An Analysis of Narrative and Style in Peter Jackson?
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1 UNST 254A—001/44347 SOPHOMORE INQUIRY: POPULAR CULTURE Dr. Grace Dillon. 725-8144 / [email protected] / CH 117Q. Office Hours
UNST 254A—001/44347 SOPHOMORE INQUIRY: POPULAR CULTURE Dr. Grace Dillon. 725-8144 / [email protected] / CH 117Q. Office Hours: MW 12:45-1:45 p.m. and by appointment. Class meets MW 2-3:15 p.m. / CH 225 Mentor Section UNST 254B—001, M 4-4:50 p.m. / CH 147. Mentor Section UNST 254B —002, W 4-4:50 p.m. / CH 147. Mentor Section UNST 254B —003, W 1-1:50 p.m. / CH 159. Mentor: Jeff Bailey [email protected] Web Site Link: http://web.pdx.edu/~dillong/popcult/ Course Description and Goals: Critics often associate popular culture with low art because the general public seems to prefer Austin Powers to Artaud and pulp fiction to the classics. The term "popular culture" in fact suggests a contrast with an "unpopular culture," implying that most people actually dislike what is not popular because it is high art. From these assumptions, one can argue that choosing to study popular culture involves a choice to abandon something that is more refined and therefore more worthy of critical attention. In this view, the study of popular culture becomes evidence of the dumbing down of America. Conversely, one can argue that such a claim simply reflects an elitist stance and that embracing popular culture as a topic of scholarship provides evidence of a welcomed move away from elitism. As we choose to study critically aspects of popular culture, we will confront these issues throughout the quarter. This course examines how popular culture, “the cultures of everyday life” (Cultural Theory and Popular Culture: A Reader xi) “offers a common ground”, “is an arena of consent and resistance” (xi) and possibly is “the most visible and pervasive level in a given society” (Petracca and Sorapure, Common Culture, p. -
Mythlore Index Plus
MYTHLORE INDEX PLUS MYTHLORE ISSUES 1–137 with Tolkien Journal Mythcon Conference Proceedings Mythopoeic Press Publications Compiled by Janet Brennan Croft and Edith Crowe 2020. This work, exclusive of the illustrations, is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/us/ or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA. Tim Kirk’s illustrations are reproduced from early issues of Mythlore with his kind permission. Sarah Beach’s illustrations are reproduced from early issues of Mythlore with her kind permission. Copyright Sarah L. Beach 2007. MYTHLORE INDEX PLUS An Index to Selected Publications of The Mythopoeic Society MYTHLORE, ISSUES 1–137 TOLKIEN JOURNAL, ISSUES 1–18 MYTHOPOEIC PRESS PUBLICATIONS AND MYTHCON CONFERENCE PROCEEDINGS COMPILED BY JANET BRENNAN CROFT AND EDITH CROWE Mythlore, January 1969 through Fall/Winter 2020, Issues 1–137, Volume 1.1 through 39.1 Tolkien Journal, Spring 1965 through 1976, Issues 1–18, Volume 1.1 through 5.4 Chad Walsh Reviews C.S. Lewis, The Masques of Amen House, Sayers on Holmes, The Pedant and the Shuffly, Tolkien on Film, The Travelling Rug, Past Watchful Dragons, The Intersection of Fantasy and Native America, Perilous and Fair, and Baptism of Fire Narnia Conference; Mythcon I, II, III, XVI, XXIII, and XXIX Table of Contents INTRODUCTION Janet Brennan Croft .....................................................................................................................................1 -
Writing the High Fantasy Film Ryan Mccue
Writing the High Fantasy Film Ryan McCue Faculty Mentor: Dr. Kelly Younger Loyola Marymount University Abstract: As the fantasy genre reaches ever greater heights in Hollywood, the high fantasy film continues to struggle. This research explores one of the most challenging subgenres in film, and puts forward fairy tales as one possible means of revitalizing it. I begin by exploring what constitutes a fantasy film as well as the recent history of fantasy in Hollywood. Then, I consider the merit of the high fantasy film as both escapism and as a means of dealing with social trauma. Finally, I consider how fairy tales—with their timeless and wide appeal—may assist filmmakers in writing more effective high fantasy films. By analyzing a selection of high fantasy films on the basis of how well they fit fairy-tale paradigms, I expect to find that the films which fall more in line with fairy-tale conventions also achieved greater success, whether that is critically, commercially, or in lasting cultural impact. Finally, I propose utilizing the results of the research to write my own original high fantasy film. McCue 2 Narrative Introduction: Currently, it can be said that Hollywood is an empire of fantasy. Year-to-year the most successful films—whether that be a superhero movie or a new Pixar film—are those that weave fantastical elements into their narratives (Box Office Mojo). Yet despite the recent success fantasy has found in Hollywood, there is a certain type of fantasy film that continues to struggle: the high fantasy film. While high fantasy has found success in animation and television, in the realm of live-action film these stories have become incredibly rare. -
Blockbusters: Films and the Books About Them Display Maggie Mason Smith Clemson University, [email protected]
Clemson University TigerPrints Presentations University Libraries 5-2017 Blockbusters: Films and the Books About Them Display Maggie Mason Smith Clemson University, [email protected] Follow this and additional works at: https://tigerprints.clemson.edu/lib_pres Part of the Library and Information Science Commons Recommended Citation Mason Smith, Maggie, "Blockbusters: Films and the Books About Them Display" (2017). Presentations. 105. https://tigerprints.clemson.edu/lib_pres/105 This Display is brought to you for free and open access by the University Libraries at TigerPrints. It has been accepted for inclusion in Presentations by an authorized administrator of TigerPrints. For more information, please contact [email protected]. Blockbusters: Films and the Books About Them Display May 2017 Blockbusters: Films and the Books About Them Display Photograph taken by Micki Reid, Cooper Library Public Information Coordinator Display Description The Summer Blockbuster Season has started! Along with some great films, our new display features books about the making of blockbusters and their cultural impact as well as books on famous blockbuster directors Spielberg, Lucas, and Cameron. Come by Cooper throughout the month of May to check out the Star Wars series and Star Wars Propaganda; Jaws and Just When you thought it was Safe: A Jaws Companion; The Dark Knight trilogy and Hunting the Dark Knight; plus much more! *Blockbusters on display were chosen based on AMC’s list of Top 100 Blockbusters and Box Office Mojo’s list of All Time Domestic Grosses. - Posted on Clemson University Libraries’ Blog, May 2nd 2017 Films on Display • The Amazing Spider-Man. Dir. Marc Webb. Perf. Andrew Garfield, Emma Stone, Rhys Ifans. -
Stan Brakhage
DAVID E. JAMES Introduction Stan Brakhage The Activity of His Nature Milton produced Paradise Lost for the same reason that a silk worm produces silk. It was an activity of his nature.—KARL MARX ork on this collection of texts began some three years ago, when we hoped to publish it in 2003 to celebrate Stan Brakhage’s Wseventieth birthday. Instead, belatedly, it mourns his death. The baby who would become James Stanley Brakhage was born on 14 January 1933 in an orphanage in Kansas City, Missouri.1 He was adopted and named by a young couple, Ludwig, a college teacher of business, and his wife, Clara, who had herself been raised by a stepmother. The family moved from town to town in the Middle West and, sensitive to the stresses of his parents’ unhappy marriage, Stanley was a sickly child, asthmatic and over- weight. His mother took a lover, eventually leaving her husband, who sub- sequently came to terms with his homosexuality and also himself took a lover. In 1941, mother and son found themselves alone in Denver. Put in a boys’ home, the child picked up the habits of a petty criminal, but before his delinquency became serious, he was placed with a stable, middle-class family in which he began to discover his gifts. He excelled in writing and dramatics and in singing, becoming one of the leading voices in the choir of the Cathedral of St. John’s in Denver. Retrieving her now-teenaged son, his mother tried to make a musician of him, but Stanley resisted his tutors, even attempting to strangle his voice teacher. -
Jim Jannard, Founder of RED
“We work harder. We stay up later. We dream higher. So pay attention.” Jim Jannard, Founder of RED. We are a cutting edge creative production company with the sole mission of creating top quality content – primarily focusing on comedy/drama and documentaries. We’re all about developing great ideas, and then finding the right people to get them off the paper and onto a screen. As a company, we provide the tools and resources to help our team establish their ideas in a friendly, exciting and manageable environment. We pride ourselves on utilising the very best in technology, in all aspects of production and also have an extensive network of friendly experts to call upon whenever we run into any kind of problem. We’re all about team work, sharing knowledge, having fun, pushing boundaries and just making truly entertaining, ground breaking films! We understand that “content is key” – but at the same time, you need to ensure that the production values are solid so that audiences don’t get distracted by the format. Following the lead of industry innovators such as Peter Jackson, Francis Ford Coppola, Edgar Wright, James Cameron, George Lucas and Robert Rodriguez the ultimate mission of LateNite Films is to help revive the Australian film industry by bringing together a team of some of the most talented up-and- coming people in the industry and providing them with the tools they need to just get out there and make top quality films. Just like Peter Jackson has created so many amazing opportunities for New Zealand film-makers, we want to get to a point were we can offer the same kind of incredible experiences for like-minded and inspired Aussies. -
UX and Agile: a Bollywood Blockbuster Masala
UX and Agile: A Bollywood blockbuster masala Pradeep Joseph UXD Manager Juniper Networks Bangalore What is Bollywood? Wikipedia says: The name "Bollywood" is derived from Bombay (the former name for Mumbai) and Hollywood, the center of the American film industry. However, unlike Hollywood, Bollywood does not exist as a physical place. Bollywood films are mostly musicals, and are expected to contain catchy music in the form of song-and-dance numbers woven into the script. Indian audiences expect full value for their money. Songs and dances, love triangles, comedy and dare-devil thrills are all mixed up in a three-hour- long extravaganza with an intermission. Such movies are called masala films, after the Hindi word for a spice mixture. Like masalas, these movies are a mixture of many things such as action, comedy, romance and so on. Melodrama and romance are common ingredients to Bollywood films. They frequently employ formulaic ingredients such as star-crossed lovers and angry parents, love triangles, family ties, sacrifice, corrupt politicians, kidnappers, conniving villains, courtesans with hearts of gold, long-lost relatives and siblings separated by fate, dramatic reversals of fortune, and convenient coincidences. What has UX and Agile got to do with Bollywood? As a Designer I faced tremendous challenges while moving into an Agile environment. While drowning the sorrows with designers from other organizations I came to realize that they too face similar challenges. This inspired me to explore further into what makes designers sad, what makes them suck and what are the ways in which they can contribute more in an Agile environment. -
Product Manual
ABOUT STREZOV SAMPLING STREZOV SAMPLING © is a division of STREZOV MUSIC PRODUCTIONS LTD – a company created by George Strezov – orchestrator, composer and orchestra/choir contractor in Sofia, Bulgaria. ABOUT THUNDER X3M THUNDER X3M is a product that took all three previous editions of our epic percussion range and brought new live to the sample material by implementing an exciting and powerful engine that allows the user to manipulate the sample material. This, along with a fresh and unique new sample content, opens vast musical possibilities for the working composer. The concept behind all Thunder series was to create unique instrument combinations – on-set mixture between timpani and toms, between Bulgarian tupans and snare drums. The series were held in high regard and we continued to experiment with Thunder 2 and 3, introducing a large 15-man percussion ensemble for the third version. The reason we went back to the scripting is simple – we were not happy with the library, it didn't live to its full potential. As working composers ourselves we needed features that will optimize our workflow – pitch control of the percussion and transient controlls to name a few. The new sample content not only has ensemble patches, but also tons of solo percussion – excellent for giving your rhythms definition. Our main idea was to record epic film percussion. The library has multiple dynamic levels (from very soft ppp to blasting ffff) and has multiple round-robins (meaning that each instrument has unique samples that get changed everytime you press a key). DISCLAIMER / PHILOSOPHY We would like to note that, in our pursuit for more lively and natural samples, we tend to avoid a few things that are considered commonplace. -
Tolkien's Women: the Medieval Modern in the Lord of the Rings
Tolkien’s Women: The Medieval Modern in The Lord of the Rings Jon Michael Darga Tolkien’s Women: The Medieval Modern in The Lord of the Rings by Jon Michael Darga A thesis presented for the B.A. degree with Honors in The Department of English University of Michigan Winter 2014 © 2014 Jon Michael Darga For my cohort, for the support and for the laughter Acknowledgements My thanks go, first and foremost, to my advisor Andrea Zemgulys. She took a risk agreeing to work with a student she had never met on a book she had no academic experience in, and in doing so she gave me the opportunity of my undergraduate career. Andrea knew exactly when to provide her input and when it was best to prod and encourage me and then step out of the way; yet she was always there if I needed her, and every book that she recommended opened up a significant new argument that changed my thesis for the better. The independence and guidance she gave me has resulted in a project I am so, so proud of, and so grateful to her for. I feel so lucky to have had an advisor who could make me laugh while telling me how badly my thesis needed work, who didn’t judge me when I came to her sleep-deprived or couldn’t express myself, and who shared my passion through her willingness to join and guide me on this ride. Her constant encouragement kept me going. I also owe a distinct debt of gratitude to Gillian White, who led my cohort during the fall semester. -
Tellin Your Story
2017 TELLING YOUR STORY Using storytelling for social good and the mission of the Peace Corps WHY STORYTELLING? • Makes sense of the world around us • Connects us with people • Inspires empathy IN THE PUBLIC SECTOR Gain visibility, credibility • Important to be recognized and to be known as an organization making valuable contributions to the communities it serves. Create connections, gather support • Connect with your audience and motivate them to support your organization • A good image/reputation inspires trust in your organization which leads to a more secure future with funders Transform yourself and your work • Allows you, the storyteller, to reflect on where you came from, where you are now, and where you hope to go in the future THE PROCESS (re)discover | build | share REFLECT • Remember a time when you stepped out of your comfort zone and tackled a problem to make a positive difference in the world. • What was your “a-ha” moment? • Recall this moment using all of your senses. How did it look? Feel? Sound? Taste? • Capture the moment as best you can using written words, an audio recording, a drawing… (re)discover | build | share Big idea How To Challenge Impact The hook Call to Action (re)discover | build | share THE HOOK The opening that pulls your audience into the story • Paint the scene. Describe the when and where of your story • Introduce the protagonist. From what perspective do you want to tell your story? (re)discover | build | share THE CHALLENGE Introduction to the central problem • Describe the moment when you made a connection with the problem. -
Comparative Look at Spectator Identification in Films and Video Games
Comparative Look at Spectator Identification in Films and Video Games by Taylor Reiner A THESIS submitted to Oregon State University University Honors College in partial fulfillment of the requirements for the degree of Honors Baccalaureate of Science in Computer Science (Honors Scholar) Presented March 2, 2016 Commencement June 2016 AN ABSTRACT OF THE THESIS OF Taylor Reiner for the degree of Honors Baccalaureate of Science in Computer Science presented on March 2, 2016. Title: Comparative Look at Spectator Identification in Films and Video Games. Abstract approved: ____________________________________________________________ Jon Lewis Often, characters of entertainment works, such as movies, books, or video games, display traits that people find relatable. In certain cases, a spectator of a work will develop such a strong psychological bond with a character that they identify with them. Identification with fictional characters is usually a subconscious act where the viewer or reader will empathize and project themselves onto a character in the film or book they are experiencing. Although this sense of identification is universal in entertainment mediums, films and video games have distinct ways that they cultivate this identification phenomenon. This thesis examined a variety of identification catalysts, suppressors, and theories in efforts to create a comprehensive comparative look at identification between the two mediums. With technological, interactive, and format differences, these mediums differ greatly in their effectiveness at fostering identification in the spectator. Although video games are similar to film, their interactivity pushes new boundaries of identification that film does not. Alternatively, film's character leniency allows for a range of identification possibilities that video games do not. -
MANUAL Set-Up and Operations Guide Glidecam Industries, Inc
GLIDECAM HD-SERIES 1000/2000/4000 MANUAL Set-up and Operations Guide Glidecam Industries, Inc. 23 Joseph Street, Kingston, MA 02364 Customer Service Line 1-781-585-7900 Manufactured in the U.S.A. COPYRIGHT 2013 GLIDECAM INDUSTRIES, INC. ALL RIGHTS RESERVED PLEASE NOTE Since the Glidecam HD-2000 is essentially the same as the HD-1000 and the HD-4000, this manual only shows photographs of the Glidecam HD-2000 being setup and used. The Glidecam HD-1000 and the HD-4000 are just smaller and larger versions of the HD-2000. When there are important differences between the HD-2000 and the HD-1000 or HD-4000 you will see it noted with a ***. Also, the words HD-2000 will be used for the most part to include the HD-1000 and HD-4000 as well. 2 TABLE OF CONTENTS SECTION # PAGE # 1. Introduction 4 2. Glidecam HD-2000 Parts and Components 6 3. Assembling your Glidecam HD-2000 10 4. Attaching your camera to your Glidecam HD-Series 18 5. Balancing your Glidecam HD-2000 21 6. Handling your Glidecam HD-2000 26 7. Operating your Glidecam HD-2000 27 8. Improper Techniques 29 9. Shooting Tips 30 10. Other Camera Attachment Methods 31 11. Professional Usage 31 12. Maintenance 31 13. Warning 32 14. Warranty 32 15. Online Information 33 3 #1 INTRODUCTION Congratulations on your purchase of a Glidecam HD-1000 and/or Glidecam HD-2000 or Glidecam HD-4000. The amazingly advanced and totally re-engineered HD-Series from Glidecam Industries represents the top of the line in hand-held camera stabilization.