Folklore; Handheld Console; Digitalisation
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The Anime Galaxy Japanese Animation As New Media
i i i i i i i i i i i i i i i i i i i i Herlander Elias The Anime Galaxy Japanese Animation As New Media LabCom Books 2012 i i i i i i i i Livros LabCom www.livroslabcom.ubi.pt Série: Estudos em Comunicação Direcção: António Fidalgo Design da Capa: Herlander Elias Paginação: Filomena Matos Covilhã, UBI, LabCom, Livros LabCom 2012 ISBN: 978-989-654-090-6 Título: The Anime Galaxy Autor: Herlander Elias Ano: 2012 i i i i i i i i Índice ABSTRACT & KEYWORDS3 INTRODUCTION5 Objectives............................... 15 Research Methodologies....................... 17 Materials............................... 18 Most Relevant Artworks....................... 19 Research Hypothesis......................... 26 Expected Results........................... 26 Theoretical Background........................ 27 Authors and Concepts...................... 27 Topics.............................. 39 Common Approaches...................... 41 1 FROM LITERARY TO CINEMATIC 45 1.1 MANGA COMICS....................... 52 1.1.1 Origin.......................... 52 1.1.2 Visual Style....................... 57 1.1.3 The Manga Reader................... 61 1.2 ANIME FILM.......................... 65 1.2.1 The History of Anime................. 65 1.2.2 Technique and Aesthetic................ 69 1.2.3 Anime Viewers..................... 75 1.3 DIGITAL MANGA....................... 82 1.3.1 Participation, Subjectivity And Transport....... 82 i i i i i i i i i 1.3.2 Digital Graphic Novel: The Manga And Anime Con- vergence........................ 86 1.4 ANIME VIDEOGAMES.................... 90 1.4.1 Prolongament...................... 90 1.4.2 An Audience of Control................ 104 1.4.3 The Videogame-Film Symbiosis............ 106 1.5 COMMERCIALS AND VIDEOCLIPS............ 111 1.5.1 Advertisements Reconfigured............. 111 1.5.2 Anime Music Video And MTV Asia......... -
Peonza. Revista De Literatura Infantil Y Juvenil. Núm. 110, Octubre 2014
# 110 Revista de Literatura InfantilPEONZA y Juvenil | Octubre 2014 | Precio 10 € La vuelta al mundo en 90 novelas gráficas # La vuelta al mundo en 90 novelas gráficas 110 Peonza para Rubén Pellejero Rubén PEONZA Ilustraciones de Emociones, experimentos, creatividad, imaginación… ¡Vaya jardín! Un plan lector con el que los más pequeños aprenderán, disfrutarán y se formarán como lectores ¡Y este jardín no es un jardín cualquiera! El Jardín de los Libros se compone de seis colecciones de lecturas y recursos destinados a la integración de padres, profesores y mediadores en el proceso de socialización de la lectura de los niños. ¿Y tú, con cuál te quedas? www.oxfordinfantil.es >> La vuelta al mundo en 90 novelas gráficas >> SUMARIO Aya de Yopougon PEONZA nº110 Costa de Marfil . 92 Revista de Literatura Infantil y Juvenil | Octubre 2014 Adiós, muchachos Emigrantes Cuba . 94 Australia . 48 El cuaderno rojo Egon Schiele Dinamarca . 96 Austria. 50 Ciudad de barro Miércoles Egipto . 98 Barrio . 52 La Chelita La teoría del grano de arena El Salvador . 100 Bélgica. 54 Laika Crónicas birmanas Espacio exterior . 102 Birmania . 56 El arte de volar Gorazde: Zona protegida España . 104 Asterios Polyp EDITORIAL Bosnia . 58 Estados Unidos . 106 Auge de la novela gráfica . 4 Tierra de historias La máquina de Efrén Brasil. 60 Etiopía . 108 El año del conejo Los Combates Cotidianos ARTÍCULOS Camboya. 62 Francia . 110 Una introducción al cómic español ¡Puta Guerra! Rebétiko. La mala hierba del siglo XXI Campo de batalla. 64 Grecia . 112 Yexus . 7 Maus: relato de un superviviente Groenlandia–Manhattan La novela gráfica o el cómic de autor Campo de concentración . -
Sayumi Michishige 1 Sayumi Michishige
Sayumi Michishige 1 Sayumi Michishige Sayumi Michishige Datos generales Nacimiento 13 de Julio de 1989 (23 años) Origen Ube, Yamaguchi, Japón Ocupación Cantante Información artística Otros nombres Sayumin, Shige-san, Sayu, Shige-pink Género(s) J-Pop Instrumento(s) Voz Período de actividad 2003 Discográfica(s) Zetima Miembros Morning Musume, Otomegumi, Ecomoni, H.P. All Stars Sayumi Michishige (Yamaguchi, Japón 13 de julio de 1989 - ) (en kanji, 道 重 さ ゆ み, Michishige Sayumi), es una idol japonesa lider del grupo musical Morning Musume. Datos personales • Nombre: Sayumi Michishige(道 重 さ ゆ み) • Sobrenombres: Sayumin, Shige-san, Sayu, Shige-pink, Sayusuke (solo por Risa Niigaki) • Fecha de nacimiento: 13 de julio de 1989 • Lugar de nacimiento: Ube prefectura de Yamaguchi, Japón • Tipo de Sangre: A • Estatura: 160 cm • Habilidades: Las matemáticas. • Aficiones: Las pegatinas, hablar. • Lema: Nunca rechazar un regalo. • Comida favorita: Spaghettis, el chocolate. • Colores favoritos: Rosa • Grupos en Hello! Project: • Morning Musume (2003-) • Otomegumi (2003) • Ecomoni • H.P. All Stars Sayumi Michishige 2 • v-u-den Biográfica Nacida el 13 de julio de 1989 en Ube, Prefectura de Yamaguchi, Japón, se unió a Morning Musume en el 2003 al mismo tiempo que Eri Kamei, Reina Tanaka y Miki Fujimoto. Hace su primera aparición pública con el sencillo Shabondama. En la audición que tuvo que pasar para unirse a Morning Musume, Tsunku comentó sobre ella que su canto era débil. Sayumi no poseía una gran voz ni era la mejor bailarina pero tsunku pensó que su belleza y su carisma así como su carácter iban muy bien con el grupo así Sayumi se convirtió en parte de Morning Musume. -
Seven Seas Entertainment Manga
SEVEN SEAS ENTERTAINMENT Just added to August 2017 Nirvana, vol. 1 Story by Jin x Sayuki (ZOWLS) Art by Sayuki Faith and heroism will take on fate in this brand new action fantasy series! itose Yachiyo has always strived to be Hhelpful, volunteering and sacrificing her time and energy in respect of her late Mother’s memory. When the opportunity arises to travel overseas as a relief volunteer, Hitose is quick to accept. But when her plane crashes, she suddenly awakens to find herself in a strange world of magic and mysticism. In a realm where reincarnations and fate dictate the lives of those with in it, Hitose must discover how to get home, and why a mysterious keepsake from her Mother may be more important than she ever imagined. • COORDINATED DEBUT: English edition is scheduled within months of the original in Japan NEW SERIES Jin is a Japanese author best known for Nirvana and his submission to the Trinity Seven MANGA Comic Anthology. Trade Paperback ISBN: 978-1-626926-39-4 Sayuki is a Japanese manga artist best known for Gekka no Hazure Gedou and Nirvana. Rated: Teen (13+) On Sale: August 8, 2017 5” x 7.125”/ 180 pages $12.99/US | $14.99/CAN SEVEN SEAS ENTERTAINMENT October 2017 Captain Harlock: Dimensional Voyage, vol. 1 Story by Leiji Matsumoto Art by Kouichi Shimahoshi An all-new series featuring a contemporary take on one of the most revered and recognizable characters in science fiction history! hen Tadashi Daiba’s father is murdered Wby invaders known as the Mazon, he becomes frustrated in the face of the Earth government’s flippant attitude. -
Heath, David and Maitland, Sarah. 2020
Heath, David and Maitland, Sarah. 2020. A new modality of audiovisual translation? Covert translation of presenter scripts in Japan’s globally aired English-language TV music show. Bulletin of the Society of Humanities Kanto Gakuin University, 143, pp. 183-214. [Article] https://research.gold.ac.uk/id/eprint/29662/ The version presented here may differ from the published, performed or presented work. Please go to the persistent GRO record above for more information. If you believe that any material held in the repository infringes copyright law, please contact the Repository Team at Goldsmiths, University of London via the following email address: [email protected]. The item will be removed from the repository while any claim is being investigated. For more information, please contact the GRO team: [email protected] This is the authors’ manuscript version accepted for publication in Bulletin of the Society of Humanities Kanto Gakuin University. The published version is available for citation, as: David Heath and Sarah Maitland (2020) ‘A new modality of audiovisual translation? Covert translation of presenter scripts in Japan's globally aired English-language TV music show’, Bulletin of the Society of Humanities Kanto Gakuin University, 143, pp. 183- 214. doi: A new modality of audiovisual translation? Covert translation of presenter scripts in Japan's globally aired English-language TV music show David Heath and Sarah Maitland Bulletin of the Society of Humanities Kanto Gakuin University Abstract This article sheds light on an unresearched translation modality that forms a pillar of program production for Japan’s publicly funded, globally aired, round-the-clock English-language television channel, NHK World-Japan TV. -
Power Hour Weekly Schedule
POWER HOUR WEEKLY SCHEDULE Tuesday, July 28th - 12 noon – 1:00 p.m. THE PERKS OF GOING TO YOUR PROFESSOR RUNNING CLUB 7 WAYS TO STAY ACTIVE OFFICE HOURS Session Summary: Do you enjoy running? Are you Session Summary: Professors serve as an wondering about all the ways you can stay or start invaluable resource to all students and many don't getting physically active for your freshman year? This even realize this! In this session, the leader will be is the power hour for you! As president of UD's discussing all the benefits talking to your professors running club and a gym regular on campus who loves and how it can enhance your academic experience. a quick workout to de-stress or a long session to Don't be shy, some professors may be intimidating catch up with my gym-loving friends. I'll give some but they are always more than willing to help! For this information about UD's non-competitive, gender- session, you only need to bring yourself and your inclusive running club, intramural sports, club sports, attention as I leader demonstrates the great things clubs dedicated to health and getting active, and the the professors have done for them. various gyms on campus you can frequent to stay healthy and balanced! Bring a notebook or feel free to Leader/Speaker: Steven Hunt create a google doc to take some notes if needed. Leader/Speakers: Ashley Steele UNDERGRADUATE RESEARCH Session Summary: What’s Undergraduate Research? JOBS & INTERNSHIPS Perhaps one of the most immersive and interesting experiences at the University of Delaware. -
INTRODUCTION to JAPANESE ART HISTORY 2Credits (Spring) 日本
INTRODUCTION TO JAPANESE ART HISTORY 2credits (Spring) 日本美術史入門 2 単位(春学期) Lecturer SHIRAHARA, YUKIKO 講師 白原 由起子 Course Description: This course explores the history of Japanese art from the sixth to nineteenth centuries, taking up the topics how imagery and symbolism, materials and techniques, introduced from the continent, have been transformed and developed to be Japanese art. Each class will focus on one or a few artworks; their function, iconology, technique and historical meaning will be discussed. A few times of discussions and presentations will be held in the class. A field trip of viewing a Japanese art exhibition is included in the course work. Textbooks: No text book for the course. Course Plan: 1 Introduction: History and Culture of Japan in East Asia Early Buddhist art of Asuka period (6th-7th centuries) 2 Rinpa-School Painting and Decorative Art (16th-19th centuries) 3 Viewing Class: Irises and Red and White Plum Blossoms exhibition at the Nezu Museum, Minami-Aoyama 4 Emaki I: Narrative Picture Scroll of The Tale of Genji (12th century): An example of Monogatari Picture Scroll 5 Emaki II: Narrative Picture Scroll of Miraculous Deeds of the Priest Myōren who Founded a Temple at Mt. Shigi (12th century): An Example of Setsuwa Picture Scroll 6 Art of Nara period (8th century): Buddhist Sculpture, Painting and Decorative Art 7 Manadala: Esoteric Buddhist Art Introduced to Japan in the 9th century 8 Depart from the Deseased World, Desire to be Born in the Pure Land: Religious Mind and Aesthetic of the 11th -13th centuries 9 Image -
Shaping Darkness in Hyakki Yagyō Emaki
Asian Studies III (XIX), 1 (2015), pp.9–27 Shaping Darkness in hyakki yagyō emaki Raluca NICOLAE* Abstract In Japanese culture, the yōkai, the numinous creatures inhabiting the other world and, sometimes, the boundary between our world and the other, are obvious manifestations of the feeling of fear, “translated” into text and image. Among the numerous emaki in which the yōkai appear, there is a specific type, called hyakki yagyō (the night parade of one hundred demons), where all sorts and sizes of monsters flock together to enjoy themselves at night, but, in the end, are scattered away by the first beams of light or by the mysterious darani no hi, the fire produced by a powerful magical invocation, used in the Buddhist sect Shingon. The nexus of this emakimono is their great number, hyakki, (one hundred demons being a generic term which encompasses a large variety of yōkai and oni) as well as the night––the very time when darkness becomes flesh and blood and starts marching on the streets. Keywords: yōkai, night, parade, painted scrolls, fear Izvleček Yōkai (prikazni, demoni) so v japonski kulturi nadnaravna bitja, ki naseljuje drug svet in včasih tudi mejo med našim in drugim svetom ter so očitno manifestacija občutka strahu “prevedena” v besedila in podobe. Med številnimi slikami na zvitkih (emaki), kjer se prikazni pojavljajo, obstaja poseben tip, ki se imenuje hyakki yagyō (nočna parade stotih demonov), kjer se zberejo pošasti različne vrste in velikosti, da bi uživali v noči, vendar jih na koncu preženejo prvi žarki svetlobe ali skrivnosten darani no hi, ogenj, ki se pojavi z močnim magičnim zaklinjanje in se uporablja pri budistični sekti Shingon. -
Are You Thinking of Selling Or Buying?
Are you thinking of Selling or Buying? ACF is the leading International Investment Bank, specialising in selling, buying, fundraising and pre/post deal services for businesses in media and entertainment. Our team of market leading industry experts have advised on more than 90 transactions in the TV Production and Distribution sector with a combined transaction value of over $5 billion. A selection of our deals Greenbird Litton Pilgrim Studios Leftfield Neal Street Media Entertainment Entertainment Productions Sale to Keshet International Sale to Hearst Sale to ITV plc Sale to All3Media ACF acted as Investment ACF acted as ACF acted as ACF acted as ACF acted as Banker to Greenbird Media Investment Banker to Investment Banker to Investment Banker to Investment Banker to Litton Entertainment Pilgrim Studios Leftfield Entertainment Neal Street Productions Left Bank Left Right Paddington and Magical Elves Love Pictures Company Productions Sale to Sony Pictures Sale of Intellectual Property Television Sale to Red Arrow Rights to Studiocanal Sale to the Tinopolis Group Sale to Sky ACF acted as ACF acted as ACF acted as Investment ACF acted as Investment ACF acted as Investment Banker to Investment Banker to Banker to Paddington Banker to Magical Elves Investment Banker to Left Bank Pictures Left/Right and Company Love Productions Mammoth Screen Orion A. Smith & Co New Pictures Top Gear Productions Entertainment Productions Sale to ITV plc Sale to Red Arrow Sale to the Tinopolis Group Sale to All3Media Sale to BBC Worldwide ACF acted as Investment ACF acted as ACF acted as Investment ACF acted as ACF acted as Investment Banker to Mammoth Investment Banker to Banker to A. -
I. Early Days Through 1960S A. Tezuka I. Series 1. Sunday A
I. Early days through 1960s a. Tezuka i. Series 1. Sunday a. Dr. Thrill (1959) b. Zero Man (1959) c. Captain Ken (1960-61) d. Shiroi Pilot (1961-62) e. Brave Dan (1962) f. Akuma no Oto (1963) g. The Amazing 3 (1965-66) h. The Vampires (1966-67) i. Dororo (1967-68) 2. Magazine a. W3 / The Amazing 3 (1965) i. Only six chapters ii. Assistants 1. Shotaro Ishinomori a. Sunday i. Tonkatsu-chan (1959) ii. Dynamic 3 (1959) iii. Kakedaze Dash (1960) iv. Sabu to Ichi Torimono Hikae (1966-68 / 68-72) v. Blue Zone (1968) vi. Yami no Kaze (1969) b. Magazine i. Cyborg 009 (1966, Shotaro Ishinomori) 1. 2nd series 2. Fujiko Fujio a. Penname of duo i. Hiroshi Fujimoto (Fujiko F. Fujio) ii. Moto Abiko (Fujiko Fujio A) b. Series i. Fujiko F. Fujio 1. Paaman (1967) 2. 21-emon (1968-69) 3. Ume-boshi no Denka (1969) ii. Fujiko Fujio A 1. Ninja Hattori-kun (1964-68) iii. Duo 1. Obake no Q-taro (1964-66) 3. Fujio Akatsuka a. Osomatsu-kun (1962-69) [Sunday] b. Mou Retsu Atarou (1967-70) [Sunday] c. Tensai Bakabon (1969-70) [Magazine] d. Akatsuka Gag Shotaiseki (1969-70) [Jump] b. Magazine i. Tetsuya Chiba 1. Chikai no Makyu (1961-62, Kazuya Fukumoto [story] / Chiba [art]) 2. Ashita no Joe (1968-72, Ikki Kajiwara [story] / Chiba [art]) ii. Former rental magazine artists 1. Sanpei Shirato, best known for Legend of Kamui 2. Takao Saito, best known for Golgo 13 3. Shigeru Mizuki a. GeGeGe no Kitaro (1959) c. Other notable mangaka i. -
Gender and Computer Games/Video Games
Gender and Computer Games/ Video Games Girls’ Perspective Orientation Authors: Yan Jingjing Subject: Master Thesis in Business Administration 15 ECTS Program: Master of International Management Gotland University Spring semester 2010 Supervisor: Bo Lennstrand Abstract The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rapid development in technology and popularization of computers all around the world, computer games have already become a kind of common entertainment. Because computer games were designed especially for boys at the very beginning, there are still some remaining barriers when training female game designers and expanding game markets among female players. This thesis is mainly based on two studies which have enormous contributions to gender issue in computer games area. A simple model is established by summarizing factors mentioned and discussed in those two books. The main purpose consists of two comparisons under Gender Differences: one comparison is between the current data with the previous one, in order to check whether there are any changes during the past 10 years. The other one compares the young people in two regions, Sweden and China, in computer games perspective. Model designing, test, questionnaire and interview methods are used in this paper aiming to collect and categorize the data, which facilitates to analyze the results of the comparisons. The results reflect that although computer becomes a familiar “friend” in modern daily life, there are not obvious changes of girls‟ perspectives in computer game industry. Certainly, there are some differences between the young people coming from two regions which will be expounded in the thesis. -
Ore Giapponesi: Giorgio Bernari E Adriano Somigli Lia Beretta
COLLANA DI STUDI GIAPPONESI RICErcHE 4 Direttore Matilde Mastrangelo Sapienza Università di Roma Comitato scientifico Giorgio Amitrano Università degli Studi di Napoli “L’Orientale” Gianluca Coci Università di Torino Silvana De Maio Università degli Studi di Napoli “L’Orientale” Chiara Ghidini Fondazione Bruno Kessler Andrea Maurizi Università degli Studi di Milano–Bicocca Maria Teresa Orsi Sapienza Università di Roma Ikuko Sagiyama Università degli Studi di Firenze Virginia Sica Università degli Studi di Milano Comitato di redazione Chiara Ghidini Fondazione Bruno Kessler Luca Milasi Sapienza Università di Roma Stefano Romagnoli Sapienza Università di Rom COLLANA DI STUDI GIAPPONESI RICErcHE La Collana di Studi Giapponesi raccoglie manuali, opere di saggistica e traduzioni con cui diffondere lo studio e la rifles- sione su diversi aspetti della cultura giapponese di ogni epoca. La Collana si articola in quattro Sezioni (Ricerche, Migaku, Il Ponte, Il Canto). I testi presentati all’interno della Collana sono sottoposti a una procedura anonima di referaggio. La Sezione Ricerche raccoglie opere collettanee e monografie di studiosi italiani e stranieri specialisti di ambiti disciplinari che coprono la realtà culturale del Giappone antico, moder- no e contemporaneo. Il rigore scientifico e la fruibilità delle ricerche raccolte nella Sezione rendono i volumi presentati adatti sia per gli specialisti del settore che per un pubblico di lettori più ampio. Variazioni su temi di Fosco Maraini a cura di Andrea Maurizi Bonaventura Ruperti Copyright © MMXIV Aracne editrice int.le S.r.l. www.aracneeditrice.it [email protected] via Quarto Negroni, 15 00040 Ariccia (RM) (06) 93781065 isbn 978-88-548-8008-5 I diritti di traduzione, di memorizzazione elettronica, di riproduzione e di adattamento anche parziale, con qualsiasi mezzo, sono riservati per tutti i Paesi.