Hunters of Alexandria a Swords & Sandals Roleplaying Game
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Sample file Hunters of Alexandria A Swords & Sandals Roleplaying Game Paul Mitchener Author Based upon Fate by Evil Hat Productions Stephanie McAlea Alexandria City Map Peter Frain Cover Sample file Peter Town Internal Art Jason Bratley, Heather Fielding, Marjory Frauts Mark Conry, John Ruddy, Lynn Yin Playtesters Newt Newport “Saviour Gods” Adventure, Editorial, Layout and Publisher D101 GAMES Copyright Notice: This work is based on the Fate Core System and Fate Accelerated Edition (found at http://www.faterpg.com/), products of Evil Hat Productions, LLC, developed, authored, and edited by Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson, Clark Valentine, Amanda Valentine, Fred Hicks, and Rob Donoghue, and licensed for ourSample use under the Creativefile Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). This work is based on the Fate System Toolkit (found at http://www.faterpg.com/), a product of Evil Hat Productions, LLC, developed, authored, and edited by Robert Donoghue, Brian Engard, Brennan Taylor, Mike Olson, Mark Diaz Truman, Fred Hicks, and Matthew Gandy, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/). The Fortune System is © Paul Mitchener, 2015. Saviour Gods © Paul Newport, 2015. Cover © Peter Frain 2015. Alexandria City Map. © Stephanie McAlea, 2015. Internal Art © Peter Town, 2015. This Book © Paul Newport, 2015. Version 3: October 2015. 2 Contents Chapter 1: About this Book 4 Chapter 2: The City of Alexandria 6 Chapter 3: Game Concepts 14 Chapter 4: Character Creation 16 Chapter 5: Extras 24 Chapter 6: Playing the Game 31 Chapter 7: Factions 39 Chapter 8: Geography 41 Chapter 9: Running the Game 53 Chapter 10: People of Alexandria 56 Chapter 11: Monsters 62 Chapter 12: ScenarioSample Outlines file 69 Adventure: Saviour Gods 73 Appendix: A Time line of Alexandria 106 Appendix: Character Sheet 109 Index 110 3 Chapter 1: About this Book Hunters of Alexandria is a roleplaying game in an urban fantasy setting, but one set in the ancient rather than the modern world. Players take on the role of members of a small monster hunting organisation, the Venatores, in the city of Alexandria, in the year 1AD. The Emperor Augustus rules Rome, and Alexandria has been under direct Roman rule for the last 30 years. Monsters, ghosts, sorcerers and things that go bump in the night all threaten the people of Alexandria. In this book we present complete rules for character generation and play, and details of this mythic and monstrous version of ancient Alexandria, including different factions at play in the city, the geography of Alexandria, supernatural beasts, scenario seeds and a complete introductory scenario. Production of this book was funded in part by my Patreon campaign. Heartfelt thanks to all of my patrons- without you, this book would in the most literal possible way not exist. More information • Information about D101’s range of Fortune games, D101Games.com/ fortune . • Dr Mitch’s Patreon Campaign,Sample www.patreon.com/drmitch file . • General info about the Fate system,. faterpg.com . The Fortune System The Fortune System is a light version of the Fate rules (http://www. faterpg.com/), designed for historic fantasy RPGs. This version of Fate was influenced by the Jadepunk RPG (http://jadepunk.com/). The Fortune System provides a straightforward approach to resolve tests and conflicts in historic fantasy settings. As well as my patrons, I would like to thank the creators of Jadepunk RPG, from which the Fortune system draws major inspiration, and especially Ryan M. Danks for permission to use and adapt concepts from Jadepunk. 4 Hunters of Alexandria in a nutshell • The year is 1AD or 753AUC, 753 years after the foundation of Rome. • Egypt has been under Roman rule for a generation, since Augustus the first Roman Emperor deposed the last of the Greek Pharaohs, Cleopatra. Alexandria is the capital. • Alexandria is a big city, with nearly a million people (this is breathtakingly huge for the ancient world). It is highly cosmopolitan, with Romans, Greeks, Egyptians, Jews being the main peoples here. • Monsters and magic are real. Monsters are similar to those from myths and legends, though not all the stories are literally true. Magic is subtle rather than flashy. • Most people believe in monsters and magic, though they have seldom if ever witnessed either, and dismiss the majority of the stories as nonsense. They are correct in this, but do not realise the extent of the supernatural world. • The main gods worshipped here are typically Egyptian (Isis being the main example), a syncretic combination of Greek and Egyptian (the chief being Serapis), or Roman. People are increasingly seeing the older gods as facets of the Roman gods, but the priesthoods of Serapis and Isis resist this idea. • The Musaeum of Alexandria is a great source of scholarship, with a vast library, but isn’t what it was in pre-Roman times. • You belong to an organisationSample known asfile the Venatores, meaning Hunters. Your job is to hunt down supernatural threats to the city. 5.