Solar Energy Technologies Office 2020 Portfolio
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Solar Thermal Energy an Industry Report
Solar Thermal Energy an Industry Report . Solar Thermal Technology on an Industrial Scale The Sun is Our Source Our sun produces 400,000,000,000,000,000,000,000,000 watts of energy every second and the belief is that it will last for another 5 billion years. The United States An eSolar project in California. reached peak oil production in 1970, and there is no telling when global oil production will peak, but it is accepted that when it is gone the party is over. The sun, however, is the most reliable and abundant source of energy. This site will keep an updated log of new improvements to solar thermal and lists of projects currently planned or under construction. Please email us your comments at: [email protected] Abengoa’s PS10 project in Seville, Spain. Companies featured in this report: The Acciona Nevada Solar One plant. Solar Thermal Energy an Industry Report . Solar Thermal vs. Photovoltaic It is important to understand that solar thermal technology is not the same as solar panel, or photovoltaic, technology. Solar thermal electric energy generation concentrates the light from the sun to create heat, and that heat is used to run a heat engine, which turns a generator to make electricity. The working fluid that is heated by the concentrated sunlight can be a liquid or a gas. Different working fluids include water, oil, salts, air, nitrogen, helium, etc. Different engine types include steam engines, gas turbines, Stirling engines, etc. All of these engines can be quite efficient, often between 30% and 40%, and are capable of producing 10’s to 100’s of megawatts of power. -
Commercialization and Deployment at NREL: Advancing Renewable
Commercialization and Deployment at NREL Advancing Renewable Energy and Energy Efficiency at Speed and Scale Prepared for the State Energy Advisory Board NREL is a national laboratory of the U.S. Department of Energy, Office of Energy Efficiency & Renewable Energy, operated by the Alliance for Sustainable Energy, LLC. Management Report NREL/MP-6A42-51947 May 2011 Contract No. DE-AC36-08GO28308 NOTICE This report was prepared as an account of work sponsored by an agency of the United States government. Neither the United States government nor any agency thereof, nor any of their employees, makes any warranty, express or implied, or assumes any legal liability or responsibility for the accuracy, completeness, or usefulness of any information, apparatus, product, or process disclosed, or represents that its use would not infringe privately owned rights. Reference herein to any specific commercial product, process, or service by trade name, trademark, manufacturer, or otherwise does not necessarily constitute or imply its endorsement, recommendation, or favoring by the United States government or any agency thereof. The views and opinions of authors expressed herein do not necessarily state or reflect those of the United States government or any agency thereof. Available electronically at http://www.osti.gov/bridge Available for a processing fee to U.S. Department of Energy and its contractors, in paper, from: U.S. Department of Energy Office of Scientific and Technical Information P.O. Box 62 Oak Ridge, TN 37831-0062 phone: 865.576.8401 fax: 865.576.5728 email: mailto:[email protected] Available for sale to the public, in paper, from: U.S. -
Photovoltaic Power Generation
Photovoltaic Power Generation * by Tom Penick and Bill Louk *Photo is from “Industry-Photovoltaic Power Stations1,” http://www.nedo.go.jp/nedo-info/solarDB/photo2/1994- e/4/4.6/01.html, December 1, 1998. PHOTOVOLTAIC POWER GENERATION Submitted to Gale Greenleaf, Instructor EE 333T Prepared by Thomas Penick and Bill Louk December 4, 1998 ABSTRACT This report is an overview of photovoltaic power generation. The purpose of the report is to provide the reader with a general understanding of photovoltaic power generation and how PV technology can be practically applied. There is a brief discussion of early research and a description of how photovoltaic cells convert sunlight to electricity. The report covers concentrating collectors, flat-plate collectors, thin-film technology, and building-integrated systems. The discussion of photovoltaic cell types includes single-crystal, poly-crystalline, and thin-film materials. The report covers progress in improving cell efficiencies, reducing manufacturing cost, and finding economic applications of photovoltaic technology. Lists of major manufacturers and organizations are included, along with a discussion of market trends and projections. The conclusion is that photovoltaic power generation is still more costly than conventional systems in general. However, large variations in cost of conventional electrical power, and other factors, such as cost of distribution, create situations in which the use of PV power is economically sound. PV power is used in remote applications such as communications, homes and villages in developing countries, water pumping, camping, and boating. Grid- connected applications such as electric utility generating facilities and residential rooftop installations make up a smaller but more rapidly expanding segment of PV use. -
GPU Architecture • Display Controller • Designing for Safety • Vision Processing
i.MX 8 GRAPHICS ARCHITECTURE FTF-DES-N1940 RAFAL MALEWSKI HEAD OF GRAPHICS TECH ENGINEERING CENTER MAY 18, 2016 PUBLIC USE AGENDA • i.MX 8 Series Scalability • GPU Architecture • Display Controller • Designing for Safety • Vision Processing 1 PUBLIC USE #NXPFTF 1 PUBLIC USE #NXPFTF i.MX is… 2 PUBLIC USE #NXPFTF SoC Scalability = Investment Re-Use Replace the Chip a Increase capability. (Pin, Software, IP compatibility among parts) 3 PUBLIC USE #NXPFTF i.MX 8 Series GPU Cores • Dual Core GPU Up to 4 displays Accelerated ARM Cores • 16 Vec4 Shaders Vision Cortex-A53 | Cortex-A72 8 • Up to 128 GFLOPS • 64 execution units 8QuadMax 8 • Tessellation/Geometry total pixels Shaders Pin Compatibility Pin • Dual Core GPU Up to 4 displays Accelerated • 8 Vec4 Shaders Vision 4 • Up to 64 GFLOPS • 32 execution units 4 total pixels 8QuadPlus • Tessellation/Geometry Compatibility Software Shaders • Dual Core GPU Up to 4 displays Accelerated • 8 Vec4 Shaders Vision 4 • Up to 64 GFLOPS 4 • 32 execution units 8Quad • Tessellation/Geometry total pixels Shaders • Single Core GPU Up to 2 displays Accelerated • 8 Vec4 Shaders 2x 1080p total Vision • Up to 64 GFLOPS pixels Compatibility Pin 8 • 32 execution units 8Dual8Solo • Tessellation/Geometry Shaders • Single Core GPU Up to 2 displays Accelerated • 4 Vec4 Shaders 2x 1080p total Vision • Up to 32 GFLOPS pixels 4 • 16 execution units 8DualLite8Solo • Tessellation/Geometry Shaders 4 PUBLIC USE #NXPFTF i.MX 8 Series – The Doubles GPU Cores • Dual Core GPU Up to 4 displays Accelerated • 16 Vec4 Shaders Vision -
Water Scenarios Modelling for Renewable Energy Development in Southern Morocco
ISSN 1848-9257 Journal of Sustainable Development Journal of Sustainable Development of Energy, Water of Energy, Water and Environment Systems and Environment Systems http://www.sdewes.org/jsdewes http://www.s!ewes or"/js!ewes Year 2021, Volume 9, Issue 1, 1080335 Water Scenarios Modelling for Renewable Energy Development in Southern Morocco Sibel R. Ersoy*1, Julia Terrapon-Pfaff 2, Lars Ribbe3, Ahmed Alami Merrouni4 1Division Future Energy and Industry Systems, Wuppertal Institute for Climate, Environment and Energy, Döppersberg 19, 42103 Wuppertal, Germany e-mail: [email protected] 2Division Future Energy and Industry Systems, Wuppertal Institute for Climate, Environment and Energy, Döppersberg 19, 42103 Wuppertal, Germany e-mail: [email protected] 3Institute for Technology and Resources Management, Technical University of Cologne, Betzdorferstraße 2, 50679 Köln, Germany e-mail: [email protected] 4Materials Science, New Energies & Applications Research Group, Department of Physics, University Mohammed First, Mohammed V Avenue, P.O. Box 524, 6000 Oujda, Morocco Institut de Recherche en Energie Solaire et Energies Nouvelles – IRESEN, Green Energy Park, Km 2 Route Régionale R206, Benguerir, Morocco e-mail: [email protected] Cite as: Ersoy, S. R., Terrapon-Pfaff, J., Ribbe, L., Alami Merrouni, A., Water Scenarios Modelling for Renewable Energy Development in Southern Morocco, J. sustain. dev. energy water environ. syst., 9(1), 1080335, 2021, DOI: https://doi.org/10.13044/j.sdewes.d8.0335 ABSTRACT Water and energy are two pivotal areas for future sustainable development, with complex linkages existing between the two sectors. These linkages require special attention in the context of the energy transition. -
Encapsulation of Organic and Perovskite Solar Cells: a Review
Review Encapsulation of Organic and Perovskite Solar Cells: A Review Ashraf Uddin *, Mushfika Baishakhi Upama, Haimang Yi and Leiping Duan School of Photovoltaic and Renewable Energy Engineering, University of New South Wales, Sydney 2052, Australia; [email protected] (M.B.U.); [email protected] (H.Y.); [email protected] (L.D.) * Correspondence: [email protected] Received: 29 November 2018; Accepted: 21 January 2019; Published: 23 January 2019 Abstract: Photovoltaic is one of the promising renewable sources of power to meet the future challenge of energy need. Organic and perovskite thin film solar cells are an emerging cost‐effective photovoltaic technology because of low‐cost manufacturing processing and their light weight. The main barrier of commercial use of organic and perovskite solar cells is the poor stability of devices. Encapsulation of these photovoltaic devices is one of the best ways to address this stability issue and enhance the device lifetime by employing materials and structures that possess high barrier performance for oxygen and moisture. The aim of this review paper is to find different encapsulation materials and techniques for perovskite and organic solar cells according to the present understanding of reliability issues. It discusses the available encapsulate materials and their utility in limiting chemicals, such as water vapour and oxygen penetration. It also covers the mechanisms of mechanical degradation within the individual layers and solar cell as a whole, and possible obstacles to their application in both organic and perovskite solar cells. The contemporary understanding of these degradation mechanisms, their interplay, and their initiating factors (both internal and external) are also discussed. -
Thin Film Cdte Photovoltaics and the U.S. Energy Transition in 2020
Thin Film CdTe Photovoltaics and the U.S. Energy Transition in 2020 QESST Engineering Research Center Arizona State University Massachusetts Institute of Technology Clark A. Miller, Ian Marius Peters, Shivam Zaveri TABLE OF CONTENTS Executive Summary .............................................................................................. 9 I - The Place of Solar Energy in a Low-Carbon Energy Transition ...................... 12 A - The Contribution of Photovoltaic Solar Energy to the Energy Transition .. 14 B - Transition Scenarios .................................................................................. 16 I.B.1 - Decarbonizing California ................................................................... 16 I.B.2 - 100% Renewables in Australia ......................................................... 17 II - PV Performance ............................................................................................. 20 A - Technology Roadmap ................................................................................. 21 II.A.1 - Efficiency ........................................................................................... 22 II.A.2 - Module Cost ...................................................................................... 27 II.A.3 - Levelized Cost of Energy (LCOE) ....................................................... 29 II.A.4 - Energy Payback Time ........................................................................ 32 B - Hot and Humid Climates ........................................................................... -
Directx and GPU (Nvidia-Centric) History Why
10/12/09 DirectX and GPU (Nvidia-centric) History DirectX 6 DirectX 7! ! DirectX 8! DirectX 9! DirectX 9.0c! Multitexturing! T&L ! SM 1.x! SM 2.0! SM 3.0! DirectX 5! Riva TNT GeForce 256 ! ! GeForce3! GeForceFX! GeForce 6! Riva 128! (NV4) (NV10) (NV20) Cg! (NV30) (NV40) XNA and Programmable Shaders DirectX 2! 1996! 1998! 1999! 2000! 2001! 2002! 2003! 2004! DirectX 10! Prof. Hsien-Hsin Sean Lee SM 4.0! GTX200 NVidia’s Unified Shader Model! Dualx1.4 billion GeForce 8 School of Electrical and Computer 3dfx’s response 3dfx demise ! Transistors first to Voodoo2 (G80) ~1.2GHz Engineering Voodoo chip GeForce 9! Georgia Institute of Technology 2006! 2008! GT 200 2009! ! GT 300! Adapted from David Kirk’s slide Why Programmable Shaders Evolution of Graphics Processing Units • Hardwired pipeline • Pre-GPU – Video controller – Produces limited effects – Dumb frame buffer – Effects look the same • First generation GPU – PCI bus – Gamers want unique look-n-feel – Rasterization done on GPU – Multi-texturing somewhat alleviates this, but not enough – ATI Rage, Nvidia TNT2, 3dfx Voodoo3 (‘96) • Second generation GPU – Less interoperable, less portable – AGP – Include T&L into GPU (D3D 7.0) • Programmable Shaders – Nvidia GeForce 256 (NV10), ATI Radeon 7500, S3 Savage3D (’98) – Vertex Shader • Third generation GPU – Programmable vertex and fragment shaders (D3D 8.0, SM1.0) – Pixel or Fragment Shader – Nvidia GeForce3, ATI Radeon 8500, Microsoft Xbox (’01) – Starting from DX 8.0 (assembly) • Fourth generation GPU – Programmable vertex and fragment shaders -
MSI Afterburner V4.6.4
MSI Afterburner v4.6.4 MSI Afterburner is ultimate graphics card utility, co-developed by MSI and RivaTuner teams. Please visit https://msi.com/page/afterburner to get more information about the product and download new versions SYSTEM REQUIREMENTS: ...................................................................................................................................... 3 FEATURES: ............................................................................................................................................................. 3 KNOWN LIMITATIONS:........................................................................................................................................... 4 REVISION HISTORY: ................................................................................................................................................ 5 VERSION 4.6.4 .............................................................................................................................................................. 5 VERSION 4.6.3 (PUBLISHED ON 03.03.2021) .................................................................................................................... 5 VERSION 4.6.2 (PUBLISHED ON 29.10.2019) .................................................................................................................... 6 VERSION 4.6.1 (PUBLISHED ON 21.04.2019) .................................................................................................................... 7 VERSION 4.6.0 (PUBLISHED ON -
Recent Developments in Heat Transfer Fluids Used for Solar
enewa f R bl o e ls E a n t e n r e g Journal of y m a a n d d n u A Srivastva et al., J Fundam Renewable Energy Appl 2015, 5:6 F p f p Fundamentals of Renewable Energy o l i l ISSN: 2090-4541c a a n t r i DOI: 10.4172/2090-4541.1000189 o u n o s J and Applications Review Article Open Access Recent Developments in Heat Transfer Fluids Used for Solar Thermal Energy Applications Umish Srivastva1*, RK Malhotra2 and SC Kaushik3 1Indian Oil Corporation Limited, RandD Centre, Faridabad, Haryana, India 2MREI, Faridabad, Haryana, India 3Indian Institute of Technology Delhi, New Delhi, India Abstract Solar thermal collectors are emerging as a prime mode of harnessing the solar radiations for generation of alternate energy. Heat transfer fluids (HTFs) are employed for transferring and utilizing the solar heat collected via solar thermal energy collectors. Solar thermal collectors are commonly categorized into low temperature collectors, medium temperature collectors and high temperature collectors. Low temperature solar collectors use phase changing refrigerants and water as heat transfer fluids. Degrading water quality in certain geographic locations and high freezing point is hampering its suitability and hence use of water-glycol mixtures as well as water-based nano fluids are gaining momentum in low temperature solar collector applications. Hydrocarbons like propane, pentane and butane are also used as refrigerants in many cases. HTFs used in medium temperature solar collectors include water, water- glycol mixtures – the emerging “green glycol” i.e., trimethylene glycol and also a whole range of naturally occurring hydrocarbon oils in various compositions such as aromatic oils, naphthenic oils and paraffinic oils in their increasing order of operating temperatures. -
Thermal Management of Concentrated Multi-Junction Solar Cells with Graphene-Enhanced Thermal Interface Materials
applied sciences Article Thermal Management of Concentrated Multi-Junction Solar Cells with Graphene-Enhanced Thermal Interface Materials Mohammed Saadah 1,2, Edward Hernandez 2,3 and Alexander A. Balandin 1,2,3,* 1 Nano-Device Laboratory (NDL), Department of Electrical and Computer Engineering, University of California, Riverside, CA 92521, USA; [email protected] 2 Phonon Optimized Engineered Materials (POEM) Center, Bourns College of Engineering, University of California, Riverside, CA 92521, USA; [email protected] 3 Materials Science and Engineering Program, University of California, Riverside, CA 92521, USA * Correspondence: [email protected]; Tel.: +1-951-827-2351 Academic Editor: Philippe Lambin Received: 20 May 2017; Accepted: 3 June 2017; Published: 7 June 2017 Abstract: We report results of experimental investigation of temperature rise in concentrated multi-junction photovoltaic solar cells with graphene-enhanced thermal interface materials. Graphene and few-layer graphene fillers, produced by a scalable environmentally-friendly liquid-phase exfoliation technique, were incorporated into conventional thermal interface materials. Graphene-enhanced thermal interface materials have been applied between a solar cell and heat sink to improve heat dissipation. The performance of the multi-junction solar cells has been tested using an industry-standard solar simulator under a light concentration of up to 2000 suns. It was found that the application of graphene-enhanced thermal interface materials allows one to reduce the solar cell temperature and increase the open-circuit voltage. We demonstrated that the use of graphene helps in recovering a significant amount of the power loss due to solar cell overheating. The obtained results are important for the development of new technologies for thermal management of concentrated photovoltaic solar cells. -
Graphics Shaders Mike Hergaarden January 2011, VU Amsterdam
Graphics shaders Mike Hergaarden January 2011, VU Amsterdam [Source: http://unity3d.com/support/documentation/Manual/Materials.html] Abstract Shaders are the key to finalizing any image rendering, be it computer games, images or movies. Shaders have greatly improved the output of computer generated media; from photo-realistic computer generated humans to more vivid cartoon movies. Furthermore shaders paved the way to general-purpose computation on GPU (GPGPU). This paper introduces shaders by discussing the theory and practice. Introduction A shader is a piece of code that is executed on the Graphics Processing Unit (GPU), usually found on a graphics card, to manipulate an image before it is drawn to the screen. Shaders allow for various kinds of rendering effect, ranging from adding an X-Ray view to adding cartoony outlines to rendering output. The history of shaders starts at LucasFilm in the early 1980’s. LucasFilm hired graphics programmers to computerize the special effects industry [1]. This proved a success for the film/ rendering industry, especially at Pixars Toy Story movie launch in 1995. RenderMan introduced the notion of Shaders; “The Renderman Shading Language allows material definitions of surfaces to be described in not only a simple manner, but also highly complex and custom manner using a C like language. Using this method as opposed to a pre-defined set of materials allows for complex procedural textures, new shading models and programmable lighting. Another thing that sets the renderers based on the RISpec apart from many other renderers, is the ability to output arbitrary variables as an image—surface normals, separate lighting passes and pretty much anything else can be output from the renderer in one pass.” [1] The term shader was first only used to refer to “pixel shaders”, but soon enough new uses of shaders such as vertex and geometry shaders were introduced, making the term shaders more general.