Sample Filesuitable for Use As Player Characters Or As Cohorts (Usually Feats: the Line Gives the Creanlre's Feats
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Tomb of the Sand King's Daughter
TTombomb ooff tthehe SSandand KKing’sing’s DDaughteraughter “And they bade their slaves, ‘Build unto us tombs to rival the palaces of the gods, for there shall we live our lives and sleep our deaths in splendor.’ And the people of Maru-Qet wore their fi ngers down, broke their backs, burst their hearts to obey. Indeed they raised up great tombs to rival the palaces of the gods. And their masters were well pleased, for it was as gods they saw themselves.” by Ari Marmell illustrations by Carl Frank and William O'Connor cartography by Sean Macdonald TM & © 2008 Wizards of the Coast LLC All rights reserved. November 2008 | DUNGEON 160 55 Tomb of the Sand King's Daughter This adventure, designed for five 25th-level PCs, pres- Several of the brown dragons survived the fall of as an occasional source of amusement. The rare few ents the lair of Urum-Shar, youngest daughter of an their domain, however. Nefermandias is said to be who dare to brave her tomb seldom emerge whole. ancient brown dragon. As much a location description one of them. Another was Urum-Shar, the pharaoh’s as an adventure, “Tomb of the Sand King’s Daughter” youngest child. The children of Nefermandias were Adventure Hooks is intended to serve a number of purposes. It expands infamous—even more than their father—for lusting Consider one of the following hooks, all of which fit in upon and gives context to one of the sample lairs after the luxuries their authority gave them. Urum- well with Urum-Shar’s persona and should be more presented in the Draconomicon, as well as making Shar was no exception. -
Deadlands: Reloaded Core Rulebook
This electronic book is copyright Pinnacle Entertainment Group. Redistribution by print or by file is strictly prohibited. This pdf may be printed for personal use. The Weird West Reloaded Shane Lacy Hensley and BD Flory Savage Worlds by Shane Lacy Hensley Credits & Acknowledgements Additional Material: Simon Lucas, Paul “Wiggy” Wade-Williams, Dave Blewer, Piotr Korys Editing: Simon Lucas, Dave Blewer, Piotr Korys, Jens Rushing Cover, Layout, and Graphic Design: Aaron Acevedo, Travis Anderson, Thomas Denmark Typesetting: Simon Lucas Cartography: John Worsley Special Thanks: To Clint Black, Dave Blewer, Kirsty Crabb, Rob “Tex” Elliott, Sean Fish, John Goff, John & Christy Hopler, Aaron Isaac, Jay, Amy, and Hayden Kyle, Piotr Korys, Rob Lusk, Randy Mosiondz, Cindi Rice, Dirk Ringersma, John Frank Rosenblum, Dave Ross, Jens Rushing, Zeke Sparkes, Teller, Paul “Wiggy” Wade-Williams, Frank Uchmanowicz, and all those who helped us make the original Deadlands a premiere property. Fan Dedication: To Nick Zachariasen, Eric Avedissian, Sean Fish, and all the other Deadlands fans who have kept us honest for the last 10 years. Personal Dedication: To mom, dad, Michelle, Caden, and Ronan. Thank you for all the love and support. You are my world. B.D.’s Dedication: To my parents, for everything. Sorry this took so long. Interior Artwork: Aaron Acevedo, Travis Anderson, Chris Appel, Tom Baxa, Melissa A. Benson, Theodor Black, Peter Bradley, Brom, Heather Burton, Paul Carrick, Jim Crabtree, Thomas Denmark, Cris Dornaus, Jason Engle, Edward Fetterman, -
Human, Arkaiun
™ Sample file 620_17929_Ch1.indd 1 8/2/04 1:46:47 PM DESIGNER: Thomas M. Reid DEVELOPER: Michael Donais EDITORS: Chris Sims, Chris Thomasson, Penny Williams MANAGING EDITOR: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Andrew J. Finch DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Joshua C.J. Fischer, Randall Crews ART DIRECTOR: Robert Raper COVER ARTIST: Sam Wood INTERIOR ARTISTS: Wayne England, Sam Wood, Richard Sardinha, Carl Frank, Chris Hawkes, Jason Engle, Christopher Rush, Ralph Horsley, Vince Locke, Mike Dubisch GRAPHIC DESIGNERS: Kate Irwin, Dee Barnett CARTOGRAPHER: Todd Gamble GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Richard Baker, Eric L. Boyd, George Krashos, Thomas M. Costa Sources include the FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo, Counselors & Kings Trilogy by Elaine Cunningham, Defenders of the Faith by Rich Redman and James Wyatt, Demihuman Deities by Eric L. Boyd, Dragon Magazine, Dwarves Deep by Ed Greenwood, Faiths & Avatars by Julia Martin with Eric L. Boyd, Faiths and Pantheons by Eric L. Boyd and Erik Mona, Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel McCoy, Masters of the Wild by David Eckelberry and Mike Selinker, Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo, Monster Manual II by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter, Old Empires by Scott Bennie, Pages From the Mages by Ed Greenwood and Tim Beach, Pirates of the Fallen Stars by Curtis M. Scott, Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt, Powers & Pantheons by Eric L. -
FORGOTTEN REALMS Campaign
™ DESIGNERS Richard Baker, Adam Rex OVER RTIST Travis Stout, C A James Wyatt Thomas Baxa, Beet, INTERIOR ARTISTS Wayne England, Carl Frank, Randy Gallegos, DEVELOPERS Michael Donais, Andrew J. Finch, Rafa Garres, Jeremy Jarvis, Raven Mimura, David Noonan Scott Okumura, Jim Pavelec, Steve Prescott, Rick Sardinha, Ben Thompson EDITOR Penny Williams Kate Irwin, Robert Raper GRAPHIC DESIGNERs MANAGING EDITOR Gwendolyn F.M. Kestrel Dennis Kauth, Robert Lazzaretti DESIGN MANAGERS Christopher Perkins, CARTOGRAPHERS Ed Stark Angelika Lokotz GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER Andrew J. Finch Jason Wiley DIRECTOR OF RPG R&D Bill Slavicsek IMAGE TECHNICIAN PRODUCTION MANAGER Josh Fischer Todd Meyer, Rasmus Pechuel, PLAYTESTERS Jon Pickens, Monica Shellman, Michael S. Weber, ART DIRECTOR Robert Raper Penny Williams Sources include FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo; Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo; Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel Leigh McCoy; Pages from the Mages by Ed Greenwood and Tim Beach; On Hallowed Ground by Colin McComb; Planes of Law by Colin McComb and Wolfgang Baur; Planes of Chaos by Wolfgang Baur and Colin McComb; Planes of Confl ict by Colin McComb; Faiths and Avatars by Julia Martin with Eric L. Boyd; Powers and Pantheons by Eric L. Boyd; Demihuman Deities by Eric L. Boyd; Monster Mythology by Carl Sargent; “Epic Insights” web column by Andy Collins.33 Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison.33 This Wizards of the Coast game product contains no Open Game Content. -
Legend of the Five Rings Rulebook
Blood. Honor. Steel. elcome to the 4th Edition of the epic Role-Playing WGame Legend of the Five Rings! Join us for the ultimate adventure of fantasy samurai, locked in perpetual battles of honor and glory within the bonds of the Code of Bushido. The Emerald Empire of Rokugan demands much of its samurai: service to one’s lord, service to one’s Clan, and service to one’s Emperor. Bushido’s staunch and unyielding code of conduct binds samurai to duty, strengthening their character and defining their choices. While some samurai serve the greater good, others use the strictures of Bushido to manipulate the lower ranks and advance their own power. Will you follow honor or reject it? The choice is yours! Eight Great Clans form the heart of Rokugan’s culture. Each is defined by its own principles, values, and agendas. Each sees the Code of Bushido in its own way. Each seeks to serve the Emperor with its own unique talents. Take up the soul of your ancestors — the samurai’s daisho — and fight for the glory and honor of your family and Clan. Now is the time for heroes, in a world where Honor is a force more powerful than Steel. The Fourth Edition of L5R is the ultimate edition of the award-winning role-playing game. Inside this tome you will find: c A game unlike any you’ve played elsewhere. Honor and service are valued more than magic swords taken from wandering ogres. Prepare for the glorious life of the samurai! c A unique, comprehensive character sheet. -
51646-Sample.Pdf
™ Sample file 95376720_1to37.indd 1 4/4/06 8:48:36 AM CREDITS DESIGN SENIOR ART DIRECTOR D&D GWENDOLYN F.M. KESTREL, JENNIFER CLARKE STACY LONGSTREET WILKES, MATTHEW SERNETT, ERIC CAGLE, ANDREW FINCH, CHRISTOPHER LINDSAY, ART DIRECTOR KOLJA RAVEN LIQUETTE, CHRIS SIMS, OWEN KARIN JAQUES K.C. STEPHENS, TRAVIS STOUT, JD WIKER, SKIP WILLIAMS COVER ARTIST HENRY HIGGINBOTHAM DEVELOPMENT TEAM STEPHEN SCHUBERT, MIKE MEARLS, MATTHEW INTERIOR ARTISTS SERNETT, JESSE DECKER, ANDREW FINCH DAARKEN, WAYNE ENGLAND, CARL FRANK, DAVID HUDNUT, HOWARD LYON, RAVEN EDITORS MIMURA, JIM NELSON, STEVE PRESCOTT, JENNIFER CLARKE WILKES, CHRIS THOMASSON, WAYNE REYNOLDS, RON SPENCER, ANNE M. ALEXANDER JURKAT, CHRIS SIMS STOKES, ARNIE SWEKEL, FRANCIS TSAI, EVA WIDERMANN, SAM WOOD, JAMES ZHANG EDITING MANAGER KIM MOHAN CARTOGRAPHER MIKE SCHLEY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC DESIGNERS DEVELOPMENT MANAGER KARIN JAQUES, LEON CORTEZ JESSE DECKER GRAPHIC PRODUCTION DIRECTOR OF RPG R&D SPECIALIST BILL SLAVICSEK ANGELIKA LOKOTZ PRODUCTION MANAGERS IMAGE TECHNICIAN JOSH FISCHER, RANDALL CREWS BOB JORDAN Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. -
50000-Sample.Pdf
Sample file 95365720_ToM_Chp1.indd 1 1/4/06 9:59:37 AM CREDITS DESIGNERS ART DIRECTOR D&D MATTHEW SERNETT, ARI MARMELL, KARIN JAQUES DAVID NOONAN, ROBERT J. SCHWALB COVER ARTIST DEVELOPMENT TEAM TODD LOCKWOOD ANDY COLLINS, JESSE DECKER, MIKE DONAIS, STEVE SCHUBERT, ROB WATKINS INTERIOR ARTISTS ED COX, CARL CRITCHLOW, DAARKEN, EDITORS WAYNE ENGLAND, CARL FRANK, BRIAN HAGAN, CHRIS THOMASSON, M. ALEXANDER JURKAT, MICHAEL KOMARCK, HOWARD LYON, PENNY WILLIAMS CHRIS MALIDORE, RAVEN MIMURA, LUCIO PARRILLO, MICHAEL PHILLIPPI, ERIC POLAK, EDITING MANAGER STEVE PRESCOTT, SCOTT ROLLER, JOEL THOMAS, KIM MOHAN FRANCIS TSAI, FRANZ VOHWINKEL, DESIGN MANAGER JAMES ZHANG CHRISTOPHER PERKINS CARTOGRAPHER DEVELOPMENT MANAGER MIKE SCHLEY JESSE DECKER GRAPHIC DESIGNER DIRECTOR OF RPG R&D KARIN JAQUES BILL SLAVICSEK GRAPHIC PRODUCTION PRODUCTION MANAGERS SPECIALIST JOSH FISCHER, RANDALL CREWS ANGELIKA LOKOTZ SENIOR ART DIRECTOR RPG R&D IMAGE TECHNICIAN STACY LONGSTREET CHRISTINA WYLIE Some information in this book is taken from or derived from “Lord of Darkness” by Nicholas J. Thalasinos and “Shadow’s City” by Phillip Larwood, both originally presented in issue #322 of Dragon Magazine. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. -
Register for the First Year of the Lutheran. Top (The First Digit Shows the Page Number, the Second the Column of the Same)
01, 02, 03, 04, 05, 06 , 07, 08, 09 , 10, 11, 12, 13, 14, 15, 16, 17 , 18, 19, 20 21, 22, 23, 24, 25, 26, 27, 28 , 29, 30, 31, 32, 33, 34, 35, 36 , 37, 38 , 39, 40 41, 42, 43, 44, . Register for the first year of the Lutheran. Top (The first digit shows the page number, the second the column of the same). Indulgences, Luther's Sentences. 20, 3. Agende, false Lutheran. 47,1. Old Lutherans, protest against this name". 91, 2. Arius, his time. His heresy 57, 3. Rejection of it at the Nicene Conciliar. Concil. 63, 1. his end. 66, 2. Arndt prefers to be deposed before he gives in to the reformers. 52, 2. Augsburg Confession. 85,1. Words of healing at Holy Communion. Communion. 35, 3. 47,1. Confession of the editor of his aberrations in Stephanism. 79. Bernard dies blessed in Christ alone. 8. The profession of preaching, its necessity and nature. 61. reprehensibility of the temporary B. 65. Punishment, fraternal 46, 2. The Bible, the falls of man recounted in it, do not cast a shadow on this holy book. Book. 39, 3. Bible reading brought about the Reformation. 4. Bible translation. 85,3. 86, 1. Brentius, Luther's judgment of him. 3, 2. is miraculously saved. 72. Letter to Hans Luther. 77, 3. Penance. 36,3. Chiliasm. 45. Christian, why we do not call ourselves mere Christians. 9. does not become perfect. 15,3. 76, 3. Christianity, its essence. 92. Christ is to be recognized first as a gift, then as an example. -
Demons and Monsters in the Mesopotamian Textual and Artistic Tradition
They are Seven: Demons and Monsters in the Mesopotamian Textual and Artistic Tradition by Gina V. Konstantopoulos A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy (Near Eastern Studies) in the University of Michigan 2015 Doctoral Committee: Professor Piotr A. Michalowski, Chair Professor Gary M. Beckman Associate Professor Ian S. Moyer Associate Professor Ellen Muehlberger Professor Daniel Schwemer, Julius Maximilians Universität Würzburg © Gina V. Konstantopoulos 2015 Acknowledgements I owe debts of gratitude (as well as the existence of this dissertation as anything resembling a complete – perhaps even coherent – form) to many different people. First and foremost, my thanks go to my dissertation committee. I am deeply grateful to have worked with Piotr Michalowski as my advisor from the beginning of my time at Michigan, and to have had the great privilege of so much time studying under his Sumerological wing. I am thankful to Gary Beckman for years of careful instruction and equally dedicated care to this dissertation. Ian Moyer agreed to join on as my cognate member and committed his careful attention to the project. Ellen Muehlberger tirelessly read drafts, fielded questions, and was endlessly patient with letting me know when I had gone too far afield or otherwise off-book. Daniel Schwemer kindly agreed to sign onto the committee while I was studying with him at Würzburg, and applied his meticulous attention to it. I was able to spend the 2012-2013 academic year at the University of Würzburg thanks to a fellowship from the Deutscher Akademischer Austausch Dienst, and I could not have been more fortunate to spend my first full year of research and writing in such a supportive department. -
PDF of This Issue
Congratulations, Class of 2003/ MlT's The Weather Oldest and Largest Today: Partly sunny, 73°P (23°C) Tonight: Mostly cloudy, 58°P (14°C) Newspaper •• ~ .. Tomorrow: Mostly sunny, 76°P (24°C) Details, Page 2 Volume 123, Number 27 Cambridge, 02139 Monday, June 9, 2003 Carpenters Sue MIT In Third Wrongful Death Suit, Parents Say Failure to Stop Harassment Led to Suicide By Keith J. Wlnsteln tored her instant message conversa- NEWS AND FEATURES DIRECTOR tions, and stole a video of Carpenter The parents of Julia M. Carpen- having sex with her boyfriend, ter '03, who committed suicide in which he allegedly showed to other April 2001, have filed a wrongful students. death lawsuit against MIT, several "I didn't mean any harm, and it Institute officials, and Charvak P. wasn't meant to be doing anything Karpe '04. to hurt her," Karpe said in an inter- Carpenter's parents will seek view last week. "I feel that many of more than $20 million in damages the things I did back then don't for her death, which they say result- make sense to me anymore. I look ed from MIT's failure to stop a back and see how confused I was at string of harassment by Karpe, who the time, and now, I can see what lived in the same dormitory, Ran- happened and it made so much dom Hall, as Carpenter. more sense and I can see what I did Karpe allegedly became wrong." obsessed with Carpenter, and, But, Karpe stressed in a later e- according to the lawsuit filing, mail, "I had absolutely no contact BRIAN HEMOND-THE TECH Robin McKnight of the Department of Economics receives her doctoral hood yesterday during a made vague refer~nces to a plot with Julie for 3 months before she ceremony In the Johnson Athletic Center. -
Mc9 S 5 D5 D1 D3 D10 D9 D2 D7 D8 Mc5 D6 U9 U8 U3 U5 U4 G13 G24
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1420047835040.Pdf
CCONTENTSONTENTS 4 BEYOND THE TROLLHAUNT 55 THE SAND KING’S DAUGHTER By Logan Bonner If you’re looking for more from King of the Trollhaunt Warrens, check out these extra encounters. Alternatively, use any of them to spice up any adventure of a similar level, or use them as presented as a ON THE COVER self-contained Side Trek. A Side Trek for 11th-level PCs. Illustration by William O’Connor By Ari Marmell 14 DEN OF THE The brown dragon Urum-Shar lurks in a strange 3 EDITORIAL DESTROYER tomb, plotting schemes only a wyrm of incredible By Rodney Thompson power could understand. Expanding on content from Draconomicon: Chromatic Dragons, this 98 DUNGEONCRAFT A Scales of War Adventure Path adventure takes the heroes into Urum-Shar’s dark By James Wyatt adventure. The PCs are the heroes and trap-filled lair, where they will eventually face of Overlook, but before they can the powerful dragon herself. An adventure for really enjoy the fruits of their labors, 101 SAVE MY GAME 25th-level PCs. they receive a strange summons from By Stephen Radney-MacFarland Brindol. This summons will send them on an adventure that will dramatically 91 SUMMER’S END shape the coming conflict in Elsir Vale . By Bill Slavicsek and possibly have even more significant repercussions in the near future. Get a first glimpse at the Dungeon Delve An adventure for 7th-level PCs. supplement, releasing in February, 2009, with this delve-style adventure. A delve for 18th-level PCs. DUNGEONS & DRAGONS, D&D, DUNGEON, DRAGON, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast prod- uct names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.