Warriors of Warwick The End of Days 2016

Welcome to the Warriors of Warwick – The End of Days Tournament 2016, hosted by The University of Warwick Gaming Club. The tournament will take place on the Saturday the 12th of March and will be one day event consisting of three games of Warhammer Fantasy Battles.

This tournament pack was assembled with the help of Martin Dalzell, Sandy Wilson, Jamie Cross, Will Thatcher, Pete Foster, The University of Warwick Gaming Club, Kenilworth Gaming Club, Leamington Gaming Club and Ben Harris.

The tournament organiser is Dan Tadman.

E-mail – [email protected] Mobile – 07708961754

Please read the entire comp pack before coming as you will lose tournament points if you don’t do what is asked!

Venue-

The tournament will take place at-

Room B2.01/B2.02 Science Concourse University of Warwick Coventry CV4 7AL

The easiest way to get to the University is via the M40. There will be plenty of parking available nearby, the closest car parks being 7, 8 and 15 (red squares on the map). The easiest way to find the tournament (the thick red square on the map) is to find the main entrance to the library, walk up the outside staircase and cross over the bridge to the Science Concourse, walking away from the library building. Going through the main doors, you should see the Chemistry Department on your left and the Engineering Department on your right. Go through the double doors in front of you and room B2.01 is on the left, with B2.02 just beyond.

The University and the nearby towns of Kenilworth and Leamington have several places with places to eat and stay the night if this is desired. There is a shop on campus and a number of vending machines in the library and science concourse building.

Please remember to order your pizza at the time of registration.

Timetable -

08.00 – 09.00 – set up and registration 09.00 – 09.15 – announcements 09.15 – 11.45 – Game 1 – Battleline 12.15 – 12.45 – Lunch/painting award nominations 12.45 – 15.15 – Game 2 – Battleline 15.15 – 15.30 – Afternoon Break 15.30 – 18.00 – Game 3 – Battleline 18.00 – 19.00 – Pack up and awards ceremony

The timetable has changed to allow more people to complete their games. However, if you fail to complete your game on time, both players will lose a tournament point unless it can be proved that one player was the main issue, in which case only he will lose points (which maybe one or two depending on the situation). Frequent countdowns will be given.

Payment-

The tournament will be £20 for the day.

The ticket will include three games of Warhammer Fantasy, a large dominoes pizza and soft drinks and snacks.

Please send the money over paypal to [email protected]. Please use the ‘pay friends and family option’ so paypal will not take some money off the amount sent!

We regret that we cannot accept anyone under the age of 16. This is a university rule and something we cannot do anything about!

What You Need to Bring -

 Your army  Movement trays for any unit of 3 or more models  Warhammer 8th edition rulebook  The latest edition of your army book  2 printed copies of your army list  Any FAQs you will be relying on – if you don’t have it and a copy can’t be found, expect to be ruled against!  Three pieces of terrain – a wood, a hill and a building/monument. It is important to remember to bring these things or the tables will end up looking bare! You will lose 4 tournament points on the day if you do not bring your terrain so please remember!

All models need to be fully assembled. Proxy models and armies are allowed as long as obvious effort has been applied to assemble/convert said model to represent the unit desired – i.e. a Terrorgheist can be used as dragon model if it has been converted and painted to represent this change. Armies of plastic insects stuck on bases, for example, will not be allowed. If there is any uncertainty about a model/army, please contact Dan at least a week before the tournament.

Fully painted armies are desirable but not required. This is meant to be a one day, relaxed event for a few people to play new armies if desired. Obviously, only a fully/mostly painted army can win the best painted award.

All units with 3 or more models in must have a movement tray.

Selecting Your Army -

Armies may be up to 2500 points – they may be under this, but may not be over. Please send all lists to [email protected] by the Sunday the 28th of February. Late lists will be subject to a penalty at the tournament organisers’ discretion. Before the last Warriors of Warwick tournament, several people attempted to change their lists at the last minute. This can’t happen again because of the larger amount of lists that have to be marked before the tournament!

The format should be Quartermaster file or a Word file set up as explained below.

 Name of player, race, gaming club (if any) and comp score  Unit (points), General/magic lore, Upgrades (points), Total points  Percentages of lords, heroes, core, special and rare  Army total

The tournament will not be using the new composition percentages which have accompanied the latest set of updates has brought out for Warhammer Fantasy. This means that both Lords and Heroes are still only allowed to be 25% of the total points. This is because I would like a reasonably balanced tournament and I don’t want any wreaking face with Nagash or multiple Daemon Princes. The new(er) End Times army lists (including the new Undead, Elven, armies etc) and new special characters will also not be allowed as I believe they unbalance what was previously a fairly well balanced game. Also, it is very unlikely that anyone will have an End Times army which cannot be used to create a pre-End Times 8th Edition list.

No part of the rules presented in the End Time supplements will be used in the tournament games, including any that change any official rules in the rulebook.

Special characters will be allowed.

Composition -

This tournament will be using the Rollcall comp system. Several changes have been made so please read this carefully.

In summary, all players are free to choose any and all units and magic items that they would like to take, but they are encouraged to behave themselves! They may bring what they wish - 1200 point units, 27 war machines, as many phoenixes as they can shoehorn into a list. But if they bring the worst filth known to Warhammer kind they will pay for it!

This comp is intended for use in games between 2000 and 2500 points.

Once you’ve written your army list, start at zero and then add or subtract as appropriate from the Generic Magic Item list and your army specific list to give you your final composition score. Note it is possible to end up with a negative score. The army comp scores are limited to +10 but there is no lower limit. In addition, you may only claim a positive score from a unit type twice, although you are free to have as many units as you wish i.e. three units of Mounted Yeomen can be taken but will only count as +2 to the comp score instead of +3.

At the end of the tournament, your final composition score will be added or subtracted as appropriate from your tournament points to give your final score. The comp score will also be used to match your first round opponent.

Generic Composition Rules –

The following generic magic items will attract composition points if taken in your army:

 -1 for the Crown of Command  -1 for the Standard of Discipline  -3 for Fozzrik’s Folding Fortress  +2 for the Arabyan Carpet  +2 for the Wizarding Hat  +1 for Shivejir’s Hex Scroll

The following bonuses apply if the circumstances are met:

 +1 if your army does not include an item that automatically dispels a spell (such as the Dispel Scroll, Rune of Spellbreaking or the Cube of Darkness. This does not apply to Daemons of Chaos)  +2 if your army includes a race-specific magic item that costs 60 points or more (note that Exalted Gifts from the Daemons of Chaos army book and Runic Items from the Dwarfs army book do not count, though Dwarf Ancestral Heirlooms do count)  +2 if your army includes no magic users, spells or bound items (this does not apply to Dwarfs)

Units (not characters or single models) that cost over a certain points value will attract penalties as per the below list:

 -1 per unit that costs between 450 and 599 points inclusive  -3 per unit that costs between 600 and 749 points inclusive  -5 per unit that costs 750 points or more

These penalties are waived if a unit attracts a positive modifier.

In addition, certain choices available to many armies have bonuses or penalties attached as follows:

 +1 for a non-spellcaster character mounted on a Monster  +1 per character mounted on a Chariot  -1 per character who knows 3 or more spells from the Lore of Death or the Lore of Life. Special Characters are exempt from this penalty as these penalties will be including in their comp score.  -1 per spellcaster who knows spells from the Lore of Light after the second

Army Specific Composition

Beastmen -

Beastmen players start at a comp score of +5

 -1 per Shaman or Great Shaman after the first, only if the Shard of the Herdstone is included  -1 per unit of Ungor Raiders after the 2nd  -1 per unit of Harpies  -1 per Tuskgor Chariot after the first 3

 +1 for the first unit of 20+ Ungor Herds  +1 per unit of 5+ Minotaurs  +1 per unit of Centigors  +1 per unit of 8+ Razorgor  +1 per Giant  +1 per Jabberslythe  +1 per Cygor  +1 per Ghorgon  +1 Khazrak The One Eye  +1 Gorthor The Beastlord  +1 Malagor, The Dark Omen  +1 Taurox, The Brass Bull  +1 Moonclaw, Son of Moorslieb  +1 Ungrol Four-Horn  +1 Ghorros Warhoof

Bretonnia -

 -1 per Virtue of Heroism  -1 if you have Silver Mirror and Dispel Scroll  -1 if Crown of Command is on a Damsel or Prophetess, in addition to generic comp  -1 per Virtue of the Impetuous Knight  -1 per Trebuchet after the first

 +1 per Hippogriff, in addition to generic comp  +1 per Lord/Paladin on foot, +2 if the General is on foot  +1 for the first unit of 30+ Men-at-Arms  +1 for the first unit of Peasant Bowmen  +1 per unit of Mounted Yeomen  +1 per unit of Questing Knights over 5 models  +2 Grail Reliquae  +3 if you only have 1 unit of Knights in the army, reduced to +1 if you also take Pegasus Knights  +1 Louen Leoncouer  +1 The Fey Enchantress  +1 The Green Knight

Chaos Dwarfs / Legion of Azgorh

Chaos Dwarf players start at a comp score of -1

 -2 per K’daai Destroyer  -1 Chalice of Blood and Darkness  -1 per Sorcerer Prophet on Hashut  -1 per Death Shrieker Rocket  -1 per Magma Cannon  -1 per Hellcannon  -1 per Bull Centaur Taur’uk  -1 per war machine after the 4th (note that the Hellcannon counts for this, and this is on top of the individual scores per war machine)

 +1 for the first unit of Chaos Dwarfs armed with Fireglaves  +1 per unit of Chaos Dwarf Ironsworn  +1 per unit of K’daai Fireborn  +1 per Dreadquake Mortar  +1 for the first Iron Daemon  +1 per Lammasu

Daemons of Chaos –

Daemons of Chaos armies start at a comp score of -2, to take into account the army wide special rules and the ‘Reign of Chaos’ table.

Mono God Armies-

 If your army consists solely of Daemons of a single Chaos God, you may apply the below bonuses:  +1 if your army consists solely of Daemons of Tzeentch – also you may ignore the penalty for multiple Tzeentch casters  +2 if your army consists solely of Daemons of Slaanesh  +2 if your army consists solely of Daemons of Khorne - also you may halve the penalty for having 2 Skull Cannons

 -4 Epidemius  -6 Kairos Fateweaver  -1 Blue Scribes  -2 Be'Lakor  -1 per Exalted Gift  -1 per Herald of Nurgle in the army more than units of 20+ Plaguebearers in the army  -1 per Exalted Flamer, increasing to -2 for each Exalted Flamer after the 2nd  -1 per caster using the Lore of Tzeentch after the 2nd  -1 per unit of Beasts of Nurgle  -1 per Beast of Nurgle model after the 5th  -1 per Plague Drone unit  -1 if you have 1 Skull Cannon of Khorne, -4 if you have 2 Skull Cannons

 +1 per Daemon Prince  +1 per Keeper of Secrets  +1 per Blood Throne of Khorne  +1 for the first unit of Daemonettes  +1 for the first unit of Bloodletters  +1 per Seeker Chariot of Slaanesh or Hellflayer of Slaanesh after the 1st  +1 per Burning Chariot of Tzeentch  +1 per unit of 4 or more Bloodcrushers  +1 per Exalted Chariot of Slaanesh  +1 Skarbrand  +1 Ku'Gath Plaguefather

Dark Elves -

The Generic Comp bonuses are modified as below when taken in a Dark Elf army-

 The Black Amulet does not count for the Racial Magic Item +2 bonus  The +2 bonus for the Arabyan Carpet is reduced to +1 if taken on a Master or a Dreadlord.

 -1 for Morathi  -1 per non-wizard character mounted on a Cold One, Dark Steed or Pegasus after the second  -1 for the first Supreme Sorceress mounted on a Cold One, Dark Steed or Pegasus  -1 Cloak of Twilight  -1 per Cauldron of Blood  -1 per Repeater after the 2nd  -1 per Shade Unit after the 1st  -1 per unit of 25+ Witch Elves  -1 per unit of 20+ Executioners  -1 per unit of Warlocks.  -1 if your army includes more than 10 Warlocks (additional to above penalty)  -1 per Dark Rider unit after the 3rd  -1 per unit of 9+ Cold One Knights

 +1 per High Beastmaster  +1 per Fleetmaster  +1 per Manticore  +1 for the first unit of 20+ Dreadspears  +1 for the first unit of 20+ Bleakswords  +1 per Hydra or Kharibdyss after the 1st  +1 per Cold One Chariot after the 1st  +1 per Scourgerunner Chariot  +1 per Bloodwrack Medusa  +1 per Bloodwrack Shrine  +1 per unit of 15+ Sisters of Slaughter  +1 Lokhir Fellheart  +1 Kouran Darkhand  +1 Tullaris Dreadbringer

Dwarfs –

 -1 per Cannon, Grudge Thrower, Organ Gun and/or Flame Cannon. Every choice from this list after the 4th incurs -2  -1 for every second item that automatically dispels a spell. (1 item incurs no penalty, 2 to 3 items incur a -1 penalty, 4 to 5 items incur a -2 penalty and so on)  -1 for every Gyrocopter/Bomber after the 2nd

 +1 per unit of Slayers over 100 points. This bonus does not apply if there is more than 1 Giant Slayer per 5 Slayers  +1 per unit of Miners  +1 per unit of Ironbreakers  +1 per Runelord (includes with Anvil of Doom)  +1 per Daemon Slayer (Max +3)  +1 per Dragon Slayer (Max +3)  +1 Thorgrim Grudgebearer  +1 Ungrim Ironfist  +1 Belegar Ironhammer  +3 if the army includes no war machines

The Empire –

 -1 per Master Engineer after the 1st  -1 per War Altar  -1 if you have no Core Infantry in your army  -1 per Great Cannon  -1 per unit of Demigryph Knights  -1 per Helblaster Volley Gun  -2 per Steam Tank  -1 per War Machine after the 4th (note that the Steam Tank also counts for this, and it is on top of the individual scores per war machine)

 +2 per Wizard Lord on a Griffin  +1 per Wizard Lord on a Luminark of Hysh  +1 per Wizard Lord on a Celestial Hurricanum  +1 Markus Wulfhart  +1 Marius Leitdorf  +1 per Mechanical Steed  +1 per Witch Hunter after the 1st (Max +3)  +1 for the first unit (not detachment) of 20+ Swordsmen  +1 for the first unit (not detachment) of 20+ Free Company  +1 for the first unit (not detachment) of 20+ Spearmen  +1 per unit of 15+ Greatswords  +1 per unit of Outriders  +1 per unit of Pistoliers  +1 per unit of Flagellants  +1 per Mortar  +1 per Hellstorm Rocket Battery

High Elves –

 Banner of the World Dragon:  -1 for each character of the same Unit Type as the bearer, including the bearer. Additional -1 if the bearer is Unit Type: Cavalry, or a White Lion of Chrace. Please note that taking this item (hereafter referred to as BotWD) also causes some of the penalties below to change. If you select this item, then please see the notes in brackets after some of the entries below.

 -1 for the first Frostheart Phoenix or Star Dragon, -2 for the second, -4 for any subsequent. The first taken as a mount is ignored for this penalty.  -1 per character mounted on an Elven Steed after the 4th  -1 Book of Hoeth  -1 for each Core Cavalry unit after the 3rd  -1 for each Repeater Bolt Thrower after the 2nd  -2 for each unit of 20+ White Lions of Chrace if Alarielle is in the army  -1 Teclis (-2 if BotWD is in the army)  -2 Alarielle (-4 if BotWD is in the army)  -1 Crown of Command (-2 if BotWD is in the army). Please note this line replaces the Generic Comp for the Crown of Command.

 +2 per Archmage on Dragon  +2 per Dragonmage  +1 per Loremaster of Hoeth  +1 per Lothern Sea Helm (max +3)  +1 per Handmainden of the Everqueen (max +3)  +1 for the first unit of 20+ Lothern Sea Guard  +1 for the first unit of 20+ Spearmen  +1 per unit of 20+ Swordmasters of Hoeth  +1 per Lion Chariot  +1 per unit of 2+ Tiranoc Chariots  +1 per Skycutter Chariot  +1 per Flamespyre Phoenix  +1 per unit of 3+ Great Eagles  +1 Tyrion  +1 Eltharion the Grim  +1 Korhil

Lizardmen-

 The +2 bonus for the Arabyan Carpet is reduced to +1 if taken on a Saurus Oldblood.

 -1 per Slann with both Harmonic Convergence and the Channelling Staff  -1 per Saurus character on Cold One up to the 2nd  -2 per Saurus character on Cold One over the 2nd  -1 if both Dispel Scroll and Cube of Darkness are in the army  -1 per unit of Skink Skirmishers after the 3rd  -1 per Chameleon Skinks unit after the 1st  -1 per unit of Skink Cohorts costing under 100 points, after the 2nd  -2 Tetto'Eko

 +1 per Slann with Lore of Fire, Lore of Beasts or Lore of High Magic (excluding Focus of Mystery)  +1 for a Saurus Scar-Veteran upgrade to a Battle Standard Bearer  +1 for Higher State of Consciousness  +1 for the first Skink Cohort containing at least 2 Kroxigor  +1 per unit of Ripperdactyl Riders after the 1st  +1 per Bastilodon with Ark of Sotek  +1 per 4+ Kroxigor unit  +1 per 6+ Cold One Rider unit  +1 per 4+ Jungle Swarm unit  +1 per Stegadon (Note – does not include Ancient Stegadons)  +2 per Troglodon  +1 per 2+ Razordon unit  +1 Chakax  +1 Gor'rok  +1 Tiktaq'To  +1 Oxyotl  +2 Tehenhauin. If Tehenhauin is your General and your army does not include any Saurus characters, the penalties for Skink units do not apply.

Ogre Kingdoms –

The Generic Comp bonuses are modified as below when taken in an Ogre Kingdoms army:

- The Runemaw does not count for the Racial Magic Item +2 bonus - The +2 bonus for the Arabyan Carpet is reduced to +1 if taken on a Tyrant

 -1 for the Hellheart  -1 for the Runemaw if you only have a single unit of Monstrous Infantry of 8+ models  -0.5 for every Ogre character (except Hunters) you have if you only have a single unit of Monstrous Infantry of 8+ models  -1 per unit of 3+ Mournfang Cavalry  -1 if you have 1 Ironblaster, -4 if you have 2 Ironblasters  -1 if the Dragonhide Banner is on a unit of Mournfang or a unit over 10 Ogres (including characters)

 If no Monstrous Infantry unit in your army is bigger than 4 models, then each Core Monstrous Infantry unit after the 4th gives +1  +1 per Big Name worth over 20 points  +1 per Hunter  +1 for the first unit of 25+ Gnoblars  +1 per unit of 5+ Sabretusks  +1 per unit of Yhetees  +1 per Scraplauncher  +1 per Slave Giant  +1 per Thundertusk  +1 if your army does not include any Ironblasters  +1 Skrag the Slaughterer  +2 Bragg the Gutsman  +2 Greasus Goldtooth

Orcs & Goblins –

 +3 if your army contains only Goblins  +5 if your army contains only Orcs *Mangler Squigs, Trolls and Giants can count as either Orcs or Goblins as you want. War machines without Orc Bullies count as Goblins. War machines with Orc Bullies count as Orcs. Arachnarok Spiders, Squig Herds and Squig Hoppers count as Goblins.

 -1 for every Black Orc character you have more of than units of Black Orcs  -1 if you have more than 6 Fanatics  -1 per unit of Savage Orc Big’Uns of 30+ models. This is increased to -2 if the Lucky Shrunken Head is also present in the army  -1 per Doom Diver Catapult  -1 for the 2nd Rock Lobber  -1 per Mangler Squig

 +2 if your army contains no war machines  +1 for the first unit of Orc Arrer Boyz  +1 for the first unit of 20+ Orc Boyz  +1 for the first unit of Forest Goblin Spider Riders  +1 if you have 1 or more Nasty Skulkers  +1 per unit of Snotlings  +1 per unit of 20+ Black Orcs  +1 per unit of Orc Boar Boyz  +1 per unit of Savage Orc Boar Boyz  +1 per Arachnarok, +2 per Arachnarok with Catchweb Shrine  +1 per Giant  +1 per unit of Squig Hoppers  +1 if your army contains 1 or more characters on Giant Cave Squigs  +1 per unit of 6+ River Trolls or Stone Trolls  +1 Azhag the Slaughterer  +1 Wurrzag  +1 Grom the Paunch  +1 Skarsnik  +1 Gitilla Da Hunter  +1 Snagla Gronspit

Skaven –

Skaven players start at a comp score of -2

 -1 if you take 2 of the following items, -2 if you take 3 of the following items, -3 if you take all 4: • Brass Orb • Power Scroll • Storm Banner • Doom Rocket  -1 per Screaming Bell  -1 per Assassin with Weeping Blades  -1 per Warlock Engineer after the 3rd  -1 per unit of Giant Rats with less than 10 models after the first  -1 per unit of Rat Swarms with less than 3 swarms after the first  -1 per unit of 31+ Skaven Slaves after the 1st  -1 per unit of Gutter Runners after the 1st  -1 per Doomwheel  -1 if you have 1 Warp Lightning Cannon, -4 if you have 2 Warp Lightning Cannons  -1 if you have 1 Hell Pit Abomination, -4 if you have 2 Hell Pit Abominations

 +1 for the first unit of Night Runners  +1 for the first unit of 20+ Giant Rats  +1 per Warp Grinder  +1 per Doom Flayer  +1 per unit of Rat Ogres  +1 per unit of 5+ Warplock Jezzails  +1 per unit of Plague Censer Bearers  +1 per unit of Poison Wind Globadiers  +1 per Rat Ogre Bonebreaker  +1 per Great Pox Rat  +2 for the Vermin Lord  +1 Thanquol  +1 Ikit Claw  +1 Throt the Unclean  +1 Tretch Craventail  +1 Skweel Gnawtooth

Tomb Kings-

Tomb Kings start on a Comp Score of +2

 -2 High Queen Khalida  -1 Arkhan the Black  -1 per 10 (or part of 10) Skeleton Archers in the army after 50  -1 per unit of 4+ Necropolis Knights  -1 per Casket of Souls  -1 for the 2nd Screaming Skull Catapult

 +1 for a Tomb Herald Battle Standard Bearer  +1 for the first unit of 20+ Skeleton Warriors (not Archers)  +1 for the first unit of Skeleton Horsemen (not Horse Archers)  +1 per unit of Tomb Swarms  +1 per unit of Ushabti  +1 per unit of Sepulchral Stalkers  +1 per Warsphynx  +1 per unit of 20+ Tomb Guard  +1 per Necrolith Colossus  +1 Prince Apophas  +1 The Herald Nekaph

Vampire Counts -

 -1 for Red Fury,  -1 per Quickblood  -1 per Ethereal character after the 1st  -1 per unit of Dire Wolves after the first 3 units  -1 per unit of Crypt Horrors  -1 per unit of 9+ Black Knights  -1 per unit of Hexwraiths  -1 per unit of 1 Spirit Host after the 1st  -1 for 1st Terrorgheist, -3 for 2nd  -1 Count Mannfred

 +2 per Zombie Dragon  +2 per Abyssal Terror  +1 per Coven Throne  +1 for the first unit of 40+ Skeleton Warriors  +1 per unit of Bat Swarms  +1 per Corpse Cart  +1 per unit of 15+ Grave Guard  +1 per unit of 5+ Vargheists  +1 per Varghulf  +1 per Black Coach  +1 per unit of Blood Knights  +2 for Vlad and Isabella Von Carstein in the same army  +2 for Heinrich Kemmler and Krell in the same army

Warriors of Chaos –

Mono God Armies-

 If your army consists solely of units/characters with the same Mark of Chaos, you may apply the below bonuses. Note that anything that does not have a Mark of Chaos, or an option for one, can all be included in such an army without costing it this bonus  +1 Mark of Slaanesh  +1 Mark of Tzentch  +2 Mark of Khorne

 -1 per character with a 3+ ward save, with an additional -1 should that character also have the Third Eye of Tzeentch or a 2+ Armour Save or better  -1 per Daemonic Mount  -1 per Disc of Tzeentch  -1 per Gorebeast/Chaos Chariot after the 3rd  -1 per Chimera with the Regeneration special rule  -1 per unit of Skullcrushers of Khorne  -1 per Hellcannon  -2 Throgg the Troll King  -1 per unit of Chaos Trolls taken as a Core choice  -1 per Daemon Prince, with additional penalties for the following options taken:  -1 for Level 3 or Level 4 magic user  -1 for Mark of Nurgle  -1 for Daemonic Flight  -1 for a 2+ Armour Save or better

 +1 per Manticore  +1 for the first unit of 20+ Marauders  +1 per unit of 15+ Chaos Warriors  +1 per unit of Dragon Ogres  +1 per unit of 6+ Chaos Ogres  +1 for the first unit of 12+ Forsaken  +1 per Warshrine  +1 per unit of 15+ Chosen  +1 per Giant  +1 per Shaggoth  +2 per Slaughterbrute  +2 per Mutalith Vortex Beast  +1 Archaon  +1 Kholek Suneater  +1 Sigvald the Magnificent  +1 Valkia the Bloody

Wood Elves –

 Enchanted Arrows: - Add up the number of models with Enchanted Arrows in the army. Models with Trueflight Arrows or Hagbane Tips count double for this. If this number is above 60, you score -1 for each 10 (or part of 10) above 60.

 -1 per Spellweaver on the Lore of Shadow  -1 Moonstone of the Hidden Ways  -1 for each character mounted on an Elven Steed after the 2nd  -1 per Waystalker after the 2nd  -1 per Glade Rider unit after the 3rd  -1 per unit of 9+ Sisters of the Thorn  -1 per unit of Wild Riders after the 1st  -1 for 7+ Waywatcher models, increased to -2 for 15+ Waywatcher models  -1 for each unit with the Scout special rule after the 1st

 +1 per Unicorn  +1 per Great Stag  +1 for the first unit of 20+ Eternal Guard  +1 for the first unit of Dryads  +1 per unit of 15+ Wildwood Rangers  +1 per unit of 10+ Wardancers  +1 per unit of 6+ Treekin  +1 per Treeman (including Durthu and Treeman Ancients) after the 1st  +1 per unit of 3+ Great Eagles  +1 per Branchwraith (up to +2)  +1 Araloth  +1 Drycha  +2 Orion

House Rules-

 Do not, under any circumstance, feed the Pete. You have been warned!  Chaos Dwarfs can be used but the player playing the army should prepare to be shunned by everybody at the tournament.  Anybody six dice Dwellering, Final Transmutating, Dreaded 13thing, Purple Sunning or Pit of Shadeing a unit should have the decency to feel a little bad about it and should buy his opponent a drink afterwards.  One character per unit is allowed a look out sir roll for the spells mentioned above. This may be the unit champion.  True line of sight will be used.  Open ground does count as terrain for the purposes of the Curse of Anraheir spell.  Unmodified Leadership is the highest Leadership characteristic in the unit, not including any modifiers (i.e. Inspiring Presence, Iceshard Blizzard spell, etc.)  Units cannot swift reform and garrison a building in the same turn.  Cannon balls cannot bounce through impassable terrain or buildings. The cannon ball will however inflict hits on any unit garrisoning a building as normal.  No war machine can shoot through impassable terrain or buildings to hit targets behind the terrain piece.  Cannons mounted on chariots, such as the Ironblaster and Skullcannon, may not pivot in the shooting phase, but do have a 45 degree arc of sight from the front of the model. This does not apply to steam tanks, who must shot straight forward.  The item Chalice of Blood and Darkness cannot be used between casting and dispelling a spell.  The -1S buff for Frostheart Phoenixes does not stack.  Models with the Predatory Fighter rule may benefit from it when fighting from the second or subsequent ranks.  Daemonic characters with more than 1 magic weapon can only benefit from the effects of 1 weapon at a time. They must declare at the start of the player turn which weapon the character is using; any other magic weapons have no effect whatsoever for the duration of that turn.  The Cauldron of Blood does not allow re-rolls on ranged attacks.  Wood Elves armies may duplicate their enchanted across more than one unit.  No-one can generate more than 12 total power dice in a turn.  Apart from where outlined above the rules governing the magic phase are unaltered.  Rail roading is not allowed. If any part of a random mover’s base touches an enemy model’s base, they count as charging. All units can be considered as pivoting in a virtual manner if enemy unit(s) attempt to rail road them and enemy models may be moved at the end of the manoeuvre to ensure they are all 1” away. Rail roading is due to a subtle hole in rules being overlooked and is not in keeping with the spirit of the game. No 50 point eagle should be able to stop a 250 point steam tank in its tracks for the entire game. If this is how you want to play, go and play 40K. Rant over.  Double fleeing is not allowed for units with the feigned flight rule. See above for rant about the spirit of the game.  The Battle Standard Bearer may take mundane items available to normal heroes of their type, e.g. Bretonnian BSBs may take a lance and the Wood Elves BSB will get his bow.  Units and characters fleeing at the end of the game give up half their points to the opponent as victory point  Finally, any models or armies or rules released under ‘The End Times’ rules pack are not allowed. This is mainly because they are so new and not as yet tested but also because I do not want Nagash at the tournament! Army percentages will remain as stated in the rulebook before the update (i.e. no 50% lords or heroes). This has been repeated so there is no excuse!

Players should feel free to ask the TO for rules queries, but it would be preferable to sort it out between yourselves. If the question involves the movement of models, please don’t move anything before calling a referee as this will help massively.

Scenarios -

All battles will be standard Battleline scenarios as described in the rulebook.

Magic terrain may be used at the players discretion and this should be decided before the game begins. If one player wants to and the other does not, magical terrain will be decided on a coin flip.

Scoring Your Games

Following your games, add up the victory points scored and then use the difference to calculate both players’ tournament points using the following table;

Difference in Victory Points Winner’s Tournament Points Loser’s Tournament Points 0-150 10 10 151-300 11 9 301-450 12 8 451-600 13 7 601-750 14 6 751-900 15 5 901-1050 16 4 1051-1200 17 3 1201-1350 18 2 1351-1500 19 1 1501+ 20 0

Winning the Tournament

At the end of the event, your tournament points for each of your games will be added together and your final composition score added/deducted.

Players will then be ranked by tournament points. In the case of a tie, your final composition score will be used as a first tiebreaker, followed by victory points scored.

Prizes will be awarded for 1st, 2nd and 3rd places along with Most Sporting Opponent, Best Painted and lowest (Beardy Git) composition scores and the wooden spoon/spatula of shame.

Painting awards-

The painting award will be decided by player vote. If you wish to enter the painting competition, set up your army for inspection over the lunch break. Any tie will be decided by the TO.

Sportsmanship-

At the end of round 3, players will be asked to nominate their most sporting opponent. The player who collects most votes will be awarded a suitable prize. In the case of a tie the TOs reserve the right to devise a suitably evil tiebreaker.

Club dice are acceptable, as long as any symbols are all on the same number – it is not acceptable to have some dice where the symbol is the 1 and some are on the 6.

The TO retains the right to remove anyone who is at risk of spoiling the day for others, before or during the tournament. A reason will be given and a refund given if the player is removed more than one week before the event. No refund can be given after this time. A red/yellow card system will be used during play but should not be needed. It is acceptable to be a little annoyed with the way a game is going but not to be unpleasant or rude to your opponent (unless he plays Skaven or Chaos Dwarfs, in which case go right ahead, he deserves everything he get).

Ultimately, we’re all here to have fun, so as long as you bear this in mind and come to enjoy yourself then there shouldn’t be any problems at all.

Questions-

If you have any questions, feel free to ask. This promises to a fun day like the last and I am looking forward to seeing you guys there.

Regards

Dan [email protected] 07708961754