Q U F S T1' UST F R S™
Q Uf S T1' UST f RS™ The Adventurer's Newsletter Vol.111,#6 June,1986 problem with this version. using the correct objects. Most of the problems revolve You've got alien machinery to 00-TOPOS around the "greed factor" as you figure out, but nothing attempt to obtain objects (a good overwhelming or more Oo-topos was the first regular or hi-res graphics, and adventurer can never have too complicated than a microwave adventure of science fiction the program uses any extra many objects, you know). One oven. The maze is not as hard novelist Michael Berlyn, who RAM to load in most of them might be guarded by a robot, as it looks and can be mapped in went on to Infocom where he so there's less disk access.) another by deadly radiation, a under an hour; just take at least created games such as There's no music or sound third by a bizarre alien. There's three objects and drop them in Suspended, Cutthroats and effects. no character interaction in terms different rooms. Last issue we Infidel. He and Muffy Berlyn Until you escape the complex of talking to creatures or robots, wrote the story line, he and find your ship, the game but you do interact with them by Continued on page 2 programmed it, and Oo-topos doesn't seem to add up. But if was released in 1981 by Sentient you say "status" to the ship's Software in Colorado. Now computer, it tells you which Penguin has illustrated it, parts have to be found and making this the only all-text installed before you can take off, adventure to be adapted into a and everything falls into place.
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