Aalborg University Copenhagen Department of Medialogy Semester: 6th Semester Title: BOOM: Aalborg University Copenhagen Emergent Narrative in Cooperative and Lautrupvang 15, 2750 Ballerup, Competitive Multiplayer Games Denmark Project Period: Spring 2009 Semester Coordinator: Henrik Schønau Fog Semester Theme: Integrated Design: Intelligent Systems & Computer Games Secretary: Judi Stærk Poulsen
[email protected] Supervisors: Henrik Schønau Fog 9940 2468 Kristina Daniliauskaite Project group no.: 09ml684 Abstract: Members: This report details an investigation of how the experiences of playing competitive and cooperative __________________________________ multiplayer games relate to the experience of Sune Bagge playing a game that combines these two elements. The investigation focuses on the emergent narrative, __________________________________ Martin Kragelund Gravesen a concept traditionally connected with single-user virtual environments, but redefines the concept for use in multiplayer games by incorporating social __________________________________ Jens Højlund Lauridsen interaction as a key aspect. The problem leads to the use of the Source engine for the creation of a game based on a modification of Half-Life 2: Deathmatch. __________________________________ Kenni Kindler Odelheim The game is a competitive first person shooter with heavy cooperative elements based on a well-known textbook example in game theory, The Prisoner’s Dilemma. Eventually, the investigation reveals little to no foundation for emergent narrative in conventional Copies: 4 competitive and cooperative games whereas the Pages: 125 combination game titled BOOM provides a solid Finished: May 28, 2009 basis for emergent narrative. Copyright © 2009. This report and/or appended material may not be partly or completely published or copied without prior written approval from the authors. Neither may the contents be used for commercial purposes without this written approval.