How to get “cinematic real-time”? Progress in bisplacement shader development
Artem Andreev // [email protected] Russia, St Petersburg GUT, E&CG dept. Revision: April 2 2007 Bisplacent? Why not displacement?
How to get “cinematic real-time”? Progress in bisplacement shader development
Artem Andreev // [email protected] Russia, St Petersburg GUT, E&CG dept. Revision: April 2 2007 Bisplacent? Why not displacement?