Tools for Computer Scientists Or, How to Use a Computer Real Good
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KDE 2.0 Development, Which Is Directly Supported
23 8911 CH18 10/16/00 1:44 PM Page 401 The KDevelop IDE: The CHAPTER Integrated Development Environment for KDE by Ralf Nolden 18 IN THIS CHAPTER • General Issues 402 • Creating KDE 2.0 Applications 409 • Getting Started with the KDE 2.0 API 413 • The Classbrowser and Your Project 416 • The File Viewers—The Windows to Your Project Files 419 • The KDevelop Debugger 421 • KDevelop 2.0—A Preview 425 23 8911 CH18 10/16/00 1:44 PM Page 402 Developer Tools and Support 402 PART IV Although developing applications under UNIX systems can be a lot of fun, until now the pro- grammer was lacking a comfortable environment that takes away the usual standard activities that have to be done over and over in the process of programming. The KDevelop IDE closes this gap and makes it a joy to work within a complete, integrated development environment, combining the use of the GNU standard development tools such as the g++ compiler and the gdb debugger with the advantages of a GUI-based environment that automates all standard actions and allows the developer to concentrate on the work of writing software instead of managing command-line tools. It also offers direct and quick access to source files and docu- mentation. KDevelop primarily aims to provide the best means to rapidly set up and write KDE software; it also supports extended features such as GUI designing and translation in con- junction with other tools available especially for KDE development. The KDevelop IDE itself is published under the GNU Public License (GPL), like KDE, and is therefore publicly avail- able at no cost—including its source code—and it may be used both for free and for commer- cial development. -
实战kdevelop进行linux软件开发 2009-02 V0.1
实战KDevelop进行Linux软件开发 2009-02 V0.1 实战KDevelop进行Linux软件开发 陈 浩 2009-02 (Ver. 0.1) MSN: [email protected] Linux开发并不高深,我们需要一个新的角度进行近距离接触! 欢迎指正! Horky ([email protected]) 1. 实战KDevelop进行Linux软件开发 2009-02 V0.1 目录 开始之前.................................................................................................................................................................3 第1章 认识KDevelop.............................................................................................................................................4 1.1简单起步 ........................................................................................................................................................4 1.1.1 一个实例 – Hello, Kdevelop! ..............................................................................................................4 1.1.2 KDevelop的项目组织 ............................................................................................................................6 1.1.3 KDevelop的布局 ....................................................................................................................................8 1.1.4 集成调试环境......................................................................................................................................10 1.2配置KDevelop ..............................................................................................................................................11 第2章 应用程序开发 ...........................................................................................................................................14 -
10 Keyboard/Keypad Page (0X07) This Section Is the Usagepage for Key Codes to Be Used in Implementing a USB Keyboard
54 Universal Serial Bus HID Usage Tables 10 Keyboard/Keypad Page (0x07) This section is the UsagePage for key codes to be used in implementing a USB keyboard. A Boot Keyboard (84-, 101- or 104-key) should at a minimum support all associated usage codes as indicated in the “Boot” column below. The usage type of all key codes is Selectors (Sel), except for the modifier keys Keyboard Left Control (0x224) to Keyboard Right GUI (0x231) which are Dynamic Flags (DV). Note A general note on Usages and languages: Due to the variation of keyboards from language to language, it is not feasible to specify exact key mappings for every language. Where this list is not specific for a key function in a language, the closest equivalent key position should be used, so that a keyboard may be modified for a different language by simply printing different keycaps. One example is the Y key on a North American keyboard. In Germany this is typically Z. Rather than changing the keyboard firmware to put the Z Usage into that place in the descriptor list, the vendor should use the Y Usage on both the North American and German keyboards. This continues to be the existing practice in the industry, in order to minimize the number of changes to the electronics to accommodate other languages. Table 12: Keyboard/Keypad Page Ref: Typical AT-101 Usage ID Usage ID Usage Name Position PC- MacUNI Boot (Dec) (Hex) AT X 0 00 Reserved (no event indicated)9 N/A 4/101/104 1 01 Keyboard ErrorRollOver9 N/A 4/101/104 2 02 Keyboard POSTFail9 N/A 4/101/104 3 03 Keyboard ErrorUndefined9 -
Kde-Guide-De-Developpement.Web.Pdf
KDE Published : 2017-06-26 License : GPLv2+ 1 KDE DU POINT DE VUE D'UN DÉVELOPPEUR 1. AVEZ-VOUS BESOIN DE CE LIVRE ? 2. LA PHILOSOPHIE DE KDE 3. COMMENT OBTENIR DE L'AIDE 2 1. AVEZ-VOUS BESOIN DE CE LIVRE ? Vous devriez lire ce livre si vous voulez développer pour KDE. Nous utilisons le terme développement très largement pour couvrir tout ce qui peut conduire à un changement dans le code source, ce qui inclut : Soumettre une correction de bogue Écrire une nouvelle application optimisée par la technologie KDE Contribuer à un projet existant Ajouter de la fonctionnalité aux bibliothèques de développement de KDE Dans ce livre, nous vous livrerons les bases dont vous avez besoin pour être un développeur productif. Nous décrirons les outils que vous devrez installer, montrer comment lire la documentation (et écrire la vôtre propre, une fois que vous aurez créé la nouvelle fonctionnalité !) et comment obtenir de l'aide par d'autres moyens. Nous vous présenterons la communauté KDE, qui est essentielle pour comprendre KDE parce que nous sommes un projet « open source », libre (gratuit). Les utilisateurs finaux du logiciel n'ont PAS besoin de ce livre ! Cependant, ils pourraient le trouver intéressant pour les aider à comprendre comment les logiciels complexes et riches en fonctionnalités qu'ils utilisent ont vu le jour. 3 2. LA PHILOSOPHIE DE KDE Le succès de KDE repose sur une vue globale, que nous avons trouvée à la fois pratique et motivante. Les éléments de cette philosophie de développement comprennent : L'utilisation des outils disponibles plutôt que de ré-inventer ceux existants : beaucoup des bases dont vous avez besoin pour travailler font déjà partie de KDE, comme les bibliothèques principales ou les « Kparts », et sont tout à fait au point. -
The Linux Users' Guide
The Linux Users' Guide Copyright c 1993, 1994, 1996 Larry Greenfield All you need to know to start using Linux, a free Unix clone. This manual covers the basic Unix commands, as well as the more specific Linux ones. This manual is intended for the beginning Unix user, although it may be useful for more experienced users for reference purposes. i UNIX is a trademark of X/Open MS-DOS and Microsoft Windows are trademarks of Microsoft Corporation OS/2 and Operating System/2 are trademarks of IBM X Window System is a trademark of X Consortium, Inc. Motif is a trademark of the Open Software Foundation Linux is not a trademark, and has no connection to UNIX, Unix System Labratories, or to X/Open. Please bring all unacknowledged trademarks to the attention of the author. Copyright c Larry Greenfield 427 Harrison Avenue Highland Park, NJ 08904 [email protected] Permission is granted to make and distribute verbatim copes of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided also that the sections that reprint \The GNU General Public License", \The GNU Library General Public License", and other clearly marked sections held under seperate copyright are reproduced under the conditions given within them, and provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language under the conditions for modified versions. -
Softwindows™ 95 for UNIX User's Guide (Version 5 of Softwindows
SoftWindows™ 95 for UNIX User’s Guide (Version 5 of SoftWindows 95) Document Number 007-3113-007 CONTRIBUTORS Edited by Karin Borda and Douglas B. O’Morain Production by Carlos Miqueo © 1998, Silicon Graphics, Inc.— All Rights Reserved The contents of this document may not be copied or duplicated in any form, in whole or in part, without the prior written permission of Silicon Graphics, Inc. RESTRICTED RIGHTS LEGEND Use, duplication, or disclosure of the technical data contained in this document by the Government is subject to restrictions as set forth in subdivision (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS 52.227-7013 and/or in similar or successor clauses in the FAR, or in the DOD or NASA FAR Supplement. Unpublished rights reserved under the Copyright Laws of the United States. Contractor/manufacturer is Silicon Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94043-1389. TurboStart and SoftNode are registered trademarks of Insignia Solutions. SoftWindows is a trademark used under license. Silicon Graphics, the Silicon Graphics logo and IRIX are registered trademarks, and Indy, O2, and IRIS InSight are trademarks of Silicon Graphics, Inc. R5000 and R10000 are registered trademarks of MIPS Technologies, Inc. Apple and Macintosh are registered trademarks of Apple Computer, Inc. DEC is a trademark of Digital Equipment Corporation. WinPost is a trademark of Eastern Mountain Software. FLEXlm is a trademark of Globetrotter Software Inc. IBM is a registered trademark and IBM PC and IBM PC/AT are trademarks of International Business Machines Corp. Intel and Pentium are registered trademarks of Intel Corporation. -
GSI Local Guide
UNIX Primer GSI Local Guide GSI Computing Center Version 2.0 This is draft version !!! Preface: More than one year ago, we published our ®rst version of the Unix primer, which has been used in the meantime by many people at GSI and even in the outside HEP community. Nowadays, as more and more physicists have access to a Unix computer either via a X-terminal or use their own workstation, and as the installed computing power has increased by a large factor, we have revised the ®rst version of our Unix primer. We tried to re¯ect the changes in the installedhardware, like the installationof the 11 machine AIX cluster, and the installationof new software products, as the batch system for job submission, new backup and restore products and the graphics system IDL. Almost all chapters have been revised, and some have undergone substantial changes like the introduction, the section about experimental data and tape handling and the chapter about the editors, where more editors are described in detail. Although many topics are still missing or could be improved, we decided to publishthe second edition of the Unix primer now in order to give a guide to the rapidly increasing Unix user community at GSI. As for the ®rst edition, many people again have contributed to this document: Wolfgang Ahner, Eliete Bertulani, Michael Dahlinger, Matthias Feyerabend, Ingo Giese, Horst GÈoringer, Eva Hocks, Peter Malzacher, Udo Meyer, Kerstin Schiebel, Kay Winkler and Heiko Weber. Preface for Version 1.0: In early summer 1991 the GSI Computing Center started a Unix Pilot Project investigating the hardware and software possibilities of centrally operated unix workstation systems. -
Summary Keyboard Mapping
Technical Bulletin Product: RUMBA OFFICE 2.0 RUMBA for UNIX RUMBA for the VAX Version #: See above Host: UNIX, VAX Summary If you find that one or more of the keys you press in RUMBA for the VAX or RUMBA for UNIX doesn't produce the effect you expect, it may be that there is a mismatch between how the keyboard is mapped in RUMBA software and how the keys are mapped on the host. By remapping the characters that a key sends, RUMBA software can emulate most keyboards and be made to work with almost any application. When a key is pressed one of two things can happen. If the key defines a "local function," RUMBA software performs that function and nothing is sent to the host. One local function is the F2 or PrintScreen key. This function does not require host interaction. RUMBA software simply copies the information from the screen to the printer. If the key does not define a local function then RUMBA will send either a single character or a string of characters to the host. This document describes how to change the character or string of characters sent by RUMBA software when a key is pressed. It also covers some basic ways to determine what the host or application expects. To effectively fix key mapping problems, you will need to talk with your system administrator and possibly with the vendor of the host application you are using. Keyboard Mapping Host applications are written for a specific host keyboard. In the case of DEC and UNIX applications, this keyboard is usually a VT keyboard. -
Smart Home Automation with Linux Smart
CYAN YELLOW MAGENTA BLACK PANTONE 123 C BOOKS FOR PROFESSIONALS BY PROFESSIONALS® THE EXPERT’S VOICE® IN LINUX Companion eBook Available Smart Home Automation with Linux Smart Dear Reader, With this book you will turn your house into a smart and automated home. You will learn how to put together all the hardware and software needed for Automation Home home automation, to control appliances such as your teakettle, CCTV, light switches, and TV. You’ll be taught about the devices you can build, adapt, or Steven Goodwin, Author of hack yourself from existing technology to accomplish these goals. Cross-Platform Game In Smart Home Automation with Linux, you’ll discover the scope and possi- Programming bilities involved in creating a practical digital lifestyle. In the realm of media and Game Developer’s Open media control, for instance, you’ll learn how you can read TV schedules digitally Source Handbook and use them to program video remotely through e-mail, SMS, or a web page. You’ll also learn the techniques for streaming music and video from one machine to another, how to give your home its own Twitter and e-mail accounts for sending automatic status reports, and the ability to remotely control the home Smart Home lights or heating system. Also, Smart Home Automation with Linux describes how you can use speech synthesis and voice recognition systems as a means to converse with your household devices in new, futuristic, ways. Additionally, I’ll also show you how to implement computer-controlled alarm clocks that can speak your daily calendar, news reports, train delays, and local with weather forecasts. -
Keyboard Scan Code Specification
Windows Platform Design Notes Designing Hardware for the Microsoft® Windows® Family of Operating Systems Keyboard Scan Code Specification Abstract: This specification details the PS/2 Scan Codes and USB Usage Tables that are validated for compliance to the Microsoft® Windows® Logo Program testing standard. This document details the alternative make and break PS/2 scan code and USB code response for the Windows Logo Key and Application Keys, plus Advanced Configuration and Power Interface (ACPI) power controls. This specification was previous published, with the same content, as “Windows Hardware Quality Labs Keyboard Specification” and also referred to as “Windows Keys Specification” and “New Keys Specification.” Revision 1.3a — March 16, 2000 Disclaimer: The information contained in this document represents the current view of Microsoft Corporation on the issues discussed as of the date of publication. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information presented. This document is for informational purposes only. MICROSOFT MAKES NO WARRANTIES, EXPRESS OR IMPLIED, IN THIS DOCUMENT. Microsoft Corporation may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. The furnishing of this document does not give you any license to the patents, trademarks, copyrights, or other intellectual property rights except as expressly provided in any written license agreement from Microsoft Corporation. Microsoft does not make any representation or warranty regarding specifications in this document or any product or item developed based on these specifications. -
Xterm Control Sequences
Xterm Control Sequences EdwardMoy University of California, Berkeley Revised by Stephen Gildea XConsortium (1994) Thomas Dickey XFree86 Project (1996-2003) Definitions c The literal character c. C Asingle (required) character. Ps Asingle (usually optional) numeric parameter,composed of one of more digits. Pm Amultiple numeric parameter composed of anynumber of single numeric parameters, separated by ;char- acter(s). Individual values for the parameters are listed with Ps . Pt Atextparameter composed of printable characters. C1 (8-Bit) Control Characters The xterm program recognizes both 8-bit and 7-bit control characters. It generates 7-bit controls (by default) or 8-bit if S8C1T is enabled. The following pairs of 7-bit and 8-bit control characters are equivalent: ESC D Index(IND is 0x84) ESC E Next Line ( NEL is 0x85) ESC H TabSet ( HTS is 0x88) ESC M Reverse Index( RI is 0x8d) ESC N Single Shift Select of G2 Character Set ( SS2 is 0x8e): affects next character only ESC O Single Shift Select of G3 Character Set ( SS3 is 0x8f): affects next character only ESC P Device Control String ( DCS is 0x90) ESC V Start of Guarded Area ( SPA is 0x96) Xterm Control Sequences C1 (8-Bit) Control Characters ESC W End of Guarded Area ( EPA is 0x97) ESC X Start of String ( SOS is 0x98) ESC Z Return Terminal ID (DECID is 0x9a). Obsolete form of CSI c(DA). ESC [ Control Sequence Introducer ( CSI is 0x9b) ESC \ String Terminator ( ST is 0x9c) ESC ] Operating System Command ( OSC is 0x9d) ESC ^ Privacy Message ( PM is 0x9e) ESC _ Application Program Command ( APC is 0x9f) These control characters are used in the vtXXX emulation. -
Linux Tutorial
LINUX TUTORIAL http://faculty.cs.byu.edu/~rodham/cs240/linux-tutorial/linuxdoc.html LINUX TUTORIAL FOR CS 240 INDEX OF COMMANDS/CONCEPTS COVERED Linux is a freely-available clone of the Unix operating system. The Unix operating system was developed in the late 1960's at AT&T Bell Laboratories. The C programming language was developed for doing system programming on Unix. Unix itself was eventually rewritten in C. Many free and commercial variants of Unix are available today, such as Solaris, HP-UX, AIX, FreeBSD, and Linux. Unix is primarily used on the server (e.g., web servers, email servers, etc.). Unix can be used on personal computers, but Microsoft Windows and Apple Macintosh are much more common on personal computers. USERS & GROUPS Access to Linux is based on users and groups. You must have a user account to login. Each user has a password and belongs to one or more groups. A group is just a set of users who are alike in some way. For example, the group named students might contain all users who are students, while the group named faculty might contain all users who are faculty members. Who you are and what groups you are in determines which files you can access and how you can access them. When you login, Linux remembers who you are, and makes access decisions based on your identity. The whoami command displays the current user. The groups command displays the user's groups. Each user also has a home directory. Your home directory contains all of your personal files and directories.