Claws of Chaos 1 the Claws of Chaos Slaves to Darkness • Book One a Warhammer Novel by Gav Thorpe

Total Page:16

File Type:pdf, Size:1020Kb

Claws of Chaos 1 the Claws of Chaos Slaves to Darkness • Book One a Warhammer Novel by Gav Thorpe The Claws of Chaos 1 The Claws of Chaos Slaves to Darkness • Book One A Warhammer novel by Gav Thorpe AT THAT MOMENT, a dagger swept up towards Kurt’s exposed armpit and he twisted quickly, catching it on his breastplate, his sword passing harmlessly over the Norseman’s head. Horrified, his gaze moved from the clawed fingers gripping the knife, up a twisted arm that pulsated with exposed muscle and connected just below the northerner’s ribcage. How could he have not noticed the man had a third arm? THE ICY WINDS of Chaos blow down across the civilised world, corrupting man and beast alike. When loyal Empire knight Kurt Leitzig is forced to choose between duty and love, a tragic chain of events is set in motion. The Claws of Chaos can be purchased in all better bookstores, Games Workshop and other hobby stores, or direct from this website and GW mail order. Price £5.99 (UK) / $6.95 (US) Bookshops: Distributed in the UK by Orca. Distributed in the US by Simon & Schuster/Pocket Books. Games & hobby stores: Distributed inUK and US by Games Workshop. UKmail order: 0115-91 40 000 USmail order: 1-800-394-GAME Online: Buy direct care of Games Workshop’s web store by going to www.blacklibrary.com/store or www.games-workshop.com PUBLISHED BY THE BLACKLIBRARY Games Workshop, Willow Road, Nottingham, NG7 2WS, UK TM Copyright © 2002 Games Workshop Ltd.All rights reserved. Reproduction prohibited, in any form, including on the internet. ® UK ISBN: 1 84154 257 1 USISBN: 0 7434 4319-5 This is an excerpt from THE CLAWS OF CHAOS by Gav Thorpe, published by Games Workshop Publishing, 2002. Copyright © Games Workshop Ltd 2002. All rights reserved. Reproduction prohibited, in any form, including on the internet. For more details email [email protected] or go to the Black Library website www.blacklibrary.com from THE CLAWS OF CHAOS ‘I STILL SAY you panic,’ said Jakob, dusting snow from his furs and dropping a pile of sticks at Kurt’s feet. ‘It one dream, it mean nothing.’ ‘I trust Ursula,’ Kurt argued, sitting up on his blanket. ‘She tells me that her visions have always come true, and there’s no reason to doubt it this time. Every vision she has had so far has proven true.’ ‘She just say she see you fighting the witch hunter,’ Jakob said. ‘Does not mean he find us at Tungask, no need to run so soon. Why you believe her? Why you trust Sigmar? Have I not proven my gods are the strong ones? Did I lead you to Tungask with their help? Where Sigmar then? You let that woman lead you by the nose like pony.’ ‘I don’t know why she didn’t have any visions until yesterday,’ Kurt said, exasperated. ‘You both keep telling me to believe in this, or trust you. I don’t know what to think.’ ‘Even if vision true,’ Jakob conceded with a deep shrug, ‘does not mean you lose fight with Marius.’ ‘I will not risk Ursula again!’ Kurt said, stepping away. ‘I want her as far away from that monster as possible.’ ‘She trouble, she keep saying to turn back,’ Jakob said, grab- bing Kurt’s shoulder and turning him round. The former knight shoved him away with a growl. ‘Never say that again!’ he said. ‘Remember that she’s the rea- son I left the Osterknacht, and she’s the reason I have been run- ning all this time. Not you! You have helped us to survive, but I have never asked you to stay.’ Jakob muttered something inaudible, grabbed the firewood and ducked out of the tent. Outside it was bitterly cold and he The Claws of Chaos 3 could smell more snow on the wind. Already it was knee deep, and the winter was just beginning. It was a bad time to head north; Jakob knew that. He had come south this way in the summer and had found it difficult, even though he had been raised in the mountains of Norsca and was used to months without the sun and freezing conditions. He looked with contempt at the smaller of the two tents, where Ursula slept. She had demanded that she not share with either of the men. Kurt was a fool for letting her lead him round by the nose. A good beating would soon quell her fierce spirit and allow the ex-knight to bed her. But he was still smitten with her, and Jakob knew that if he so much as lifted a fist against the wench Kurt would do him great injury. He also knew that there might be some truth to these visions she claimed to have. There was a definite air about her, a vibrancy close to her that he could feel. Raised in the north and used to the power of great warriors and sorcerers, it was a slightly sickly sensation he felt when she was close. A howl in the distance attracted Jakob’s attention and he lis- tened to the night for a few moments. It was repeated, from fur- ther north, where a dark forest stretched across their route. They were camped in a small dell rimmed with pines, a tiny spring at its centre. He had heard the elders of his people speak of a great place to the south where there was no water and the ground was as dry as bone. His forefathers had sailed that far south and sacked the cities of the land called Arbarec, which he had learnt was called Araby in the Empire. The waterless sea was known as desert, and the sands stretched for weeks in every direction. The copse they were staying in reminded him of the oases he had learnt about, a small paradise of water and shelter in a desolate wilderness. He would like to see a real oasis, Jakob decided. When he returned with Kurt to his tribe, he would teach the warrior how to fight properly, in true Norse style. Then he would get Kurt to challenge for leadership, and when he won, he would become the chieftain, with Jakob as his shaman. When that happened he would use his influence to get Kurt to sail south and take the gold and gems from the Arabians and live in luxury. It was a good dream, but one that was unlikely to come true as long as the red-headed bitch still argued against Jakob’s plan. He need- ed Kurt to be malleable, easily influenced. At first he had sim- ply accompanied the knight because he had felt a touch of 4 Gav Thorpe greatness about him. Now Jakob was more certain that Kurt could achieve remarkable things if taught well. And Jakob would be there to reap the rewards when the time came. There was little Jakob could do though, while the girl remained under Kur t ’ s protection. He had tried all he could to divide the two, and though they bickered and fought more than eve r , he felt that the bond between them was still strong. Other than that, Kurt had proved to be an able student, despite the protestations of his woman. He had learned Jakob’s language well, and he could curse like a sailor in the Skaerling tongue. Jakob could feel the gods’ favour growing; there were power s surrounding the young warrior that even Kurt was beginning to se n s e . Here in the north, under the breath of the gods, great men could become greater. For all the bad memories of his childhood and exile, Jakob felt proud to be returning. The air here was clear, and tonight the cloudless night was bright with the light of the twin m o o n s. There was Esdra, the white moon; the eye of the wo l f that Kurt called Mannslieb. Esdra was the sailor’s moon, pre- dictable and constant to navigate by. Then there was Jandra, the red moon; the sorcerer’s baleful eye that was known in the south as Morrslieb, after the god of death. Jakob had laughed when he had heard that Jandra shone green in the south, but it had been true. Pe r h a p s, like the Norse themselve s, the s h a m a n ’s guide looked down on the southern lands with jeal- o u sy. It was while he was meditating on the strange ways of the world that his attention was drawn to the chorus of howls erupting from the woods. Instantly alerted, he recognised the wolf calls as warnings to each other. There was something in the woods that had spooked the packs and they were shouting to each other to get out of its way. Fearing the worst, Jakob called for Kurt and Ursula. The pair poked their heads out of the tents at almost the same time. ‘Listen,’ Jakob told them, and they did as he said for a short while. ‘You think the wolves might attack?’ Ursula asked, stepping out of the tent. ‘No, they’re scared,’ Kurt corrected her, ducking back into the tent and emerging with his sword belt and shield. ‘You hear that?’ Jakob asked, eyes wide with awe. The Claws of Chaos 5 ‘It’s this place, I can feel their fear in the air,’ Kurt answered. He looked up into the skies and closed his eyes, resting his shield at his feet and strapping on his sword. There was anoth- er flurry of howls and then the air fell silent.
Recommended publications
  • New World Bestiary
    An unofficial Bestiary Supplement for Warhammer Fantasy Roleplay 2 AAEEMMOONNEETTTTEESS NEW WORLD BESTDDIARY INFORMATION ON DAEMONETTES FOR SECOND EDITION WFRP The Common View NTRODUCTION ‘As I gazed upon her, time seemed to stop. She was the I answer to every fantasy I'd ever had. Her allure This core of this document contains six common created desires within me that I hadn't known existed, types of Daemonette, each of which is the common and I was prepared then and there to give myself to Daemonette from the Tomb of Corruption Book her. I welcomed her embrace, dropping my arms to my advances through various careers, including the sides to accept her favour. Then, suddenly, she was ‘Alluress’, ‘Fell Maiden of Slaanesh’, ‘Lady of the gone. Thank Sigmar for the regiment of cannon from Void’ and ‘Ruination of Imperfect Beauty’ careers Nuln that were behind me. If a lucky cannonball shot that are unique to Daemonettes and therefore have hadn't torn that foul Daemonette to shreds, I would not been properly detailed. Also included in the have let her slit me open like a pig and then thanked 'er for it.’ Document are some sample NPC Daemonettes, and all the rules you need to use them. Additionally, while – Derwood Schaffner, Reikland Spearman the profiles here cover a range of possible ‘The daemons of Chaos can be likened to hungry and Daemonettes, many more types exist. To this end, a rabid wolves. The Shepherd should not waste his time number of ‘Daemonic Rewards’ are presented in this hating the wolf that attacks his flock.
    [Show full text]
  • Warhammer Fantasy Roleplay Errata
    Warhammer Fantasy Roleplay Errata WARHAMMER FANTASY ROLEPLAY ERRATA Thanks to members of the Black Industries forums, in particular Karl-Henrik Malmquist, for helping us compile this errata. Errata Version: 10. 1 Warhammer Fantasy Roleplay Errata Since a blunderbuss does not require a Ballistic Core Rule Book Skill Test to fire, anyone can shoot this weapon; Page 37: Add the contortionist talent to the list however, those who do not have the Specialist of talents an Entertainer can choose from. Weapon Group (Gunpowder) Talent must spend 6 Full Actions to reload it. In addition, the Page 80: Pistoliers are noted as having the blunderbuss has the unreliable quality, so even Strike Mighty Blow Talent. They should have though you do not make a Ballistic Skill Test to the Mighty Shot Talent instead. fire the weapon, you do roll percentile dice to see if the weapon suffers a mishap. Page 97: Armoured Caster should apply to those using Chaos Lores as it does to those Cost 70 GC*; Enc 50; Group Gunpowder; using Divine Lores. Damage 3; Range 32/—; Reload 3 Full/6 Full; Qualities Shrapnel, Unreliable; Available Scarce Page 98: Grungni should not be amongst the *Assuming you are using the post-SoC setting, list of gods who bestow spells. otherwise this should be ~40 GC. Page 101: The strong minded talent mentions Whip: A whip is a thick leather or rope cord that automatically gaining disorders. Ignore this as when used in combat deals negligible damage. automatic disorders were dropped in play Instead, it is quite useful for entangling your testing.
    [Show full text]
  • Issue #1 Summer 2009
    FAN-MADE MAGAZINE DEDICATED TO THE WARMASTER GAME SYSTEMS e-zine Issue #1 Summer 2009 Modelling Fantasy Armies inside! Editorial Fellow Hobbyists! First of all, I wish to congratulate the people involved in any capacity with creating Warmaster Trial Armies with finishing that long-term project. It may have taken considerable time, but the result stand for itself! As you all may have noticed, we also have the brand new Warmuster site to muster our forces, and this platform will not only be used to gather all Warmaster related material from the old days, but also to bring you something new! a web-based fanzine with the same name! So secondly, I wish to announce the planned content for the the first two issues of the zine! The first issue of magazine (the one before you) contains modelling and painting articles for various Warmaster armies, including the notorious Modelling Section originally intended to be part of Warmaster Trial Armies. In the second issue is planned the coincide with the appearance of the Art of Siege - the compilation of siege rules that were published at various times and in various sources, which will be the next piece of work that the play-test team will take on. Obviously we welcome all sorts of siege-related articles for the zine!! From there on we will try to find common themes and plan to publish various hobby materials for Warmaster and similar systems, sent to us by players, aiming to make our beloved hobby an even more interesting and pleasant pastime. As with (all fan-based) publications we will be dependant on contributions from our target public Brief requirements for provided materials: The text should be written in English and spell-checked, the accompanying illustrations must be enclosed separately (RGB, jpg, 200dpi, natural size).
    [Show full text]
  • Table of Contents
    TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ...............................................................................................................................................................
    [Show full text]
  • Black Grail Black Grail
    An unofficial Bestiary Supplement for Warhammer Fantasy Roleplay 2 LLAACCKK RRAAIILL NEW WORLD BESTIABBRY INFORMATION ON BLAGGCK GRAIL FOR SECOND EDITION WFRP The Common View ‘To speak of such matters is a crime against the Lady. New Ritual Still your tongue and blaspheme no more!’ EMBRACE OF THE DARK LADY – Brother Marin l’Mersenne, Grail Monk Type: Arcane from the Monastery of Sacré Bleu Arcane Language: Magick ‘According to some legends the Black Grail serves an Magic: 4 evil purpose, servant to a dark god. It is said that the XP: 400 Grail is both many and one. Few approach it and live.’ Ingredients: A full suit of Best Craftsmanship Plate – Volkmar 'the Grim' von Hindenstern, Armour, a defaced Icon of the Lady of the Lake, Grand Theogonist of Sigmar the ashes of a burnt Feudal Contract, a dead ‘As long as the false line of Leoncoeur sits upon the horse that has been flogged for at least an hour. throne instead of the blessed get of Duke Maldred, Conditions: You must posses the remains of the some poor knights will never find peace. I say rise up Bretonnian Grail Knight to cast this Ritual on; in the name of the Lady! Rise up in the name of this can be either its corpse or ashes. Maldred! and rise up in the name of the Grail!’ Consequences: The Lady of the Lake notices your – Mauvais DrachZahn, Guisoreux street blasphemy and causes the corpse of her prophet of the False Grail servant to explode, destroying it as it strikes you The Scholar’s Eye with Holy Fire.
    [Show full text]
  • Warhammer 40K Roleplay Adventures Home : Adventures by A
    Critical Hit - Warhammer 40,000 Roleplay Warhammer 40k Roleplay (W40kRP) takes characters into the realms of STORE the Warhammer 40,000 universe. You play a mutant hunter, pit fighter, mercenary, psyker - any of over 100 Warhammer 40k character types - skilled in the arts of battle and psionics, an adventurer in the perilous Warhammer 40k universe, opposed by Chaos, Orks, Tyranids, Warhammer 40k and a multitude of monstrous alien enemies. W40kRP provides an unmatched depth of background and atmosphere, with a fast, detailed Warhammer flexible game system, exciting combat and powerful psionics. Warhammer If you want to take part in the adventure then prepare yourself now. Forget the power of technology, science and common humanity. Forget the Warhammer Fantasy promise of progress and understanding, for there is no peace amongst the Roleplay stars, only an eternity of carnage and slaughter and the laughter of thirsting gods. But the universe is a big place and, whatever happens, you will not be missed. WFRP This website is completely unofficial and in no way endorsed by Games Workshop Limited. WHAT'S NEW BESTIARY Being a notification of updates to the web site, As permitted by the Administratum, a compendium Critical Hit, as and when said site is ameliorated. of the divers species that can be found in the 41st millennium including homo sapiens, aliens and RULES daemons and other warp abominations. The directives and regulations contained herein must be adhered to as laid down by the Adeptus ADVENTURES Terra. Divergence from said directives herein is For GMs only, a series of short encounters and permissible only through careful consideration of devious schemes for the amusement of player moral and social deviation.
    [Show full text]
  • Traitor Fleets: the Vessels of Chaos
    TRAITOR FLEETS: THE VESSELS OF CHAOS “MEN AND IRON, NEITHER OF THEM QUITE AS THEY ONCE WERE...” CHAOS VESSELS THE PLANET KILLER . 505 pts The origins of the massive stellar vessel known simply as the Planet Killer are a mystery to Naval authorities. It bears no resemblance to any Imperial ship design and is assumed to have been constructed within the Eye of Terror by Abaddon’s forces, just prior to the Gothic War – in fact several of the Adeptus Mechanicus doubt whether its construction would have been physically possible outside of warp space. Only one Planet Killer is known to have been built and that was used as the personal flagship of Abaddon the Despoiler during much of the Gothic War. Built around a central energy cannon of immeasurable magnitude, the Planet Killer is also studded with numerous long range lances, weapons batteries and torpedo launchers. Well armoured and protected by a plethora of shield generators, the Planet Killer’s only weakness seemed to be its ponderous speed. It was this lack of pace which was to lead to its eventual downfall, as it was destroyed by salvo after salvo of torpedoes, fired at extreme range by the Lunar class cruisers of battle group Omega, shortly after the destruction of Kharlos II. TYPE/HITS SPEED TURNS SHIELDS ARMOUR TURRETS Battleship/14 20cm 45° 4 5+ 5 “And furthermore it is our conclusion that ARMAMENT RANGE/SPEED FIREPOWER/STR FIRE ARC such a machine therefore does not exist and any personnel claiming to have seen it are Prow weapons battery 60cm 12 Left/front/right deluded.
    [Show full text]
  • Chaos Gate by Tony Slade, Aka Omega and Robert J
    Mini-Campaign: Chaos Gate By Tony Slade, aka Omega and Robert J. Reiner, aka Arbitrator General The great foes of Humanity are the denizens of the Warp, yet in Necromunda they are rarely represented except in the excellent Purge! Scenario. Therefore, we decided to develop a story about an incursion of daemons into the Underhive where the Houses of Hive Primus can show their true mettle against humanity’s greatest foe. It also gives us an opportunity to introduce a new Special Character to the game – the Inquisitor… Report: 6235.45a9.001 ‘Prime, this is 760, over. Area appears to be Security: +++Vermillion+++ under control. The masses of people are going back to their business. Suspect is in custody and Date: +++Classified+++ is injured. Confirm Medi-vac over.’ Source: Temenos Hive ‘Extract Zulu Alpha authorized over’ Topic: Possible Incursion ‘Roger that Prime.’ Ok boys; let’s do this by the The fabric of reality is constantly being tested by numbers. This here Wyrd is now the property of the foul denizens of the Warp. The Undying Lord Helmawr; let’s get him up hive ASAP. Emperor’s vigil of protection for humanity Lock ‘n load, we move in five.’ cannot be underestimated. However, sometimes, The Enforcers had no idea what they were His eye is elsewhere; at these times, there are getting themselves into. They had captured a opportunities for the powers of Chaos to enter wyrd, or so they thought. The cultist had our realm, and to bring death, terror, and another idea entirely. As soon as they landed at destruction.
    [Show full text]
  • CHAOS SPACE MARINES Official Update Version 1.0
    WARHAMMER 40,000 CODEX: CHAOS SPACE MARINES Official Update Version 1.0 Although we strive to ensure that our rules are perfect, Page 157 – Abilities, Legion Traits sometimes mistakes do creep in, or the intent of a rule Change the first sentence of rules text to read: isn’t as clear as it might be. These documents collect ‘If your army is Battle-forged, all Daemon Prince, amendments to the rules and present our responses to Infantry, Bikers and Helbrute units in Chaos Space players’ frequently asked questions. As they’re updated Marine Detachments gain a Legion Trait, so long as regularly, each has a version number; when changes every unit in that Detachment is from the same Legion.’ are made, the version number will be updated, and any changes from the previous version will be highlighted Page 158 – Gifts of Chaos in magenta. Where a version number has a letter, Add the following sentence: e.g. 1.1a, this means it has had a local update, only in ‘You can only use this Stratagem once per battle.’ that language, to clarify a translation issue or other minor correction. Page 158 – Chaos Boon Change the first sentence of rules text to read: ERRATA ‘You can use this Stratagem at the end of a Fight phase Page 116 – <Mark of Chaos> in which one of your Heretic Astartes Characters Add the following to the last paragraph: (excluding Daemon Characters) slays an enemy ‘If a unit has the Tzeentch, Nurgle or Slaanesh Character, Vehicle or Monster.’ keywords, it cannot be from the World Eaters Legion, and if a unit has the Khorne, Tzeentch or Nurgle Page 161 – Mark of Tzeentch: Weaver of Fates keywords, it cannot be from the Emperor’s Children Change the third sentence of rules text to read: Legion.
    [Show full text]
  • Chaos Space Marines
    Version 1.0 Unit Stats The following pages include unit stats which were based on or inspired by: • Games Workshop rules for Space Crusade and Warhammer 40,000 • Codex Space Crusade by Usagi3 (Translated from French to English) • MortiS-the-Lost and others on The Lost and The Damned Forum • Merkur-Spiele at star-quest.de • Imperium Battles by General Freyberg's Battle Group • Personal whim After a quarter century of occasional consideration to gameplay and being exposed to bits and pieces of random information, the author of this document has been exposed to a considerable amount of random information pertaining to game play related to Warhammer 40,000, Space Crusade and similar games. This accumulation of information has likely influenced the following unit stats. If this information was sourced, inspired by or just very similar to yours, I apologize for not crediting you. These unit stats should be considered guidelines and were intended for a very simple rule set designed for easy play. It would be very easy to make any number of arguments regarding these stats. If you really don’t like something, feel free to change what you don’t like for your own personal use. If you feel strongly that a rule is flawed, please let me know. Version 1.0 Warhammer 40,000 Chaos Space Marines Version 1.0 Chaos Space Marines A Chaos Space Marine, also sometimes called a Traitor Marine or a Renegade Marine, is a former Loyalist Space Marine of the Imperium of Man who has chosen to betray the service of the Emperor of Mankind and dedicate his soul to the service of Chaos and its foul deities.
    [Show full text]
  • Roleplaying in the Grim Darkness
    ™ Sample file ROLEPLAYING IN THE GRIM DARKNESS OF THE 41ST MILLENIUM CREDITS BLACK CRUSADE DESIGNED BY Managing Art Director Sam Stewart Andrew Navaro with additional concepts by Jay Little, Mack Martin, and Ross Watson Art Direction Kyle Hough Lead Developer Sam Stewart Production Management Introduction Eric Knight Written and Developed By Owen Barnes, Andy Chambers, Nathan Dowdell, John Licensing and Development Coordinator Dunn, Tim Flanders, Andrew Fischer, Andy Hoare, Tim Deb Beck Huckelbery, Jason Marker, Mack Martin, Kevin Rubitsky, Executive Game Designer Rex Vogen, and Ross Watson Corey Konieczka Based on Dark Heresy, Designed By Owen Barnes, Kate Flack, and Mike Mason Executive Game Producer Michael Hurley Editing and Proofreading Alex Davy, David Johnson, Richard Nicholson, Publisher and Mark Pollard Christian T. Petersen Graphic Design GAMES WORKSHOP Adam Taubenheim with additional work by Brian Schomburg Licensing Manager Cover Art Owen Rees Matt Bradbury Head of Licensing Interior Art Andy Jones Even Mehl Amundsen, Amy Ashbaugh, Jacob Atienza, Cristi Balanescu, Dimitri Bielak, John Blanche, Lin Bo, Yoann Head of Intellectual Property Boissonnet, Alberto Bontempi, João Bosco, Alex Boyd, Alan Merrett Matt Bradbury, Christopher Burdett, Dmitry Burmak, West Clendinning, Paul Dainton, Alex Drummond, Ioan Dumi, Ame En, Dave Gallagher, Miko Granlund. Zachary Graves, Alex Iglesias, Jason Juta, Timo Karhula, Igor Kieryluk, Julian Special Thanks to the Playtesters Kok, Karl Kopinski, Adam Lane, Ian Miller, David Nash, See page 396 for a full list. Germán Nóbile, Hector Ortiz, Tikos Péter, Arkady Roytman, Adrian Smith, David Sondered, Florian Stitz, Nikolay Stoyanov, Frank Walls, Anslem Zielonka Ulisses North America, LLC 8225 Sedona Sunset Drive Las Vegas NV 89128 Warhammer 40,000: Black Crusade © Copyright Games Workshop Limited 2017.
    [Show full text]
  • Into the Maelstrom WARHAMMER 40,000 STORIES EDITED by MARC GASCOIGNE & ANDY JONES
    Into the Maelstrom WARHAMMER 40,000 STORIES EDITED BY MARC GASCOIGNE & ANDY JONES IN THE NIGHTMARE future of the 41st Millennium, mankind teeters on the brink of extinction. Harried ona ll sides by mutants, alien scum and foul creatures from the depths of the Eye of Terror, there is only one solution: fight or die! INTO THE MAELSTROM is a collection of a dozen action- packed SF stories set in these desperate times, many of them drawn from the pages of Inferno! magazine. Authors include William King, Barrington J. Bayley, Alex Hammond, Jonathan Curran, Gav Thorpe and Jonathan Green. Into the Maelstrom can be purchased in all better bookstores, Games Workshop and other hobby stores, or direct from this website and GW mail order. Price £5.99 (UK) / $6.95 (US) Bookshops: Distributed in the UK by Orca. Distributed in the US by Simon & Schuster/Pocket Books. Games & hobby stores: Distributed in the UK and US by Games Workshop. UK mail order: 0115-91 40 000 US mail order: 1-800-394-GAME Online: Buy direct care of Games Workshop’s web store by going to www.blacklibrary.co.uk/store or www.games-workshop.com PUBLISHED BY THE BLACK LIBRARY Games Workshop, Willow Road, Nottingham, NG7 2WS, UK TM Copyright © 1999 Games Workshop Ltd. All rights reserved. Reproduction prohibited, in any form, including on the internet. ® UK ISBN: 1 84154 103 6 US ISBN: 0 671 78386 6 This is an excerpt from INTO THE MAELSTROM edited by Marc Gascoigne & Andy Jones, published by Games Workshop Publishing, 1999. Copyright © Games Workshop Ltd 1999.
    [Show full text]