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Sage Advice Compendium
Sage Advice Compendium Questions and answers about the rules of fifth edition D&D a game, rather than simply improvised storytelling. Dungeons & Dragons appear in Sage Advice, a monthly The game’s rules are meant to help organize, and even in- column on the D&D website (dnd.wizards.com). This spire, the action of a D&D campaign. The rules are a tool, document compiles most of them and organizes them by and we want our tools to be as effective as possible. No topic, after first noting what the game’s official rules ref- matter how good those tools might be, they need a group of erences are. players to bring them to life and a DM to guide their use. If you have a question that you’d like addressed in Sage The DM is key. Many unexpected things can happen in Advice, please contact the game’s rules manager, Jeremy a D&D campaign, and no set of rules could reasonably ac- Crawford, on Twitter (@JeremyECrawford). If the ques- count for every contingency. If the rules tried to do so, the tion is too long for a tweet, please email it to sageadvice@ game would become unplayable. An alternative would be wizards.com. for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The direc- Rules References tion we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the The fifth edition of D&D has three official rulebooks, each DM’s role as the bridge between the things the rules ad- of which was first published in 2014: dress and the things they don’t. -
4Th Edition System Reference Document
4th Edition System Reference Document Last Updated: February 27, 2009 DUNGEONS & DRAGONS® 4TH Edition System Reference Document Last Updated: February 25, 2009 System Reference Document ©2009 Wizards of the Coast page 1 of 84 Usage Guidelines These Usage Guidelines are presented to help you use this template in a Licensed Product, nor may you define these 4E System Reference Document (SRD) and the 4E References it References. You may, however, print a kobold wyrmpriest contains, as well as to help you in using the DUNGEONS & lich that you create and that is relevant to your Licensed DRAGONS® (D&D) Core Rulebooks to create your own Product. Similarly, when you create an NPC, you may apply Licensed Product. Despite appearing in this SRD, these the NPC Magic Threshold (D&D 4E Dungeon Master’s Guide, Usage Guidelines are not 4E References, and they may not be page 187) rule to that NPC. You might also print the specific reprinted or otherwise reproduced. For these guidelines, the attack bonus and damage for an NPC’s paladin power, even Core Rulebooks are defined as the D&D 4th Edition (4E) though you cannot reprint the power text from the D&D 4E PLAYER’S HAND BOOK® (PH), PLAYER’S HAND BOOK® 2 (PH2), Player’s Handbook. ® ® DUNGEON MASTER’S GUIDE (DMG), MONSTER MANUAL Citation (MM), MONSTER MANUAL® 2 (MM2), and ADVENTURER’S You may, as needed, cite the source of a 4E Reference for VAULT™ (AV). Your use of the SRD is subject to your ease of player use. When you do so, you may cite the Core continued compliance with the 4E Game System License Rulebook the 4E Reference comes from by title alone. -
Hunters' Down
DALE1-5 Hunters’ Down A Dungeons & Dragons® Living Forgotten Realms Adventure By Ralf Zuiderhoek ‘Sessrendale’ and ‘The Searing’ by Ed Greenwood Reviewed by Pierre van Rooden and Pieter Sleijpen Playtested by Robert Hambly, Stephen Daniels, Paul Quinn, Allan Greenfield, Chris Fuller, Chris Heath, Sebastiaan Heukels, Koos Gadellaa, Krishna Simonse, Jeroen Bart Engelen, Jeroen Veen, The Silent Seven Vengeance smolders in the hearts of many. It sometimes takes only a little spark to flare back to an all-consuming rage. A Living Forgotten Realms adventure set in the Dalelands for characters levels 7-10. Final part of the ‘Byar’s Seven’ quest. The other parts are DALE1-2 Blades for Daggerdale, and DALE1-4 The Lady in Flames. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Andy Collins, Rob Heinsoo, and James Wyatt. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Game System License (GSL), please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, DM REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast LLC in the US and other countries. This material is protected under the copyright laws of the United States of America. -
Creature Collection 4E FDP Creature Collection 4E.Qxd
Sample file CREATURE COLLECTION Sample file Fiery Dragon Productions and the Fiery Dragon logo are trademarks of Fiery Dragon Productions, Inc. All rights reserved. All artwork is ©2001-2009 Fiery Dragon Productions, Inc. and/or © 2009 by CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copy- right concerned. This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork herein is prohibited without express written permission from Fiery Dragon Productions, Inc., except for purposes of review. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Check out Fiery Dragon online at <www.fierydragon.com> CREDITS CREATURE COLLECTION (4TH EDITION) CREDITS: Harkness, Brannon Hollingsworth, Richard Hughes, Cameron Ironside, Eric Jansing, Lysle Kapp, Michael DESIGN & DEVELOPMENT: Scott Holden Kletch, Jean-Michel Lavarenne, Rhiannon Louve, Mark E. LAYOUT: Claudio Pozas Malcolm, James Maliszewski, Ari Marrnell, Joseph ART DIRECTION: Todd Secord Mashuga, John McCarty, Greg McNutt, Darren Miguez, COVER ART: David Sourwine Jesse Mohn, Scott Moore, Matt O’Dowd, Lars Omlor, INTERIOR ART: Claudio Pozas, Todd Secord, John Wilson, Benjamin A. Paulus, Kevin R. Rank, Scott Resnick, Richard Thomas Benjamin David Richards, Richard Daniel Schnelle, Gary PROOFREADING: Jason Bolte Louis Schotter Jr., Lee Scolin, Blaine Seitz, James B. PRODUCTION: Jason Kempton Sharkey, Jr., Andrew Shockney, John Henry Stam, C.A. PLAYTESTING: Jeff Bishop, Jason “Zombie Fodder” Bolte, Suleiman, Jeff Tabrum-Lovie, Nicholas J. -
Lovecraftian Bestiary Cthulhu!
This Monster Product is 4E Compatible LOVECRAFTIAN BESTIARY FREE SAMPLE! CTHULHU! AERYN “BLACKDIRGE” RUDEL LOVECRAFTIAN BESTIARY SAMPLE CTHULHU Written and Created by Aeryn “Blackdirge” Rudel Editing/Proofreading John Ball Playtesting Erik Nowak, Jeremy Nowak, Noah Peery, Samantha Styles, Christopher Vasey, Eric Vasey Illustrations Hunter McFalls Graphic Design & Layout Erik Nowak CRITTER CACHE: LOVECRAFTIAN BESTIARY Published by Blackdirge Publishing, ©2009 Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Blackdirge Publishing and the Blackdirge Publishing logo are trademarks of Aeryn Rudel. All rights reserved. www.Goodman-Games.com DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, D&D 4E Game System License ©2008, 2009 Wizards of the Coast page 3 of 7 written by Logan Bonner, Eytan Bernstein, and Chris Sims. -
Revised GSL FAQ Ker Comments 2.19.09
Dungeons & Dragons® 4th Edition Game System License FAQ February 27, 2009 This FAQ answers questions about the D&D 4E Game System License (GSL), System Reference Document (SRD) and the supporting documents. This is not a legal document and is not a replacement for professional legal advice. Q: What is the Dungeons & Dragons 4th Edition Game System License? A: The Dungeons & Dragons 4th Edition Game System License (GSL) is a license that allows third parties to use certain intellectual property owned by Wizards of the Coast® with the company’s permission in order to create products compatible with the 4th Edition of the Dungeons & Dragons Roleplaying Game. Q: How do I get a copy of the Game System License? A: You can access the Game System License at www.wizards.com/d20 . Q: What is the System Reference Document (SRD)? A: The SRD is a reference document detailing Terms, Tables and Templates that are available for license under the GSL. It is a reference document and not a reprinting of the rules. Q: What parts of Dungeons & Dragons is Open Game Content? A: None of the 4th Edition Dungeons & Dragons product line is considered Open Game Content made available to third parties through the Open Gaming License (OGL). Certain content from 4th Edition is available royalty-free for specified uses subject to the GSL. Q: What is the D&D 4E Compatibility Logo? A: It is a rectangular graphic incorporating the Dungeons & Dragons logo and text identifying a licensed product’s compatibility with the 4th Edition core rulebooks. There are two versions: full color and black & white. -
The Iggwilv– Graz'zt Affair
History Check: The Iggwilv– Graz’zt Affair By John “Ross” Rossomangno Illustration by Eva Widermann The History Check series explores the rich history of Sample file the Dungeons & Dragons® setting. Each installment provides new insight into the game’s iconic personas, organizations, and events, untangling the contradic- tory threads of history when possible. Throughout the text, sidebars present what characters might know based on a successful skill check. Here we look at the entwined histories of Iggwilv, the Mother of Witches and author of the infamous Demonomicon, and her sometimes rival, sometimes lover, the demon prince Graz’zt. NO LOVE LOST “There is nothing unusual about a man searching for his lost love. I can see it in your eyes. Someone you TM & © 2012 Wizards of the Coast LLC. All rights reserved. August 2012 | DRAGON 414 1 The Iggwilv–Graz’zt Affair care about has left you in the dark, and you need my THAT OLD whispered lies and half-truths the Prince of Decep- help to find her. tion spewed while he vied for his freedom. “Be at ease, my friend. We already know of her. BLACK MAGIC “After wringing everything she deemed valuable You will no doubt be surprised to learn that we seek from Zagig and Fraz-Urb’luu, Iggwilv took her leave her as well. Perhaps sharing our knowledge can lead “Let us begin with our fair maiden. She has been in the night, but not before pillaging her loving mas- to an end we both find beneficial. You see, my cousin known by many names over the years: Natasha, Hura, ter’s library. -
Players' Guide
Players’ THE GEARS OF REVOLUTION Guide A Fantasy Role-Playing Supplement by EN PUBLISHING 7 Rutland Court, Balaclava Road Southampton, Hampshire England SO18 6RX EN Publishing is an imprint of EN World. Please visit www.enworld.org From the Pen of Ryan Nock Thoroughly Playtested for Maximum Enjoyment by Evocative Cover Illustration by Jonathan Roberts Ted Brzinski, Neil D’Cruze, Francis Dickinson, Stunning Cartographic Displays by Jonathan Roberts Robert M. Everson, Michael Gallogly, Matthew J. Hanson, Masterful Interior Illustrations by Brian Lindahl Michael Hart,Michael Iachini, Tom Jones, Claudio Pozas Laura Kertz, Gene McDonald, Hamid Raoof, ShenFei Bryan Rennekamp, and Eugene Zaretskiy with Layout and Graphic Design by Eric Life-Putnam Ably Produced and Facilitated by Russell Morrissey DUNGEONS & DRAGONS , the DUNGEONS & DRAGONS Compatibility Logo, D&D, Stephen Schubert and James Wyatt; PLAYER ’S HAN D BOOK 2, written PLAYER ’S HAN D BOOK , PLAYER ’S HAN D BOOK 2, DUNGEON MASTER ’S GUI D E , MONSTER by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL , MONSTER MANUAL 2, and AD VENTURER ’S VAULT are trademarks of MANUAL 2, written by Rob Heinsoo, and Chris Sims; AD VENTURER ’S Wizards of the Coast in the USA and other countries and are used VAULT , written by Logan Bonner, Eytan Bernstein, and Chris Sims. with permission. Certain materials, including 4E References in this Copyright 2008, 2009 Wizards of the Coast. All rights reserved. publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. -
The Lair of Elaacrimalicros in the High Forest, the Aarakocra Tribe Seek to Exact Revenge on an Ancient Enemy
The Lair of Elaacrimalicros In the High Forest, the Aarakocra tribe seek to exact revenge on an ancient enemy. Can the PC's assist in their cause? A Forgotten Realms adventure for 4-6 characters of 5th level by Joseph Bingaman DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2017 by Joseph Bingaman and published under the Community Content Agreement for Dungeon Masters Guild. Sample file 1 Credits While reading through my mass amounts of D&D material Developmental Team on my laptop, looking for good plots based in the Silver Lead Designer: Joseph Bingaman Marches, I stumbled across Jeff Quick's Aarokocran Portals Story Design: Joseph Bingaman, Robert Smith column, specifically the portal to the Elemental Plane of Air. I Editor: Joseph Bingaman read the column, and cross-referenced everything I had on Art Director & Cartography: Joseph Bingaman the aarakocra in the High Forest, Elaacrimalicros, and the Cover Art: neocaos on deviantArt. The Dragon's Princess like. What I gathered together looked like a plotline that was http://neocaos.deviantart.com/art/The-dragon-s-princess- ready to go, but was never followed up on. So I started 136884106. -
Last Call at the Blind Tyrant
NEW GOODMAN RELEASES! • See Inside Cover Issue 3 MAR 2010 4E RPG Magazine Fiendish Fey! The Hideous KNAVE Hags! Multiclass AMON LORD OF WRATH! Last Call at the Blind Tyrant PLUS REGULAR FEATURES: $3.99 DEAR ARCHMAGE ABBY, D20 QUESTIONS, AND MORE! VISIT US ONLINE AT WWW.GOODMAN-GAMES.COM FREE E-BOOK EDITION! Goodman Games has partnered with RPGNo w to provide print purchasers of Level Up with a free PDF e-book edition! Simply visit the page for this product at www.goodman-games.com for download instructions. Use download code cefb9c5flu23 Code is good for one use per customer . Don’t steal! We can’t pay to produce this magazine if this code is mis-used. COLUMNS & SIDEBARS FEATURES EDITORIAL ROADS TO ADVENTURE 2 LAST CALL AT THE BLIND TYRANT .....................................................4 STORE SPOTLIGHT: MYRIAD GAMES 27 PC PEARLS JACK’S ULTRASHORT REVIEWS THE KNAVE MULTICLASS .................................................................. 14 48 BLACKDIRGE’S BESTIARY STORE SPOTLIGHT: YOTTAQUEST 54 THE UGLY SIDE OF FEY .................................................................. 22 DEAR ARCHMAGE ABBY BEYOND THE BOOKSHELF 55 AMON, LORD OF WRATH .................................................................30 LEVEL UP • Volume 1, Issue 3 • March 2010 AZAGAR’S ADVICE FOR ADVENTURERS © 2010 Goodman Games ARMORED & DANGEROUS, PART I ..................................................36 Editor-in-Chief: Aeryn “Blackdirge” Rudel Writers: Chris Dias, Lee Hammock, Brendan LaSalle, GM GEMS Adrian Pommier, Aeryn “Blackdirge” Rudel, -
Credits Table of Contents
Credits A: Jim Bishop, Joseph Browning, Ari Marmell, Chris I A: Ilya Astrakhan, Toren Atkinson, Drew Baker, Pramas, Robert J. Schwalb and Suzi Yee Kent Burles, Paul Carrick, Marcio Fiorito, David Griffith, E: J B, Evan Sass, Tim Emrick and Suzi Danilo Guida, John Hunt, Jonathan Kirtz, Pat Loboyko, Yee Britt Martin, Tony Parker, Michael Phillippi, James A D G D: Hal Mangold Ryman, Christophe Swal, and Mike Vilardi L: Suzi Yee C: Sean MacDonald C A: Wayne Reynolds Table of Contents Introduction ..................................................... 3 Chapter Five Magic Items and Rituals........... 40 Chapter One Races of Freeport........................ 4 Armor......................................................................40 Core Races ................................................................4 Weapons..................................................................41 Monstrous Races .......................................................6 Feet Slot Items ........................................................46 Other Races ..............................................................8 Hands Slot Items ....................................................46 Chapter Two Corsair Class ............................ 11 Neck Slot Items.......................................................46 Rings .......................................................................46 Chapter ree Supplemental Rules ................ 28 Wondrous Items......................................................48 Freeport Feats .........................................................28 -
Download Fountain of Sorrow
do not want to know the answers. The deep within the Ardenlow Forrest. The Fountain of Sorrow denizens of Budur encompass a wide party has come to Budur to investigate. variety of creatures and races, and they Upon arrival to Burdur, the party is A D&D 4e Adventure for Paragon Level are welcoming to new arrivals as long as directed to the Lodestone Inn. They Characters they pull they weight and avoid being a nuisance. learn that other adventures have gone looking for the rumored treasure but By The Id DM A great deal of the wilds and mountains none of them have returned. This adventure was designed for the to the north are unexplored. Dangerous As the party pursues additional Contest: Win “Heroes of Shadow” creatures and brutal weather halt travel information inside the Lodestone Inn offered by David Flor on the website, A in that direction. The atmosphere of about the rumors, they are directed to Walk In The Dark. Budur and the surrounding environment make the town an ideal destination for Lar Oretracker and Anadoun Woodblade. Background adventurers. The heart of mercenary activity can be found nightly within the Lar Oretracker, a stout dwarf, and The town of Budur has never been Lodestone Inn. Anadoun Woodblade, a sinewy elf, make suited to the faint of heart. Budur is an In recent months, a silent unknown for an odd pairing, but such pairings are outpost nestled deep within the wilds of threat has emerged in Budur. The threat commonplace in Budur. Lar has worked the Ardenlow Forrest along the Kurail preys upon willing adventures seeking within the Kurail Mountains for decades, Mountains.