍ ǹ ȀDZǴȁȂ ǜǴǰǽǺȋȇǽǸ ǾǿǽȅǴǼȁ ǺȍdzǴǸ ǾǽdzDZǴǿǵǴǼ ǾǿǷǾǯdzǹǯǻ ǽȁ DZǽǶdzǴǸȀȁDZǷȎ DZǷǶȂǯǺȋǼȊȄ ȌȃȃǴǹȁǽDZ, ǼǯǾǿǷǻǴǿ ǻǴǿȅǯȍȈǴDzǽ ȀDZǴȁǯ ǷǺǷ ǷǶǽǰǿǯǵǴǼǷǸ, ǹǽȁǽǿȊǴ ǻǽDzȂȁ ǾǽȎDZǺȎȁȋȀȎ DZ DZǷdzǴǽǷDzǿǯȄ. ǚȍdzǷ, ǼǴ ǷȀǾȊȁȊDZǯDZȇǷǴ ǿǯǼǴǴ ǾǽdzǽǰǼȊȄ ǾǿǷȀȁȂǾǽDZ Ƿ ǼǴ ȀȁǿǯdzǯȍȈǷǴ ȌǾǷǺǴǾȀǷǴǸ, ǻǽDzȂȁ ǼǴ ǶǼǯȁȋ ǽ ȀDZǽǴǸ ǰǽǺǴǶǼǷ, ǹǽȁǽǿǯȎ ǻǽǵǴȁ ȀǾǿǽDZǽȅǷǿǽDZǯȁȋ ȌǾǷǺǴǾȁǷȆǴȀǹǷǴ ǾǿǷǾǯdzǹǷ, ȀDZȎǶǯǼǼȊǴ Ȁ ǾǽDZȊȇǴǼǼǽǸ ȆȂDZȀȁDZǷȁǴǺȋǼǽȀȁȋȍ ǹ ȀDZǴȁȂ. ǠǷǻǾȁǽǻȊ ȌȁǷȄ ǾǿǷȀȁȂǾǽDZ ǻǽDzȂȁ ǰȊȁȋ ǿǯǶǺǷȆǼȊǻǷ. Ǚ ǼǷǻ ǽȁǼǽȀȎȁȀȎ: DzǽǺǽDZǽǹǿȂǵǴǼǷǴ, ǷȀǹǯǵǴǼǷǴ DZǷǶȂǯǺȋǼǽDzǽ DZǽȀǾǿǷȎȁǷȎ, ȀȂdzǽǿǽDzǷ ǺǷȅǴDZȊȄ ǻȊȇȅ, ǼǴǿDZǼȊǸ ȁǷǹ, ǾǽdzǴǿDzǷDZǯǼǷǴ ǺǷǰǽ dzǿǽǵǯǼǷǴ ǿȂǹ ǷǺǷ ǼǽDz, ǾǽȁǴǿȎ ǽǿǷǴǼȁǯȅǷǷ, ȀǾȂȁǯǼǼǽȀȁȋ ǺǷǰǽ ǹǿǯȁǹǽDZǿǴǻǴǼǼǽǴ ǾǽǻȂȁǼǴǼǷǴ ȀǽǶǼǯǼǷȎ. ǞǿǷǾǯdzǹǷ ȁǯǹǵǴ ǻǽDzȂȁ ȀǽǾǿǽDZǽǵdzǯȁȋȀȎ ǾǽȁǴǿǴǸ ȀǽǶǼǯǼǷȎ ǷǺǷ ǹǽǼDZȂǺȋȀǷȎǻǷ, DZ ǿǴǶȂǺȋȁǯȁǴ ǹǽȁǽǿȊȄ ǻǽǵǼǽ ȂǾǯȀȁȋ ǷǺǷ ȂdzǯǿǷȁȋȀȎ ǽ ǼǯȄǽdzȎȈǷǴȀȎ ǿȎdzǽǻ ǾǿǴdzǻǴȁȊ Ƿ ǾǽǺȂȆǷȁȋ ȁǿǯDZǻȂ. ǔȀǺǷ DZȊ ǽǰǼǯǿȂǵǷǺǷ Ȃ ȀǴǰȎ ǺȍǰǽǸ ǷǶ ȌȁǷȄ ȀǷǻǾȁǽǻǽDZ, ǼǴǻǴdzǺǴǼǼǽ ǾǿǴǹǿǯȁǷȁǴ ǷDzǿǯȁȋ Ƿ ǾǿǽǹǽǼȀȂǺȋȁǷǿȂǸȁǴȀȋ Ȁ DZǿǯȆǽǻ. ǟǽdzǷȁǴǺǷ dzǽǺǵǼȊ ȀǺǴdzǷȁȋ Ƕǯ ȀǽȀȁǽȎǼǷǴǻ dzǴȁǴǸ Ƿ ȀǾǿǯȇǷDZǯȁȋ Ȃ ǼǷȄ ǽ ǼǯǺǷȆǷǷ DZȊȇǴǽǾǷȀǯǼǼȊȄ ȀǷǻǾȁǽǻǽDZ, ȁǯǹ ǹǯǹ dzǴȁǷ Ƿ ǾǽdzǿǽȀȁǹǷ ǰǽǺǴǴ ǾǽdzDZǴǿǵǴǼȊ ȁǯǹǷǻ ǾǿǷȀȁȂǾǯǻ, ȆǴǻ DZǶǿǽȀǺȊǴ. ǟǷȀǹ DZǽǶǼǷǹǼǽDZǴǼǷȎ -
Playstation Specifications - Psx-Spx
PlayStation Specifications - psx-spx None None None Table of contents Table of contents 1. Home 10 2. Memory Map 11 3. I/O Map 15 4. Graphics Processing Unit (GPU) 21 4.1 GPU I/O Ports, DMA Channels, Commands, VRAM 21 4.2 GPU Render Polygon Commands 24 4.3 GPU Render Line Commands 26 4.4 GPU Render Rectangle Commands 27 4.5 GPU Rendering Attributes 28 4.6 GPU Memory Transfer Commands 31 4.7 GPU Other Commands 33 4.8 GPU Display Control Commands (GP1) 34 4.9 GPU Status Register 40 4.10 GPU Versions 41 4.11 GPU Depth Ordering 44 4.12 GPU Video Memory (VRAM) 46 4.13 GPU Texture Caching 48 4.14 GPU Timings 50 4.15 GPU (MISC) 52 5. Geometry Transformation Engine (GTE) 56 5.1 GTE Overview 56 5.2 GTE Registers 58 5.3 GTE Saturation 62 5.4 GTE Opcode Summary 63 5.5 GTE Coordinate Calculation Commands 65 5.6 GTE General Purpose Calculation Commands 66 5.7 GTE Color Calculation Commands 68 5.8 GTE Division Inaccuracy 70 6. Macroblock Decoder (MDEC) 72 6.1 MDEC I/O Ports 72 6.2 MDEC Commands 74 6.3 MDEC Decompression 75 6.4 MDEC Data Format 79 7. Sound Processing Unit (SPU) 83 7.1 SPU Overview 83 - 2/663 - Table of contents 7.2 SPU ADPCM Samples 85 7.3 SPU ADPCM Pitch 87 7.4 SPU Volume and ADSR Generator 90 7.5 SPU Voice Flags 93 7.6 SPU Noise Generator 94 7.7 SPU Control and Status Register 94 7.8 SPU Memory Access 95 7.9 SPU Interrupt 99 7.10 SPU Reverb Registers 100 7.11 SPU Reverb Formula 102 7.12 SPU Reverb Examples 103 7.13 SPU Unknown Registers 105 7.14 SPU Internal State Machine from SPU RAM Timing 106 8. -
CO2 Race Cars
2004 Transportation Education Academy Activity: The Need for Speed Land Transportation Educational Level: Middle School (8th Grade)/High School Time to Complete: 5 – 10 hours (class periods) Standards Being Met: During the completion of this activity, the student will meet the following Standards for Technological Literacy: 1. Number 8, The Attributes of Design. 2. Number 9, Engineering Design. 3. Number 10, The Role of Troubleshooting, Research and Development. 4. Number 11, Apply Design Processes. 5. Number 12, Use and Maintain Technological Products and Systems. 6. Number 13, Assess the Impact of Products and Systems. 7. Number 16, Energy and Power Technologies. 8. Number 18, Transportation Technologies. Activity Description: Students will design and build a CO2 dragster following specifications. Students will race the car on a track and determine the speed of the car by measuring time and distance traveled. Students will then determine several factors that influence the speed of the car and perform modifications to improve performance. Objectives: At the completion of this activity, students will be able to: 1. Read and follow directions. 2. Sketch design ideas. 3. Draw a design pattern for a CO2 car. 4. Build a CO2 car according to specifications. 5. Safely use hand tools and power tools to build a CO2 car. 6. Accurately use measuring tools to determine weight and distance. 7. Calculate the speed of a CO2 dragster. 8. Determine design factors that affect the speed of a CO2 car. 9. Use test results to modify CO2 dragster design for improvement of speed. 10. Identify control and guidance systems. 11. Describe the propulsion system of a dragster. -
Ford Ecoboost Engine - Wikipedia 1 of 27
Ford EcoBoost engine - Wikipedia 1 of 27 Ford EcoBoost engine EcoBoost is a series of turbocharged, direct- injection gasoline engines produced by Ford and Ford EcoBoost engine originally co-developed by FEV Inc. EcoBoost engines are designed to deliver power and torque consistent with those of larger-displacement (cylinder volume), naturally aspirated engines, while achieving about 30% better fuel efficiency and 15% fewer greenhouse emissions, according to Ford. The manufacturer sees the EcoBoost technology as less costly and more versatile than further developing or expanding the use of hybrid and diesel engine technologies. EcoBoost engines Overview are broadly available across Ford's vehicle Manufacturer Ford lineup.[5] Also called TwinForce (obsolete) EcoBoost SCTi GTDi Contents Production 2009–present Production: global family Layout Marketing: PTDi Configuration I3, I4 and 60° V6 Engine family list Displacement V6 3.5: 3496 cc (213 CID) Inline three-cylinder V6 2.7: 2694 cc (164 CID) 1.0 L Fox I4 2.3: 2261 cc (138 CID) 1.1 L Duratec Ti-VCT I4 2.0: 1999 cc (122 CID) 1.5 L Dragon I4 1.6: 1596 cc (97 CID) Inline four-cylinder I4 1.5: 1500 cc (92 CID) 1.5 L I3 1.5: 1497 cc (91 CID) 1.6 L I3 1.0: 995 cc (60.44 CID) 2.0 L (2010–2015) Cylinder bore V6 3.5: 3.64 in (92.5 mm) 2.0 L "Twin-scroll" (2015–) V6 2.7: 3.30 in (83 mm) 2.3 L I4 2.3: 3.45 in V-type six-cylinder (87.55 mm)[1] 2.7 L Nano (first generation) I4 2.0: 3.4 in (87.5 mm)[1] 2.7 L Nano (second generation) (http://thenewmondeo.ford 3.0 L Nano media.eu/) 3.5 L (first generation) -
Report – Need for Speed
THE NEED FOR SPEED Four recommendations to Title;turbo-charge Ubuntu digital performance Light; 50pt/60in the automotive industry Global Digital Mastery Research Series: Automotive Subtitle; Ubuntu Bold; 12pt/15; Introduction 2 UpskillingThe need for your speed people for the age of the machine The tenets of digital transformation – learning rapidly, While digitization and disruption are commonplace in allowing failure, and experimenting close to the customer – the automotive industry today, our research shows that, are often at odds with the automotive sector’s traditional compared to other sectors, automotive companies are innovation philosophy. That is, a philosophy that has long lagging behind considerably in their digital transformation focused on producing quality products better, faster, and journeys. There is no automotive company today that does cheaper with an emphasis on continuous improvement and not understand the importance of digital, but they all lean manufacturing. This makes digital transformation that struggle to translate their vision into reality. In this report, we much more complex in the automotive industry. offer four key recommendations that can help automotive companies on their journeys to digital mastery: In our 2018 research, “Understanding Digital Mastery Today,” we examined where organizations are in their digital • Leverage digital technologies to enable self-service, transformation journey and the challenges and opportunities and improve the retail experience they face. We surveyed more than 1,300 executives -
2020 Season Guide 2020 Season Guide Contents
2020 Season Guide 2020 Season Guide Contents: Introduction 2019 Winners Circuits Promotion Class: BARC Radical SR3 Trophy Class: UK Revolution Trophy Class: Sports Prototype Open Race Organisation Cup Partners Hospitality 2019 Winners Awards Entry Fees and Process Welcome We created the Sports Prototype Cup to give drivers and teams a premium, professional but friendly, customer focused event to race in. In 2019 we ran three trial meetings to build the foundations for our first full season in 2020. We will run the Revolution UK Trophy and the BARC Radical SR3 Trophy within the Cup. Our ‘Race within the Race’ concept will mean that each model of car benefits from equal promotion, rather than having a class hierarchy. We have a 5 year commitment to include the Revolution UK Trophy and the BARC Radical SR3 Trophy. We will also run an Open ‘invitation’ class at selected races. At Donington and Snetterton this will be for cars below the SR3 1.5 performance level. At Silverstone GP, a wider range of guest entries may be invited. My PitBox91 team and the British Automobile Racing Club have vast experience in motorsport, ranging from Le Mans 24h and BTCC to running club motorsport events. We had really positive feedback from the Revolution and Radical drivers who raced in 2019 and we look forward to growing together in 2020. We work closely with the teams and drivers who choose to invest in the Cup and work collectively to make it the UK’s best sportscar racing championship. Thank you for your interest in the Sports Prototype Cup and I look forward to welcoming you onto the grid.