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8588 088 000 (452186)

Owner’s Manual

Caution: Please visit Fostex website (http://www.fostex.com) for the latest version software.

Note: The MR16 has two models: one has a built in CD-R/RW drive , while the other has no CD-R/RW drive. This manual can be used for both manual. Each MR16 model also contains the independent supplementary manual which explains how to create an audio CD using the internal or an external CD-R/RW drive. Therefore, if you attempt to create an audio CD (CD-DA), read the supplementary manual. MR16 Owner’s Manual (Safety instructions/Contents)

CAUTION: CAUTION TO PREVENT ELECTRIC SHOCK, MATCH WIDE BLADE RISK OF ELECTRIC SHOCK OF PLUG TO WIDE SLOT, FULLY INSERT. DO NOT OPEN ATTENTION: POUR EVITER LES CHOCS ELECTRIQUES, CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, INTRODUIRE LA LAME LA PLUS LARGE DE LA FICHE DO NOT REMOVE COVER (OR BACK). DANS LA BORNE CORRESPONDANTE DE LA PRISE ET POUSSER JUSQU' AU FOND. NO USER - SERVICEABLE PARTS INSIDE.

REFER SERVICING TO QUALIFIED SERVICE PERSONNEL. The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.

"WARNING" The exclamation point within an equilateral triangle is "TO REDUCE THE RISK OF FIRE OR ELECTRIC intended to alert the user to the presence of important SHOCK, DO NOT EXPOSE THIS APPLIANCE TO RAIN operating and maintenance (servicing) instructions in the literature accompanying the appliance. OR MOISTURE." 12. Power Cord Protection - Power supply cords should be routed so that they are not likely to be walked on or pinched SAFETY INSTRUCTIONS by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and 1. Read Instructions - All the safety and operating instructions the point where they exit from the appliance. should be read before the appliance is operated. 13. Cleaning - The appliance should be cleaned only as 2. Retain Instructions - The safety and operating instructions recommended by the manufacturer. should be retained for future reference. 14. Nonuse Periods - The power cord of the appliance should 3. Heed Warnings - All warnings on the appliance and in the be unplugged from the outlet when left unused for a long operating instructions should be adhered to. period of time. 4. Follow Instructions - All operating and use instructions should 15. Object and Liquid Entry - Care should be taken so that objects be followed. do not fall and liquids are not spilled into the enclosure through 5. Water and Moisture - The appliance should not be used openings. near water - for example, near a bathtub, washbowl, kitchen 16. Damage Requiring Service - The appliance should be sink, laundry tub, in a wet basement, or near a swimming serviced by qualified service personnel when: pool, and the like. A. The power supply cord or the plug has been damaged; or 6. Carts and Stands - The appliance should be used only with B. Objects have fallen, or liquid has been spilled into the appliance; a cart or stand that is recommended by the manufacturer. or C. The appliance has been exposed to rain; or D. The appliance does not appear to operate normally or exhibits a marked change in performance; or E. The appliance has been dropped, or the enclosure damaged. 17. Servicing - The user should not attempt to service the appliance beyond that described in the operating instructions. An appliance and cart combination should be moved with All other servicing should be referred to qualified service care. Quick stops, excessive force, and uneven surfaces personnel. may cause the appliance and cart combination to overturn. 18. The appliance should be situated away from drops of water or spray of water. 7. Wall or Ceiling Mounting - The appliance should be mounted 19. Objects containing liquid such as vase must not be put on to a wall or ceiling only as recommended by the the appliance. manufacturer. 20. The appliance is not completely isolated from the power 8. Ventilation - The appliance should be situated so that its supply even if the power switch is at off position. location or position dose not interfere with its proper 21. Apparatus shall not be exposed to dripping or splashing ventilation. For example, the appliance should not be situated and no objects filled with liquids, such as vases, shall be on a bed, sofa, rug, or similar surface that may block the placed on the apparatus. ventilation openings; or, placed in a built-in installation, such 22. Only use attachments/accessories specified by the as a bookcase or cabinet that may impede the flow of air manufacturer. through the ventilation openings. 23. An appliance with a protective earth terminal should be 9. Heat - The appliance should be situated away from heat connected to a mains outlet with a protective earth sources such as radiators, heat registers, stoves, or other connection. appliances (including amplifiers) that produce heat. 24. An appliance should be placed in a position where an AC 10. Power Sources - The appliance should be connected to a plug / inlet can be easily pulled out by hand. power supply only of the type described in the operating 25. Main plug is used as the disconnection device. It shall remain instructions or as marked on the appliance. readily operable and should not be obstructed during 11. Grounding or Polarization - The precautions that should be intended use. To be completely disconnected the apparatus taken so that the grounding or polarization means of an from supply mains, the mains plug of the apparatus shall be appliance is not defeated. disconnected from the mains socket outlet completely.

2 MR16 Owner’s Manual (Safety instructions/Contents)

Important Safety Instructions

1) Read these instructions. 11) Only use attachments/accessories specified by the manufacturer. 2) Keep these instructions. 12) Use only with the cart, stand, tripod, 3) Heed all warnings. bracket, or table specified by the 4) Follow all instructions. manufacturer, or sold with the apparatus. When a cart is used, use caution when 5) Do not use this apparatus near water. moving the cart/apparatus combination to avoid injury from tip-over. 6) Clean only with dry cloth.

7) Do not block any ventilation openings. Install in accordance with the manufacturer's instructions.

8) Do not install near any heat sources such 13) Unplug this apparatus during lightning as radiators, heat registers, stoves, or storms or when unused for long periods other apparatus (including amplifiers) that of time. produce heat. 14) Refer all servicing to qualified service 9) Do not defeat the safety purpose of the personnel. Servicing is required when the polarized or grounding-type plug. apparatus has been damaged in any A polarized plug has two blades with one way, such as power-supply cord or plug wider than the other. A grounding type is damaged, liquid has been spilled or plug has two blades and a third grounding objects have fallen into the apparatus, the prong. The wide blade or the third prong apparatus has been exposed to rain or are provided for your safety. moisture, does not operate normally, or If the provided plug does not fit into your has been dropped. outlet, consult an electrician for replacement of the obsolete outlet.

10) Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.

3 MR16 Owner’s Manual (Safety instructions/Contents)

Table of contents

Safety Instructions ...... 2

Read this chapter first! ...... 9

Precautions before using ...... 10 About power supply ...... 10 Precautions upon installing the MR16 ...... 10 Notes on repair ...... 10 About copyrights ...... 10 About damages ...... 10 Note on audio interruption ...... 10 Notes on USB connection with Mac OS ...... 10 MR16 main features ...... 11 The basics of the MR16 ...... 13 Recording method ...... 13 About song ...... 14 Remain (recordable space left on the disk) ...... 14 Time base ...... 15 Input and repro monitor ...... 15 TRIM control ...... 16 How to burn an audio CD ...... 17

Names and functions ...... 19 Top panel 1 ...... 20 Top panel 2 ...... 22 Rear panel ...... 24 Front panel (CD-R/RW drive built-in model only) ...... 25 LCD display ...... 26 Home screen ...... 26 Selecting a time base mode ...... 27 Adjusting the display contrast ...... 27 MENU mode screen ...... 28 Warning message ...... 28

Basic operations ...... 29 About power ...... 30 Power connection ...... 30 Turning on the unit ...... 30 Listening the demo song ...... 31 Connecting (or a monitor speaker system) ...... 31 Playing back the demo song ...... 32 Creating a song for recording ...... 33

4 MR16 Owner’s Manual (Safety instructions/Contents)

Input connection ...... 35 Input channel ...... 35 [INPUT A SELECT] switch ...... 35 Recording track combinations and available input channel(s) ...... 36 Recording onto a single track ...... 37 Preparation for recording ...... 37 Starting recording ...... 38 Playing back the recorded track ...... 38 Undoing recording (undo/redo) ...... 38 Overdubbing basics ...... 39 Preparation for recording ...... 39 Adjusting the recording levels while listening to track 1 ...... 40 Starting recording ...... 40 Playing back recorded track ...... 40 Undoing recording (undo/redo) ...... 40 Recording onto four tracks simultaneously ...... 41 Preparation for recording ...... 41 Starting recording ...... 42 Playing back recorded tracks ...... 42 Undoing recording (undo/redo) ...... 42 Basic mixdown ...... 43 Mixdown to an analog recorder ...... 44 Mixdown to a digital recorder ...... 45 Advanced playback and locates functions ...... 47 3 x cueing ...... 48 Playback between LOCATE A and B points ...... 48 Play mode ...... 49 Selecting a play mode ...... 49 Auto play mode ...... 50 Auto return mode ...... 50 Loop mode ...... 50 Loop function in auto punch in/out mode ...... 51 Locate function ...... 52 Time locate ...... 52 Locating to the beginning (ABS ZERO) of a song ...... 52 Locating to the recording end point (REC END) of a song ...... 52 Locating to the LOCATE A or LOCATE B point ...... 53 Setting the LOCATE A or LOCATE B point ...... 53 Locating ...... 54 Direct locate mode ...... 55 Direct locate mode basics ...... 55 Setting the locate accuracy ...... 56 Example of using the direct locate function ...... 56 Previewing the locate point ...... 58

Punch in/out ...... 59 Punch in/out using the keys on the top panel ...... 60 Punch in/out using the footswitch ...... 61

5 MR16 Owner’s Manual (Safety instructions/Contents)

Auto punch in/out ...... 62 Setting the punch-in and punch-out points ...... 62 Rehearsal for auto punch in/out ...... 63 Actual auto punch in/out ...... 64

Using effects ...... 65 Using the input EQ for recording ...... 66 Turning of the input EQ ...... 66 Selecting a desired EQ preset entry ...... 66 Using the insert effects for recording ...... 68 Mic simulation effects ...... 68 Amp simulation effects ...... 68 Using external effects for recording ...... 69 Using the reverb or delay ...... 70 Selecting an effect type ...... 70 Selecting a delay type ...... 71 Adjusting the delay/reverb time ...... 71 Adjusting the effect send levels ...... 72 Using the mastering effects ...... 73 Selecting the desired effect type ...... 74

Track bouncing ...... 75 Preliminary knowledge ...... 76 Track bouncing example ...... 76 Track bouncing modes ...... 77 Selecting the track bouncing mode ...... 78 Bouncing tracks 1 through 14 to tracks 15/16 ...... 79 Rehearsal of track bouncing ...... 79 Actual track bouncing ...... 81 Checking the bounced signals on tracks 15/16 ...... 81 Bouncing tracks 1 through 16 to a new song ...... 82 Rehearsal of track bouncing ...... 82 Actual track bouncing ...... 83 Mixing signals of inputs A through D ...... 85 Connecting sound sources to INPUT A through INPUT D ...... 85 [TO STEREO BUSS] key setting ...... 85 Panning setting for INPUT A through INPUT D ...... 86 Bouncing the desired part of a song ...... 87

Rhythm guide function ...... 89 Using the rhythm guide function ...... 90 Setting the time signature and tempo ...... 90 Creating the conductor map ...... 92 Setting the signature map ...... 92 Editing a time signature event ...... 94 Deleting an unnecessary time signature event ...... 94

6 MR16 Owner’s Manual (Safety instructions/Contents)

Editing the bar offset ...... 95 Setting the tempo map ...... 96 Editing a tempo event ...... 98 Deleting an unnecessary tempo event ...... 98

MIDI synchronization ...... 99 Synchronization using MTC ...... 100 Connection ...... 100 Settings of the MR16 and MIDI sequencer ...... 100 MIDI sync/MTC frame rate settings ...... 101 Synchronization using MIDI clock ...... 102 Connection ...... 102 Settings of the MR16 and MIDI sequencer ...... 102

Data export to a personal computer ...... 103 WAV file conversion ...... 104 Enabling the file conversion ...... 104 Procedure of file conversion ...... 105 Exporting data to a personal computer ...... 107 Connection to a personal computer ...... 107 Exporting a WAV file to a personal computer ...... 108 Protecting the hard disk ...... 110 Archiving a song ...... 111

Song management ...... 113

Selecting the desired song ...... 114 Editing a song name ...... 115 Deleting an unnecessary song ...... 116 Protecting a song ...... 117

Track editing ...... 119

Erasing track data ...... 120 Copying/pasting track data ...... 121 Moving track data ...... 123 Exchanging whole track data ...... 125

Part editing ...... 127

Erasing the part(s) ...... 128 Copying/pasting the part(s)-1 ...... 129 Copying/pasting the part(s)-2 ...... 131 Copying to the clipboard ...... 131 Pasting clipboard data ...... 133

7 MR16 Owner’s Manual (Safety instructions/Contents)

Moving the part(s) ...... 134 Exchange the parts ...... 136

Other functions ...... 139

Hard disk formatting ...... 140 Peak hold time setting ...... 141 Pre-roll/post-roll time setting ...... 142 Beat resolution mode on/off ...... 143 Phantom power on/off ...... 144 Setting output mode of AUX OUT 1, 2 ...... 146 Initializing the MR16 ...... 147

Application examples ...... 149

Application example 1 (Mixing) ...... 150 Application example 2 (Live) ...... 151

Troubleshooting ...... 153

Trouble for recording ...... 154 Trouble for playback ...... 156 Trouble for effect ...... 156 Trouble for USB connection ...... 157 Other troubles ...... 158

MR16 Specifications ...... 159

Specifications ...... 160 Physical dimensions ...... 161 Block diagram ...... 162 MIDI implementation chart ...... 163 Index ...... 164 Declaration of EC Directive ...... 166

8 MR16 Owner’s Manual (Read this chapter first!)

Read this chapter first!

Thank you very much for purchasing the Fostex MR16 digital multitracker. The MR16 is a digital multitracker which can record 16-track audio at 44.1 kHz/16 bits on the internal 3.5-inch hard disk. Up to four tracks can be recorded simultaneously. The MR16 is also equipped with a 16-channel digital mixer, digital ef- fects including the delay/reverb, insert effects (including simulation ef- fects) and mastering effects. It allows you to carry out all the process for digital including overdubbing, track bouncing and mixdown within the digital domain, ensuring no loss of sound quality. The MR16 with the CD-R/RW drive built-in allows you to make an audio CD internally. If your MR16 does not have a built-in CD-R/RW drive, you can make an audio CD using an external CD-R/RW drive connected to the [USB HOST] port.

This chapter describes precautions before using, as well as features and basic knowledge of the MR16. To understand the MR16 features and basic functions, read this chapter before using.

9 MR16 Owner’s Manual (Read this chapter first!)

Precautions before using

About power supply Notes on repair

• Be sure to connect the MR16 to the power • The MR16 does not use any parts that user supply specified in the specifications section can repair easily. Contact your dealer or the of this owner's manual. Do not use an AC nearest Fostex service station to ask about outlet of any other voltage. repairs. • Do not connect the MR16 to the same AC • Use the original packing carton of the MR16 outlet to which devices that could when you transport or send the MR16 to the generate noise (such as a large motor or dealer or Fostex dimmer), or the devices that consume a large service station for repair. amount of power (such as an air If you have discarded the packing carton, conditioning system or large electric heater) pack the MR16 using shock absorbing are connected. materials. Fostex is not responsible for • If you use the MR16 in an area with a malfunction or damage due to incomplete different power voltage, first consult your packaging or caused during transportation. dealer or the nearest Fostex service station. • Because the MR16 is a consumer product, • The [POWER] switch cannot turn off the Fostex does not offer on-site service or power completely. When this switch is "up", provide a loaner unit while your MR16 is the MR16 enters standby mode (i.e. the power under repair. does not completely turned off). Therefore, if you do not use the MR16 for a About copyrights long time, we recommend unplugging the power cord from the AC outlet. • It is prohibited by law to use any part of a CD recording or video images or audio data for • It is very dangerous to use a power cord that which copyright is possessed by a third party is frayed or damage. In such a case, stop for commercial purposes such as contents, using the MR16 immediately and ask your broadcasts, sales, or distribution-any purpose dealer to repair the cord. other than for your personal pleasure. Model name, power requirement, serial About damages number and other information for the • Fostex is not responsible for any "direct MR16 are shown at the bottom of the unit. damage" or "indirect damage" caused by using the MR16. MODEL MR16 DIGITAL MULTITRACKER

P S E FOSTEX 100-240V ~ 14W 50/60Hz Notes on audio interruption SERIAL NO. MADE IN CHINA • If you make recording or editing to a song many times, audio may be occasionally Precautions upon installing the MR16 interrupted when the song is played back, due to data fragmentation. Note that this is • Do not install the MR16 in locations subject not a malfunction. to the following: Note on USB connection with Mac OS * Extremely high or low temperature, or significant changes in temperature. • Before you connect the MR16 to a Macintosh * Excessive humidity or dust. computer, make sure that the OS is Mac OS X * Excessive changes in power supply or higher. The MR16 supports only Mac OS X voltage. or higher. * Unstable or significantly vibrating or If you connect the MR16 to a Macintosh shaking surfaces. computer with Mac OS lower than "OS X", * Near a strong magnetic field (such as a song data on the MR16 may be damaged. TV or speaker).

10 MR16 Owner’s Manual (Read this chapter first!)

MR16 main features

• Internal hard disk drive for reliable recording/playback You can record high quality audio to the internal high performance 3.5-inch hard disk drive. You can also edit recorded audio later without sound deterioration. Up to 99 songs can be recorded.

• Four analog input channels The MR16 provides four analog input channels and up to four tracks can be recorded simultaneously. Input A features the guitar input to which you can apply distortion or an external effect unit via insert connection. Each input provides the [TRIM] control, allowing the perfect input level adjustment.

• Input EQ You can apply the input EQ to each of input signals (A through D) when recording. The input EQ library has 33 presets (L01 through L33) from which you can select an appropriate EQ setting (see page 66 for details).

• Fostex original effects An ASP digital effect processor (delay/reverb) with the algorithm newly developed by Fostex is built in. You can apply the effects to tracks 1 through 8 during mixdown and track bounce (see page 70 for details). In addition, the MR16 also provides insert effects for and amplifier simulation for coloring sounds.

• Mastering effects The MR16 provides the mastering effects for stereo buss. You can apply the mastering effect during mastering. Three effect types are available. See page 73 for details.

• Versatile editing functions The MR16 provides versatile editing functions including copy, paste, move, import and erase (see pages 119 through 140 for details).

• Versatile track bounce functions To use the recording tracks effectively, the MR16 provides the following five track bounce modes (see page 75 for details).

(1) Bouncing tracks 1 through 8 to tracks 9/10 (2) Bouncing tracks 1 through 10 to tracks 11/12 (3) Bouncing tracks 1 through 12 to tracks 13/14 (4) Bouncing tracks 1 through 14 to tracks 15/16 (5) Bouncing tracks 1 through 16 to tracks 15/16 of the New song

• Capability of exporting song data to a PC The MR16 provides the [USB] port for PC connection. Mastered song data can be converted to a stereo WAV file and exported to a PC for creating an audio CD or audio DVD (see page 103 for details).

11 MR16 Owner’s Manual (Read this chapter first!)

• Audio CD burning capability If your MR16 does not have an internal CD-R/RW drive, you can burn an audio CD (CD-DA) from song data (stored in the 2 MIX folder) by connecting an external CD-R/RW drive to the [USB HOST] port of the unit. If your MR16 has the internal CD-R/RW drive, you can burn an audio CD (CD-DA) from song data using the internal CD-R/RW drive. See the "Using the CD-R/RW drive" supplement for details.

• Capability of exporting/importing a WAV file (CD-R/RW drive built-in model only) If your MR16 has the internal CD-R/RW drive, you can convert song data on the internal hard disk to a mono WAV file and export (copy) to a CD-R/RW disc set on the CD-R/RW drive, or import (copy) a WAV file from a CD-R/RW disc set on the CD-R/RW drive to the internal hard disk. In addition, you can import track data on a CD-DA disc (including a commercially available audio CD). See the "Using the CD-R/RW drive" supplement for details.

• Capability of digital copy to an external digital device The MR16 provides the [DIGITAL OUT] port (Toslink optical) which outputs S/P DIF digital signals. By connecting an external DAT or MD to this port, you can copy song data digitally (see page 43 for details).

• Synchronization to MIDI The MR16 provides the [MIDI OUT] port (DIN 5-pin). You can synchronize the MR16 with external MIDI devices (MIDI sequencer, etc.) using MTC or MIDI clock fed from the MR16 (see page 99 for details).

• Rhythm guide function for recording The MR16 provides the rhythm guide function which is useful for recording. You can hear the rhythm guide sound according to the signature/tempo or the conductor map you set (see page 89 for details).

• Phantom power supply You can supply the phantom power to the balanced XLR connector on Input A through Input D, allowing direct connection of a condenser microphone. You can select on or off of the phantom power (see page 144 for details).

• "2 MIX" file playback mode The MR16 can play back a stereo WAV file which is necessary for creating an audio CD, as well as can set CUE points for dividing into tracks. See the "Using the CD-R/RW drive" supplement for details.

• TO STEREO BUSS function During mixdown or track bouncing, you can add signals from Inputs A through D to the mixed track signals.

• Two pairs of AUX OUT jacks The MR16 provides two pairs of AUX OUT jacks for applying an external effect to the selected track(s) or sending out the rhythm guide signal, allowing the MR16 to be used in various situations. See page 149 for details.

12 MR16 Owner’s Manual (Read this chapter first!)

The basics of the MR16

This section describes the basics of the MR16 you should know before using the MR16.

Recording method

The MR16 is fitted with a 3.5-inch hard disk drive. Songs are recorded on a hard disk along with the ABS time (from 00m 00s 000ms to 399m 59s 999ms).

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO MASTERING 3.5-inch hard disk drive MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

The ABS time shows the absolute time on a hard disk and you can start recording from any desired time within the range between 00m 00s 000ms and 399m 59s 999ms ABS time.

The beginning of a song 0m00s000ms 15m00s000ms (ABS ZERO) 05m00s000ms 10m00s000ms (REC END) 399m59s999ms

Recorded areaNon-recorded area Recorded area Non-recorded area ......

You can start recording from any desired time within the range between 00m00s000ms and 399m59s999ms ABS time.

As the MR16 does not consume the disk space when no audio is recorded, you can record audio effectively, while the recordable time for a depends on the tape length.

Non recorded area (shown in white) 0m00s000ms 399m59s999ms

5-minute recording 5-minute recording Non-recorded area (remain) ......

Recorded area (shown in gray)

13 MR16 Owner’s Manual (Read this chapter first!)

About song To understand songs, imagine separated rooms as shown below. Each room can be regarded as a song. With the MR16, you can create up to 99 rooms (songs) on the hard disk (although the available space may limit the number of songs).

Song01 Song05

Recorded track data is stored in a song as mono WAV files, as shown below. Song02

Track 1 Track 2 Track 16 Song03 Song98 Song01 WAV files

Song04 Song99

Each song is independent on a disk and you can record, play back or edit a song without affect- ing other songs. You can give a desired song name for managing recorded songs (see page **).

Recorded track data is stored in a song as mono WAV files. The MR16 can convert the two WAV files recorded on tracks 15 and 16 (L and R) to a stereo WAV file (see page 90).

You can burn the converted stereo WAV file to an audio CD. To do this, export the file to your PC and burn it using a music software application (see page 104), or burn the file to the internal CD- R/RW drive (if it is provided to your MR16) or to an external CD-R/RW drive connected to the MR16.

Remain (recordable space left on the disk)

"Remain" shows how much time you can further record audio data to the available space left on the internal hard disk.

As described earlier, the MR16 stripes ABS time from 0m 00s 000ms to 399m 59s 999ms at maximum for each song. However, the remaining time (= available recording time left) depends on the available space on the hard disk in actual use. The remaining time is shown as in the screen example below during recording or record standby. Note that it shows the remaining time for recording onto a mono track.

Remain value

A "mono" track means a single track. Therefore, you can calculate the remaining time for record- ing to more than one track by dividing the displayed time by the number of tracks. Note that the remaining time shown on the screen is an approximate time.

14 MR16 Owner’s Manual (Read this chapter first!)

Time base

The term, "time base", is used as the reference of recorder position information. Using the [TIME BASE SELECT] key, you can select from among two time base modes: ABS time and bar/beat mode. Each screen example below shows the recorder is located at the beginning of a song in each time base mode.

ABS time mode: ABS time stands for Absolute time, which is "striped" on the disk when creating a song. It starts from 0m 00s 000ms (=ABS zero, the beginning of a song) and ends by 399m 59s 999ms at maximum. Bar/beat mode: The bar/beat/clock information is created according to the internal tempo map. The ABS zero position is set to "bar -2/beat 1/clk 000" by default (this is called "bar offset"). The MR16 determines the bar/beat/clock value in a song in referenced to the bar offset, as well as the time signature map and tempo map. You can set the bar offset between bar 1 to bar -8 via the menu mode (see page 95). The figure below shows the relation between two time base modes. The beginning of a song 0m00s000ms (ABS ZERO) 0m03s000ms 0m06s000ms

ABS time mode

-2bar 1 000clk 1bar 1 000clk 3bar 1 000clk Bar/beat mode

Input monitor and repro monitor

Each of the MR16 tracks has two output modes: repro monitor and input monitor. In the repro monitor mode, the track playback signal is output. So if you want to listen to the track playback sound, select the repro monitor mode. In the input monitor mode, the input signal fed to the track is output. So you can check the level of the input signal to be recorded.

To enter a MR16 track to input monitor mode, press the appropriate [REC SELECT] key to arm the track (i.e. make the track record-ready), then press only the [RECORD] key to enter the "RECORD READY" mode or press both the [RECORD] and [PLAY] keys simultaneously to start recording. Input signals for Output signals from recorder tracks recorder tracks Track 1 Playback signal (repro monitor) Track 2 Playback signal (repro monitor)

Track 3 READY Input signal (input monitor)

Track 4 READY Input signal (input monitor) Track 5 Playback signal (repro monitor) Track 6 Playback signal (repro monitor)

Track 15 Playback signal (repro monitor) Track 16 Playback signal (repro monitor)

15 MR16 Owner’s Manual (Read this chapter first!)

[TRIM] control

You must pay great attention to the [TRIM] control adjustment when recording to the MR16.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR [TRIM] control

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL PEAK LED

MIN MAX

ROOM

INPUT EQ

MIN MAX REVERB / DELAY TIME

The analog signal received at each input ([INPUT A] through [INPUT D]) is sent to the [TRIM] control, by which the signal level fed to the A/D converter of the MR16 is controlled.

You can check this level by the PEAK indicator. If the level is too high, the PEAK indicator lights, while you may hear the sound distorted or noisy. This distortion (noise) generated at this stage cannot be eliminated, therefore, adjust the TRIM control properly so that the PEAK indicator does not light at the loudest part of the input signal.

Proper level The level is too high.

Clipping level

Clipping level

16 MR16 Owner’s Manual (Read this chapter first!)

How to burn an audio CD

You can burn an audio CD from songs created by the MR16 multitrack recording function using either of the following methods.

(1) Burns a CD using the internal CD-R/RW drive (the CD-R/RW drive built-in model only) (2) Burns a CD using an external CD-R/RW drive (3) Burns a CD using the CD-R function of a PC

Regardless of the burning methods above, you must carry out the following preparation for burning an audio CD.

Mix down recorded track signals and bounce to tracks 15/16. There are two methods for bouncing tracks to tracks 15/16. One is to bounce to 1 tracks 15/16 of the same song, while the other is to bounce to tracks 15/16 of the New song. See pages 75 through 88 for details about track bouncing.

Convert the song data bounced to tracks 15/16 to a stereo WAV file. A converted stereo WAV file is stored to the "2MIX" folder in the song. When you 2 create an audio CD, this WAV file is recorded to a CD-R/RW disc. See page 104 for details about WAV file conversion.

In short, after preparing the stereo WAV file(s) to be burned, you can burn the file(s) to a CD-R/ RW using either of three burning methods.

• Burning a CD using the internal CD-R/RW drive (the CD-R/RW drive built-in model only) (1) Use the "CD-RW" menu of the menu mode to burn an audio CD. See the "Using the CD-R/RW drive" supplement for details.

• Burning a CD using an external CD-R/RW drive (1) Connect an external CD-R/RW drive to the [USB HOST] port on the rear panel.

(2) Use the "USB HOST" menu of the menu mode to burn an audio CD. See the "Using the CD-R/RW drive" supplement for details.

• Burning a CD using the CD-R function of a PC (1) Connect a PC to the [USB] port on the rear panel.

(2) Use the [USB] menu of the menu mode to make USB connection enabled.

(3) Start up WAV Manager supplied by Fostex on your PC. You can download WAV Manager from the Fostex web site. Access our web site or ask your local Fostex dealer.

(4) Use the "CD Writer" function of WAV Manager to burn an audio CD using the CD-R/RW drive connected to your PC. See page 107 for details about how to connect a PC. See the PDF manual included in the downloaded file of WAV Manager.

17 MR16 Owner’s Manual (Read this chapter first!)

18 MR16 Owner’s Manual (Names and functions)

Names and functions

This chapter describes the names and functions of the controls, keys, connectors, etc. on the MR16 top panel, side panel and rear panel, as well as details of the display. See this chapter whenever you want to know the function of a control, key, etc.

19 MR16 Owner’s Manual (Names and functions)

Top panel 1

1 2345678

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL 1 PHONES 2 9

TRIM TRIM TRIM TRIM 20 DISTORTION PEAK PEAK PEAK PEAK VOLUME 19 MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR 18 INPUT A INPUT B INPUT C INPUT D 10 TO STEREO BUSS LEVEL

MIN MAX 17 ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME 16 POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010 15 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR 14 ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER 13 MAX MAX LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

12 11

1. [INPUT A] input connectors 3. [INPUT B, C, D] input connectors (XLR connector and phone jack) (XLR connector and phone jack) Both the [BAL] XLR connector and [UNBAL/ You can connect a microphone, keyboard, GUITAR] phone jack are provided. You can etc. to each of the [INPUT B], [INPUT C] and connect a guitar, microphone, keyboard, etc. [INPUT D] inputs. If you connect sources to both the XLR con- Both the [BAL] XLR connector and [UNBAL] nector and phone jack, the phone input takes phone jack are provided for each input so priority. When using the [INPUT A] section, you can use the appropriate connector ac- select the [INPUT A SELECT] switch on the cording to the sound source. rear panel appropriately according to your If you connect sources to both the XLR con- usage (see page 35). nector and phone jack on the same input, the phone input takes priority (see page 35). 2. [INSERT] connector (TRS phone jack) 4. [STEREO OUT] jacks (L, R) Connects an external effect processor (typi- These jacks output the stereo (L and R) buss cally, a compressor/limiter, etc.). signals. Connect these jacks to the monitor- For connection between the MR16 and the ing equipment or master recorder (see pages effect processor, use a Y-cable as shown be- 31 and 44). low (see page 69). 5. [AUX OUT] jacks (1, 2) TIP: SEND To the effect input. These jacks can output the playback signal GND of any of tracks 1 through 16, the effect send buss signal or the internal click (see page 150). You can select the output signal of each RING: RETURN AUX OUT independently using the "System" From the effect output. menu of the menu mode (see page 146 for details).

20 MR16 Owner’s Manual (Names and functions)

6. [PHONES] jacks (1, 2) 15. [EFFECT SEND] controls Two jacks (1 and 2) are provided. You can Control the amount of signals from tracks 1 use two pairs of stereo headphones with the through 8 sent to the internal effect (reverb MR16 (see page 31). or delay) (see page 72).

7. [PHONES VOL] control 16. [INPUT EQ] keys Adjusts the headphone output level. Each key selects whether or not applying the internal input EQ to the corresponding in- put signal. 8. LCD display Each press of the key alternates ON and OFF This 132 x 64 dot LCD display shows vari- of the EQ (see page 66). ous information (see page 26). You can select a desired EQ setting from among 33 EQ presets available in the EQ li- 9. [POWER] switch brary (see page 67). Turn on or off the power of the unit (see A long press of the key enters the menu mode page 30). To turn off the power when the for selecting the desired EQ library entry (see power is on, press and hold down the page 66). [POWER] switch for a few seconds. 17. [TO STEREO BUSS] keys : If you do not use the MR16 for a [TO STEREO BUSS LEVEL] control long time, we recommend unplugging the power cord from the AC outlet. Each of the [TO STEREO BUSS] key selects whether or not sending the corresponding input signal to the stereo L/R busses (see page 85). Each press of the key alternates 10. [MENU/ENTER] rotary / push knob ON and OFF. When ON, the key illuminates Pressing this knob enters the menu mode in green. When OFF, it is unlit. When the (see page 28). corresponding input is assigned to a record- In the menu mode, rotating this knob se- ing track, the key flashes in green. lects the item or numeric value, while press- A long press of the key enters the input menu ing this knob confirm the setting/selection. of the MENU mode, in which you can set phantom power on/off, panning, etc. (see pages 86 and 144). 11. [MASTER] fader The [TO STEREO BUSS LEVEL] control adjusts Adjusts the stereo (L and R) buss output level the level of the signal sent to the stereo L/R (see pages 37 through 45). buss. 18. [PEAK] indicators 12. Track faders Each indicator lights when the input signal Each fader adjusts the track playback level. is overloaded (see page 16). You should ad- Each of track faders 9/10, 11/12, 13/14 and just the input gain using the [TRIM] control 15/16 controls the stereo signal (see pages so that the [PEAK] indicator does not light. 37 through 45). 19. [DISTORTION] control 13. [REC SELECT] keys Controls the amount of the distortion effect Used to select the recording track(s). You can for a guitar connected to the [XLR] connec- record onto up to four tracks simultaneously. tor or [UNBAL/GUITAR] jack (phone type) on Pressing a key arms or unarms the corre- the [INPUT A] channel. sponding track(s). This control is effective only when the [IN- PUT A SELECT] switch is set to "GTR/DIST" Tracks 9/10, 11/12, 13/14 or 15/16 are (see pages 35 and 68). armed or unarmed simultaneously (see pages 36). In the menu mode, these keys are used for 20. [TRIM] controls entering or deleting characters . Each control adjusts the input gain of the corresponding input channel (see page 16, and 37 through 42). 14. [PAN] controls Control panning for tracks 1 through 8.

21 MR16 Owner’s Manual (Names and functions)

Top panel 2

21 22 23

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME 24 25 MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR 26 INPUT A INPUT B INPUT C INPUT D TO STEREO BUSS LEVEL 27 MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE MENU / ENTER 28 INPUT EQ EFFECT BOUNCE

MIN MAX REVERB / DELAY TIME 29 POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING MIC AMP EFFECT SEND 30 SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR 31

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY 32 TUBE 60'S COMBO

A-B PLAY MIN MIN

37 36 35 34 33

21. [REVERB/DELAY TIME] control 25. [15/16 > STEREO WAV FILE] key This control adjusts the reverb time or de- This key is used when converting a mono lay time. When you select "ROOM", "HALL" WAV file recorded on tracks 15/16 to a ste- or "PLATE" for the effect type, it adjusts the reo WAV file (see page 104). A converted reverb time.When you select "DELAY", it stereo WAV file can be exported to a USB- adjusts the delay time (See page 71). connected personal computer (see page 107), or can be burned to an audio CD us- ing the internal CD-R/RW drive or an exter- 22. [EFFECT] keys nal CD-R/RW drive (see the supplementary (ROOM / HALL / PLATE / DELAY) manual "How to use the CD-R/RW drive"). These keys are used to select the effect type. You can select from three reverb types 26. [TIME BASE SEL] key (ROOM, HALL and PLATE) and a delay (DELAY). The selected key is lit (see page 70). Selects the time base shown on the display (see page 15). Each press of the key switch between "time" and "bar/beat". 23. [MASTERING] keys (POWERFUL / NATURAL / BRIGHT) Used to select the desired mastering effect 27. [RHYTHM GUIDE] key during track bounce or mixdown. You can Switches on/off of the rhythm guide func- select from three effect types by pressing an tion (see page 90). Each press of the switch appropriate key (see page 74). alternates on and off. A long press of the key enters the rhythm guide menu, in which 24. [BOUNCE MODE] key you can set the rhythm guide parameters (see page 91). Used to select the bounce mode. Each press of the key switches the bounce mode (see page 78).

22 MR16 Owner’s Manual (Names and functions)

28. [STORE] key By pressing only the [RECORD] key when any Stores the current recorder position (time track(s) is armed (in record-ready), the in- data) as the LOCATE A/IN or LOCATE B/OUT put signal(s) of the armed track(s) can be point (see page 53). monitored (i.e. input monitor mode). (see In the "2-mix file playback" mode, pressing this pages 37 through 42). key sets a CUE point to the current stereo Pressing this key in the direct locate mode WAV file (see the supplementary manual executes the preview playback for a few sec- "How to use the CD-R/RW drive"). onds before the locate point (see page 58). 29. [CONTRAST] key [F FWD] key By rotating the [MENU/ENTER] knob while Pressing this key fast forwards the recorder. holding down this key, you can adjust the During playback, pressing this key starts 3 x display contrast (see page 27). cueing (see page 48). While holding down the [STOP] key, press- 30. [UNDO/REDO] key ing this key locates to the recording end of Used to undo or redo recording or editing the current song (REC END) (see page 52). (see pages 38, 40, 42, 119 and 127). Each press of the key alternates "undo" and [REWIND] key "redo". Pressing this key rewinds the recorder. During playback, pressing this key starts 3 x 31. [DIRECT LOCATE] key reverse cueing (see page 48). Each press of this key alternates ON and OFF While holding down the [STOP] key, press- of the direct locate mode (see page 55). ing this key locates to the beginning (ABS ZERO) of the current song (see page 52). This key is also used to go up the menu 32. Transport keys screen layer while a menu screen is dis- played. [PLAY] key Starts playback of the recorder. Pressing this key while holding down the 33. [LOCATE B/OUT] key [RECORD] key starts recording of the armed Pressing this key while holding down the (record-ready) track(s). [STORE] key sets the LOCATE B point (or Pressing this key during recording exits re- punch out point) (see pages 53 and 62). cording. Pressing this key in the direct locate mode 34. [LOCATE A/IN] key executes the preview playback for a few sec- onds after the locate point (see page 58). Pressing this key while holding down the [STORE] key sets the LOCATE A point (or [STOP] key punch in point) (see pages 53 and 62). Stops the recorder. By pressing the [PLAY], [REWIND] or [F FWD] 35. [PLAY MODE] key key while holding down the [STOP] key, you Selects a play mode. You can select from can locate to a specific point or repeat play- among normal, auto play, auto return and back as below. loop (see page 49). • [STOP] + [PLAY] (A-B PLAY) Repeats playback between the LOCATE A and 36. [AUTO PUNCH] key LOCATE B points (see page 48). Turns on or off the auto punch mode (see • [STOP] + [REWIND] (LOCATE ABS ZERO) page 63). Locates to the beginning (ABS ZERO) of the current song (see page 52). 37. Insert effect selection keys Used to select the insert effect (mic simula- • [STOP] + [F FWD] (LOCATE REC END) tion or amp simulation) for the signal from Locates to the recording end of the current the [INPUT A] jack. song (REC END) (see page 52). When setting the [INPUT A SELECT] switch on the rear panel to "MIC/LINE", you can use [RECORD] key the mic simulation effect. When setting the Pressing the [PLAY] key while holding down switch to "GTR/DIST", you can use the guitar the [RECORD] key starts recording of the amp simulation effect (see page 68). armed (record-ready) track(s).

23 MR16 Owner’s Manual (Names and functions)

Rear panel

1

INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST

USB USB HOST MIDI OUT DIGITAL OUT FOOT SW

7 6 5 4 3 2

1. [INPUT A SELECT] switch 3. [DIGITAL OUT] connector This switch must be set appropriately accord- (Toslink optical connector) ing to the input source of the [INPUT A] chan- Used to connect with an external digital de- nel (see page 35). vice using an optical cable (see page 45).

Either of the [BAL] XLR and : The dust protec- [UNBAL/GUITAR] phone connec- tion cap is inserted to tors can be used. Set the switch to the [DIGITAL OUT] con- MIC/LINE this position when the source is an nector when the unit is external microphone or line level shipped. source. Remove the cap when you use this connec- tor. If you do not use this connector, attach Either of the [BAL] XLR and the dust protection cap. [UNBAL/GUITAR] phone connec- tors can be used. You can adjust If you need to connect the unit to a digital device which GTR DIST the input level and distortion using the [TRIM] and [DISTORTION] only provides a coaxial type controls respectively. You can also digital connector (typically, use the amp simulation insert ef- an RCA pin jack), use the fect. Fostex COP-1/96k coaxial- optical converter (shown Model COP-1/96k Either of the [BAL] XLR and right). [UNBAL/GUITAR] phone connec- GTR CLEAN tors can be used. You can adjust the input level using the [TRIM] Use an optical digital control. You can also use the amp cable with Toslink plugs simulation insert effect. on both ends.

2. [FOOT SW] jack (TRS phone jack) 4. [MIDI OUT] jack (DIN 5-pin connector) Used to connect with an unlatched-type footswitch (see page 61). Used to connect to a MIDI IN jack of an ex- ternal MIDI device (such as a MIDI se- quencer) (see pages 100 and 102).

5. [USB HOST] connector (USB A type) Used to connect to an external CD-R/RW drive for creating an audio CD (CD-DA). See the supplementary manual "How to use the CD-R/RW drive" for details. unlatched-type footswitch : Do not connect your personal computer to the [USB HOST] port.

24 MR16 Owner’s Manual (Names and functions)

6. [USB] port (USB B type) Used to connect with a personal computer using a standard USB cable for song file data transfer between the MR16 and the personal computer (see page 107).

7. [AC IN] connector Connect the supplied power cord to this con- nector (see page 30).

Front panel (CD-R/RW drive built-in model only)

1

1. Internal CD-R/RW drive Used to create an original audio CD by burn- ing converted stereo WAV files to a CD-R/ RW disc, or used to record a single mono WAV file converted from track data on the HDD to a CD-R/RW disc (see the supplemen- tary manual "How to use the CD-R/RW drive" for details).

: Although you can see the DVD- ROM logo on the front of the CD-R/RW drive tray, it does not support DVD ROM discs. Only CD-R/RW discs can be used.

25 MR16 Owner’s Manual (Names and functions)

LCD display

The following describes details about the LCD display, including screen contents and opera- tion.

Home screen

When turning on the MR16, the display shows the startup screen (showing the startup status of the MR16), followed by the "Home" screen, which is similar to the one below. In this condition, the previously loaded song is loaded and the recorder is located at the beginning of the song. The home screen provides the following information. 1

2 6

5

3 4

1. Time counter display 3. Track level display Time information of the current recorder po- The recording or playback levels of tracks 1 sition is shown in ABS or bar/beat mode (by through 16 are shown. When a track is record default, bar/beat). Using the [TIME BASE SE- armed, the track number indication changes LECT] key, you can select a desired time base to the source input channel (any of A, B, C and mode. When the recorder is moving (playing D). back, fast forwarding, etc.), the appropriate icon is also shown. While the hard disk drive is 4. Stereo buss (L and R) level display in access, " ACC " lights up. During recording or playback, the output lev- els of the L/R stereo buss are shown.

2. Character display 5. Song status display Normally, the name of the song currently Lights up the following status icons when the loaded is shown (up 22 characters can be appropriate modes (functions) are active. shown at a time). It also shows following information. At least one of the tracks is in the • A name of the operation mode currently input monitor mode (see pages being executed (such as BOUNCE 1-8->9/10). 38, 40 and 42). • A (not-so-serious) warning message • The "Remain" time when at least one track is The auto return mode is active record-armed (i.e. At least one of the (see page 49). [REC SELECT] keys is active). The loop mode is active (see page 49).

The auto play mode is active (see page 49). The remain time shows how much time you can further record audio data onto a mono track using the available space left on the hard The +48V phantom power is be- disk. ing supplied (seepage 144).

6. Song number display Shows the song number of the song currently loaded.

26 MR16 Owner’s Manual (Names and functions)

Selecting a time base mode When the display shows the home screen, pressing the [TIME BASE SELECT] key switches the time base mode between ABS and bar/beat.

POWER

Example of bar/beat display

HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

EFFECT BOUNCE MENU / ENTER

POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

EFFECT SEND 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE PAN LR

VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

8 9/10 11/12 13/14 15/16 MASTER MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

A-B PLAY MIN

Example of ABS display

TIMEBASE SELECT [TIME BASE SELECT] key

Adjusting the display contrast

You can adjust the display contrast by rotating the [MENU/ENTER] knob while holding down the [CON- TRAST] key. Rotating the dial clockwise heightens the contrast, while rotating it counterclockwise lowers the contrast.

POWER

[MENU/ENTER] knob

HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

EFFECT BOUNCE MENU / ENTER

POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

EFFECT SEND 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE PAN LR

VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

8 9/10 11/12 13/14 15/16 MASTER MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

A-B PLAY MIN

CONTRAST While pressing down the [CONTRAST] key, the display shows "CONTRAST -> DIAL".

[CONTRAST] key

27 MR16 Owner’s Manual (Names and functions)

MENU mode screen

Pressing the [MENU/ENTER] knob while the recorder is stopped enters the menu mode and brings up the menu screen. In the menu mode, you can make setting or editing via the appropriate screen. The top menu screen has two pages, in which you can select the desired menu by rotating the [MENU/ENTER] knob.

POWER

[MENU/ENTER] knob

HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

EFFECT BOUNCE MENU / ENTER

POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

EFFECT SEND 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE PAN LR

VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

8 9/10 11/12 13/14 15/16 MASTER MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

A-B PLAY MIN

Warning message

If a serious problem happens to the MR16 during operation, an appropriate warning message is shown on the display. Most warning messages are being shown until the [MENU/ENTER] knob is pressed. Note that there are also not-so-serious warning messages besides the following.

This message is shown During recording, this when you are going to message is shown if delete a song which is there is no more space protected. left on the hard disk for recording.

This message is shown This message is shown when the hard disk when you are going to drive has a problem. make recording or ed- iting to a song which is protected.

This message is shown This message is shown when you are going to when you are going to edit a track or part but create a new song there is not enough while 99 songs exist on space on the hard disk the hard disk. for executing the undo function.

28 MR16 Owner’s Manual (Basic operations)

Basic operations

This chapter describes power connection, power on/off, demo song play- back, etc., as well as basic multitrack recording.

If it is the first time for you to use a Multitracker, read this chapter carefully first so that you are familiar with the MR16 basic operations, then read other sections which describe advanced operations.

29 MR16 Owner’s Manual (Basic operations)

About power The MR16 operates by AC power. Before you start using the MR16, you must connect the sup- plied power cord.

Power connection

Connect between the [AC IN] connector on the MR16 rear panel and an AC outlet using the supplied power cord.

INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST

USB USB HOST MIDI OUT DIGITAL OUT FOOT SW

[AC IN] connector

Supplied power cord AC outlet

: When you do not operate the MR16 for a long period of time, we recommend disconnecting the power cord.

Turning on the unit

You can turn on or off the MR16 power using the [POWER] switch (pointed by an arrow below). To turn off the power, press and hold down the [POWER] switch for a few seconds.

When you press the [POWER] switch to

POWER turn on the power for the first time, the MR16 starts up and the display shows the

POWER screen as below (note that it takes some time until the screen as below is shown). This screen shows that the demo song is loaded and stopped at the beginning (ABS [POWER] switch 0) of the song named "FOSTEX_FEVER".

BOUNCE MODE 15/16 > STEREO WAV FILE

T BOUNCE MENU / ENTER

WERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

Y MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE

DELETE

REC SELECT REWIND F FWD

3/14 15/16 MASTER MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

A-B PLAY MIN Follow the procedure described on the next page to play back the demo song.

30 MR16 Owner’s Manual (Basic operations)

Listening the demo song A demo song is pre-recorded on the hard disk of the MR16 when shipped. Before you make recording, let's listen to the demo song via headphones (or a monitor speaker).

Connecting headphones (or a monitor speaker system)

Connect headphones to either of the two [PHONES] jacks of the MR16. Both jacks feed the same signal so you may connect headphones whichever you like. If you have a powered monitor speaker, you may connect it to the [STEREO OUT] L or R jacks of the MR16.

Powered monitor Headphones speaker

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

: You can plug a 1/4" phone plug to the : When you connect a powered monitor [STEREO OUT] L or R jack. speaker to the unit, turn down the volume of the powered monitor speaker to minimum before you turn on the MR16 and the powered monitor speaker.

31 MR16 Owner’s Manual (Basic operations)

Playing back the demo song In the demo song, approximately 1-minute audio is recorded on all eight tracks. Follow the procedure below for listening to the demo song. In the following procedure, it is assumed that the MR16 is turned on and a pair of headphones (or a monitor speaker system) is connected. 3

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010 Hint-1 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE Hint-2 REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

1,3 1 4 2

1) Raise the [MASTER] fader to the " " position. Set the track faders at the lowest position. : The demo song is protected and you can- not overwrite or erase it. Therefore, you cannot 2) Press the [PLAY] key to start playback. make recording in this condition. If you want to make new recording while keep- 3) Raise the track faders (1 through 8) gradually to ing the demo tape on the hard disk, see "Creat- adjust the playback level and balance. ing a song for recording" on the next page. Also raise the [PHONES VOL] control gradually If you do not keep the demo song, carry out ei- to adjust the headphones level. (If you are ther of the following operations. using a powered monitor speaker for monitoring, adjust the level control of the (1) Release the song protection (see page powered speaker.) 117). : While listening to the playback Then, start recording (overwrite sound, adjust panning setting of tracks 1 recording) from the beginning of the demo through 8, as well as try to adjust the inter- song, or delete the demo song from the nal effects (reverb/delay) (see page 70). hard disk (see page 116). If you delete the demo song, create a new song (see the next 4) When the demo song ends, press the [STOP] key page) and make recording to the new song. to stop the recorder. (2) Format the hard disk (see page 140) and : To listen to the demo song again: make recording. When the recorder is stopped after listen- Because a new song is automatically ing to the demo song, press the [REWIND] created after formatting the disk, you can key while holding down the [STOP] key. start recording without the need of The recorder instantly moves back to the creating a new song manually. beginning of the demo song (see page 52). Then pressing the [PLAY] key starts play- back from the beginning of the demo song.

32 MR16 Owner’s Manual (Basic operations)

Creating a song for recording This section describes how to create a new song for recording on the hard disk, while keeping the demo song. In the following procedure, it is assumed that the MR16 is stopped at the beginning (ABS ZERO) of the demo song.

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen, where " Back" is highlighted initially.

4) Rotate the [MENU/ENTER] knob to select "- - -:(New Song)", and press the [MENU/ENTER] knob. The display now shows the screen for entering a new song name. The rightmost character on : By selecting " Back" and pressing the default song name is flashing (in the ex- the [MENU/ENTER] knob, the display returns ample below, "2" of "Song02" starts flashing). to the previous screen. You can also return the display to the previous screen by press- ing the [REWIND] key.

2) Rotate the [MENU/ENTER] knob to select "Song ", and press the [MENU/ENTER] knob. The display now shows the first page of the song menu screen, where " Back" is highlighted initially.

Flashing

5) Enter the desired song name. Use the character entry keys to enter the de- sired character at the flashing point. Rotate the [MENU/ENTER] knob to move the flashing point. Use the [DELETE] key to delete the character at the flashing point. Therefore, when the rightmost character is flashing as in the screen example above, you can delete all characters by pressing the [DELETE] key repeat- edly. You can enter up to 16 characters for a 3) Rotate the [MENU/ENTER] knob to select song name. "Select Song ", and press the [MENU/ENTER] See on the next page knob. for entering the song name as "My_Song". The display now shows the first page of the song selection screen. You can see the list of : You may leave the default song the song numbers/names on the hard disk. name as it is. Also, you can edit the song Currently, only the demo song is created, and name after creating a song using the "Re- "S01: FOSTEX_FEVER" and "---:(New Song)" are name Song" menu item in the song menu shown. of the menu mode (see page 115). "---:(New Song)" is used to create a new song.

33 MR16 Owner’s Manual (Basic operations)

: If you want to cancel creating a song, rotate the [MENU/ENTER] knob to move the cursor to "[CANCEL]" and press the [MENU/ [REC SELECT] keys on the ENTER] knob. A B C 1 MR16 top panel act as char- acter entry keys in the menu 7) While “[ENTER]” is flashing, press the mode. [MENU/ENTER] knob. For example, the [REC SE- The display now shows the home screen of the LECT] key for track 1 (shown newly created song (My_Song). on the left) can be used for As shown in the lower screen example, the song entering A, B, C, a, b, c and 1. name (My_Song) and the song number (Song02) are shown. The following procedure example shows how to en- ter "My_Song" as a song name.

1. Use the [M N O 5] key to enter "M".

2. Use the [Y Z 9] key to enter "y". Flashing 3. Use the [+ _ 0] key to enter "_".

4. Use the [S T U 7] key to enter "S".

5. Use the [M N O 5] key to enter "o".

6. Rotate the [MENU/ENTER] knob to move the cursor right. Now, in addition to the demo song, a new 7. Use the [M N O 5] key to enter "n". song on which no audio is recorded is cre- ated by the procedure above. 8. Use the [G H I 3] key to enter "g". It is a good idea to create more than one song before you start recording. After creating a song or songs for recording, Pressing a different character entry key automati- cally moves the cursor right. connect the sound source to the MR16 (see If two successive characters are assigned to the the next page) and start recording. same character entry key, rotate the [MENU/ENTER] knob after selecting the first character to move the cursor right. : After creating a new song, by ex- ecuting procedure steps 1 through 3, the following song selection screen appears. This screen is used for loading the desired 6) After completing song name entry, press the song from the list, as well as creating a new [MENU/ENTER] knob. song. The cursor moves to “[ENTER]” at the bottom For example, by rotating the [MENU/ENTER] of the screen. knob to highlight “S01: FOSTEX_FEVER” and pressing the [MENU/ENTER] knob, you can load the demo song.

Flashing

For details about how to select the desired song, see "Song management" on page 113.

Flashing

34 MR16 Owner’s Manual (Basic operations)

Input connection

Input channel

The MR16 provides four input channels: [INPUT A], [INPUT B], [INPUT C] and [INPUT D]. Each channel provides both the XLR and 1/4" phone connectors.

INPUT A INPUT B INPUT C INPUT D

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

Input channel Available input connectors Shapes of connectable connector

INPUT A Either of the XLR (balanced) con- nector or phone (unbalanced) jack INPUT B can be used (if both connectors INPUT C are plugged, the phone jack is ef- XLR-3-12C type PHONE plug INPUT D fective).

• When you use the [INPUT A] channel, set the [INPUT A SELECT] switch on the rear panel appropriately. • If you use a condenser microphone, use the XLR (balanced) connector. The MR16 can supply the phantom power (see page 144).

[INPUT A SELECT] switch When you use the [INPUT A] channel, you must set the [INPUT A SELECT] switch on the rear panel appropriately.

“MIC/LINE” position Both the [BAL] XLR and [UNBAL/GUI- TAR] phone connectors can be used. INPUT A SEL [INPUT A SELECT] switch Set the switch to this position when the GTR CLEAN MIC/LINE source is an external microphone or GTR DIST line level source.

Both the [BAL] XLR and [UNBAL/GUI- “GTR DIST” position TAR] phone connectors can be used. INPUT A SEL

GTR CLEAN MIC/LINE You can adjust the input level and dis- GTR DIST INPUT A SEL tortion using the [TRIM] and [DISTOR-

GTR CLEAN MIC/LINE TION] controls respectively. You can GTR DIST USB USB HOST MIDI OUT DIGITAL OUT FOOT SW also use the amp simulation insert ef- fect.

“GTR CLEAN” position Both the [BAL] XLR and [UNBAL/GUI- TAR] phone connectors can be used. INPUT A SEL You can adjust the input level using the

GTR CLEAN MIC/LINE [TRIM] control. You can also use the GTR DIST amp simulation insert effect.

35 MR16 Owner’s Manual (Basic operations)

Recording track combinations and available input channel(s) The MR16 is a 16-track recorder. Tracks 1 through 8 are mono tracks, while tracks 9 through 16 are stereo tracks. The [REC SELECT] keys control track arming.

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR LR LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT

1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16

With the MR16, you can simultaneously record up to four tracks. Depending on the armed track(s), the available input channel(s) is (are) automatically assigned. The following shows the recording track combinations, as well as available input channel(s) by the number of tracks simultaneously recorded.

Recording track combinations

When recording to a single • Any one of tracks 1 through 8. track

When recording to two • Any two of tracks 1 through 8. tracks simultaneously • Any pair of tracks 9/10, 11/12, 13/14 and 15/16.

When recording to three • Any three of tracks 1 through 8 tracks simultaneously • Any one of tracks 1 through 8 and any pair of tracks 9/10, 11/12, 13/14 and 15/16.

• Any four of tracks 1 through 8 When recording to four • Any two of tracks 1 through 8 and any pair of tracks 9/10, 11/12, 13/14 and 15/16. tracks simultaneously • Any two pairs of tracks 9/10, 11/12, 13/14 and 15/16.

Available input channels

When recording to a single • only [INPUT A] is available. track

• [INPUT A] and [INPUT B] are available. When recording to two • The [INPUT A] is assigned to the lower numbered track, while the [INPUT B] is tracks simultaneously assigned to the higher numbered track. (Example: Track 1 -> [INPUT A], Track 2 -> [INPUT B]) • [INPUT A], [INPUT B] and [INPUT C] are available. • The [INPUT A] channel is assigned to the lowest numbered track, the [INPUT B] When recording to three channel assigned to the next lower numbered track, and the [INPUT C] channel is tracks simultaneously assigned to the highest numbered track . (Example: INPUT A -> Track 8, INPUT B -> Track 9, INPUT C -> Track 10)

• All input channels ([INPUT A], [INPUT B], [INPUT C] and [INPUT D]) are available. • The [INPUT A] channel is assigned to the lowest numbered track, the [INPUT B] When recording to four channel assigned to the next lower numbered track, the [INPUT C] channel is as tracks simultaneously signed to the next higher numbered track, and the [INPUT D] channel is assigned to the highest numbered track . (Example: INPUT A -> Track 1, INPUT B -> Track 2, INPUT C -> Track 7, INPUT D -> Track 8)

36 MR16 Owner’s Manual (Basic operations)

Recording onto a single track You can record onto any one of tracks 1 through 8. When making recording to a single track, you can record a signal fed to the [INPUT A] channel. The following describes the procedure for recording an acoustic guitar onto track 1 via a micro- phone. We assume that Song02 is loaded and no sound is recorded to Song02. See "Creating a song for recording" on page 33 for details about how to create a song.

2 INPUT A SEL

GTR CLEAN MIC/LINE 1 GTR DIST 6

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

6 INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REWIND F FWD 7 REC SELECT

3 CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY 9 TUBE 60'S COMBO

A-B PLAY MIN MIN 10

4 458

Preparation for recording : You can apply EQ to the input sig- nal during recording (see page 66). 1) Connect a microphone to the [BAL] or [UNBAL/GUITAR] input connector of the 3) Press the [REC SELECT] key for track 1. [INPUT A] channel. Track 1 is record armed and the [REC SELECT] key for track 1 starts flashing. : You can supply the phantom power On the home screen, the remaining time is to a condenser microphone connected to shown, while "1" for the track number changes the [BAL] XLR connector (see page 144). to "A". This indicates you can now record the Note that you cannot supply the phantom [INPUT A] channel signals to tracks 1 power via the [GUITAR/UNBAL] phone con- respectively. nector.

2) Set the [INPUT A SELECT] switch to "MIC/LINE". Remain

: You can apply the mic simulation as insert effects when the [INPUT A SELECT] switch to "MIC/LINE" (see page 68).

37 MR16 Owner’s Manual (Basic operations)

4) Set track fader 1 and [MASTER] fader to the Starting recording nominal position (marked by ). Raising these faders allows you to monitor the 7) While holding down the [RECORD] key, press the input sound. If these faders are not raised, you [PLAY] key to start recording. cannot monitor the sound via headphones. The guitar is recorded.

: The fader for track 1 is used to ad- 8) When recording completes, press the [STOP] key just the monitor level. To adjust the record- to stop the recorder. ing level, use the [TRIM] control of the [IN- : We recommend to press the [REC PUT A] channel. SELECT] key for track 1 to unarm track 1.

5) Press the [RECORD] key once (the key indicator starts flashing). Playing back the recorded track Track 1 (which is record armed) now enters the input monitor mode and " " is shown on 9) Press the [REWIND] key while holding down the the home screen. [STOP] key to locate the recorder to the beginning of the song.

10) Press the [PLAY] key to start playback. You can adjust the monitor level using the track 1 fader, as well as the [MASTER] fader and [PHONES VOL] control.

If you are not satisfied with the result, use the undo/redo function to cancel the re- cording and try again.

6) While playing the guitar, adjust the recording level Undoing recording (undo/redo) using the [TRIM] control of the [INPUT A] If you press the [UNDO/REDO] key after finishing channel. recording, you can return to the condition before Adjust the level appropriately so that the PEAK the recording started (UNDO operation). Therefore, indicator does not light. you can try recording again. Turning the [PHONES VOL] control clockwise If you press the [UNDO/REDO] key again (after raises the headphone monitor level. UNDO), the undo operation is canceled and you The screen shows the input level of track 1, as can return to the condition when the recording well as the stereo L and R output levels. finished (REDO operation).

POWER

HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE UNDO/REDO EFFECT BOUNCE MENU / ENTER

POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

EFFECT SEND 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE PAN LR

VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

8 9/10 11/12 13/14 15/16 MASTER MAX : Adjust the [TRIM] control properly LOCATE ABS ZERO LOCATE REC END [UNDO/REDO] key so that the PEAK indicator does not light at RECORD STOP PLAY

A-B PLAY the loudest part of the guitar sound. If the MIN input level is too high, the PEAK indicator lights and the sound may be distorted or noisy. : The undo/redo function is available for all kind of recordings, however, if you carry out : When receiving a line level signal, set any of the following operations after making re- the [TRIM] control to left ("LINE") to get the cording, you cannot undo the recording. appropriate level. When receiving a micro- • Carrying out new recording. phone signal, set the [TRIM] control to right • Carrying out track or part editing. ("MIC") to get the appropriate level. • Turning off the power. • Selecting another song or editing the song name.

38 MR16 Owner’s Manual (Basic operations)

Overdubbing basics

Overdubbing is recording something new while listening to the previously recorded track(s). It is a very important method in multitrack recording. The following describes an example of overdubbing for recording a stereo keyboard to tracks 9/10 while listening to the guitar on track 1. See the procedure previously described in "Recording onto a single track" for details about how to record a guitar on track 1. In the procedure below, we assume that the song of which the guitar has been recorded on track 1 is loaded. Note that you can make overdubbing to another track or other tracks in the same manner as described below. 2 INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST 1 1 7

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

7 INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR 3 ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE REWIND F FWD 8,11 REC SELECT

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY 9 TUBE 60'S COMBO

A-B PLAY MIN MIN 6,12

4 4 4 5 8,10

Preparation for recording This indicates you can now record the [INPUT A] and [INPUT B] channel signals to tracks 9 and 10 respectively. 1) Connect the L and R outputs of the keyboard to input connectors of the [INPUT A] and [INPUT B] channels. Connect the L and R outputs to the [INPUT A] and [INPUT B] channels respectively.

2) Set the [INPUT A SELECT] switch to "MIC/LINE".

3) Press the [REC SELECT] key for tracks 9/10. Tracks 9/10 are record armed and the [REC SELECT] key for tracks 9/10 starts flashing. 4) Set track faders 1 and 7/8 and the [MASTER] fader On the home screen, the remaining time is to the nominal position (marked by ). shown, while "9" and "10" for the track Raising these faders allows you to monitor the numbers change to "A" and "B" respectively. input sound. If these faders are not raised, you cannot monitor the sound via headphones.

39 MR16 Owner’s Manual (Basic operations)

: Track 1 and 9/10 faders are used Starting recording to adjust the monitor level. To adjust the recording levels, use the [TRIM] controls of 9) While holding down the [RECORD] key, press the the [INPUT A] and [INPUT B] channels. [PLAY] key to start recording. The recorder records the keyboard while 5) Press the [RECORD] key once (the key indicator playing back track 1 (guitar). starts flashing). The armed tracks 9/10 now enter the input 10) When recording completes, press the [STOP] key monitor mode, while " " is shown on the to stop the recorder. home screen. : We recommend to press the [REC SELECT] key for tracks 9/10 to unarm tracks 9/10.

Playing back the recorded track

11) Press the [REWIND] key while holding down the [STOP] key to locate the recorder to the beginning of the song. Adjusting the recording levels while listening to track 1 12) Press the [PLAY] key to start playback. 6) Press the [PLAY] key to play back the song from You can adjust the monitor level using the track the beginning. faders, as well as the [MASTER] fader and Though tracks 9/10 are in the input monitor [PHONES VOL] control. mode, you can hear the track 1 signal by : If you are not satisfied with the re- rotating the [PHONES VOL] control clockwise sult, use the undo/redo function to cancel (while the meter for track 1 shows the the recording and try again. playback level).

7) While playing the keyboard, adjust the recording Undoing recording (undo/redo) levels using the [TRIM] controls of the [INPUT A] and [INPUT B] channels. If you press the [UNDO/REDO] key after finishing Adjust the levels appropriately so that the PEAK recording, you can return to the condition before indicators for these input channels do not light. the recording started (UNDO operation). Therefore, you can try recording again. The home screen shows the playback level of If you press the [UNDO/REDO] key again (after track 1 and the input levels of tracks 9 and 10, UNDO), the undo operation is canceled and you as well as the stereo L and R output levels. can return to the condition when the recording finished (REDO operation).

POWER

HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE UNDO/REDO EFFECT BOUNCE MENU / ENTER

POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

EFFECT SEND 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE : Adjust each [TRIM] control properly PAN LR

VWX8 YZ9 +-_0 DELETE so that the corresponding PEAK indicator REC SELECT REWIND F FWD 8 9/10 11/12 13/14 15/16 MASTER MAX [UNDO/REDO] key LOCATE ABS ZERO LOCATE REC END

does not light at the loudest part of the key- RECORD STOP PLAY

A-B PLAY board sound. MIN

: When receiving a line level signal, set the [TRIM] control to left ("LINE") to get the appropriate level. When receiving a micro- : The undo/redo function is available for phone signal, set the [TRIM] control to right all kind of recordings, however, if you carry out ("MIC") to get the appropriate level. any of the following operations after making re- cording, you cannot undo the recording. 8) After adjusting the recording levels properly, • Carrying out new recording. press the [REWIND] key while holding down the • Carrying out track or part editing. [STOP] key to locate the recorder to the • Turning off the power. beginning of the song. • Selecting another song or editing the song name.

40 MR16 Owner’s Manual (Basic operations)

Recording onto four tracks simultaneously You can simultaneously record up to four tracks. See page 36 for the available combinations of four recording tracks. The following describes the procedure for recording different sound sources simultaneously to tracks 1 through 4. You can make four-track simultaneous recording with any available track combination in the same manner. 2 INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST 1 11 1 6

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

6 INPUT A INPUT B INPUT C INPUT D TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR 3 ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE REC SELECT REWIND F FWD 9

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END RECORD STOP PLAY 7 TUBE 60'S COMBO

A-B PLAY MIN MIN

4 458

Preparation for recording : You can apply the amp simulation as insert effects when the [INPUT A SELECT] 1) Connect the following sound sources to the switch is set to "GTR DIST" (see page 68). [INPUT A] through [INPUT D] channels. 3) Press the [REC SELECT] key for tracks 1 through 4. [INPUT A] -> Electric guitar Tracks 1 through 4 are record armed and the [INPUT B] -> Electric bass [REC SELECT] keys for tracks 1 through 4 start [INPUT C] -> Microphone (vocal) flashing. [INPUT D] -> Drum machine On the home screen, track numbers "1" through "4" changes to "A" through "D" : If you connect a condenser micro- respectively, showing that each input is phone to the [BAL] XLR connector of the [IN- assigned to the appropriate track. PUT C] channel, you can supply the phan- The remaining time of the hard disk is shown. tom power to the microphone (see page 144).

2) Set the [INPUT A SELECT] switch to "GTR DIST". You can add distortion of the internal effects to your guitar sound.

41 MR16 Owner’s Manual (Basic operations)

4) Set the track faders 1 through 4 and [MASTER] Starting recording fader to the nominal position (marked by ). Raising these faders allows you to monitor the 7) While holding down the [RECORD] key, press the input sound. If these faders are not raised, you [PLAY] key to start recording. cannot monitor the sound via headphones. The recorder starts recording.

: Track faders 1 through 4 are used 8) When recording completes, press the [STOP] key to adjust the monitor levels. To adjust the to stop the recorder. recording level, use the [TRIM] controls for [INPUT A] through [INPUT D]. : We recommend to press the [REC SELECT] key for tracks 1 through 4 to un- arm these tracks. 5) Press the [RECORD] key once (the key indicator starts flashing). Playing back the recorded track Tracks 1 through 4 (which are armed) now enter the input monitor mode and " " is 9) Press the [REWIND] key while holding down the shown on the home screen. [STOP] key to locate the recorder to the beginning of the song.

10) Press the [PLAY] key to start playback. You can adjust the monitor level using track faders 1 through 4, as well as the [MASTER] fader and [PHONES VOL] control.

: If you are not satisfied with the re- sult, use the undo/redo function to cancel 6) While playing the music, adjust the recording the recording and try again. level of each track using the [TRIM] control of each input channel. Undoing recording (undo/redo) Adjust the level appropriately so that the PEAK indicator does not light. If you press the [UNDO/REDO] key after finishing Turning the [PHONES VOL] control clockwise recording, you can return to the condition before raises the headphone monitor level. the recording started (UNDO operation). Therefore, The screen shows the input level of tracks 1 you can try recording again. through 4, as well as the stereo L and R output If you press the [UNDO/REDO] key again (after levels. UNDO), the undo operation is canceled and you can return to the condition when the recording finished (REDO operation).

POWER

HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE UNDO/REDO EFFECT BOUNCE MENU / ENTER

POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

: Adjust the [TRIM] control of each MASTERING EFFECT SEND 010 input channel properly so that the PEAK AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE LOCATE PAN LR indicator does not light at the loudest part VWX8 YZ9 +-_0 DELETE REC SELECT REWIND F FWD

8 9/10 11/12 13/14 15/16 MASTER MAX of the sound. LOCATE ABS ZERO LOCATE REC END [UNDO/REDO] key

RECORD STOP PLAY

A-B PLAY MIN : You can add distortion to an electric guitar connected to [INPUT A]. Use the [DIS- TORTION] control to adjust the distortion level. When you add distortion, readjust the : The undo/redo function is available for [TRIM] control. all kind of recordings, however, if you carry out any of the following operations after making re- cording, you cannot undo the recording. : When receiving a line level signal, set the [TRIM] control to left ("LINE") to get the • Carrying out new recording. appropriate level. When receiving a micro- • Carrying out track or part editing. phone signal, set the [TRIM] control to right • Turning off the power. ("MIC") to get the appropriate level. • Selecting another song or editing the song name.

42 MR16 Owner’s Manual (Basic operations)

Basic mixdown

This section describes basic mixdown which is the final process of multitrack recording. Mixdown mixes recorded materials on tracks 1 through 16 down to stereo. The mixdowned material can be recorded to an external master recorder. The MR16 is equipped with the [DIGITAL OUT] connector, so you can record a mixdowned signal to a digital master recorder (DAT, MD, etc.) which can accept an S/P DIF digital signal in digital domain. With the MR16, you can also record a mixdowned signal internally to a new song of the MR16 using the track bouncing function, without the need of an external master recorder (see "Track bouncing" described later).

Delay or Reverb

Track 1 playback Mastering Effect

Mixing D/A Analog Master Recorder

STEREO OUT L, R

Analog Master Recorder

DIGITAL OUT Track 16 playback

INPUT A ~ INPUT D

: When you mix down to an external (digital or analog) master recorder, you can apply the internal effects (reverb/delay) to playback tracks 1 through 8 or apply the mastering effects to the stereo mix signals. For details about the internal effect and mastering effects, see page 65.

: When you mix down to an external (digital or analog) master recorder, you can mix sounds from inputs A through D to the sounds from tracks 1 through 16. For details about how to mix sounds from inputs A through D, see page 85.

43 MR16 Owner’s Manual (Basic operations)

Mixdown to an analog recorder

The following describes how to make mixdown recording to an external analog recorder.

[STEREO OUT L, R]

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX Analog master recorder GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

1) Connect the [STEREO OUT (L, R)] connectors of 3) Adjust the recording level of the master recorder the MR16 to the input connectors of an analog while rehearsing mixdown. master recorder. See the manual of the master recorder for details about how to adjust the recording level. 2) While playing back the MR16, rehearse mixing down the recorded sounds by adjusting the level 4) After rehearsing mixdown and adjusting the and panning of each track, applying effects to recording level, locate the MR16 to the beginning tracks 1 through 8 and applying the mastering of the song. effects to the L/R stereo mix, etc. The output levels from the [STEREO OUT (L, 5) Start the master recorder recording and then start R)] connectors can be controlled by the the MR16 playing back. [MASTER] fader. 6) After finishing recording, stop both recorders. Adjust the levels appropriately so that the highest segments of L and R meters do not light. : By sliding up or down the MR16 [MASTER] fader gradually, you can fade in See "Using effects" on page 65 for details about or fade out recording. the delay/reverb and mastering effects.

You can also mix sound sources connected to [INPUT A] through [INPUT D] during mixdown. See page 85 for details.

44 MR16 Owner’s Manual (Basic operations)

Mixdown to a digital recorder

The following describes how to make mixdown recording to an external digital recorder.

Digital master recorder

INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST

USB USB HOST MIDI OUT DIGITAL OUT FOOT SW

[DIGITAL OUT]

Optical cable

1) Connect the [DIGITAL OUT] connector of the 3) While playing back the MR16, rehearse mixing MR16 to the digital input connector of a digital down the recorded sounds by adjusting the level master recorder using an optical cable. and panning of each track, applying effects to tracks 1 through 8 and applying the mastering : The [DIGITAL OUT] connector of the effects to the L/R stereo mix, etc. MR16 is the Toslink optical type. See "Using effects" on page 65 for details about If your digital recorder provides only the the delay/reverb and mastering effects. coaxial type connector, use the Fostex COP- 1/96kHz coaxial-optical converter. You can also mix sound sources connected to Contact Fostex or our dealer for details [INPUT A] through [INPUT D] during mixdown. about the Model COP-1/96kHz. See page 85 for details.

4) Use the [MASTER] fader of the MR16 to adjust the output level. Adjust the level appropriately so that the level meter of the master recorder shows "0" when the MR16 outputs the biggest signal.

If the level meter exceeds "0", the sound may be distorted.

Model COP-1/96kHz 5) Start the master recorder recording and then start the MR16 playing back.

: By sliding up or down the MR16 2) Set the master recorder to accept the digital [MASTER] fader gradually, you can fade in input. or fade out recording. Make sure that the recorder accepts the digital signal output from the MR16, which is 6) After finishing recording, stop both recorders. 44.1-kHz, 16-bit, S/P DIF signal.

Generally, a digital recorder cannot adjust the digital input level.

45 MR16 Owner’s Manual (Basic operations)

46 MR16 Owner’s Manual (Advanced playback and locate functions)

Advanced playback and locate functions

This chapter describes advanced playback functions including cueing, partial playback (between points A and B), special play modes, as well as the locate function.

47 MR16 Owner’s Manual (Advanced playback and locate functions)

3 x cueing By holding down the [F FWD] or [REWIND] key during playback, the recorder enters cueing mode and you can monitor playback at 3 x speed. It may be useful for searching a specific position.

• By holding down the [F FWD] key during play back, the recorder starts cueing forwards at 3 x BOUNCE MODE 15/16 > STEREO WAV FILE speed. BOUNCE MENU / ENTER During forward cueing, " " is shown on the NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING display.

RHYTHM GUIDE DIRECT LOCATE REWIND A / IN B / OUT CONTRAST LOCATE F FWD

DELETE

REC SELECT REWIND F FWD

15/16 MASTER MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY [REWIND] key [F FWD] key • By holding down the [REWIND] key during play

A-B PLAY MIN back, the recorder starts cueing backwards at 3 x speed. During backward cueing, " " is shown on the display.

Playback between LOCATE A and B points

When the LOCATE A and LOCATE B points are set, you can playback between these points once. This function is always available regardless of the play mode setting (see "Play mode" on next page). This function allows you to check the editing part (between LOCATE A and B points) for copy/paste, erase, etc. See "Part editing" described later.

BOUNCE MODE 15/16 > STEREO WAV FILE BOUNCE MENU / ENTER • While the recorder is stopped, press the [PLAY]

NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO key while holding down the [STOP] key. MASTERING The MR16 plays back audio data between the

A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE LOCATE A and LOCATE B points once, then stops. DELETE STOP REC SELECT REWIND F FWD PLAY 15/16 MASTER MAX LOCATE A point LOCATE ABS ZERO LOCATE REC END LOCATE B point

RECORD STOP PLAY

A-B PLAY MIN

[STOP] key [PLAY] key Playback

While the recorder is playing back between the : Note that this function is available only LOCATE A and B points, the display shows the when the LOCATE A and B points are set. icon as below. See page 53 for details about how to set the LO- CATE A and B points.

: If you carry out the operation above when the LOCATE A point is set ahead of the LOCATE B During playback, you can monitor playback point (i.e. LOCATE A > LOCATE B), the MR16 plays audio of the desired track(s) by raising the ap- back audio data from the LOCATE A point to the propriate track fader(s), the [MASTER] fader REC END points once, then stops. and the [PHONES] control.

48 MR16 Owner’s Manual (Advanced playback and locate functions)

Play mode

The MR16 offers special play modes including the auto play, auto return and loop playback modes in addition to the normal playback mode.

Selecting a play mode

While the recorder is stopped, each time you press the [PLAY MODE] key, the play mode switches among "Off", "Auto Play", "Auto return" and "Loop".

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR While the recorder is stopped, ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE PLAY MODE REC SELECT REWIND F FWD you can choose the desired play CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX LOCATE ABS ZERO LOCATE REC END mode by pressing the [PLAY RECORD STOP PLAY TUBE 60'S COMBO MODE] key as many times as A-B PLAY MIN MIN needed.

The current mode is shown on the screen as follows (when "Off" is selected, there is no indication).

Lighting

Lighting Lighting

49 MR16 Owner’s Manual (Advanced playback and locate functions)

Auto play mode In the Auto play mode, when locating to the ABS ZERO, REC END, LOCATE A or LOCATE B point, the recorder automatically starts playback from the point. The following shows the auto play function after locating to the LOCATE A point (see page 52 for the locate function).

The point where you LOCATE A point The point where you execute the locate function execute the locate function

Locate Locate

Playback

When locating to the LOCATE A point, the recorder automatically starts playback immediately.

Auto return mode The auto return mode is active when the LOCATE A and LOCATE B points are set. In the auto return mode, when reaching at the LOCATE B point during playback, the recorder automatically locates to the LOCATE A point and stops.

LOCATE A point LOCATE B point

playback

When reaching at the LOCATE B point during playback, the recorder automatically locates to the LOCATE A point and stops.

Loop mode As with the auto return mode, the loop mode is active when the LOCATE A and LOCATE B points are set. In the loop mode, when reaching at the LOCATE B point during playback, the recorder automatically locates to the LOCATE A point and starts playback. The recorder repeats this behavior until you stop the recorder. You may find it very convenience to use the loop function together with the auto punch in/out function (see the next page).

LOCATE A point LOCATE B point

Playback

When locating to the LOCATE A point, the recorder automatically starts playback.

When reaching at the LOCATE B point during playback, the recorder automatically locates to the LOCATE A point.

50 MR16 Owner’s Manual (Advanced playback and locate functions)

Loop function in auto punch in/out mode

When the loop mode is active (while the auto punch in/out mode is inactive), the LOCATE A and LOCATE B points are used as the loop start and end points. When the auto punch in/ out mode is active (while the loop mode is inactive), the LOCATE A and LOCATE B points are used as the punch-in and punch-out points. When both the auto punch in/out and loop modes are active, the LOCATE A and LOCATE B points are used as the punch-in and punch-out points, while the loop function starts at "the LOCATE A point minus the pre-roll time" and ends at "the LOCATE B point plus the post-roll time", as shown below. The pre-roll time is initially set to four seconds, while the post-roll time is set to one second.

: If you set the LOCATE A point to the beginning of a song (ABS ZERO) or set the LOCATE B point to the recording end point (REC END) of a song, the pre-roll or post-roll time is ignored.

LOCATE A point LOCATE B point

4 sec. 1 sec.

LOOP START point LOOP END point

Using the loop function in the auto punch in/out mode reduces the number of key presses, allowing you to concentrate on playing.

LOCATE A point LOCATE B point (Punch in point) (Punch out point)

LOOP END point LOOP START point

You can change the pre-roll and post-roll time within the range between 0.1 and 10.0 seconds (in 0.1 second steps) in the menu mode (see page 142).

51 MR16 Owner’s Manual (Advanced playback and locate functions)

Locate function

The following describes the locate functions, which allow you to immediately skip to a specified point in a song.

Time locate

Regardless of the current recorder position, you can locate to the beginning (ABS ZERO) of the song or the recording end (REC END) of the song.

Locating to the beginning (ABS ZERO) of a song

• While the recorder is stopped, press the [REWIND] key while holding down the [STOP] key.

The MR16 immediately locates to the beginning of the song (ABS ZERO) and stops. BOUNCE MODE 15/16 > STEREO WAV FILE

BOUNCE MENU / ENTER

NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO ABS ZERO The current position REC END MASTERING

A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE LOCATE REWIND

DELETE STOP REC SELECT REWIND F FWD

15/16 MASTER Locate MAX LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY [REWIND] key A-B PLAY MIN

[STOP] key

Locating to the recording end point (REC END) of a song

• While the recorder is stopped, press the [F FWD] key while holding down the [STOP] key.

The MR16 immediately locates to the recording end of the song (REC END) and stops.

BOUNCE MODE 15/16 > STEREO WAV FILE

BOUNCE MENU / ENTER

NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

ABS ZERO The current position REC END MASTERING

A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE F FWD

DELETE STOP REC SELECT REWIND F FWD

Locate 15/16 MASTER MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY [F FWD] key A-B PLAY MIN [STOP] key

52 MR16 Owner’s Manual (Advanced playback and locate functions)

Locating to the LOCATE A or LOCATE B point You can set the desired point of a song as the LOCATE A or LOCATE B point. The LOCATE A and B points can be used not only for locating, but also for auto punch in/out, play modes and part editing, etc.

Setting the LOCATE A or LOCATE B point You can set the LOCATE A or LOCATE B point while the recorder is running or stops at the desired point, regardless of time base setting.

: You cannot set the LOCATE A or B point for a protected song. If you are going to do so, the warning message ("This song is protected!") is shown. To set the LOCATE A or B point for a protected song, release the protection first (see page 117).

: The LOCATE A point must be earlier than the LOCATE B point. If not, you cannot carry out the auto punch in/out or loop function correctly.

: While the time base is set to the bar/beat mode, if you set the "Beat resolution" menu item in the menu mode to "On", you can store the LOCATE A or B point in beat resolution. In other words, the clock digit of the Bar/Beat/Clk value is automatically rounded down or up, so that the clock digit is always "000". See page 143 for details about how to make the beat resolution active or inactive.

• To set the LOCATE A point: When the recorder is playing back (or BOUNCE MODE 15/16 > STEREO WAV FILE

MENU / ENTER STORE stopped), press the [LOCATE A/IN] key at BOUNCE the desired point while holding down the NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO A / IN MASTERING [STORE] key. A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE The display briefly shows "Store LOCATE LOCATE

A", and the point when pressing the DELETE [STORE] key REC SELECT REWIND F FWD

[LOCATE A/IN] key is stored as the LOCATE 15/16 MASTER [LOCATE A/IN] MAX A point. LOCATE ABS ZERO LOCATE REC END key RECORD STOP PLAY

A-B PLAY MIN

• To set the LOCATE B point: When the recorder is playing back (or BOUNCE MODE 15/16 > STEREO WAV FILE STORE stopped), press the [LOCATE B/OUT] key at BOUNCE MENU / ENTER

NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO the desired point while holding down the B/OUT MASTERING [STORE] key. A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE The display briefly shows "Store LOCATE LOCATE [STORE] key B", and the point when pressing the DELETE REC SELECT REWIND F FWD

[LOCATE B/OUT] key is stored as the 15/16 MASTER [LOCATE B/OUT] MAX LOCATE B point. LOCATE ABS ZERO LOCATE REC END key RECORD STOP PLAY

A-B PLAY MIN

53 MR16 Owner’s Manual (Advanced playback and locate functions)

Locating

While the recorder is stopped, press the [LOCATE A/IN] (or [LOCATE B/OUT]) key. The recorder instantly locates to the appropriate point.

• When the current recorder position is between the LOCATE A and LOCATE B points:

LOCATE A point The current position LOCATE B point

Locate Locate

• When the current recorder position is before the LOCATE A and LOCATE B points:

The current position LOCATE A point LOCATE B point

Locate

Locate

• When the current recorder position is after the LOCATE A and LOCATE B points:

LOCATE A point LOCATE B point The current position

Locate

Locate

: By selecting the play mode to "Auto play", the recorder automatically starts playback after locating the LOCATE A or LOCATE B point.

54 MR16 Owner’s Manual (Advanced playback and locate functions)

Direct locate mode

The direct locate mode allows you to locate the desired point specified by measure/beat or time in a song. To do this, you rotate the [MENU/ENTER] knob instead of using the [REWIND] or [F FWD] key.

Direct locate mode basics

Use the [DIRECT LOCATE] key to switch on/off of the direct locate mode. Each press of the [DIRECT LOCATE] key alternates between ON and OFF. When ON, the key indicator lights up. You can also turn off the direct locate mode by pressing the [STOP] key. In the direct locate mode, you rotate the [MENU/ENTER] knob for locating the desired point.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D MENU / ENTER

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING DIRECT LOCATE

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

While the recorder is stopped, pressing the [DIRECT LOCATE] key turns on the direct locate mode and the following "Direct locate" screen appears. Note that the "Direct locate" screen looks different depending on the time base mode before the unit enters the direct locate mode (see screen examples below). In this condition, you can use the [MENU/ENTER] rotary knob to locate the desired position. The time base mode can be changed using the [TIME BASE SELECT] key after the unit enters the direct locate mode. The following shows the "Direct locate" screen examples when you enter the direct locate mode while the recorder is at the beginning of the current song.

Time base mode: ABS In the screen example on the left, the time base mode is "ABS" and the locate function by rotating the [MENU/ ENTER] knob is executed with minute accuracy. For details about how to change the locate accuracy, see the next page.

Time Base mode: Bar/Beat In the screen example on the left, the time base mode is "BAR/BEAT" and the locate function by rotating the [MENU/ENTER] knob is executed with bar accuracy. For details about how to change the locate accuracy, see the next page.

55 MR16 Owner’s Manual (Advanced playback and locate functions)

Setting the locate accuracy

By default, the direct locate function is executed in minute accuracy when the time base is set to "ABS", while it is executed in measure accuracy when the time base is set to "Bar/ Beat". By pressing the [MENU/ENTER] knob while the direct locate

With bar accuracy With minute accuracy

With beat accuracy With second accuracy

With 100 clock accuracy With 100ms accuracy

With 10 clock accuracy With 10ms accuracy

Example of using the direct locate function

Locating the desired bar During recording process, it often happens that you want to locate the desired bar accurately. For example, let's assume that a vocalist and an operator are working together and they want to make punch-in recording from the beginning of the first bridge. In the typical process, the operator locates the position a few seconds before the first bridge using the [REWIND] or [F FWD] key, and then starts playback from the position and punches in at the beginning of the first bridge. In this manner, the vocal- ist does not know from where playback starts until it starts. Or he (she) may get lost and miss the punch-in point. If you use the direct locate function, this problem is solved. In the following procedure, it is assumed that the time base mode is set to "Bar/Beat".

1) Press the [DIRECT LOCATE] key to enter the direct locate mode.

2) Rotate the [MENU/ENTER] knob to set the locate point to the four bars before the first bridge. You need to make a note of the bar number of each part.

3) Tell the vocalist that the playback starts from four bars before the bridge. If necessary, you can make rehearsal (see page 58 for rehearsal).

4) Press the [STOP] key to exit the direct locate mode and start recording.

: By setting the locate accuracy to a smaller unit ("bar" or "clock"), you can locate the point more accurately.

56 MR16 Owner’s Manual (Advanced playback and locate functions)

Locating the desired time If you know the time at the point you want to locate, the direct locate function allows you to locate the point accurately by specifying the time. For example, if you want to locate "12m 34s 540ms" accurately, follow the procedure below. In the following procedure, it is assumed that the time base mode is set to "ABS".

1) Press the [DIRECT LOCATE] key to enter the direct locate mode.

2) Rotate the [MENU/ENTER] knob to set the "m" field to "12".

3) Press the [MENU/ENTER] knob to change the locate accuracy unit to "s".

4) Rotate the [MENU/ENTER] knob to set the "s" field to "34".

5) Press the [MENU/ENTER] knob to change the locate accuracy unit to "100ms".

6) Rotate the [MENU/ENTER] knob to set the "100ms" field to "5".

7) Press the [MENU/ENTER] knob to change the locate accuracy unit to "10ms".

8) Rotate the [MENU/ENTER] knob to set the "10ms" field to "40".

9) Press the [STOP] key to exit the direct locate mode.

Adjusting the counter and setting Locate A and Locate B There is a case that you need to adjust the counter. That is, when you convert the stereo-mixed audio signals recorded on tracks 15/16 to a stereo WAV file for creating an audio CD, you need to cut the unnecessary parts at the beginning and end. In such a case, you need to adjust the counter after editing. In the following procedure, it is assumed that the time base mode is set to "Bar/Beat".

1) Press the [DIRECT LOCATE] key to enter the direct locate mode.

2) Use the [REWIND] key (or the [F FWD] key) to roughly search the beginning (or end) of the song.

3) Press the [MENU/ENTER] knob to select the locate accuracy.

4) Rotate the [MENU/ENTER] knob to adjust the counter. You can check the adjustment by preview playback.

5) After adjusting the counter, press the [LOCATE A/IN] key (or [LOCATE B/OUT] key) while holding down the [STORE] key to set the Locate A (or Locate B) point.

: In the direct locate mode, pressing the [REWIND] key (or the [F FWD] key) allows audible cueing.

57 MR16 Owner’s Manual (Advanced playback and locate functions)

Previewing the locate point

After executing direct locate function, pressing the [PLAY] key (or [RECORD] key) plays back two seconds after (or before) the locate point (preview function). The preview time is set to two seconds by default, however, you can set it to a desired time between one and four seconds.

Setting the preview time While the direct locate screen is shown, each press of the [PLAY MODE] key switches the preview time (indicated by an arrow in the screen example below) between "1s", "2s", "3s" and "4s". Note that the preview time is reset to "2s" when you turn off the unit.

: You can also change the preview time during preview playback. In this case, the new setting is effective from the next preview playback.

PLAY MODE

Preview time

Previewing after the locate point While the direct locate screen is shown, pressing the [PLAY] key executes preview play- back from the locate point for a few seconds (set by the preview time). The display shows " " during preview playback. To stop preview play- back during preview playback, press the [STOP] key.

PLAY

Previewing before the locate point While the direct locate screen is shown, pressing the [RECORD] key executes preview playback from a few seconds (set by the preview time) before the locate point to the locate point. The display shows " " during preview playback. To stop preview playback during preview playback, press the [STOP] key.

RECORD

58 MR16 Owner’s Manual (Punch in/out)

Punch in/out

Using the punch in/out function of the MR16, you can overwrite the desired part of the recorded track. "Punch in" means switching from play- back to recording, while "punch out" means switching from recording to playback. The MR16 offers three methods for making punch in/out re- cording.

1) Manual punch in/out using the top panel keys 2) Punch in/out using a footswitch 3) Auto punch in/out at the specified in/out points

The following description assumes that the song you are going to make punch in/out recording to is loaded and the preparations for recording is completed.

59 MR16 Owner’s Manual (Punch in/out)

Punch in/out using the keys on the top panel

You can make punch in/out manually by using the [RECORD] and [PLAY] keys on the MR16 top panel.

: The punch in/out operation by yourself using the keys on the top panel sometimes prevents you from concentrating on playing. In such a case, ask someone to operate the MR16, or use either of the other two punch in/out methods described later.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

1 CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY TUBE 60'S COMBO 2,4 A-B PLAY MIN MIN 3

Press the [RECORD] key while holding down the [PLAY] key. Press only the [PLAY] key. (Punch in) (Punch out)

Playback Recording Playback

1) Press the [REC SELECT] key for the track you are going to make punch in/out recording. You cannot punch in by only pressing the The track is record-armed. [RECORD] key. You need to hold down the [PLAY] key when pressing the [RECORD] key. 2) Locate the recorder to the point before the punch- in point and press the [PLAY] key to start 4) When the recorder reaches at the point you want playback. to punch out, press only the [PLAY] key. It may be a good idea to play the instrument The recorder status switches from recording along with the playback sound, so that you can to playback. get the tempo and feel.

3) When the recorder reaches at the point you want 5) Press the [STOP] key to stop the recorder. to punch in, press the [RECORD] key while holding 6) Rewind the recorder and play back the part you down the [PLAY] key (see ). performed the punch in/out recording to check The armed track is punched in (i.e. starts the result. recording). If you are not satisfied with the result, use the undo function to cancel the punch in/out recording and try again.

60 MR16 Owner’s Manual (Punch in/out)

Punch in/out using the footswitch

You can make hands-free punch in/out recording using an unlatched-type footswitch.

INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST

USB USB HOST MIDI OUT DIGITAL OUT FOOT SW

[FOOT SW] jack

Unlatched-type footswitch

Press the footswitch. Press the footswitch. (Punch in) (Punch out)

Playback Recording Playback

1) Connect the footswitch to the [FOOT SW] jack : You cannot perform another punch on the MR16 rear panel. in/out recording successively. To perform punch in/out recording in an- 2) Press the [REC SELECT] key for the track you other part, stop the recorder and perform are going to make punch in/out recording. the steps above again. The track is record-armed.

3) Locate the recorder to the point before the punch- 6) Press the [STOP] key to stop the recorder. in point, and press the [PLAY] key to start play back. 7) Rewind the recorder and play back the part you It may be a good idea to play the instrument performed the punch in/out recording to check along with the playback sound, so that you can the result. get the tempo and feel. If you are not satisfied with the result, use the undo function to cancel the punch in/out 4) When the recorder reaches at the point you want recording and try again. to punch in, press the footswitch. The armed track is punched in (i.e. starts recording).

5) When the recorder reaches at the point you want to punch out, press the footswitch again. The recorder status switches from recording to playback.

61 MR16 Owner’s Manual (Punch in/out)

Auto punch in/out By setting the punch-in and punch-out points in advance, the recorder automatically makes punch in/out recording for you. You can rehearse punch in/out recording as many times you like.

Setting the punch-in and punch-out points You can set the punch-in and punch-out points on-the-fly while playing back the recorder (as well as you can set them while the recorder is stopped at the desired position).

Punch-in point Punch-out point

Part replaced with a new recording

: You cannot make punch-in/out recording on a song which is protected. Release the song protection before making punch-in/out recording.

1) Start playback from the beginning of the song (or from a point before the point where you want : If you are not satisfied with the to make punching in) by pressing the [PLAY] key. punch-in or punch-out point you set, sim- ply redo the operation above. The new time 2) When the recorder reaches at the point where data overwrites the previous one. you want to make punching in, press the [LOCATE A/IN] key while holding down the 4) Stop the recorder after setting the punch-in and [STORE] key. punch-out points, and rewind the recorder to the The display briefly shows "Store LOCATE A" and beginning of the song (or to a point before the the time data when you press the point where you want to make punching in). [LOCATE A/IN] key is set as the punch-in point. : To rewind the recorder to the be- ginning of the song after setting the STORE punch-out point, press the [REWIND] key A / IN BOUNCE MODE 15/16 > STEREO WAV FILE STOP MENU / ENTER while holding down the [ ] key. BOUNCE

NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO MASTERING To locate before the punch-in point, carry A / IN B / OUT RHYTHM GUIDE CONTRAST DIRECT LOCATE LOCATE out the following. DELETE

REC SELECT REWIND F FWD

15/16 MASTER MAX LOCATE ABS ZERO LOCATE REC END (1) While the recorder is stopped, press RECORD STOP PLAY the [LOCATE A/IN] key. A-B PLAY MIN The recorder immediately locates to 3) When the recorder reaches at the point where the punch-in point and stops. you want to make punching out, press the (2) Press the [REWIND] key to move back [LOCATE B/OUT] key while holding down the the recorder and press the [STOP] key [STORE] key. at the desired point. The display briefly shows "Store LOCATE B" and the time data when you press the [LOCATE B/OUT] key is set as the punch-out point. : The punch-in and punch-out points you set also can be used for the STORE locate function, playback by the play

BOUNCE MODE 15/16 > STEREO WAV FILE mode and part editing (see pages 47 and BOUNCE MENU / ENTER

NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO 127). MASTERING

A / IN B / OUT RHYTHM GUIDE CONTRAST DIRECT LOCATE

LOCATE

B / OUT DELETE

REC SELECT REWIND F FWD

15/16 MASTER MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

A-B PLAY MIN

62 MR16 Owner’s Manual (Punch in/out)

Rehearsal for auto punch in/out

After setting the punch-in and punch-out points appropriately, you can rehearse the auto punch in/out for checking the punch-in and -out points or practicing punch-in and -out timing.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE GHI3 JKL4 AUTO PUNCH Pressing the [AUTO PUNCH] key REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX switches the auto punch in/out LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO mode on or off.

A-B PLAY MIN MIN Each press of the [AUTO PUNCH] key turns on or off the indicator.

Punch-in point Punch-out point

Playback Playback

Input monitor

1) Locate the recorder to the point before the punch- : During rehearsal, "REHE" is lit in the in point (or the beginning of the song). time display section on the screen, so that you can know that the recorder is now in : You can immediately locate to the the rehearsal mode. punch-in point by pressing the [LOCATE A/IN] key. Therefore, by pressing Now playing back in the rehearsal mode. the [LOCATE A/IN] key, followed by the [RE- WIND] key then the [STOP] key, you can easily locate to the point before the punch- in point. Now rehearsing recording. 2) Press the [REC SELECT] key of the track you are going to make punch in/out operation to arm the track.

3) Press the [AUTO PUNCH] key to make the auto punch mode active. The [AUTO PUNCH] key is lit. 5) After the punch-out point is passed, locate the recorder back to the beginning position. 4) Press the [PLAY] key. In the rehearsal mode, the recorder automatically switches the monitor of the : By using the loop function when armed track from "repro" to "input" at the rehearsing the auto punch in/out operation, punch-in point, but actual recording is not you can concentrate on playing without the made (the [RECORD] key flashes while " " need of troublesome operation of the MR16. is shown on the display. See page 49 for details about the loop func- By repeating the operation above, you can tion. practice auto in/out operation as many times as you like.

63 MR16 Owner’s Manual (Punch in/out)

Actual auto punch in/out

After rehearsing the auto punch-in/out operation, it's time for executing actual auto punch in/ out operation.

Punch in point Punch out point

Playback Recording Playback

1) Locate the recorder to the point before the punch- in point. : In addition to the punch in/out func- tion, the MR16 allows you to edit the recorded 2) Confirm that the auto punch mode is active. material using the following editing functions. If it is not active, press the [AUTO PUNCH] key to make it active. • Deleting the whole data on the desired track (using the "Erase Track" menu item). 3) Press the [RECORD] key while holding down the See page 120. [PLAY] key. • Copying all data on a track and pasting it to another track (using the "Copy Paste : In the rehearsal mode, you press Track" menu item). See page 121. only the [PLAY] key. In the actual auto punch-in operation, make sure to press the • Moving the desired track data to the other [RECORD] key while holding down the track(s) (using the "Move Track" menu [PLAY] key. item). See page 123. • Exchanging all track data between tracks Unlike the rehearsal, the recorder automati- (using the "Change Track" menu item). See cally starts recording when it reaches the page 125. punch-in point, then automatically stops re- • Deleting the desired part (using the "Erase cording and exits the auto punch mode at the Part" menu item). See page 128. punch-out point. • Pasting the desired part(s) to the other track(s) (using the "Copy Paste Part" menu : During actual auto punch in/out mode, "TAKE" is lit in the time display sec- item or the "Copy Part" and "Paste Part" tion on the screen, so that you can know menu items). See pages 129 and 131. that the recorder is now in the actual auto • Moving the desired part(s) to the other punch in/out mode. track(s) (using the "Move Part" menu item). Now playing back in the actual See page 134. auto punch in/out mode. • Exchanging parts between tracks (using the "Change Part" menu item). See page 136.

: A "part" is defined as au- dio data between the "LOCATE A" and "LO- Now actual auto punch in/out recording. CATE B" points. Therefore, you have to set the "LOCATE A" and "LOCATE B" points when editing a "part". The punch-in and punch-out points set for the auto punch in/out function also can be used as the "LOCATE A" and "LO- : You can cancel the auto punch in/ CATE B" points. out recording you made by pressing the [UNDO/REDO] key.

64 MR16 Owner’s Manual (Using effects)

Using effects

The MR16 provides the input equalizer and the insert effects for record- ing (microphone and amplifier simulation effects), the delay/reverb ef- fects for track bounce or mixdown (for tracks 1 through 8 only), and the mastering effects for L/R mix. You can also use an external effect device connected to the [INSERT] connector.

65 MR16 Owner’s Manual (Using effects)

Using the input EQ for recording

The MR16 provides the input EQ (equalizer) for each of input channels (A through D). You can apply the input EQ to each recording source to tailor the sound as you wish. You can select a desired setting from among 33 presets in the EQ library.

Turning of the input EQ To turn on the input EQ for a desired input channel, press the appropriate [INPUT EQ] key. Each press of the [INPUT EQ] key alternates On and Off of the input EQ. When On, the key is lit. When Off, it is unlit.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

INPUT EQ

[INPUT EQ] key

Selecting a desired EQ preset entry

You can select a desired EQ preset in the EQ library by the procedure below. The selected input EQ preset setting is enabled by turning on the [INPUT EQ] key. You can select a desired input EQ preset to each input individually (see the table on the next page for details of EQ library).

1) While the recorder is stopped, press and hold the appropriate [INPUT EQ] key for the desired input channel until the "Input" menu screen of the MENU mode is shown on the display. The following shows the screen example which appears by pressing the [INPUT EQ] key for Input A. You can now select a desired EQ preset.

2) Rotate the [MENU/ENTER] knob to select the Execute the similar operations as above for desired EQ preset and press the [MENU/ENTER] setting EQ for other Inputs. knob. The selected EQ preset is applied. 3) Press the [STOP] key to exit the setting screen. The following screen examples show when you select "AcPiano" to Input A.

66 MR16 Owner’s Manual (Using effects)

: You can also make input EQ setting by the following procedure. (1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the MENU mode. (2) Rotate the [MENU/ENTER] knob to select "Input" on the second page and press the [MENU/ENTER] knob. (3) Use the [MENU/ENTER] knob to select the EQ setting item for the desired input channel and press the [MENU/ENTER] knob. (4) Use the [MENU/ENTER] knob to select the desired input EQ preset and press the [MENU/ENTER] knob. (5) Press the [STOP] key to exit the MENU mode.

EQ library

: The contents of EQ library may change with the software upgrade in the future.

L01 Bright Enhances the brightness of a sound. L18 Narration Good for narration.

L02 Loudness Enhances the loudness to a sound. L19 Radio1 Radio sound 1

L03 Warm Adds a warm feel to a sound. L20 Radio2 Radio sound 2

Used for the top microphone for a drum L21 Radio3 Radio sound 3 kit. Also used for drum kit channels for L04 TightDrs Applies a 50 Hz high-pass filter to cut stereo mixing. You can get a tight sound L22 HPF-50 by cutting the mid frequency range. the unnecessary low frequency range. Applies a 100 Hz high-pass filter to cut Used for the top microphone for a drum L23 HPF-100 the unnecessary low frequency range. kit. Also used for drum kit channels for L05 LoudDrums stereo mixing. You can get a natural Applies a 160 Hz high-pass filter to cut L24 HPF-160 drum sound by enhancing the low and the unnecessary low frequency range. high frequency ranges moderately. Applies a 250 Hz high-pass filter. Effec- L25 HPF-250 L06 HeavyKick Adds thickness. tive for cutting the wind noise.

Adds fatness to the low frequency range Applies a 12 kHz low-pass filter to cut L07 TightKick L26 LPF-12K and emphasizes attack. the unnecessary high frequency range. Applies a 6.3 kHz low-pass filter to cut L08 NormSnare Enhances a snappy feel to a snare. L27 LPF-6.3K the unnecessary high frequency range. Enhances fatness to a snare, as well as L09 FatSnare L28 HumRmv50 Removes 50 Hz hum noise. sharpness of high frequency range. L29 HumRmv60 Removes 60 Hz hum noise. L10 WarmBass Add warmness to a bass sound. Removes white noise. Effective for a L30 NoiseRmv1 L11 TightBass Tightens a bass sound. brighter sound.

Enhances presence to an acoustic gui- Removes white noise. This is stronger L12 AcGuitar tar sound. L31 NoiseRmv2 than L30. Effective for a too bright sound. Adds fatness and presence to a distorted L13 DistGtr guitar sound. Removes white noise. This is stronger L32 NoiseRmv3 than L31. L14 AcPiano Good for an acoustic piano in ensemble. Effective for a too bright sound.

L15 WarmVocal Adds a warm feel to a vocal. Inverts phase. Note that when more than L33 PhaseInv one microphone is used for an instru- L16 BrightVoc Adds brightness to a vocal. ment, inverting phase may boost the low frequency range. L17 B.G.Vocal Good for backing vocals.

67 MR16 Owner’s Manual (Using effects)

Using the insert effects for recording

The insert effects can be applied only to the Input A channel. The insert effects include the mic simulation and amplifier simulation effects, which simulate popular and guitar amplifiers. Depending on the setting of the [INPUT A SEL] switch on the rear panel, the appropriate simulation effect (mic simulation or amplifier simulation) is applied. If you use the microphone simulation effect when you record an acoustic guitar through your microphone, you can make recording as if you are using a famous microphone. If you use the guitar amplifier simulation effect when you record an electric guitar directly connected to the MR16, you can make recording as if you are using a famous guitar amplifier. Note that you cannot get exactly the same sound as the original microphone/guitar amplifier by using simulation effects.

When the ampli- INPUT A SEL When the mic MIC AMP SIMULATION SIMULATION fier simulation ef- GTR CLEAN MIC/LINE simulation effect GTR DIST is enabled, you fect is enabled, you can select can select the DYNAMIC BRIT STACK type from DY- the type from NAMICS, CON- BRIT STACK, DENSER and US METAL and CONDENSER US METAL 60'S COMBO. INPUT A SEL TUBE. The key GTR CLEAN MIC/LINE for the selected The key for the GTR DIST type is lit. selected type is

TUBE 60'S COMBO lit.

USB USB HOST MIDI OUT DIGITAL OUT FOOT SW

Mic simulation effects Amp simulation effects

You can use mic simulation effects when the You can use mic simulation effects when the [INPUT A SEL] switch on the rear panel is set [INPUT A SEL] switch on the rear panel is set to "MIC/LINE". to "GTR DIST" or "GTR CLEAN". Only when the switch is set to "GTR DIST", you can also use the distortion (adjusted by the [DISTORTION] INPUT A SEL “MIC/LINE” control), as well as the insert effects.

GTR CLEAN MIC/LINE GTR DIST INPUT A SEL “GTR DIST”

GTR CLEAN MIC/LINE • Details of each mic simulation effect GTR DIST Simulates the sound of a popular dy- DYNAMIC namic microphone. INPUT A SEL “GTR CLEAN” Simulates the sound of a popular con- CONDENSER denser microphone for professional use. GTR CLEAN MIC/LINE Simulates the sound of a popular tube GTR DIST TUBE microphone for professional use. • Amp simulation effects details Simulates a popular British 800-series BRIT STACK tube guitar amp head. Simulates a popular US high gain metal US METAL guitar amplifier. Simulates a popular tube combo guitar 60’s COMBO amplifier.

68 MR16 Owner’s Manual (Using effects)

Using external effects for recording

During recording, you can apply external effects to a sound source connected to an input con- nector in the [INPUT A] channel.

The [INPUT A] channel has the [INSERT] connector (phone jack). You can connects an external effect unit (typically, a compressor/limiter) to this connector using a Y-cable, as shown below.

EFFECTOR (COMP/LIMITER) etc.

Input Output

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL Sound source 1 PHONES 2 TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

The source (dry) signal fed to the [INPUT A] channel is sent to the external effect unit connected to the [INSERT] connector and the wet (effect) signal returns to the [INPUT A] channel. Thus, you can apply effects to the "INPUT A" signal by connecting an external effect unit.

EFFECTOR

Input Output

Dry (original) sound Wet (effect) sound Sound source INPUT A

See the manual of your effect unit for details about how to use it. A Y-cable is not supplied with the MR16, therefore, purchase an appropriate Y-cable available in the market.

: The unit provides two pairs of the [AUX OUT] connectors. During mixdown, you can apply an effect to the desired tracks by connecting an external effect unit to the [AUX OUT] connectors. For details about how to use the [AUX OUT] connectors, see "Ap- plication examples" on page 149.

69 MR16 Owner’s Manual (Using effects)

Using the internal reverb or delay

The MR16 has the original built-in reverb/delay processor featuring the newly-developed algo- rithm. You can apply the reverb or delay to playback signals of tracks 1 through 8 during mixdown and track bouncing.

Selecting an effect type You can select an effect type from among three reverb options (ROOM, HALL and PLATE) and a delay (DELAY) by using the keys in the [EFFECT] section shown below (the currently selected key is lit).

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L RROOMLR LRHALL PLATE DELAY

EFFECT

MIN MAX REVERB / DELAY TIME

Select this when Select this when Select this when Select this when you want to use you want to use you want to use you want to use a room reverb. a hall reverb. a plate reverb. a delay effect.

Details of each effect type

Simulates reverberation in a medium-sized room. When you select "ROOM", you can adjust the ROOM reverb time using the [REVERB/DELAY TIME] control.

Simulates reverberation in a hall with moderate early reflection. HALL When you select "HALL", you can adjust the reverb time using the [REVERB/DELAY TIME] control.

Simulates a plate reverb with a wide frequency range. PLATE When you select "PLATE", you can adjust the reverb time using the [REVERB/DELAY TIME] control.

Adds delay effects. You can select the desired delay types using the "Delay Type" item of the System menu in the menu mode (you can easily access to the "Delay Type" setting screen by a long press of the [DELAY] key). DELAY Three delay types are available: Mono, L-R and Diff. See below for details. When you select "ROOM", you can adjust the delay time using the [REVERB/DELAY TIME] control.

70 MR16 Owner’s Manual (Using effects)

Selecting a delay type When you use the delay effect, you can select a delay type.

1) While the recorder is stopped, press the The current delay type starts flashing and you [MENU/ENTER] knob to enter the menu mode. can now select from among three options The display now shows the first page of the shown below ("L-R" is initially selected). menu selection screen, where " Back" is highlighted initially.

2) Rotate the [MENU/ENTER] knob to select "System ", and press the [MENU/ENTER] knob. The display now shows the system menu screen, where " Back" is highlighted. Flashing

You can choose from among the following three delay types.

L - R L-R delay (default)

Mono Mono delay

Diff Diffusion delay

4) Rotate the [MENU/ENTER] knob to select the desired delay type and press the [MENU/ENTER] knob. The selected delay type is set, while the 3) Rotate the [MENU/ENTER] knob to select display returns to the previous screen. "Delay Type" and press the [MENU/ENTER] knob. 5) Press the [STOP] key to quit the menu mode.

Adjusting the delay/reverb time You can adjust the reverb time or delay time using the [REVERB/DELAY TIME] control, depending on the selected effect type.

Adjusts reverb or delay time.

ROOM HALL PLATE DELAY

EFFECT

MIN MAX REVERB / DELAY TIME

HALL Adjusts the reverb time within the range between 1.0 s and 6.0 s (center position: 3.0 s)

ROOM Adjusts the reverb time within the range between 0.1 s and 2.0 s (center position: 1.0 s)

PLATE Adjusts the reverb time within the range between 0.5 s and 4.0 s (center position: 2.0 s)

DELAY Adjusts the delay time within the range between 100 ms to 1000 ms (center position: 300 ms)

71 MR16 Owner’s Manual (Using effects)

Adjusting the effect send levels

To apply the effect (reverb or delay) to tracks 1 through 4, adjust the [EFFECT SEND] control for each track to adjust the level of the track signal sent to the effect processor.

In the example as illustrated below, tracks 1 and 2 signals are sent to the effect processor.

0 10 0 10

EFFECT SEND 001010 0100 10 010 0 10 0 10 010

As shown in the signal flowchart below, a track (playback) signal after the track fader is fed to the [EFFECT SEND] control and adjusted, then fed to the effect processor input.

The effect processor's stereo output signals (wet signals) and stereo (L/R) signals (dry signals) are merged together and then output from the [STEREO OUT L, R] jacks.

As you can see in the flowchart below, the signal sent to the effect processor is af- fected by the track fader (i.e. a track fader must be raised to send track signal to the effect processor). The signal which passes through a fader is generally called a "post fader signal".

STEREO BUSS

1

Playback

Dry sound

Track 1 PAN L R L R

EFFECT SEND

0 10

Delay Adjusts the track or playback level Reverb Wet sound

Adjusts the send level to the effect processor

72 MR16 Owner’s Manual (Using effects)

Using the mastering effects

The MR16 provides the mastering effects dedicated for the stereo buses (L and R). You can select the desired effect type using the [MASTERING] keys. The mastering effect can be used when you bounce multiple tracks to two tracks or when you mix tracks 1 through 16 down to stereo and record to an external master recorder.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

POWERFUL NATURAL BRIGHT

MASTERING

Delay Delay or or Reverb Reverb

Track 1 Playback Playback

Track 1 Mastering Effects Mastering Effects Mixing

Mixing Track 8 Playback

INPUT A ~ INPUT D

Track 14 Playback Track 9 Record Bouncing Record Track 10 INPUT A ~ INPUT D

Track 15 Record Bouncing Track 16 Record

In addition to the bouncing examples above, you can also apply the mastering effects in the "Bounce 1-10 >11/12" and "Bounce 1-12 >13/14" mode.

73 MR16 Owner’s Manual (Using effects)

Bouncing tracks 1 through 16 to a New song. Mixing tracks 1 through 16 down

Delay Delay or or Reverb Reverb

Track 1 Playback Track 1 Playback Mastering Effects Mastering Effects

Mixing D/A Mixing Stereo Out

Stereo Out

DIGITAL OUT Track 16 Playback Track 16Playback

INPUT A ~ INPUT D INPUT A ~ INPUT D

Track 15 Record Bouncing Track 16 Record

New Song

See "Track bounce" on page 75 for details about track bounce which allows mixing multiple tracks to stereo. See "Mixdown" on page 43 for details about mixdown.

Selecting the desired effect type

Three mastering effect types are available. You can select the desired type using the [MASTER- ING] keys (POWERFUL, NATURAL and BRIGHT).

POWERFUL NATURAL BRIGHT

MASTERING

Select this when Select this when Select this when you want to select you want to select you want to select POWERFUL type NATURAL type of BRIGHT type of of the mastering the mastering the mastering effects. effects. effects.

Each effect type has the following character. Select the appropriate type.

POWERFUL Adds power to the sound. Good for rock.

NATURAL Slightly adds power to the sound. Good for acoustic music.

BRIGHT Add brightness to the sound. Good for use when the mixed sound is dark.

: By activating the mastering effect, the output level raises. Therefore, be careful of the level change when monitoring via headphones or monitor speakers, as well as when adjusting the recording level of an external recorder.

74 MR16 Owner’s Manual (Track bouncing)

Track bouncing

This chapter describes track bouncing which is an important func- tion in the recording process. The track bouncing mixes several tracks and records onto other two tracks. By using this function, you can record more sound materials to the MR16 tracks. Five track bouncing modes are available:

(1) Bouncing tracks 1 through 8 to tracks 9/10. (2) Bouncing tracks 1 through 10 to tracks 11/12. (3) Bouncing tracks 1 through 12 to tracks 13/14. (4) Bouncing tracks 1 through 14 to tracks 15/16. (5) Bouncing tracks 1 through 16 to tracks 15/16 of a new song.

In any mode, you can apply a reverb (or delay) to tracks 1 through 8 when bouncing to two tracks in stereo. Furthermore, you can apply the mastering effect to the mixed signals. You can also execute track bouncing while mixing sound sources from inputs A through D.

The mixed data (stereo song data) bounced to tracks 15/16 can be converted to a stereo WAV file and export to a PC for burning an audio CD (CD-DA).

75 MR16 Owner’s Manual (Track bouncing)

Preliminary knowledge

Before executing track bouncing, read "Track bouncing example" below and "Track bouncing signal flow" on the next page.

Track bouncing example You can record more than sixteen materials using the track bouncing function as shown in the following example.

Make recording to tracks Bounce tracks 1 through 14 Delete tracks 1 through Overdub new materials to 1 through 14. to tracks 15/16. 14. tracks 1 through 12. Track 1 Track 1 Track 1 Track 1 Track 2 Track 2 Track 2 Track 2 Track 3 Track 3 Track 3 Track 3 Track 4 Track 4 Track 4 Track 4 Track 5 Track 5 Track 5 Track 5 Track 6 Track 6 Track 6

Track 6 Mixing Track 7 Track 7 Track 7 Track 7 Track 8 Track 8 Track 8 Track 8 Track 9 Track 9 Track 9 Track 9 Track 10 Track 10 Track 10 Track 10 Track 11 Track 11 Track 11 Track 11 Track 12 Track 12 Track 12 Track 12 Track 13 Track 13 Track 13 Track 13 Track 14 Track 14 Track 14 Track 14 Track 15 Track 15 Track 15 Track 15 Track 16 Track 16 Track 16 Track 16

Bounce tracks 1 through 12 to Delete tracks 1 Overdub new materials Bounce tracks 1 through 10 tracks 13/14. through 12. to tracks 1 through 10. to tracks 11/12.

Track 1 Track 1 Track 1 Track 1 Track 2 Track 2 Track 2 Track 2 Track 3 Track 3 Track 3 Track 3 Track 4 Track 4 Track 4 Track 4 Mixing Track 5 Track 5 Track 5 Track 5 Mixing Track 6 Track 6 Track 6 Track 6 Track 7 Track 7 Track 7 Track 7 Track 8 Track 8 Track 8 Track 8 Track 9 Track 9 Track 9 Track 9 Track 10 Track 10 Track 10 Track 10 Track 11 Track 11 Track 11 Track 11 Track 12 Track 12 Track 12 Track 12 Track 13 Track 13 Track 13 Track 13 Track 14 Track 14 Track 14 Track 14 Track 15 Track 15 Track 15 Track 15 Track 16 Track 16 Track 16 Track 16

76 MR16 Owner’s Manual (Track bouncing)

Track bouncing modes The five track bouncing modes described below are available.

"1-8 > 9/10" mode In the "1-8 > 9/10" mode, tracks 1 through 8 are played back, mixed down to stereo, and bounced to tracks 9/10. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

"1-10 > 11/12" mode In the "1-10 > 11/12" mode, tracks 1 through 10 are played back, mixed down to stereo, and bounced to tracks 11/12. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

"1-12 > 13/14" mode In the "1-12 > 13/14" mode, tracks 1 through 12 are played back, mixed down to stereo, and bounced to tracks 13/14. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

"1-14 > 15/16" mode In the "1-14 > 15/16" mode, tracks 1 through 14 are played back, mixed down to stereo, and bounced to tracks 15/16. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the mastering effect to the mixed signals. You can convert song data bounced to tracks 15/16 to a stereo WAV file, which can be burned to an audio CD.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

"1-16 > New Song" mode In the "1-16 > New Song" mode, tracks 1 through 16 are played back, mixed down to stereo, and bounced to tracks 15/16 of the new song which is automatically created. By using this mode, you can create a master song in the MR16 itself without the need of using an external master recorder. You can apply a reverb (or delay) to tracks 1 through 8, as well as apply the master- ing effect to the mixed signals. You can convert song data bounced to tracks 15/16 of the new song to a stereo WAV file, which can be burned to an audio CD.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 New Song

77 MR16 Owner’s Manual (Track bouncing)

Selecting the track bouncing mode

You can select the desired track bouncing mode from among the five modes by pressing the [BOUNCE MODE] key.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER BOUNCE MODE

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

While the recorder is stopped, each press of the [BOUNCE MODE] key switches the bouncing mode. The display shows the appropriate screen for the selected mode, while the [REC SELECT] keys for the bounced tracks start flashing and the input monitor mode is enabled.

Bounce Mode: OFF “1-8 > 9/10” mode

Press the [STOP] key.

“1-16 > New Song” mode “1-10 > 11/12” mode

“1-14 > 15/16” mode “1-12 > 13/14” mode

78 MR16 Owner’s Manual (Track bouncing)

Bounce tracks 1 through 14 to tracks 15/16

The following describes how to mix tracks 1 through 14 and bounce to tracks 15/16 of the current song.

You can bounce tracks 1 through 8 to tracks 9/10, tracks 1 through 10 to tracks 11/12, tracks 1 through 12 to tracks 13/14 in the similar manners. Before executing actual track bouncing, we recommend you to rehearse the bouncing operation repeatedly until you are satisfied with the setting of the level and balance of each playback track, as well as delay/reverb setting for tracks 1 through 8.

By converting track data (a pair of mono WAV files) bounced to tracks 15/16 to a stereo WAV file, you can export it to a PC or burn it to an audio CD using the internal or external CD-R/RW drive. For details about exporting a WAV file to a PC, see page 107. For details about creating an audio CD using the internal or external CD-R/RW drive, see the "How to use the CD-R/RW drive" supplementary manual.

Rehearsal of track bouncing

Before executing track bouncing, you can rehearse it. While rehearsing track bouncing, you can control the playback level, panning and reverb (or delay) send setting of each source track, as well as apply the mastering effect to the mixed L/R signals. We recommend to make rehearsal thoroughly until you are satisfied with the sound. The following assumes that the song you are going to execute track bouncing is loaded.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE 1

INPUT EQ EFFECT BOUNCE MENU / ENTER

4 MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010 2 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE 4 DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

2,4 53

79 MR16 Owner’s Manual (Track bouncing)

1) Use the [BOUNCE MODE] key to select the During rehearsal and actual track bouncing, "1-14 > 15/16" bounce mode. the track faders and [MASTER] fader control Selecting this bounce mode automatically arms the following signals. tracks 15/16 and changes the monitoring mode Faders Playback levels of tracks 1 through for these tracks to input monitoring mode. 1 through 14 14 for bouncing. The display looks like this: Fader 15/16 Monitor levels of tracks 15/16.

[MASTER] Recording master level of tracks fader 15/16.

During rehearsal and actual track bouncing, Lighting level meters on the screen show the following signal levels. Flashing Meters Playback levels of tracks 1 through 2) Raise the [9/10] fader and [MASTER] fader to the 1 through 14 14. " " position. Set all the other track faders down Meters 15/16 Recording levels of tracks 15/16. to the minimum position.

Meters Monitor output levels of STEREO 3) Press the [PLAY] key to start playback from the L and R OUT (L, R). beginning of the song. The following tables show the signals controlled 4) While playing back the song, adjust playback by the faders and the levels displayed by the levels of tracks 1 through 14 using the track meters in other track bouncing modes. faders. You can apply the delay/reverb to tracks 1 • In the "1-8 > 9/10" mode through 8 and the mastering effects to the stereo L and R signals. See "Using effects" on Faders Playback levels of tracks 1 through page 65 for details about the delay/reverb and 1 through 8 8 for bouncing. mastering effects. Fader 9/10 Monitor levels of tracks 9/10. You can freely adjust panning for tracks [MASTER] Recording master level of tracks 1 through 8 using the PAN controls. fader 9/10. For example, a guitar to left, a vocal to center, etc. Meters Playback levels of tracks 1 through 1 through 8 By raising the [PHONES VOL] control, you can 8. hear the signals bounced to tracks 15/16. Meters 9/10 Recording levels of tracks 9/10. Use the [15/16] fader to control the monitor out- put levels, and use the [MASTER] fader to ad- Meters Monitor output levels of STEREO just the recording levels of the bounced sig- L and R OUT (L, R). nals appropriately while checking meters 15/ 16. • In the "1-10 > 11/12" mode Faders Playback levels of tracks 1 through 1 through 10 10 for bouncing.

Fader 11/12 Monitor levels of tracks 11/12.

[MASTER] Recording master level of tracks fader 11/12.

5) After finishing rehearsal, press the [STOP] key Meters Playback levels of tracks 1 through to stop the recorder and locate it to the 1 through 10 10. beginning of the song. Do not move the controls and faders after Meters 11/12 Recording levels of tracks 11/12. finishing rehearsal. Meters Monitor output levels of STEREO L and R OUT (L, R).

80 MR16 Owner’s Manual (Track bouncing)

• In the "1-12 > 13/14" mode Faders Playback levels of tracks 1 through 1 through 12 12 for bouncing.

Fader 13/14 Monitor levels of tracks 13/14.

[MASTER] Recording master level of tracks fader 9/10.

Meters Playback levels of tracks 1 through 1 through 12 12.

Meters 13/14 Recording levels of tracks 13/14.

Meters Monitor output levels of STEREO L and R OUT (L, R).

Actual track bouncing

After finishing rehearsal, let's carry out actual track bouncing. Make sure that the recorder stops at the beginning of the song.

1) Before carrying out actual track bouncing, make Stopping the recorder automatically turns off sure that the bounce mode is selected to the input monitoring mode of tracks 15/16, "1-14 > 15/16". while the display changes to show the screen below, prompting you to play back tracks 15/ 2) Press the [PLAY] key while holding down the 16 for confirming the result. [RECORD] key. Track bouncing starts with the effect/level settings made in the rehearsal mode. The mixed signals are recorded onto tracks 15/ 16.

3) After track bouncing completes, press the [STOP] key to stop the recorder.

Checking the bounced signals on tracks 15/16

You can check the bounced signals while the bounce mode is active.

1) Press the [REWIND] key while holding down the If you want to redo track bouncing, use the [STOP] key to locate the recorder to the undo function to go back to the condition beginning of the song. before carrying out track bouncing, and try again. 2) Make sure that the input monitoring mode is turned off. 3) Press the [PLAY] key to start playback from the You can bounce only the desired part (between beginning of the song. the IN and OUT points) using the auto punch in/out function (see page 87). 4) Use the [15/16] fader to control the playback level of the bounced signals. mode ("1-14 > 15/16") is active, only tracks 15/ 16 can be monitored. When you bounce tracks 1 through 8 to tracks 9/10, you can also mix signals from [INPUT A] In this condition, you cannot monitor playback through [INPUT D] together (see page 85). signals of tracks 1 through 14 even if you raise their faders.

81 MR16 Owner’s Manual (Track bouncing)

Bouncing tracks 1 through 16 to a new song You can bounce tracks 1 through 16 to tracks 15/16 of a new song. A new song is automatically created when executing track bouncing (: In the “1-16 > NEW SONG” mode, you cannot bounce the desired part of a song by using the track bouncing and auto punch in/out functions together).

By converting bounced track data (in two mono WAV files) to a stereo WAV file, you can export it to a personal computer or create an original audio CD using the internal (or an external) CD-R/ RW drive. See page 107 for details about how to export a file to a personal computer. See the supplementary manual "How to use the CD-R/RW drive" for details about burning an audio CD using the internal (or an external) CD-R/RW drive.

: When bouncing tracks to a new song, the settings for the following parameters are copied to the new song. Rhythm guide On/Off, Internal click level, Signature, Tempo, Conductor map On/Off, Signature map, Tempo map, Bar offset, Locate A point, Locate B point

Rehearsal of track bouncing Before executing track bouncing, you can rehearse it. While rehearsing track bouncing, you can control the playback level, panning and reverb (or delay) send setting of each source track, as well as apply the mastering effect to the mixed L/R signals. We recommend to make rehearsal thoroughly until you are satisfied with the sound. The follow- ing assumes that the song you are going to execute track bouncing is loaded.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

3 MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010 3 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE 3 DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

1,3 1,3 42

82 MR16 Owner’s Manual (Track bouncing)

1) Raise the [MASTER] fader to the " " position. During rehearsal and actual track bouncing, the Set all the track faders down to the minimum track faders and [MASTER] fader control the fol- position. lowing signal levels.

Faders Playback levels of tracks 1 through 16 2) Press the [PLAY] key to start playback from the 1 through 16 for bouncing. beginning of the song. [MASTER] Recording master levels of bouncing. 3) While playing back the song, adjust playback levels fader of tracks 1 through 16 using the track faders. You can also adjust panning for tracks 1 through During rehearsal and actual track bouncing, 8 and apply the reverb or delay to these tracks, the level meters on the screen show the fol- as well as apply the mastering effect to the mixed lowing signal levels. sound. Meters Playback levels of tracks 1 through 16. Use the track faders (1 through 16) to control 1 through 16 the track output levels, and use the [MASTER] Meters Output levels of STEREO OUT (= re- fader to adjust the master recording levels of L and R cording levels of bouncing) the bounced signals appropriately while checking meters L/R. See "Using effects" on page 65 for details about 4) After finishing rehearsal, press the [STOP] key the delay/reverb and mastering effects. to stop the recorder and locate it to the beginning of the song. By raising the [PHONES VOL] control, you can Do not move the controls and faders after fin- hear the bounced signals. ishing rehearsal.

Actual track bouncing After finishing rehearsal, let's carry out actual track bouncing.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR INPUT A INPUT B INPUT C INPUT D 2 TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME 1 POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

2

83 MR16 Owner’s Manual (Track bouncing)

1) While the recorder is stopped, press the : When you are going to execute track bounc- [1-8 > NEW SONG] key. ing, if there is not enough space on the hard disk The [1-16 > NEW SONG] key lights up and the or 99 songs already exist on the disk, a warning display shows the screen below. If you execute message appears and the operation is canceled. track bouncing, press the [MENU/ENTER] knob while holding down the [RECORD] key. key. When you bounce tracks 1 through 16 to tracks 15/16 of the new song, you can also mix signals from [INPUT A] through [INPUT D] together (see next page).

2) Press the [MENU/ENTER] knob while holding down the [RECORD] key. Track bouncing starts. The mixed (bounced) sig- nals are recorded to tracks 15/16 of a new song. The screen example below shows that tracks 1 through 16 of Song01 (whose name is “Moon- lit”) is now being bounced to tracks 15/16 of the new song (Song04).

Meters 1 through 16 show the playback levels of tracks 1 through 16, while the L and R meters shows the recording levels of tracks 15/16 of Song04.

When track bouncing to a new song completes, the recorder automatically stops and the dis- play shows the home screen of the new song. The song name of the new song is given by the name of the original song with “-**” (** is a two-digit number).

You can check the result by following the pro- cedure described in “Checking the bounced signals on tracks 15/16” on page 81.

: To cancel track bouncing in the middle, press the [STOP] key. Pressing the [STOP] key automatically deletes the new song created in step 2 above and turns off the bounce mode.

84 MR16 Owner’s Manual (Track bouncing)

Mixing signals of inputs A through D

The MR16 can mix input signals of [INPUT A] through [INPUT D]. The following diagram shows an example of mixing signals of INPUT A through INPUT D when bouncing tracks 1 through 8 to tracks 9/10. As you can see, the signals of INPUT A through INPUT D are mixed to the L/R stereo buss together with the bounced signals.

Delay or Reverb

Track 1 Playback Track 2 Playback

Track 3 Playback Mastering Effect

Track 4 Playback Mixing Track 5 Playback Track 6 Playback Track 7 Playback Track 8Playback INPUT A TRIM

INPUT B

INPUT C

INPUT D Bouncing

Track 9 Recording STEREO OUT (L, R) Track 10 Recording

Connecting sound sources to INPUT A through INPUT D [TO STEREO BUSS] key setting

Before starting track bouncing, connect the desired To send an input signal of any of the [INPUT A] sound source(s) to any desired input(s) between through [INPUT D] to the stereo L/R buss, turn on INPUT A and INPUT D. the corresponding [TO STEREO BUSS] key and ad- just the send level using the [LEVEL] control. Sound source (s)

TO STEREO BUSS LEVEL

INPUT A INPUT B INPUT C INPUT D MIN MAX BAL BAL BAL BAL

UNBAL /GUITAR INSERT UNBAL UNBAL UNBAL [TO STEREO BUSS] key [LEVEL] control

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC When the [TO STEREO BUSS] key is turned on, the GUITAR [TRIM] control key illuminates in green. That is, when the key il- luminates, input signal is sent to the stereo L/R Adjust the input level of each input using the [TRIM] buss. (Note that when the key flashes, the corre- control to match the balance with the bounced sponding input is assigned to any recording track.) track levels. Also, you can adjust panning of each input for ste- : If you press the [TO STEREO BUSS] key reo mix. See the next page for details about how to when make recording other than track bounc- set panning. ing, the key lamp may flash. This shows the input signal is routed to the armed track. That is, the input signal will be recorded to the armed track, in stead of mixed to the stereo buss.

85 MR16 Owner’s Manual (Track bouncing)

Panning setting for INPUT A through INPUT D You can independently set panning for each of INPUT A through INPUT D. Each input signal is positioned in the mix according to the panning setting here.

1) While the recorder is stopped, press the 3) Rotate the [MENU/ENTER] knob to select the [MENU/ENTER] knob to enter the menu mode. desired item (any one of "Input A Pan" through The display now shows the first page of the "Input D Pan"), and press the [MENU/ENTER] knob. menu selection screen. The display shows the screen for making pan- ning setting of the selected input. The current setting flashes. In the screen example below, "Input A Pan" is se- lected and the default "CNT" is flashing.

2) Rotate the [MENU/ENTER] knob to select "Input " on the second page, and press the [MENU/ENTER] knob. The display now shows the input menu screen.

Flashing

You can select the desired panning value from among R01 through R10 and L01 through L10, as well as "CNT" (center).

4) Rotate the [MENU/ENTER] knob to select the desired value, and press the [MENU/ENTER] knob. The default panning settings are as below. The panning is set and the display returns to the You can set each input to the desired panning previous screen. position from L10 (hard left) to R10 (hard In the screen example below, "Input A Pan" is set right). to "R10".

Input A CNT (center position) Input B CNT (center position) Flashing Input C CNT (center position) Input D CNT (center position)

: You can directly access to the input menu screen by a long press of the [TO STE- REO BUSS] key of the desired input chan- nel. On the input menu screen accessed in this way, the panning setting item for the corresponding input is highlighted. For example, a long press of the [TO STE- REO BUSS] key of [INPUT D] directly accesses You can also make panning setting of another to the screen shown below. input in the same manner as above.

5) Press the [STOP] key to exit the menu mode. By selecting " Back" and pressing the [MENU/ENTER] knob, the display returns to the previous screen. Flashing Therefore, you can also exit the menu mode by repeating this operation.

86 MR16 Owner’s Manual (Track bouncing)

Bouncing the desired part of a song Typically, bouncing is executed from the beginning to the end of a song, as shown in Figure 1 below. However, you can bounce only the desired part by using the track bouncing and punch in/out functions together. The following assumes that the song you are going to execute track bouncing is loaded and you finished rehearsal of track bouncing. The following procedure shows the example of bouncing the desired part of a song in the "Bounce 1-8 > 9/10" mode (: In the “1-16 > NEW SONG” mode, you cannot bounce the desired part of a song by using the track bouncing and auto punch in/out functions together).

Typical bouncing (Fig. 1)

ABS ZERO REC END

TRK 1 TRK 2

TRK 3 Mixing TRK 4 TRK 5 TRK 6 TRK 7 TRK 8

TRK 9 TRK 10

Bouncing the desired part (Fig. 2)

Punch In point Punch Out point (Locate A Point) (Locate B Point)

TRK 1 TRK 2

TRK 3 Mixing TRK 4 TRK 5 TRK 6 TRK 7 TRK 8

TRK 9 TRK 10

1) Set the punch-in and punch-out points (see page 62). By pressing the [PLAY] key while holding down the [STOP] key, you can play back the part between the punch-in and punch-out points (see page 48). Lighting 2) Locate the recorder to a position before the punch-in point. Flashing

3) Press the [BOUNCE MODE] key to set the bounce 4) Press the [AUTO PUNCH] key to activate the auto mode to "1-8 > 9/10". punch mode. When setting the bounce mode to The [AUTO PUNCH] key is lit when the auto "1-8 > 9/10", tracks 9/10 automatically enter punch mode is active. the input monitor mode and " " lights on the home screen.

87 MR16 Owner’s Manual (Track bouncing)

5) Press the [RECORD] key while holding down the [PLAY] key. "TAKE" is shown in the upper part of the screen and the recorder starts playback. It automatically starts recording (bouncing) when it reaches the punch-in point.

Before the punch-in point

Between the punch-in and punch-out points

Punch In point Punch Out point (Locate A Point) (Locate B Point)

TRK 1 TRK 2 TRK 3 TRK 4 TRK 5 TRK 6 TRK 7 TRK 8

TRK 9 TRK 10

Play back Recording Play back (Input Monitor) (Bouncing)

The recorder stops recording (bouncing) at the punch-out point and returns to playback, while the auto punch mode exits and "TAKE" in the screen turns off.

: During playback in the operation above, you cannot monitor the sound. You can monitor the sound (bounced sound) only during recording between punch-in and punch-out points.

6) Press the [STOP] key to stop the recorder. Check the result by playing back the bounced tracks, as described earlier.

: If you are not satisfied with the result, press the [UNDO/REDO] key to redo the operation.

88 MR16 Owner’s Manual (Rhythm guide function)

Rhythm guide function

The MR16 offers the rhythm guide function, which allows outputting the rhythm guide click during recording.

This chapter describes how to output the rhythm guide, set the time signature/tempo and create the conductor map.

89 MR16 Owner’s Manual (Rhythm guide function)

Using the rhythm guide function The MR16 provides the metronome function which can output the rhythm guide click during recording. You can easily output the guide click from the [STEREO OUT L, R] jacks by pressing the [RHYTHM GUIDE] key on the top panel. Two types of the rhythm guide are available: one has the constant time signature/tempo throughout a song, while the other has the programmed time signature/tempo map.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL To output the rhythm guide

1 AUX OUT 2

UNBAL POWER click, turn on the [RHYTHM /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM PEAK PEAK PEAK VOLUME GUIDE] key. By default, the DISTORTION PEAK

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR guide click is output at time

INPUT A INPUT B INPUT C INPUT D TO STEREO BUSS LEVEL signature=4/4, tempo=120. MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE INPUT EQ EFFECT BOUNCE MENU / ENTER RHYTHUM GUIDE MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO You can output the rhythm MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE guide click according to the LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE desired constant time signa- REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX LOCATE ABS ZERO LOCATE REC END ture and tempo, as well as

RECORD STOP PLAY TUBE 60'S COMBO the programmed rhythm A-B PLAY MIN MIN guide click based on the conductor map.

When recording starts, the MR16 simultaneously starts feeding the rhythm guide click from the [STEREO OUT L, R] jacks at the selected level (the default is 80). Note that the rhythm guide click is not output during track bouncing. The output level of the rhythm guide click is shown on the L and R level meters. Note that you can monitor the rhythm guide click via headphones or (a) monitor speaker(s). You cannot record the rhythm guide click to any MR16 track(s). If you do not want to output the rhythm guide click, turn off the [RHYTHM GUIDE] key.

Setting the time signature and tempo

You can set the default rhythm guide (time signature: 4/4, tempo: 120), output level, etc. using the "Rhythm Guide" menu in the menu mode.

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen, where " Back" is highlighted initially (selecting " Back" returns to the previous screen).

2) Rotate the [MENU/ENTER] knob to select "Rhythm Guide ", and press the [MENU/ENTER] knob. Tip!: While the home screen is shown and The display now shows the screen for setting the recorder is stopped, long press of the the rhythm guide, where " Back" is [RHYTHM GUIDE] key directly brings up the highlighted. screen for setting the rhythm guide.

90 MR16 Owner’s Manual (Rhythm guide function)

3) Rotate the [MENU/ENTER] knob to select the 4. Tempo: Tempo setting desired item, and press the [MENU/ENTER] knob. The default is "120bpm". You can select between The current setting of the selected item starts 30 and 250 bpm. The setting here is effective from flashing. On the screen examples below, the the beginning to the end of the song when the "Rhythm Guide" item is highlighted (see the "Conductor Map" item is set to "Off" (i.e. the same upper screen) and the [MENU/ENTER] knob is tempo all through the song). pressed (see the lower screen). When the "Conductor Map" item is set to "On",the setting here is ineffective. See the table on the below for details.

5. Int ClickLevel: Internal click output level The default is "80". You can set it between 0 and 99.

To exit the menu mode, press the [STOP] key, or se- lect " Back" and press the [MENU/ENTER] knob re- peatedly. Flashing The table below shows how the "Rhythm Guide" and "Conductor Map" item settings affect the conditions of rhythm guide output and bar/beat indication. 4) Rotate the [MENU/ENTER] knob to select the Bar/beat On/off conditions Rhythm guide desired option, and press the [MENU/ENTER] indication knob. The "Signature" The selected option (in the example above, Rhythm Guide: Off "On" or "Off") is confirmed and the display No output and "Tempo" item settings are returns to the previous screen. Conductor Map: Off effective. You can make setting for each item similarly. The rhythm guide setting screen has the following Rhythm Guide: Off The conductor items. No output map is effective. Conductor Map: On 1 2 Output: Rhythm Guide: On The tempo and The "Signature" 3 time signature and "Tempo" Conductor Map: Off setting on this item settings are 4 screen is effec- effective. 5 tive.

1. Rhythm Guide: On/off selection of the rhythm guide Rhythm Guide: On Output: The setting you make here is reflected to the The conductor The conductor [RHYTHM GUIDE] key (the key is lit when ON, while Conductor Map: On map setting is map is effective. it is unlit when OFF). Conversely, when you turn effective. on or off the rhythm guide using the [RHYTHM GUIDE] key, the status is reflected to this screen. See the table on the right for details. : When “Conductor Map” is set to “On”, the “Signature” and “Tempo” fields show “- - -” as be- 2. Conductor Map: On/off selection of the conductor map low. This indicates that the signature and tempo This item enables or disables the conductor map values set on this screen are ineffective, while the (see "Conductor map" described later). conductor map setting is effective. The default is "Off". See the table on the right for details.

3. Signature: Time signature setting The default is "4/4". You can select from among 1/4 through 5/4 and 1/8 through 8/8. The setting here is effective from the beginning to the end of the song when the "Conductor Map" item is set to "Off" (i.e. the same time signature all See the next page for details about how to set the through the song). When the "Conductor Map" item conductor map. is set to "On", the setting here is ineffective. See the table on the right for details.

91 MR16 Owner’s Manual (Rhythm guide function)

Creating the conductor map

The MR16 can output the rhythm guide click which follows the "conductor map" during record- ing. It can also output MIDI clock and song position pointer which follows the "conductor map" from the [MIDI OUT] connector. The conductor map consists of the time signature map and tempo map. You can add "events" to each map. Each event specifies the time signature or tempo, as well as the position from which the specified time signature or tempo is effective. The time signature or tempo specified by each event is effective until the next event in the map appears. For example, if the time signature map has two events -- one sets "4/4" at the first bar 1, while the other sets "2/4" at the third bar --, the song is played in 4/4 from bar 1 to 2, and played in 2/4 from bar 3 to the end. For another example, if the tempo map has two events -- one sets "120" at the first bar 1/first beat while the other sets "90" at bar 12/beat 2 --, the song is played at 120 bpm from bar 1 to bar 12/ beat 1, while it is played at 90 from bar 12/beat 2 to the end.

4 4

120 180

3 4

90 120

Setting the signature map

1) While the recorder is stopped, press the 3) Rotate the [MENU/ENTER] knob to select [MENU/ENTER] knob to enter the menu mode. "Signature Map " on the second page, and press The display now shows the first page of the the [MENU/ENTER] knob. menu selection screen, where " Back" is high The display shows the signature map screen lighted initially (selecting " Back" returns to on which the current time signature events are the previous screen). You can also return to listed. Each event specifies the bar number and the previous screen by pressing the [REWIND] time signature. By default, "1Bar -> 4/4" and key. "---Bar -> ---" are listed. In this condition, the song is played in 4/4 from the beginning to the end. "---Bar -> ---" is used to create a new event.

2) Rotate the [MENU/ENTER] knob to select "Song ", and press the [MENU/ENTER] knob. The display now shows the song editing screen, where " Back" is highlighted.

The procedure example below shows how to add the following events to the signature map.

92 MR16 Owner’s Manual (Rhythm guide function)

Bar 1 through bar 3 ------> 4/4 7) Rotate the [MENU/ENTER] knob to select Bar 4 through bar 7 ------> 3/4 "Sig. = 4/4", and press the [MENU/ENTER] knob. Bar 8 through bar 11 ------> 4/4 "4/4" starts flashing and you can now set the time signature. Bar 12 through bar 15 ------> 5/8 Bar 16 through the last bar ------> 3/4

4) Rotate the [MENU/ENTER] knob to select "---Bar -> ---", and press the [MENU/ENTER] knob. The display now shows the screen for setting the new time signature event, where " Back" is highlighted.

8) Rotate the [MENU/ENTER] knob to select the desired time signature, and press the [MENU/ENTER] knob. In this procedure example, enter "3/4". The display returns to the previous screen.

5) Rotate the [MENU/ENTER] knob to select "Bar = 2Bar", and press the [MENU/ENTER] knob. "2Bar" starts flashing and you can now set the bar number.

9) Rotate the [MENU/ENTER] knob to select "[ENTER]" at the bottom, and press the [MENU/ENTER] knob. The new time signature event is set and the display shows the screen as below. In this condition, the song is played in 4/4 from bar 1 to bar 3 and in 3/4 from bar 4. 6) Rotate the [MENU/ENTER] knob to enter the desired bar number, and press the [MENU/ENTER] knob. In this procedure example, enter "4Bar". The display returns to the previous screen.

Repeat steps 5 through 9 until creating all - essary events.

93 MR16 Owner’s Manual (Rhythm guide function)

• Editing a time signature event • Deleting an unnecessary time signature event You can edit a time signature event. You can delete an unnecessary time signature event. 1) On the time signature map screen, rotate the [MENU/ENTER] knob to select the event you want 1) On the time signature map screen, rotate the to edit, and press the [MENU/ENTER] knob. [MENU/ENTER] knob to select the event you want As with the description on the previous page, the to delete, and press the [MENU/ENTER] knob. display now shows the screen for setting the event. As with the description on the previous page, For example, let's select "8Bar -> 4/4". the display now shows the screen for setting the event. For example, let's select "8Bar -> 4/4".

2) To change the bar number, rotate the [MENU/ENTER] knob to select "Bar = 8Bar", and press the [MENU/ENTER] knob. To change the time signature, rotate the 2) Rotate the [MENU/ENTER] knob to select [MENU/ENTER] knob to select "Sig. = 4/4", and "[DELETE]" at the bottom, and press the press the [MENU/ENTER] knob. [MENU/ENTER] knob. As with the procedure described on the previous The event is immediately deleted and the page, you can now set the bar number or time display returns to the signature map screen. signature.

3) Rotate the [MENU/ENTER] knob to edit the value, and press the [MENU/ENTER] knob. In this procedure example, enter "10" for the bar number.

4) Rotate the [MENU/ENTER] knob to select "[ENTER]" at the bottom, and press the [MENU/ENTER] knob. The editing is confirmed and the display returns to the signature map screen.

To exit the menu mode, press the [STOP] key.

To exit the menu mode, press the [STOP] key.

94 MR16 Owner’s Manual (Rhythm guide function)

Editing the bar offset By default, the bar/beat value at the beginning (ABS ZERO) of the song is set to "bar -2/beat 1". This offset (the bar/beat value at ABS ZERO) is called "bar offset". You can change the default bar offset to the desired value.

1) On the second page of the song editing menu screen, highlight "Bar Offset" and press the You can see the bar offset value on the home [MENU/ENTER] knob. screen when the recorder is at the beginning The current offset value (by default, "-2Bar") of the song (ABS 0). starts flashing. The screen example below shows the home screen when the bar offset is set to “-4 bars”.

The default home screen (bar offset = -2 bars).

The table below shows the available offset val- ues.

Option MeaningOption Meaning The home screen when the -8Bar ABS Zero= bar -8 -3Bar ABS Zero= bar -3 bar offset is set to “-4 bars”. -7Bar ABS Zero= bar -7 -2Bar ABS Zero= bar -2 -6Bar ABS Zero = bar -6 -1Bar ABS Zero= bar -1 -5Bar ABS Zero= bar -5 0Bar ABS Zero= bar 1 -4Bar ABS Zero= bar -4

2) Rotate the [MENU/ENTER] knob to select the desired offset value, and press the [MENU/ENTER] knob. The selected offset value is confirmed, while the display returns to the previous screen.

To exit the menu mode, press the [STOP] key.

95 MR16 Owner’s Manual (Rhythm guide function)

Setting the tempo map After setting the time signature map, you have to create the tempo map by adding the necessary tempo event(s). Like a time signature event, a tempo event specifies the tempo at the tempo changing point. Each tempo specified by a tempo event is effective until the next event appears. For example, you can set the tempo to 120 at the third beat in bar 4, and set to 90 at the second beat in bar 12, etc.

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen, where " Back" is highlighted initially (selecting " Back" returns to the previous screen). You can also return to the previous screen by pressing the The procedure example below shows how to [REWIND] key. add the following tempo events to the tempo map. Bar 1/beat 1 ------> 120 bpm Bar 4/beat 2 ------> 180 bpm Bar 8/beat 3 ------> 90 bpm Bar 12/beat 1 ------> 120 bpm Bar 16/beat 4 ------> 250 bpm 2) Rotate the [MENU/ENTER] knob to select "Song ", and press the [MENU/ENTER] knob. 4) Rotate the [MENU/ENTER] knob to select "---Bar - The display now shows the song editing screen, -> ---bpm", and press the [MENU/ENTER] knob. where " Back" is highlighted. The display now shows the screen for setting the new tempo event, where " Back" is highlighted.

3) Rotate the [MENU/ENTER] knob to select "Tempo Map " on the second page, and press 5) Rotate the [MENU/ENTER] knob to select the [MENU/ENTER] knob. "Bar = 2Bar", and press the [MENU/ENTER] knob. The display shows the tempo map screen on "2Bar" starts flashing and you can now set the which the current tempo events are listed. bar number. You can enter the bar number Each event specifies the bar/beat position and between 1 and 999. tempo. By default, "1Bar 1 -> 120 bpm" and "---Bar - -> ---bpm" are listed. In this condition, the song starts in 120 bpm and there is no tempo change. "---Bar - -> ---bpm" is used to create a new tempo event.

96 MR16 Owner’s Manual (Rhythm guide function)

6) Rotate the [MENU/ENTER] knob to enter the "120bpm" starts flashing and you can now set desired bar number, and press the the tempo. You can enter the tempo between [MENU/ENTER] knob. 30 and 250. In this procedure example, enter "4Bar". The display returns to the previous screen.

10) Rotate the [MENU/ENTER] knob to enter the desired tempo, and press the [MENU/ENTER] knob. 7) Rotate the [MENU/ENTER] knob to select In this procedure example, enter "180bpm". "Beat = 1 ", and press the [MENU/ENTER] knob. The display returns to the previous screen. "1 " starts flashing and you can now set the beat number. You can enter the beat number between 1 and 8.

11) Rotate the [MENU/ENTER] knob to select "[ENTER]" at the bottom, and press the [MENU/ENTER] knob. The new tempo event is set and the display 8) Rotate the [MENU/ENTER] knob to enter the shows the screen as below. In this condition, desired beat number, and press the [MENU/ENTER] the song is played in 120 bpm from the knob. beginning to bar 4/beat 1 and in 180 from bar In this procedure example, let's enter "2 ". 4/beat 2 to the end. The display returns to the previous screen.

9) Rotate the [MENU/ENTER] knob to select Repeat steps 4 through 11 until creating all "Tempo = 120bpm", and press the [MENU/ENTER] necessary tempo events. knob.

97 MR16 Owner’s Manual (Rhythm guide function)

• Editing a tempo event To exit the menu mode, press the [STOP] key, or select " Back" and press the [MENU/ENTER] You can edit a tempo event. knob repeatedly.

1) On the tempo map screen, rotate the [MENU/ENTER] knob to select the event you want to edit, and press the [MENU/ENTER] knob. As with the description on the previous page, the display now shows the screen for setting • Deleting an unnecessary tempo event the event. You can delete an unnecessary tempo event. For example, let's select "12Bar 1 -> 120bpm".

1) On the tempo map screen, rotate the [MENU/ENTER] knob to select the event you want to delete, and press the [MENU/ENTER] knob. As with the description on the previous page, the display now shows the screen for setting the event. For example, let's select "12Bar 1 ->120bpm".

2) To change the bar number, rotate the [MENU/ENTER] knob to select "Bar = 12Bar", and press the [MENU/ENTER] knob. To change the beat number, rotate the [MENU/ENTER] knob to select "Beat = 1 ", and press the [MENU/ENTER] knob. To change the tempo, rotate the [MENU/ENTER] knob to select "Tempo = 120bpm", and press the [MENU/ENTER] knob. 2) Rotate the [MENU/ENTER] knob to select As with the procedure described on the previous "[DELETE]" at the bottom, and press the page, you can now set the bar number, beat [MENU/ENTER] knob. number or tempo. The event is immediately deleted and the display returns to the tempo map screen. 3) Rotate the [MENU/ENTER] knob to edit the value, and press the [MENU/ENTER] knob. In this procedure example, let's enter "10" for the bar number.

4) Rotate the [MENU/ENTER] knob to select "[ENTER]" at the bottom, and press the [MENU/ENTER] knob. The editing is confirmed and the display returns to the tempo map screen.

To exit the menu mode, press the [STOP] key, or select " Back" and press the [MENU/ENTER] knob repeatedly.

98 MR16 Owner’s Manual (MIDI synchronization)

MIDI synchronization

By connecting the external MIDI devices (such as a sequencer, sound module, computer, etc.) via the [MIDI OUT] connector of the MR16, you can make powerful recording. For example, by synchronizing a sequencer with the MR16 during play- back, you can mix down signals (such as a vocal, guitar, etc.) recorded on the MR16 tracks and audio from a sound module. You can synchronize MIDI with the MR16 by connecting a MIDI device to the [MIDI OUT] connector on the MR16 and sending out MTC (MIDI time code) or MIDI clock (with Song Position Pointer) from the MR16.

99 MR16 Owner’s Manual (MIDI synchronization)

Synchronization using MTC The following describes how to synchronize a sequencer to the MR16 which supports MTC (MIDI Time code).

Connection Connect the [MIDI OUT] connector of the MR16 to the [MIDI IN] connector of an external MIDI se- quencer using a MIDI cable. (Note that no MIDI cable is supplied with the MR16. Use a commercially available MIDI cable.)

INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST

USB USB HOST MIDI OUT DIGITAL OUT FOOT SW

MIDI IN MIDI sequencer, etc.

Settings of the MR16 & MIDI sequencer

1) Set the "Midi Sync Out" item in the "System" menu of the menu mode to "MTC" and the "MTC Frame Rate" to an appropriate frame rate. See "MIDI sync/MTC frame rate settings" described below for details.

2) Enable the external MIDI sequencer to synchronize to MTC. See the operation manual of the sequencer for details.

3) Press the [PLAY] key of the MR16 to start playback. The sequencer automatically starts playback while synchronizing to the MR16.

100 MR16 Owner’s Manual (MIDI synchronization)

MIDI sync/MTC frame rate settings

While the MR16 is stopped, you can set the reference of MIDI synchronization to "MTC" and the MTC frame rate appropriately to match the sequencer.

: The MTC from the MR16 has one hour offset to the ABS time (the offset value is fixed). Therefore, when you start the MR16 from the beginning of a song (ABS ZERO), the MTC starts from "01h 00m 00s 00f".

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen, where " Back" is highlighted initially (selecting " Back" returns Flashing to the previous screen).

No signal is output from the [MIDI OUT] Off connector. This is the default. MIDI clock with Song Position Pointer is CLK output from the [MIDI OUT] connector. MIDI time code is output from the [MIDI MTC OUT] connector. 2) Rotate the [MENU/ENTER] knob to select "System ", and press the [MENU/ENTER] knob. 4) Rotate the [MENU/ENTER] knob to select "MTC", The display now shows the first page of the and press the [MENU/ENTER] knob. system menu screen, where " Back" is "Midi Sync Out" is now set to "MTC", while highlighted initially. "Midi Sync Out" is highlighted on the screen. 5) Rotate the [MENU/ENTER] knob to select "MTC FrameRate=**", and press the [MENU/ENTER] knob. The current option (the default is "25") flashes. You can now select the desired frame rate (the options are "24", "25", "30nd" and "30df").

3) Rotate the [MENU/ENTER] knob to select "Midi Sync Out=***", and press the [MENU/ENTER] knob. The current option (the default is "Off") flashes. You can now select the desired option (the Flashing available options are Off, CLK and MTC). 6) Rotate the [MENU/ENTER] knob to select the desired frame rate, and press the [MENU/ENTER] knob. The selected frame rate is now effective, while "MTC FrameRate=**" is highlighted on the screen.

7) Press the [STOP] key to exit the menu mode.

101 MR16 Owner’s Manual (MIDI synchronization)

Synchronization using MIDI clock

The following describes how to synchronize a sequencer to the MR16 using MIDI clock. Use this method if the sequencer does not support MTC (MIDI Time code).

• To synchronize a sequencer to the MR16 using MIDI clock, you have to make the signature/ tempo map in the MR16. The MIDI clock is output based on the signature/tempo map in the MR16. When you record MIDI sounds, synchronize the sequencer to the MIDI clock fed from the MR16.

• Generally, a sequencer supporting MIDI song position pointer as well as MIDI clock can synchronize to the MR16 when you start playback of the MR16 from the middle of a song. It locates the current song position and chases the MR16. However, note that some sequencer may not synchronize to the MR16.

Connection

As with the connection for MTC synchronization, connect the [MIDI OUT] connector of the MR16 to the [MIDI IN] connector of an external MIDI sequencer using a MIDI cable.

INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST

USB USB HOST MIDI OUT DIGITAL OUT FOOT SW

MIDI IN MIDI sequencer, etc.

Settings of the MR16 & MIDI sequencer

1) Set the "Midi Sync Out" item in the "System" menu of the menu mode to "Clk". See "MIDI sync/MTC frame rate settings" described above about how to set.

2) Create the signature/tempo map by setting "Signature Map" and "Tempo Map" items in the "Song" menu of the menu mode appropriately. See "Using the rhythm guide function" on page 90 for details about how to set these items.

3) Enable the external MIDI sequencer to synchronize to MIDI clock. See the operation manual of the sequencer for details.

4) Press the [PLAY] key of the MR16 to start playback. The sequencer also starts playback in sync with the MR16.

102 MR16 Owner’s Manual (Data export to a personal computer)

Data export to a personal computer

This chapter describes how to export song data bounced to tracks 15/16 of the current or new song to a personal computer. To export song data to a personal computer, you must convert it to a stereo WAV file. You can export the converted (WAV) file to the personal computer via the [USB] port and create an audio CD using a CD burning function on the personal computer. Note that you can also create an audio CD by connecting the external CD-R/RW drive to the [USB HOST] port of the unit, or using the internal CD-R/RW drive if it is provided to your MR16 (see the "How to use the CD-R/RW drive" supplementary manual).

When making USB connection with a Macintosh computer, note that only Mac OS X or higher is supported. Do not connect to a Macintosh computer with the earlier version. The song data on the MR16 may be damaged.

103 MR16 Owner’s Manual (Data export to a personal computer)

WAV file conversion The following describes how to convert track data (bounced to track 15/16 of the same song or the new song, or recorded to tracks 15/16 in stereo) to a stereo WAV file. You can export a converted WAV file to your personal computer and burn it to an audio CD using the CD-R function of the personal computer. You can also burn track data to an audio CD by connecting the external CD-R/RW drive to the [USB HOST] port of the unit, or using the internal CD-R/RW drive if it is provided to your MR16 (see the "How to use the CD-R/RW drive" supplementary manual). For details about how to export a converted WAV file to your personal computer, see page 107 below. For details about how to burn track data to an audio CD using the external or internal CD-R/RW drive, see the "How to use the CD-R/RW drive" supplementary manual.

Two mono WAV files recorded on tracks 15/16 are converted to a stereo WAV file as shown below. (Note that only files recorded on tracks 15/16 can be converted to a stereo WAV file.)

Track 15 Track 16 Stereo (L ch) (R ch) (L, R)

: If you are going to make conversion when no WAV data exists on tracks 15/16, the error message ("Track 15/16 Empty!") appears and the operation is canceled.

You can convert all track data (from ABS ZERO to REC END) or data of a specified part (between the LOCATE A and LOCATE B points).

: If you want to convert a part of track data, you have to set the LOCATE A and LOCATE B points in advance.

: You can play back a converted stereo WAV file for checking, as well as set CUE points for dividing file data into individual CD tracks before writing it to a CD-R/RW disc. See the supplementary manual “How to use the CD-R/RW drive” for details.

Enabling the file conversion

You can enable the WAV file conversion function by pressing the [15/16 > STEREO WAV FILE] key. You can disable the WAV file conversion function by pressing the [STOP] key. When the WAV file conversion function is active, the display shows the screen as below.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR 15/16 > STEREO WAV FILE ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

104 MR16 Owner’s Manual (Data export to a personal computer)

Procedure of file conversion The following assumes that the song whose track data you want to convert is loaded.

1) While the recorder is stopped, press the [15/16 > STEREO WAV FILE] key to enable the file conversion function. The display shows the "15/16 > STEREO WAV FILE" screen, on which "ABS0-Rec End" is highlighted.

: If you cancel the conversion in the middle, no file (incomplete file) is created.

When the conversion is completed, the display shows "Completed".

2) Press the [MENU/ENTER] knob. "ABS0-Rec End" starts flashing, and you can now select the conversion range between "ABS0-Rec End" and "LOCATE A - LOCATE B".

5) Press the [MENU/ENTER] knob. Flashing The MR16 quits the conversion function and the display returns to the home screen.

: If you convert data with the same name as previously converted data, the fol- To convert all track data, select "ABS0-Rec End". lowing screen appears on the display. To convert a specified range, select "LOCATE A This screen warns you that the WAV file with - LOCATE B". the same name already exists and asks you to carry out the conversion by overwriting 3) Rotate the [MENU/ENTER] knob to select the the existing file or cancel the conversion. conversion range and press the [MENU/ENTER] knob. The selection is confirmed and the display returns to the previous screen.

"NAME = *********" shows the name for the con- verted file, and you can enter a desired name. Initially, it shows the name of the source file, If you carry out the conversion by overwrit- therefore, if you do not change the name, the ing the existing file, rotate the [MENU/EN- same file name is given. TER] knob to move the cursor to "[YES]", The following assumes that the file name is not and press the [MENU/ENTER] knob. changed. For details about how to edit a name, see "Editing a file name" on the next page. If you do not want to overwrite the existing file, rotate the [MENU/ENTER] knob to move When you convert data in the same song more the cursor to "[NO]", then press the [MENU/ than once, you have to give a different name ENTER] knob. The display returns to show for each converted file. See the on the the screen for editing the file name, so you next page. can enter a different file name and then carry out the conversion. 4) Press the [MENU/ENTER] knob while holding If you want to cancel the conversion when down the [RECORD] key. the screen above is shown, rotate the [MENU/ The file conversion starts and the percent ENTER] knob to move the cursor to "[NO]" number on the screen counts up as the and press the [MENU/ENTER] knob to show conversion progresses. the screen for editing the file name, and then To cancel the conversion in the middle, press press the [STOP] key to quit the conversion the [STOP] key. function.

105 MR16 Owner’s Manual (Data export to a personal computer)

You can edit a file name by the follow- ing procedure.

1) After selecting the range of track data to be converted, rotate the [MENU/ENTER] knob to move the cursor to "NAME" and press the [MENU/ENTER] knob. The rightmost character of the file name starts flashing. You can now start editing.

Flashing

While the rightmost character is flash- ing, pressing the [DELETE] key repeat- edly deletes the current file name.

2) Enter a new name using the character entry keys. Pressing a different character entry key automatically moves the cursor right. If two successive characters are assigned to the same character entry key, rotate the [MENU/ENTER] knob after selecting the first character to move the cursor right.

3) After entering a new name, press the [MENU/ENTER] knob. The entered name is set and the display returns to the previous screen. The screen example below shows the name is set to "Original Name".

Then, by pressing the [MENU/ENTER] knob while holding down the [RECORD] key to carry out the WAV file conversion.

106 MR16 Owner’s Manual (Data export to a personal computer)

Exporting data to a personal computer

The unit is equipped with the [USB] port for directly connecting to a personal computer using a USB cable. Via USB connection, you can export audio data converted to a stereo WAV file to a personal computer. The exported file can be played back or edited on the personal computer, or can be burned to an original audio CD using the software application (WAV Manager) provided by Fostex. You can also use the export function for data backup purpose.

Connection to a personal computer

Connect the [USB] port of the MR16 to the USB port of a personal computer using a USB cable, as shown above. (A USB cable is not supplied with the MR16.)

PC

INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST

USB USB HOST MIDI OUT DIGITAL OUT FOOT SW

Windows Me/2000/XP machine supporting USB connection

USB cable

: Use the [USB] port for connection to a personal computer. Do not connect the [USB HOST] port to a personal computer.

USB USB HOST

: Only Windows Me, 2000 and XP computers, as well as Macintosh computers with OS X or higher, can be used with the MR16. Other computers cannot be used. Check your computer before making connection.

When making USB connection with a Macintosh computer, note that only Mac OS X or higher is supported. Do not connect to a Macintosh computer with the earlier version. The song data on the MR16 may be damaged.

* All company names and model names mentioned in this manual are trademarks or registered trade- marks of their respective holders.

You can download WAV Manager, a software application for multitrack recording provided by Fostex, from Fostex web site (http://www.fostex.com). Before importing a WAV file from the MR16 or creating an audio CD, download WAV Manager and install it to your personal computer. For details about how to use WAV Manager, see the manual supplied with the downloaded file.

107 MR16 Owner’s Manual (Data export to a personal computer)

Exporting a WAV file to a personal computer The following describes the procedure for exporting a WAV file to a Windows ME computer.

: You can export only a stereo WAV file which is converted from a pair of mono WAV files on tracks 15/16, as described earlier in "WAV file conversion". A mono WAV file or undo file cannot be exported to a personal computer.

Song Converted stereo WAV files are located in the "2 MIX" folder in the Song folder, as shown below. So you can export only a stereo WAV file in the "2 MIX" folder (in- 2 MIX dicated by an arrow).

Note that, if you export a WAV file which is located in a folder other than the "2 MIX" folder, the MR16 may mal- #####001.wav *********.wav function.

#####002.wav

#####003.wav

#####008.wav

By default, the “disk protect” function which is effective in the USB mode is set to “On”. In this condition, the MR16 can export data to a personal computer but cannot import data from a computer. This is for protecting the MR16 internal hard disk from importing a file from a computer inappropriately and destroying the MR16 song data. You can enable or disable this function, however, we recommend using the MR16 by setting it to “On”. If you use the MR16 by setting the “disk protect” function to “Off”, read “Archiving a song” on page 111 before using. See page 110 for details about how to make the “disk protection” setting.

When exporting song data on the hard disk to a personal computer for backup, always export the whole song folder. You cannot export individual track data. See “Archiving a song” on page 111 for details about song data backup.

108 MR16 Owner’s Manual (Data export to a personal computer)

1) Turn on the power of the personal computer and : While the MR16 is in the USB mode, the MR16. all keys except the [STOP] key are ineffec- 2) Press the [MENU/ENTER] knob to enter the menu tive. Pressing the [STOP] key exits the USB mode. mode. The display now shows the first page of the menu selection screen, where " Back" is 5) Connect the MR16 to a personal computer using highlighted initially. a USB cable.

6) Open "My computer" on the computer screen. You see the "Removable disk" drive added on the computer. The first time you connect the MR16, the device driver is installed automatically.

7) Open the added Removable disk drive, and select the stereo WAV file in the desired song 3) Highlight "USB " by rotating the [MENU/ENTER] folder, then copy to the computer. knob, then press the [MENU/ENTER] knob. When you open the added Removable disk The display shows the USB menu screen. drive, the contents of the MR16 hard disk are shown, in which you can see all the song folders. Open the "2 MIX" folder in the desired song folder, and select the stereo WAV file, then copy it to the computer.

: After copying a WAV file in the folder to a computer, the original file remains. How- ever, if you execute "move to another folder", the original file on the disk is lost.

8) When the data export completes, disconnect the MR16 from the personal computer.

: To disconnect the MR16 from the 4) Rotate the [MENU/ENTER] knob to move the personal computer after completing the data cursor to “USB Device Mode ”, and press the export, make sure that the [RECORD] key [MENU/ENTER] knob. indicator is not lit, and follow the procedure The MR16 enters the USB mode and the for hardware disconnection of Windows. display shows the screen as below. 9) Press the [STOP] key to exit the menu mode.

: By default, the disk protect func- tion is enabled. In this condition, when the MR16 enters the USB mode, “” is shown in the USB screen, as above.

109 MR16 Owner’s Manual (Data export to a personal computer)

Protecting the hard disk The MR16 internal hard disk is protected by default. The protection is effective only in the USB mode in which the MR16 is used with a personal computer. You can make the hard disk “read only” (protected) or “read/write enabled” (unprotected). The default is “read only”. As mentioned earlier in “” on page 108, if you transfer song data from a computer to the MR16 improperly, the data may be damaged. To avoid such an accident, we recommended enabling hard disk protection. To disabling the disk protection, follow the procedure below.

1) While the recorder is stopped, press the 4) Rotate the [MENU/ENTER] knob to select “Off”, [MENU/ENTER] knob to enter the menu mode. and press the [MENU/ENTER] knob. The selection is confirmed and the display returns to the previous screen.

Flashing

2) Rotate the [MENU/ENTER] knob to select “USB ” on the second page, and press the [MENU/ENTER] knob. The display now shows the USB menu screen, where “ Back” is highlighted.

The disk is “read/write enabled” (unprotected). You can transfer data Off between the MR16 and a computer in both ways.

The disk is “read only” (protected). On You can transfer data only from the MR16 to a computer (default setting).

5) Press the [STOP] key to exit the menu mode. 3) Rotate the [MENU/ENTER] knob to highlight “Disk Protect=**”, and press the [MENU/ENTER] knob. : When you enter the USB mode while the The current setting (the default is “On”) disk protection is disabled, the screen as below is flashes. shown. In this condition, the hard disk is “read/ write enabled” and you can bi-directionally trans- fer song data between a computer and the MR16.

Flashing

110 MR16 Owner’s Manual (Data export to a personal computer)

Archiving a song You can archive song data recorded by the MR16 by using either of the following methods.

(1) Using the WAV Manager supplied by Fostex The WAV Manager converts each track data to a single mono file. Data is compressed so you can save the file in small size to a personal computer. This method is useful for exporting data to a PC software application for multitrack recording. For details about how to use the WAV Manager, see the owner's manual supplied with the WAV Manager. You can download the WAV Manager from Fostex web site (http:// www.fostex.com).

(2) Using drag & drop technique You can copy a song folder using drag & drop technique. This method allows saving all data in the folder (including the history data, etc.).

• Exporting data to a personal computer

1) Connect the MR16 to a personal computer via USB, and open the root folder. You can copy each song folder in the root folder to the personal computer.

2) Copy a desired song folder to the personal computer using drag & drop technique.

3) After making copy, exit the USB mode.

: When drag & drop the folder on your personal computer, use the "copy" function. If you use the "move" function, not only the song on the MR16 is deleted but also other songs on the MR16 may be destroyed. We recommend to enable the disk protection (the default is "enabled") when executing data copy.

Using this method, you can also copy the hidden folder which includes hidden files "deleted" by the MR16 song management operation. Copied hidden files can be used as a normal song files by turning off the hidden attribute by the computer.

: If you cannot see the hidden folder, consult the manual of your personal computer.

• Importing data from a personal computer When importing data from a personal computer to the MR16, there is the danger that the MR16 file system may be destroyed. Especially, deleting or adding files many times may cause the fragmentation of FAT32, resulting in sound jump caused by perfor- mance deterioration. Therefore, before loading data from a personal computer to the MR16, save all necessary folders to the personal computer and format the MR16 hard disk.

1) Format the MR16 internal hard disk (see page 140).

2) Disable the disk protection (see page 110).

3) Connect the MR16 to a personal computer via USB (see page 109).

4) Copy the desired song folder on the personal computer to the root folder of the MR16 hard disk.

: Do not use "move" operation, as with saving data to a computer.

111 MR16 Owner’s Manual (Data export to a personal computer)

5) Repeat step 4) as many times as required.

: Usually, the song order follows the copied order. However, it may be different depending on a computer OS.

6) After making copy of all necessary folders, exit the USB mode.

(3) Copy data to a CD-R/RW disc using the internal CD-R/RW drive. As with (1), each track data is converted to a single mono WAV file. The data is compressed to a small size and saved to a CD-R/RW disc. See the supplemen- tary manual "How to use the CD-R/RW drive" for details.

: The operation above can be done with the MR16 with the built-in CD-R/RW drive. You cannot do above with the MR16 without a CD-R/RW drive.

112 MR16 Owner’s Manual (Song management)

Song management

This chapter explains the following five operation procedures for song management.

1) Selecting the desired song. 2) Editing a song name. 3) Deleting an unnecessary song. 4) Protecting a song.

While a menu screen is shown, you can go up the menu screen level or directly exit the menu mode by the following operations.

(1) Select “ Back” on a menu screen and press the [MENU/ENTER] knob. The display returns to the previous (upper level) screen. Repeating this operation finally exits the menu mode.

(2) Press the [REWIND] key. The display returns to the previous (upper level) screen. Repeating this operation finally exits the menu mode.

(3) Press the [STOP] key. The menu mode exits and the display shows the home screen.

113 MR16 Owner’s Manual (Song management)

Selecting the desired song The following describes how to select the desired song from the disk when more than one song is created on the disk. You can also create a new song by the similar procedure. See "Basic operations" (page 33) for details about how to create a new song.

1) While the recorder is stopped, press the When more songs are created, the song list [MENU/ENTER] knob to enter the menu mode. screen has more than one page, and you can The display now shows the first page of the scroll the list by rotating the [MENU/ENTER] menu selection screen. knob. "- - - :(New Song)" at the bottom of the screen is used when you create a new song.

4) Rotate the [MENU/ENTER] knob to select the desired song number/song name, and press the [MENU/ENTER] knob. The display returns to the song menu screen, 2) Rotate the [MENU/ENTER] knob to select "Song ", where "Select Song " is highlighted. and press the [MENU/ENTER] knob. The display now shows the song menu screen, where " Back" is highlighted.

5) Press the [STOP] key to exit the menu mode. The display shows the home screen of the 3) Rotate the [MENU/ENTER] knob to select selected song. "Select Song " and press the [MENU/ENTER] knob. The display now shows the song list screen.

The screen example above shows that four songs are currently created on the hard disk. The song list is shown on a single page.

114 MR16 Owner’s Manual (Song management)

Editing a song name You can edit a current song name save the edited song name. Only the current song can be edited.

1) Load the desired song of which you are going to 5) Use the character entry keys to enter the desired edit the song name. character to the flashing point. You can move the cursor (flashing point) by 2) While the recorder is stopped, press the rotating the [MENU/ENTER] knob (or by [MENU/ENTER] knob to enter the menu mode. pressing another character entry key). The display now shows the first page of the menu selection screen. [REC SELECT] keys on the A B C 1 MR16 top panel act as charac- ter entry keys in the menu mode. For example, the [REC SELECT] key for track 1 (shown on the left) can be used for en- tering A, B, C, a, b, c and 1. 3) Rotate the [MENU/ENTER] knob to select "Song ", and press the [MENU/ENTER] knob. The display now shows the song menu screen, <[DELETE] key> where " Back" is highlighted. Pressing the [DELETE] key (the DELETE [REC SELECT] key of the track 15/16) deletes the character at the flashing point. By pressing this key repeatedly, you can de- lete all characters under the flashing point.

: If you enter the same name as an existing song or do not enter a name in step 5 and press the [MENU/ENTER] knob in step 6 below, the display shows "Illegal Song Name!" and returns to the song name edit- ing screen.

4) Rotate the [MENU/ENTER] knob to select 6) After entering the name, press the [MENU/ENTER] "Rename Song ", then press the [MENU/ENTER] knob. knob. The cursor moves to "[ENTER]" at the bottom The display now shows the screen for song of the screen. To cancel the operation, use the name editing of the current song, on which the [MENU/ENTER] knob to highlight “[CANCEL]” rightmost character of song name flashes. and press the [MENU/ENTER] knob.

7) Press the [MENU/ENTER] knob again. The edited name is stored and the display returns to the song menu screen, where “Rename Song ” is highlighted. 8) Press the [STOP] key to exit the menu mode. Flashing The MR16 exits the menu mode and the display shows the home screen where the edited song name is displayed.

115 MR16 Owner’s Manual (Song management)

Deleting an unnecessary song You can delete a song created on the hard disk. • You cannot delete a song which is protected. To delete such a song, release the protection of the song first (see the next page). • A deleted song file still remains as a “hidden file” on the hard disk. So deleting a song file does not increase the remaining (recordable) space of the hard disk. • You can export a “hidden file” to your personal computer via USB connection and use it on the computer (see page 111).

1) While the recorder is stopped, press the 4) Rotate the [MENU/ENTER] knob to select a song [MENU/ENTER] knob to enter the menu mode. to be deleted, and press the [MENU/ENTER] knob. The display now shows the first page of the menu The display shows warning and confirmation selection screen. for deleting the song.

2) Rotate the [MENU/ENTER] knob to select "Song ", and press the [MENU/ENTER] knob. The display now shows the song menu screen.

5) Press the [MENU/ENTER] knob while holding down the [RECORD] key. The selected song is deleted, and the display returns to the song list screen.

3) Rotate the [MENU/ENTER] knob to select "Delete Any song number greater than the song number Song ", and press the [MENU/ENTER] knob. of the deleted song is moved up. The display now shows the list of songs created In the screen example above, after Song 03 is on the hard disk, from which you select a song to deleted, ex-Song 04 is moved up to Song 03 and be deleted. In the screen example below, five ex-Song 05 is moved up to Song 04. songs are created so the list has only one page. 6) Press the [STOP] key to exit the menu mode. In the example above, the display now shows the home screen of new Song 03 (ex-Song 04).

If you delete all songs on the hard disk by repeating the procedure above, ":(New Song)" is shown. Then, create a new song (see page 33).

116 MR16 Owner’s Manual (Song management)

Protecting a song

You can protect a song to prevent an accidental erasure. The protection can be released when- ever you want. To keep a recorded song safely, we recommend protecting it. You can make protection setting only for the current song.

1) Load the song you want to protect. 5) Rotate the [MENU/ENTER] knob to select "On", and press the [MENU/ENTER] knob. 2) While the recorder is stopped, press the The current song is now protected. [MENU/ENTER] knob to enter the menu mode. The display returns to the previous screen. The display now shows the first page of the menu selection screen.

Flashing

3) Rotate the [MENU/ENTER] knob to select "Song ", and press the [MENU/ENTER] knob. The display now shows the song menu screen.

To release the protection, carry out the same pro- cedure above but select "Off" and press the [MENU/ENTER] knob in step 5.

: You cannot make recording or editing to a protected song. If you want to make recording or editing to a protected song, you must release the protection first.

: When you set the protection to "On", all the recording-related keys, such as the [REC SELECT] and [BOUNCE MODE] keys, are turned off. 4) Rotate the [MENU/ENTER] knob to select "Protect=***", then press the [MENU/ENTER] knob. 6) Press the [STOP] key to exit the menu mode. The current option ("On" or "Off") flashes. The default option is "Off". When the protected song is loaded, “ ” is shown in the upper left corner of the Home screen (in- dicated by the arrow in the screen example be- low). When this icon is shown, you cannot make re- cording or edit the song.

Flashing

117 MR16 Owner’s Manual (Song management)

118 MR16 Owner’s Manual (Track editing)

Track editing This chapter describes how to edit whole data of a selected (mono or stereo) track. Track editing does not consume the hard disk space. Therefore, the remaining space of the disk does not change by executing track editing.

By pressing the [UNDO/REDO] key after executing track editing, you can undo the editing. By pressing the [UNDO/REDO] key after the undo opera- tion, you can return the track(s) to the condition after being edited.

UNDO/REDO Also note that, if you carry out any of the following after editing, you cannot undo the editing anymore.

1. Making new recording 2. Making new editing 3. Turning off the power 4. Loading another song

While a menu screen is shown, you can go up the menu screen level or directly exit the menu mode by the following operations.

(1) Select “ Back” on a menu screen and press the [MENU/ENTER] knob. The display returns to the previous (upper level) screen. Repeating this operation finally exits the menu mode.

(2) Press the [REWIND] key. The display returns to the previous (upper level) screen. Repeating this operation finally exits the menu mode.

(3) Press the [STOP] key. The menu mode exits and the display shows the home screen.

119 MR16 Owner’s Manual (Track editing)

Erasing track data

You can erase whole data (from ABS ZERO to REC END) of the desired track(s) of the song cur- rently loaded.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16

Deleting data of tracks 7 and 8.

: You cannot erase track data of a song pro- tected.

1) Load the song you want to edit.

2) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

5) Rotate the [MENU/ENTER] knob to select "Erase Track = *", and press the [MENU/ENTER] knob. 3) Rotate the [MENU/ENTER] knob to select The currently selected option flashes and you "Track Edit ", and press the [MENU/ENTER] knob. can now select the desired option by rotating The display now shows the track edit menu the [MENU/ENTER] knob. The available options screen. are:

• 1 through 8 (mono track) • 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16 (stereo tracks)

4) Rotate the [MENU/ENTER] knob to select "Erase Track ", and press the [MENU/ENTER] Flashing knob. The display now shows the screen for selecting the track(s) to be erased.

120 MR16 Owner’s Manual (Track editing)

6) Rotate the [MENU/ENTER] knob to select the 8) Press the [MENU/ENTER] knob. desired option, and press the [MENU/ENTER] knob. The display now returns to the track edit menu “Erase Track = *” is now highlighted on the screen, where “Erase Track ” is highlighted. screen. 9) Press the [STOP] key to exit the menu mode. 7) Rotate the [MENU/ENTER] knob to move the cursor to "[ENTER]" on the screen, and press the : If you are not satisfied with the [MENU/ENTER] knob. result, press the [UNDO/REDO] key to undo The display shows "Please Wait", immediately the operation (see page 119). followed by "Completed" when the MR16 completes erasing.

: If you want to cancel the erase op- eration, move the cursor to "[CANCEL]" on the screen, and press the [MENU/ENTER] knob.

Copying/pasting track data You can copy whole data (from ABS ZERO to REC END) of the desired track(s) of the song cur- rently loaded and paste it to the other desired track(s). The data on the source track(s) still remains after the copy/paste operation. Copy/paste operation can be done within the currently loaded song.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 A B

Pasting data of tracks 1/2 to tracks 7/8.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 A B A B

2) While the recorder is stopped, press the : You cannot copy/paste track data of a song [MENU/ENTER] knob to enter the menu mode. protected. Release the protection before copying/ The display now shows the first page of the pasting track data. menu selection screen.

1) Load the song you want to edit.

121 MR16 Owner’s Manual (Track editing)

3) Rotate the [MENU/ENTER] knob to select "Track Edit ", and press the [MENU/ENTER] knob. The display now shows the track edit menu screen. Flashing

6) Rotate the [MENU/ENTER] knob to select the source track(s) to be copied, and press the [MENU/ENTER] knob. You can now select the desired copy destination track(s)

Flashing

4) Rotate the [MENU/ENTER] knob to select "Copy-Paste Track ", and press the [MENU/ENTER] knob. The display now shows the screen for selecting the source track(s) and destination track(s) of copy/paste operation. Flashing "Source Track" selects the copy source track(s), while "Dest. Track" selects the paste destination track(s). You can select the same number of tracks as the copy source track(s). For example, if you select a mono track for the source, you can only select a mono track for the destination.

: You cannot select the same track(s) for the copy source and destination.

7) Rotate the [MENU/ENTER] knob to select the destination track(s), and press the [MENU/ENTER] knob. “Dest. Track = *” is now highlighted on the screen.

5) Rotate the [MENU/ENTER] knob to select Flashing "Source Track = *", and press the [MENU/ENTER] knob. You can now select the desired copy source track(s) by rotating the [MENU/ENTER] knob. The available options are:

• 1 through 8 (mono track) • 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16 (stereo tracks)

8) Rotate the [MENU/ENTER] knob to move the cursor to "ENTER" at the bottom of the screen, then press the [MENU/ENTER] knob. The display shows "Please Wait", immediately followed by "Completed" when the MR16 completes the copy/paste operation.

122 MR16 Owner’s Manual (Track editing)

: If you want to cancel the copy/paste : If a destination track has recorded operation, move the cursor to "[CANCEL]" on data, pasting the copied data overwrites the the screen, and press the [MENU/ENTER] previous data. knob. 9) Press the [MENU/ENTER] knob. The display now returns to the track edit menu screen, where “Copy-Paste Trk ” is highlighted.

10) Press the [STOP] key to exit the menu mode.

: If you are not satisfied with the re- sult, press the [UNDO/REDO] key to undo the operation (see page 119).

Moving track data

You can move whole data (from ABS ZERO to REC END) of the desired track(s) to the other desired track(s). After the data is moved, the original track(s) is(are) silent. You can only move track data within the current song.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 A B

Moving data of tracks 1/2 to tracks 7/8. Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 A B

3) Rotate the [MENU/ENTER] knob to select : Unlike the copy/paste operation, the data "Track Edit ", and press the [MENU/ENTER] knob. on the source track(s) disappears after the move The display now shows the track edit menu operation. screen.

: You cannot move track data of a song pro- tected. Release the protection before moving track data.

1) Load the song you want to edit.

2) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

123 MR16 Owner’s Manual (Track editing)

4) Rotate the [MENU/ENTER] knob to select "Move Track ", and press the [MENU/ENTER] knob. The display now shows the screen for selecting the source track(s) and destination track(s) of Flashing the move operation. "Source Track" selects the move source track(s), while "Dest. Track" selects the move destination track(s). You can select the same number of tracks as the move source track(s). For example, if you select a mono track for the move source, you can only select a mono for the move destina- tion.

: You cannot select the same track(s) for the move source and destination.

7) Rotate the [MENU/ENTER] knob to select destination track(s), and press the [MENU/ENTER] knob. “Dest. Track = *” is now highlighted on the screen.

5) Rotate the [MENU/ENTER] knob to select "Source Flashing Track = *", and press the [MENU/ENTER] knob. You can now select the desired move source track(s) by rotating the [MENU/ENTER] knob. The available options are:

• 1 through 8 (mono track) • 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16 (stereo tracks)

8) Rotate the [MENU/ENTER] knob to move the cursor to "[ENTER]" on the screen, and press the [MENU/ENTER] knob. The display shows "Please Wait", immediately followed by "Completed" when the MR16 completes the move operation.

: If you want to cancel the move opera- tion, move the cursor to "[CANCEL]" on the screen, and press the [MENU/ENTER] knob.

Flashing

6) Rotate the [MENU/ENTER] knob to select source track(s), and press the [MENU/ENTER] knob. You can now select the desired destination track(s).

Flashing

: If a destination track has recorded data, moving data overwrites the previous data.

124 MR16 Owner’s Manual (Track editing)

9) Press the [MENU/ENTER] knob. The display now returns to the track edit menu screen, where “Move Track ” is highlighted. 10) Press the [STOP] key to exit the menu mode.

: If you are not satisfied with the re- sult, press the [UNDO/REDO] key to undo the operation (see page 119).

Exchanging whole track data

You can exchange whole data (from ABS ZERO to REC END) between the desired track(s).

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 A B C D

Exchanging data between tracks 5/6 and tracks 11/12.

Trk 1 Trk 2 Trk 3 Trk 4 Trk 5 Trk 6 Trk 7 Trk 8 Trk 9 Trk 10 Trk 11 Trk 12 Trk 13 Trk 14 Trk 15 Trk 16 C D A B

: You cannot exchange track data of a song protected. Release the protection before exchang- ing track data.

1) Load the song you want to edit.

2) While the recorder is stopped, press the 4) Rotate the [MENU/ENTER] knob to select [MENU/ENTER] knob to enter the menu mode. "Change Track ", and press the [MENU/ENTER] The display now shows the first page of the knob. menu selection screen. The display now shows the screen for select- ing the source track(s) and destination track(s) of the exchange operation. "Source Track" selects the exchange source track(s), while "Dest. Track" selects the exchange destination track(s).

3) Rotate the [MENU/ENTER] knob to select "Track Edit ", and press the [MENU/ENTER] knob. The display now shows the track edit menu screen.

125 MR16 Owner’s Manual (Track editing)

5) Rotate the [MENU/ENTER] knob to select "Source Track = *", and press the [MENU/ENTER] knob. You can now select the desired exchange source Flashing track(s) by rotating the [MENU/ENTER] knob. The available options are:

• 1 through 8 (mono track) • 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16 (stereo tracks)

8) Rotate the [MENU/ENTER] knob to move the cursor to "[ENTER]" on the screen, and press the [MENU/ENTER] knob. The display shows "Please Wait", immediately followed by "Completed" when the MR16 completes the exchange operation.

Flashing : If you want to cancel the exchange op- eration, move the cursor to "[CANCEL]" on the screen, and press the [MENU/ENTER] knob.

6) Rotate the [MENU/ENTER] knob to select the source track(s), and press the [MENU/ENTER] knob. You can now select the desired destination track(s).

Flashing

9) Press the [MENU/ENTER] knob. Flashing The display now returns to the track edit menu screen, where “Change Track ” is highlighted.

10) Press the [STOP] key to exit the menu mode. You can select the same number of tracks as the exchange source track(s). For example, if : If you are not satisfied with the re- you select a mono track for the exchange sult, press the [UNDO/REDO] key to undo the source, you can only select a mono track for operation (see page 119). the exchange destination.

: You cannot select the same track(s) for the exchange source and destination.

7) Rotate the [MENU/ENTER] knob to select the destination track(s), and press the [MENU/ENTER] knob. “Dest. Track = *” is now highlighted on the screen.

126 MR16 Owner’s Manual (Part editing)

Part editing

This chapter describes how to edit a "part" (*) of recorded song. You can edit data of a track or tracks between the "LOCATE A" and "LO- CATE B" points. Part editing does not consume the hard disk space. Therefore, the remaining space of the disk does not change by executing part editing.

<(*) About "part"> A "part" is defined as audio data between the "LOCATE A" and "LOCATE B" points. You can edit a "part" as described later. Therefore, before carrying out part editing, the "LOCATE A" and "LOCATE B" points must be set. See page 53 for details about how to set these points.

You can undo part editing. By pressing the [UNDO/REDO] key after executing part editing, the song returns to the original condition before editing. By pressing the [UNDO/REDO] key after undoing part editing, you can again return the song to the condition after being edited.

UNDO/REDO Also note that if you carry out any of the following after editing, you cannot undo the editing anymore. 1. Making new recording 2. Making new editing 3. Turning off the power [UNDO/REDO] key 4. Loading another song

While a menu screen is shown, you can go up the menu screen level or directly exit the menu mode by the following operations.

(1) Select “ Back” on a menu screen and press the [MENU/ENTER] knob. The display returns to the previous (upper level) screen. Repeating this operation finally exits the menu mode.

(2) Press the [REWIND] key. The display returns to the previous (upper level) screen. Repeating this operation finally exits the menu mode.

(2) Press the [STOP] key. The menu mode exits and the display shows the home screen.

127 MR16 Owner’s Manual (Part editing)

Erasing the part(s) You can erase the part(s) on the selected track(s) of the current song.

ABS ZERO Locate A point Locate B point REC END

You can delete the desired part(s) on the desired track(s).

: You cannot erase the part(s) of a song 5) Rotate the [MENU/ENTER] knob to select which is protected. Release the song protection "Erase Part ", and press the [MENU/ENTER] knob. before erasing the part(s). The display now shows the screen for selecting a track or tracks of which you want to erase the part(s). 1) Load the song you want to edit.

2) Set the LOCATE A and LOCATE B points (see page 53). You can check the part(s) by playing back the recorder between the LOCATE A and LOCATE B points (see page 48).

3) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

6) Rotate the [MENU/ENTER] knob to select "Erase Track = *", and press the [MENU/ENTER] knob. The current option starts flashing and you can now select the desired track(s) by rotating the [MENU/ENTER] knob. The available options are:

• 1 through 8 (mono track) • 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16 4) Rotate the [MENU/ENTER] knob to select (stereo tracks) "Part Edit ", and press the [MENU/ENTER] knob. The display now shows the part edit menu screen.

Flashing

7) Rotate the [MENU/ENTER] knob to select the desired option, and press the [MENU/ENTER] knob. The display returns to the previous screen.

128 MR16 Owner’s Manual (Part editing)

Flashing

8) Rotate the [MENU/ENTER] knob to move the 9) After pressing the [MENU/ENTER] knob, press cursor to "[ENTER]" on the screen, and press the the [STOP] key to exit the MENU mode. [MENU/ENTER] knob. The display shows "Please Wait", immediately : If you are not satisfied with the re- followed by "Completed" when the MR16 sult, press the [UNDO/REDO] key to undo the completes erasing. operation (see page 127). If you want to cancel the part erase operation, move the cursor to "[CANCEL]" on the screen, and press the [MENU/ENTER] knob.

Copying/pasting the desired part(s)-1

You can copy the desired part(s) of the selected track(s) and paste it(them) to the same time position of the other desired track(s). The copy/paste operation of a part or parts can be made only within the current song. You can also make the copy/paste operation of a part or parts using another method described later in "Copying/pasting the desired part(s)-2".

ABS ZERO Locate A point Locate B point REC END

You can copy and paste the desired part(s) on the desired track(s) into the other desired track(s).

: You cannot copy/paste track data of a song 3) While the recorder is stopped, press the protected. Release the protection before making [MENU/ENTER] knob to enter the menu mode. the copy/paste operation. The display now shows the first page of the menu selection screen.

: If you want to paste the copied part(s) to the desired time position of other track(s) other than the position between the LOCATE A and LO- CATE B points, use the method described later in "Copying/pasting the desired part(s)-2".

1) Load the song you want to edit. 4) Rotate the [MENU/ENTER] knob to select "Part Edit ", and press the [MENU/ENTER] knob. 2) Set the LOCATE A and LOCATE B points for The display now shows the part edit menu specifying the desired part(s) (see page 53). screen. You can check the part(s) by playing back between the LOCATE A and LOCATE B points (see page 48).

129 MR16 Owner’s Manual (Part editing)

7) Rotate the [MENU/ENTER] knob to select the source track(s) to be copied, and press the [MENU/ENTER] knob. You can select the destination track(s) by rotating the [MENU/ENTER] knob. You can select the same number of tracks as the paste source track(s). For example, if you select a mono track for the copy source, you can only select a mono track for paste destination.

Flashing

5) Rotate the [MENU/ENTER] knob to select "Copy-PastePart ", and press the [MENU/ENTER] knob. The display now shows the screen for selecting the source track(s) and destination track(s) of copy/paste. Flashing

: You cannot select the same track(s) for the copy source and destination.

8) Rotate the [MENU/ENTER] knob to select the destination track(s), and press the [MENU/ENTER] knob. The display returns to the previous screen.

Flashing 6) Rotate the [MENU/ENTER] knob to select "Source Track = *", and press the [MENU/ENTER] knob. The display now shows the screen for selecting the copy source track(s). You can select the copy source track(s) by rotating the [MENU/ENTER] knob. The available options are:

• 1 through 8 (mono track) • 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16 9) Rotate the [MENU/ENTER] knob to move the (stereo tracks) cursor to "[ENTER]" at the bottom of the screen, then press the [MENU/ENTER] knob. The display shows "Please Wait", immediately followed by "Completed" when the MR16 completes the copy/paste operation. To cancel the copy/paste operation, move the cursor to "[CANCEL]" at the bottom of the screen, and press the [MENU/ENTER] knob.

Flashing

130 MR16 Owner’s Manual (Part editing)

10) After pressing the [MENU/ENTER] knob, press the [STOP] key to exit the MENU mode.

: If you are not satisfied with the re- sult, press the [UNDO/REDO] key to undo the operation (see page 127).

Copying/pasting the desired part(s)-2

You can copy the desired part(s) of the selected track(s) and paste it(them) to the other time position of the desired track(s). Unlike the method described above in "Copying/pasting the de- sired part(s)-1", the part data is copied to the (virtual) clipboard and then pasted to the specified position of the other specified track(s). The copy/paste operation of a part or parts can be made only within the current song.

ABS ZERO Locate A point Locate B point REC END

You can copy and paste the desired part(s) ClipBoard (Virtual) on the desired track(s) into the desired time position on the other desired track(s).

Locate A point

: If you paste the part(s) to the same time Copying to the clipboard position of the other track(s), we recommend us- ing the method described above in "Copying/past- Firstly, you must copy the desired part data to the ing the desired part(s)-1", because it works faster. clipboard.

: You cannot undo/redo copying to the clip- : You cannot copy/paste track data of a song board. protected. Release the protection before making the copy/paste operation. 1) Load the song you want to edit. : If you turn off the MR16 after copying the part data to the clipboard, the data on the 2) Set the LOCATE A and LOCATE B points (see clipboard is lost. Also note that you cannot undo page 53). copying data to the clipboard. You can check the edited part(s) by playing back between the LOCATE A and LOCATE B points (see page 48).

131 MR16 Owner’s Manual (Part editing)

3) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

Flashing 4) Rotate the [MENU/ENTER] knob to select "Part Edit ", and press the [MENU/ENTER] knob. The display now shows the part edit menu 7) Rotate the [MENU/ENTER] knob to select the track(s) screen. to be copied, and press the [MENU/ENTER] knob. The display returns to the previous screen.

Flashing

5) Rotate the [MENU/ENTER] knob to select 8) Rotate the [MENU/ENTER] knob to move the "Copy Part ", and press the [MENU/ENTER] knob. cursor to "[ENTER]" at the bottom of the screen, The display now shows the screen for selecting then press the [MENU/ENTER] knob. the source track(s). The display shows "Please Wait", immediately followed by "Completed" when the MR16 completes the part copy operation. To cancel the part copy operation, move the cursor to "[CANCEL]" at the bottom of the screen, and press the [MENU/ENTER] knob.

6) Rotate the [MENU/ENTER] knob to select "Copy Track ", and press the [MENU/ENTER] knob. The display now shows the screen for selecting the copy source track(s). You can select the copy source track(s) by rotating the [MENU/ENTER] 9) Press the [MENU/ENTER] knob. knob. The available options are: The display now returns to the part edit menu • 1 through 8 (mono track) screen, where “Copy Part ” is highlighted. • 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16 The procedure example below shows how to (stereo tracks) paste the copied part data on the clipboard to the LOCATE A point of the selected track.

132 MR16 Owner’s Manual (Part editing)

Pasting clipboard data The following procedure is assumed that the LOCATE A point, the paste destination, is set

1) Rotate the [MENU/ENTER] knob to select "Paste Part >", and press the [MENU/ENTER] knob. 4) Rotate the [MENU/ENTER] knob to move the The display now shows the screen for cursor to "[ENTER]" on the screen, and press the selecting the paste destination track(s). [MENU/ENTER] knob. The display shows "Please Wait", immediately followed by "Completed" when the MR16 completes the paste operation. If you want to cancel the part paste operation, move the cursor to "[CANCEL]" on the screen, and press the [MENU/ENTER] knob.

2) Rotate the [MENU/ENTER] knob to select "Paste Track = *", and press the [MENU/ENTER] knob. You can now select the desired paste destination track(s) by rotating the [MENU/ENTER] knob.

: If you are going to carry out the paste operation when no data is pasted on the clipboard, the error message (“Clipboard Empty!) is shown on the display and the MR16 does not accept the operation. Press the [STOP] key to exit the menu mode and copy the desired data to the clipboard before carrying out the paste operation.

Flashing 5) After pressing the [MENU/ENTER] knob, press the [STOP] key to exit the MENU mode.

You can select the same number of tracks as the : If you are not satisfied with the re- paste destination track(s). For example, if you sult, press the [UNDO/REDO] key to undo the select a mono track for the copy source, you can operation (see page 127). only select a mono track for paste destination.

3) Rotate the [MENU/ENTER] knob to select the paste destination track(s), and press the [MENU/ENTER] knob. The display returns to the previous screen.

Flashing

133 MR16 Owner’s Manual (Part editing)

Moving the part(s)

You can move the desired part(s) of the desired track(s) to the other desired track(s). The part move operation can be made only within the current song. After the part move opera- tion is carried out, the source part(s) becomes silent.

ABS ZERO Locate A point Locate B point REC END

You can move the desired part(s) on the desired track(s) to the other desired track(s).

5) Rotate the [MENU/ENTER] knob to select : You cannot move data of a song protected. "Move Part ", and press the [MENU/ENTER] knob. Release the protection before moving data. The display now shows the screen for selecting the source track(s) and destination 1) Load the song you want to edit. track(s) of the move operation.

2) Set the LOCATE A and LOCATE B points (see page 53). You can check the part(s) by playing back between the LOCATE A and LOCATE B points (see page 48).

3) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

6) Rotate the [MENU/ENTER] knob to select "Source Track = *", and press the [MENU/ENTER] knob. You can now select the move source track(s) 4) Rotate the [MENU/ENTER] knob to select by rotating the [MENU/ENTER] knob. "Part Edit ", and press the [MENU/ENTER] knob. The available options are: The display now shows the part edit menu screen. • 1 through 8 (mono track) • 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16 (stereo tracks)

Flashing

134 MR16 Owner’s Manual (Part editing)

7) Rotate the [MENU/ENTER] knob to select the move source track(s), and press the [MENU/ENTER] knob. You can now select the move destination track(s) by rotating the [MENU/ENTER] knob.

Flashing

10) After pressing the [MENU/ENTER] knob, press the [STOP] key to exit the MENU mode. Flashing

: If you are not satisfied with the re- sult, press the [UNDO/REDO] key to undo the operation (see page 127). You can select the same number of tracks as the move destination track(s). For example, if you select a mono track for the move source, you can only select a mono track for move destination.

: You cannot select the same track(s) for the move source and destination.

8) Rotate the [MENU/ENTER] knob to select the destination track(s), and press the [MENU/ENTER] knob. The display returns to the screen where "Dest. Track = *" is highlighted.

Flashing

9) Rotate the [MENU/ENTER] knob to move the cursor to "[ENTER]" on the screen, and press the [MENU/ENTER] knob. The display shows "Please Wait", immediately followed by "Completed" when the MR16 completes the move operation.

If you want to cancel the move operation, move the cursor to "[CANCEL]" on the screen, and press the [MENU/ENTER] knob.

135 MR16 Owner’s Manual (Part editing)

Exchange the part(s)

You can exchange the parts between the desired tracks. The part exchange operation can be made only within the current song.

ABS ZERO Locate A point Locate B point REC END

You can exchange the desired parts between the desired track(s)

5) Rotate the [MENU/ENTER] knob to select : You cannot exchange data of a song pro- "Change Part " in the second page, and press tected. Release the protection before exchanging the [MENU/ENTER] knob. parts. The display now shows the screen for selecting the source track(s) and destination track(s) of the exchange operation. 1) Load the song you want to edit.

2) Set the LOCATE A and LOCATE B points (see page 53). You can check the parts by playing back between the LOCATE A and LOCATE B points (see page 48).

3) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

6) Rotate the [MENU/ENTER] knob to select "Source Track=*", and press the [MENU/ENTER] knob. You can now select the exchange source track(s) 4) Rotate the [MENU/ENTER] knob to select by rotating the [MENU/ENTER] knob. "Part Edit ", and press the [MENU/ENTER] knob. The available options are: The display now shows the part edit menu • 1 through 8 (mono track) screen. • 1/2, 3/4, 5/6, 7/8, 9/10, 11/12, 13/14 and 15/16 (stereo tracks)

Flashing

136 MR16 Owner’s Manual (Part editing)

7) Rotate the [MENU/ENTER] knob to select the source track(s) to be exchanged, and press the [MENU/ENTER] knob. You can now select the exchange destination track(s) by rotating the [MENU/ENTER] knob.

Flashing

10) After pressing the [MENU/ENTER] knob, press the [STOP] key to exit the MENU mode. Flashing

: If you are not satisfied with the re- sult, press the [UNDO/REDO] key to undo the operation (see page 127). You can select the same number of tracks as the exchange destination track(s). For example, if you select a mono track for the exchange source, you can only select a mono track for exchange desti- nation.

: You cannot select the same track(s) for the exchange source and destination.

8) Rotate the [MENU/ENTER] knob to select the destination track(s), and press the [MENU/ENTER] knob. The display shows the screen where "Dest. Track = **" is highlighted.

Flashing

9) Rotate the [MENU/ENTER] knob to move the cursor to "[ENTER]" on the screen, and press the [MENU/ENTER] knob. The display shows "Please Wait", immediately followed by "Completed" when the MR16 completes the exchange operation. If you want to cancel the exchange operation, move the cursor to "[CANCEL]" on the screen, and press the [MENU/ENTER] knob.

137 MR16 Owner’s Manual (Part editing)

138 MR16 Owner’s Manual (Other functions)

Other functions

This chapter describes the following functions which are important for using the MR16.

(1) Hard disk formatting (2) Peak hold time setting (3) Pre-roll/post-roll time setting (4) Beat resolution mode on/off (5) Phantom power on/off (6) AUX OUT 1/2 output mode setting (7) Initializing the MR16

While a menu screen is shown, you can go up the menu screen level or directly exit the menu mode by the following operations.

(1) Select “ Back” on a menu screen and press the [MENU/ENTER] knob. The display returns to the previous (upper level) screen. Repeating this operation finally exits the menu mode.

(2) Press the [REWIND] key. The display returns to the previous (upper level) screen. Repeating this operation finally exits the menu mode.

(3) Press the [STOP] key. The menu mode exits and the display shows the home screen.

139 MR16 Owner’s Manual (Other functions)

Hard disk formatting

You can reformat the MR16 internal hard disk by using the FAT32 file system. By reformatting the hard disk, all existing song data on the hard disk is erased a new song (Song01) is automatically created.

: You cannot undo hard disk formatting. Therefore, before executing hard disk format- ting, make sure that all song data on the hard disk is not necessary.

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

Flashing

4) Press the [MENU/ENTER] knob while holding down the [RECORD] key. 2) Rotate the [MENU/ENTER] knob to select Formatting starts. When formatting completes, “Completed” is "System ", and press the [MENU/ENTER] knob. shown on the display and the MR16 stops disk The display now shows the first page of the access. system menu screen.

3) Rotate the [MENU/ENTER] knob to select 5) Press the [MENU/ENTER] knob. "Disk Format " on the second page and press The MR16 exits the menu mode. the [MENU/ENTER] knob. The display changes to the home screen for The display show the screen where "Are You Song01 (song name: Song01) which is Sure?" flashes. automatically created after formatting. As this screen indicates, formatting the hard disk deletes all songs on the disk and you cannot undo disk formatting. To stop formatting, press the [STOP] key to exit the menu mode.

140 MR16 Owner’s Manual (Other functions)

Peak hold time setting

The level meters shown on the display have the peak hold function. When it is enabled, the meter peak value during recording is held for the specified time. The default meter peak hold time is three seconds. You can disable the peak hold function or change the peak hold time.

Peak hold indication By default, it is held for three seconds.

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

Flashing

2) Rotate the [MENU/ENTER] knob to select "System ", and press the [MENU/ENTER] knob. The display now shows the first page of the You can select from "3s" (3 seconds, default), system menu screen. "1s", "2s", "4s", "5s" and "Off".

When "Off" is selected, the peak hold function is disabled (the peak value is not held).

4) Rotate the [MENU/ENTER] knob to select the desired hold time, and press the [MENU/ENTER] knob. The peak hold setting is confirmed and the display returns to the previous screen.

5) Press the [STOP] key to exit the menu mode. The peak hold setting is effective to all songs.

3) Rotate the [MENU/ENTER] knob to select "PeakHold Time=*.*s" on the second page and press the [MENU/ENTER] knob. The currently selected peak hold time (by default, "3s") flashes. You can now make the desired peak hold setting.

141 MR16 Owner’s Manual (Other functions)

Pre-roll/post-roll time setting

As described earlier on page 51, when both the auto punch in/out and loop modes are active, the pre-roll and post-roll are effective in the loop function. You can set the pre-roll and post-roll time value by the following procedure.

When both the auto punch in/out and loop modes are ac- LOCATE A LOCATE B tive, the loop starts from "the LOCATE A point minus the Point Point pre-roll time" and ends by "the LOCATE B point plus the post-roll time". The pre-roll time is initially set to four sec- onds, while the post-roll time is set to one second.

4 sec. 1 sec. In other words, with the default pre-roll and post-roll time settings, when executing auto punch in/out, the MR16 starts playback four seconds before the punch-in point, and ends LOOP START LOOP END point point playback one second after the punch-out point.

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

Flashing

2) Rotate the [MENU/ENTER] knob to select "System ", and press the [MENU/ENTER] knob. The display now shows the first page of the system menu screen. 4) Rotate the [MENU/ENTER] knob to select the pre-roll hold time, and press the [MENU/ENTER] knob. The pre-roll time setting is confirmed and the display returns to the previous screen. To set the post-roll time, follow the procedure below.

5) Rotate the [MENU/ENTER] knob to select "Post Roll Time" and press the [MENU/ENTER] knob. The currently selected post-roll time (by default, "1.0s") flashes. You can now set the desired post-roll time. You can select between "0.1s" and "10s" in 0.1 second steps.

6) Rotate the [MENU/ENTER] knob to select the 3) Rotate the [MENU/ENTER] knob to select post-roll hold time, and press the [MENU/ENTER] "Pre Roll Time=*.*s" and press the knob. [MENU/ENTER] knob. The post-roll time setting is confirmed and the The currently selected pre-roll time (by default, display returns to the previous screen. "4.0s") flashes. You can now set the desired pre-roll time. 7) Press the [STOP] key to exit the menu mode. You can select between "0.1s" and "10s" in 0.1 second steps.

142 MR16 Owner’s Manual (Other functions)

Beat resolution mode on/off

While the time base is set to the bar/beat mode, if you set the "Beat resolution" item in the menu to "On", the LOCATE A and B points are set in beat resolution. When "Beat resolution" is set to "On", the clock digit in the bar/beat/clock value is automatically rounded down or up, so that the clock digit is always "000".

Let's see an example when the time base is set to the bar/beat mode and the "Beat resolution" is set to "On". If you set the LOCATE A point to "Bar 1/1 /clock 468" and the LOCATE B point to "Bar 12/ 4 /clock 485", the rounded values are stored as below.

"Bar 1 / 1 / clock 468" -> "Bar 1 / 1 / clock 000" (The clock value "468" is rounded down.)

"Bar 12 / 4 / clock 485" -> "Bar 13 / 1 / clock 000" (The clock value "485" is rounded up.)

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

Flashing 2) Rotate the [MENU/ENTER] knob to select "System ", and press the [MENU/ENTER] knob. The display now shows the first page of the system menu screen. 4) Rotate the [MENU/ENTER] knob to select "On" or "Off", and press the [MENU/ENTER] knob. The selection is confirmed and the display returns to the previous screen.

5) Press the [STOP] key to exit the menu mode.

3) Rotate the [MENU/ENTER] knob to select " Resolution=**" on the second page and press the [MENU/ENTER] knob. The current option (by default, "Off") flashes. You can now set the desired option.

143 MR16 Owner’s Manual (Other functions)

Phantom power on/off

The MR16 can supply phantom power (+48 V) to the XLR balanced connectors of [INPUT A] through [INPUT D]. So you can connect condenser microphones which require phantom power. You can turn on or off phantom power to the XLR connectors via the menu mode.

: The phantom power can be supplied to the XLR balanced connectors of [INPUT A] through [INPUT D]. Therefore, to connect a sound source which does not require the phan- tom power, use any of the unbalanced phone input jacks on [INPUT A] through [INPUT D]. If any plug is inserted to the unbalanced phone input jack, the phantom power is not supplied to the balanced XLR connector on the same channel. The phantom power setting returns to "Off" (default) when you turn off the MR16 power.

• Confirm that the connected microphone needs +48 V phantom power. • Turn on the phantom power after making microphone connection. • Mute the outputs of the MR16 when turning on or off the phantom power or plugging/ unplugging the microphone.

You can directly access to the input menu screen by a long press of the desired [TO STEREO BUSS ON/OFF] key.

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING

MIC AMP EFFECT SEND INPUTSIMULATION ASIMULATION INPUT0 10B010 010 INPUT C0 10 010 INPUT D0 10 0 10 010 AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

TO STEREO BUSS LEVEL LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR MIN MAX [TO STEREO BUSS] key

For example, a long press of the [TO STEREO BUSS ON/OFF] key of [INPUT A] directly accesses to the screen shown below.

Flashing

144 MR16 Owner’s Manual (Other functions)

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

Flashing

2) Rotate the [MENU/ENTER] knob to select "Input " on the second page, and press the [MENU/ENTER] knob. The display now shows the input menu screen.

5) After making "Phantom Power" setting, press the [STOP] key to exit the menu mode. The display returns to the home screen.

When "Phantom Power" is set to "On", " " lights on the home screen, as below.

3) Rotate the [MENU/ENTER] knob to select "Phantom Power=***", and press the [MENU/ENTER] knob. The current option (by default, "Off") flashes. You can now set the desired option.

Flashing

4) Rotate the [MENU/ENTER] knob to select "On", and press the [MENU/ENTER] knob. The screen shows a warning message for few seconds, and returns to the previous screen.

While the message is shown, all input channels are muted. When the message is dismissed, the mute is released.

If you select “Off” from “On”, a warning message appears and all channels are muted.

145 MR16 Owner’s Manual (Other functions)

AUX OUT 1/2 output mode setting

You can individually select the output signal of AUX OUT 1 and AUX OUT 2 from among the track signals, the effect send signal and the internal click. See "Application examples" on page 149 for details about how to use AUX OUT.

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. • When "Aux Output 2" is selected The display now shows the first page of the menu selection screen.

2) Rotate the [MENU/ENTER] knob to select "System ", and press the [MENU/ENTER] knob. The display now shows the first page of the system menu screen.

You can select the output signal for each Aux output from among the following options.

1 . Mono track output . 16

EffSd Effect send buss (see page 72)

Click Internal click (see page 89)

Off No output

3) Rotate the [MENU/ENTER] knob to select : The level of the [AUX OUT] signal is fixed. There is no master level control for "Aux Output 1" (or "Aux Output 2") on the the Aux output signal. second page and press the [MENU/ENTER] knob. The current option flashes. By default, "EffSd" flashes for "Aux Output 1" while "Click" flashes : The level of the [AUX OUT] signal is for "Aux Output 2". fixed. There is no master level control for You can now set the desired option. the Aux output signal.

• When "Aux Output 1" is selected 4) Rotate the [MENU/ENTER] knob to select the desired option, and press the [MENU/ENTER] knob. The selection is confirmed and the display returns to the previous screen.

The display now shows the first page of the system menu screen.

5) Press the [STOP] key to exit the menu mode.

146 MR16 Owner’s Manual (Other functions)

Initializing the MR16

By initializing the MR16, you can initialize all global menu settings common to all songs, as well as the time base and display contrast level.

Initialized item Default setting

Pre-roll time setting 4 seconds

Post-roll time setting 1 second

Delay type setting L-R (stereo) delay

MIDI sync out setting Off

MTC frame rate setting 25 frames

Beat resolution mode setting Off

Peak hold time setting 3 seconds

Time base (shown when turning on the power) Bar/Beat

Display contrast level Factory present level

1) While the recorder is stopped, press the [MENU/ENTER] knob to enter the menu mode. The display now shows the first page of the menu selection screen.

Flashing 2) Rotate the [MENU/ENTER] knob to select "System ", and press the [MENU/ENTER] knob. The display now shows the first page of the system menu screen. 4) Press the [MENU/ENTER] knob while holding down the [RECORD] key. The settings are immediately initialized. The initialize is confirmed and the display returns to the previous screen.

To cancel the initialization, press the [STOP] key.

5) Press the [STOP] key to exit the menu mode. 3) Rotate the [MENU/ENTER] knob to select "Init System " on the second page, and press the [MENU/ENTER] knob. The display now shows the confirmation screen for initializing.

147 MR16 Owner’s Manual (Other functions)

148 MR16 Owner’s Manual (Application examples)

Application examples

This chapter describes practical examples of using the MR16.

149 MR16 Owner’s Manual (Application examples)

Application example 1 (Mixing) This example uses the AUX OUT and TO STEREO BUSS functions. It is assumed that you want to do the following.

(1) When mixing down tracks 1 through 16, you want to insert a delay effect to track 8 using an external delay unit. (2) You also want to insert an amplifier simulation effect to track 4 using an external amplifier simulator.

Connection between the MR16 and external units

Master recorder

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME

Delay unit

Amplifier simulator

Operation procedure

• Set the output source of AUX OUT 1 to track "8". • Use the [To STEREO BUSS LEVEL] control to adjust the effect (wet) sound level. • Set the output source of AUX OUT 2 to track "4". See page 146 for details about how to make • Use the faders for tracks 1 through 16 to adjust the settings above. track signal levels. The output levels of AUX OUT 1 and AUX OUT 2 are fixed and not affected by the corresponding track fader settings.

• You can independently assign any one of tracks 1 through 16, the effect send and the internal click • Set the panpot of INPUT A to "L10". to AUX OUT 1 and AUX OUT 2 (you cannot assign more than one signal to each AUX OUT). • Set the panpot of INPUT B to "R10". • You can set pan for each of INPUT A through D at • Set the panpot of INPUT C to "CNT". the desired position between L10 and R10. See page 86 for details about how to make • settings above. The mixing levels of INPUTs A through D are collectively controlled by the [TO STEREO BUSS LEVEL] control. • The balance among INPUTs A through D is adjusted using the TRIM control for each input channel or the output level control of each external device. If you do not want to mix any of the input channels, you can mute it. • Turn on the [TO STEREO BUSS] keys for [INPUT A] • The input channel which is assigned to a recorder through [INPUT C]. track for recording is not mixed.

150 MR16 Owner’s Manual (Application examples)

Application example 2 (Live) As example 1, this example also uses the AUX OUT and TO STEREO BUSS functions. It is assumed that you want to do the following.

(1) You want to use the MR16 in the live performance of a band, which uses synchronization between the recorder tracks and keyboard live playing. (2) The backing tracks (tracks 3 through 16) are played back by the MR16, while two keyboards are played live. (3) A click (recorded on tracks 1 and 2) is fed to the keyboard players.

Connection between the MR16 and external units

To PA system Keyboard 1 Keyboard 2

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME

Headphone amplifier Headphone amplifier

Operation procedure

• Set the output source of AUX OUT 1 to track "1". • Use the [To STEREO BUSS LEVEL] control to adjust the keyboard sound levels. • Set the output source of AUX OUT 2 to track "2". See page 146 for details about how to make • Use the faders for tracks 3 through 16 to adjust the settings above. track signal levels. • Turn down the faders for tracks 1 and 2 (because tracks 1 and 2 are click tracks).

• You can independently assign any one of tracks 1 through 16, the effect send and the internal click • Set the panpot of INPUT A to "L10". to AUX OUT 1 and AUX OUT 2 (you cannot assign • Set the panpot of INPUT B to "R10". more than one signal to each AUX OUT). • Set the panpot of INPUT C to "L10". • You can set pan for each of INPUT A through D at the desired position between L10 and R10. • Set the panpot of INPUT D to "R10". • The mixing levels of INPUTs A through D are See page 86 for details about how to make settings above. collectively controlled by the [TO STEREO BUSS LEVEL] control. • The balance among INPUTs A through D is adjusted using the TRIM control for each input channel or the output level control of each external device. If you do not want to mix any of the input channels, you can mute it. • Turn on the [TO STEREO BUSS] keys for [INPUT A] • The input channel which is assigned to a recorder through [INPUT D]. track for recording is not mixed.

151 MR16 Owner’s Manual (Application examples)

152 MR16 Owner’s Manual (Troubleshooting)

Troubleshooting

If you encounter any problem while operating the MR16, check the fol- lowing for the possible cause of the problem before contacting our ser- vice station or dealer.

153 MR16 Owner’s Manual (Troubleshooting)

Troubles for recording

: I cannot record the sound source connected to [INPUT B] to track 1.

• When recording a sound source to a mono track, you can only use the [INPUT A] section. Connect the source to [INPUT A].

: I cannot record the sound sources connected to [INPUT C] and [INPUT D] to tracks 1 and 2.

• When recording two sound sources simultaneously, you must use [INPUT A] and [INPUT B]. You cannot use [INPUT C] and [INPUT D]. Reconnect the sources to [INPUT A] and [INPUT B].

: The input level of the track to which I am going to record is too low.

• Is the [TRIM] control of the input to which the sound source is connected adjusted appropriately? To set the input level (= recording level) appropriately, use the [TRIM] control so that the peak indicator does not light continuously.

: I cannot hear the input signal via the headphones though the [REC SELECT] key is active.

• Did you press the [RECORD] key to make the armed track in the input monitor mode? Is the [PHONES VOL] control raised? You cannot hear the input signal unless the assigned track is in the input monitor mode by pressing the corresponding [REC SELECT] key to turn on the indicator. Also, you cannot hear any signal if the [PHONES VOL] control is set to minimum.

: The meter shows very low level and the recording level is too low.

• Is the [TRIM] control for the input section the sound source is connected adjusted appropriately? Set the [TRIM] control just below the position where the [PEAK] indicator in the [INPUT A] section lights at the loudest part.

154 MR16 Owner’s Manual (Troubleshooting)

: The meter shows good level for recording, but no signal can be monitored via headphones though the [PHONES VOL] control is raised.

• Are the track fader for the recording track and the [MASTER] fader raised? Both of these faders, as well as the [PHONES VOL] control, have to be raised in order to monitor the recording signal via headphones. We recommend to raise both the track fader for the recording track and the [MASTER] fader to the “ ” position. • Is the recording track in the input monitor mode? Make sure that the [RECORD] key flashes and " " is shown on the display. If not, press the [RECORD] key to set the armed track to the input monitor mode.

: During overdubbing, I cannot monitor the playback signal of the recorded track.

• Is the track fader for the playback track raised? During overdubbing, raise the faders for both the playback and recording tracks appropriately. Otherwise, you cannot make overdubbing while listening to the recorded track(s).

: I cannot execute auto punch in/out.

• Is the auto punch in/out mode effective? If it is not, press the [AUTO PUNCH] key to make the auto punch in/out function active.

• Are the punch-in and punch-out points set correctly? To check each point, press the [LOCATE A/IN] or [LOCATE B/OUT] key. The recorder locates to the punch-in or punch-out point, while the screen shows the appropriate time data. If the punch-out point is earlier than the punch-in point, set these points appropriately so that the punch-in point is earlier than the punch-out point.

: I cannot record audio data of a song onto an external digital recorder.

• Is the connection between the [DIGITAL OUT] connector on the MR16 and the optical input connector of the digital recorder made correctly? Check the connection, as well as the optical cable.

• Is the digital recorder set correctly for recording the signal fed to the digital input? See the manual of the digital recorder for details about the setting.

155 MR16 Owner’s Manual (Troubleshooting)

Troubles for playback

: During playback, the recorder suddenly executes locating.

• Is " (auto return)" or " (loop)" shown on the display? If so, the play mode is set to the auto return or loop mode. Press the [PLAY MODE] key until "Off" is selected.

: Cannot monitor the playback sound.

• Are the track fader(s) for the playback track(s) and the [MASTER] fader brought up to the appropriate positions? Raise the fader(s) for the track(s) you want to monitor, as well as the [MASTER] fader. If you monitor via headphones, also raise the [PHONES VOL] control.

: I press the [PLAY] key while holding down the [STOP] key, but I cannot execute loop playback.

• Are the LOCATE A and LOCATE B points set correctly? By default, both of these points are set to the beginning of a song (i.e. "0m 00s 000ms" or "-2bar 1beat 00clk"). In this condition, you cannot execute loop play back. Also, if the LOCATE B point is earlier than the LOCATE A point, you cannot execute loop playback.

Troubles for effect

: I cannot apply the effects.

• Are the [EFFECT SEND] control for the track you want to apply the effect and track fader raised appropriately?

EFFECT SEND 001010 0100 10 010 0 10 0 10 010

Raise the [EFFECT SEND] control(s) for the track(s) (1 through 4) you want to apply the effect to send signal(s) to the internal digital effects. Also, make sure that the fader(s) for the track(s) you want to apply the effect is(are) raised.

156 MR16 Owner’s Manual (Troubleshooting)

: I cannot apply the mic simulation effects.

• Is the [INPUT A SELECT] switch on the rear panel is set to "MIC/LINE" position?

INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST

To apply the mic simulation effects to [INPUT A], the [INPUT A SELECT] switch on the rear panel must be set to "MIC/LINE" position. When you set the switch to any other position, you can use the amp simulation effects for insert effects.

Troubles for USB connection

: Cannot export a WAV file to a personal computer.

• Is the USB cable connected correctly? Check the connection, as well as the USB cable.

• Is the personal computer meets the requirement? The MR16 can export a WAV file to a personal computer which runs on any of the following OS systems.

Windows Me, 2000 or XP Macintosh 0S X or higher

: The MR16 drive icon is not shown on the personal computer screen.

• It may take some times for showing a removable drive depending on a personal computer. It may take some times for reading the drive data. Wait for a while until the drive icon appears.

On a Windows machine, the MR16 is shown as "removable drive". On a Macintosh machine, it is shown as "MR16".

157 MR16 Owner’s Manual (Troubleshooting)

Other troubles

: I cannot hear the rhythm guide click.

• Is the [RHYTHM GUIDE] key is illuminated? When the [RHYTHM GUIDE] key is not illuminated, the rhythm guide function is not active and you cannot hear the rhythm guide click.

• Is the "Int Click level" item in the "Rhythm Guide" menu set correctly? If the "Int Click level" item is set to "00" or a small value, you cannot hear the rhythm guide click.

: I want to hear the rhythm guide click based on the "Signature" and "Tempo" settings on the rhythm guide setting screen but the rhythm guide click based on the conductor map is output.

• Is the "Conductor Map" setting on the rhythm guide setting screen set to "On"? As shown on the screen below, if "Conductor Map" on the rhythm guide setting screen is set to "On", the rhythm guide click based on the conductor map is output. In this condition, the "Signature" and "Tempo" fields on this screen indicate "- - -" as below, showing that they are disabled.

Set "Conductor Map" to "Off" (see page 91).

158 MR16 Owner’s Manual (Specifications)

MR16 Specifications

159 MR16 Owner’s Manual (Specifications)

Specifications

[Inputs/Outputs] [Record / playback] 0dBu=0.775Vrms, 0dBV=1.0Vrms, Reference level: -12dBfs Recording medium : 3.5-inch hard disk drive Sampling frequencies: 44.1kHz Analog input [INPUT A - INPUT D] Connectors : XLR-3-31 type (#2: hot balanced) Quantization : 16-bits, linear (non expanded) : 1/4-inch, phone type File format : FAT32 Input level : -48dBu (MIC) to +4dBu (LINE) Input impedance : 1.5kΩ or more Audio recording type : Conformed to AES-31 : 400kΩ or more (When the INPUT Audio file type : BWF A SEL switch is set to “GTR”.) Phantom power : P48V (Phantom power ON/OFF is The number of tracks : 16 selected in the “Input” menu of the * the number of simultaneously recordable tracks: 4 MENU mode.) ADC/DAC : 24-bits, delta-sigma

Insert [INSERT (input A only)] Frequency response : 20Hz to 20kHz Connector : 1/4-inch, TRS phone type Dynamic range : 93dB or more (TYPICAL) (Tip: output, Ring: input) Norminal output level : -10dBV Total harmonic distortion : 0.01% or less (TYPICAL) Ω Load impedance : 10k or more [General] Norminal input level : -10dBV Input impedance : 10kΩ or more Weight (net) : Approx. 3.3 kg : Approx. 3.5 kg (CD-R/RW drive Stereo analog output [STEREO OUT (L, R)] built-in model) Connectors : 1/4-inch, phone type Dimensions : 400 (W) x 265 (D) x 85 (H ) mm Norminal output level : -10dBV (unbalanced) Load impedance : 10kΩ or more Power supply : 120VAC 50/60Hz : 230VAC 50/60Hz Auxiliary output [AUX OUT 1, 2] : 240VAC 50/60Hz Connectors : 1/4-inch, phone type Power consumption : 14 W Norminal output level : -10dBV (unbalanced) : 20 W (CD-R/RW drive built-in model) Load impedance : 10kΩ or more Supplied Accessaries : Power cord, Owner’s Manual Headphones output [PHONES 1, 2] * Changes in specifications and features may be made Connectors : 1/4-inch, stereo phone type without notice or obligation. Max. output power : 50mW or more (at 32Ω load) Load impedance : 16Ω or more [Pin assignment of XLR connectors]

MIDI output [MIDI OUT] 1 GND Connector : DIN 5-pin 2 1 2 HOT Format : Conformed to the MIDI standard 3 COLD

Digital output [DIGITAL OUT] 3 Connector : Toslink optical type Format : IEC 60958 (S/P DIF) [Pin assignment of USB port]

Footswitch [FOOT SW] 2 1 1 VBUS Connector : 1/4-inch, phone type 2D- Level : TTL level 3D+ 3 4 4 GND USB (USB 2.0 HI-SPEED) Connector : B type (standard) [Pin assignment of USB HOST port] USB HOST (USB 1.1) 1 VBUS Connector : A type (standard) 1 2 3 4 2D- 3D+ 4 GND

160 MR16 Owner’s Manual (Specifications)

Physical dimensions

INPUT A SEL

GTR CLEAN MIC/LINE GTR DIST 85

USB USB HOST MIDI OUT DIGITAL OUT FOOT SW

400

INPUT A INPUT B INPUT C INPUT D L STEREO OUT R BAL BAL BAL BAL

1 AUX OUT 2

UNBAL POWER /GUITAR INSERT UNBAL UNBAL UNBAL

1 PHONES 2

TRIM TRIM TRIM TRIM DISTORTION PEAK PEAK PEAK PEAK VOLUME

MIN MAX LINE MIC LINE MIC LINE MIC LINE MIC MIN MAX GUITAR

INPUT A INPUT B INPUT C INPUT D

TO STEREO BUSS LEVEL

MIN MAX

ROOM HALL PLATE DELAY BOUNCE MODE 15/16 > STEREO WAV FILE

INPUT EQ EFFECT BOUNCE MENU / ENTER

MIN MAX REVERB / DELAY TIME POWERFUL NATURAL BRIGHT TIMEBASE SELECT STORE UNDO/REDO

MASTERING 265

MIC AMP EFFECT SEND SIMULATION SIMULATION 0 10 010 010 0 10 010 0 10 0 10 010

AUTO PUNCH PLAY MODE A / IN B / OUT RHYTHM GUIDECONTRAST DIRECT LOCATE

LOCATE DYNAMIC BRIT STACK PAN L R LR LR LR LR L R LR LR

ABC1 DEF2 GHI3 JKL4 MNO5 PQR6 STU7 VWX8 YZ9 +-_0 DELETE

REC SELECT REWIND F FWD

CONDENSER US METAL 1 2 3 4 5 6 7 8 9/10 11/12 13/14 15/16 MASTER MAX MAX

LOCATE ABS ZERO LOCATE REC END

RECORD STOP PLAY

TUBE 60'S COMBO

A-B PLAY MIN MIN

161 MR16 Owner’s Manual (Specifications)

Block diagram

TO STEREO BUSS EFF When using the normal mode L R TO STEREO BUSS INPUT A PAN

INPUT B PAN

INPUT C PAN

INPUT D PAN

REC AUX 1/2 SEL SELECT RECORDER TRK 1 PAN IN1 OUT1

TRK 1 FADER TRK 1 EFF

AUX 1/2 SEL

TRK 2 PAN IN2 OUT2

TRK 2 FADER TRK 2 EFF

AUX 1/2 SEL REVERB / DELAY

IN3 OUT3 TRK 3 PAN

TRK 3 FADER INPUT A TRK 3 EFF

BAL AUX 1/2 SEL

TRK 4 PAN IN4 OUT4 REVERB / DELAY TIME DISTORTION TRIM TRK 4 FADER A/D INPUT SIMULATION EQ FX TRK 4 EFF

CLEAN AUX 1/2 SEL

TRK 5 PAN IN5 OUT5

TRK 5 FADER TRK 5 EFF

INPUT B AUX 1/2 SEL INPUT BAL A/D EQ TRK 6 PAN IN6 OUT6

TRIM TRK 6 FADER TRK 6 EFF

AUX 1/2 SEL

IN7 OUT7 TRK 7 PAN

INPUT C INPUT BAL A/D TRK 7 FADER TRK 7 EFF EQ AUX 1/2 SEL

TRIM TRK 8 PAN IN8 OUT8

TRK 8 FADER

TRK 8 EFF

INPUT D INPUT BAL A/D AUX 1/2 SEL EQ

IN9 OUT9 TRIM

IN10 OUT10 TRK 9/10 FADER AUX 1/2 SEL TRK1-8 IN11 OUT11 9/10-15/16 AUX 1/2 SEL AUX OUT 1 MST CLK IN12 OUT12 TRK 11/12 FADER AUX 1/2 SEL AUX OUT 2

IN13 OUT13

IN14 OUT14 TRK 13/14 FADER AUX 1/2 SEL AUX 1/2 SEL

IN15 OUT15 MASTER MASTERING FX ST OUT L FADER IN16 OUT16 TRK 15/16 FADER

ST OUT R

PHONE 1

PHONE 2

162 MR16 Owner’s Manual (Specifications)

MIDI implementation chart

Date: Model MR16 Version: V1.00

Function...... Transmitted Recognized Remarks Basic Default X X Channel Changed X X Default X X Mode Message X X Altered ***************************** X Note X X Number: True Voice ***************************** X Velocity Note ON X X Note OFF X X After Key's X X Touch Channel's X X

Pitch Bend X X X X

Control Change

Program X X Change: True # ***************************** X System Exclusive rem. 1 X : Quarter Frame X : Song Position X Common : Song Select X X : Tune X X

System : Clock X Real Time : Commands rem. 2 X

: Local ON/OFF X X

Aux. : All Notes OFF X X Message : Active Sense X X

: Reset X X

Notes rem.1 : MTC rem. 2 : START, STOP, CONTINUE

Mode 1: OMNI ON, POLY Mode 2: OMNI ON, MONO : Yes Mode 3: OMNI OFF, POLY Mode 4: OMNI OFF, MONO X : No

163 MR16 Owner’s Manual (Specifications)

Index Amp simulation ...... 68 Internal CD-R/RW drive ...... 25 Auto return ...... 49 Insert effect ...... 68 Auto play ...... 49 Input A select switch ...... 35 and 68 ABS time ...... 15 Input monitor ...... 15, 37 through 42 Archiving a song ...... 111 Insert ...... 69 Analog mixdown ...... 44 Input ...... 35 Auxiliary output ...... 150 and 151 Input EQ ...... 66 Audio CD ...... 17 Initialize ...... 147

Bounce ...... 75 Loop ...... 49 Bar/Beat ...... 15, 27 and 143 Locate ...... 52 Beginning a song ...... 15 and 52 Locate accuracy ...... 56 Bar offset ...... 95 Master recorder ...... 43 through 45 Cueing ...... 48 Mastering effect ...... 73 Clipboard ...... 131 Mic simulation ...... 68 Click level ...... 91 MIDI ...... 99 Clock ...... 102 MIDI implementation chart ...... 163 Contrast ...... 27 Mixdown ...... 43 through 45 Copy ...... 121, 129 through 133 Move ...... 123 and 134 Copyrights ...... 10 MENU mode ...... 28 Conductor map ...... 92 Changing track ...... 125 Character entry key ...... 34 and 115 Overdubbing ...... 39 Creating a song ...... 33 Offset ...... 95 Optical cable ...... 24 and 45 Delay ...... 70

Distortion ...... 35 and 68 Playback ...... 32, 38, 40, 42 and 47 Display ...... 26 Power supply ...... 30 Demo song ...... 31 Power switch ...... 30 Digital mixdown ...... 45 Personal computer ...... 107 Direct locate ...... 55 Part ...... 127 Delete song ...... 116 Punch in/out ...... 59 Damage ...... 10 Punch in/out points ...... 62 Play mode ...... 49 Pre roll ...... 51 and 142 Effector ...... 65 Peak LED ...... 16 Effect send ...... 72 Peak hold ...... 141 Erasing track ...... 120 Phantom power ...... 144 Erase part ...... 128 Protect ...... 110 and 117 Event ...... 93 through 98 Paste ...... 121, 129 and 131 Exchange the track ...... 125 Post roll ...... 51 and 142 Exchange the parts ...... 136 Preview ...... 58

Format ...... 140 Quantization ...... 160 Foot switch ...... 61 Recording ...... 37 through 45 Recording level ...... 37 through 45 Gain ...... 16, 37 through 42 Recording track ...... 36 Recording method ...... 13 Reverb ...... 70 Hard disk ...... 110, 111 and 140 Redo ...... 38, 40, 42, 119, 127 Hidden file ...... 95 and 116 Remain ...... 14, 26, 38, 40 and 42

164 MR16 Owner’s Manual (Specifications)

Rehearsal ...... 63, 79 and 82 Repro monitor ...... 15 Resolution ...... 143 REC END ...... 13 and 52 Rhythm guide ...... 89

Signature ...... 90 through 94 Simulation ...... 68 Sequencer ...... 99 Signature map ...... 92 Standby mode ...... 30 Song ...... 14 and 113 Select a song ...... 114 Song name ...... 33 and 115 Synchronization ...... 99 Song protect ...... 117 S/P DIF ...... 45

Track ...... 36 Trouble shooting ...... 153 Trim ...... 16, 37 through 42 Track fader ...... 37 through 42 Time base ...... 15 and 27 Tempo map ...... 96

Undo ...... 38, 40, 42, 119 and 127 USB ...... 107 USB HOST ...... Supplementary manual

WAV file ...... 14 and 103 WAV file conversion ...... 104 WAV manager ...... 17 and 111 Warning ...... 28

Y cable ...... 20 and 69

165 MR16 Owner’s Manual (Specifications)

Declaration of EC Directive This equipment is compatible with the EMC Directive (89/336/EEC) - Directive on approximation of member nation's ordinance concerning the electromagnetic compatibility and with the Low Voltage Directive (73/23/EEC) - Directive on approximation of member nation's ordinance concerning electric equipment designed to be used within the specified voltage range.

The Affect of Immunity on This Equipment The affect of the European Specification EN61000-6-1 (coexistence of electromagnetic waves - common immunity specification) on this equipment are as shown below. In the electrical fast transient/burst requirements, surge, conducted disturbances by radio-frequency fields, power frequency magnetic field, radiate electromagnetic field requirements and static electricity discharging environment, this could be affected by generation of noise in some cases.

FOSTEX DISTRIBUTORS LIST IN EUROPE * Including non-EU countries (as of January, 2005)

NAME: ATEC Audio-u. Videogeraete NAME: Proel S. p. A. VertriebsgesmbH. ADD: Zona Via Alla Ruenia, 37/43 64027 - ADD: Im Winkel 5, A-2325 Velm, Austria Sant'Omero (Teramo), Italy TEL: (+43) 2234-74004, FAX: (+43) 2234-74074 TEL: (+39) 0861-81241, FAX: (+39) 0861-887862 NAME: General Audio NAME: IEMKE ROOS AUDIO B. V. ADD: Raymond Pelgrimslaan 101, B-1702 Groot- ADD: Kuiperbergweg 20, 1101 AG Amsterdam, The Bijgaarden, Belgium Netherlands TEL: (+32) 2-4630650, FAX: (+32) 2-4661500 TEL: (+31) 20-697-2121, FAX: (+31) 20-697-4201 NAME: SC Sound ApS NAME: Siv. Ing. Benum AS ADD: Malervej 2, DK-2630 Taastrup, Denmark ADD: P.O. Box 145, Vinderen, 0319 Oslo, Norway TEL: (+45) 4399-8877, FAX: (+45) 4399-8077 TEL: (+47) 2213 9900, FAX: (+47) 2214 8529 NAME: Noretron Oy Audio NAME: Caius - Tecnologias Audio e Musica, Lda. ADD: P. O. Box 22, FIN-02631 Espoo, Finland ADD: Praca do Bom Sucesso, No 61 Bom Sucesso TEL: (+358) 9-5259330, FAX: (+358) 9-52593352 Trade Center, Escritorio 701/702, 4150-1460 Porto, Portugal TEL: (+351) 22-608-06-10, FAX: (+351) 22-608-06-29 NAME: Sennheiser France ADD: 128 bis, avenue Jean-Jaures, 94851 Ivry-sur- Seine Cedex, France NAME: Letusa S. A. TEL: (+33) 1 4987 0300, FAX: (+33) 1 4987 0324 ADD: C/Laguna 10, 28923 Alcorcon, Madrid, Spain TEL: (+34) 91-4862800, 91-4470898 FAX: (+34) 91-6414597 NAME: Mega Audio GmbH ADD: Stromberger Str. 32, D-55411 Bingen, Germany TEL: (+49) 6721-94330, FAX: (+49) 6721-32046 NAME: Sennheiser AB ADD: John Ericssonsgatan 10, P.O. Box 22035, SE-104 22 Stockholm, Sweden NAME: Bon Studio S. A. TEL: (+46) 8 566 16400, FAX: (+46) 8 566 16490 ADD: 6 Zaimi Street, Exarchia, 106.83 Athens, Greece TEL: (+30) 210-3809-605, 606, 607, 608 FAX: (+30) 210-3845-755, 210-3827-868 NAME: Audio Bauer Pro AG ADD: Bernerstrasse-Nord 182, CH-8064 Zurich, Switzerland NAME: I. D. elrf. electronic Ltd. TEL: (+41) 1-4323230, FAX: (+41) 1-4326558 ADD: ARMULA 38 108 REYKJAVIK, ICELAND TEL: (+354) 588 5010, FAX: (+354) 588 5011 NAME: SCV London ADD: 40 Chigwell Lane, Oakwood Hill Industrial Estate, Loughton, Essex IG10 3NY U. K. TEL: (+44) 20-8418-0778, FAX: (+44) 20-8418-0624

166 MR16 Owner’s Manual (Specifications)

FOR THE US CUSTOMERS ONLY

FOSTEX AMERICA LIMITED WARRANTY The following statement defines specific legal rights. You may also have additional rights de- pending on the state in which the Fostex product was purchased.

WARRANTY PROTECTION

All Fostex parts are warranted for one (1) year from the date of original purchase, except for recording media, such as hard disc drives and compact flash cards, heads, lamps and fuses, which are warranted, for one hundred-eighty (180) days. Fostex America will repair and / or replace parts during the term of this warranty. Labor costs are also covered by Fostex America for one (1) year from the date of original purchase. Except as specified below, this warranty covers all defects in material and workmanship in this product.

The following are not covered by this warranty: 1. Batteries. 2. Damage to any product that has been altered. 3. Damage to any product on which the original serial number has been defaced, modified or removed. 4. Damage to or deterioration of the external cabinet. 5. Damage occurring during shipment of the product. (NOTE: Shipping claims must be presented to the carrier.) 6. Damage resulting from accident, misuse, abuse or neglect. 7. Damage resulting from failure to perform routine maintenance and / or calibration procedures. 8. Damage resulting from failure to follow instruction in the owner's manual. 9. Damage resulting from repair or attempted repair or by someone other than a Fostex America Service technician or a technician at an authorized Fostex America service station. 10. Damage resulting from causes other than product defects, including lack of technical skill, competence or experience on the part of the user. 11. External appearance items such as cosmetic parts, knobs, liquid crystal displays, buttons, etc. 12. Replacements or repairs necessitated by loss or damages resulting from any cause beyond the control of Fostex America. 13. Damage resulting from misuse or abuse on rental units.

NOTE: FOSTEX AMERICA IS NOT RESPONSIBLE FOR DATA LOST OR DAMAGED DURING OPERATION OF THIS PRODUCT. CALIBRATION AND MAINTENANCE PROCEDURES ARE NOT COVERED BY THIS WARRANTY.

Fostex America reserves the right to inspect all products submitted pursuant to this warranty. If such an inspection shows reasonable cause to believe that any of the above exclusions to the above warranty are applicable, then Fostex America or the authorized service station will charge prevailing service rates and parts, costs for any repairs.

167 MR16 Owner’s Manual (Specifications)

FOSTEX AMERICA LIMITED WARRANTY

To claim all warranty service, first access www.fostex.com to receive service authorization (RMA number). Then present the authorization together with the bill of sale, which shows the date of original purchase to Fostex America. This warranty is not transferable.

SHIPPING

If this product needs service, you must take it, or package it carefully, using ample packaging materials to prevent damage during shipment and mail it to the distributor from whom you have purchased this product, postage pre-paid and insured. NOTE: Fostex America will not assume responsibility for damages or losses occurred in transit, but will reasonably assist the sender in processing any claims whenever possible (such as sub- mitting statements to the carriers when applicable). Any collect or C.O.D. shipments will be refused. In order to obtain warranty repairs, you must include the following:

1. Date proof of original purchase (copy pf bill of sale or charge slip). 2. A note describing the problem with sufficient particularity to allow Fostex America to inspect or adjust the problem. 3. All accessory items appurtenant to that problem.

LIMITATIONS OF INPLIED WARRANTIES AND EXCLUSIONS OF CERTAIN DAMAGES

Unless considered unenforceable or unlawful under applicable law: A. All implied warranties ? including warranties of merchantability and fitness for a particular purpose ? are limited in duration to term of this warranty and to the express coverage of this warranty; B. Fostex America's liability for any defect product is expressly limited to repair or replacement of the product, at the sole discretion and / or option of Fostex America. Fostex America shall not under any circumstances be liable for: 1. Damaged based on inconvenience, loss of use of the product, loss of time, interrupted operation or commercial loss, OR; 2. Any damages, whether incidental, consequential or otherwise, except damages which may not be excluded by under applicable law. C. Fostex America makes no other warranties, express or implied, above and / or beyond the representations made herein.

WARRANTY APPLIES ONLY TO THOSE PRODUCTS SOLD AND DISTRIBUTED BY FOSTEX AMERICA

Service Department FOSTEX AMERICA 13701 Cimarron Avenue Gardena, CA 90249 TEL: (310)-329-2960 FAX: (310)-329-1230 www.fostex.com

168

FOSTEX CO. 3-2-35, Musashino, Akishima-shi, Tokyo, Japan, 196-0021 FOSTEX AMERICA 13701 Cimarron Avenue Gardena, CA 90249 U.S.A.

© PRINTED IN CHINA JANUARY 2007 8588 088 000 452187