A Brief History of Human Computer Interaction Technology Brad A
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Origins of the Underline As Visual Representation of the Hyperlink on the Web: a Case Study in Skeuomorphism
The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Romano, John J. 2016. The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism. Master's thesis, Harvard Extension School. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:33797379 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA The Origins of the Underline as Visual Representation of the Hyperlink on the Web: A Case Study in Skeuomorphism John J Romano A Thesis in the Field of Visual Arts for the Degree of Master of Liberal Arts in Extension Studies Harvard University November 2016 Abstract This thesis investigates the process by which the underline came to be used as the default signifier of hyperlinks on the World Wide Web. Created in 1990 by Tim Berners- Lee, the web quickly became the most used hypertext system in the world, and most browsers default to indicating hyperlinks with an underline. To answer the question of why the underline was chosen over competing demarcation techniques, the thesis applies the methods of history of technology and sociology of technology. Before the invention of the web, the underline–also known as the vinculum–was used in many contexts in writing systems; collecting entities together to form a whole and ascribing additional meaning to the content. -
Paper We Present an Early User Evaluation of a Advances in Sketch-Based Modeling Are Set to Simplify Many Sketch-Based 3D Modeling Tool We Have Been Developing [7,8]
ARTICLE IN PRESS Computers & Graphics 31 (2007) 580–597 www.elsevier.com/locate/cag Calligraphic Interfaces An evaluation of user experience with a sketch-based 3D modeling system Levent Burak KaraÃ, Kenji Shimada, Sarah D. Marmalefsky Mechanical Engineering Department, Carnegie Mellon University, Pittsburgh, PA 15213, USA Abstract With the availability of pen-enabled digital hardware, sketch-based 3D modeling is becoming an increasingly attractive alternative to traditional methods in many design environments. To date, a variety of methodologies and implemented systems have been proposed that all seek to make sketching the primary interaction method for 3D geometric modeling. While many of these methods are promising, a general lack of end user evaluations makes it difficult to assess and improve upon these methods. Based on our ongoing work, we present the usage and a user evaluation of a sketch-based 3D modeling tool we have been developing for industrial styling design. The study investigates the usability of our techniques in the hands of non-experts by gauging (1) the speed with which users can comprehend and adopt to constituent modeling steps, and (2) how effectively users can utilize the newly learned skills to design 3D models. Our observations and users’ feedback indicate that overall users could learn the investigated techniques relatively easily and put them in use immediately. However, users pointed out several usability and technical issues such as difficulty in mode selection and lack of sophisticated surface modeling tools as some of the key limitations of the current system. We believe the lessons learned from this study can be used in the development of more powerful and satisfying sketch-based modeling tools in the future. -
Hypertext Semiotics in the Commercialized Internet
Hypertext Semiotics in the Commercialized Internet Moritz Neumüller Wien, Oktober 2001 DOKTORAT DER SOZIAL- UND WIRTSCHAFTSWISSENSCHAFTEN 1. Beurteiler: Univ. Prof. Dipl.-Ing. Dr. Wolfgang Panny, Institut für Informationsver- arbeitung und Informationswirtschaft der Wirtschaftsuniversität Wien, Abteilung für Angewandte Informatik. 2. Beurteiler: Univ. Prof. Dr. Herbert Hrachovec, Institut für Philosophie der Universität Wien. Betreuer: Gastprofessor Univ. Doz. Dipl.-Ing. Dr. Veith Risak Eingereicht am: Hypertext Semiotics in the Commercialized Internet Dissertation zur Erlangung des akademischen Grades eines Doktors der Sozial- und Wirtschaftswissenschaften an der Wirtschaftsuniversität Wien eingereicht bei 1. Beurteiler: Univ. Prof. Dr. Wolfgang Panny, Institut für Informationsverarbeitung und Informationswirtschaft der Wirtschaftsuniversität Wien, Abteilung für Angewandte Informatik 2. Beurteiler: Univ. Prof. Dr. Herbert Hrachovec, Institut für Philosophie der Universität Wien Betreuer: Gastprofessor Univ. Doz. Dipl.-Ing. Dr. Veith Risak Fachgebiet: Informationswirtschaft von MMag. Moritz Neumüller Wien, im Oktober 2001 Ich versichere: 1. daß ich die Dissertation selbständig verfaßt, andere als die angegebenen Quellen und Hilfsmittel nicht benutzt und mich auch sonst keiner unerlaubten Hilfe bedient habe. 2. daß ich diese Dissertation bisher weder im In- noch im Ausland (einer Beurteilerin / einem Beurteiler zur Begutachtung) in irgendeiner Form als Prüfungsarbeit vorgelegt habe. 3. daß dieses Exemplar mit der beurteilten Arbeit überein -
Bpml 30-Nov-77 08:14 42492 This File Is a Combination Ot Two Earlier Files
BPMl 30-Nov-77 08:14 42492 ,NLS DOCUMENTS AND PUBLICATIONS LIST - May 1977 This file is a combination ot two earlier files that included a listing of ARC publl~ations and documents through May 1977. It was compiled by Nina Zolotow. 1 AUGMENTATION RESEARCH CENTER PUBLICATIONS 2 Engelbart, D.C., "Special Considerations of tne Individual as a User, Generator, and RetrieVer of Information," Reprinted from American Documentation, Vol. 12, No.2, APrll, 1961 (XDOC··0585,) 3 Engelbart, D.C., "Augmenting Human Intellect: A Conceptual Framework," Stanford Research Inst1tute, Augmentation Research Center, AFOSR-322J, AD-289 5&5m October 1962 (XDOC--3906 J ) 4 Engelbart, D.C., "A Conceptual Framework for the Augmentation Of Man·s Intellect," VISTAS IN INFORMATION HANDLING, Howerton and Weeds (Editors), spartan BOOkS, Washington, D.C~, 1963, PP. 1-29 (XDOC-·0981,) 5 Engelbart, D.C., Sorenson, P.H., "Explorations in the Automation of Sensorimotor SkIll Tralnlng," stanford Research Institute, MAVTRADEVCEN 1517-1, AD 619 046, January 1965 (XDOC--11736,) 6 Engelbart, D.C., "Augmenting Human Intellect: Experiments, Concepts, and Posslbilltles--Summary Report," Stanford Research Institute, Au~mentatlon Research Center, March 1965 (XDOC--9691,) 7 EngliSh, W.K., Engelbart, D.C., HUddart, B., "Computer Aided DiSPlay Control--Final Report.," Stanford Research Institute, Augmentation Research Center, July 1965 (XDOC--9692,) 8 English, W.K., Engelbart, D.c., Berman, M.A., "DisplaY-Selection Techniques for Text ManiPulation," IEEE TRANSACTIONS ON HUMAN FACTORS IN ELECTRONICS, VOl. HFE~8, No.1, Pp. 5-15, March 1967 (XDOc--9694,) 9 Licklider, J.C.R., Taylor, R.W., Herbert, E., "The Computer as a CommuniCation Device," INTERNATIONAL SCIENCE AND TECHNOLOGY, NO. -
HCI Remixed : Essays on Works That Have Influenced the HCI
4 Drawing on SketchPad: Refl ections on Computer Science and HCI Joseph A. Konstan University of Minnesota, Minneapolis, Minnesota, U.S.A. I. Sutherland, 1963: “Sketchpad: A Man–Machine Graphical Communication System” Sutherland’s SketchPad system, paper, and dissertation provide, for me, the answer to the oft-asked question: “why should HCI belong in a computer science program?” I fi rst came across the paper “SketchPad: A Man–Machine Graphical Communica- tion System” from the 1963 AFIPS conference nearly thirty years after it had been published (Sutherland 1963). I was nearing completion of my own dissertation in which I was exploring a variety of techniques for constructing user interface toolkits. At the time, the paper seemed little more than a handy reference in which I could trace the lineage of constraint programming in user interfaces—from Sketchpad, through Borning’s ThingLab (Borning 1981), to my own work, with various hops and detours along the way. I guess I was young and in a hurry. It was only a few years later when I started to teach this material that I realized how much of today’s computing traces its roots to Sutherland’s work. What was this tremendous paper about? A drawing program. Not just any drawing program, but one that took full advantage of computing, a million-pixel display (albeit with a slow pixel-by-pixel refresh), a light pen, and various buttons and dials to empower users to draw and repeat patterns, to integrate constraints with draw- ings so as to better understand mechanical systems, and to draw circuit diagrams as input to simulators. -
Ted Nelson History of Computing
History of Computing Douglas R. Dechow Daniele C. Struppa Editors Intertwingled The Work and Influence of Ted Nelson History of Computing Founding Editor Martin Campbell-Kelly, University of Warwick, Coventry, UK Series Editor Gerard Alberts, University of Amsterdam, Amsterdam, The Netherlands Advisory Board Jack Copeland, University of Canterbury, Christchurch, New Zealand Ulf Hashagen, Deutsches Museum, Munich, Germany John V. Tucker, Swansea University, Swansea, UK Jeffrey R. Yost, University of Minnesota, Minneapolis, USA The History of Computing series publishes high-quality books which address the history of computing, with an emphasis on the ‘externalist’ view of this history, more accessible to a wider audience. The series examines content and history from four main quadrants: the history of relevant technologies, the history of the core science, the history of relevant business and economic developments, and the history of computing as it pertains to social history and societal developments. Titles can span a variety of product types, including but not exclusively, themed volumes, biographies, ‘profi le’ books (with brief biographies of a number of key people), expansions of workshop proceedings, general readers, scholarly expositions, titles used as ancillary textbooks, revivals and new editions of previous worthy titles. These books will appeal, varyingly, to academics and students in computer science, history, mathematics, business and technology studies. Some titles will also directly appeal to professionals and practitioners -
A New Era for Mechanical CAD Time to Move Forward from Decades-Old Design JESSIE FRAZELLE
TEXT COMMIT TO 1 OF 12 memory ONLY A New Era for Mechanical CAD Time to move forward from decades-old design JESSIE FRAZELLE omputer-aided design (CAD) has been around since the 1950s. The first graphical CAD program, called Sketchpad, came out of MIT [designworldonline. com]. Since then, CAD has become essential to designing and manufacturing hardware Cproducts. Today, there are multiple types of CAD. This column focuses on mechanical CAD, used for mechanical engineering. Digging into the history of computer graphics reveals some interesting connections between the most ambitious and notorious engineers. Ivan Sutherland, who won the Turing Award for Sketchpad in 1988, had Edwin Catmull as a student. Catmull and Pat Hanrahan won the Turing award for their contributions to computer graphics in 2019. This included their work at Pixar building RenderMan [pixar. com], which was licensed to other filmmakers. This led to innovations in hardware, software, and GPUs. Without these innovators, there would be no mechanical CAD, nor would animated films be as sophisticated as they are today. There wouldn’t even be GPUs. Modeling geometries has evolved greatly over time. Solids were first modeled as wireframes by representing the object by its edges, line curves, and vertices. This evolved into surface representation using faces, surfaces, edges, and vertices. Surface representation is valuable in robot path planning as well. Wireframe and surface acmqueue |march-april 2021 5 COMMIT TO 2 OF 12 memory I representation contains only geometrical data. Today, modeling includes topological information to describe how the object is bounded and connected, and to describe its neighborhood. -
Topic Name: Www
SOS POLITICAL SCIENCE AND PUBLIC ADMINISTRATION MBA FA 401 SUBJECT NAME: COMPUTER APPLICATIONS IN FINANCIAL ADMINISTRATION UNIT-V TOPIC NAME: WWW The World Wide Web (WWW), commonly known as the Web, is an information system where documents and other web resources are identified by Uniform Resource Locators (URLs, such as https://www.example.com/), which may be interlinked by hypertext, and are accessible over the Internet. The resources of the WWW are transferred via the Hypertext Transfer Protocol (HTTP) and may be accessed by users by a software application called a web browser and are published by a software application called a web server. English scientist Tim Berners-Lee invented the World Wide Web in 1989. He wrote the first web browser in 1990 while employed at CERN near Geneva, Switzerland. The browser was released outside CERN in 1991, first to other research institutions starting in January 1991 and then to the general public in August 1991. The World Wide Web has been central to the development of the Information Age and is the primary tool billions of people use to interact on the Internet. Web resources may be any type of downloaded media, but web pages are hypertext media that have been formatted in Hypertext Markup Language (HTML). Such formatting allows for embedded hyperlinks that contain URLs and permit users to navigate to other web resources. In addition to text, web pages may contain references to images, video, audio, and software components which are displayed in the user's web browser as coherent pages of multimedia content. Multiple web resources with a common theme, a common domain name, or both, make up a website. -
The Implementation of Nls on a Minicomputer by James G
\ \ \ \ \ THE IMPLEMENTATION OF NLS ON A MINICOMPUTER BY JAMES G. MITCHELL CSL 73·3 AUGUST 1973 NIC #18941 This technical report covers the research performed at Xerox Palo Alto Research Center (PARC) for the period June 30, 1972 to July I, 1973 under Contract Number DAHCl5 72 C 0223 with the Advanced Research Projects Agency, Information Processing Techniques Office. The research covers initial studies and evaluation of transferring a large, display-oriented documentation system (the NLS system developed at Stanford Research Institute) to a minicomputer system and a protocol for accessing NLS over the ARPANET. The research reported herein was supported by the Advanced Research Projects Agency under Contract No. DAHCI5 72 C 0223, ARPA Order No. 2151, Program Code No. 2PIO. The views and conclusions contained in this document are those of the authors and should not be interpreted as necessarily representing the official policies, either expressed or implied, of the Advanced Research Projects Agency or the U.S. Government. XEROX PALO ALTO RESEARCH CENTER 3180 PORTER DRIVE/PALO ALTO/CALIFORNIA 94304 Xerox Palo Alto Research Center (PARC): PARC is a research facility of the Xerox Corporation. It is involved in research in the physical sciences, computer hardware and software systems and the computer sciences in general. These latter include computer architecture, interactive graphics, operating systems, programming research, and natural language understanding systems. The Computer Science Laboratory (CSL) of PARe currently numbers thirty technical and support staff. INTRODUCTION The ARPA contract reported herein concerns the development of an NLS-I ike [I] display-oriented text-editing system supporting multiple users on a minicomputer configuration. -
The Media Assemblage: the Twentieth-Century Novel in Dialogue with Film, Television, and New Media
THE MEDIA ASSEMBLAGE: THE TWENTIETH-CENTURY NOVEL IN DIALOGUE WITH FILM, TELEVISION, AND NEW MEDIA BY PAUL STEWART HACKMAN DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in English in the Graduate College of the University of Illinois at Urbana-Champaign, 2010 Urbana, Illinois Doctoral Committee: Professor Michael Rothberg, Chair Professor Robert Markley Associate Professor Jim Hansen Associate Professor Ramona Curry ABSTRACT At several moments during the twentieth-century, novelists have been made acutely aware of the novel as a medium due to declarations of the death of the novel. Novelists, at these moments, have found it necessary to define what differentiates the novel from other media and what makes the novel a viable form of art and communication in the age of images. At the same time, writers have expanded the novel form by borrowing conventions from these newer media. I describe this process of differentiation and interaction between the novel and other media as a “media assemblage” and argue that our understanding of the development of the novel in the twentieth century is incomplete if we isolate literature from the other media forms that compete with and influence it. The concept of an assemblage describes a historical situation in which two or more autonomous fields interact and influence one another. On the one hand, an assemblage is composed of physical objects such as TV sets, film cameras, personal computers, and publishing companies, while, on the other hand, it contains enunciations about those objects such as claims about the artistic merit of television, beliefs about the typical audience of a Hollywood blockbuster, or academic discussions about canonicity. -
Reusable Hypertext Structures for Distance and JIT Learning
Reusable Hypertext Structures for Distance and JIT Learning Anne Morgan Spalter Rosemary Michelle Simpson Department of Computer Science Department of Computer Science Brown University Brown University Providence, RI, USA Providence, RI, USA Tel: 1-401-863-7615 Tel: 1-401-863-7651 E-mail: [email protected] E-mail: [email protected] ABSTRACT System) developed with Ted Nelson in the 1960s[15], Software components for distance and just-in-time (JIT) FRESS (File Retrieval and Editing System), developed in the learning are an increasingly common method of encouraging 1970s and the first hypertext system used to teach a liberal reuse and facilitating the development process[56], but no arts course[21], and IRIS Intermedia in the 1980s[35][73], a analogous efforts have been made so far for designing hyper- UNIX-based networked hypertext system with advanced fea- text components that can be reused in educationalofferings. 1 tures used for teaching undergraduate and graduate courses We argue that such structures will be of tangible benefit to the online learning community, serving to offload a substan- These efforts led to the notion of an electronic book with tialburden from programmers and designers of software, as interactive illustrations, a new form of textbook that took well as allowing educators without any programming experi- advantage of the power of hypertext and the power of 2D and ence to customize available online resources. 3D interactive computer graphics. This model, however, proved difficult to apply for all but the most determined and We present our motivation for hypertext structure compo- privileged educators. Few teachers have the time, inclination, nents (HTSC) and then propose a set of pedagogicalstruc- ability, and support necessary to write a textbook or develop tures and their building blocks that reflect the categories of interactive software, using either hypertextualor linearfor- lecture, laboratory, creative project, playground, and mats (although when they do, the results can be extraordi- game[36]. -
The People Who Invented the Internet Source: Wikipedia's History of the Internet
The People Who Invented the Internet Source: Wikipedia's History of the Internet PDF generated using the open source mwlib toolkit. See http://code.pediapress.com/ for more information. PDF generated at: Sat, 22 Sep 2012 02:49:54 UTC Contents Articles History of the Internet 1 Barry Appelman 26 Paul Baran 28 Vint Cerf 33 Danny Cohen (engineer) 41 David D. Clark 44 Steve Crocker 45 Donald Davies 47 Douglas Engelbart 49 Charles M. Herzfeld 56 Internet Engineering Task Force 58 Bob Kahn 61 Peter T. Kirstein 65 Leonard Kleinrock 66 John Klensin 70 J. C. R. Licklider 71 Jon Postel 77 Louis Pouzin 80 Lawrence Roberts (scientist) 81 John Romkey 84 Ivan Sutherland 85 Robert Taylor (computer scientist) 89 Ray Tomlinson 92 Oleg Vishnepolsky 94 Phil Zimmermann 96 References Article Sources and Contributors 99 Image Sources, Licenses and Contributors 102 Article Licenses License 103 History of the Internet 1 History of the Internet The history of the Internet began with the development of electronic computers in the 1950s. This began with point-to-point communication between mainframe computers and terminals, expanded to point-to-point connections between computers and then early research into packet switching. Packet switched networks such as ARPANET, Mark I at NPL in the UK, CYCLADES, Merit Network, Tymnet, and Telenet, were developed in the late 1960s and early 1970s using a variety of protocols. The ARPANET in particular led to the development of protocols for internetworking, where multiple separate networks could be joined together into a network of networks. In 1982 the Internet Protocol Suite (TCP/IP) was standardized and the concept of a world-wide network of fully interconnected TCP/IP networks called the Internet was introduced.