Hype Cycle for Unified Communications and Collaboration, 2013 Published: 31 July 2013

Total Page:16

File Type:pdf, Size:1020Kb

Hype Cycle for Unified Communications and Collaboration, 2013 Published: 31 July 2013 This research note is restricted to the personal use of [email protected] G00246939 Hype Cycle for Unified Communications and Collaboration, 2013 Published: 31 July 2013 Analyst(s): Geoff Johnson This Hype Cycle evaluates the life cycle maturity of unified communications and collaboration and related technologies. It shows how emerging technologies are transitioning UCC deployments beyond major suites to include numerous collaboration variants, mobility and cloud UC delivery. Table of Contents Analysis..................................................................................................................................................3 What You Need to Know..................................................................................................................3 The Hype Cycle................................................................................................................................ 4 The Priority Matrix.............................................................................................................................8 Off the Hype Cycle........................................................................................................................... 9 On the Rise.................................................................................................................................... 10 Customer Engagement Hub..................................................................................................... 10 Intercompany Multimodal UCC................................................................................................. 11 3D Video Telepresence.............................................................................................................12 Private Cloud Communications.................................................................................................14 Social Co-browsing.................................................................................................................. 17 Web Real-Time Communications..............................................................................................18 Context-Enriched Content........................................................................................................ 20 Hybrid Unified Communications and Collaboration................................................................... 22 No-Email Initiatives................................................................................................................... 24 Presence Federation.................................................................................................................26 Ensemble Interactions.............................................................................................................. 27 At the Peak.....................................................................................................................................28 Expertise Location and Management........................................................................................28 Open Source in UC Components............................................................................................. 30 Collaborative Authoring Tools................................................................................................... 33 This research note is restricted to the personal use of [email protected] This research note is restricted to the personal use of [email protected] Context Delivery Architecture....................................................................................................35 Enterprise Video Content Management.....................................................................................38 Transcoderless and Software-Based Videoconferencing Infrastructure..................................... 39 Context-Enriched Services....................................................................................................... 41 Enterprise File Synchronization and Sharing (EFSS).................................................................. 43 Sliding Into the Trough....................................................................................................................45 Mobile Collaboration Client....................................................................................................... 45 Cloud Office Systems............................................................................................................... 46 External Peer-to-Peer Communities..........................................................................................48 Communications-Enabled Business Processes........................................................................ 50 Mobile Unified Communications................................................................................................52 Cloud UC (UCaaS)....................................................................................................................53 Climbing the Slope......................................................................................................................... 56 Emergency/Mass Notification Services..................................................................................... 56 Rich Presence.......................................................................................................................... 59 Rich Media — Live Streaming...................................................................................................61 Open-Source Communications.................................................................................................62 SIP Communications................................................................................................................ 65 Internal Peer-to-Peer Communities........................................................................................... 66 Unified Communications and Collaboration...............................................................................68 Unified Communications...........................................................................................................70 Video Telepresence.................................................................................................................. 72 Rich Media on Demand............................................................................................................ 74 Entering the Plateau....................................................................................................................... 75 Mobile Social Networks............................................................................................................ 75 Mobile IM..................................................................................................................................77 Location-Aware Technology..................................................................................................... 79 Mobile Search.......................................................................................................................... 81 Appendixes.................................................................................................................................... 82 Hype Cycle Phases, Benefit Ratings and Maturity Levels.......................................................... 84 Recommended Reading.......................................................................................................................85 List of Tables Table 1. Hype Cycle Phases.................................................................................................................84 Table 2. Benefit Ratings........................................................................................................................84 Page 2 of 87 Gartner, Inc. | G00246939 This research note is restricted to the personal use of [email protected] This research note is restricted to the personal use of [email protected] Table 3. Maturity Levels........................................................................................................................85 List of Figures Figure 1. Hype Cycle for Unified Communications and Collaboration, 2013............................................ 7 Figure 2. Priority Matrix for Unified Communications and Collaboration, 2013.........................................9 Figure 3. Hype Cycle for Unified Communications and Collaboration, 2012.......................................... 83 Analysis What You Need to Know This Hype Cycle examines the key unified communications and collaboration (UCC) technologies, and forecasts how they will impact users and business performance during the next 10 years. Seventy percent of these UCC technologies will mature within five years, and 60% will have a transformational or high impact if their implementation is led by genuine business requirements. The separate communications technologies that are at the heart of UCC suites and solutions are progressing steadily toward maturity. A stand-out development is the way that enterprises are embracing emerging collaboration tools to extend basic unified communications (UC) to include collaboration solutions (UCC) in a very significant way. Social networking is a similarly significant source of business innovation from an adjacent market. The high innovation rate in both collaboration and social networking is counterbalanced by numerous short-lived solutions that begin as interesting products
Recommended publications
  • Fully Eliminated the Language Barrier and Enable Ease of Communication Through This Application
    IOSR Journal of Computer Engineering (IOSR-JCE) e-ISSN: 2278-0661, p- ISSN: 2278-8727Volume 16, Issue 2, Ver. XI (Mar-Apr. 2014), PP 113-119 www.iosrjournals.org Alltalk™- A Windows Phone Messenger with Cross Language Communication Shruti Shetye1, Akhil Abraham2, Royston Pinto3, Sonali Vaidya4 1(BE-IT Student, Information Technology, St. FrancisInstitute of Technology, India) 2(BE-IT Student, Information Technology, St. Francis Institute of Technology, India) 3(BE-IT Student, Information Technology, St. Francis Institute of Technology, India 4(Lecturer, Information Technology, St. Francis Institute of Technology, India) __________________________________________________________________________________ Abstract:In day to day life, messengers or chatting applications provide facility for instant messaging over the internet. Exchange of messages takes place in universally used languages like English, French, etc. where both the users know how to communicate in a common language. Thus chatting on mobile phones is a luxury when both the parties involved know a common language. Hence we have implemented ALLTALK™ which is a Windows 8 phone based chatting application which makes cross language communication possible using mobile programming and networking technology.This application will enable the communication between two persons irrespective of the language each user wishes to use individually. The various modes of communication available in this messenger are through text and voice. Due to the best processing power provided among the available smartphones and high battery life we choose to work on windows 8 platform. Thus we have successfully eliminated the language barrier and enable ease of communication through this application. Keywords: Cross Language communication, instant messenger, socket connection, translator,Windows phone app.
    [Show full text]
  • IM and Presence Service Features and Functions
    IM and Presence Service Features and Functions • IM and Presence Service Components, on page 1 • IM and Presence Service Feature Deployment Options, on page 5 • Deployment models, on page 7 • User Assignment, on page 9 • End User Management, on page 9 • Availability and Instant Messaging, on page 10 • LDAP Integrations, on page 13 • Third-Party Integrations, on page 14 • Third-Party Client Integration, on page 15 • IM Address Schemes and Default Domain, on page 16 • Security, on page 19 • Single Sign-On, on page 19 IM and Presence Service Components Main Components The following figure provides an overview of an IM and Presence Service deployment, including the main components and interfaces between Cisco Unified Communications Manager and IM and Presence Service. IM and Presence Service Features and Functions 1 IM and Presence Service Features and Functions SIP Interface Figure 1: IM and Presence Service Basic Deployment SIP Interface A SIP connection handles the presence information exchange between Cisco Unified Communications Manager and Cisco Unified Presence. To enable the SIP connection on Cisco Unified Communications Manager, you must configure a SIP trunk pointing to the Cisco Unified Presence server. On Cisco Unified Presence, configuring Cisco Unified Communications Manager as a Presence Gateway will allow Cisco Unified Presence to send SIP subscribe messages to Cisco Unified Communications Manager over the SIP trunk. Note Cisco Unified Presence does not support clients (Cisco clients or third party) connecting to Cisco Unified Presence using SIP/SIMPLE interface over TLS. Only a SIP connection over TCP is supported. Related Topics SIP Trunk Configuration on Cisco Unified Communications Manager Presence Gateway Configuration Option IM and Presence Service Features and Functions 2 IM and Presence Service Features and Functions AXL/SOAP Interface AXL/SOAP Interface The AXL/SOAP interface handles the database synchronization from Cisco Unified Communications Manager and populates the IM and Presence Service database.
    [Show full text]
  • Presence Enabled Services
    Presence-Enabled Services Improves communication efficiency by providing end users with the ability to control access to their availability and location Enhanced value remains the driving force behind Voice over Internet Protocol services This white paper addresses: • Applicable standards work • New presence-enabled services • Lucent’s plans to support presence-enabled services Contents Abstract .............................................................................................3 Introduction ......................................................................................3 Presence Framework .........................................................................4 Implementation of Presence-Enabled Services ...........................................9 Conclusion .......................................................................................11 Appendix..........................................................................................12 Instant Messaging and Location Services Overview..................................12 Glossary ...........................................................................................13 2 Abstract The need for enhanced value remains the driving force behind Voice over Internet Protocol (VoIP) services. Communications services should be accessible from many places – home, office and on-the-go, independent of the type of communication device deployed. Enhanced value means simplified, efficient communications and improved productivity. Lucent satisfies this need for value by
    [Show full text]
  • Driveuc Mobility for Ios User Guide
    Business Cloud Voice LOGIX Communicator for iOS User Guide Contents Getting Started....................................................................................................................................................... 5 Installation .......................................................................................................................................................... 5 Device Setting Options for Mobility ................................................................................................................. 5 Sign In ................................................................................................................................................................. 6 Mobility Feature Overview ................................................................................................................................ 7 Messages and Chat ............................................................................................................................................... 8 View a Chat ........................................................................................................................................................ 8 Add a Chat .......................................................................................................................................................... 8 Call from a Chat ................................................................................................................................................. 9 Group Chat
    [Show full text]
  • Contents Introduction
    Frequently Asked Questions (FAQ) Skype for Business (Skype4B) Contents Introduction .................................................................................................................................................. 2 Planning, Setup, and Implementation .......................................................................................................... 2 What is the Enterprise Skype for Business service? ................................................................................. 2 What features are included with each of the three Enterprise Skype for Business service offerings?.... 3 What are use cases supported by the Enterprise Skype45B service? ...................................................... 5 Will Skype for Business Online (in O365) still be available? ..................................................................... 6 Do I need to be on Office 365 to use the Enterprise Skype4B service? .................................................... 6 What is the purpose of the site survey / onboarding workbook? ............................................................ 6 What is the AT&T Migration Commitment Letter? .................................................................................. 7 Do I need to utilize the ACCOUNTS domain to use the Enterprise Skype4B service? .............................. 7 Will the AT&T Hosted Skype4B service work with Network Access Control (NAC)? ................................ 7 How will the IP phones be managed in the AT&T Hosted Skype4B service? ..........................................
    [Show full text]
  • The Application Usage and Risk Report an Analysis of End User Application Trends in the Enterprise
    The Application Usage and Risk Report An Analysis of End User Application Trends in the Enterprise 8th Edition, December 2011 Palo Alto Networks 3300 Olcott Street Santa Clara, CA 94089 www.paloaltonetworks.com Table of Contents Executive Summary ........................................................................................................ 3 Demographics ............................................................................................................................................. 4 Social Networking Use Becomes More Active ................................................................ 5 Facebook Applications Bandwidth Consumption Triples .......................................................................... 5 Twitter Bandwidth Consumption Increases 7-Fold ................................................................................... 6 Some Perspective On Bandwidth Consumption .................................................................................... 7 Managing the Risks .................................................................................................................................... 7 Browser-based Filesharing: Work vs. Entertainment .................................................... 8 Infrastructure- or Productivity-Oriented Browser-based Filesharing ..................................................... 9 Entertainment Oriented Browser-based Filesharing .............................................................................. 10 Comparing Frequency and Volume of Use
    [Show full text]
  • Social Networking Service
    Social networking service A social networking service is an online service, platform, or site that focuses on building and reflecting of social networks or social relations among people, e.g., who share interests and/or activities. A social network service essentially consists of a representation of each user (often a profile), his/her social links, and a variety of additional services. Most social network services are web based and provide means for users to interact over the internet, such as e-mail and instant messaging. Online community services are sometimes considered as a social network service, though in a broader sense, social network service usually means an individual-centered service whereas online community services are group-centered. Social networking sites allow users to share ideas, activities, events, and interests within their individual networks. The main types of social networking services are those which contain category places (such as former school year or classmates), means to connect with friends (usually with self-description pages) and a recommendation system linked to trust. Popular methods now combine many of these, with Facebook and Twitter widely used worldwide, Nexopia (mostly in Canada); Bebo, VKontakte, Hi5, Hyves (mostly in The Netherlands), Draugiem.lv (mostly in Latvia), StudiVZ (mostly in Germany), iWiW (mostly in Hungary), Tuenti (mostly in Spain), Nasza-Klasa (mostly in Poland), Decayenne, Tagged, XING, Badoo and Skyrock in parts of Europe; Orkut and Hi5 in South America and Central America; and Friendster, Mixi, Multiply, Orkut, Wretch, renren and Cyworld in Asia and the Pacific Islands and Twitter, Facebook, LinkedIn and Orkut in India.
    [Show full text]
  • Deployment Guide Citrix Virtual Apps and Dekstops with Windows Virtual
    Deployment Guide for Citrix Virtual Apps and Desktops service with Windows Virtual Desktop Table of Contents Overview ...................................................................................................................................................... 3 Conceptual Architecture ............................................................................................................................ 3 Scope ............................................................................................................................................................ 3 Deployment Steps ...................................................................................................................................... 6 Create an Azure Subscription and an Azure Active Directory Tenant ............................................... 6 Connect the on premises AD to Azure AD using Azure AD Connect ............................................... 10 Create a master image using Windows 10 Enterprise for Virtual Desktops .................................. 15 Create a Cloud Connector in your Azure subscription ...................................................................... 19 Create a Citrix Cloud Account .............................................................................................................. 23 Create a new Resource Location ........................................................................................................ 27 Request a Citrix Virtual Apps and Desktops service trial .................................................................
    [Show full text]
  • Citrix on Azure “Better Together"
    Citrix on Azure “Better Together" Lyndon-Jon Martin Senior Systems Engineer - UK Partners & Paula Lender-Swain Citrix Technology Advocates (CTA) 2017 Azure Infrastructure Lead- Microsoft UK Mobile - +44(0)79 7277 5902 Mobile - +44(0)7833 083549 E-mail - [email protected] E-mail – [email protected] Twitter - @lyndonjonmartin Twitter - @paulalender LinkedIn - http://uk.linkedin.com/in/lyndonjonmartin/en LinkedIn - http://uk.linkedin.com/in/lpaulalenderswain/en Introduction to Citrix What was Citrix originally called? What does Citrix do? How long has Citrix been in Business? Content Collaboration Desktop Apps Device Location Citrix by the Numbers $3.4B+ 400K+ 9,000+ 10,000+ 100 2016 revenue Enterprises Employees Partners Countries The largest companies in the world rely on Citrix Healthcare Manufacturing Financial Services Public Sector Education Cloud Providers Top 10 Healthcare Top 10 Automotive Top 10 Largest Banks Top 5 Largest US Top 10 Highest Top 4 out of 5 clouds Companies Government Ranked Universities Top 10 Chemical Top 10 Investment Top 5 E-commerce Agencies Top 10 Companies All US “Big Ten” sites Top 10 Computer Pharmaceutical Top 10 Largest Universities and Electronics Top 10 Property 15 of Top 20 Telco US Cities Companies Insurance Companies Top 10 Largest US Companies Top 10 Aerospace Top EMEA Central School Districts and Defense Top 10 Life >80% World’s Music Government Insurance Companies Downloads Agencies Citrix on Azure ”Better Together” . .we’re hearing tremendous excitement from customers around our Citrix solutions and the ability to access Windows desktops and apps remotely on Azure. [Our expanded partnership with Citrix] opens up huge opportunities for our partners and customers.
    [Show full text]
  • Protocol Filter Planning Worksheet, V7.X
    Protocol Filter Planning Worksheet Websense Web Security Solutions (v7.x) Protocol filter (name): Applies to (clients): In policy (name): At (time and days): Legend Action Bandwidth Permit Block Network Protocol (percentage) Protocol Name Action Log Bandwidth Database SQL Net P B N P % File Transfer FTP P B N P % Gopher P B N P % WAIS P B N P % YouSendIt P B N P % Instant Messaging / Chat AOL Instant Messenger or ICQ P B N P % Baidu Hi P B N P % Brosix P B N P % Camfrog P B N P % Chikka Messenger P B N P % Eyeball Chat P B N P % 1 © 2013 Websense, Inc. Protocol filter name: Protocol Name Action Log Bandwidth Gadu-Gadu P B N P % Gizmo Project P B N P % Globe 7 P B N P % Gmail Chat (WSG Only) P B N P % Goober Messenger P B N P % Gooble Talk P B N P % IMVU P B N P % IRC P B N P % iSpQ P B N P % Mail.Ru P B N P % Meetro P B N P % MSC Messenger P B N P % MSN Messenger P B N P % MySpaceIM P B N P % NateOn P B N P % Neos P B N P % Netease Popo P B N P % netFM Messenger P B N P % Nimbuzz P B N P % Palringo P B N P % Paltalk P B N P % SIMP (Jabber) P B N P % Tencent QQ P B N P % TryFast Messenger P B N P % VZOchat P B N P % Wavago P B N P % Protocol Filter Planning Worksheet 2 of 8 Protocol filter name: Protocol Name Action Log Bandwidth Wengo P B N P % Woize P B N P % X-IM P B N P % Xfire P B N P % Yahoo! Mail Chat P B N P % Yahoo! Messenger P B N P % Instant Messaging File Attachments P B N P % AOL Instant Messenger or ICQ P B N P % attachments MSN Messenger attachments P B N P % NateOn Messenger
    [Show full text]
  • ADMINISTRATOR GUIDE 5.5.3 | December 2017 | 3725-20727-009A Polycom Trio™ Solution Copyright© 2017, Polycom, Inc
    ADMINISTRATOR GUIDE 5.5.3 | December 2017 | 3725-20727-009A Polycom Trio™ Solution Copyright© 2017, Polycom, Inc. All rights reserved. No part of this document may be reproduced, translated into another language or format, or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Polycom, Inc. 6001 America Center Drive San Jose, CA 95002 USA Trademarks Polycom®, the Polycom logo and the names and marks associated with Polycom products are trademarks and/or service marks of Polycom, Inc. and are registered and/or common law marks in the United States and various other countries. All other trademarks are property of their respective owners. No portion hereof may be reproduced or transmitted in any form or by any means, for any purpose other than the recipient's personal use, without the express written permission of Polycom. End User License Agreement By installing, copying, or otherwise using this product, you acknowledge that you have read, understand and agree to be bound by the terms and conditions of the End User License Agreement for this product. The EULA for this product is available on the Polycom Support page for the product. Patent Information The accompanying product may be protected by one or more U.S. and foreign patents and/or pending patent applications held by Polycom, Inc. Open Source Software Used in this Product This product may contain open source software. You may receive the open source software from Polycom up to three (3) years after the distribution date of the applicable product or software at a charge not greater than the cost to Polycom of shipping or distributing the software to you.
    [Show full text]
  • (12) United States Patent (10) Patent No.: US 9,634,969 B2 Katis Et Al
    USOO9634969B2 (12) United States Patent (10) Patent No.: US 9,634,969 B2 Katis et al. (45) Date of Patent: *Apr. 25, 2017 (54) REAL-TIME MESSAGING METHOD AND (58) Field of Classification Search APPARATUS CPC ..... H04L 12/581; H04L 51/04; H04L 51/046: H04L 51/08: H04L 51/10; H04L 65/4069; (71) Applicant: Voxer IP LLC, San Francisco, CA (US) (Continued) (72) Inventors: Thomas E. Katis, Jackson, WY (US); (56) References Cited James T. Panttaja, San Francisco, CA (US); Mary G. Panttaja, San U.S. PATENT DOCUMENTS Francisco, CA (US); Matthew J. Ranney, Oakland, CA (US) 4,807,224 A 2f1989 Naron et al. 5,117,422 A 5/1992 Hauptschein et al. (73) Assignee: Voxer IP LLC, San Francisco, CA (US) (Continued) (*) Notice: Subject to any disclaimer, the term of this FOREIGN PATENT DOCUMENTS patent is extended or adjusted under 35 U.S.C. 154(b) by 0 days. CN 1393090 A 1, 2003 CN 1852421 10, 2006 This patent is Subject to a terminal dis claimer. (Continued) (21) Appl. No.: 15/091,746 OTHER PUBLICATIONS “About Gmail.” http://mail.google.com/mail/help? chat.html. Down (22) Filed: Apr. 6, 2016 loaded on Aug. 20, 2009, 3 pages. (65) Prior Publication Data (Continued) US 2016/0234136A1 Aug. 11, 2016 Primary Examiner — Patrice Winder Related U.S. Application Data (74) Attorney, Agent, or Firm — Beyer Law Group LLP (63) Continuation of application No. 147839.266, filed on (57) ABSTRACT Aug. 28, 2015, now Pat. No. 9,338,113, which is a A system and method for the late-biding of time-based (Continued) media in real-time.
    [Show full text]