Tiefling Personalities Personality Trait Ideal 1D20 Personality Trait 1D20 Ideal 1 I Have Trouble Keeping the Truth Apart from My Lies Ambition

Total Page:16

File Type:pdf, Size:1020Kb

Tiefling Personalities Personality Trait Ideal 1D20 Personality Trait 1D20 Ideal 1 I Have Trouble Keeping the Truth Apart from My Lies Ambition Tiefling Personalities Personality Trait Ideal 1d20 Personality Trait 1d20 Ideal 1 I have trouble keeping the truth apart from my lies Ambition. If you won't sell your soul to do something you aren't 1-2 2 There's nothing I like more than uncovering a secret dedicated enough. 3 If you tell me something can't be done I have to try it Aspiration. You can't help where you came from, but you can choose 3-4 4 I always have my eye on a likely escape route the person you want to be Charity. There are always those worse of than me and I try to help 5 I think anyone who's nice to me is hiding evil intent 5-6 those 6 I wish to find the dark secrets of all I meet Freedom. I wish to escape the bonds of my ancestors and blood. I am 7 I am afraid to sleep because of what dwells in my dreams 7-8 my own failure or success 8 I love taking risks, gambling life for great reward 9-10 Friendship. I know what it is to grow up alone. I value my good friends 9 I feel empathy for all of those cursed like I am 11-12 Knowledge. I seek understanding to unlock the powers of my heritage 10 I enjoy making new friends over a flagon of ale Magic. Magic is everything. It has power over devils or people and is 13-14 11 I find humour in the strangest of things in my blood 12 I'm convinced others want to know my secrets Power. Others judge me for my blood and heritage, so why not make 15-16 13 I'm smarter than others, but they don't all seem to know it use of it 14 I am fascinated by the lore of devils 17-18 Redemption. I will atone for the dark deeds of my ancestors 15 I am a master of insults and appreciate the craft of well-made ones 19-20 Sincerity. I am what I am. Why pretend to be otherwise? 16 I think a good joke can diffuse any situation 17 My plans are always too elaborate Bond 1d20 Bond 18 I enjoy making new friends in low places 1-2 Any type of forbidden lore is lore I must have 19 I am obsessed with angels and creatures of good 3-4 I am the last of my line, and a fiend is involved in killing them off 20 I'm more comfortable in my own company than around others I often get lost in fantasies of other realms, becoming oblivious to my 5-6 surroundings 7-8 I will sell my soul for the one I love 9-10 I know the true name of a devil. It must not fall into the wrong hands 11-12 My family is promised to a fiend. I hope to break that bond 13-14 One of my family is a power-mad cult leader who must be stopped My blood is my heritage. Should I serve it, listen to it or bind it to my 15-16 will? 17-18 I grew up among those of another race and they are my true family 19-20 Someone hunts me for a crime of my family. I try to avoid them Flaw 1d20 Flaw 1-2 I will do anything to be liked and trusted 3-4 I flaunt my heritage at the most unfortunate of times 5-6 Trouble just seems to follow me around 7-8 I life without vice is not a life worth living 9-10 I nurse grudges for the right time to avenge them Don't expect me to save others. They didn't have it as bad as me 11-12 growing up. 13-14 I struggle to quell the bloodthirsty dreams that haunt me 15-16 I think the world should revolve around me 17-18 I am willing to sell my soul for the right price Sample19-20 I'm always in debt to some one orfile something 2 Table Rolls - Tiefling Characters Tiefling Background Character Choices 1d20 Tiefling Background 1 Acolyte 2-3 Charlatan Tiefling Class 4-6 Criminal 1d20 Tiefling Class 7-8 Entertainer 1 Barbarian 9 Folk Hero 2-3 Bard 10 Guild Artisan 4 Cleric 11-12 Hermit 5 Druid 13 Noble 6 Fighter 14 Outlander 7 Monk 15 Sage 8 Paladin 16 Sailor 9 Ranger 17 Soldier 10-11 Rogue 18-20 Urchin 12-13 Sorcerer 14-18 Warlock 19-20 Wizard Tiefling Extra Languages 1d20 Tiefling Extra Languages 1-2 Abyssal Tiefling Trinkets 3-4 Celestial 1d20 Trinkets 5 Deep Speech An embalmed tiefling's tail wound around a copper wand. You were 6-7 Draconic 1 given it at birth. 8 Dwarvish A burnt ivory amulet displaying the rune for "Fire". It is a good luck 2 9 Elven charm 10 Giant The history of a legendary warlock inscribed in tiny writing onto metal 3 11-12 Goblin cup 13-15 Ignan 4 A small silver bell with a pair of horns and a tail. 16-17 Orc 5 A preserved heart that sometimes beats. It is a family heirloom 18-19 Sylvan A small bone sword inside a bottle with glass as strong as steel. The 6 sword disappears for 1d4 hours every day. 20 Undercommon A chain of copper coins, each marked with the name of one of your 7 ancestors A pair of hollow brass horn linked by a chain meant to be worn by a 8 tiefling Possible Pet 1d20 Possible Pet A glove made from the armor of a famous warlock. Your family 9 believe it to be cursed. 1-2 bat A long bone marked with the words “Chaos”, “Glory” and “Betrayal” 3-4 cat 10 in Infernal 5 deer 11 A tiny mirror backed with brass that displays your name 6-8 goat 12 A damaged hunk of jet that faintly glows when near planar gates 9 horned lizard An infernal contract etched in Draconic on a rusted iron shield. It is 13 10-11 monkey unsigned 12-14 rat 14 A tiny clockwork devil with moving wings, horn and tail 15-16 raven 15 An iron scepter with a baleful sigil carved into the head 17 scorpion 16 A rose made from steel with a name carved in Infernal 18 snake A message on human skin which invites you to one of the Layers of 17 19-20 spider Hell 18 A book detailing a fiend destroyed 100 years ago 19 A vial of bubbling red liquid which contains a devil's tongue 20 SampleA devil's face carved onto a white dragon scale file 3 Table Rolls - Tiefling Characters Tiefling Heritage Tiefling Family Distinctive Appearance 1d20 Tiefling Family 1d20 Distinctive Appearance Your mother raised you, moving on from town to town. Unwelcome 1 My horns have merged to form a symbol in Infernal 1-2 for long you both worked where you could. A year ago she went 2 I have long thin claws that break off easily missing, leaving a burnt parchment inscribed with a devil's mark. 3 I have long horns that are capped with bronze and gold A celestial and fiend use your family as pawns in their eternal game. 3-4 Your brother has become a priest of life and your sister a powerful 4 I can only grow hair along my tail and horns warlock. You think you see their influence all around you. 5 I have a whip-like tail that I cannot control Your parents were often away serving an ancient warlock. You raised 6 One horn is a spiral, the other is straight 5-6 yourself and your younger twin sisters in a large house. Last time your 7 When I speak, small gouts of smoke emerge with each word father returned he could not say where your mother was. 8 My tail and horns are all stunted You were raised alongside your cousins by Greed, your aunt. Your 9 I have eyes that change color to match my emotions 7-8 neighborhood all fear her and her name protected you from much trouble as you grew up. 10 I have horns that grow like the branches of a tree Your family is marked by a powerful pit fiend. Each member tries to 11 I am surrounded by a faint smoky haze 9-10 repay the ancient debt. Your older sister failed and soon it will be your 12 My hair grows randomly in different colored hues of fire turn 13 I have a long red forked tail Your father is a singer and your mother is a street trader. They are still 14 I have two tails that tangle and untangle themselves 11-12 in love and support you every way they can. They send you a letter every month. 15 I have antler-like horns and cloven hooves 16 I have a forked tongue and snake-like eyes You and your younger brother Arjhan grew up as orphans with no 13-14 other family but each other. A dark cult was involved in the death of 17 My horns grow from beside my cheeks your parents. 18 I have hair that smolders and crackles in the sun Your entire family traveled the lands with a few wagons. You were 19 My horns sway, moving with any wind 15-16 welcomed as entertainers and traders, moving on after a week or so.
Recommended publications
  • A Dark Heresy Supplement by C.S. Barnhart -.:: GEOCITIES.Ws
    The K’oTal SySTem The K’otal System A Dark Heresy Supplement By C.S. Barnhart Valkan and related material based on ideas and work by Nolan Allen Featuring the Artwork of: Nolan Allen, Scott Vancil, Dan Mehling, Andrew Best, Michael Zug, Hal Case, Robert Schoolcraft, Bradley K McDevitt, Shane “VShane” Colclough, Scott Xie, Richard Aidley, Luis Peres, H. Haddaway, Richard Spake, Marciej Zagorski. Some Artwork used with permission and provided by: Shaman Stock Art, Octivirate Entertainment, Otherworld Creations Inc, Team Frog Studios, The Forge Studios, Reality Deviant Publications & Postmortem Studios. Maps of K’otal from Landescapes by Keith Curtis of Empty Room Studios Publishing. All rights, trademarks and copyrights of the art in this publication, save for the Warhammer 40,000 Role Play logo remain the property of the artists and companies listed above. Maps of Calixis Sector on pages 10-11 by Darius Hinks, Andy Law and Mark Raynor for Black Industries for original publication in Dark Heresy Core Rules. Used here only for reference and no claims to ownership is intended. Unofficial 1 The K’oTal SySTem SECTION PAGE Introduction 3 Planetary Data 4 K’otal Overview 5 Persons of Note 8 Star Maps 10 Locations of Note 12 K’otal Map 14 K’otal Bestiary 16 New Origins 20 New Alternate Career Ranks 27 Armoury: Valkan Weapons 38 Armoury: Vehicles 40 Armoury: Gear 44 Armoury: Valkan Weapons Chart 45 New Rules: Plains of Ice and Snow 46 New Rules: Starvation and Dehydration 48 New Rules: Exhaustion 48 New Skills 49 Index 50 2 The K’oTal SySTem What is K’otal? In a word, I don’t really know.
    [Show full text]
  • Modified Reincarnate Table
    Modified Reincarnate Table Gender Change: Roll a d100. On 15 or below, you are resurrected in a body of the opposite gender. Race Change: Roll a d200 (i.e. a d20 for the first two digits, where 20 counts as 0, and a d10 for the last digit) and consult the table. Sources: • EE = Elemental Evil Player's Companion • GGR = Guildmasters' Guide to Ravnica • MTOF = Mordenkainen's Tome Of Foes • PHB = Player's Handbook • SCAG = Sword Coast Adventurer's Guide • TOP = The Tortle Package (Tomb of Annihilation Supplement) • VOLO = Volo's Guide To Monsters d200 Race Source Start End 1 4 Aarakocra EE 5 5 Aasimar, Fallen VOLO 6 6 Aasimar, Protector VOLO 7 7 Aasimar, Scourge VOLO 8 11 Bugbear VOLO 12 12 Centaur GGR 13 16 Dragonborn PHB 17 20 Dwarf, Gray (Duergar) SCAG/MTOF 21 29 Dwarf, Hill PHB 30 37 Dwarf, Mountain PHB 38 41 Elf, Dark (Drow) PHB 42 45 Elf, Eladrin MTOF 46 54 Elf, High PHB 55 58 Elf, Sea MTOF 59 62 Elf, Shadar-Kai MTOF 63 70 Elf, Wood PHB 71 74 Firbolg VOLO 75 75 Genasi, Air EE 76 76 Genasi, Earth EE 77 77 Genasi, Fire EE 78 78 Genasi, Water EE 79 80 Gith, Githyanki MTOF 81 82 Gith, Githzerai MTOF 83 86 Gnome, Deep (Svirfneblin) EE/SCAG/MTOF 87 90 Gnome, Forest PHB 91 96 Gnome, Rock PHB 97 100 Goblin VOLO/GGR 101 104 Goliath EE/VOLO 105 108 Half-elf PHB 109 109 Half-elf, Wood Descent SCAG 110 110 Half-elf, Moon/Sun Descent SCAG 111 111 Half-elf, Drow Descent SCAG 112 112 Half-elf, Aquatic Descent SCAG 113 116 Halfling, Ghostwise SCAG 117 124 Halfling, Lightfoot PHB 125 132 Halfling, Stout PHB 133 136 Half-orc PHB 137 140 Hobgoblin VOLO
    [Show full text]
  • Boomstone Brass Assassin Charis Coral General Russo Inquisitor
    Boomstone Boomstone is a Thunder Golem redesigned around one of the new red magestone golem­brains. The addition created a Thunder Golem who is sentient­­or at least very nearly so. Boomstone has of course heard of Redgear Bowblade and his Steelhands, but he is quite happy blasting things to bits for his Atlantean friends, and sees no reason to stop doing so. Brass Assassin The Brass Assassin is a variation on the Impaling Golem designed for stealthy elimination of key targets. Select implantation of red magestone has increased the initiative shown by the construct, but has left it still far short of sentience. Charis Charis returned to the fold when the Apocalypse Dragon began its rampage, returning to Atlantis in an attempt to save the Empire he realized he still loved. Coral Although her father Dagon succumbed to the lure of the Apocalypse Cult, Coral has remained true to the Atlantean Empire. She is sometimes viewed with suspicion due to her father's frenzied loyalty to the forces of the Apocalypse, but her continued success as a treasure hunter and relic­finder keeps her in favor. General Russo Now that Rayden Marz has taken Prieska, General Russo has been called back to serve as General Volkare's second­in­command in the Imperial Legion. Russo sees the transfer as a demotion, but remains loyal to Jeet Nujarek's regime, determined to excel in his new position and demonstrate his worthiness for promotion once again. Inquisitor In order to ensure the continued loyalty of the Imperial Legion, Emperor Nujarek has embedded picked Inquisitors into each cohort of the Legion.
    [Show full text]
  • Dragon Magazine #205
    Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389.
    [Show full text]
  • Eladrin Subrace: Ability Score Increase
    limited use of the misty step spell. Since misty step is a 2nd-level spell, this ability is potent enough that the subrace doesn’t need additional traits. This leaves us with the following features for the eladrin subrace: Ability Score Increase. Your Intelligence score increases by 1. Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow. Fey Step. You can cast the misty step spell once using this trait. You regain the ability to do so when you finish a short or long rest. Creating a New Race When creating a race from scratch, begin with the story and proceed from there. Compare your creation to the other races of your world, and borrow freely from the traits of other races. As an example, consider the aasimar, a race similar to the tiefling but with a celestial heritage. Example Race: Aasimar Whereas tieflings have fiendish blood in their veins, aasimar are the descendants of celestial beings. These folk generally appear as glorious humans with lustrous hair, flawless skin, and piercing eyes. Aasimar often attempt to pass as humans in order to right wrongs and defend goodness on the Material Plane without drawing undue attention to their celestial heritage. They strive to fit into society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be at odds, reflecting some greater conflict between the forces of good and evil in your campaign. Here are our basic goals for the aasimar: • Aasimar should make effective clerics and paladins.
    [Show full text]
  • Complete Book of Necromancers by Steve Kurtz
    2151 ® ¥DUNGEON MASTER® Rules Supplement Guide The Complete Book of Necromancers By Steve Kurtz ª Table of Contents Introduction Bodily Afflictions How to Use This Book Insanity and Madness Necromancy and the PC Unholy Compulsions What You Will Need Paid In Full Chapter 1: Necromancers Chapter 4: The Dark Art The Standard Necromancer Spell Selection for the Wizard Ability Scores Criminal or Black Necromancy Race Gray or Neutral Necromancy Experience Level Advancement Benign or White Necromancy Spells New Wizard Spells Spell Restrictions 1st-Level Spells Magic Item Restrictions 2nd-Level Spells Proficiencies 3rd-Level Spells New Necromancer Wizard Kits 4th-Level Spells Archetypal Necromancer 5th-Level Spells Anatomist 6th-Level Spells Deathslayer 7th-Level Spells Philosopher 8th-Level Spells Undead Master 9th-Level Spells Other Necromancer Kits Chapter 5: Death Priests Witch Necromantic Priesthoods Ghul Lord The God of the Dead New Nonweapon Proficiencies The Goddess of Murder Anatomy The God of Pestilence Necrology The God of Suffering Netherworld Knowledge The Lord of Undead Spirit Lore Other Priestly Resources Venom Handling Chapter 6: The Priest Sphere Chapter 2: Dark Gifts New Priest Spells Dual-Classed Characters 1st-Level Spells Fighter/Necromancer 2nd-Level Spells Thief / Necromancer 3rd-Level Spells Cleric/Necromancer 4th-Level Spells Psionicist/Necromancer 5th-Level Spells Wild Talents 6th-Level Spells Vile Pacts and Dark Gifts 7th-Level Spells Nonhuman Necromancers Chapter 7: Allies Humanoid Necromancers Apprentices Drow Necromancers
    [Show full text]
  • 1503410996259.Pdf
    Credits Table of Contents Written by WHK (/u/GenuineBelieverer) Introduction - 3 Formatted using The Homebrewery Otherworldly Patrons - 4 Art, in order of appearance: Cover: EdgarGomezArt The Accursed Archive - 4 Accursed Archive: jjcanvas The Ashen Wolf - 7 Ashen Wolf: cobaltplasma Eternal Citadel: noahbradley The Eternal Citadel - 9 Fallen Exile: Aeon-Lux Forbidden Graveyard: Asahisuperdry The Fallen Exile - 11 Gelatinous Convocation: SourShade The Forbidden Graveyard - 13 Gray Portrait: spyders Keeper of the Depths: JJcanvas The Gelatinous Convocation - 15 Perfect Chord: JKRoots Serpent Empress: Candra The Gray Portrait - 17 Shadowcat: MattBarley The Keeper of the Depths - 19 Storm Lord: cobaltplasma Warrior-Saint: mist XG The Perfect Chord - 21 Weaver of Lies: TentaclesandTeeth Wild Huntsman: eronzki999 The Serpent Empress - 23 Huntsman's Hounds: artozi The Shadowcat - 25 Dimcat: Apofiss Emberborn: hibbary The Storm Lord - 27 Harrowing Hawk: GENZOMAN Haunted Crow: Vablo The Warrior-Saint - 29 The Weaver of Lies - 31 Special Thanks metler88 IBananaShake HazeZero GM_Jurek eainmonster The Wild Huntsman - 33 SmilingCatSith Angel_Feather Zurei Finalplayer14 BudderPrime Lasercat77 SwordMeow KonateTheGreat Appendix A: Optional Rules - 37 Pixie1001 Regerem DMsWorkshop TheOldTubaroo yrralldlok2 est1roth PeanutJayGee Primelibrarian The Bargain of the Archivist - 37 TheThievingMick Level9Zubat datspongecake Therval Optional Rules for an Intelligence-based Warlock KamiBarn Longshot-Forrester ApostleO ragebarr The Bargain of the Priest - 37 StxAffliction
    [Show full text]
  • Monster Manual
    CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC
    [Show full text]
  • Camp Paign Sourcebook K
    Campaign Sourcebook Version 7.5 21st May, 2007 597 CY Design: Creighton Broadhurst, Jason Bulmahn, David Christ, Steve Conforti, Britt Frey, Craig Hier, John Jenks, Paul Looby, Stephen Radney-MacFarland, Tim Sech, Colleen Simpson, Pieter Sleijpen, and Chris Tulach Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. This game product contains no Open Game Content. This work may be reproduced for personal use or in its entirety for use at RPGA-sanctioned events. To learn more about the Open Gaming License and the d20 SYSTEM License, please visit www.wizards.com/d20. This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.wizards.com/rpga. DUNGEONS & DRAGONS, D&D, DUNGEONS & DRAGONS CAMPAIGNS, DUNGEON MASTER, GREYHAWK, WORLD OF GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, PLAYER’S HANDBOOK, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, the d20 System logo, Wizards of the Coast, and the Wizards of the Coast logo are registered trademarks in the United States and other countries of Wizards of the Coast, Inc. a subsidiary of Hasbro, Inc. This material is protected under the copyright laws of the United States of America. Any use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. © 2007 Wizards of the Coast, Inc.
    [Show full text]
  • Tsr-92Catalog.Pdf
    DUNGEONS I DRAGONS® GAME TSR#1070 $20.00; CAN $25.50; £14.99 U.K. Inc. VAT On sale now. The world's best adventure game. This is where it starts! HAUNTED TOWER ADVENTURE PACK TSR #1081 $16.95; CAN $20.50; £11.99 U.K. Inc. VAT On sale in October. On sale in October. We dare you to explore this first-ever D&D"' novel is packed haunted castle. It's filled with with action and excitement! ghosts, mummies and vampires. DUNGEONS & DRAGONS , GAME SWORD AND SHIELD TSR#9387 CHARACTER AND $6.95; CAN $8.50; £4.50 U.K. MONSTER On sale in September. ASSORTMENT PACK WRATH OF THE A one-on-one adventure for TSR#9363 IMMORTALS the new D&D" game. Sword and Shield pits one DM $8.95; CAN $10.95; TSR#1082 against one player in a quest £6.99 U.K. Inc. VAT $20.00; to defeat the Black Knight. On sale in CAN $24.00; January 1993. £11 .99 U.K. Six sheets of 3-D character and On sale in monster stand-ups August. =----~ from our adventure Mighty powers collide in an packs. Ever run short of earth-shattering, champion- level adventure. HWR3, THE goblin pieces? MILENIAN AC1010, THE EMPIRE POOR WIZARD'S TSR#9384 ALMANAC $10.95; PC4, TSR#9372 CAN $13.50; NIGHT $8.95; CAN $10.95; £6.99 U.K. HOWLERS £5.99 U.K. HWQ1, THE MILENIAN On sale in TSR#9368 On sale in September. ~,.-,-..,..--.,...-----,~ $10.95; November. SCEPTER Travel the In addition to CAN $13.50; TSR#9378 lands of the tiiL-L..:...:;;;..;.;;;;;.;...:.::~IIIll geographic, Milenian £6.99 U.K.
    [Show full text]
  • Able of Contents
    able Of TContents Dagmarth The Secret Sage of Candlekeep............................................................................................................3 Craggenoch The Pirate Eye.......................................................................................................................................5 Auntie Sneech The Ragamuffin Queen..........................................................................................................................7 Uthramogg the Cognitarch of the Madlands............................................................................................................9 Master Shoolagool The Mindful Eye of Zerth.....................................................................................................................11 Zeggmoth and Idiot Zeggmoth Hideous Surgeon.................................................................................................................................13 Boolagong The Feywild's Dread............................................................................................................................15 Dangerous otherworldly beings with strange appearances and even stranger personalities, Beholders loom large in the fears of adventurers and common folk alike. Whether they lurk in light-less caverns deep below the surface or sit at the center of criminal networks right in the heart of civilization, eye tyrants pose a threat to all sane beings who cross paths with them. In a very real sense they are madness personified, driven
    [Show full text]
  • Volo's Complete Subrace Handbook V1.0
    CONTENTS -S- Dwarf Shroudeye................................. 19 Azerblood.................................. 3 Snatchbeak............................... 19 Dream Dwarf............................ 3 Kobold Urdunnir.................................... 3 Dragonwrought......................... 20 Wild Dwarf................................ 4 Lickspittle.................................. 20 Elf Pitstalker.................................... 21 Avariel (Revised)...................... 5 Orc Celadrin.................................... 5 Gray Orc.................................... 22 Grugach (Revised)................... 5 Mountain Orc............................ 22 Lythari....................................... 5 Orog (Underdark Orc)............. 23 Variant Sea Elf......................... 6 Neo-Orog (Thayan Red Orc)... 23 Genasi Yuan-Ti Air.............................................. 7 Yuan-Ti Malison........................ 24 Earth......................................... 7 Yuan-Ti Pureblood (Revised)... 24 Fire............................................ 7 Storm........................................ 8 -R R- Water......................................... 8 Grung............................................. 25 Gnome Blue Skin................................... 25 Deep Gnome (Revised)........... 9 Gold Skin................................... 25 Forest Gnome (Revised)......... 9 Green Skin................................ 25 Imago (Chaos Gnome)............ 9 Orange Skin.............................. 25 River Gnome...........................
    [Show full text]