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The Nemedian Chroniclers #22 [WS16]
REHeapa Winter Solstice 2016 By Lee A. Breakiron A WORLDWIDE PHENOMENON Few fiction authors are as a widely published internationally as Robert E. Howard (e.g., in Bulgarian, Croatian, Czech, Dutch, Estonian, Finnish, French, German, Greek, Hungarian, Italian, Japanese, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian, Slovak, Spanish, Swedish, Turkish, and Yugoslavian). As former REHupan Vern Clark states: Robert E. Howard has long been one of America’s stalwarts of Fantasy Fiction overseas, with extensive translations of his fiction & poetry, and an ever mushrooming distribution via foreign graphic story markets dating back to the original REH paperback boom of the late 1960’s. This steadily increasing presence has followed the growing stylistic and market influence of American fantasy abroad dating from the initial translations of H.P. Lovecraft’s Arkham House collections in Spain, France, and Germany. The growth of the HPL cult abroad has boded well for other American exports of the Weird Tales school, and with the exception of the Lovecraft Mythos, the fantasy fiction of REH has proved the most popular, becoming an international literary phenomenon with translations and critical publications in Spain, Germany, France, Greece, Poland, Japan, and elsewhere. [1] All this shows how appealing REH’s exciting fantasy is across cultures, despite inevitable losses in stylistic impact through translations. Even so, there is sometimes enough enthusiasm among readers to generate fandom activities and publications. We have already covered those in France. [2] Now let’s take a look at some other countries. GERMANY, AUSTRIA, AND SWITZERLAND The first Howard stories published in German were in the fanzines Pioneer #25 and Lands of Wonder ‒ Pioneer #26 (Austratopia, Vienna) in 1968 and Pioneer of Wonder #28 (Follow, Passau, Germany) in 1969. -
E HUT Hutchins, Pat, 1942-. the Doorbell Rang. 1St Ed. New York : Greenwillow Books, C1986
E HUT Hutchins, Pat, 1942-. The doorbell rang. 1st ed. New York : Greenwillow Books, c1986. FIC HUT Hutton, Clare. Midnight howl. New York : Scholastic, c2011. E HYD Hyde, Judith Jensen, 1947-. Rainy-day music. New York : Children's Press, c2006. 974.9 HYM Hyman, Teresa L. New Jersey. San Diego : Detroit : Kidhaven Press : Thomson/Gale, c2004. TR HYS Hysom, Dennis Joe, 1949-. Wooleycat's musical theater. Santa Rosa, CA : Tortuga Press, c2003. FIC IBB Ibbotson, Eva. The great ghost rescue. 1st American ed. New York : Dutton Children's Books, 2002. FIC IBB Ibbotson, Eva. The haunting of Granite Falls. New York : Puffin, 2005, c1987. FIC IBB Mission Valley Elementary Bibliography Report 12/6/2011 @ 2:55pm Page 326 ------------------------------------------------------------------------------ Ibbotson, Eva. Island of the aunts. New York : Puffin, 2001. FIC IBB Ibbotson, Eva. Dial-a-ghost. New York : Puffin Books, 2003, c1996. FIC IBB Ibbotson, Eva. The beasts of Clawstone Castle. New York : Puffin Books, 2007. FIC IBB Ibbotson, Eva. The Star of Kazan. New York : Puffin Books, 2006, c2004. FIC IBB Ibbotson, Eva. The dragonfly pool. New York : Puffin Books, 2009, c2008. FIC IBB Ibbotson, Eva. Journey to the river sea. New York : Puffin, 2003. FIC IBB Ibbotson, Eva. Not just a witch. New York : Puffin Books, 2004. FIC IBB Ibbotson, Eva. The Ogre of Oglefort. 1st American ed. New York : Dutton Children's Books, c2011. E ICH Ichikawa, Satomi. My pig Amarillo. 1st American ed. New York : Philomel Books, 2003. 641.597 ICH Ichord, Loretta Frances. Skillet bread, sourdough, and vinegar pie : cooking in pioneer days. Brookfield, Conn. : Millbrook Press, c2003. -
Technopopulism: the Emergence of a Discursive Formation
tripleC 15(2): 441-458, 2017 http://www.triple-c.at Technopopulism: The Emergence of a Discursive Formation Marco Deseriis Northeastern University, Boston, USA, [email protected], http://neu.academia.edu/MarcoDeseriis Abstract: This article contends that technopopulism is a discursive formation that emerges from the convergence of two preexisting discourses: populism and technolibertarianism. Whereas these discourses are historically distinct the 2008 financial crisis and the 2011 wave of struggles precipitated the political conditions for their intersection. Such convergence produces both tensions and possibilities. On the one hand, technopopulism engenders a radically participatory model of democracy, which is ultimately anti-institutional as citizens cooperate and engage in sophisticated decision-making without the mediation of professional politicians. On the other hand, the more electorally successful technopopulist parties are led by charismatic leaders who synthesize the positions that emerge from the netroots to mobi- lize them against the establishment. These two seemingly contradictory aspects precipitate in two variants of technopopulism: a leaderless-technocratic variant, which is derived from the open source mode of governance and from early experiments of the Global Justice Movement in networked self-government; and a leaderist-populist variant, which is more strictly focused on the electoral competition as an intrinsically hegemonic practice. The article concludes with a reflection on the discursive complementarity of these two variants. Keywords: technopopulism, technolibertarianism, populism, electronic democracy, social media activism, Global Justice Movement, Free and Open Source Software, Podemos, Five Star Movement, Occupy Technopopulism is the belief that the “government of the people, by the people, for the people” (Lincoln 1953 [1863]) is achievable by means of information communica- tions technology. -
Hayao Miyazaki: Exploring the Early Work of Japan’S Greatest Animator
Greenberg, Raz. "Bibliography." Hayao Miyazaki: Exploring the Early Work of Japan’s Greatest Animator. New York: Bloomsbury Academic, 2018. 159–164. Animation: Key Films/Filmmakers. Bloomsbury Collections. Web. 25 Sep. 2021. <>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 25 September 2021, 20:45 UTC. Copyright © Raz Greenberg 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. B I B L I O G R A P H Y A b d e l R a h i m , L a y l a . Children’s Literature, Domestication and Social Foundation: Narratives of Civilization and Wilderness . New York : Routledge , 2015 . A k a m a t s u , Yo s h i k o . “ J a p a n e s e R e a d i n g s o f A n n e o f G r e e n G a b l e s ,” i n L.M. Montgomery and Canadian Culture , e d i t e d b y I r e n e G a m m e l a n d E l i z a b e t h Epperly , 201–212 . Toronto : University of Toronto Press , 1999 . A k i m o n o , D a i s u k e . “War and Peace” in Studio Ghibli Films: Director Hayao Miyazaki’s Messages for World Peace . S a a r b u c k e n : L a m b e r t A c a d e m i c Publishing , 2014 . -
Information Infrastructures
The Electronic Global Village (enterprise networking). A key success factor to generation of the civilization infrastructure is enterprise-wide computing is the architectural the set of core, foundational and integrational planning of telematic technology components infrastructures as it is shown in Figure 13-4. as tools supporting a business strategy. Archi- As the latter deteriorates through the processes tectures of information and communications of the material civilization, the soft information across multiple tiers of the enterprise are vital. infrastructure compensates for the losses of the These architectures should provide information urban, rural, and transportation infrastructures. and communication across the enterprise, much The basic components of civilization informa- as a utility provides electricity. tion infrastructure are being developed in the Online government is the empowerment of following layers (Figure 13-4): citizens in participatory governing of public affairs. A strong internetworking among citi- 1. Telecommunication Layer - provides ser- zens and electronic public records is based on vices in the scope of: a graphic user interface (GUI), which supports a menu-driven, user-friendly interactive access. • Access and transmission technology via te- Government workers and officials have to learn lephony, cable TV, satellites, and wireless and exercise power sharing inordertodemocratize • Switching and networking technology via equal access to power and seek service satisfac- local (LATA) and long-distance transmis- tion by customers. Electronic town meetings can sions (IXC, e.g., ATT, Sprint, WorldCom) be one example of online government; this is an as narrow or broad-band service sending introduction of customer online scope-feedback information through packet- or circuit- into the governmental modus operandi. -
Blue Screen Matting
Blue Screen Matting Alvy Ray Smith and James F. Blinn Microsoft Corporation ABSTRACT allowed to pass through and illuminate those parts desired but is blocked everywhere else. A holdout matte is the complement: It is A classical problem of imaging—the matting problem—is separa- opaque in the parts of interest and transparent elsewhere. In both tion of a non-rectangular foreground image from a (usually) rectan- cases, partially dense regions allow some light through. Hence gular background image—for example, in a film frame, extraction of some of the color film image that is being matted is partially illu- an actor from a background scene to allow substitution of a differ- minated. ent background. Of the several attacks on this difficult and persis- The use of an alpha channel to form arbitrary compositions of tent problem, we discuss here only the special case of separating a images is well-known in computer graphics [9]. An alpha channel desired foreground image from a background of a constant, or al- gives shape and transparency to a color image. It is the digital most constant, backing color. This backing color has often been equivalent of a holdout matte—a grayscale channel that has full blue, so the problem, and its solution, have been called blue screen value pixels (for opaque) at corresponding pixels in the color image matting. However, other backing colors, such as yellow or (in- that are to be seen, and zero valued pixels (for transparent) at creasingly) green, have also been used, so we often generalize to corresponding color pixels not to be seen. -
Website Important Books Final Revised Aug2010
Tom Lombardo’s Library: Important Books on Philosophy, Religion, Evolution, Science, Psychology, Science Fiction, and the Future A - C • Abrahamson, Vickie, Meehan, Mary, and Samuel, Larry The Future Ain’t What it Used to Be. New York: Riverhead Books, 1997. • Ackroyd, Peter The Plato Papers: A Prophecy. New York: Doubleday, 1999. • Adams, Douglas The Ultimate Hitchhiker’s Guide to the Galaxy. New York: Ballantine, 1979-2002. • Adams, Fred and Laughlin, Greg The Five Ages of the Universe: Inside the Physics of Eternity. New York: The Free Press, 1999. • Adams, Fred Our Living Multiverse: A Book of Genesis in 0+7 Chapters. New York: Pi Press, 2004. • Adler, Alfred Understanding Human Nature. (1927) Greenwich, CT: Fawcett Publications, 1965. • Aldiss, Brian Billion Year Spree: The True History of Science Fiction. New York: Schocken Books, 1973. • Aldiss, Brian and Wingrove, David Trillion Year Spree: The History of Science Fiction. North Yorkshire, UK: House of Stratus, 1986. • Allman, William Apprentices of Wonder: Inside the Neural Network Revolution. Bantam, 1989. • Amis, Kingsley and Conquest, Robert (Ed.) Spectrum Vols. 1-5. New York: Berkley, 1961-1966. • Ammerman, Robert (Ed.) Classics in Analytic Philosophy. New York: McGraw-Hill, 1965. • Anderson, Poul Brainwave. New York: Ballantine Books, 1954. • Anderson, Poul Time and Stars. New York: Doubleday, 1964. • Anderson, Poul The Horn of Time. New York: Signet Books, 1968. • Anderson, Poul Fire Time. New York: Ballantine Books, 1974. • Anderson, Poul The Boat of a Million Years. New York: Tom Doherty Associates, 1989. • Anderson, Walter Truett Reality Isn’t What It Used To Be. New York: Harper, 1990. • Anderson, Walter Truett (Ed.) The Truth About the Truth: De-Confusing and Re Constructing the Postmodern World. -
Alpha and the History of Digital Compositing
Alpha and the History of Digital Compositing Technical Memo 7 Alvy Ray Smith August 15, 1995 Abstract The history of digital image compositing—other than simple digital imple- mentation of known film art—is essentially the history of the alpha channel. Dis- tinctions are drawn between digital printing and digital compositing, between matte creation and matte usage, and between (binary) masking and (subtle) mat- ting. The history of the integral alpha channel and premultiplied alpha ideas are pre- sented and their importance in the development of digital compositing in its cur- rent modern form is made clear. Basic Definitions Digital compositing is often confused with several related technologies. Here we distinguish compositing from printing and matte creation—eg, blue-screen matting. Printing v Compositing Digital film printing is the transfer, under digital computer control, of an im- age stored in digital form to standard chemical, analog movie film. It requires a sophisticated understanding of film characteristics, light source characteristics, precision film movements, film sizes, filter characteristics, precision scanning de- vices, and digital computer control. We had to solve all these for the Lucasfilm laser-based digital film printer—that happened to be a digital film input scanner too. My colleague David DiFrancesco was honored by the Academy of Motion Picture Art and Sciences last year with a technical award for his achievement on the scanning side at Lucasfilm (along with Gary Starkweather). Also honored was Gary Demos for his CRT-based digital film scanner (along with Dan Cam- eron). Digital printing is the generalization of this technology to other media, such as video and paper. -
Traditional Authors Vs. “Watch Dogs” (In Bold)
Non - Traditional Authors vs. “Watch Dogs” (In Bold) Amazon Sales Rankings 04/02/11 – 12:21 PM Pub List Current Title Author Publisher Date Price Rank Sherylynne L. January 22, Altered Destiny: A Hustler's Choice Outskirts Press $1.49 667 Rochester 2010 April 16, Invisible Tears Abigail Lawrence Authorhouse $0.99 1,000 2010 Elfhunter: A Tale Of Alterra, The World That Is September C.S. Marks AuthorHouse $0.99 1,187 (Tales of Alterra, the World that Is.) 12, 2007 March 25, Hotline to Murder Alan Cook AuthorHouse $0.99 1,512 2005 Outskirts Press, March 5, Obsessive/Obsession Toye Brown $0.99 1,774 Inc. 2010 The Hayloft (Gary Blanchard) Alan Cook AuthorHouse June 2, 2006 $0.99 2,579 June 19, Honeymoon for Three (Gary Blanchard) Alan Cook AuthorHouse $0.99 3,038 2007 February 19, Her Perfect Revenge Anna Mara Outskirts Press $0.99 3,215 2008 Ravenshade (A Tale of Alterra, The World That June 12, C.S. Marks Author House $2.99 3,331 Is) 2009 December 7, Children of Terror Inge Auerbacher iUniverse $6.00 3,373 2009 June 10, Fire-Heart (A Tale of Alterra, The World That Is) C.S. Marks AuthorHouse $2.99 3,377 2009 Z1N1: The Zombie Pandemic: 2012 Was Just Mitchell Layne Outskirts Press, August 20, $4.99 3,457 the Beginning Cook Inc. 2010 January 7, Run into Trouble Alan Cook AuthorHouse $0.99 3,516 2009 October 30, Moonlight Keith Knapp Outskirts Press $0.99 4,517 2007 November Shoestring Venture: The Startup Bible Steve Monas iUniverse, Inc. -
Richer Worlds for Next Gen Games: Data Amplification Techniques Survey
Richer Worlds for Next Gen Games: Data Amplification Techniques Survey Natalya Tatarchuk 3D Application Research Group ATI Research, Inc. Overview • Defining the problem and motivation • Data Amplification • Procedural data generation • Geometry amplification • Data streaming • Data simplification • Conclusion Overview • Defining the problem and motivation • Data Amplification • Procedural data generation • Geometry amplification • Data streaming • Data simplification • Conclusion Games and Current Hardware • Games currently are CPU-limited – Tuned until they are not GPU-limited – CPU performance increases have slowed down (clock speed hit brick walls) – Multicore is used in limited ways Trends in Games Today • Market demands larger, more complex game worlds – Details, details, details • Existing games already see increase in game data – Data storage progression: Floppies → CDs → DVDs – HALO2.0 - 4.2GB – HD-DVD/Blueray → 20GB [David Blythe, MS Meltdown 2005] Motivation • GPU performance increased tremendously over the years – Parallel architecture allows consumption of ever increasing amounts of data and fast processing – Major architectural changes happen roughly every 2 years – 2x speed increase also every 2 years – Current games tend to be • Arithmetic limited (shader limited) • Memory limited • GPUs can consume ever increasing amounts of data, producing high fidelity images – GPU-based geometry generation is on the horizon – Next gen consoles Why Not Just Author A Ton of Assets? • Rising development cost – Content creation is the bottleneck -
Hereby the Screen Stands in For, and Thereby Occludes, the Deeper Workings of the Computer Itself
John Warnock and an IDI graphical display unit, University of Utah, 1968. Courtesy Salt Lake City Deseret News . 24 doi:10.1162/GREY_a_00233 Downloaded from http://www.mitpressjournals.org/doi/pdf/10.1162/GREY_a_00233 by guest on 27 September 2021 The Random-Access Image: Memory and the History of the Computer Screen JACOB GABOURY A memory is a means for displacing in time various events which depend upon the same information. —J. Presper Eckert Jr. 1 When we speak of graphics, we think of images. Be it the windowed interface of a personal computer, the tactile swipe of icons across a mobile device, or the surreal effects of computer-enhanced film and video games—all are graphics. Understandably, then, computer graphics are most often understood as the images displayed on a computer screen. This pairing of the image and the screen is so natural that we rarely theorize the screen as a medium itself, one with a heterogeneous history that develops in parallel with other visual and computa - tional forms. 2 What then, of the screen? To be sure, the computer screen follows in the tradition of the visual frame that delimits, contains, and produces the image. 3 It is also the skin of the interface that allows us to engage with, augment, and relate to technical things. 4 But the computer screen was also a cathode ray tube (CRT) phosphorescing in response to an electron beam, modified by a grid of randomly accessible memory that stores, maps, and transforms thousands of bits in real time. The screen is not simply an enduring technique or evocative metaphor; it is a hardware object whose transformations have shaped the ma - terial conditions of our visual culture. -
Ibu International Journal of Technical and Natural Sciences
International Balkan University Faculty of Engineering IBU INTERNATIONAL JOURNAL OF TECHNICAL AND NATURAL SCIENCES Vol. 2, Issue 1 June 2021 IBU International Journal of Technical and Natural Sciences © 2021, IBU IJTNS ISSN 2671-3500 (print) ISSN 2671-3519 (online) Copyright: International Balkan University – Skopje, Republic of North Macedonia Open access, peer reviewed academic journal Publishing frequency: Two issues per year Address of the Editorial Office: International Balkan University-Skopje, Faculty of Engineering, Makedonsko – Kosovska Brigada, Str. 1000, Skopje, Republic of North Macedonia, www.ibu.edu.mk Editor in Chief: Delcho Leshkovski Co-editor in Chief: Aleksandar Anastasovski Managing Editor: Aleksandra Porjazoska Kujundziski Editorial Secretariat: Neslihan Ademi Skofiar Kamberi Damir Rahmani Tina Gegovska Editorial Board: Andrej Stefanov, International Balkan University, North Macedonia Hiqmet Kamberaj, International Balkan University, North Macedonia Aleksandar Andovski, International Balkan University, North Macedonia Jelena Ristic, International Balkan University, North Macedonia Viktorija Mangaroska, International Balkan University, North Macedonia Dragica Chamovska, Faculty of Technology and Metallurgy, Ss Cyril and Methodius University in Skopje, North Macedonia Valentina Miovska, Institut of Mathematics, Faculty of Natural Sciences and Mathematics, Ss Cyril and Methodius University in Skopje, North Macedonia Aneta Gacovska Barandovska, Institut of Mathematics, Faculty of Natural Sciences and Mathematics,