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(TMIIIP) Paid Projects Through August 31, 2020 Report Created 9/29/2020
Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2020 Report Created 9/29/2020 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Electronic Arts Inc. SWTOR 24 Video Game $ 212,241.78 $ 2,122,417.76 8/19/2020 26 Tasmanian Devil LLC Tasmanian Devil Feature Film $ 19,507.74 $ 260,103.23 8/18/2020 61 Tool of North America LLC Dick's Sporting Goods - DecembeCommercial $ 25,660.00 $ 342,133.35 8/11/2020 53 Powerhouse Animation Studios, In Seis Manos (S01) Television $ 155,480.72 $ 1,554,807.21 8/10/2020 45 FlipNMove Productions Inc. Texas Flip N Move Season 7 Reality Television $ 603,570.00 $ 4,828,560.00 8/6/2020 519 FlipNMove Productions Inc. Texas Flip N Move Season 8 (13 E Reality Television $ 305,447.00 $ 2,443,576.00 8/6/2020 293 Nametag Films Dallas County Community CollegeCommercial $ 14,800.28 $ 296,005.60 8/4/2020 92 The Lost Husband, LLC The Lost Husband Feature Film $ 252,067.71 $ 2,016,541.67 8/3/2020 325 Armature Studio LLC Scramble Video Game $ 33,603.20 $ 672,063.91 8/3/2020 19 Daisy Cutter, LLC Hobby Lobby Christmas 2019 Commercial $ 10,229.82 $ 136,397.63 7/31/2020 31 TVM Productions, Inc. Queen Of The South - Season 2 Television $ 4,059,348.19 $ 18,041,547.51 5/1/2020 1353 Boss Fight Entertainment, Inc Zombie Boss Video Game $ 268,650.81 $ 2,149,206.51 4/30/2020 17 FlipNMove Productions Inc. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Program Review Department of Computer Science
PROGRAM REVIEW DEPARTMENT OF COMPUTER SCIENCE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL JANUARY 13-15, 2009 TABLE OF CONTENTS 1 Introduction............................................................................................................................. 1 2 Program Overview.................................................................................................................. 2 2.1 Mission........................................................................................................................... 2 2.2 Demand.......................................................................................................................... 3 2.3 Interdisciplinary activities and outreach ........................................................................ 5 2.4 Inter-institutional perspective ........................................................................................ 6 2.5 Previous evaluations ...................................................................................................... 6 3 Curricula ................................................................................................................................. 8 3.1 Undergraduate Curriculum ............................................................................................ 8 3.1.1 Bachelor of Science ................................................................................................. 10 3.1.2 Bachelor of Arts (proposed) ................................................................................... -
M Asterclass
The Sixth Annual CG, Animation & Gaming Forum John Anthony Theatre June 9, 2007 Collin College 9:00 a.m. – 5:30 p.m. 2800 E. Spring Creek Pkwy, Plano, TX Masterclass 10 a.m. – 3:30 p.m. June 8, 2007 Room C-104, Collin College www.industrygiants.org From the drawing board to the movie theater - and all points in-between – the sixth annual Industry Giants 2007 computer graphics, animation and gaming forum investigates what it takes to cultivate and keep an animation and gaming industry in Texas. Bryan Engram – Reel FX Creative Studios 9:00 a.m. Rita Street – Radar Cartoons 1:30 p.m. Animation Supervisor Managing Director, Producer, and Author Currently, Bryan is finishing commercial spots for Rita is managing director of Radar Cartoons, Dreamworks’ Shrek the Third. His credits include coproducer of The Nicktoons Film Festival, and feature films The Wild, Everyone’s Hero, and Teenage vp of development for Mike Young Productions, Mutant Ninja Turtles; shorts such as Blue Sky’s Aunt Her current animated series, Ruby Gloom, has been Fanny’s Tour of Booty; and game cinematics for Halo 2 nominated in the Annecy (France) and Cartoons on and Transformers :The Game. the Bay (Italy) Festivals. Elizabeth Hitt – Digital Domain 10:00 a.m. Steve Gaconnier – Janimation 2:30 p.m. Visual Effects CEO and Chief Creative Director Elizabeth works for Academy Award winning visual Janimation is nationally recognized as a talented effects house Digital Domain and has credits on and industrious company through their work for Stealth, Zoom, Texas Chainsaw Massacre: The Beginning, such clients as Fox Sports, Nokia, Pennzoil, Miller The Hitcher, and the upcoming Transformers. -
Texas Moving Image Industry Incentive Program 2014 Update
Texas Moving Image Industry Incentive Program 2014 Update Prepared for the Texas Association of Business By the Bureau of Business Research IC² Institute The University of Texas at Austin Bruce Kellison, Ph.D. and James E. Jarrett, Ph.D. Principal Investigators Acknowledgments Once again, the research team relied heavily on the cooperation of the Texas Film Commission in preparing this update of its 2011 report. Director Heather Page and Incentive Program Manager Robert Schuller patiently provided data on the Moving Image Incentive Program and advice on interpreting trends in the data and nuances in the program. The Bureau of Business Research, IC² Institute, The University of Texas at Austin The Bureau of Business Research (BBR) was established in 1926 to provide small business owners and policymakers with applied economic research and data to strengthen the state’s business environment. Throughout its history, the Bureau and its work have been characterized by objectivity and independence. The Bureau’s prolific publications include Texas Business Review, the Texas Business Leader’s Confidence Index, and numerous economic assessments and program evaluations. The IC² Institute was established in 1977 with the vision that science and technology are resources for economic development and enterprise growth. In addition to the BBR, the Institute oversees several targeted research programs that include the Austin Technology Incubator (with industry-specific incubation assistance for business start-ups in the software, clean energy, wireless, and bioscience technology sectors), and the Global Commercialization Group. The IC² Institute is directed by Dr. Robert A. Peterson. Project Staff Dr. Bruce Kellison, Associate Director of the Bureau of Business Research, IC² Institute, and Dr. -
Marcus Collins Contact [email protected] Marcuscreates.Com Marcus Collins 6613 3Rd Ave
Address Marcus Collins Contact [email protected] marcuscreates.com Marcus Collins 6613 3rd Ave. 626. 376. 0466 Concept Design & Visual Developement Los Angeles, CA 90043 WORK EXPERIENCE ............................................................................................................................................................................. FILM WEB DESIGN AND APPS 2014- 2015 Rhythm and Hues Studios, El Segundo, CA 2014 Threshold Interactive Night at the Museum 3- FX Design Jr. Art Director- Banner Design/Facebook post Wish & No Way Jose- Internal Animated Feature Disney’s Descendants- Character and Environment 2014 ENPLUG, Inc. Art Director- Web Design/ Social App Design 2013 Alliance Studio Film Pitch 2013 ENPLUG, Inc. UX Designer/ Graphic Designer 2012- 2013 Rhythm and Hues Studios, El Segundo, CA Percy Jackson & The Olympians: 2013 MagnusRex Creative, L.A., CA The Sea of Monsters (20th Century Fox) Google Android Web Promotion Life of Pi (20th Century Fox) R.I.P.D. (Universal) 2012 Applibot, Japan The Seventh Son (Legendary Pictures) Chains of Duranal: App for iPhone The Hunger Games (Lionsgate) The Cabin in thze Woods (Lionsgate) 2009 Rhythm and Hues Studios, El Segundo, CA Snow White and the Huntsman (Universal) Full Tilt Poker (Online Game) Alvin and the Chipmunks: 2010- 2011 COMMERCIALS Chipwrecked (20th Century Fox) Mr. Popper's Penguins (20th Century Fox) 2015 Rhythm and Hues Studios, El Segundo, CA X-Men: First Class (20th Century Fox) Jublia- Character Design Hop (Universal) Marvel Experience- -
Animation Imagination
Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page Contents Zoom In Zoom Out For navigation instructions please click here Search Issue Next Page CW Previous Page Contents Zoom In Zoom Out Front Cover Search Issue Next Page C EXbXcdbPc 1>>C7"!& F_n[b_Y_eki$ 0dVdbc $ !' =[j\_h[Zkfm_j^7C:½id[m[ij]hWf^_Yi_ddelWj_ediWjI?==H7F>=[j\_hh[[Zkfm_j^7C:½id[mm[[ij]hWf^_Yi_ddelWj_ediWjI?==HH77F>(&&.((&&. 0C85XaT6;00CC85XaaTT6;6aP_WXRb0RRT[TaPc^ab=^1^d]SPaXTb6aP_WWXRb00RRRT[TaPc^aabb=^1^d]]SPaXTb 0C85XaT6;00CC8 5XaT66;Ua^\0<3STbca^hb_aTeX^dbQT]RW\PaZbc^ST[XeTacWT_aT\Xd\Ua^\ 0<3 STbca^hb_aTeX^^db QT]RW\PaZbc^ ST[XeTacWT_aT\Xd\ _TaU^a\P]RTh^d]TTSc^Tg_[^aT]TfcTaaXc^ahfXcWh^da"3P__[_TaU^a\P]RTh^d]TTSc^Tg_[^aT]TfcTaaXc^ahfXcWh^da"3P__[XRPXRPcX^]bCWTcX^]bCWT ]TfbTaXTbX]R[dSX]VP]X]SdbcahUXabc!61UaP\TQdUUTaWPb_]TfbTaaXXX[SXXSTbX]R[dSX]VP]X]SdbcUXcahUXabc !61 UUaP\TQU QdUUTaaWPb_aW a^eT]Xcb_^fTaX]^eT]Xc b_^fTaX X] X]SdbcahQT]RW\PaZR^\_PaXb^]bP]STPa]TScWT4SXc^ab2W^XRT0fX]SdbcahQT]RW\PaZR^\_PaXb^]bP]STPa]TScWT4SXc^ab2W^XRT00ffPaSUa^\PaSUa^\ C^\·b7PaSfPaT3XbR^eTacWT_XgT[_TaUTRcPRRT[TaPc^aU^ah^daCC^^\·b7PPaSfPaT 3XbR^eeTTacWT_XggTT[_TaUTRcPRRT[TaPc^a U^ah^daP__[XRPcX^]PcP__[XRPcX^] Pc __________________PcXP\SR^\UXaTV[SRRPcXP\SR^\UXaTV[SRR U_bU_b $U_b$U_b U_bU_b $U_b !U_b!U_b !$U_b!$U_b ! #% 0C85XaT6;E&%00CC85XaT6;E&% %#%% =eXSXP@dPSa^XP@dPSa^5G#%5G#% 8]8]B?42eXTf_TaU B?42eXTTf_TaU QT]RW\PaZcTbccWT0C85XaT6;E&%^dc_TaU^a\TScWTR^\ QT]RW\PaZ cTbccWT00CCC8 5XaT6; E&%^dc_TaU^a\TS cWT R^\_T_TcXcX^]cXcX^] B?42eXTf_TaUB?42eXTf_TaUaU -
ICE PRINCESS Nikki’S Coach
THIS MATERIAL IS ALSO AVAILABLE ONLINE AT http://www.bvpublicity.com Copyright © 2005 DISNEY ENTERPRISES, INC. iceprincessmovie.com Nikki . .KIRSTEN OLSON Zoey Bloch . .JULIANA CANNAROZZO Tiffany . .JOCELYN LAI CREDITS WALT DISNEY PICTURES Herself . .MICHELLE KWAN presents Himself . .BRIAN BOITANO Mr. Bast . .STEVE ROSS Tiffany’s Dad . .PAUL SUN-HYUNG LEE Tiffany’s Coach . .ROY BRADSHAW ICE PRINCESS Nikki’s Coach . .MARK HIRD Brian . .BEN GILBANK Hot Dog Kid . .THANH NGUYEN Directed by . TIM FYWELL Rink Kids . .COLE CAMPBELL Screenplay by . HADLEY DAVIS BRANDON LAJKO Story by . MEG CABOT JESSE PRIMOSIG and HADLEY DAVIS Lily . .COLLEEN COLLINS Produced by . BRIDGET JOHNSON Devon . .ANDREA TOU Executive Producer . WILLIAM W. WILSON III Jeremy . .JORDAN HOCKLEY Director of Jeremy’s Mom . .CHARMAINE HAMP Photography . DAVID HENNINGS Snowplow Sams . .LAURA ALOISIO Production Designer . LESTER COHEN AMANDA LEELA Edited by . JANICE HAMPTON, A.C.E. EMMA NIELSEN Costume Designer . MICHAEL DENNISON MELISSA SHEARS Music by . CHRISTOPHE BECK KACI BRANDT Music Supervisor. LISA BROWN EDREA KHONG Choreography by . ANNE FLETCHER ALEXANDRA NAJARRO Casting by . RANDI HILLER, C.S.A. Harvard Physics SARAH HALLEY FINN, C.S.A. Student . .CHANTAL DESFORGE Skating Consultant/ Kyle Dayton . .DIEGO KLATTENHOFF Assistant Choreographer. JAMIE ISLEY Zipline Guy . .JOEY RACKI Mean Party Girls . .COURTNEY HAWKRIGG Unit Production Manager . JAMES POWERS MANDY BUTCHER First Assistant Director . RICHARD COWAN MARTHA MACISAAC Second DJ . .SEAN PERSAUD Assistant Director . GRANT LUCIBELLO Ballet Teacher . .STEPHANIE HUTCHISON Piano Teacher . .FLO UMPHREY Additional Casting Zoey’s Coach . .DEBBI WILKES by . ROSS CLYDESDALE & ASSOCIATES Skate Saleswoman . .JENNIFER GELFER Chip Healey . .ERIK KING Associate Producers . RICHARD COWAN Chantal Degroat . .SHANIQUE OLLIVIERRE-LAKE DAVID BLACKMAN Near-Miss Skater . -
Sanan CV.Pdf
Patrick Sanan Curriculum Vitæ [email protected] Institute of Geophysics CONTACT patricksanan.org Sonneggstrasse 5 +41 77 485 17 96 (mobile) ETH Zurich, NO H 23 +41 44 632 02 44 (office) 8092 Zurich, Switzerland CITIZENSHIP Ireland, United States RESIDENCY Switzerland (Zurich, C) LANGUAGES English (native), German (B2) PROFILE Applied mathematician, computational scientist, and software developer, with expertise in scientific soft- ware (in particular with the PETSc library), scalable algorithms, high performance computing, linear algebra, numerical PDEs, finite element methods, computational geometry, computational earth science, sound and music generation. TECHNICAL very experienced: C, C++, Python, Git, shell scripting, MPI, MATLAB, LATEX SKILLS significant experience: Fortran, CUDA, Cray systems, OpenMP, Mathematica, Julia EDUCATION Ph.D. Applied and Computational Mathematics, California Institute of Technology (Caltech) 2013 MusM Electroacoustic Music Composition, University of Manchester 2007 With Distinction B.S. Aerospace Engineering B.A. Math-Applied Science, University of California, San Diego (UCSD) 2006 Minor: Music Summa Cum Laude PROFESSIONAL Postdoctoral Researcher, Lecturer, ETH Zurich July 2021–Present EXPERIENCE PASC GPU4GEO Software Development Project Geophysical Fluid Dynamics Group PI: Paul J. Tackley Postdoctoral Researcher, Lecturer, ETH Zurich November 2017–June 2021 PASC STAGBL Software Development Project Geophysical Fluid Dynamics Group PI: Paul J. Tackley • Led development onS TAGBL, DMStag within PETSC, andS CIATH • Collaborated on several publications on Earth and Planetary science, as well as on solvers. Postdoctoral Researcher, ETH Zurich October 2017 SALVUS Project Seismology and Wave Physics Group • Performed initial investigations into accelerating use of PETSC’s DMPlex within SALVUS. Postdoctoral Researcher, Universitá della Svizzera italiana (USI) June 2014–September 2017 PASC GeoPC Co-Design Project PI: Paul J. -
Animation Is a Process Where Characters Or Objects Are Created As Moving Images
3D animation is a process where characters or objects are created as moving images. Rather than traditional flat or 2d characters, these 3D animation images give the impression of being able to move around characters and observe them from all angles, just like real life. 3D animation technology is relatively new and if done by hand would take thousands of hours to complete one short section of moving film. The employment of computers and software has simplified and accelerated the 3D animation process. As a result, the number of 3D animators as well as the use of 3D animation technology has increased. What will I learn in a 3D animation program? Your 3D animation program course content depends largely upon the 3D animation program in which you enroll. Some programs allow you to choose the courses that you are interested in. Other 3D animation programs are more structured and are intended to train you for a specific career or 3D animation role within the industry. You may learn about character creation, storyboarding, special effects, image manipulation, image capture, modeling, and various computer aided 3D animation design packages. Some 3D animation courses may cover different methods of capturing and recreating movement for 3D animation. You may learn "light suit" technology, in which suits worn by actors pinpoint the articulation of joints by a light. This if filmed from various different angles and used to replicate animated movement in a realistic way). What skills will I need for a 3D animation program? You'll need to have both creativity and attention to detail for a career in 3D animation. -
(TMIIIP) Paid Projects Through August 31, 2019 Report Created 09/13/19
Texas Moving Image Industry Incentive Program (TMIIIP) Paid Projects through August 31, 2019 Report Created 09/13/19 Company Project Classification Grant Amount In-State Spending Date Paid Texas Jobs Retro Studios, Inc. Retro Studios Project 11 Video Game $4,600,460.00 $23,002,300.00 8/15/2019 74 Support the Girls, LLC Support the Girls Feature Film $64,500.60 $860,007.96 8/15/2019 206 Fort Worth Season One, Inc. Flip or Flop Fort Worth Reality Television Project $31,176.00 $623,520.00 8/15/2019 25 Engel Entertainmnet Lone Star Law Season 3 Reality Television Project $31,624.53 $421,660.41 8/15/2019 26 LQ Management LLC La Quinta "2018 Win@Business" Commercial $16,735.61 $334,712.19 8/15/2019 63 QC Games Inc. QC Games Project Video Game $700,000.00 $3,500,000.00 8/15/2019 52 Stoic Banner Saga 4 Video Game $113,894.47 $1,138,944.67 8/7/2019 12 Janimation Inc. Poo Pourri 2017 Commercial $7,154.00 $143,079.99 7/16/2019 20 FLIPNMOVE PRODUCTIONS INC Texas Flip N Move Season 5 Reality Television Project $648,666.78 $5,189,334.24 7/3/2019 705 Posada Pictures, LLC Friday's Child Feature Film $37,582.41 $501,098.78 5/21/2019 253 Minim Productions, Inc. The Long Road Home Television Program $5,329,659.00 $23,687,373.34 5/21/2019 1453 Lucky 21 Dell December 2017 Commercial $29,762.65 $396,835.33 5/21/2019 87 Vast of Night, LLC The Vast of Night Feature Film $24,034.67 $320,462.24 5/6/2019 205 This & That Amazon February 2018 Commercial $5,208.12 $104,162.47 4/18/2019 33 Santa Rita Pictures, LLC The Iron Orchard Feature Film $65,397.00 $871,960.00 4/16/2019 112 Cannonball Productions, Inc. -
An Investigation Into the Creative Processes in Generating Believable Photorealistic Film Characters
AN INVESTIGATION INTO THE CREATIVE PROCESSES IN GENERATING BELIEVABLE PHOTOREALISTIC FILM CHARACTERS Henry Melki Supervised by Prof. Ian Montgomery Prof. Greg Maguire Faculty of Arts, Humanities & Social Sciences Belfast School of Art Ulster University This dissertation is submitted for the degree of Doctor of Philosophy October 2019 DECLARATION This dissertation is the result of my own work and includes nothing, which is the outcome of work done in collaboration except where specifically indicated in the text. It has not been previously submitted, in part or whole, to any university or institution for any degree, diploma, or other qualification. I hereby declare that with effect from the date on which the thesis is deposited in the Library of Ulster University, I permit the Librarian of the University to allow the thesis to be copied in whole or in part without reference to me on the understanding that such authority applies to the provision of single copies made for study or for inclusion within the stock of another library. In addition, I permit the thesis to be made available through the Ulster Institutional Repository and/or ETHOS under the terms of the Ulster eTheses Deposit Agreement which I have signed. IT IS A CONDITION OF USE OF THIS THESIS THAT ANYONE WHO CONSULTS IT MUST RECOGNISE THAT THE COPYRIGHT RESTS WITH THE AUTHOR AND THAT NO QUOTATION FROM THE THESIS AND NO INFORMATION DERIVED FROM IT MAY BE PUBLISHED UNLESS THE SOURCE IS PROPERLY ACKNOWLEDGED. ABSTRACT This thesis examines the benefits and challenges that digital Visual Effects have had on character believability.