Central Projections
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CHAPTER 6 PICTORIAL SKETCHING 6-1Four Types of Projections
CHAPTER 6 PICTORIAL SKETCHING 6-1Four Types of Projections Types of Projections 6-2 Axonometric Projection As shown in figure below, axonometric projections are classified as isometric projection (all axes equally foreshortened), dimetric projection (two axes equally shortened), and trimetric projection (all three axes foreshortened differently, requiring different scales for each axis). (cont) Figures below show the contrast between an isometric sketch (i.e., drawing) and an isometric projection. The isometric projection is about 25% larger than the isometric projection, but the pictorial value is obviously the same. When you create isometric sketches, you do not always have to make accurate measurements locating each point in the sketch exactly. Instead, keep your sketch in proportion. Isometric pictorials are great for showing piping layouts and structural designs. Step by Step 6.1. Isometric Sketching 6-4 Normal and Inclined Surfaces in Isometric View Making an isometric sketch of an object having normal surfaces is shown in figure below. Notice that all measurements are made parallel to the main edges of the enclosing box – that is, parallel to the isometric axes. (cont) Making an isometric sketch of an object that has inclined surfaces (and oblique edges) is shown below. Notice that inclined surfaces are located by offset, or coordinate measurements along the isometric lines. For example, distances E and F are used to locate the inclined surface M, and distances A and B are used to locate surface N. 6-5 Oblique Surfaces in Isometric View Oblique surfaces in isometric view may be drawn by finding the intersections of the oblique surfaces with isometric planes. -
CS 543: Computer Graphics Lecture 7 (Part I): Projection Emmanuel
CS 543: Computer Graphics Lecture 7 (Part I): Projection Emmanuel Agu 3D Viewing and View Volume n Recall: 3D viewing set up Projection Transformation n View volume can have different shapes (different looks) n Different types of projection: parallel, perspective, orthographic, etc n Important to control n Projection type: perspective or orthographic, etc. n Field of view and image aspect ratio n Near and far clipping planes Perspective Projection n Similar to real world n Characterized by object foreshortening n Objects appear larger if they are closer to camera n Need: n Projection center n Projection plane n Projection: Connecting the object to the projection center camera projection plane Projection? Projectors Object in 3 space Projected image VRP COP Orthographic Projection n No foreshortening effect – distance from camera does not matter n The projection center is at infinite n Projection calculation – just drop z coordinates Field of View n Determine how much of the world is taken into the picture n Larger field of view = smaller object projection size center of projection field of view (view angle) y y z q z x Near and Far Clipping Planes n Only objects between near and far planes are drawn n Near plane + far plane + field of view = Viewing Frustum Near plane Far plane y z x Viewing Frustrum n 3D counterpart of 2D world clip window n Objects outside the frustum are clipped Near plane Far plane y z x Viewing Frustum Projection Transformation n In OpenGL: n Set the matrix mode to GL_PROJECTION n Perspective projection: use • gluPerspective(fovy, -
Projective Geometry: a Short Introduction
Projective Geometry: A Short Introduction Lecture Notes Edmond Boyer Master MOSIG Introduction to Projective Geometry Contents 1 Introduction 2 1.1 Objective . .2 1.2 Historical Background . .3 1.3 Bibliography . .4 2 Projective Spaces 5 2.1 Definitions . .5 2.2 Properties . .8 2.3 The hyperplane at infinity . 12 3 The projective line 13 3.1 Introduction . 13 3.2 Projective transformation of P1 ................... 14 3.3 The cross-ratio . 14 4 The projective plane 17 4.1 Points and lines . 17 4.2 Line at infinity . 18 4.3 Homographies . 19 4.4 Conics . 20 4.5 Affine transformations . 22 4.6 Euclidean transformations . 22 4.7 Particular transformations . 24 4.8 Transformation hierarchy . 25 Grenoble Universities 1 Master MOSIG Introduction to Projective Geometry Chapter 1 Introduction 1.1 Objective The objective of this course is to give basic notions and intuitions on projective geometry. The interest of projective geometry arises in several visual comput- ing domains, in particular computer vision modelling and computer graphics. It provides a mathematical formalism to describe the geometry of cameras and the associated transformations, hence enabling the design of computational ap- proaches that manipulates 2D projections of 3D objects. In that respect, a fundamental aspect is the fact that objects at infinity can be represented and manipulated with projective geometry and this in contrast to the Euclidean geometry. This allows perspective deformations to be represented as projective transformations. Figure 1.1: Example of perspective deformation or 2D projective transforma- tion. Another argument is that Euclidean geometry is sometimes difficult to use in algorithms, with particular cases arising from non-generic situations (e.g. -
Viewing in 3D
Viewing in 3D Viewing in 3D Foley & Van Dam, Chapter 6 • Transformation Pipeline • Viewing Plane • Viewing Coordinate System • Projections • Orthographic • Perspective OpenGL Transformation Pipeline Viewing Coordinate System Homogeneous coordinates in World System zw world yw ModelViewModelView Matrix Matrix xw Tractor Viewing System Viewer Coordinates System ProjectionProjection Matrix Matrix Clip y Coordinates v Front- xv ClippingClipping Wheel System P0 zv ViewportViewport Transformation Transformation ne pla ing Window Coordinates View Specifying the Viewing Coordinates Specifying the Viewing Coordinates • Viewing Coordinates system, [xv, yv, zv], describes 3D objects with respect to a viewer zw y v P v xv •A viewing plane (projection plane) is set up N P0 zv perpendicular to zv and aligned with (xv,yv) yw xw ne pla ing • In order to specify a viewing plane we have View to specify: •P0=(x0,y0,z0) is the point where a camera is located •a vector N normal to the plane • P is a point to look-at •N=(P-P)/|P -P| is the view-plane normal vector •a viewing-up vector V 0 0 •V=zw is the view up vector, whose projection onto • a point on the viewing plane the view-plane is directed up Viewing Coordinate System Projections V u N z N ; x ; y z u x • Viewing 3D objects on a 2D display requires a v v V u N v v v mapping from 3D to 2D • The transformation M, from world-coordinate into viewing-coordinates is: • A projection is formed by the intersection of certain lines (projectors) with the view plane 1 2 3 ª x v x v x v 0 º ª 1 0 0 x 0 º « » « -
Technical Drawing School of Art, Design and Architecture Sarah Adeel | Nust – Spring 2011 the Ability to ’Document Imagination’
technical drawing school of art, design and architecture sarah adeel | nust – spring 2011 the ability to ’document imagination’. a mean to design reasoning spring 2011 perspective drawings technical drawing - perspective What is perspective drawing? Perspective originally comes from Latin word per meaning “through” and specere which means “to look.” These are combined to mean “to look through” or “to look at.” Intro to technical drawing perspective technical drawing - perspective What is perspective drawing? The “art definition” of perspective specifically describes creating the appearance of distance into our art. With time, the most typical “art definition” of perspective has evolved into “the technique of representing a three-dimensional image on a two-dimensional Intro to technical drawing surface.” perspective technical drawing - perspective What is perspective drawing? Perspective is about establishing “an eye” in art through which the audience sees. By introducing a sense of depth, space and an extension of reality into art is created, enhancing audience’s participation with it. When things appear more real, they become real to the senses. Intro to technical drawing perspective technical drawing - perspective What are the ingredients of perspective drawing? Any form consists of only three basic things: • it has size or amount • it covers distance • it extends in different directions Intro to technical drawing perspective technical drawing - perspective Everyday examples of perspective drawing Photography is an example of perspectives. In photos scenes are captured having depth, height and distance. Intro to technical drawing perspective technical drawing - perspective What is linear perspective drawing? Linear Perspective: Based on the way the human eye sees the world. -
Implementation of Projections
CS488 Implementation of projections Luc RENAMBOT 1 3D Graphics • Convert a set of polygons in a 3D world into an image on a 2D screen • After theoretical view • Implementation 2 Transformations P(X,Y,Z) 3D Object Coordinates Modeling Transformation 3D World Coordinates Viewing Transformation 3D Camera Coordinates Projection Transformation 2D Screen Coordinates Window-to-Viewport Transformation 2D Image Coordinates P’(X’,Y’) 3 3D Rendering Pipeline 3D Geometric Primitives Modeling Transform into 3D world coordinate system Transformation Lighting Illuminate according to lighting and reflectance Viewing Transform into 3D camera coordinate system Transformation Projection Transform into 2D camera coordinate system Transformation Clipping Clip primitives outside camera’s view Scan Draw pixels (including texturing, hidden surface, etc.) Conversion Image 4 Orthographic Projection 5 Perspective Projection B F 6 Viewing Reference Coordinate system 7 Projection Reference Point Projection Reference Point (PRP) Center of Window (CW) View Reference Point (VRP) View-Plane Normal (VPN) 8 Implementation • Lots of Matrices • Orthographic matrix • Perspective matrix • 3D World → Normalize to the canonical view volume → Clip against canonical view volume → Project onto projection plane → Translate into viewport 9 Canonical View Volumes • Used because easy to clip against and calculate intersections • Strategies: convert view volumes into “easy” canonical view volumes • Transformations called Npar and Nper 10 Parallel Canonical Volume X or Y Defined by 6 planes -
Orthographic and Perspective Projection—Part 1 Drawing As
I N T R O D U C T I O N T O C O M P U T E R G R A P H I C S I N T R O D U C T I O N T O C O M P U T E R G R A P H I C S From 3D to 2D: Orthographic and Perspective Projection—Part 1 •History • Geometrical Constructions 3D Viewing I • Types of Projection • Projection in Computer Graphics Andries van Dam September 15, 2005 3D Viewing I Andries van Dam September 15, 2005 3D Viewing I 1/38 I N T R O D U C T I O N T O C O M P U T E R G R A P H I C S I N T R O D U C T I O N T O C O M P U T E R G R A P H I C S Drawing as Projection Early Examples of Projection • Plan view (orthographic projection) from Mesopotamia, 2150 BC: earliest known technical • Painting based on mythical tale as told by Pliny the drawing in existence Elder: Corinthian man traces shadow of departing lover Carlbom Fig. 1-1 • Greek vases from late 6th century BC show perspective(!) detail from The Invention of Drawing, 1830: Karl Friedrich • Roman architect Vitruvius published specifications of plan / elevation drawings, perspective. Illustrations Schinkle (Mitchell p.1) for these writings have been lost Andries van Dam September 15, 2005 3D Viewing I 2/38 Andries van Dam September 15, 2005 3D Viewing I 3/38 1 I N T R O D U C T I O N T O C O M P U T E R G R A P H I C S I N T R O D U C T I O N T O C O M P U T E R G R A P H I C S Most Striking Features of Linear Early Perspective Perspective • Ways of invoking three dimensional space: shading • || lines converge (in 1, 2, or 3 axes) to vanishing point suggests rounded, volumetric forms; converging lines suggest spatial depth -
EX NIHILO – Dahlgren 1
EX NIHILO – Dahlgren 1 EX NIHILO: A STUDY OF CREATIVITY AND INTERDISCIPLINARY THOUGHT-SYMMETRY IN THE ARTS AND SCIENCES By DAVID F. DAHLGREN Integrated Studies Project submitted to Dr. Patricia Hughes-Fuller in partial fulfillment of the requirements for the degree of Master of Arts – Integrated Studies Athabasca, Alberta August, 2008 EX NIHILO – Dahlgren 2 Waterfall by M. C. Escher EX NIHILO – Dahlgren 3 Contents Page LIST OF ILLUSTRATIONS 4 INTRODUCTION 6 FORMS OF SIMILARITY 8 Surface Connections 9 Mechanistic or Syntagmatic Structure 9 Organic or Paradigmatic Structure 12 Melding Mechanical and Organic Structure 14 FORMS OF FEELING 16 Generative Idea 16 Traits 16 Background Control 17 Simulacrum Effect and Aura 18 The Science of Creativity 19 FORMS OF ART IN SCIENTIFIC THOUGHT 21 Interdisciplinary Concept Similarities 21 Concept Glossary 23 Art as an Aid to Communicating Concepts 27 Interdisciplinary Concept Translation 30 Literature to Science 30 Music to Science 33 Art to Science 35 Reversing the Process 38 Thought Energy 39 FORMS OF THOUGHT ENERGY 41 Zero Point Energy 41 Schools of Fish – Flocks of Birds 41 Encapsulating Aura in Language 42 Encapsulating Aura in Art Forms 50 FORMS OF INNER SPACE 53 Shapes of Sound 53 Soundscapes 54 Musical Topography 57 Drawing Inner Space 58 Exploring Inner Space 66 SUMMARY 70 REFERENCES 71 APPENDICES 78 EX NIHILO – Dahlgren 4 LIST OF ILLUSTRATIONS Page Fig. 1 - Hofstadter’s Lettering 8 Fig. 2 - Stravinsky by Picasso 9 Fig. 3 - Symphony No. 40 in G minor by Mozart 10 Fig. 4 - Bird Pattern – Alhambra palace 10 Fig. 5 - A Tree Graph of the Creative Process 11 Fig. -
Cylindrical Anamorphic Images –A Digital Method of Generation
ANDRZEJ ZDZIARSKI, MARCIN JONAK* CYLINDRICAL ANAMORPHIC IMAGES –A DIGITAL METHOD OF GENERATION CYFROWA METODA GENEROWANIA ANAMORFICZNYCH OBRAZÓW WALCOWYCH Abstract The aim of this paper is to present a practical construction for some cylindrical anamorphic images. The method is based on the analytic properties of reflective anamorphic image construction – topics which have been discussed in previous papers. This time, the authors deal with the analytical analysis of a transformation that is applied in order to obtain an anamorphic image, and provide an innovative digital notation of the reflective transformation discussed. The analytical model described here allows us to generate a cylindrical anamorphic image of any object that is represented in the form of a set of parametric equations. Some example anamorphic images together with their counter-images reflected in the surface of a cylindrical mirror will be presented here. The method of construction described enables the development of any design project of an anamorphic image in the urban planning environment and within the interiors of public spaces. Keywords: transformation, anamorphic image, visualization of an anamorphic image, reflective cylinder Streszczenie Niniejszy artykuł przedstawia praktyczną metodę konstruowania obrazów anamorficznych w oparciu o własności analityczne dla anamorf refleksyjnych. Praca jest kontynuacją zagadnień związanych z okre- śleniem geometrycznych zasad powstawania obrazów anamorficznych na bazie obrazu rzeczywistego, na- tomiast prezentuje ona analityczne przekształcenie oraz innowacyjny cyfrowy zapis takich obrazów. Tak więc opracowany model analityczny pozwala generować obrazy anamorficzne dowolnych projektowanych obiektów zapisanych w formie równań parametrycznych. Przykładowe anamorfy zaprezentowano wraz z ich obrazami restytuowanymi za pomocą prototypowego zwierciadła walcowego. Powyższe rozwiązania dają możliwość precyzyjnego projektowania obrazów anamorficznych w zurbanizowanej przestrzeni miej- skiej oraz architektonicznych wnętrzach przestrzeni publicznej. -
The Trigonometry of Hyperbolic Tessellations
Canad. Math. Bull. Vol. 40 (2), 1997 pp. 158±168 THE TRIGONOMETRY OF HYPERBOLIC TESSELLATIONS H. S. M. COXETER ABSTRACT. For positive integers p and q with (p 2)(q 2) Ù 4thereis,inthe hyperbolic plane, a group [p, q] generated by re¯ections in the three sides of a triangle ABC with angles ôÛp, ôÛq, ôÛ2. Hyperbolic trigonometry shows that the side AC has length †,wherecosh†≥cÛs,c≥cos ôÛq, s ≥ sin ôÛp. For a conformal drawing inside the unit circle with centre A, we may take the sides AB and AC to run straight along radii while BC appears as an arc of a circle orthogonal to the unit circle.p The circle containing this arc is found to have radius 1Û sinh †≥sÛz,wherez≥ c2 s2, while its centre is at distance 1Û tanh †≥cÛzfrom A. In the hyperbolic triangle ABC,the altitude from AB to the right-angled vertex C is ê, where sinh ê≥z. 1. Non-Euclidean planes. The real projective plane becomes non-Euclidean when we introduce the concept of orthogonality by specializing one polarity so as to be able to declare two lines to be orthogonal when they are conjugate in this `absolute' polarity. The geometry is elliptic or hyperbolic according to the nature of the polarity. The points and lines of the elliptic plane ([11], x6.9) are conveniently represented, on a sphere of unit radius, by the pairs of antipodal points (or the diameters that join them) and the great circles (or the planes that contain them). The general right-angled triangle ABC, like such a triangle on the sphere, has ®ve `parts': its sides a, b, c and its acute angles A and B. -
CS 4204 Computer Graphics 3D Views and Projection
CS 4204 Computer Graphics 3D views and projection Adapted from notes by Yong Cao 1 Overview of 3D rendering Modeling: * Topic we’ve already discussed • *Define object in local coordinates • *Place object in world coordinates (modeling transformation) Viewing: • Define camera parameters • Find object location in camera coordinates (viewing transformation) Projection: project object to the viewplane Clipping: clip object to the view volume *Viewport transformation *Rasterization: rasterize object Simple teapot demo 3D rendering pipeline Vertices as input Series of operations/transformations to obtain 2D vertices in screen coordinates These can then be rasterized 3D rendering pipeline We’ve already discussed: • Viewport transformation • 3D modeling transformations We’ll talk about remaining topics in reverse order: • 3D clipping (simple extension of 2D clipping) • 3D projection • 3D viewing Clipping: 3D Cohen-Sutherland Use 6-bit outcodes When needed, clip line segment against planes Viewing and Projection Camera Analogy: 1. Set up your tripod and point the camera at the scene (viewing transformation). 2. Arrange the scene to be photographed into the desired composition (modeling transformation). 3. Choose a camera lens or adjust the zoom (projection transformation). 4. Determine how large you want the final photograph to be - for example, you might want it enlarged (viewport transformation). Projection transformations Introduction to Projection Transformations Mapping: f : Rn Rm Projection: n > m Planar Projection: Projection on a plane. -
From 3D to 2D: Orthographic and Perspective Projection—Part 1
INTRODUCTION TO COMPUTER GRAPHICS INTRODUCTION TO COMPUTER GRAPHICS From 3D to 2D: Orthographic and Perspective Projection—Part 1 Drawing as Projection • A painting based on a mythical tale as told by Pliny the Elder: a Corinthian maiden traces the shadow of her departing lover. • History • Geometrical Constructions • Types of Projection • Projection in Computer Graphics detail from The Invention of Drawing, 1830: Karl Friedrich Schinkle (Mitchell p.1) Andries van Dam September 17, 1998 3D Viewing I 1/31 Andries van Dam September 17, 1998 3D Viewing I 2/31 INTRODUCTION TO COMPUTER GRAPHICS INTRODUCTION TO COMPUTER GRAPHICS Early Examples of Projection Early Perspective • Plan from Mesopotamia, 2150BC is earliest • Ways of invoking three dimensional space: known technical drawing in existence. rounded, volumetric forms suggested by shading, spatial depth of room suggested by • Greek vases from late 6th century BC show converging lines. perspective(!) • Not systematic—lines do not converge to a • Vitruvius, a Roman architect published single “vanishing” point. specifications of plan and elevation drawings, and perspective. Illustrations for these writings have been lost. Giotto, Confirmation of the rule of Saint Francis, c.1325 (Kemp p.8) Carlbom Fig. 1-1 Andries van Dam September 17, 1998 3D Viewing I 3/31 Andries van Dam September 17, 1998 3D Viewing I 4/31 INTRODUCTION TO COMPUTER GRAPHICS INTRODUCTION TO COMPUTER GRAPHICS Setting for “Invention” of Brunelleschi Perspective Projection • Invented systematic method of determining perspective projections in early 1400’s. • The Renaissance: new emphasis on Evidence that he created demonstration importance of individual point of view and panels, with specific viewing constraints for interpretation of world, power of complete accuracy of reproduction.