Massively Multiplayer Games As a Source of Terrorist Simulant Data
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Violent Victimization in Cyberspace: an Analysis of Place, Conduct, Perception, and Law
Violent Victimization in Cyberspace: An Analysis of Place, Conduct, Perception, and Law by Hilary Kim Morden B.A. (Hons), University of the Fraser Valley, 2010 Thesis submitted in Partial Fulfillment of the Requirements for the Degree of Master of Arts IN THE SCHOOL OF CRIMINOLOGY FACULTY OF ARTS AND SOCIAL SCIENCES © Hilary Kim Morden 2012 SIMON FRASER UNIVERSITY Summer 2012 All rights reserved. However, in accordance with the Copyright Act of Canada, this work may be reproduced, without authorization, under the conditions for “Fair Dealing.” Therefore, limited reproduction of this work for the purposes of private study, research, criticism, review and news reporting is likely to be in accordance with the law, particularly if cited appropriately. Approval Name: Hilary Kim Morden Degree: Master of Arts (School of Criminology) Title of Thesis: Violent Victimization in Cyberspace: An Analysis of Place, Conduct, Perception, and Law Examining Committee: Chair: Dr. William Glackman, Associate Director Graduate Programs Dr. Brian Burtch Senior Supervisor Professor, School of Criminology Dr. Sara Smyth Supervisor Assistant Professor, School of Criminology Dr. Gregory Urbas External Examiner Senior Lecturer, Department of Law Australian National University Date Defended/Approved: July 13, 2012 ii Partial Copyright Licence iii Abstract The anonymity, affordability, and accessibility of the Internet can shelter individuals who perpetrate violent acts online. In Canada, some of these acts are prosecuted under existing criminal law statutes (e.g., cyber-stalking, under harassment, s. 264, and cyber- bullying, under intimidation, s. 423[1]). However, it is unclear whether victims of other online behaviours such as cyber-rape and organized griefing have any established legal recourse. -
IN PURSUIT a Pilot’S Guide to Online Air Combat
IN PURSUIT A Pilot’s Guide to Online Air Combat JOHAN KYLANDER For Barry “Carrot” Hayes Copyright © Johan Kylander 2005 2 JUNE 12: TRIPLE TRIP I step into my personal P40-B at Cambrai, strap in, slide the canopy back and go through the pre-launch routine: tailwheel locked, trim wheel fully back, RPM set at maximum, listen and scan for intruders. None around. It's 13:45 local time and the hound dogs are too lazy to even yap in the blistering French afternoon. I fire the engine and slam the throttle full forward, clearing the south hangers with feet to spare. I ess and quarter-roll all the way up to 4 km where I reduce to normal pitch and cruise east over the battlefield, still quarter-rolling and weaving gently. I check my six every 2 seconds. There’s nothing to be seen at the Meuse apart from a grand vista at 4,5 km. No enemy formations, not even a single recon plane. Oh well. I cut to fine pitch, anticipating a boring lonely wait over Bertrix-Acremont. I’m doing about 340 IAS as I come in from southwest of the field. Hey, there’s a bogey diving in west at about 4 km – probably friendly. I lose him in the clouds as I swing left to take up orbit. 2 seconds later I spot a 109 arcing in on my six from the west, co-alt. Well well, who’d a thunk! Someone else must have been here to stoke the waffles not long ago. -
Virtual Worlds and Criminality
Virtual Worlds and Criminality . Kai Cornelius l Dieter Hermann Editors Virtual Worlds and Criminality Editors Dr. Kai Cornelius, LL.M. Prof. Dr. Dieter Hermann Institute for German European and Institute of Criminology International Criminal Law University of Heidelberg University of Heidelberg Friedrich-Ebert-Anlage 6-10 Friedrich-Ebert-Anlage 6-10 69117 Heidelberg 69117 Heidelberg Germany Germany [email protected] [email protected] ISBN 978-3-642-20822-5 e-ISBN 978-3-642-20823-2 DOI 10.1007/978-3-642-20823-2 Springer Heidelberg Dordrecht London New York Library of Congress Control Number: 2011933553 # Springer-Verlag Berlin Heidelberg 2011 This work is subject to copyright. All rights are reserved, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilm or in any other way, and storage in data banks. Duplication of this publication or parts thereof is permitted only under the provisions of the German Copyright Law of September 9, 1965, in its current version, and permission for use must always be obtained from Springer. Violations are liable to prosecution under the German Copyright Law. The use of general descriptive names, registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com) Preface The fusion between virtuality and reality has achieved a new quality of experience by the establishment of metaverses and virtual worlds. -
One Level 5 Barbarian for 94800 Won: the International Effects Of
FOR SALE--ONE LEVEL 5 BARBARIAN FOR 94,800 WON: THE INTERNATIONAL EFFECTS OF VIRTUAL PROPERTY AND THE LEGALITY OF ITS OWNERSHIP Alisa B. Steinberg* TABLE OF CONTENTS I. INTRODUCTION ......................................... 382 II. WHY ALL THE FUSS ABOUT VIRTUAL PROPERTY-WHAT IS IT AND How DID IT DEVELOP?. ..... 386 A. Types of MMORPGs ............................. ..... 386 B. Virtual Property Versus Real- World Property ......... ..... 389 C. TraditionalProperty Theories as Applied to Virtual Property ................................ ..... 390 D. The CurrentSituation ............................ ..... 393 III. EULA AS A METHOD OF PRIVATE REGULATION ............... 395 IV. How COUNTRIES HAVE REACTED TO VIRTUAL PROPERTY ISSUES ................................................ 398 A. Virtual Propertyand Taxation .......................... 399 B. Gold Farming ....................................... 403 C. CriminalLaw and Virtual Property ...................... 407 D. The United States' Missed Opportunity ................... 410 V. POTENTIAL SOLUTIONS TO THE PROBLEMS WITH VIRTUAL PROPERTY ............................................. 412 A. Adverse Possessionas a Tool to Establish a Claim to Virtual Property .............................. 412 B. Civil Law Countriesv. Common Law Countries ............ 417 VI. CONCLUSION ...................................... ..... 419 * J.D., University of Georgia School of Law, 2009; B.A., History and Political Science, Emory University 2005. The author gratefully acknowledges the help of Jim Cronon and Jim -
Defamation in Virtual Worlds Bettina M
Brooklyn Law Review Volume 72 | Issue 4 Article 4 2007 Regulating Your Second Life: Defamation in Virtual Worlds Bettina M. Chin Follow this and additional works at: https://brooklynworks.brooklaw.edu/blr Recommended Citation Bettina M. Chin, Regulating Your Second Life: Defamation in Virtual Worlds, 72 Brook. L. Rev. (2007). Available at: https://brooklynworks.brooklaw.edu/blr/vol72/iss4/4 This Note is brought to you for free and open access by the Law Journals at BrooklynWorks. It has been accepted for inclusion in Brooklyn Law Review by an authorized editor of BrooklynWorks. Regulating Your Second Life DEFAMATION IN VIRTUAL WORLDS I. INTRODUCTION [W]e came out of the cave, and we looked over the hill and we saw fire. And we crossed the ocean and we pioneered the West, and we took to the sky. The history of man is on a timeline of explorations and this is what’s next.1 Second Life, a three-dimensional virtual world created by Linden Research, Inc. (“Linden Lab”), is perhaps the first attempt by Internet users and programmers to make the digital realm of The Matrix2 come to life.3 In Second Life, users will find the sun, wind, buildings, paved streets, grass, rivers, seas, mountains, islands, and countries, all recreated to look and “feel” as if users were actually living in cyber reality.4 Thus, by introducing the laws of physics and real-world topography to the virtual space, this platform5 is the closest thing to a parallel universe that the Internet currently offers.6 But Second Life provides even more than what the real world is able to: in this virtual world, one may encounter vampires, 1 The West Wing: Galileo (NBC television broadcast Nov. -
Virtual Justice: the New Laws of Online Worlds
VIRTUAL JUSTICE VIRTUAL JUSTICE the new laws of online worlds greg lastowka / new haven and london Portions of this work are adapted, with substantial revisions, from my prior writ- ings on virtual worlds, including “! e Laws of the Virtual Worlds” (with Dan Hunter), 92 California Law Review 1 (2004); “Virtual Crimes” (with Dan Hunter), 49 New York Law School Law Review 293 (2004); “Amateur- to- Amateur” (with Dan Hunter), 46 William & Mary Law Review 951 (2004); “Against Cyberproperty” (with Michael Carrier), 22 Berkeley Technology Law Journal 1485 (2007); “Decoding Cy- berproperty”, 40 Indiana Law Review 23 (2007); “User-Generated Content & Virtual Worlds,” 10 Vanderbilt J. Entertainment & Technology Law 893 (2008); “Planes of Power: EverQuest as Text, Game and Community,” 9 Game Studies 1 (2009); and “Rules of Play,” 4 Games & Culture 379 (2009). Copyright © 2010 by Greg Lastowka. All rights reserved. Subject to the exception immediately following, this book may not be reproduced, in whole or in part, including illustrations, in any form (beyond that copying per- mitted by Sections 107 and 108 of the U.S. Copyright Law and except by reviewers for the public press), without written permission from the publishers. ! e author has made an online version of this work available under a Creative Commons Attribution- Noncommercial 3.0 License. It can be accessed through the author’s Web site at http://www.chaihana.com/pers.html. Yale University Press books may be purchased in quantity for educational, busi- ness, or promotional use. For information, please e-mail [email protected] (U. S. o# ce) or [email protected] (U. -
Virtual Crimes Tomáš Gřivna*
T. Gřivna: Virtual Crimes VIRTUAL CRIMES by TOMÁŠ GŘIVNA* The article deals with the problem of “virtual crime“. But, what is a “virtual crime“? Is it something different from a “crime”? Recently, a virtual crime refers to a virtual criminal act (e.g. virtual mugging, virtual sweatshop, virtual rape, and virtual theft) that takes place in a massively multiplayer online game (see Wikipe- dia; phrase “Virtual Crime”). The article focuses also on the phenomena of present days - “Second Life” (a 3-D virtual world entirely created by its residents). Second life is not used only for fun. Nowadays it could be a source of significant gains. So, it attracts attention also by cheaters who want to gain money by illegal actions. Are such acts different from the traditional crimes in the real world punishable by the criminal law? Do they need a special legislation? INTRODUCTION [1] I would like to devote this short paper to the phenomena of recent years. The development of modern technologies and the internet gave rise to so- called Massively Multiplayer Online Game. Besides, but in relation to it, the development brought into being certain types of acts generally identified as “virtual crimes” (virtual offences). But, what do “virtual crimes” mean? For the definition of such term, it will be practicable to mention two well- known examples defined as virtual crimes. Example 1: There was a huge wave of media interest related to the case of Qiu Chengwei who was sentenced to life imprisonment for the murder of Zhu Caoyuan. Nothing unusual, but the mens rea of the murder was * Právnická fakulta Univerzity Karlovy, Katedra trestního práva, nám. -
Virtual Crimes
NYLS Law Review Vols. 22-63 (1976-2019) Volume 49 Issue 1 State of Play Article 13 January 2004 Virtual Crimes Gregory Lastowka Rutgers School of Law - Camden Dan Hunter University of Pennsylvania Follow this and additional works at: https://digitalcommons.nyls.edu/nyls_law_review Part of the Computer Law Commons, Internet Law Commons, and the Privacy Law Commons Recommended Citation Gregory Lastowka & Dan Hunter, Virtual Crimes, 49 N.Y.L. SCH. L. REV. (2004-2005). This Article is brought to you for free and open access by DigitalCommons@NYLS. It has been accepted for inclusion in NYLS Law Review by an authorized editor of DigitalCommons@NYLS. \\server05\productn\N\NLR\49-1\NLR107.txt unknown Seq: 1 8-DEC-04 13:31 VIRTUAL CRIMES * † F. GREGORY LASTOWKA AND DAN HUNTER Ever since creation’s peaceful dawn was startled by the death cry of the murdered Abel and Jehovah placed his mark upon Cain and set him forth a ‘fugitive and a vagabond,’ cursed from the earth that had opened its mouth to receive his brother’s blood from his hand, there has been a never-ending conflict between those who make the laws and those who break them.1 In a recent article, we explored the emerging social phenome- non of virtual worlds and the legal issues raised by these environ- ments.2 We focused upon two primary questions. First, we asked * Assistant Professor at Rutgers School of Law – Camden. J.D. University of Vir- ginia School of Law, 2000, Articles Editor on the Virginia Law Review; B.A. English, Yale University, 1991. -
A Practical Look at Virtual Property
St. John's Law Review Volume 80 Number 3 Volume 80, Summer 2006, Number 3 Article 6 A Practical Look at Virtual Property Allen Chein Follow this and additional works at: https://scholarship.law.stjohns.edu/lawreview This Note is brought to you for free and open access by the Journals at St. John's Law Scholarship Repository. It has been accepted for inclusion in St. John's Law Review by an authorized editor of St. John's Law Scholarship Repository. For more information, please contact [email protected]. NOTE A PRACTICAL LOOK AT VIRTUAL PROPERTY ALLEN CHEINt INTRODUCTION In June of 2005, a Chinese court in Shanghai delivered a verdict in a case whose facts might be considered fanciful, if not for the tragic and violent outcome that had come to pass. Qui Chengwei was a player in a "massively multiplayer online role playing game" ("MMORPG")1 called Legend of Mir II ("Legend of Mir"). 2 In the course of his game playing, Qui and a friend succeeded in a difficult quest, which rewarded them with a sword-the Dragon Sabre-a virtual weapon only of use to characters in the computer-generated game world of Legend of Mir. 3 They subsequently lent the weapon to Zhu Caoyuan, who, without permission, sold the Dragon Sabre in an online auction for the equivalent of $870 U.S. Dollars.4 Qui, upset at the loss of his "property," approached the authorities to file a theft report, but he was given no remedy since Chinese laws did not recognize his virtual goods as a type of property. -
Fantasy Crime: the Role of Criminal Law in Virtual Worlds
Vanderbilt Journal of Entertainment & Technology Law Volume 11 Issue 1 Issue 1 - Fall 2008 Article 1 2008 Fantasy Crime: The Role of Criminal Law in Virtual Worlds Susan W. Brenner Follow this and additional works at: https://scholarship.law.vanderbilt.edu/jetlaw Part of the Computer Law Commons, and the Criminal Law Commons Recommended Citation Susan W. Brenner, Fantasy Crime: The Role of Criminal Law in Virtual Worlds, 11 Vanderbilt Journal of Entertainment and Technology Law 1 (2020) Available at: https://scholarship.law.vanderbilt.edu/jetlaw/vol11/iss1/1 This Article is brought to you for free and open access by Scholarship@Vanderbilt Law. It has been accepted for inclusion in Vanderbilt Journal of Entertainment & Technology Law by an authorized editor of Scholarship@Vanderbilt Law. For more information, please contact [email protected]. VANDERBILT JOURNAL OF ENTERTAINMENT AND TECHNOLOGY LAW VOLUME 11 FALL2008 NUMBER 1 Fantasy Crime: The Role of Criminal Law in Virtual Worlds Susan W Brenner* ABSTRACT This Article analyzes activity in virtual worlds that would constitute crime if they were committed in the real world. It reviews the evolution of virtual worlds like Second Life and notes research which indicates that more and more of our lives will move into this realm. The Article then analyzes the criminalizationof virtual conduct that inflicts "harm" in the real world and virtual conduct that only inflicts "harm" in the virtual world. It explains that the first category qualifies as cybercrime and can be prosecuted under existing law. Finally, it analyzes the necessity and propriety of criminalizing the second category of conduct, both now and in the future. -
Property Rights in Cyberspace Games and Other Novel Legal Issues in Virtual Property
2006] 87 THE INDIAN JOURNAL OF LAW AND TECHNOLOGY Volume 2, 2006 PROPERTY RIGHTS IN CYBERSPACE GAMES AND OTHER NOVEL LEGAL ISSUES IN VIRTUAL PROPERTY Peter Brown* & Richard Raysman** ABSTRACT A major challenge faced by the law as it struggles to keep up with advances in technology is the surprising rate at which it canters along, throwing up new varieties of disputes, new types of transactions and even new types of property. This note examines the concept of virtual property and the problems that may arise from it in the specific context of cyberspace games, as well as the ways in which such problems have been dealt with by the law in the past and how they may be better dealt with in the future. It also discusses the existing debate over the need for legal regulation of virtual property and endeavours to see if the provisions of Indian law are sufficient to deal with cases such as these. TABLE OF CONTENTS I. INTRODUCTION .......................................................................... 88 II. ONLINE VIDEO GAMES: A BRIEF HISTORY .................................... 88 III. WHAT IS VIRTUAL PROPERTY? ..................................................... 89 IV. THE MARKET FOR VIRTUAL GOODS ............................................. 90 V. REGULATING THE INTANGIBLE - AND SOME INTELLECTUAL PROPERTY ISSUES.................................................................... 92 VI. LEGAL DEVELOPMENTS INVOLVING VIRTUAL THEFT ........... 97 * Partner, Thelen Reid Brown Raysman & Steiner LLP, New York; B.A. ’68 Dartmouth College; J.D. ’72, Columbia Law School. ** Partner, Thelen Reid Brown Raysman & Steiner LLP, New York; B.S. ’68, Massachusetts Institute of Technology; J.D. ’73, Brooklyn Law School. Sections of this article were excerpted from an article originally published in the August 9, 2005 issue of the New York Law Journal titled Novel Legal Issues in Virtual Property. -
PC GAMES and DRAGONS! the PC Gaming Authority
INSIDE! IN THE MAG: CGW'S LEGENDARY ANNUAL HANDS-ON REPORT DUNGEONS & DRAGONS 101 Free ONLINE: STORMREACH WE SAW DUNGEONS— PLAY THE DEMOS! PC GAMES AND DRAGONS! The PC Gaming Authority FOR OVER 20 YEARS 101CGW'S LEGENDARY ANNUALFREEISSUE 260 PC GAMES SHOOTERS PUZZLES PLATFORMERS AND MORE! WE TELL YOU WHERE TO FIND 'EM ALL! FIRST LOOK CRYSIS MORE EXPLOSIVE ACTION FROM THE MAKERS OF FAR CRY! SPECIAL REPORT: MOD SUMMIT FIRST LOOK! THE WORLD’S LEADING GOTHIC 3 YAY! THE SINGLE- MODMAKERS DISCUSS PLAYER RPG THE FUTURE OF RETURNS! PAGE 18 PC GAMING > ON THE DISC REVIEWED TM STAR WARS THE YEAR’S FIRST 5-STAR EMPIRE AT WAR DEMO! ISSUE 260 PLUS: HOT HALF-LIFE 2 AND DOOM 3 GAME IS ONE MAPS AND MODS! YOU’VE NEVER BIG TRAILERS: SPLINTER CELL HEARD OF 21 Display Until March DOUBLE AGENT, THE GODFATHER! SEE PAGE 87 $8.99 U.S. $9.99 Canada > MARCH 2006 CGW.1UP.COM THE FATE OF THE ENTIRE ARE YOU THE FLEETS Do you quickly build a fleet of TIE fighters and swarm the enemy before they gain strength? Or take time and build a more THE ELEMENTS powerful fleet of Star Destroyers? Do you wait until after the ice storm and lose the element of surprise? Or do you take advantage of low visibility and attack when they least expect it? THE ARMIES Do you crush bases under the feet of AT-ATs and risk losing a few? Or do you call down ships from space and bomb them back to the Stone Age? Will you repeat Star Wars® history or change it forever? Play Star Wars : Empire at War and test your strategic mettle in an epic fight to control the entire Star Wars galaxy.