18 Wheeler: American Pro Trucker ™ by Acclaim Auto Modellista by Capcom Entertainment Burnout 2: Point of I
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Air Racing with the Royal Aero Club, That Is. Brian Hope and Neil Wilson Report from Popham and There’S a Great Competition Prize
LET’S GO RACING! F1 IS GO! n what turned out to be one of the both that and the European Air Racing assessing their relative airspeeds though and better weekends in August last Championship. here came surprise number one – they all fly year, Neil Wilson and I turned up Through Bob, Mike and Dan, Neil and I at wide open throttle (WOT) for the duration at Popham as the guests of the learned something about how handicap racing of the race. That means your aircraft must be 3Rs, the Records, Racing and works, and I must say it is considerably more propped not to overspeed at WOT, and you Rally Association which is part of the Royal involved that I ever thought it was. I understood may have to fit a slightly coarser prop to make OAero Club, to learn a bit about the handicap the principle of handicapping of course, I was sure that doesn’t happen - Bob has to remove air racing scene in the UK. To be honest, I’d a grass track rider in a previous life, hard to his spats to add a little extra drag on his RV8 always thought it was a bit ‘Hooray Henry’ but believe I know, and the sidecars used to have to keep his engine within the max permissible then most of us can be guilty of preconceived handicap races. The basic theory is that you 2,700rpm limit. judgements based on complete ignorance, in all send the slower riders off first, based on their Once the airspeed is calculated at WOT (the senses of the word. -
Electric Airplane Race Formula
THE FIRST ELECTRIC AIRPLANE RACE FORMULA Official Rules V.1.0 · February 2020 Sanctioned by Copyright by Air Race Events DMCC www.airracee.com INTRODUCTION 4 PART 1: ARE PROCEEDURAL RULES 5 1. RACE OFFICIALS 6 1.1 OPERATIONS DIRECTOR 1.2 TECHNICAL DIRECTOR 1.3 CHIEF JUDGE 1.4 CONTEST COMMITTEE 1.5 CHIEF STARTER 1.6 CHIEF PYLON JUDGE 1.7 CHIEF TIMER 1.8 CHIEF FINISH LINE JUDGE 1.9 CHIEF FINISH FLAGGER 1.10 PILOT COMMITTEE CHAIRPERSON 2. PROGRAM AND CHARTS 8 3. GENERAL RULES AND REGULATIONS 9 3.1 ENTRY AND ELIGIBILITY 3.2 CONTEST NUMBERS 3.3 PILOT CERTIFICATION 3.4 AIRCRAFT ELIGIBILITY 3.5 REGISTRATION OF PILOTS AND OFFICIALS ON ARRIVAL 3.6 REGISTRATION AND INSPECTION OF AIRCRAFT ON ARRIVAL 3.7 BRIEFINGS 3.8 SAFETY 3.9 FLAGS AND SIGNALS 3.10 VIOLATION PROCEDURES/PROTESTS 3.11 PENALTIES 4. CONTEST, COURSE AND FLYING REGULATIONS PAGE 15 4.1 RECOMMENDED WORLD COURSE LAYOUT 4.2 AIRCRAFT QUALIFICATION FLIGHTS AND PROCEDURES 4.3 THE GRID 4.4 START PROCEDURES 4.5 WEATHER MINIMUMS 4.6 FLYING THE COURSE 4.7 FINISH OF A RACE 4.8 ALLOWABLE SUBSTITUTIONS 5. SCORING 20 5.1 BASIS OF CHAMPIONSHIP COMPETITION 5.2 POINTS SCORING 23 PART 2: ARE TECHNICAL RULES 22 1. MOTOR 2. INVERTER/CONTROLLER UNIT 3. BATTERY 4. PROPELLERS 5. WEIGHTS AND BALANCE 6. WINGS 7. LANDING GEAR 8. SAFETY EQUIPMENT 9. VISIBILITY 10. SAFETY STANDARDS 11. GENERAL DESIGN 12. FLIGHT PERFORMANCE 13. AIRPLANE TRACKING AND DATA ACQUISITION TABLE OF GRAPHS Figure 1 Typical 3.0g, 5.0 mile Race Course 15 Figure 2 Typical 3.5g, 5.0 mile Race Course 16 Figure 3 Example grid pattern for starting procedure. -
Studio Showcase
Contacts: Holly Rockwood Tricia Gugler EA Corporate Communications EA Investor Relations 650-628-7323 650-628-7327 [email protected] [email protected] EA SPOTLIGHTS SLATE OF NEW TITLES AND INITIATIVES AT ANNUAL SUMMER SHOWCASE EVENT REDWOOD CITY, Calif., August 14, 2008 -- Following an award-winning presence at E3 in July, Electronic Arts Inc. (NASDAQ: ERTS) today unveiled new games that will entertain the core and reach for more, scheduled to launch this holiday and in 2009. The new games presented on stage at a press conference during EA’s annual Studio Showcase include The Godfather® II, Need for Speed™ Undercover, SCRABBLE on the iPhone™ featuring WiFi play capability, and a brand new property, Henry Hatsworth in the Puzzling Adventure. EA Partners also announced publishing agreements with two of the world’s most creative independent studios, Epic Games and Grasshopper Manufacture. “Today’s event is a key inflection point that shows the industry the breadth and depth of EA’s portfolio,” said Jeff Karp, Senior Vice President and General Manager of North American Publishing for Electronic Arts. “We continue to raise the bar with each opportunity to show new titles throughout the summer and fall line up of global industry events. It’s been exciting to see consumer and critical reaction to our expansive slate, and we look forward to receiving feedback with the debut of today’s new titles.” The new titles and relationships unveiled on stage at today’s Studio Showcase press conference include: • Need for Speed Undercover – Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles. -
Defining Sex
04595_01_ch01_p001-024 8/11/06 12:57 PM Page 1 1 Defining Sex In This Chapter Defining Sex So What Is Sex in Games? Sexually Themed Content Sexy Images & Avatars Sex in the Industry Sex in Marketing & Advertising Sex in Spite of . What Isn’t Sex? DEFINING SEX The Merriam-Webster Dictionary defines sex as “1 : either of the two major forms of individuals that occur in many species and that are distinguished respectively as fe- male or male, 2 : the sum of the structural, functional, and behavioral characteris- tics of living things that are involved in reproduction by two interacting parents and that distinguish males and females, 3 a : sexually motivated phenomena or behav- ior, b : sexual intercourse and 4 : genitalia. [Webster01].” Not exactly a definition for sex in games. SO WHAT IS SEX IN GAMES? It should be an easy question to answer. Yet listening to participants at the “Sexu- ality in Games: What’s Appropriate?” roundtable at the 2005 Game Developers 1 04595_01_ch01_p001-024 8/11/06 12:57 PM Page 2 2 Sex in Video Games Conference, it’s clear that “sex in games” means a great many things to a great many people. “Can you show masturbation in a game?” asked one. “Is kissing all right in an E-rated game?” “How does one handle reproduction in a game like Zoo Tycoon®?” “I’d like to talk about the portrayal of female characters in games.” “What about the booth babes?” In its first session—roundtables run once a day for three days—the roundtable raised more questions than it answered. -
Grand Theft Burnout
MIDDLEWARE? GRAND THEFT Both these two games used a development package BURNOUT created by Criterion to AUTO 3 Released Oct 2001 speed development. Prior Released November 2001 to these games, it was hotly debated whether middle- ware was a good idea. Criterion used their own Renderware to create These games answered Burnout and published through Acclaim. This was that question clearly. the second strong game to use middleware. It was released to massive expectation and was Ever since the first Playstation launch, rumours were heard billed as a GT3 killer, as Outrun meets 3DO Need from time to time about it’s successor (in magazines – hardly for Speed meets Thrill Drive. anyone used the internet back then). The massive increase in power announced by Sony in 1999 much surpassed expecta- tion. Essentially it was real time damage in racing through traffic. It sold comparatively well, though The machine didn’t actually live up to it’s monumental claims the massive publicity costs would ensure that. In and by current standard might look a bit weedy. It’s biggest practice, it’s a short-lived game. Reportedly com- weakness was also a strength: It was difficult to get the best plete in four hours. The multi storey out of the hardware and so as it’s six year life progressed, pro- car park in the background—an grammers created better and better games for it...extending it’s ode to driver? It had just two choices for camera angle. First a shelf life somewhat. In terms of performance, it did throw very low bumper cam and secondly a behind the around 10-15 Million filled/textured polygons/second. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Bibliografska I Sadržajna Obrada Video Igara
Sveučilište u Zadru Odjel za informacijske znanosti Diplomski sveučilišni studij Informacijske znanosti - knjižničarstvo Stipe Turčinov Bibliografska i sadržajna obrada video igara Diplomski rad Zadar, 2017. Sveučilište u Zadru Odjel za informacijske znanosti Diplomski sveučilišni studij Informacijske znanosti - knjižničarstvo Bibliografska i sadržajna obrada video igara Diplomski rad Student/ica: Mentor/ica: Stipe Turčinov prof. dr. sc. Mirna Willer Komentor/ica: Dr. sc. Drahomira Cupar, poslijedoktorand Zadar, 2017. Izjava o akademskoj čestitosti Ja, Stipe Turčinov, ovime izjavljujem da je moj diplomski rad pod naslovom Bibliografska i sadržajna obrada video igara rezultat mojega vlastitog rada, da se temelji na mojim istraživanjima te da se oslanja na izvore i radove navedene u bilješkama i popisu literature. Ni jedan dio mojega rada nije napisan na nedopušten način, odnosno nije prepisan iz necitiranih radova i ne krši bilo čija autorska prava. Izjavljujem da ni jedan dio ovoga rada nije iskorišten u kojem drugom radu pri bilo kojoj drugoj visokoškolskoj, znanstvenoj, obrazovnoj ili inoj ustanovi. Sadržaj mojega rada u potpunosti odgovara sadržaju obranjenoga i nakon obrane uređenoga rada. Zadar, 31. listopada 2017. Sadržaj Sažetak ....................................................................................................................................... 1 1. Uvod .................................................................................................................................... 2 2. Deskriptivna i sadržajna -
Rennspiele Am Computer: Implikationen Für Die Verkehrs- Sicherheitsarbeit
Rennspiele am Computer: Implikationen für die Verkehrs- sicherheitsarbeit Heft M 181 Berichte der Berichte der Bundesanstalt für Straßenwesen Bundesanstalt für Straßenwesen Mensch und Sicherheit Heft M 181 ISSN 0943-9315 ISBN 3-86509-500-3 Rennspiele am Computer: Implikationen für die Verkehrs- sicherheitsarbeit Zum Einfluss von Computerspielen mit Fahrzeugbezug auf das Fahrverhalten junger Fahrer von Peter Vorderer Christoph Klimmt Institut für Journalistik und Kommunikationsforschung Hochschule für Musik und Theater Hannover Berichte der Bundesanstalt für Straßenwesen Mensch und Sicherheit Heft M 181 M 181 Die Bundesanstalt für Straßenwesen veröffentlicht ihre Arbeits- und Forschungs- ergebnisse in der Schriftenreihe Berichte der Bundesanstalt für Straßenwesen. Die Reihe besteht aus folgenden Unterreihen: A - Allgemeines B - Brücken- und Ingenieurbau F - Fahrzeugtechnik M- Mensch und Sicherheit S - Straßenbau V - Verkehrstechnik Es wird darauf hingewiesen, dass die unter dem Namen der Verfasser veröffentlichten Berichte nicht in jedem Fall die Ansicht des Herausgebers wiedergeben. Nachdruck und photomechanische Wieder- gabe, auch auszugsweise, nur mit Genehmi- gung der Bundesanstalt für Straßenwesen, Referat Öffentlichkeitsarbeit. Die Hefte der Schriftenreihe Berichte der Bundesanstalt für Straßenwesen können direkt beim Wirtschaftsverlag NW, Verlag für neue Wissenschaft GmbH, Bgm.-Smidt-Str. 74-76, D-27568 Bremerhaven, Telefon (04 71) 9 45 44 - 0, bezogen werden. Über die Forschungsergebnisse und ihre Veröffentlichungen wird in Kurzform -
View Annual Report
TO OUR STOCKHOLDERS: Chairman’s Letter Chairman’s Fiscal year 2006 signaled the beginning of profound change in our industry Ì change in the way consumers purchase and play EA games, the platforms they play on, and the approach we take to develop and publish our products. It was a year that challenged us to think diÅerently about navigating technology transitions and to invest in new opportunities with potentially richer margins. It was a year that marked the introduction of new titles and new services that improve the game experience and generate incremental revenue. Most of all, it was a year that convinced us that the artistic and economic opportunities in our business are much greater than we could have imagined just Ñve years ago. Transition is never easy and the combination of new technology, new platforms and new markets makes this one particularly complex. Today, EA is investing ahead of revenue in what we believe will be another period of strong and sustained growth for the interactive entertainment industry. No other company is investing in as many strategic areas; no other company has as much opportunity. Our commitment of Ñnancial and creative resources is signiÑcant, but so is the potential for long-term growth. Our net revenue for Ñscal 2006 was $2.951 billion, down six percent. Operating income was $325 million or 11 percent of revenue. Operating cash Öow was $596 million and we ended the year with $2.272 billion in cash and short term investments. Our return on invested capital was 21 percent and diluted earnings per share were $0.75. -
000NAG Xbox Insider November 2006
Free NAG supplement (not to be sold separately) THE ONLY RESOURCE YOU’LL NEED FOR EVERYTHING XBOX 360 November 2006 Issue 2 THE SPIRIT OF SYSTEM SHOCK THE NEW ERA VENUS RISES OVER GAMING INSIDE! 360 SOUTH AFRICA RAGE LAUNCH EVERYTHING X06 TONY HAWK’S PROJECT 8 DASHBOARD WHAT’S IN THE BOX? 8 THE BUZZ: News and 360 views from around the planet 10 FEATURE: Local Launch We went, we stood in line, we watched people pick up their preorders. South Africa just got a little greener 12 FEATURE: The New Era As graphics improve, as gameplay evolves, naturally it is only a matter of time before seperation between male and female gamers dissolves 20 PREVIEW: Bioshock It is System Shock 3 in everything but the name. And it lacks Shodan. But it is still very System Shock, so much so that we call it BioSystemShock 28 FEATURE: Project 8 Mr. Hawk returns and this time he’s left the zany hijinks of Bam Magera behind. Project 8 is all about the motion, expression and momentum 29 HARDWARE: Madcatz offers up some gamepad and HD VGA cable love, and the gamepad can be used on the PC too! 36 OPINION: The Class of 360 This month James Francis reminds us why we bought a PlayStation 2 in the first place, and then calls us fanboys 4 11.2006 EDITOR SPEAK AND HE SAID, “LET THERE BE RING OF LIGHT” publisher tide media managing editor michael james [email protected] +27 83 409 8220 editor miktar dracon [email protected] assistant editor lauren das neves [email protected] copy editor nati de jager contributors matt handrahan james francis ryan king jon denton group sales and marketing manager len nery | [email protected] +27 84 594 9909 advertising sales jacqui jacobs | [email protected] +27 82 778 8439 t was nothing short of incredible to see so dave gore | [email protected] +27 82 829 1392 cheryl bassett | [email protected] much enthusiasm and support for the Xbox +27 72 322 9875 art director 360, as was seen at both rAge and at the BT chris bistline I designer Games Xbox 360 launch party. -
Original Xbox Games Playable on Xbox 360
Original Xbox Games Playable on Xbox 360 For latest updates, visit: www.Xbox.com Direct Link: http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm List updated: December 2006 4x4 EVO 2 Cabela’s® Dangerous Hunts™ AirForce Delta Storm Cabela’s® Outdoor Adventures™ 06 Aggressive Inline™ Cabela's® Deer Hunt™ 2005 Season Alias™ Cabela's® Deer Hunt™ 2004 Season Aliens versus Predator™ Extinction Call of Cthulhu®: Dark Corners of the Earth™ All-Star Baseball™ 2003 Call of Duty™: Finest Hour™ All-Star Baseball™ 2005 Casino Amped®: Freestyle Snowboarding Catwoman™ Amped® 2 Chicago Enforcer Aquaman: Battle of Atlantis Circus Maximus Army Men®: Sarge's War™ Close Combat: First to Fight Atari® Anthology™ Colin McRae Rally 4 ATV: Quad Power Racing 2™ Combat Elite: WWII Paratroopers™ Bad Boys 2 Commandos 2: Men of Courage™ Big Mutha Truckers Conflict: Desert Storm Baldur's Gate™: Dark Alliance™ II Conker: Live and Reloaded Barbarian Constantine™ Barbie™ Horse Adventures™ Wild Horse Rescue™ Counter-Strike™ Batman Begins™ Crash Twinsanity™ Battle Engine Aquila Crash Nitro Kart™ 2 Battlestar Galactica™ Crimson Skies®: High Road to Revenge™ BLACK™ Crouching Tiger, Hidden Dragon™ BMX XXX™ Dark Angel Brute Force™ Darkwatch™ Buffy the Vampire Slayer Dead or Alive® 3 Buffy the Vampire Slayer™: Chaos Bleeds Dead Or Alive Ultimate Burnout® 3: Takedown™ Dead to Rights® Cabela's® Big Game Hunter™ 2005 Adventures Deathrow Destroy All Humans! Genma Onimusha Digimon® Rumble Arena® 2 Goblin Commander™: Unleash the Horde Dinotopia2 Grabbed by the Ghoulies™ DOOM 3® Grand Theft Auto: The Trilogy Drake™ Grand Theft Auto: Vice City Dreamfall: The Longest Journey Grand Theft Auto: San Andreas™ Dynasty Warriors 4 Gravity Games Bike: Street.