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ROLEPLAYING IN THE GRIM DARKNESS OF THE 41ST MILLENIUM ORKSHOP W Deb Beck Andy Jones Owen Rees Owen Eric Knight Kyle Hough Kyle Alan Merrett Publisher Michael Hurley Michael Andrew Navaro Andrew Corey Konieczka Corey Art Direction Las Vegas NV 89128 Christian T. Petersen Christian T. AMES Head of Licensing Licensing Manager See page 396 for a full list. See page G Managing Art Director Managing Executive Game Designer Executive Game Production Management Executive Game Producer Executive Game 8225 Sedona Sunset Drive Ulisses North America, LLC Head of Intellectual Property Special Thanks to the Playtesters Licensing and Development Coordinator Licensing and Development owners. CREDITS Y B ESIGNED D Sam Stewart Sam Stewart Ross Watson Ross Cover Art Matt Bradbury Matt Interior Art and Mark Pollard and Mark RUSADE Graphic Design Lead Developer

C Rex Vogen, and Ross Watson and Ross Vogen, Rex associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, Editing and Proofreading Warhammer 40,000: Black Crusade © Copyright Limited 2017. Black Crusade, the Black Crusade logo, GW, Warhammer 40,000: Black Crusade © Copyright Games Workshop Limited 2017. Black Crusade, Written and Developed By Written and Developed Games Workshop, , 40k, Warhammer, Warhammer 40,000, 40,000, the 'Aquila' Double-headed Eagle logo, and all Games Workshop, Space Marine, 40k, Warhammer, Warhammer 40,000, 40,000, the 'Aquila' Double-headed likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around Stoyanov, Frank Walls, Anslem Zielonka Walls, Frank Stoyanov, LACK

licence. Ulisses Spiele, Ulisses North America, and their logos are trademarks of Ulisses Spiele. All rights reserved to their respective licence. Ulisses Spiele, Ulisses North America, and their logos are trademarks of Ulisses Spiele. All Owen Barnes, Kate Flack, and Mike Mason and Mike Flack, Kate Barnes, Owen 2 B Alex Davy, David Johnson, Richard Nicholson, Nicholson, Richard Johnson, David Alex Davy, Based on Dark Heresy, Designed By Based on Dark Adrian Smith, David Sondered, Florian Stitz, Nikolay Stitz, Nikolay Florian Sondered, Adrian Smith, David Owen Barnes, Andy Chambers, Nathan Dowdell, John John Dowdell, Nathan Chambers, Andy Barnes, Owen Boissonnet, Alberto Bontempi, João Bosco, Alex Boyd, Alex Boyd, Bosco, Boissonnet, Alberto Bontempi, João Balanescu, Dimitri Bielak, , Lin Bo, Yoann Yoann Lin Bo, Blanche, Balanescu, Dimitri Bielak, John Dunn, Tim Flanders, Andrew Fischer, Andy Hoare, Tim Tim Andy Hoare, Fischer, Andrew Flanders, Dunn, Tim with additional concepts by Jay Little, Mack Martin, and Mack Little, Jay concepts by with additional Kok, Karl Kopinski, Adam Lane, Ian Miller, David Nash, David Ian Miller, Adam Lane, Kopinski, Karl Kok, Huckelbery, Jason Marker, Mack Martin, Kevin Rubitsky, Rubitsky, Martin, Kevin Mack Jason Marker, Huckelbery, Clendinning, Paul Dainton, Alex Drummond, Ioan Dumi, Dainton, Alex Drummond, Paul Clendinning, Ame En, Dave Gallagher, Miko Granlund. Zachary Graves, Graves, Zachary Granlund. Miko Gallagher, Ame En, Dave Matt Bradbury, Christopher Burdett, Dmitry Burmak, West West Dmitry Burmak, Christopher Burdett, Bradbury, Matt Sample file Julian Kieryluk, Igor Karhula, Jason Juta, Timo Alex Iglesias, Sample Even Mehl Amundsen, Amy Ashbaugh, Jacob Atienza, Cristi Amy Ashbaugh, Mehl Amundsen, Even Adam Taubenheim with additional work by Brian Schomburg Brian Schomburg by work with additional Adam Taubenheim Germán Nóbile, Hector Ortiz, Tikos Péter, Arkady Roytman, Roytman, Arkady Péter, Tikos Hector Ortiz, Nóbile, Germán

Introduction Chapter I:Playing theGame Introduction TestTest Diffi Diffi 38 culty culty ...... Opposed Tests 37 ...... 37 Extended Tests...... 36 SuccessandFailureDegrees of ...... Skill Tests 36 ...... 35 The Core Mechanic ...... Tests 35 ...... 35 Characteristics andCharacteristic Bonuses...... 34 Characteristics ...... 34 Game Dice ...... 30 The Servants of ...... The Imperiumat War 29 ...... The HorusHeresy 26 ...... The Great Crusade 25 ...... theImperium 24 Origins of ...... 20 The Age theImperium of ...... Tzeentch 18 ...... Slaanesh 16 ...... 14 Khorne...... Nurgle 12 ...... The Realm Chaos of 10 ...... What’s inthisbook? ...... 9 What isaRoleplaying Game? ...... 8 Embrace thePower Chaos of ...... 8 It isthe41stMillennium...... 7

Sample file Contents Chapter II:Character Creation Chapter V: Armoury Chapter IV: Talents andTraits Chapter III:Skills pcDsiis...... 44 Epic Destinies ...... Glory, Goals, andEpicDestinies 44 ...... 43 Gravity of The Effects ...... 43 Flying...... Lighting 42 ...... Carrying, Lifting, andPushingObjects 41 ...... Swimming 41 ...... 40 Jumping andLeaping ...... 40 Climbing ...... Structured andNarrative Time 39 ...... 38 Movement ...... Stage 7:Embrace theDark Gods 83 ...... Stage 6:EquipmentandCorruption 82 ...... Stage 5:SpendExperiencePoints 74 ...... Stage 4:Explore thePassions 70 ...... Psyker 68 ...... Renegade 66 ...... Heretek 64 ...... Apostate 62 ...... 60 Sorcerer ...... Forsaken 58 ...... 56 Chosen...... 54 Champion ...... 53 Stage 3:SelectanArchetype ...... Stage 2:Generate Characteristics 51 ...... Stage 1:ChooseaRace 48 ...... Creating aHeretic 46 ...... Grenades andMissiles ...... 159 Launchers ...... 159 Flame Weapons ...... 158 Plasma Weapons ...... 158 Melta Weapons ...... 157 Bolt Weapons ...... 156 Solid Projectile Weapons ...... 153 Las Weapons ...... 153 Weapon SpecialQualities ...... 148 Weapons ...... 147 Craftsmanship ...... 146 Acquiring Equipment ...... 146 Trait Descriptions ...... 139 Traits ...... 139 Minions Examples of ...... 139 Creating Minions ...... 135 Minions ...... 135 Talent Descriptions ...... 118 Gaining Talents ...... 114 Using Talents ...... 114 Skill 93 Descriptions ...... Skill Ranks 93 ...... 92 Gaining Skills ...... Skill Descriptors 91 ...... Specialist Skills 91 ...... Skill Tests 90 ...... Using Skills 90 ...... 3

Introduction Campaign...... 263 ...... 262 RUSADE with other Games ...... 280 with other Games C RUSADE C LACK RUSADE C LACK ...... 266 LACK B ...... 257 How to Run a B How to Run Styles of Play ...... 263 of Play Styles ...... 264 Characters Non-Player Rewards ...... 266 Experience Points ...... 266Infamy ...... 267 An Epic Destiny ...... 267 Motivations Crusade...... 268 Destiny: Lead a Black Ultimate ...... 269Compacts ...... 270 Compacts Overview ...... 270 a Compact Preparing ...... 272 of a Compact Execution Objectives...... 272 Corruption ...... 288 Corruption ...... 288 Corruption Points ...... 289 Corruption Track The ...... 289 Services to Chaos ...... 290 Price of Failure The ...... 290 Gifts of the Gods ...... 299 of Slaanesh Rewards ...... 300 of Nurgle Rewards ...... 301 of Khorne Rewards ...... 302 of Tzeentch Rewards ...... 304Infamy ...... 304 Gaining Infamy ...... 304 ts of Infamy Benefi The Role of the GM ...... 260 of the GM Role The ...... 261 Basics The ...... 262 the Setting Chaos: Evoking Embracing in B Themes Two-Weapon Fighting ...... 243 Fighting Two-Weapon ...... 245 Circumstances Combat ...... 247 Injury ...... 247 Wounds ...... 256 Fatigue ...... 256 Damage Characteristic ...... 248 Charts Critical Hit ...... 256 and Special Damage Conditions Fire ...... 257 Falling ...... 257Stunned ...... 256 Suffocation ...... 256 Unconsciousness ...... 256 Vacuum ...... 258 Healing Complications ...... 273 Complications ...... 274 Completing a Compact ...... 274 Balance in the Game ...... 276 Interaction ...... 276 Skills Interaction ...... 277 and Madness Terror ...... 277 Fear ...... 278 Insanity Using Chapter IX: Corruption and Infamy and IX: Corruption Chapter Chapter VIII: The Game Master VIII: The Chapter

4 Narrative Time vs. Structured Time ...... 232 Time Structured vs. Time Narrative ...... 232 Time Narrative ...... 232 Time Structured ...... 232 Overview Combat ...... 234 Using Actions ...... 240 Attack The ...... 243 Combat Unarmed Psykers in the 41st Millennium ...... 204 in the 41st Millennium Psykers ...... 205 Crusade in Black Powers Psychic ...... 205 Psy Ratings ...... 206 Powers Using Psychic ...... 206 Strength Psychic ...... 208 Test Power Focus ...... 209 Bolts Psychic ...... 209 Corruption ...... 209 Phenomena Psychic ...... 213 Unaligned Powers ...... 215 Powers Nurgle ...... 217 Slaanesh Powers ...... 218 Powers Tzeentch ...... 220 Exalted Powers ...... 223 Telepathy ...... 225 Telekinesis ...... 226 Divination ...... 228 Rites and Rituals ...... 228 Chaos Rituals Performing ...... 229 Using Rituals in Games ...... 229 Daemonic Mastery Test The ...... 229 Example Chaos Rituals Exotic Weapons ...... 160 Weapons Exotic ...... 162 Weapons Chain ...... 162 Weapons Power ...... 165 Melee Weapons Exotic Weapons...... 167 Force ...... 167 Weapons Shock ...... 167 Primary Weapons ...... 168 Weapons Modifying ...... 169 Upgrades Weapon ...... 170 Downgrades Weapon ...... 172 Ammunition Standard ...... 172 Special Ammunition ...... 173 Armour ...... 177 Upgrades Armour ...... 178 Fields Force ...... 179 Gear ...... 179 Gear Worn and Clothing Drugs and Consumables...... 181 ...... 184 Tools ...... 187 Wargear ...... 188 Cybernetics ...... 189 and Body Parts Limbs Bionics Replacement ...... 189 Implant Systems ...... 194 Daemon Weapons ...... 194 Using Daemon Weapons ...... 195 Attributes Daemon Weapon ...... 199 Daemon Weapons Creating ...... 201 Example Daemon Weapons Sample file VII: Combat Chapter Sample Chapter VI: Psychic Powers VI: Psychic Chapter

Introduction Chapter XI: Adversaries Chapter X:AGalaxy inFlame Dark ...... 373 Eldar Harlequins ...... 371 Necrons ...... 368 Xenos ...... 368 Forces theImperium of ...... 363 Heretics Sample...... 360 Daemon Princes ...... 358 Daemons andWarp Entities ...... 351 Servants theDark Gods of ...... 351 Using aHorde ...... 349 Hordes ...... 348 Travel intheScreaming Vortex ...... 345 The Dark Eldar...... 344 The Legend theNecrons of ...... 343 Warband Confl icts ...... 340 The MyriadWarbands theVortex of ...... 340 The Lower Vortex ...... 338 The InnerRing ...... 336 The Gloaming Worlds ...... 327 The theScreaming Vortex Denizensof ...... 326 The Screaming Vortex ...... 323 The theEldar Fall of ...... 322 The Jericho Reach ...... 320 The Koronus Expanse ...... 318 The CalixisSector ...... 316 The Adeptus ...... 311 The Hated Imperium ...... 311 file Chapter XII:False Prophets Character Sheet ...... 397 Index ...... 393 NPC Appendix ...... 391 Planet Off ...... 390 Escape toCarrionCorpse ...... 390 To Copax’s Surprise… ...... 389 The Descent ...... 389 Arrival ...... 385 To theTemple Lies of ...... 384 Arrival: CarrionCorpse ...... 383 Plot Hooks: BeginningtheAdventure ...... 381 Adventure Plot ...... 379 The Thus Story Far...... 378 The GM’s Brief ...... 378 Temple layout ...... 376 The Temple Lies of ...... 376 5

Introduction

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EATHWATCH D So now, So Fantasy now, Flight Games is taking the next step in wanted We Oh, and death to the False Emperor! to the False Oh, and death In the end, we feel we’ve created a book that remains true remains that book a created feel we’ve we end, the In RUSADE threats threats in the 40,000 Warhammer universe and threw them at the players. Hive Tyrants, Tau battlesuits, Chaos. entire of Daemons Greater the even and foes, lesser of armies In C the fi ght against Mankind’s most deadly foes. Mankind’s against ght the fi on to in take players allowing 40,000 Roleplay, Warhammer game ofprevious the each In foes. ofself-same those role the lines, gamers have been playing as servants, allies, and even rst time, can you champions offor the the fi Imperium. Now, play its mortal enemies, the servants of the Ruinous Powers and the disciples of Gods. the Dark Happy gaming, Happy Team 40,000 Roleplay Warhammer The the role of an Adeptus Astartes. Now, with players becoming with players of the Now, role an Adeptus Astartes. warriors deadly enough to laugh at the dangers of the last two game lines, future for Warhammer 40,000 Roleplay. So grab some D10s So grab 40,000 Roleplay. future for Warhammer open this book and and crack nd some friends, fi and pencils, start playing B done on previous game lines, while taking Warhammer 40,000 Warhammer taking while lines, game previous on done on rest didn’t we end that To direction. new bold a in Roleplay generation, character of means new in added We’ve laurels. our new and re-imagined bundling that mechanics, all up with a and fascinating and frightening new new setting nestled amongst the sectors, experiences, expanses, and war zones onlynot that game a create to was goal Our oflines. other our offered a new way to play but 40,000 Warhammer Roleplay, one playing anyone to resource invaluable an prove would also nemesis arch the often so is Chaos all, After games. other our of 40,000, in so Warhammer better what source for the ultimate Powers? to the Ruinous villains than a book devoted giving time same the at while manyso love, that game the to players exciting new adventures and experiences.

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RADER ERESY ERESY

Foreword ISCIPLES T H H 6

ARK ARK OGUE n January, 2008, decades—a for waiting been had them of many something Warhammer 40,000 fans roleplaying received game set in the grim darkness of the 41st R Now, Now, more than three and a half years later, those four D The The third line, line; the Core Rulebook, the Inquisitor’s line; Handbook, the the and Core Rulebook, Inquisitor’s the than more were the Inside Unclean. the box Purge adventure in book next the for manuscript printouts—the of sheets 500 D the line, file Sample Millennium. Soon after, what would become the Warhammer Warhammer the become would what after, Soon Millennium. 40,000 Roleplay development team here at Fantasy Flight and a kit, box. a Game Master’s books, three Games received The rst books were three the books fi of the Roleplay Roleplay a step further. the importantly, most and As of Trade, Warrant a ship, a handed Rogue Traders, players and ght, were fi explore, could Players it. use off and go to freedom even steal whatever nd they in can the fi dark void beyond the known stars, bound only by ambition. the Of course, limits that selfsame of ambition can their often lead own they encounter ancient when situations, them into dangerous secrets best left undisturbed. In One of the most iconic aspects of member a As Warhammer 40,000 Marines. Space are mighty the Astartes, Adeptus the of the alien hunting Deathwatch, the players could take on Warhammer 40,000 Roleplay through service to the secretive secretive the to service through Roleplay 40,000 Warhammer Man. of Imperium the of Inquisition the Imperium of Man at experiencing “street the level,” life with of the an cyclopean hive Imperial cities players and towering monuments citizen to mankind. amongst the In D books have grown into four game lines (and more than thirty than more (and lines game four into grown have books offacet different a exploring each products), other and books 40,000 universe. the Warhammer

shifts between high adventure and Lovecraftian horror, often horror, shifts and high between Lovecraftian adventure without warning. I

Introduction It is the st Millennium... or more than a hundred 41centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a Frotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die. Yet in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the Daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomicon, the psychic manifestation of the Emperor’s will. Introduction Vast armies give battle in his name on uncounted worlds. Greatest amongst amongst his soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-Priests of the Adeptus Mechanicus, to name but a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants—and worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget, the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods. SampleYet there are those who rise above the teeming masses, file rejecting the conformity and servility of mankind. The ignorant call them traitors, heretics, lost, and damned—but they know themselves as the Disciples of the Dark Gods.

7 directly affect an action movie, or following a novel, novel, novel, watching watching television series— series— television television you you reading reading reading a a fantasy fantasy ofof adventures. adventures. Imagine Imagine except except except instead instead ofof passively passively watching watching watching or or reading reading the the characters characters characters through through a a series series story unfold, you control one one storystory control control unfold, unfold, you you ofof the the characters, characters, making making his his of the story. of the story. decisions, decisions, decisions, selecting selecting his his actions, actions, and even determine the outcome the determine even and and and your your friends friends direct direct your your outcome the determine even and story unfolds, story unfolds, and even speaking for him. and even speaking for him. Instead of waiting Instead to ofsee how the waiting Instead of waiting Instead to ofsee how the waiting through dark magnifi cence. cence. cence. Next, Next, you you through through dark dark magnifi magnifi centres around a small group ofpowerful group small a around centres

WHAT IS A IS A WHAT WHAT ROLEPLAYING GAME? ROLEPLAYING ROLEPLAYING GAME? ROLEPLAYING RUSADE cunning sorcerer, or or a a leader leader inspires inspires loyalty loyalty who who cunning cunning sorcerer, sorcerer, lead your own Black Crusade before your apotheosis. apotheosis. your before Crusade Black own your lead lead your own Black Crusade before your apotheosis. apotheosis. your before Crusade Black own your lead C few skilled enough to earn the infamy required to few skilled enough to earn the infamy required to In In a a roleplaying roleplaying game game (or (or RPG), RPG), you you create create an an alteralter upon your end. Perhaps you may even be one of the very very the of one be even may you Perhaps end. your upon upon your end. Perhaps you may even be one of the very very the of one be even may you Perhaps end. your upon ctional ctional character character that that is is your your withinwithin avatar avatar the the a a ego, ego, fi fi LACK The The game focuses on your warband’s rise to power and B game game game world. world. Perhaps Perhaps you you create create a a honourable honourable warrior, warrior, a a individuals, individuals, the warband. the You, players, take on the role of members of that warband, either as Traitor Legionnaires (Space Marines who have turned from the embraced Chaos) Imperium or and powerful human renegade yourselves onlyand have heretic you Though Gods. Dark the of Disciples and warriors ofsome formidable most are the you on, rely to dangerous adversaries in the and galaxy, there is much you own hands. your can accomplish with characters must be resourceful, powerful, and Your bold glory. powerful defeat and deeds great accomplish you As succeed. to foes you accrue more infamy and you are fortune. Meanwhile, constantly being infused with the attentions of effectscorrupt and real very have the can which attentions Ruinous Powers, you in body and mind even as they give you greater abilities and powers. You must earn enough renown and impress infamy the to gods and be elevated to immortal daemonhood impress impress the gods and be elevated to immortal daemonhood have have abandoned the oppressive society turned of to or masters, mankind, new those your for ght unknowable and entities fi within you Now the Chaos. of Gods Dark warp: the Perhaps and infamy. glory, only for plunder, yourself, to gain you will gain enough power to lead your own rising armies, Crusade! own Black your up to command , a roleplaying game RUSADE C LACK

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Embrace the the Embrace And though Humanity makes use of the warp. Starships travel The The Imperium is the massive empire of humanity, anotheris there vast, is ofImperium the galaxy the Though Humanity makes use of the warp. Starships travel And though Sample file the price may be steep, it is one many gladly pay. As a disciple of the Ruinous Powers, you have turned your back Imperium. on You the Sample move move like sharks beneath the the surface of ocean. They speak to mankind, offering power a price. at far from a resource to be harvested, or even an ally to be trusted. The warp is a realm of swirling emotions, of thought and made of the purest chaos. Deep manifest, in the darkest intelligences unknowable corners vast, immaterium, of the through through it to reach the far astropaths send ends messages through of it that the would galaxy, and realspace, across those centuries to take travel blessed (or cursed) with to energy do psychic and miraculous manipulate the warp’s potential can the immaterium is However, things. terrible can hope to encompass it, for the warp nite madness. is a nite realm and infi nite possibilities, of infi infi size,

of heretics, worshippers of the Dark Gods ghting of Chaos fi of is the Imperium monolith that Man. the crumbling against However, one end ofto the other. from the galaxy stretching it is beset on all sides by both threats; human and alien. It is st also a its harsh, enforcing rule cold with fi regime, the iron the Imperial Imperial ofGuard, The Navy, its mighty armies. warriors superhuman enhanced genetically the all, above and of the mighty Space Marines. the Adeptus Astartes, comparison. in nothing is Imperium the which alongside realm, names are all immaterium, the warp, the of Chaos, Realms The humanity has given this parallel dimension. None, however, can hope to encompass it, for the warp nite madness. is a nite realm and infi nite possibilities, of infi infi size, through it to reach the far astropaths send ends messages through of it that the would galaxy, and realspace, across those centuries to take travel blessed (or cursed) with to energy do psychic and miraculous manipulate the warp’s potential can the immaterium is However, things. terrible far from a resource to be harvested, or even an ally to be trusted. The warp is a realm of swirling emotions, of thought and made of the purest chaos. Deep manifest, in the darkest intelligences unknowable corners vast, immaterium, of the move like sharks beneath the the surface of ocean. They speak to mankind, offering power a price. at the price may be steep, it is one many gladly pay. As a disciple of the Ruinous Powers, you have turned your back Imperium. on You the W

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ROPHETS IN OWERS F M RAITS

LAME ASTER 9

Introduction