<<

FIBA vs. NFHS Rule Comparison

This document outlines the major rules differences between Federation (NFHS) and FIBA Rules for . This document does not include all differences in court markings/dimensions, game/interval times, ’s mechanics or uniforms/equipment.

PLEASE NOTE:

1) OCEAA will continue to follow Federation Rules regarding GAME LENGTH of four 8 min. Quarters (including OT- 4 min) 2) OCEAA will not use a 3) Federation COURT MARKINGS will be used for all play, regardless if FIBA court markings are available. 4) Federation and FIBA UNIFORM NUMBERS will be permitted.

RULE NFHS FIBA Considered in the act of shooting until 1 foot returns Considered in the act of shooting until both feet return to floor Act of Shooting to floor Player not enters the frontcourt when he / Player not dribbling enters the frontcourt when both feet are completely Backcourt she is no longer touching the backcourt in the front court  10 seconds – starts on player control  8 seconds – starts on player Backcourt Count  New count if stoppage of play  Time remaining on the 8 sec. count resumes on out of bounds throw-in (held , double & offensive injury)  Neither team may touch ball within imaginary  Offense & defense may touch ball once it contacts rim cylinder Basket  Causing to vibrate to prevent is .  Causing backboard to vibrate to prevent goal is a Therefore the basket scores. Player returning to floor without losing control of ball Player returning to floor without losing control of ball = Travel Blocked Shot = held ball – Alt. Bleeding / injured player may stay if a TO is taken Bleeding / injured player may stay if either team calls TO and player is Blood / Injury Rule and player is ready to play ready to play RULE NFHS FIBA 1+1 on 7th team foul, 2 shots on 10th team foul of 2 shots on 5th foul of each quarter. / each half Cancelled FT’s or Throw-in on end line Throw in at FT Line extended FG’s Clock Stoppage Clock does not stop on made FG Clock stops during last 2 minutes of 4th quarter and OT on made FG  5 second count holding or dribbling in front court  5 second count holding the ball anywhere on court . Closely Guarded  Closely = within 6 feet  5 second count holding or dribbling in front court.  Closely = within 1 meter (3 ft) of Interruption – throw-in at spot closest to Point of Infraction – throw-in at spot closest to the foul Double Foul where ball was DQ Player - 20 seconds, horn at 15 30 seconds Replacement Dunking in Warm- Technical foul (direct to player & indirect to coach) Allowed up Excessively Player Technical Foul Swinging Elbows Falling to Floor Player falling to floor with ball = Travel Player with ball permitted to fall to floor Fighting Head coach only may in restoring order Head coach or assistant may assist in restoring order  Max 6 players (2 offensive) in lane spaces  Max 5 players (2 offensive) in lane spaces  Bottom 2 spaces must be occupied by defense –  Spaces are exclusive but don’t have to be occupied other open spots may be taken by opponent  Violation by either team (except shooter) ignored if FT successful.  Violation on offense called immediately.  5 seconds to release ball Delayed violation against defense – ignore if FT  Players in lane spaces can enter on release of ball successful. Free Throws  No rule on faking (except by shooter)  10 seconds to release ball  FT violation by offense – throw-in at FT line extended  No one can enter until ball touches rim  AP arrow on double FT violation  Violation for faking to draw player into lane  FT violation by offense – throw-in on end line  Double FT violation – 1st to commit violation penalized (some exceptions) RULE NFHS FIBA Ball touched in downward flight, above ring with Ball touched in downward flight, above ring with chance of entering the chance of entering the basket basket or a ball touched above level of ring after it has touched the backboard.  2 or 3 shots + possession at spot of foul  2 or 3 shots + possession at division line.  Basket scored = 2 FT’s + possession at spot of  Basket scored = 1 FT + possession at Intentional / foul Unsporting Foul  Foul on throw-in during last 2 minutes is unsporting if ball still in hands of player throwing in.  Foul on player dribbling to basket with a clear-path is unsporting.  To start game and all periods. AP for  To start game only. AP for rest of game including overtime. rest of game.  Players may move onto or around circle prior to toss.  Players may NOT move onto or around the circle until the ball leaves the officials hand. 0.4 seconds or more to catch and shoot (0.3 or less 0.3 seconds or more to catch and shoot (0.2 or 0.1 – tap only) Last Second Shot – tap only)  4 Minutes  4 Minutes  Begin with Jump Ball  Use AP Arrow to start Overtime  1 Additional 60 second TO per OT plus unused  1 TO only per OT – no carry over time-outs carry over Personal Foul Contact during a live ball Contact during a live or Includes airborne shooter (cancel made FG) Does not include airborne shooter (count FG + push). Player Control Foul i.e.If in penalty, non offending team shoots 2 shot penalty. Player Out of Violation as soon as player leaves court No rule – player may step out of bounds and return as long as not in Bounds possession of ball.  Free Throws – Before last attempt or after last  Free Throws – Before first attempt or after last if free throw if successful successful  Must report before 15 sec warning horn  Subs can report after warning horn Substitutions  20 sec to replace DQ player  30 sec to replace DQ player  No subs after made FG  Team scored on can sub in last 2 minutes of the game and OT.  Player leaving the game can’t return until clock  Sub entering & player leaving game can’t leave / return until clock has started has started Team Control Exists during throw-in (offensive foul – no bonus) Exists during throw-in (offensive foul – no bonus) RULE NFHS FIBA  Player not on score sheet can be added at  Player not on score sheet can be added with no penalty Technical Fouls – expense of Technical Foul  No technical foul for admin. errors Admin.  Technical foul for admin. errors (i.e. wrong #)  Counts towards team fouls  Counts towards team fouls  Does not count towards penalty Technical Fouls –  Coach loses coaching box privileges after 1st  Coach does not have to sit after a technical Coach direct or indirect technical  Contact & non-contact fouls during a dead ball  Non-contact fouls during a live or dead ball OR non-contact fouls during a live ball  2 Shots plus possession straddling center line Technical Fouls -  2 Shots plus possession at division line Players  Disqualifying Technical = + 2 shots + possession at center  Flagrant Technical = ejection + 2 shots + possession at center  Can inbound anywhere on court  Front court throw-in can NOT be thrown into backcourt  Can NOT throw ball over backboard on throw-in  Allowed to throw ball over backboard on throw-in Throw-In  Advanced to frontcourt throw-in line (3-point line extended if no throw-in line exists) if offense calls T.O. in last 2 minutes in backcourt.  2x30 sec & 3x60 sec – used anytime  2x60 sec in 1st half & 3x60 sec in 2nd half – no carryover  Requested by player or coach while team has  Must be requested at scorer’s table by head or assistant coach or player control or ball is dead the captain – granted on next stoppage or if scored upon  No rule  No Time Out between FT’s Time Outs  Play resumes if both teams ready to play  Teams must stay in huddle for 50 seconds  Overtime – 1 extra 60 sec per OT period – all  Overtime – 1x60 sec per OT period – no timeouts carry over. unused timeouts carry over  Excessive TO request is ignored  Excessive TO request = team technical foul