The Devil's Advocate Report
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Nathan John Mates [email protected]
Nathan John Mates [email protected] http://www.matesfamily.org Objective: Generalist programmer able to jump into existing systems and codebases, and safely engineer needed changes, as well as develop quality new codebases from scratch. I develop quality architectures, implementations and user-facing documentation, and learn programming languages as needed for projects. I also provide excellent post- release customer support. Focused on the videogames industry, but with a side of WinForms tools and studio support. Programming experience: Fluent in C#, C/C++, MS Visual Studio, Perforce, WinForms, Platforms/libraries programmed for: HTML5 & CSS3, JQuery, PHP5, WAMP/LAMP stacks, iPad, Microsoft Windows, Microsoft Xbox, Xbox 360 and Xbox One, Sony Playstation 1-3, Sega Saturn. Microsoft Windows experience includes DirectX, Winsock, MFC & WTL, Win32. Have developed with Adobe Flash, including Scaleform & ActiveX libraries, and ActionScript 2/3 code. Additional experience programming on Android (Java), FreeBSD, OpenBSD, Linux. Other tools/technology experience: Subversion (SVN), JavaScript, Objective C, Flash (ActionScript 2 &3), PHP, HTML5/CSS3, Lua, Perl, 6502/65816 Assembly Agile/Scrum development cycles Small-scale system setup and administration of Windows, FreeBSD, OpenBSD, and Linux platforms. System administration experience: Windows, FreeBSD, and Linux platforms Work Experience: (extended detail on page 3+) Certain Affinity (2013-present) o Work on Halo Infinite o In collaboration with @worldoftanks , contributions for the 1.0 update and the 2018 Soccer mode o Developed studio-wide tool for project setup, configuration, updating, more o Work on Crackdown 3 o Work on Call of Duty: Modern Warfare Remastered & Call of Duty: Modern Warfare 2 Remastered o Work on Halo 2: Anniversary as part of Halo: The Master Chief Collection Cubic (as Intific/Total Immersion Software), 2009-2013 [email protected] Nathan Mates 1 o Lead programmer on a contract phase revising and enhancing an iPad/Android tablet application for pilots. -
Playstation Games
The Video Game Guy, Booths Corner Farmers Market - Garnet Valley, PA 19060 (302) 897-8115 www.thevideogameguy.com System Game Genre Playstation Games Playstation 007 Racing Racing Playstation 101 Dalmatians II Patch's London Adventure Action & Adventure Playstation 102 Dalmatians Puppies to the Rescue Action & Adventure Playstation 1Xtreme Extreme Sports Playstation 2Xtreme Extreme Sports Playstation 3D Baseball Baseball Playstation 3Xtreme Extreme Sports Playstation 40 Winks Action & Adventure Playstation Ace Combat 2 Action & Adventure Playstation Ace Combat 3 Electrosphere Other Playstation Aces of the Air Other Playstation Action Bass Sports Playstation Action Man Operation EXtreme Action & Adventure Playstation Activision Classics Arcade Playstation Adidas Power Soccer Soccer Playstation Adidas Power Soccer 98 Soccer Playstation Advanced Dungeons and Dragons Iron and Blood RPG Playstation Adventures of Lomax Action & Adventure Playstation Agile Warrior F-111X Action & Adventure Playstation Air Combat Action & Adventure Playstation Air Hockey Sports Playstation Akuji the Heartless Action & Adventure Playstation Aladdin in Nasiras Revenge Action & Adventure Playstation Alexi Lalas International Soccer Soccer Playstation Alien Resurrection Action & Adventure Playstation Alien Trilogy Action & Adventure Playstation Allied General Action & Adventure Playstation All-Star Racing Racing Playstation All-Star Racing 2 Racing Playstation All-Star Slammin D-Ball Sports Playstation Alone In The Dark One Eyed Jack's Revenge Action & Adventure -
Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-Cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306
Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 1 of 306 Case 2:08-cv-00157-MHW-MRA Document 64-6 Filed 03/05/10 Page 2 of 306 JURISDICTION AND VENUE 3. Jurisdiction is predicated upon 28 U.S.C. §§ 1331, 1338(a) and (b), and 1367(a). As the parties are citizens of different states and as the matters in controversy exceed the sum or value of seventy-five thousand dollars ($75,000.00), exclusive of interest and costs, this court also has jurisdiction over the state-law claims herein under 28 U.S.C. § 1332. 4. David Allison’s claims arise in whole or in part in this District; Defendant operates and/or transacts business in this District, and Defendant has aimed its tortious conduct in whole or in part at this District. Accordingly, venue is proper under 28 U.S.C. §§ 1391(b) and (c), and 1400(a). PARTIES 5. David Allison is a sole proprietorship with its principal place of business located in Broomfield, Colorado, and operates a website located at www.cheatcc.com. David Allison owns the exclusive copyrights to each of the web pages posted at www.cheatcc.com, as fully set forth below. 6. The true name and capacity of the Defendant is unknown to Plaintiff at this time. Defendant is known to Plaintiff only by the www.Ps3cheats.com website where the infringing activity of the Defendant was observed. Plaintiff believes that information obtained in discovery will lead to the identification of Defendant’s true name. -
Sony Playstation 2
Sony PlayStation 2 Last Updated on September 28, 2021 Title Publisher Qty Box Man Comments .hack//G.U. Vol. 1//Rebirth Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Demo Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Special Edition Bandai Namco Games .hack//G.U. Vol. 2//Reminisce Namco Bandai Games .hack//G.U. Vol. 3//Redemption Namco Bandai Games .hack//Infection Part 1: Demo Bandai .hack//Infection Part 1 Bandai .hack//Mutation Part 2 Bandai .hack//Mutation Part 2: Trade Demo Bandai .hack//Mutation Part 2: Demo Bandai .hack//Outbreak Part 3: Demo Bandai .hack//Outbreak Part 3 Bandai .hack//Quarantine Part 4 Bandai .hack//Quarantine Part 4: Demo Bandai 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Greatest Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Greatest Hits Electronic Arts 007: Everything or Nothing: Demo Electronic Arts 007: Nightfire Electronic Arts 007: Nightfire: Greatest Hits Electronic Arts 007: Quantum of Solace Activision 18 Wheeler: American Pro Trucker Acclaim 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup EA Sports 24: The Game 2K Games 25 to Life Eidos 4x4 Evolution Godgames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Greatest Hits Vivendi Universal Games 7 Wonders of the Ancient World MumboJumbo 989 Sports 2004 Disc: Demo 989 Sports 989 Sports Sampler 2003: Demo 989 Sports AC/DC Live: Rock Band Track Pack MTV Games Ace Combat 04: Shattered Skies Namco Ace Combat 04: Shattered Skies: Greatest Hits -
You've Seen the Movie, Now Play The
“YOU’VE SEEN THE MOVIE, NOW PLAY THE VIDEO GAME”: RECODING THE CINEMATIC IN DIGITAL MEDIA AND VIRTUAL CULTURE Stefan Hall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY May 2011 Committee: Ronald Shields, Advisor Margaret M. Yacobucci Graduate Faculty Representative Donald Callen Lisa Alexander © 2011 Stefan Hall All Rights Reserved iii ABSTRACT Ronald Shields, Advisor Although seen as an emergent area of study, the history of video games shows that the medium has had a longevity that speaks to its status as a major cultural force, not only within American society but also globally. Much of video game production has been influenced by cinema, and perhaps nowhere is this seen more directly than in the topic of games based on movies. Functioning as franchise expansion, spaces for play, and story development, film-to-game translations have been a significant component of video game titles since the early days of the medium. As the technological possibilities of hardware development continued in both the film and video game industries, issues of media convergence and divergence between film and video games have grown in importance. This dissertation looks at the ways that this connection was established and has changed by looking at the relationship between film and video games in terms of economics, aesthetics, and narrative. Beginning in the 1970s, or roughly at the time of the second generation of home gaming consoles, and continuing to the release of the most recent consoles in 2005, it traces major areas of intersection between films and video games by identifying key titles and companies to consider both how and why the prevalence of video games has happened and continues to grow in power. -
Game Design Foundations
Game Design Foundations Roger E. Pedersen Wordware Publishing, Inc. Library of Congress Cataloging-in-Publication Data Pedersen, Roger E. Game design foundations / by Roger E. Pedersen. p. cm. Includes index. ISBN 1-55622-973-9 (paperback; CD-ROM) 1. Computer games--Programming. I. Title. QA76.76.C672P43 2002 794.8'151--dc21 2002154127 CIP © 2003, Wordware Publishing, Inc. All Rights Reserved 2320 Los Rios Boulevard Plano, Texas 75074 No part of this book may be reproduced in any form or by any means without permission in writing from Wordware Publishing, Inc. Printed in the United States of America ISBN 1-55622-973-9 10987654321 0301 All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse (of any kind) of service marks or trademarks should not be regarded as intent to infringe on the property of others. The publisher recognizes and respects all marks used by companies, manufacturers, and developers as a means to distinguish their products. All inquiries for volume purchases of this book should be addressed to Wordware Publishing, Inc., at the above address. Telephone inquiries may be made by calling: (972) 423-0090 I dedicate this book to my four beautiful daughters, Michele Leslie, Brooke Laurel, Megan Leigh, and Meredith Marlowe Pedersen. This page inten tion ally left blank Contents Chapter 1 The Game Designer ....................1 Game Designers Are NOT Programmers ...............1 Game Designers Are NOT Artists ...................2 Game Designers Are NOT Audio Engineers or Musicians ......2 Game Designers Are Visionaries ....................2 Chapter 2 Pedersen’s Principles on Game Design .........3 Principle 1: Understand the Role of the Designer and Producer . -
Fish Richardsonp.C
FISH RICHARDSONP.C. 1425 K STREET,N.W. .. IITH FLOOR WASHINGTON,DC 20005 Iiederick P. Fish Telephone 202 783-5070 1855-1930 W.K. Richaidson Facsimile 1859-1951 202 783-2331 June 21,2002 Web Site www.fr.com The Honorable Marilyn R. Abbott Secretary U.S. International Trade Commission .3 I 500 E Street, S.W. Nc-5 Washington, DC 20436 r . 5 Re: Certain Video Game Systems, Accessories, and Components Th&o f ’I A Dear Secretary Abbott: J -a :Ll BOSTON Enclosed for filing on behalf of Microsoft Corporation (“Microsoft”) are tlfe DALLAS following documents in support of Microsoft’s request that the Commissiz DELAWARE r”. commence an investigation pursuant to the provision of Section 337 of the Tariff Act CL NEW YORK of 1930, as amended. Please note that Confidential Exhibit 22 to the Complaint 5 SAN DIEGO contains confidential business information. Pursuant to the Commission’s Rules of ,= SILICON VALLEY Practice and Procedure, a request for confidential treatment of these documents is i.4 concurrently transmitted along with this filing. Accordingly, Microsoft submits the N TWIN CITIES following: WASHINGTON, DC 1. an original and fourteen (14) copies of Microsoft’s verified Complaint and accompanying exhibits (confidential versions) (confidential information segregated from other material submitted) (original and one copy unbound, without tabs) (Rules 201.6(c), 210.4(f)(3)(i), and 2 10.8 (a)); 2. four (4) copies of the public version of Microsoft’s verified Complaint and accompanying exhibits (two copies unbound, without tabs) (Rules 20 1.6( c), 2 10.4( f)( 3)( i) , and 2 10.8 (a)); 3. -
Printell 80Pp HORNET
EXPO 2004 3 E www.gdaa.com.au WE’LL GIVE YOU A PIECE OF OUR MIND E3 EXPO 2004 WE’LL AYOU GIVE PIECE OF OUR MIND E3 LOCATION AT WEST HALL, BOOTH #2100 CONTENTS AUSTRALIA’S STRENGTHS 2 AUSTRALIAN CAPABILITIES 3 GAME DEVELOPERS 9 SERVICE COMPANIES 50 GAMES HARDWARE 66 GAME DEVELOPERS’ ASSOCIATION OF AUSTRALIA 68 AUSTRALIAN GAME DEVELOPERS’ CONFERENCE 69 SKILLS AND TRAINING 70 GOVERNMENT SUPPORT 74 USEFUL LINKS 79 NOTES 80 AUSTRALIA’S STRENGTHS The game development industry in Australia is second to none. Dynamic and sophisticated, Australian companies are already developing and marketing titles for the largest game publishers in the world. Australia offers world-class creative talent, advanced technology and exceptional management experience. Australia’s key strengths in the game industry are: OVER 40 GAME DEVELOPMENT COMPANIES DEVELOPING GAMES FOR OVER 20 YEARS MORE THAN 200 TITLES FRESH CREATIVE TALENT HUGE SKILLS BASE WORLD CLASS EDUCATION AND TRAINING COURSES ENSURE CONTINUED TALENT SUPPLY NOW AND IN THE FUTURE GREAT INFRASTRUCTURE AND ADVANCED TECHNOLOGY CRITICAL MASS OF COMPLEMENTARY CREATIVE INDUSTRIES, INCLUDING FILM AND TELEVISION, DESIGN, ADVERTISING AND NEW MEDIA GLOBAL COMPANIES IN AUSTRALIA INCLUDING ACCLAIM ENTERTAINMENT, ACTIVISION, ATARI, EIDOS INTERACTIVE, ELECTRONIC ARTS, MICROSOFT, NINTENDO, SONY, TAKE TWO INTERACTIVE, THQ, UBISOFT ENTERTAINMENT AND VIVENDI UNIVERSAL OPEN FOR BUSINESS 24/7 WORLD CLASS GAMES DOWNUNDER! 2 AUSTRALIAN CAPABILITIES Company Location Platforms Titles Contact Atari Melbourne PS2, Xbox, NGC, GBA, -
Microsoft Xbox
Microsoft Xbox Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Platinum Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Platinum Hits Electronic Arts 007: NightFire Electronic Arts 007: NightFire: Platinum Hits Electronic Arts 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup Electronic Arts 25 to Life Eidos 25 to Life: Bonus CD Eidos 4x4 EVO 2 GodGames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Platinum Hits Vivendi Universal Games Advent Rising Majesco Aeon Flux Majesco Aggressive Inline Acclaim Airforce Delta Storm Konami Alias Acclaim Aliens Versus Predator: Extinction Electronic Arts All-Star Baseball 2003 Acclaim All-Star Baseball 2004 Acclaim All-Star Baseball 2005 Acclaim Alter Echo THQ America's Army: Rise of a Soldier: Special Edition Ubisoft America's Army: Rise of a Soldier Ubisoft American Chopper Activision American Chopper 2: Full Throttle Activision American McGee Presents Scrapland Enlight Interactive AMF Bowling 2004 Mud Duck Productions AMF Xtreme Bowling Mud Duck Productions Amped 2 Microsoft Amped: Freestyle Snowboarding Microsoft Game Studios Amped: Freestyle Snowboarding: Platinum Hits Microsoft Amped: Freestyle Snowboarding: Limited Edition Microsoft Amped: Freestyle Snowboarding: Not for Resale Microsoft Game Studios AND 1 Streetball UbiSoft Antz Extreme Racing Empire Interactive / Light... APEX Atari Aquaman: Battle For Atlantis TDK -
Isbn 3-8272-9131-3
5 Inhaltsverzeichnis Willkommen bei Mogel-Power!.............................18 Arctic Thunder ........................................................ 32 Area 51.................................................................... 33 Hinweise zur Eingabe von Cheats ........................19 Armored Core – Nexus ............................................ 33 Armored Core 2 ....................................................... 33 Lexikon...................................................................20 Armored Core 2 – Another Age ............................... 33 Armored Core 3 ....................................................... 34 Cheats für PlayStation-2-Spiele............................23 Armored Core 3 – Silent Line.................................. 34 18 Wheeler – American Pro Trucker .......................23 Army Men – Air Attack 2 ........................................ 34 4X4 Evolution ..........................................................23 Army Men – RTS..................................................... 34 Ace Combat 4 – Distant Thunder.............................23 Army Men – Sarge's Heroes 2................................. 35 Ace Combat 5 – The Unsung War ............................23 Army Men – Sarge's War ........................................ 35 Activision Anthology................................................24 Asterix und Obelix XXL Adventures of Cookie and Cream.............................26 (Asterix and Obelix – Kick Buttix).......................... 35 Aero Elite – Combat Academy .................................26 -
Battlezone II Version 1.3.7.2 Public Beta Readme
Battlezone II version 1.3.7.2 Public Beta Readme This project has been in development since September/October 2001, headed by two programmers from the Battlezone II team: Ken 'Ultraken' Miller, and Nathan 'GSH' Mates. A number of tweaks and enhancements are in v1.3: ⦁ Updated graphics engine that uses (and requires) DirectX 9.0c for the best balance of compatibility and speed. Hardware transform & lighting is now supported, allowing a lot of work to be offloaded from your CPU and onto your graphics card. New DirectX features like fullscreen antialiasing (aka multisample antialiasing) are supported to improve visual quality. DXT Textures are supported to more efficiently use graphics card memory. ⦁ Music from the BZ2 CD is now distributed with this patch, in ogg vorbis format, allowing for better performance. You can also set up a random playlist of music to be played ingame, if you copy in .ogg files to the right place and the right name. (Note: other music needs to be user-supplied.) ⦁ Much greater MOD (game modification) support, allowing up to 26 total races to be active at once. Recycler variants and Exta Options pages allow easy tweaks to gameplay with much lower chance of bad assets. Maximum vertex counts for models has been increased over sevenfold. Many MODders have been among 1.3 beta testers, and have been working to take advantage of the new features. Mods supporting 1.3 are not included in this download, but are available. ⦁ Developed/Tested on Windows 2000/XP/Vista, for much better compatibility out of the box. -
Game Production Studies Production Game
5 GAMES AND PLAY Sotamaa (eds.) & Švelch Game Production Studies Edited by Olli Sotamaa and Jan Švelch Game Production Studies Game Production Studies Game Production Studies Edited by Olli Sotamaa and Jan Švelch Amsterdam University Press The publication of this book is made possible by Academy of Finland project Centre of Excellence in Game Culture Studies (CoE-GameCult, 312395). Cover image: Jana Kilianová Cover design: Coördesign, Leiden Lay-out: Crius Group, Hulshout isbn 978 94 6372 543 9 e-isbn 978 90 4855 173 6 doi 10.5117/9789463725439 nur 670 Creative Commons License CC BY NC ND (http://creativecommons.org/licenses/by-nc-nd/3.0) O. Sotamaa and J. Švelch / Amsterdam University Press B.V., Amsterdam 2021 Some rights reserved. Without limiting the rights under copyright reserved above, any part of this book may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form or by any means (electronic, mechanical, photocopying, recording or otherwise). Every effort has been made to obtain permission to use all copyrighted illustrations reproduced in this book. Nonetheless, whosoever believes to have rights to this material is advised to contact the publisher. Table of Contents Introduction: Why Game Production Matters? 7 Olli Sotamaa & Jan Švelch Labour 1. Hobbyist Game Making Between Self-Exploitation and Self- Emancipation 29 Brendan Keogh 2. Self-Making and Game Making in the Future of Work 47 Aleena Chia 3. Should I Stay or Should I Go? The Circulations and Biographies of French Game Workers in a ‘Global Games’ Era 65 Hovig Ter Minassian & Vinciane Zabban 4.