Loading… The Journal of the Canadian Game Studies Association Vol 5(8): 29-49 http://loading.gamestudies.ca What Defines Video Game Genre? Thinking about Genre Study after the Great Divide David A. Clearwater Dept. of New Media, University of Lethbridge
[email protected] Abstract This essay explores questions concerning genre theory as they can be applied to videogames and interactive entertainment. The essay begins by discussing some of the limitations of current videogame genre theory by looking at the ‘narrative vs. ludology’ debate and considering its effect on videogame studies. Against this backdrop, the current state of videogame genre theory is discussed in more detail. Next, the state of genre theory and practice in other fields of inquiry is explored, especially those aspects which are applicable to a modern audio-visual medium such as videogames. Finally, the essay concludes with a series of recommendations about the future path of videogame genre study. Author Keywords Genre theory; videogame genre. Introduction: The Question of Boundaries In his discussion of how Halo: Combat Evolved mixes genre conventions, Aki Jarvinen playfully admits that: “Even though a ludologist deserves a slap in the face every time s/he compares a game to a movie, I cannot help myself…” (Jarvinen, 2002, para. 6). I mention this casual remark since, in a way, it speaks to how videogame studies has been affected by a larger theoretical debate concerning the essence of video games as a medium: the ‘narrative vs. ludology’ debate. Ludologists have argued that gameplay is paramount. The role of the player and his or her decisions and actions distinguish videogames from any other medium.