Optimizing Adobe Flash for Performance
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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Escola Universitària D'enginyeria Tècnica De
ESCOLA UNIVERSITÀRIA D’ENGINYERIA TÈCNICA DE TELECOMUNICACIÓ LA SALLE TREBALL FINAL DE GRAU GRAU EN ENGINYERIA MULTIMÈDIA iOS App: Hi ha vida més enllà de Xcode ALUMNE PROFESSOR PONENT Albert Alvarez Castell Guillem Villa Fernandez ACTA DE L'EXAMEN DEL TREBALL FINAL DE GRAU Reunit el Tribunal qualificador en el dia de la data, l'alumne D. Albert Alvarez Castell va exposar el seu Treball de Final de Grau, el qual va tractar sobre el tema següent: iOS App: Hi ha vida més enllà de Xcode Acabada l'exposició i contestades per part de l'alumne les objeccions formulades pels Srs. membres del tribunal, aquest valorà l'esmentat Treball amb la qualificació de Barcelona, VOCAL DEL TRIBUNAL VOCAL DEL TRIBUNAL PRESIDENT DEL TRIBUNAL IOS APP : HI HA VIDA MÉS ENLLÀ DE XCODE Albert Alvarez Castell ABSTRACT El projecte està dirigit a comparar dues tecnologies diferents amb les que crearem una mateixa aplicació. Així podrem extreure, analitzant diferents aspectes del desenvolupament, quina tecnologia és més adient i eficient per a realitzar un projecte segons les seves necessitats. Com el projecte que buscàvem era una aplicació per iOS , lògicament una de les tecnologies és la nativa, per lo que hem utilitzat Objective-C amb Xcode i com a framework, Cocos2D . Per altre banda, hem escollit el llenguatge AS3 amb Flash i Starling com a framework com a tecnologia amb la que comparar a la nativa per a dispositius amb iOS . I IOS APP : HI HA VIDA MÉS ENLLÀ DE XCODE Albert Alvarez Castell El proyecto está dirigido a comparar dos tecnologías diferentes con las que crearemos una misma aplicación. -
Adobe Trademark Database for General Distribution
Adobe Trademark List for General Distribution As of May 17, 2021 Please refer to the Permissions and trademark guidelines on our company web site and to the publication Adobe Trademark Guidelines for third parties who license, use or refer to Adobe trademarks for specific information on proper trademark usage. Along with this database (and future updates), they are available from our company web site at: https://www.adobe.com/legal/permissions/trademarks.html Unless you are licensed by Adobe under a specific licensing program agreement or equivalent authorization, use of Adobe logos, such as the Adobe corporate logo or an Adobe product logo, is not allowed. You may qualify for use of certain logos under the programs offered through Partnering with Adobe. Please contact your Adobe representative for applicable guidelines, or learn more about logo usage on our website: https://www.adobe.com/legal/permissions.html Referring to Adobe products Use the full name of the product at its first and most prominent mention (for example, “Adobe Photoshop” in first reference, not “Photoshop”). See the “Preferred use” column below to see how each product should be referenced. Unless specifically noted, abbreviations and acronyms should not be used to refer to Adobe products or trademarks. Attribution statements Marking trademarks with ® or TM symbols is not required, but please include an attribution statement, which may appear in small, but still legible, print, when using any Adobe trademarks in any published materials—typically with other legal lines such as a copyright notice at the end of a document, on the copyright page of a book or manual, or on the legal information page of a website. -
Juegos Avanzados En La Nube
INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERA MECANICA Y ELECTRICA UNIDAD CULHUACÁN JUEGOS AVANZADOS EN LA NUBE EVOLUCIÓN DE LAS TELECOMUNICACIONES TESIS QUE PARA OBTENER EL TÍTULO DE INGENIERO EN COMPUTACIÓN PRESENTA: VENANCIO COLÓN ROBERTO ASESORES: DR. GABRIEL SANCHEZ PEREZ DR. GUALBERTO AGUILAR TORRES México, D.F. FEBRERO 2014 INSTITUTO POLITÉCNICO NACIONAL ESCUELA SUPERIOR DE INGENIERÍA MECÁNICA Y ELÉCTRICA UNIDAD CULHUACAN TESIS INDIVIDUAL Que como prueba escrita de su Examen Profesional para obtener el Título de Ingeniero en Computación, deberá desarrollar el C.: ROBERTO VENANCIO COLON “JUEGOS AVANZADOS EN LA NUBE, EVOLUCION DE LAS TELECOMUNICACIONES” La sociedad conectada, es como hoy en día se interactúa con otras personas a través del mundo, a través de muy variadas aplicaciones que demandan mejor calidad de servicio, portabilidad y accesibilidad en donde sea y como sea, en donde la experiencia del usuario requiere que no importando el dispositivo, se tenga el mismo despliegue de datos, video, voz; algo que en conjunto se puede ejemplificar en el entretenimiento, con los juegos, los cuales representan el mayor consumo de datos y requerimientos de sistema, el reto de las telecomunicaciones y de la computación en general hoy en día. En esta tesis se explican las nuevas tecnologías, tendencias en el consumo de datos, la calidad de servicios y evolución de diversos dispositivos para mantener una sociedad conectada, y permitir que la experiencia del usuario sea cada vez mayor y mejor, ejemplificando el uso de los juegos, su impacto mediático en la sociedad, con el ambiente, las nuevas posibilidades que abren a través del cómo de su desarrollo, integración y expectativas a mediano plazo. -
Mixamo Animated 3D Avatars Go Social
Adobe Gaming Success Story Mixamo Animated 3D avatars go social Game developers use Adobe® Flash® Professional and Stage3D APIs to launch animated 3D game on Renren, China’s leading Mixamo social network San Francisco, California www.mixamo.com Bending reality into three dimensions on a two-dimensional surface has transcended Results gaming consoles, saturated desktops and websites, and landed squarely in the land • Reached millions of users on China’s of social media. Now, social media enthusiasts with a penchant for games and a biggest social networking site love of motion graphics can customize and animate their own 3D avatars that play • Enabled 3D gamers to customize and animate avatars in minutes nicely with others on massive social media sites. • Reduced development time by 35% • Created unique workflow by A mass-market 3D social game was built by the game developers at Mixamo, providers of an online seamlessly integrating multiple animation service that allows users to automatically create and apply animations to characters in frameworks minutes. This project took the form of a browser-based, 3D animated game deployed on Renren, one of the biggest social network sites in China. The team at Mixamo took on this ambitious project—leveraging Adobe Flash Professional software and the advanced rendering capabilities that Stage3D APIs brings to Adobe Flash Player 11—and set out to create a unique holiday promotion for a major beverage brand. “Adobe Flash Professional, Adobe Flash Player 11, and Stage3D are without a doubt a great combination of solutions for creating browser-based games that can reach the widest possible audience without the need for a plug-in installer,” says Stefano Corazza, CEO and co-founder at Mixamo. -
James Overton V Software Systems Engineer, Sensei, Inventrepreneur San Diego, CA | [email protected] | Senseijames.Com | [email protected] | (858) 568-3605
James Overton V Software Systems Engineer, Sensei, Inventrepreneur San Diego, CA | [email protected] | senseijames.com | [email protected] | (858) 568-3605 Software craftsman; tech guru; interface designer; overachiever; asset in any work environment. I love working with those who share my vision and passion. AT A GLANCE: Software Engineering – Gaming, Application & Web Development: agile methods, Kaizen, and building scalable, robust systems Languages JavaScript / ES10 | TypeScript | HTML5 / CSS3 | ActionScript 3.0 | C / C++ Java | PHP | MXML | XML | UML Runtimes native, browser, Cordova, Flash platform (browser, AIR for desktop & mobile), Scaleform GFx player, JRE, Apache (WAMP/LAMP stacks), Tomcat Tools & Development IntelliJ, Eclipse IDE, Flash Authoring Environment, Flash Environments Builder, FlashDevelop, Sothink (SWF decompiler), Android Studio, DDMS, command line/terminal emulators, GCC, GDB, make, text editors (x/emacs/vi), Charles, version control (git, SVN, CVS, perforce) Frameworks & Angular (10), AngularJS, Ionic, Node.js, Vue, Flex SDK Libraries 4.8, AIR SDK 3.2, Starling, Nape, Android SDK, J2SE/EE, Java Server Pages, STL, Zend Framework, Jasmine Web Design – integrating function with design and appeal with clarity of vision in building interactive, standards compliant, cross-browser compatible web sites Languages HTML | CSS | JavaScript | ActionScript 3.0 | XML | JSON Tools Browser, Flash, DreamWeaver, Photoshop, Fireworks, FileZilla, text editor Sample work americaspharmacy.com | hohm.life/book | babysenses.me | -
Adobe Creative Cloud for Enterprise Overview
Requires Services New CS6 Since Creative Cloud for enterprise App Single Always have access to the latest Adobe creative apps, services, IT tools and enterprise support Apps All Apps, Services, and Features What it’s used for Adobe Photoshop Edit and composite images, use 3D tools, edit video, and perform advanced image analysis. • • Adobe Illustrator Create vector-based graphics for print, web, video, and mobile. • • Adobe InDesign Design professional layouts for print and digital publishing. • • Adobe Bridge Browse, organize and search your photos and design files in one central place. Design • Adobe Acrobat Pro Create, protect, sign, collaborate on, and print PDF documents. • Adobe Dreamweaver Design, develop, and maintain standards-based websites and applications. • • Web Adobe Animate Create interactive animations for multiple platforms. • • • Adobe Premiere Pro Edit video with high-performance, industry-leading editing suite. • • Adobe After Effects Create industry-standard motion graphics and visual effects. • • Adobe Audition Create, edit, and enhance audio for broadcast, video, and film. • • Adobe Prelude Streamline the import and logging of video, from any video format. • • • Video and audio and Video Adobe Media Encoder Automate the process of encoding video and audio to virtually any video or device format. • Exclusive Creative Cloud Apps (not available in Adobe Creative Suite) Adobe XD Design and prototype user experiences for websites, mobile apps and more. • • • • Adobe Dimension Composite high-quality, photorealistic images with 2D and 3D assets. • • • • Adobe Character Animator Animate your 2D characters in real time. • • Adobe InCopy Professional writing and editing solution that tightly integrates with Adobe InDesign. • • Adobe Lightroom Classic Organize, edit, and publish digital photographs. -
Adobe Flash Professional for Ios Game Development a Feasible and Viable Alternative to Xcode?
IT 14 028 Examensarbete 15 hp Juni 2014 Adobe Flash Professional for iOS Game Development A Feasible and Viable Alternative to Xcode? Leila Svantro Institutionen för informationsteknologi Department of Information Technology Abstract Adobe Flash Professional for iOS Game Development - a Feasible and Viable Alternative to Xcode? Leila Svantro Teknisk- naturvetenskaplig fakultet UTH-enheten The smartphone operating system iOS is the second highest ranked after Android. The apps in App Store and Google Play combined consist of 70-80 % games, which Besöksadress: are the primary entertainment applications. Many developers are learning game Ångströmlaboratoriet Lägerhyddsvägen 1 development or refreshing their skills to profit on this trend. The problem statements Hus 4, Plan 0 are: is it viable and feasible to use Adobe Flash Professional (AFP) for the iOS game development compared to Xcode and could AFP be used exclusively for iOS game Postadress: development? Information on both IDEs has been analyzed. Furthermore, Box 536 751 21 Uppsala implementations and code comparisons have been made. The results and analysis shows differences regarding expenses while possibilities for developing the same kind Telefon: of games essentially are equivalent. The conclusions are that AFP is a viable IDE for 018 – 471 30 03 iOS game development in the aspect of possibilities. It is not feasible on a long-term Telefax: basis when considering the expenses however it could be feasible on a short-term 018 – 471 30 00 basis depending on the developer’s requirements of extension and Mac OS for App Store publishing. AFP is not able to be used exclusively for the iOS game development Hemsida: if publishing to the App Store is a requirement however it is if publishing is restricted http://www.teknat.uu.se/student to single devices. -
Adobe Apps for Education Images and Pictures
Adobe Images and pictures › Figures and illustrations › Documents › Apps for Education Empowering students, educators, Portfolios and presentations › Productivity and collaboration › Apps › and administrators to express their creativity. Websites › Video and audio › Games › See page 11 for a glossary of Adobe apps. Adobe Apps for Education Images and pictures Images and pictures › Sample project Create Beginner Retouch photos on the fly Portfolio and presentations › Create an expressive drawing Websites › Make quick enhancements to photos Figures and illustrations › Learn five simple ways to enhance a photo Productivity and collaboration › Make a photo slide show Video and audio › Intermediate Make non-destructive edits in Camera Raw Edit and combine images to make creative compositions Documents › Shoot and edit a professional headshot Apps › Comp, preview, and build a mobile app design Games › Expert Create a 3D composition Adobe Apps for Education Portfolio and presentations Images and pictures › Sample project Create Beginner Convert a PowerPoint presentation into an interactive online presentation Portfolio and presentations › Create an oral history presentation Websites › Create a digital science fair report Figures and illustrations › Productivity and collaboration › Create a digital portfolio of course work Video and audio › Intermediate Create a self-paced interactive tutorial Documents › Create a slide presentation Apps › Expert Turn a publication into an ePub Games › Adobe Apps for Education Websites Images and pictures › Sample -
V´Yvoj Hernıho Editoru Na Platformˇe Flash
MASARYKOVA UNIVERZITA F}w¡¢£¤¥¦§¨ AKULTA INFORMATIKY !"#$%&'()+,-./012345<yA| Vyvoj´ hern´ıhoeditoru na platformˇeFlash DIPLOMOVA´ PRACE´ Bc. Martin Jakubec Brno, jaro 2014 Prohl´aˇsen´ı Prohlasuji,ˇ zeˇ tato diplomova´ prace´ je mym´ puvodn˚ ´ım autorskym´ d´ılem, ktere´ jsem vypracoval samostatne.ˇ Vsechnyˇ zdroje, prameny a literaturu, ktere´ jsem priˇ vypracovan´ ´ı pouzˇ´ıval nebo z nich cerpal,ˇ v praci´ rˇadn´ eˇ cituji s uveden´ım upln´ eho´ odkazu na prˇ´ıslusnˇ y´ zdroj. Vedouc´ıpr´ace: RNDr. Barbora Kozl´ıkova,´ Ph.D. ii Podˇekov´an´ı Rad´ bych podekovalˇ Ba´reˇ Kozl´ıkove´ za skvelˇ e´ veden´ı diplomove´ prace´ a za vsechenˇ cas,ˇ ktery´ mi venovala.ˇ Dale´ chci podekovatˇ Michalu Gab- rielovi za konzultace a odborne´ rady a celemu´ tymu´ CUKETA, s.r.o. za po- skytnut´ı zazem´ ´ı priˇ vyvoji´ hern´ıho editoru. iii Shrnut´ı C´ılem diplomove´ prace´ je navrhnout a implementovat jadro´ hern´ıho en- ginu a editoru pro konfiguraci hern´ıch mechanismu˚ na platformeˇ Flash. Hern´ı engine bude modularn´ ´ı, aby jej bylo moznˇ e´ rozsiˇ rovatˇ a vyuzˇ´ıvat pro ruzn˚ e´ typy her. Soucˇast´ ´ı prace´ bude ukazka´ hry nakonfigurovane´ v tomto editoru. V neposledn´ı radˇ eˇ se budu snazitˇ prezentovat prakticke´ zkusenostiˇ z vyvoje´ realn´ e´ hry. iv Kl´ıˇcov´aslova hern´ı editor, level editor, hern´ı engine, vyvoj´ her, Adobe Flash, game en- gine, Flash Player, hern´ı prumysl,˚ hern´ı navrh,´ game design v Obsah 1 Uvod´ ................................... 3 2 Historie hern´ıhopr ˚umyslu ...................... 5 2.1 50.–60. leta´ ............................. 5 2.2 60.–70. -
The Starling Manual (Korean)
차례 Starling 매뉴얼 1.1 1. 시작하기 1.2 1.1. 소개 1.3 1.2. Adobe AIR는 무엇입니까? 1.4 1.3. Starling이 뭐죠? 1.5 1.4. IDE 선택하기 1.6 1.5. 리소스(Resources) 1.7 1.6. 헬로월드(Hello World) 1.8 1.7. 요약 1.9 2. 기본 개념 1.10 2.1. Starling 구성 1.11 2.2. 디스플레이 프로그래밍 1.12 2.3. 텍스쳐와 이미지(Textures & Images) 1.13 2.4. 다이나믹 텍스트(Dynamic Text) 1.14 2.5. 이벤트 핸들링 1.15 2.6. 애니메이션 1.16 2.7. 애셋 관리(Asset Management) 1.17 2.8. 조각 필터(Fragment Filters) 1.18 2.9. 메쉬(Meshes) 1.19 2.10. 마스크(Masks) 1.20 2.11. 스프라이트 3D(Sprite3D) 1.21 2.12. 유틸리티(Utilities) 1.22 2.13. 요약 1.23 3. 고급 주제 1.24 3.1. ATF 텍스쳐 1.25 3.2. 컨텍스트 손실(Context Loss) 1.26 3.3. 메모리 관리 1.27 3.4. 퍼포먼스 최적화 1.28 3.5. 커스텀 필터 1.29 3.6. 커스텀 스타일 1.30 1 3.7. 거리 필드 렌더링(Distance Field Rendering) 1.31 3.8. 요약 1.32 4. 모바일 개발 1.33 4.1. 다중 해상도 개발 1.34 4.2. 기기 회전(Device Rotation) 1.35 4.3. 요약 1.36 5. 마지막 드리는 말씀 1.37 2 Starling 매뉴얼 이 매뉴얼의 목적은 광범위한 Starling Framework에 대해 최대한 자세하게 소개하는 것입니다. Starling은 2D 게임에 중점을 둔, 모든 종류의 애플리케이션에 사용할 수 있는 ActionScript 3 용 크로스플랫폼 엔진입니다. -
Play Your Song 29
Sami Reinilä Audio Signal Processing for a Game Environ- ment Translating Audio Into a Playable Experience Helsinki Metropolia University of Applied Sciences Master of Engineering Information Technology 11 May 2013 Abstract Author(s) Sami Reinilä Title Audio signal processing for a game environment – translating audio into a playable experience Number of Pages 87 pages + 1 appendices Date 11 May 2013 Degree Master of Engineering Degree Programme Information Technology Specialisation option Media Engineering Instructor(s) Jarkko Vuori, Principal Lecturer The purpose of the thesis was to analyze the digital audio signal, and turn it into a playable experience creating a new way of consuming and enjoying music. The end result was a game using audio signal as its main source of input for generating playable content. In the thesis audio signal analysis methods and signal characteristics were examined: how audio is processed and analyzed. It also examined and compared the possibilities of real- time audio signal processing and pre-calculated audio signal processing. It showed how to generate events from existing audio signals concentrating on audio music track analysis and processing. Several ways of combining and transforming audio signals into events for the game engine were implemented. As a generalization game engines work primarily based on events. Events are generated by the players, and by the game environment with the variables programmed into its state machine. The thesis focused on audio events while briefly exploring other game events. It was shown that by turning audio events into game events it is possible to create several types of actions where audio is used inside the game.