Natalie Collie Thesis
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A Double Détournement in the Classroom: HK Protest Online Game As Conceptual Art
A Double Détournement in the Classroom: HK Protest Online Game as Conceptual Art James Shea Department of Humanities and Creative Writing, Hong Kong Baptist University [email protected] Abstract law professor and co-director of the Center for Law and Intellectual Property at Texas A&M University School of This paper examines the role of digital détournement during Law: Hong Kong’s Umbrella Movement in late 2014 through the prism of HK Protest Online Game, a conceptual art game made “They drafted the legislation so broadly that it in response to Hong Kong’s pro-democracy protests. Created covers most of the activities the netizens have by an undergraduate Hong Kong student, this work invites a critical reflection on playability by questioning the relationship been doing…Just saying ‘we’re not going to between videogames, play, and “real time” violence. As an prosecute you’ doesn’t address the concerns of unplayable game, it reroutes the player to contemporaneous the netizens. Most people now interpret this as street demonstrations in Hong Kong, serving both as a something that targets their freedom of speech.” détournement of police aggression and of videogames that [4] commercialize violence. Reversing our expectation of games as playful and political action as non-playful, HKPOG presents its What are the implications for creating digital game as unreal and posits Hong Kong’s protests as sites of artwork, including art games, that “plays” with source play. The paper considers related digital artwork and the use of texts, such as digital détournement, if such forms are détournement during the Umbrella Movement, including umbrellas themselves and digitalized “derivative works” also restricted or prohibited in Hong Kong? The bills lacks a known as “secondary creation” (yihchi chongjok in Cantonese clear exemption for “fair use” or “user-generated and èrcì chuàngzuò in Mandarin; 二次創作). -
Alastair Reynolds
Alastair Reynolds Born in 1966, Alastair Reynolds trained as an astronomer before working for the European Space Agency on a variety of science projects. He started publishing science fiction in 1990, and has now produced more than sixty short stories, as well as fourteen solo novels. His recent books include the Poseidon's Children trilogy, a Doctor Who novel, and a collaboration with Stephen Baxter, entitled The Medusa Chronicles. He has won the BSFA, Sidewise, Seiun and European Science Fiction Society awards, and has been a finalist for the Hugo, Arthur C Clarke, Locus and Sturgeon awards. After a long residence in the Netherlands, he now lives with his wife in the Welsh valleys, not too far from his place of birth. Other than writing, he enjoys hillwalking, astronomy, birdwatching, guitars, and indulging his passion for steam trains. Agents Robert Kirby Associate Agent 0203 214 0800 Kate Walsh [email protected] 020 3214 0884 Publications Fiction Publication Notes Details United Agents | 12-26 Lexington Street London W1F OLE | T +44 (0) 20 3214 0800 | F +44 (0) 20 3214 0801 | E [email protected] Elysium Fire Featuring Inspector Dreyfus - one of Alastair Reynolds most popular characters - 2018 this is a fast paced SF crime story, combining a futuristic setting with a gripping Gollancz tale of technology, revolution and revenge. One citizen died a fortnight ago. Two a week ago. Four died yesterday . and unless the cause can be found - and stopped - within the next four months, everyone will be dead. For the Prefects, the hunt for a silent, hidden killer is on . -
The Hyper Sexual Hysteric: Decadent Aesthetics and the Intertextuality of Transgression in Nick Cave’S Salomé
The Hyper Sexual Hysteric: Decadent Aesthetics and the Intertextuality of Transgression in Nick Cave’s Salomé Gerrard Carter Département d'études du monde anglophone (DEMA) Aix-Marseille Université Schuman - 29 avenue R. Schuman - 13628 Aix-en-Provence, , France e-mail: [email protected] Abstract: Salomé (1988), Nick Cave’s striking interpretation of the story of the Judean princess enhances and extends the aesthetic and textual analysis of Oscar Wilde’s 1891 French symbolist tragedy (Salomé), yet it is largely overlooked. As we examine the prior bricolage in the creation of such a hypertextual work, we initiate a captivating literary discourse between the intertextual practices and influences of biblical and fin-de-siècle literary texts. The Song of Songs, a biblical hypotext inverted by Wilde in the creation of the linguistic-poetic style he used in Salomé, had never previously been fully explored in such an overt manner. Wilde chose this particular book as the catalyst to indulge in the aesthetics of abjection. Subsequently, Cave’s enterprise is entwined in the Song’s mosaic, with even less reserve. Through a semiotic and transtextual analysis of Cave’s play, this paper employs Gérard Genette’s theory of transtextuality as it is delineated in Palimpsests (1982) to chart ways in which Cave’s Salomé is intertwined with not only Wilde but also the Song of Songs. This literary transformation demonstrates the potential and skill of the artist’s audacious postmodern rewriting of Wilde’s text. Keywords: Salomé, Nick Cave, Oscar Wilde, The Song of Songs, Aesthetics, Gérard Genette, Intertextuality, Transtextuality, Transgression, Puvis de Chavannes. -
Aligning the Ethos of Zines with Youth-Driven Philosophical Inquiry
Journal of Unschooling and Alternative Learning 2017 Vol. 11 Issue 22 DESIGNING A SPACE FOR THOUGHTUL VOICES: ALIGNING THE ETHOS OF ZINES WITH YOUTH-DRIVEN PHILOSOPHICAL INQUIRY By: Natalie M. FLETCHER Abstract This article strives to lay some necessary theoretical groundwork for justifying an alliance between zining and youth-driven “philosophical inquiry” (Lipman, 2004)—two important practices that operate outside the mainstream yet can shed light on conventional (mis)understandings of youth by illustrating innovative ways of designing space for young voices to emerge and thrive in their educational experiences and beyond. By highlighting the shared ethos between zining and philosophical inquiry as practices that foster meaning-making, this article aims to emphasize their common participatory, do-it-yourself, experimental, politicizing and transformative features, while noting the challenges involved in extending them to the context of childhood. Further, it illustrates how aligning zining and philosophical inquiry can contribute to a re-envisioning of children by portraying them as capable cultural producers and social historians of their own discourse communities. Lastly, it explores issues of adult authority, suggesting conditions that may help to authenticate the philosophical use of zines with youth. Keywords: Philosophy for Children, Zines, Philosophical Inquiry, Youth Agency Those without power also have the capability to create a culture— one that arises out of their way of understanding the world. —Stephen Duncombe, Notes from Underground: Zines and the Politics of Alternative Culture An eight-year old philosopher is sitting in front of a small booklet wondering what she will write next. She’s deep in thought about the nature of imagination after a heated dialogue with other kids over the possibility of imagining something that does not exist. -
Alternate Universe Fan Videos and the Reinterpretation of the Media
Alternate Universe Fan Videos and the Reinterpretation of the Media Source Introduction According to the Francesca Coppa, American scholar and co-founder of the Organization for Transformative Works1, fan videos are “a form of grassroots filmmaking in which clips from television shows and movies are set to music.”2 Fan videos are commonly referred to as: fanvid, songvid, vid, AMV (for Anime Music Video); their process of creation is called vidding and their editors (fan)vidders. While the “media tradition” described above in Francesca Coppa‟s definition is a crucial part of the fan video production, many other fan videos are created for anime, especially Asian ones (AMV), for video games (some of them called Machinima), or even for other subjects, from band tributes to other types of remix. The vidding tradition – in its current “shape” – goes back to the era of the first VCR; but the very first fan videos may be traced back to the seventies in a slideshow format. When channel mixers and numerous machines available to a large group of consumers emerged, this fan activity easily became an expanding one amongst the fan communities, who were often interested in new technology, whatever era it is. Vidding has now become a digital process, thanks to the expansion of computer and related technical means, including at least semiprofessional editing software. It seems relevant to point out how rare it is that a vidder goes through editing training when they begin to create fan videos, or even become a professional editor later on. Of course, exceptions exist, but vidding generally remains a hobby. -
Video Game Détournement: Playing Across Media
Video Game Détournement: Playing Across Media Fanny Barnabé Liège Game Lab – University of Liège – FNRS Bât. A2 Litt. française (19è et 20è) Place Cockerill 3-5, 4000 Liège +32 4 3665503 [email protected] ABSTRACT Taking as a starting point the French concept of “artistic détournement” and its application in the context of video games, this paper aims to study creative remix practices that use video games as materials or as matrices to produce derivative works. Precisely, the research examines a diversified range of productions whose common feature is to be created from video games (mods, machinimas, let’s play videos…) in order to question the relationships between the notions of détournement and play. Where is the boundary between these two activities? How to define and categorize the various forms of détournements in the specific context of the video game culture? Can these remix practices that go beyond the frame of the game and extend themselves to other media be described as “playful”? By crossing rhetoric and theories of play, this paper will try to answer these questions. Keywords Remix, Détournement, Rhetoric, Play studies, Transmedia, Participatory culture INTRODUCTION: DEFINING DÉTOURNEMENT This paper aims to study the “détournements” of video games by players, that is to say: creative remix practices using video games as materials or as matrices to produce derivative works1. There are indeed a large number of fan productions whose common feature is to be created from video games (mods, machinimas, let’s play videos, fanfictions, etc.) and which often overflow the frame of the game software, extending themselves to other media (the video in the case of machinima or let's play; the text in the case of fanfictions; etc.). -
Assembling the Assemblage: Developing Schizocartography in Support of an Urban Semiology
humanities Article Assembling the Assemblage: Developing Schizocartography in Support of an Urban Semiology Tina Richardson School of Design, University of Leeds, Leeds LS2 9JT, UK; [email protected] Received: 7 June 2017; Accepted: 6 July 2017; Published: 10 July 2017 Abstract: This article looks at the formulation of a methodology that incorporates a walking-based practice and borrows from a variety of theories in order to create a flexible tool that is able to critique and express the multiplicities of experiences produced by moving about the built environment. Inherent in postmodernism is the availability of a multitude of objects (or texts) available for reuse, reinterpretation, and appropriation under the umbrella of bricolage. The author discusses her development of schizocartography (the conflation of a phrase belonging to Félix Guattari) and how she has incorporated elements from Situationist psychogeography, Marxist geography, and poststructural theory and placed them alongside theories that examine subjectivity. This toolbox enables multiple possibilities for interpretation which reflect the actual heterogeneity of place and also mirror the complexities that are integral in challenging the totalizing perspective of space that capitalism encourages. Keywords: psychogeography; schizocartography; semiology; Situationist International; place-making; postmodern geography; subjectivity; aesthetics; desire 1. Introduction The ways that we develop methods to help us understand, critique, and express our responses to urban space are as dynamic and ever-changing as the geographical space is that we are presented with as our object of study. The built environment can often operate on our psyches in a subliminal fashion, such that its changes—even when this involves substantial developments—become incorporated into our spatial awareness quickly and subtly. -
SF COMMENTARY 81 40Th Anniversary Edition, Part 2
SF COMMENTARY 81 40th Anniversary Edition, Part 2 June 2011 IN THIS ISSUE: THE COLIN STEELE SPECIAL COLIN STEELE REVIEWS THE FIELD OTHER CONTRIBUTORS: DITMAR (DICK JENSSEN) THE EDITOR PAUL ANDERSON LENNY BAILES DOUG BARBOUR WM BREIDING DAMIEN BRODERICK NED BROOKS HARRY BUERKETT STEPHEN CAMPBELL CY CHAUVIN BRAD FOSTER LEIGH EDMONDS TERRY GREEN JEFF HAMILL STEVE JEFFERY JERRY KAUFMAN PETER KERANS DAVID LAKE PATRICK MCGUIRE MURRAY MOORE JOSEPH NICHOLAS LLOYD PENNEY YVONNE ROUSSEAU GUY SALVIDGE STEVE SNEYD SUE THOMASON GEORGE ZEBROWSKI and many others SF COMMENTARY 81 40th Anniversary Edition, Part 2 CONTENTS 3 THIS ISSUE’S COVER 66 PINLIGHTERS Binary exploration Ditmar (Dick Jenssen) Stephen Campbell Damien Broderick 5 EDITORIAL Leigh Edmonds I must be talking to my friends Patrick McGuire The Editor Peter Kerans Jerry Kaufman 7 THE COLIN STEELE EDITION Jeff Hamill Harry Buerkett Yvonne Rousseau 7 IN HONOUR OF SIR TERRY Steve Jeffery PRATCHETT Steve Sneyd Lloyd Penney 7 Terry Pratchett: A (disc) world of Cy Chauvin collecting Lenny Bailes Colin Steele Guy Salvidge Terry Green 12 Sir Terry at the Sydney Opera House, Brad Foster 2011 Sue Thomason Colin Steele Paul Anderson Wm Breiding 13 Colin Steele reviews some recent Doug Barbour Pratchett publications George Zebrowski Joseph Nicholas David Lake 16 THE FIELD Ned Brooks Colin Steele Murray Moore Includes: 16 Reference and non-fiction 81 Terry Green reviews A Scanner Darkly 21 Science fiction 40 Horror, dark fantasy, and gothic 51 Fantasy 60 Ghost stories 63 Alternative history 2 SF COMMENTARY No. 81, June 2011, 88 pages, is edited and published by Bruce Gillespie, 5 Howard Street, Greensborough VIC 3088, Australia. -
Autumn Rights Guide 2020 the ORION PUBLISHING GROUP WHERE EVERY STORY MATTERS Autumn Rights Guide 2020
Autumn Rights Guide 2020 THE ORION PUBLISHING GROUP WHERE EVERY STORY MATTERS Autumn Rights Guide 2020 Fiction 1 Crime, Mystery & Thriller 2 Historical 15 Women’s Fiction 17 Upmarket Commercial & Literary Fiction 26 Recent Highlights 35 Science Fiction & Fantasy 36 Non-Fiction 53 History 54 Science 60 Music 65 Sport 69 True Stories 70 Wellbeing & Lifestyle 71 Parenting 77 Mind, Body, Spirit 78 Gift & Humour 79 Cookery 82 TV Hits 85 The Orion Publishing Group Where Every Story Matters The Orion Publishing Group is one of the UK’s leading publishers. Our mission is to bring the best publishing to the greatest variety of people. Open, agile, passionate and innovative – we believe that everyone will find something they love at Orion. Founded in 1991, the Orion Publishing Group today publishes under ten imprints: A heartland for brilliant commercial fiction from international brands to home-grown rising stars. The UK’s No1 science fiction and fantasy imprint, Gollancz. Ground-breaking, award-winning, thought-provoking books since 1949. Weidenfeld & Nicolson is one of the most prestigious and dynamic literary imprints in British and international publishing. Commercial fiction and non-fiction that starts conversations! Lee Brackstone’s imprint is dedicated to publishing the most innovative books and voices in music and literature, encompassing memoir, history, fiction, translation, illustrated books and high-spec limited editions. Francesca Main’s new imprint will be a destination for books that combine literary merit and commercial potential. It will focus on literary fiction, book club fiction and memoir characterised by voice, storytelling and emo- tional resonance. Orion Spring is the home of wellbeing and health titles written by passionate celebrities and world-renowned experts. -
Lightspeed Magazine, Issue 78 (November 2016)
TABLE OF CONTENTS Issue 78, November 2016 FROM THE EDITOR Editorial, November 2016 SCIENCE FICTION Dinosaur Killers Chris Kluwe Under the Eaves Lavie Tidhar Natural Skin Alyssa Wong For Solo Cello, op. 12 Mary Robinette Kowal FANTASY Two Dead Men Alex Jeffers Shooting Gallery J.B. Park A Dirge for Prester John Catherynne M. Valente I've Come to Marry the Princess Helena Bell NOVELLA Karuna, Inc. Paul Di Filippo EXCERPTS The Genius Asylum Arlene F. Marks NONFICTION Media Review: Westworld The Geek’s Guide to the Galaxy Book Reviews, November 2016 Kate M. Galey, Jenn Reese, Rachel Swirsky, and Christie Yant Interview: Stephen Baxter The Geek’s Guide to the Galaxy AUTHOR SPOTLIGHTS Chris Kluwe Lavie Tidhar J.B. Park Alyssa Wong Catherynne M. Valente Mary Robinette Kowal Helena Bell Paul di Filippo MISCELLANY Coming Attractions Stay Connected Subscriptions and Ebooks About the Lightspeed Team Also Edited by John Joseph Adams © 2016 Lightspeed Magazine Cover by Reiko Murakami www.lightspeedmagazine.com Editorial, November 2016 John Joseph Adams | 1064 words Welcome to issue seventy-eight of Lightspeed! We have original science fiction by Chris Kluwe (“Dinosaur Killers”) and Alyssa Wong (“Natural Skin”), along with SF reprints by Lavie Tidhar (“Under the Eaves”) and Mary Robinette Kowal (“For Solo Cello, op. 12”). Plus, we have original fantasy by J.B. Park (“Shooting Gallery”) and Helena Bell (“I’ve Come to Marry the Princess”), and fantasy reprints by Alex Jeffers (“Two Dead Men”) and Catherynne M. Valente (“A Dirge for Prester John”). All that, and of course we also have our usual assortment of author spotlights, along with our book and media review columns. -
Redemption Ark PDF Book
REDEMPTION ARK PDF, EPUB, EBOOK Alastair Reynolds | 704 pages | 25 Jul 2011 | Penguin Publishing Group | 9780441011735 | English | New York, NY, United States Redemption Ark PDF Book The ideas are big, the vision grand, the science fiction thoughtful and simultaneously plausible and utterly alien. Does this book contain any graphic sexual scenes? The future collision of our galaxy with the Andromeda Galaxy is a scientifically predicted event. Galiana requests that Skade kill her, but Skade only places her in suspended animation in the hope that she can be helped in the future. Jul 23, Scott Rhee rated it it was amazing Shelves: science-fiction. Edit links. Their side story was very good. He ponders this as he leaves on a mission, during which he rescues Antoinette Bax as she buries her father in the gas giant Tangerine Dream. The extraordinary breakthrough of the Conjoiners was intimately connected to emotion and sharing it in a way that was impossible prior to the neural implants- an evolution of mankind. View all 6 comments. Chris Moore. Other Editions I don't know if I like this or Chasm City more, I like them both for different reasons, but one thing that is cool about this series is that I'm three books in and while there is a overall larger story being told each one is totally self-contained. The politics involved being a bit too complicated to explain, the war has been raging so long that some humans would rather face extinction than work together with the Enemy side. Clavain reveals Skade's plans for the Conjoiner fleet and the cache weapons, and H agrees to help him beat Skade to them. -
Restoration of Identity from Space in Alastair Reynolds's Chasm
Restoration of identity from space in Alastair Reynolds’s Chasm City Ville Heikkilä University of Tampere School of Literature, Language and Translation English Philology MA Thesis November 2013 Tampereen yliopisto Englantilainen filologia, FM Kieli-, käännös- ja kirjallisuustieteiden yksikkö HEIKKILÄ, VILLE: Restoration of identity from space in Alastair Reynolds’s Chasm City Pro gradu – tutkielma, 65 sivua. Marraskuu 2013 Analysoin pro gradu – tutkielmassani tilojen vaikutusta ja suhdetta identiteetin jälleenmuodostumiseen Alastair Reynoldsin science fiction -romaanissa Kuilukaupunki. Tutkimuskysymykseni hakee vastausta siihen, millä tavoin romaanin esittämät tilat vaikuttavat romaanin päähenkilön identiteetin palautumiseen ja eheytymiseen muistinmenetyksen ja persoonallisuuden vaihtumisen jälkeen. Romaanin tiloilla ja paikoilla vaikuttaa olevan voimakas kytkös päähenkilön edellisen identiteetin tallentamiin muistoihin, ja työni tavoitteena on havainnollistaa ja tuoda näitä kytköksiä esiin. Tilallisuus on noussut eri tieteenaloilla vuosituhannen vaihteessa ja sen jälkeen suureen rooliin; puhutaan ’tilallisesta käänteestä’ tutkimusparadigmassa. Pro gradu – työni pyrkii tuomaan Reynoldsia esiin paitsi arvokkaana tutkimuskohteena tieteiskirjallisuuden osana, myös hedelmällisenä maaperänä tilateorian kehittämiseen. Kuilukaupunki valikoitui tutkimuskohteeksi romaanin erittäin omalaatuisen nimikkokaupungin tarjoaman ympäristön vuoksi, sekä siksi, että identiteetin pysyvyys on romaanissa vahvasti esillä. Postmoderni käsitys identiteetistä