The Drow of the Underdark

Total Page:16

File Type:pdf, Size:1020Kb

The Drow of the Underdark DROWOF THE UNDERDARK CONTENTS Introduction: Drow In The Realms . 3 A Selected Glossary of Deep Drow . 100 The Nature of Dark Elves 5 Dark Elven Runes 103 Dark Elven Society 13 The Spider And The Axe: War In The Drow Religion 20 Depths 109 Eilistraee 21 The Underdark Ill Ghaunadaur (The Elder Elemental Monsters of the Underdark 112 God) 27 Bat, Deep 113 Lolth 35 Dragon, Deep 115 Vhaeraun 43Sample file Myrlochar 117 The High History of the Drow .... 46 Pedipalp 118 Drow Spells 49 Rothe 120 Drow Magical Items 69 Solifugid 122 Drow Craftwork 87 Spider, Subterranean 123 Drow Language 95 Spitting Crawler 125 Drow Nomenclature 96 Yochlol 126 Credits Design: Ed Greenwood Typesetting: Ries Graphics Editing: Newton Ewell Cover Art: Jeff Easley Keylining: Sarah Feggestad Interior Art: Tim Bradstreet, Rick Harris Copyright ©1991 TSR, Inc. All Rights Reserved. Printed in U.S.A. TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva Cambridge CBI 3LB WI 53147 USA United Kingdom Distributed to the book trade by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This work is protected under the copyright laws of the United States of America. Any repro- duction or unauthorized use of the material or artwork herein is prohibited without the ex- press written consent of TSR, Inc. ADVANCED DUNGEONS & DRAGONS, AD&D, and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. 9326 ISBN 1-56076-132-6 Dedication To Gary Gygax, for our first dark look at the drow. To Roger Moore, for glimpses of drow, dwarves, and a campaign of warfare between them. To Eric Oppen, for the dark elven point of view. To C.E. Misso, for a look at the unfortunate driders. To Ann Dupuis and to Erol Otus, for a little magic. To James Jacobs, for two names andSample more fun. file To Jim Lowder, for finding drow in the Realms. To Karen Boomgarden: Eilistraee is for you, with love and respect. Most of all, to Bob Salvatore, for bringing the drow to life in the Realms — and spinning tales of the Realms to warm many a fireside, down the passing years! Greater indeed are pleasures that are shared. — Drizzt Do'Urden, Exile Drow. The Dark Elves. Those Who Have unheralded flagstone path that leads to Turned to Evil. In elven tongues, they are Elminster's Tower. referred to by several names: "tirl What did The Old Sage, among the aukhbhet-ess," "tuer lothnil," and "duiss greatest (and almost certainly the most aszbhar." All of these translate to "The widely-experienced) living mages of Fae- Accursed." The elegant, dark and deadly run, know of drow? I quickened my steps drow are a hated and feared race. as I framed the question half a dozen In the dangerous caverns of the Un^ ways, thinking on how best to approach derdark dwell many horrible monsters, His Crustiness. Including the drow. Obsidian-skinned Hearing a familiar chuckle from off to kin to elves, this fell race has won mastery the left, I took the side-path that led down of magic—and a cruel reputation. Small to Elminster's Pool. Perhaps he was doing children of Faerun hear whispered tales dishes or laundry (or rather, sitting and even before they are officially warned of talking, smoking his infernal pipe, while Those Below. Lhaeo did the actual work), or maybe he As everyone knows, drow come by was—I stopped dead. night, sporadically raiding the surface Elminster was sitting, yes, smoking, realms with their twisted magic and their definitely—but he was also chuckling at near-invulnerability to the magic art of the low, murmured words of a visitor. most wizards. They are masters of subtle Words that ceased abruptly at my arrival, treachery, and cannot be trusted even by changing to silent hand-movements, their fellows. head-shifts, arched brows, and a complex "Were they not divided into warring shifting of expressions. factions, they'd no doubt have overcome a Elminster laid a level gaze upon me, realm or two before this—and mayhaSamplep nodde filed in a "wait-and-bide-quiet" man- (quietly, now; they've spies everywhere) ner, and turned his attention to his even have already, on the sly, here on guest. His hands, shoulders, and what the very sunlit surface of Faerun! Eh— could be seen of his face above the beard smile not! Have ye not heard of strange also moved, in a silent, high-speed ges- magic and doings, and this an' that going ture-talk that seemed concerned with the short, that never ran out before? Well— safety of my presence, and what I might 'tis going below, mark ye—to them." reveal. I forgot to wait and bide quiet in So much I heard from a dozen hire- the approved inscrutable manner; I was swords and caravan-guards in the tav- too busy staring. erns of Waterdeep when I asked about Before me, shoulder-deep in the pool, drow (a subject best avoided, they gave was a very beautiful elven woman. Her me to know). Armed with the ever-accu- head and shoulders were framed by a rate lore of the average sword in the cascade of fine, snow-white hair, which street, I used a secret gate I knew, and in pooled in the water around her in an a single step was flung from the City of impressive nimbus. Ruby-red eyes, set in Splendors. Half a world away I flew, to the a delicately-featured obsidian face, darted old green trees of Shadowdale; between from Elminster to me like licking flames two old and gnarled forest giants, actu- in the gathering twilight. ally, just across the high road from the The drow lady—I could only call her a Introduction • 3 lady—held a swirled-crystal wineglass It definitely wasn't easy, but you now clear of the water. Green, spiced drow hold the end result: a sourcebook explor- wine sparkled within its depths. A simi- ing the fascinating, often deadly culture lar draught occupied a matching glass on of the drow in (or rather, under) Faerun. a rock beside The Old Mage. Sample Elminstefile r helped, as did Susprina, but Elminster smiled, and turned to me. they both warn that much here is incom- "Well met," he said. "May I present—no plete: adventurers may well learn more at closer, please; she's rather apprehensive, their peril. Moreover, in the other worlds and for reasons of modesty won't come where they are found, drow may vary in out of the water just now—my onetime customs and details from the informa- apprentice, Susprina Arkhenneld." tion given herein. As The Old Mage says He held my eyes almost challengingly. I (all too often, it seems): Ye Have Been remembered that one knelt on one knee Warned. to ladies of esteem (even when they're bathing in a pond), and did so. Elminster smiled. "Aye, she's drow. Mystra minded not. Have ye become so expert in the ways of Faerun that ye must stand as dumbfounded as a local? Ye came to ask me something?" I took a deep breath, and tried a smile on the angry-looking Susprina. This wasn't going to be easy.... 4 • Introduction CHAPTER The Nature of Dark Elves The drow, or dark elves, are a fearsome Drow females tend to be bigger and and mysterious race to most surface stronger than males. Both sexes tend to dwellers in the Realms. Their essential be lithe, slim, and graceful in build, characteristics, statistics, and game-re- features, and movements, much as other lated details are given in Volume 2 of the elves appear to human eyes. Monstrous Compendium, under the heading "Elf, Drow." Drow Intelligence This chapter augments the informa- tion given there, as the essential first step Drow are also very alert and inquisitive, toward the goal of this work: bringing the simply as survival traits in their twisted drow of the Realms to life, for easy DM society. This mental readiness gives them reference and ready use in play. an intellectual advantage over most crea- tures. When creating drow characters, Drow Build DMs may elect to add + 1 to Intelligence score rolls, and +1 or + 2 to Dexterity Drow vary in shape, features, and hair scores, to a maximum of 18. Note that color as greatly as humans do. The only while drow Intelligence is augmented, exception to this rule is their uniformly drow Wisdom is not—the all-pervasive jet-black skin (the few exceptions tend to teachings of Lolth, and the limited expo- be bone-white albinos). sure to other societies, beings, and sur- The majority of drow have snow-white roundings, are not conducive to a wide hair from birth, yellowing (if female) or and reasoned experience of the world. graying (if male) and thinning with great Drow are rarely surprised. DMs should age. Rare drow have naturally silveSampler or add filethe "expecting attack" + 2 modifier to copper-hued hair, although there are all drow surprise rolls. This is because those who deliberately dye their hair drow always expect attack, whether in silver (see the chapter on Drow Religion, the "wild" Underdark or surface world, in under "Eilistraee"). their own cities (where rival drow may Most drow have red eyes. Others have strike with a dagger, dart, or spell at any green, brown, or black.
Recommended publications
  • Dragon Magazine #182
    Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM.
    [Show full text]
  • Underdark™ Sample File
    Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O.
    [Show full text]
  • Dragons of Faerûn Spreadsheet
    Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire
    [Show full text]
  • Download Tantras: Forgotten Realms: the Avatar, Book 2 PDF
    Download: Tantras: Forgotten Realms: The Avatar, Book 2 PDF Free [325.Book] Download Tantras: Forgotten Realms: The Avatar, Book 2 PDF By Scott Ciencin Tantras: Forgotten Realms: The Avatar, Book 2 you can download free book and read Tantras: Forgotten Realms: The Avatar, Book 2 for free here. Do you want to search free download Tantras: Forgotten Realms: The Avatar, Book 2 or free read online? If yes you visit a website that really true. If you want to download this ebook, i provide downloads as a pdf, kindle, word, txt, ppt, rar and zip. Download pdf #Tantras: Forgotten Realms: The Avatar, Book 2 | #65929 in Audible | 2013-01-08 | 2013-01-08 | Format: Unabridged | Original language: English | Running time: 766 minutes | |1 of 1 people found the following review helpful.| Like First One, Except More of What You Didn't Like | By Philip Ledgerwood |Over on Shadowdale: Avatar Series, Book I (The Avatar Series 1), I posted a review of the many things that made Shadowdale a very hard book to read. Tantras has all those same things except more of them. Or maybe it just seemed like there were more of them because I was already sick of them from Shadowda This title is the second in a series of recovers of the popular Avatar series. At the time of its original release, this series presented key events that impacted the entire Forgotten Realms world, and the effects of those events are still felt in current novels. This title was originally released under the author's pseudonym, Richard Awlinson.
    [Show full text]
  • Characters Comprise the Vast Majority of the Adventurers Found in Faerun
    Running the REALMS Additional PC Races Humans, dwarves, elves, halflings, and the other races described in Chapter 1: Characters comprise the vast majority of the adventurers found in Faerun. However, there are many intelligent races on Toril, and most of those give rise to the occasional individual of exceptional ability or drive who is willing to take up the career of the adventurer. The most common of these monstrous races include the drow, duergar, svirfneblin, and planetouched—all described in some detail in Chapter 1. Some of the other races that could reasonably become adventurers are summed up on Table 8-1: Common Monstrous Adventurers. t its heart, the FORGOTTEN REALMS is neither an imaginary world of shining heroes and terrible Table 8-1: COMMOn MONSTROUS ADVENTURERS monsters nor a real world whose mystic echoes are Race Level Adjustment Source Alost in our past. It's a setting for your DUNGEONS & DRAGONS cam- Aarakocra +2 Monster Compendium paign. This book provides an entire world (well, a continent, anyway) Alaghi +11* Monster Compendium in which you can create all kinds of adventures for your players and Bugbear +4* Monster Manual link them together in the ongoing story of Faerun. Centaur +7* Monster Manual This chapter is aimed at the Dungeon Master, providing tips Fey'ri +2 Monster Compendium and rules for creating your own FORGOTTEN REALMS campaign Gnoll +2* Monster Manual and running DUNGEONS & DRAGONS adventures in the world of Goblin +0 Monster Manual Toril. The subjects covered here appear in the same order in which Hobgoblin +1 Monster Manual they're covered in the DUNGEON MASTER's Guide.
    [Show full text]
  • The Illithiad.Pdf
    Introduction -Illithid Theology, 40 —Illithids: The Legend, 4 Ilsensine, 40 —The Bowels of the World, 4 Maanzecorian, 41 —Encounter in Darkness, 5 —Consequences, 6 Psychology and Society —Inside the Illithid Mind, 42 Beliefs, 42 Illithids: What They Emotions, 45 Concept of Time, 45 —Mind Flayers at a —Society, 46 Glance, 7 Lot of the Thrall, 46 s Abilitie , Anatomy Inter-illithid Relationships, 46 and Limitations, 7 The Elder Concord, 47 Creeds, 48 —Illithid Social Customs, 53 Life Cycle and Coming of Age, 53 Variations 3 5 , Brain r Elde e th g Joinin —Eggs, 10 Entertainment, 54 —Tadpoles, 10 Nonpsionic Communication, 56 —Ceremorphosis, 11 Illithid Names, 56 —Adults, 12 Outcasts, 56 —Illithid Variations, 14 Illithids and Undead, 57 Arcane Illithids, 14 Illithids and Githyanki, 58 Ulitharids, 15 Illithids and Githzerai, 60 Elder Brains, 16 Alhoons (Illithilichs), 17 An Illithid Community Illithid Vampires, 18 —Abstemious, 61 Urophions, 18 72 , Dwelling r Flaye d Min l Typica A — Neothelids, 18 —Engendering New Communities, 74 Psionics: Options, Abilities, and Drawbacks —Philosophy of Psionics, 20 y Technolog d Illithi Optional Psionics Rule #1, 21 —Psionic Item Distribution, 77 Optional Psionics Rule #2, 21 Psionic Item Descriptions, 77 Psionic Attack and Combat, 21 Unique Psionic Items, 83 Quick Psionic Rules For Illithids, 22 Illithid Psionic Attacks, 23 Illithid Psionic Defenses, 24 Mind Flayer Quick Stat Reference Illithid Psionic Disciplines, 25 —Standard illithids, 86 —Unique Illithid Psionic Disciplines, 28 6 8 , illithids e —Arcan Unique Psionic Power Menu, 28 —Ulitharids, 86 Unique Psionic Power Descriptions, 28 —Alhoons, 87 —Psionic Drawbacks, 33 —Illithid vampires, 87 Psionic Cascade, 33 —Brain golem, 88 Psionic Disease: The Ashen, 34 Psychic Flareback, 34 —Grimlocks, 88 Partial Personalities, 35 —Lugribossk (Ilsensine's Proxy), 89 History and Theology Monsters —Origins, 36 2 9 , Brain r —Elde —Ancient History, 38 —Urophion, 94 9 3 , Empire f o l —Fal —Neothelid, 95 —Recent History, 39 —Gohlbrorn, 96 Introduction Illithidsf O .
    [Show full text]
  • MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
    MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info.
    [Show full text]
  • Bestiary of the Realms: Volume 2
    Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer.
    [Show full text]
  • Introduction Myconid Player Race
    DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Myconid Traits Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are Ability Score Increase. Your Constitution score increases by 1 trademarks of Wizards of the Coast in the USA and other countries. and your Wisdom score increases by 1. This work contains material that is copyright Wizards of the Age. Myconids live around 25 years if they remain underground. Coast and/or other authors. Such material is used with permission However, myconids who stray above ground tend to last only a few under the Community Content Agreement for Dungeon Masters hours. Guild. Alignment. Myconids tend to stray down the paths of Lawful All other original material in this work is copyright 2018 by J.W. Neutral having not much interest other than their colonies and Ross and published under the Community Content Agreement for themselves. Dungeon Masters Guild. Size. Myconids are commonly around 5 to 6 feet tall, and weigh about 100-200lbs. Your size is Medium. Speed. Your base walking speed is 30 feet. Introduction Darkvision. Due to your life underground, you have a naturally Festival of the Myconids is an adventure that should span about 1-3 superior vision in dark and dim conditions. You can see in dim light sessions and features primarily in the Underdark section of my within 120 feet of you as if it were bright light, and in darkness as if homebrewed continent of Anundiel. The unique aspect of this it were dim light.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • Drow of the Underdark
    ™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe .
    [Show full text]
  • 128 Map & Handout Supplement Produced by Paizo Publishing, Llc
    #128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc.
    [Show full text]